﻿<D20Character game-system="D&amp;D4E" Version="0.07a" legality="rules-legal" >
   <!--
      Dungeons and Dragons Insider: Character Builder character save file
   -->


   <!--
      This section provides computed data for applications
      without access to the rules engine and rules data.
   -->
   <CharacterSheet>


      <Details>
         <name> Dil </name>
         <Level> 11 </Level>
         <Player>  </Player>
         <Height>  </Height>
         <Weight>  </Weight>
         <Gender>  </Gender>
         <Age> 30 </Age>
         <Alignment>  </Alignment>
         <Company>  </Company>
         <Portrait>  </Portrait>
         <Experience> 26000 </Experience>
         <CarriedMoney> 2 pp; 80 gp </CarriedMoney>
         <StoredMoney>  </StoredMoney>
         <Traits>  </Traits>
         <Appearance>  </Appearance>
         <Companions>  </Companions>
         <Notes>  </Notes>
      </Details>

      <!--
         Base ability scores (see stats of same name for final adjusted score)
      -->
      <AbilityScores legality="rules-legal" >
         <Strength score="16" />
         <Constitution score="9" />
         <Dexterity score="13" />
         <Intelligence score="10" />
         <Wisdom score="16" />
         <Charisma score="10" />
      </AbilityScores>


      <!--
         Final computed stat values - the various numbers
         on the character sheet are here along with behind the scenes
         values to build them.
      -->
      <StatBlock>
         <Stat value="19" >
            <alias name="Strength" />
            <alias name="str" />
            <statadd value="16" />
            <statadd Level="4" value="1" charelem="1a1d72a0" />
            <statadd Level="8" value="1" charelem="1a1e0850" />
            <statadd Level="11" value="1" charelem="1a1d5bd0" />
         </Stat>

         <Stat value="12" >
            <alias name="Constitution" />
            <alias name="con" />
            <statadd value="9" />
            <statadd Level="1" value="2" charelem="1a1db6c0" />
            <statadd Level="11" value="1" charelem="1a1d5bd0" />
         </Stat>

         <Stat value="14" >
            <alias name="Dexterity" />
            <alias name="dex" />
            <statadd value="13" />
            <statadd Level="11" value="1" charelem="1a1d5bd0" />
         </Stat>

         <Stat value="11" >
            <alias name="Intelligence" />
            <alias name="int" />
            <statadd value="10" />
            <statadd Level="11" value="1" charelem="1a1d5bd0" />
         </Stat>

         <Stat value="19" >
            <alias name="Wisdom" />
            <alias name="wis" />
            <statadd value="16" />
            <statadd Level="4" value="1" charelem="1a1d73e0" />
            <statadd Level="8" value="1" charelem="1a1d81f0" />
            <statadd Level="11" value="1" charelem="1a1d5bd0" />
         </Stat>

         <Stat value="13" >
            <alias name="Charisma" />
            <alias name="cha" />
            <statadd value="10" />
            <statadd Level="1" value="2" charelem="1a1dd510" />
            <statadd Level="11" value="1" charelem="1a1d5bd0" />
         </Stat>

         <Stat value="4" >
            <alias name="Strength modifier" />
            <statadd Level="1" value="1" statlink="Strength" abilmod="true" charelem="1a1dc930" />
         </Stat>

         <Stat value="2" >
            <alias name="Dexterity modifier" />
            <statadd Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="1a1dc930" />
         </Stat>

         <Stat value="1" >
            <alias name="Constitution modifier" />
            <statadd Level="1" value="1" statlink="Constitution" abilmod="true" charelem="1a1dc930" />
         </Stat>

         <Stat value="0" >
            <alias name="Intelligence modifier" />
            <statadd Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="1a1dc930" />
         </Stat>

         <Stat value="4" >
            <alias name="Wisdom modifier" />
            <statadd Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="1a1dc930" />
         </Stat>

         <Stat value="1" >
            <alias name="Charisma modifier" />
            <statadd Level="1" value="1" statlink="Charisma" abilmod="true" charelem="1a1dc930" />
         </Stat>

