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====== Created Using Wizards of the Coast D&D Character Builder ======
Dil, level 11
Half-Elf, Warden, Paragon Multiclassing
Guardian Might: Lifespirit
FINAL ABILITY SCORES
Str 19, Con 12, Dex 14, Int 11, Wis 19, Cha 13.
STARTING ABILITY SCORES
Str 16, Con 9, Dex 13, Int 10, Wis 16, Cha 10.
AC: 26 Fort: 20 Reflex: 19 Will: 20
HP: 99 Surges: 10 Surge Value: 24
TRAINED SKILLS
Nature +14, Perception +14, Dungeoneering +14, Heal +14, Streetwise +11
UNTRAINED SKILLS
Acrobatics +4, Arcana +5, Bluff +6, Diplomacy +8, Endurance +3, History +5, Insight +11, Intimidate +6, Religion +5, Stealth +4, Thievery +4, Athletics +6
FEATS
Level 1: Sudden Roots
Level 2: Battle Awareness
Level 4: Improved Initiative (retrained to Battle Acumen at Level 11)
Level 6: Novice Power
Level 8: Acolyte Power
Level 10: Adept Power
Level 11: Versatile Master
POWERS
Dilettante: Pressing Strike
Paragon Multiclassing: Sunder Armor
Warden at-will 1: Thorn Strike
Warden at-will 1: Weight of Earth (retrained to Holy Strike at Paragon Multiclassing)
Warden encounter 1: Wildblood Frenzy
Warden daily 1: Form of the Fearsome Ram
Warden utility 2: Eyes of the Hawk (retrained to Snagging Grip at Acolyte Power)
Warden encounter 3: Burst of Earth's Fury
Warden daily 5: Rampant Forest (retrained to Rain of Steel at Adept Power)
Warden utility 6: Bear's Endurance
Warden encounter 7: Angry Spirits (retrained to Come and Get It at Novice Power)
Warden daily 9: Form of the Oak Sentinel
Warden utility 10: Time Out
ITEMS
Bloodcut Hide Armor +2, Shield of Deflection Heavy Shield (paragon tier), Boots of Striding (heroic tier), Guardian's Call Longsword +3
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
Dil, level 11
Half-Elf, Warden, Paragon Multiclassing
Guardian Might: Lifespirit
FINAL ABILITY SCORES
Str 19, Con 12, Dex 14, Int 11, Wis 19, Cha 13.
STARTING ABILITY SCORES
Str 16, Con 9, Dex 13, Int 10, Wis 16, Cha 10.
AC: 26 Fort: 20 Reflex: 19 Will: 20
HP: 99 Surges: 10 Surge Value: 24
TRAINED SKILLS
Nature +14, Perception +14, Dungeoneering +14, Heal +14, Streetwise +11
UNTRAINED SKILLS
Acrobatics +4, Arcana +5, Bluff +6, Diplomacy +8, Endurance +3, History +5, Insight +11, Intimidate +6, Religion +5, Stealth +4, Thievery +4, Athletics +6
FEATS
Level 1: Sudden Roots
Level 2: Battle Awareness
Level 4: Improved Initiative (retrained to Battle Acumen at Level 11)
Level 6: Novice Power
Level 8: Acolyte Power
Level 10: Adept Power
Level 11: Versatile Master
POWERS
Dilettante: Pressing Strike
Paragon Multiclassing: Sunder Armor
Warden at-will 1: Thorn Strike
Warden at-will 1: Weight of Earth (retrained to Holy Strike at Paragon Multiclassing)
Warden encounter 1: Wildblood Frenzy
Warden daily 1: Form of the Fearsome Ram
Warden utility 2: Eyes of the Hawk (retrained to Snagging Grip at Acolyte Power)
Warden encounter 3: Burst of Earth's Fury
Warden daily 5: Rampant Forest (retrained to Rain of Steel at Adept Power)
Warden utility 6: Bear's Endurance
Warden encounter 7: Angry Spirits (retrained to Come and Get It at Novice Power)
Warden daily 9: Form of the Oak Sentinel
Warden utility 10: Time Out
ITEMS
Bloodcut Hide Armor +2, Shield of Deflection Heavy Shield (paragon tier), Boots of Striding (heroic tier), Guardian's Call Longsword +3
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
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