         <Stat value="26" >
            <alias name="AC" />
            <alias name="Armor Class" />
            <statadd Level="1" value="10" charelem="1a1dc930" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1a1dc930" />
            <statadd type="Ability" Level="1" not-wearing="armor:heavy" value="1" statlink="Dexterity" abilmod="true" charelem="1a1dc930" />
            <statadd type="Ability" Level="1" not-wearing="armor:heavy" value="1" statlink="Intelligence" abilmod="true" charelem="1a1dc930" />
            <statadd type="Defensive" Level="1" wearing="DEFENSIVE:" value="1" charelem="1a1dc930" />
            <statadd type="Ability" Level="1" not-wearing="armor:heavy" value="1" statlink="Wisdom modifier" charelem="1a1d7250" />
            <statadd type="Armor" Level="11" value="3" charelem="1a1e0ee0" />
            <statadd type="Enhancement" Level="11" value="2" charelem="1a1d59f0" />
            <statadd type="Shield" Level="11" requires="Shield Proficiency (Heavy)" value="1" statlink="Heavy Shield Defense Bonus" charelem="1a1d5c20" />
         </Stat>

         <Stat value="20" >
            <alias name="Fortitude Defense" />
            <alias name="Fortitude" />
            <statadd Level="1" value="10" charelem="1a1dc930" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1a1dc930" />
            <statadd type="Ability" Level="1" value="1" statlink="Strength" abilmod="true" charelem="1a1dc930" />
            <statadd type="Ability" Level="1" value="1" statlink="Constitution" abilmod="true" charelem="1a1dc930" />
            <statadd type="Class" Level="1" value="1" statlink="Fortitude Defense Class Bonus" charelem="1a1dc930" />
         </Stat>

         <Stat value="19" >
            <alias name="Reflex Defense" />
            <alias name="Reflex" />
            <statadd Level="1" value="10" charelem="1a1dc930" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1a1dc930" />
            <statadd type="Ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="1a1dc930" />
            <statadd type="Ability" Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="1a1dc930" />
            <statadd type="Class" Level="1" value="1" statlink="Reflex Defense Class Bonus" charelem="1a1dc930" />
            <statadd Level="11" requires="!Armor Proficiency (Hide)" value="-2" charelem="1a1e0ee0" />
            <statadd type="Shield" Level="11" requires="Shield Proficiency (Heavy)" value="1" statlink="Heavy Shield Defense Bonus" charelem="1a1d5c20" />
         </Stat>

         <Stat value="20" >
            <alias name="Will Defense" />
            <alias name="Will" />
            <statadd Level="1" value="10" charelem="1a1dc930" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1a1dc930" />
            <statadd type="Ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="1a1dc930" />
            <statadd type="Ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="1a1dc930" />
            <statadd type="Class" Level="1" value="1" statlink="Will Defense Class Bonus" charelem="1a1dc930" />
         </Stat>

         <Stat value="3" >
            <alias name="Death Saves Count" />
            <statadd Level="1" value="3" charelem="1a1dc930" />
         </Stat>

         <Stat value="11" >
            <alias name="Level" />
            <statadd Level="1" value="1" charelem="1a1dc930" />
            <statadd Level="2" value="1" charelem="1a1d6e90" />
            <statadd Level="3" value="1" charelem="1a1e2920" />
            <statadd Level="4" value="1" charelem="1a1d7070" />
            <statadd Level="5" value="1" charelem="1a1d6f30" />
            <statadd Level="6" value="1" charelem="1a1e2c40" />
            <statadd Level="7" value="1" charelem="1a1df950" />
            <statadd Level="8" value="1" charelem="1a1e3f00" />
            <statadd Level="9" value="1" charelem="1a1d5310" />
            <statadd Level="10" value="1" charelem="1a1d7d90" />
            <statadd Level="11" value="1" charelem="1a1d5bd0" />
         </Stat>

         <Stat value="99" >
            <alias name="Hit Points" />
            <statadd type="Level 1" Level="1" value="1" statlink="Constitution" charelem="1a1dc930" />
            <statadd Level="1" value="1" statlink="_LEVEL-ONE-HPS" charelem="1a1dc930" />
            <statadd Level="2" value="1" statlink="_PER-LEVEL-HPS" charelem="1a1d6e90" />
            <statadd Level="3" value="1" statlink="_PER-LEVEL-HPS" charelem="1a1e2920" />
            <statadd Level="4" value="1" statlink="_PER-LEVEL-HPS" charelem="1a1d7070" />
            <statadd Level="5" value="1" statlink="_PER-LEVEL-HPS" charelem="1a1d6f30" />
            <statadd Level="6" value="1" statlink="_PER-LEVEL-HPS" charelem="1a1e2c40" />
            <statadd Level="7" value="1" statlink="_PER-LEVEL-HPS" charelem="1a1df950" />
            <statadd Level="8" value="1" statlink="_PER-LEVEL-HPS" charelem="1a1e3f00" />
            <statadd Level="9" value="1" statlink="_PER-LEVEL-HPS" charelem="1a1d5310" />
            <statadd Level="10" value="1" statlink="_PER-LEVEL-HPS" charelem="1a1d7d90" />
            <statadd Level="11" value="1" statlink="_PER-LEVEL-HPS" charelem="1a1d5bd0" />
         </Stat>

         <Stat value="17" >
            <alias name="_LEVEL-ONE-HPS" />
            <statadd Level="1" value="17" charelem="1a1d5860" />
         </Stat>

         <Stat value="10" >
            <alias name="Healing Surges" />
            <statadd type="Level 1" Level="1" value="1" statlink="Constitution" abilmod="true" charelem="1a1dc930" />
            <statadd Level="1" value="9" charelem="1a1d5860" />
         </Stat>

         <Stat value="5" >
            <alias name="HALF-LEVEL" />
            <statadd Level="2" value="1" charelem="1a1d6e90" />
            <statadd Level="4" value="1" charelem="1a1d7070" />
            <statadd Level="6" value="1" charelem="1a1e2c40" />
            <statadd Level="8" value="1" charelem="1a1e3f00" />
            <statadd Level="10" value="1" charelem="1a1d7d90" />
         </Stat>

         <Stat value="1" >
            <alias name="Fortitude Defense Class Bonus" />
            <statadd Level="1" value="1" charelem="1a1d5860" />
         </Stat>

         <Stat value="0" >
            <alias name="Reflex Defense Class Bonus" />
         </Stat>

         <Stat value="1" >
            <alias name="Will Defense Class Bonus" />
            <statadd Level="1" value="1" charelem="1a1d5860" />
         </Stat>

         <Stat value="7" >
            <alias name="Initiative" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1a1dc930" />
            <statadd type="Ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="1a1dc930" />
            <statadd Level="1" value="1" statlink="Initiative Misc" charelem="1a1dc930" />
         </Stat>

         <Stat value="0" >
            <alias name="Initiative Misc" />
         </Stat>

         <Stat value="2" >
            <alias name="Ring Slots" />
            <statadd Level="1" value="2" charelem="1a1dc930" />
         </Stat>

         <Stat value="1" >
            <alias name="_BaseActionPoints" />
            <statadd Level="1" value="1" charelem="1a1dc930" />
         </Stat>

         <Stat value="32000" >
            <alias name="XP Needed" />
            <statadd Level="1" value="1000" charelem="1a1dc930" />
            <statadd Level="2" value="1250" charelem="1a1d6e90" />
            <statadd Level="3" value="1500" charelem="1a1e2920" />
            <statadd Level="4" value="1750" charelem="1a1d7070" />
            <statadd Level="5" value="2000" charelem="1a1d6f30" />
            <statadd Level="6" value="2500" charelem="1a1e2c40" />
            <statadd Level="7" value="3000" charelem="1a1df950" />
            <statadd Level="8" value="3500" charelem="1a1e3f00" />
            <statadd Level="9" value="4000" charelem="1a1d5310" />
            <statadd Level="10" value="5500" charelem="1a1d7d90" />
            <statadd Level="11" value="6000" charelem="1a1d5bd0" />
         </Stat>

         <Stat value="4" >
            <alias name="Acrobatics" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1a1d8240" />
            <statadd type="Ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="1a1d8240" />
            <statadd Level="1" value="1" statlink="Acrobatics Trained" charelem="1a1d8240" />
            <statadd Level="1" value="1" statlink="Acrobatics Misc" charelem="1a1d8240" />
            <statadd type="Armor Penalty" Level="1" value="1" statlink="Armor Penalty" charelem="1a1d8240" />
         </Stat>

         <Stat value="0" >
            <alias name="Acrobatics Trained" />
         </Stat>

         <Stat value="0" >
            <alias name="Acrobatics Misc" />
         </Stat>

         <Stat value="-3" >
            <alias name="Armor Penalty" />
            <statadd type="Hide" Level="11" value="-1" charelem="1a1e0ee0" />
            <statadd type="Heavy Shields" Level="11" value="-2" charelem="1a1d5c20" />
         </Stat>

         <Stat value="5" >
            <alias name="Arcana" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1a1d8240" />
            <statadd type="Ability" Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="1a1d8240" />
            <statadd Level="1" value="1" statlink="Arcana Trained" charelem="1a1d8240" />
            <statadd Level="1" value="1" statlink="Arcana Misc" charelem="1a1d8240" />
         </Stat>

         <Stat value="0" >
            <alias name="Arcana Trained" />
         </Stat>

         <Stat value="0" >
            <alias name="Arcana Misc" />
         </Stat>

         <Stat value="6" >
            <alias name="Bluff" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1a1d8240" />
            <statadd type="Ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="1a1d8240" />
            <statadd Level="1" value="1" statlink="Bluff Trained" charelem="1a1d8240" />
            <statadd Level="1" value="1" statlink="Bluff Misc" charelem="1a1d8240" />
         </Stat>

         <Stat value="0" >
            <alias name="Bluff Trained" />
         </Stat>

         <Stat value="0" >
            <alias name="Bluff Misc" />
         </Stat>

         <Stat value="8" >
            <alias name="Diplomacy" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1a1d8240" />
            <statadd type="Ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="1a1d8240" />
            <statadd Level="1" value="1" statlink="Diplomacy Trained" charelem="1a1d8240" />
            <statadd Level="1" value="1" statlink="Diplomacy Misc" charelem="1a1d8240" />
         </Stat>

         <Stat value="0" >
            <alias name="Diplomacy Trained" />
         </Stat>

         <Stat value="2" >
            <alias name="Diplomacy Misc" />
            <statadd type="Racial" Level="1" value="2" charelem="1a1dd5b0" />
         </Stat>

         <Stat value="14" >
            <alias name="Dungeoneering" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1a1d8240" />
            <statadd type="Ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="1a1d8240" />
            <statadd Level="1" value="1" statlink="Dungeoneering Trained" charelem="1a1d8240" />
            <statadd Level="1" value="1" statlink="Dungeoneering Misc" charelem="1a1d8240" />
         </Stat>

         <Stat value="5" >
            <alias name="Dungeoneering Trained" />
            <statadd type="trained" Level="1" value="5" charelem="1a1df4f0" />
         </Stat>

         <Stat value="0" >
            <alias name="Dungeoneering Misc" />
         </Stat>

         <Stat value="3" >
            <alias name="Endurance" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1a1d8240" />
            <statadd type="Ability" Level="1" value="1" statlink="Constitution" abilmod="true" charelem="1a1d8240" />
            <statadd Level="1" value="1" statlink="Endurance Trained" charelem="1a1d8240" />
            <statadd Level="1" value="1" statlink="Endurance Misc" charelem="1a1d8240" />
            <statadd type="Armor Penalty" Level="1" value="1" statlink="Armor Penalty" charelem="1a1d8240" />
         </Stat>

         <Stat value="0" >
            <alias name="Endurance Trained" />
         </Stat>

         <Stat value="0" >
            <alias name="Endurance Misc" />
         </Stat>

         <Stat value="14" >
            <alias name="Heal" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1a1d8240" />
            <statadd type="Ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="1a1d8240" />
            <statadd Level="1" value="1" statlink="Heal Trained" charelem="1a1d8240" />
            <statadd Level="1" value="1" statlink="Heal Misc" charelem="1a1d8240" />
         </Stat>

         <Stat value="5" >
            <alias name="Heal Trained" />
            <statadd type="trained" Level="1" value="5" charelem="1a1dcd40" />
         </Stat>

         <Stat value="0" >
            <alias name="Heal Misc" />
         </Stat>

         <Stat value="5" >
            <alias name="History" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1a1d8240" />
            <statadd type="Ability" Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="1a1d8240" />
            <statadd Level="1" value="1" statlink="History Trained" charelem="1a1d8240" />
            <statadd Level="1" value="1" statlink="History Misc" charelem="1a1d8240" />
         </Stat>

         <Stat value="0" >
            <alias name="History Trained" />
         </Stat>

         <Stat value="0" >
            <alias name="History Misc" />
         </Stat>

         <Stat value="11" >
            <alias name="Insight" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1a1d8240" />
            <statadd type="Ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="1a1d8240" />
            <statadd Level="1" value="1" statlink="Insight Trained" charelem="1a1d8240" />
            <statadd Level="1" value="1" statlink="Insight Misc" charelem="1a1d8240" />
         </Stat>

         <Stat value="0" >
            <alias name="Insight Trained" />
         </Stat>

         <Stat value="2" >
            <alias name="Insight Misc" />
            <statadd type="Racial" Level="1" value="2" charelem="1a1dd830" />
         </Stat>

         <Stat value="6" >
            <alias name="Intimidate" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1a1d8240" />
            <statadd type="Ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="1a1d8240" />
            <statadd Level="1" value="1" statlink="Intimidate Trained" charelem="1a1d8240" />
            <statadd Level="1" value="1" statlink="Intimidate Misc" charelem="1a1d8240" />
         </Stat>

         <Stat value="0" >
            <alias name="Intimidate Trained" />
         </Stat>

         <Stat value="0" >
            <alias name="Intimidate Misc" />
         </Stat>

         <Stat value="14" >
            <alias name="Nature" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1a1d8240" />
            <statadd type="Ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="1a1d8240" />
            <statadd Level="1" value="1" statlink="Nature Trained" charelem="1a1d8240" />
            <statadd Level="1" value="1" statlink="Nature Misc" charelem="1a1d8240" />
         </Stat>

         <Stat value="5" >
            <alias name="Nature Trained" />
            <statadd type="trained" Level="1" value="5" charelem="1a1d5220" />
         </Stat>

         <Stat value="0" >
            <alias name="Nature Misc" />
         </Stat>

         <Stat value="14" >
            <alias name="Perception" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1a1d8240" />
            <statadd type="Ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="1a1d8240" />
            <statadd Level="1" value="1" statlink="Perception Trained" charelem="1a1d8240" />
            <statadd Level="1" value="1" statlink="Perception Misc" charelem="1a1d8240" />
         </Stat>

         <Stat value="5" >
            <alias name="Perception Trained" />
            <statadd type="trained" Level="1" value="5" charelem="1a1db3a0" />
         </Stat>

         <Stat value="0" >
            <alias name="Perception Misc" />
         </Stat>

         <Stat value="5" >
            <alias name="Religion" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1a1d8240" />
            <statadd type="Ability" Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="1a1d8240" />
            <statadd Level="1" value="1" statlink="Religion Trained" charelem="1a1d8240" />
            <statadd Level="1" value="1" statlink="Religion Misc" charelem="1a1d8240" />
         </Stat>

         <Stat value="0" >
            <alias name="Religion Trained" />
         </Stat>

         <Stat value="0" >
            <alias name="Religion Misc" />
         </Stat>

         <Stat value="4" >
            <alias name="Stealth" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1a1d8240" />
            <statadd type="Ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="1a1d8240" />
            <statadd Level="1" value="1" statlink="Stealth Trained" charelem="1a1d8240" />
            <statadd Level="1" value="1" statlink="Stealth Misc" charelem="1a1d8240" />
            <statadd type="Armor Penalty" Level="1" value="1" statlink="Armor Penalty" charelem="1a1d8240" />
         </Stat>

         <Stat value="0" >
            <alias name="Stealth Trained" />
         </Stat>

         <Stat value="0" >
            <alias name="Stealth Misc" />
         </Stat>

         <Stat value="11" >
            <alias name="Streetwise" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1a1d8240" />
            <statadd type="Ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="1a1d8240" />
            <statadd Level="1" value="1" statlink="Streetwise Trained" charelem="1a1d8240" />
            <statadd Level="1" value="1" statlink="Streetwise Misc" charelem="1a1d8240" />
         </Stat>

         <Stat value="5" >
            <alias name="Streetwise Trained" />
            <statadd type="trained" Level="2" value="5" charelem="1a1d7520" />
         </Stat>

         <Stat value="0" >
            <alias name="Streetwise Misc" />
         </Stat>

         <Stat value="4" >
            <alias name="Thievery" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1a1d8240" />
            <statadd type="Ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="1a1d8240" />
            <statadd Level="1" value="1" statlink="Thievery Trained" charelem="1a1d8240" />
            <statadd Level="1" value="1" statlink="Thievery Misc" charelem="1a1d8240" />
            <statadd type="Armor Penalty" Level="1" value="1" statlink="Armor Penalty" charelem="1a1d8240" />
         </Stat>

         <Stat value="0" >
            <alias name="Thievery Trained" />
         </Stat>

         <Stat value="0" >
            <alias name="Thievery Misc" />
         </Stat>

         <Stat value="6" >
            <alias name="Athletics" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1a1d8240" />
            <statadd type="Ability" Level="1" value="1" statlink="Strength" abilmod="true" charelem="1a1d8240" />
            <statadd Level="1" value="1" statlink="Athletics Trained" charelem="1a1d8240" />
            <statadd Level="1" value="1" statlink="Athletics Misc" charelem="1a1d8240" />
            <statadd type="Armor Penalty" Level="1" value="1" statlink="Armor Penalty" charelem="1a1d8240" />
         </Stat>

         <Stat value="0" >
            <alias name="Athletics Trained" />
         </Stat>

         <Stat value="0" >
            <alias name="Athletics Misc" />
         </Stat>

         <Stat value="24" >
            <alias name="Passive Perception" />
            <statadd Level="1" value="1" statlink="Perception" charelem="1a1d8240" />
            <statadd Level="1" value="10" charelem="1a1d8240" />
         </Stat>

         <Stat value="21" >
            <alias name="Passive Insight" />
            <statadd Level="1" value="1" statlink="Insight" charelem="1a1d8240" />
            <statadd Level="1" value="10" charelem="1a1d8240" />
         </Stat>

         <Stat value="7" >
            <alias name="Speed" />
            <statadd Level="1" value="6" charelem="1a1dfa90" />
            <statadd type="item" Level="11" not-wearing="armor:heavy" value="1" charelem="1a1e3410" />
         </Stat>

         <Stat value="0" >
            <alias name="Average Height" />
            <statadd String="5&apos;5&quot;-6&apos;2&quot;" Level="1" value="0" />
         </Stat>

         <Stat value="0" >
            <alias name="Average Weight" />
            <statadd String="130-190 lb." Level="1" value="0" />
         </Stat>

         <Stat value="0" >
            <alias name="Size" />
            <statadd String="Medium" Level="1" value="0" />
         </Stat>

         <Stat value="3" >
            <alias name="Language Count" />
            <statadd Level="1" value="1" charelem="1a1e3050" />
            <statadd Level="1" value="1" charelem="1a1dd8d0" />
            <statadd Level="1" value="1" charelem="1a1dda10" />
         </Stat>

         <Stat value="0" >
            <alias name="_CLASSNAME" />
            <statadd String="ID_FMP_CLASS_134" Level="1" value="0" />
         </Stat>

         <Stat value="7" >
            <alias name="_PER-LEVEL-HPS" />
            <statadd Level="1" value="7" charelem="1a1d5860" />
         </Stat>

         <Stat value="0" >
            <alias name="_PARAGON_MULTICLASSNAME" />
            <statadd String="*" Level="11" value="0" />
         </Stat>

         <Stat value="0" >
            <alias name="Action Point" />
            <statadd String="Versatile Master:You can spend an action point to regain the user of an encounter attack power that you have already used during this encounter, instead of taking an extra action" Level="11" value="0" />
         </Stat>

         <Stat value="0" >
            <alias name="Power Points" />
            <statadd Level="11" requires="Psionic First Class&amp;Psionic Second Class" value="2" charelem="1a1e1890" />
         </Stat>

         <Stat value="4" >
            <alias name="Combat Superiority" />
            <statadd type="Ability" Level="11" value="1" statlink="Wisdom modifier" charelem="1a1dbf80" />
         </Stat>

         <Stat value="0" >
            <alias name="attack rolls" />
            <statadd Level="11" conditional="with opportunity attacks" value="1" statlink="Combat Superiority" charelem="1a1dbf80" />
            <statadd Level="11" requires="!Armor Proficiency (Hide)" value="-2" charelem="1a1e0ee0" />
         </Stat>

         <Stat value="0" >
            <alias name="Hybrid Power Points" />
            <statadd value="0" />
         </Stat>

         <Stat value="44" >
            <alias name="Weight" />
            <statadd value="44" />
         </Stat>

         <Stat value="2" >
            <alias name="Armor Enhancement Bonus" />
            <statadd Level="11" value="2" charelem="1a1d59f0" />
         </Stat>

         <Stat value="2" >
            <alias name="Heavy Shield Defense Bonus" />
            <statadd type="Heavy Shield Defense Bonus" Level="11" value="2" charelem="1a1d5c20" />
         </Stat>

         <Stat value="2" >
            <alias name="Shield Bonus" />
            <statadd type="Shield Contribution" Level="11" value="2" charelem="1a1d5c20" />
         </Stat>

         <Stat value="5" >
            <alias name="Shield of Deflection (paragon tier)" />
            <statadd Level="11" value="5" charelem="1a1d5d10" />
         </Stat>

         <Stat value="5" >
            <alias name="resist:ranged" />
            <statadd type="resist" Level="11" value="1" statlink="Shield of Deflection (paragon tier)" charelem="1a1d5d10" />
         </Stat>

         <Stat value="5" >
            <alias name="resist:area" />
            <statadd type="resist" Level="11" value="1" statlink="Shield of Deflection (paragon tier)" charelem="1a1d5d10" />
         </Stat>

      </StatBlock>

      <!--
         The list of all rules elements the character has, after taking into
         account retraining, multiclass power swapping, etc.
      -->
      <RulesElementTally>
         <RulesElement name="1" type="Level" internal-id="ID_INTERNAL_LEVEL_1" charelem="1a1dc930" legality="rules-legal" />
         <RulesElement name="Level1Rules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_LEVEL1RULES" charelem="1a1dca70" legality="rules-legal" />
         <RulesElement name="SkillRules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_SKILLRULES" charelem="1a1d8240" legality="rules-legal" />
         <RulesElement name="Acrobatics" type="Skill" internal-id="ID_FMP_SKILL_1" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=1" charelem="1a1d9aa0" legality="rules-legal" />
         <RulesElement name="Arcana" type="Skill" internal-id="ID_FMP_SKILL_2" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=2" charelem="1a1d9c30" legality="rules-legal" />
         <RulesElement name="Bluff" type="Skill" internal-id="ID_FMP_SKILL_3" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=3" charelem="1a1e25b0" legality="rules-legal" />
         <RulesElement name="Diplomacy" type="Skill" internal-id="ID_FMP_SKILL_6" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=6" charelem="1a1d8fb0" legality="rules-legal" />
         <RulesElement name="Dungeoneering" type="Skill" internal-id="ID_FMP_SKILL_7" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=7" charelem="1a1d8420" legality="rules-legal" />
         <RulesElement name="Endurance" type="Skill" internal-id="ID_FMP_SKILL_8" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=8" charelem="1a1e14d0" legality="rules-legal" />
         <RulesElement name="Heal" type="Skill" internal-id="ID_FMP_SKILL_9" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=9" charelem="1a1dd420" legality="rules-legal" />
         <RulesElement name="History" type="Skill" internal-id="ID_FMP_SKILL_11" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=11" charelem="1a1d64e0" legality="rules-legal" />
         <RulesElement name="Insight" type="Skill" internal-id="ID_FMP_SKILL_13" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=13" charelem="1a1ddab0" legality="rules-legal" />
         <RulesElement name="Intimidate" type="Skill" internal-id="ID_FMP_SKILL_14" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=14" charelem="1a1da4f0" legality="rules-legal" />
         <RulesElement name="Nature" type="Skill" internal-id="ID_FMP_SKILL_16" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=16" charelem="1a1ddc40" legality="rules-legal" />
         <RulesElement name="Perception" type="Skill" internal-id="ID_FMP_SKILL_17" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=17" charelem="1a1d6800" legality="rules-legal" />
         <RulesElement name="Religion" type="Skill" internal-id="ID_FMP_SKILL_18" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=18" charelem="1a1da270" legality="rules-legal" />
         <RulesElement name="Stealth" type="Skill" internal-id="ID_FMP_SKILL_20" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=20" charelem="1a1db620" legality="rules-legal" />
         <RulesElement name="Streetwise" type="Skill" internal-id="ID_FMP_SKILL_21" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=21" charelem="1a1e02b0" legality="rules-legal" />
         <RulesElement name="Thievery" type="Skill" internal-id="ID_FMP_SKILL_23" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=23" charelem="1a1dad10" legality="rules-legal" />
         <RulesElement name="Athletics" type="Skill" internal-id="ID_FMP_SKILL_27" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=27" charelem="1a1d6530" legality="rules-legal" />
         <RulesElement name="Heroic" type="Tier" internal-id="ID_INTERNAL_TIER_HEROIC" charelem="1a1e3460" legality="rules-legal" />
         <RulesElement name="Melee Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_MELEE_BASIC_ATTACK" charelem="1a1dfd60" legality="rules-legal" />
         <RulesElement name="Ranged Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_RANGED_BASIC_ATTACK" charelem="1a1dba80" legality="rules-legal" />
         <RulesElement name="DetailsRules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_DETAILSRULES" charelem="1a1dfbd0" legality="rules-legal" />
         <RulesElement name="Male" type="Gender" internal-id="ID_INTERNAL_GENDER_MALE" charelem="1a1e0e90" legality="rules-legal" />
         <RulesElement name="Good" type="Alignment" internal-id="ID_FMP_ALIGNMENT_3" charelem="1a1dd6f0" legality="rules-legal" />
         <RulesElement name="Expansion1" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION1" charelem="1a1e2510" legality="rules-legal" />
         <RulesElement name="Background Benefit" type="Internal" internal-id="ID_INTERNAL_INTERNAL_BACKGROUND_BENEFIT" charelem="1a1dd880" legality="rules-legal" />
         <RulesElement name="Expansion2" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION2" charelem="1a1df680" legality="rules-legal" />
         <RulesElement name="Expansion3" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION3" charelem="1a1dfb80" legality="rules-legal" />
         <RulesElement name="Expansion4" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION4" charelem="1a1d52c0" legality="rules-legal" />
         <RulesElement name="Expansion5" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION5" charelem="1a1e0a80" legality="rules-legal" />
         <RulesElement name="Half-Elf" type="Race" internal-id="ID_FMP_RACE_6" url="http://www.wizards.com/dndinsider/compendium/race.aspx?id=6" charelem="1a1dfa90" legality="rules-legal" >
            <specific name="Short Description" > Descended from elves and humans, half-elves are said to combine the best features of both. </specific>
         </RulesElement>
         <RulesElement name="Half-Elf" type="Grants" internal-id="ID_INTERNAL_GRANTS_HALF-ELF" charelem="1a1dda60" legality="rules-legal" />
         <RulesElement name="Medium" type="Size" internal-id="ID_INTERNAL_SIZE_MEDIUM" charelem="1a1dffe0" legality="rules-legal" />
         <RulesElement name="Low-light" type="Vision" internal-id="ID_INTERNAL_VISION_LOW-LIGHT" charelem="1a1e3320" legality="rules-legal" />
         <RulesElement name="Dilettante" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_643" charelem="1a1dd6a0" legality="rules-legal" >
            <specific name="Short Description" > Choose at-will power from other class; use as encounter power. </specific>
         </RulesElement>
         <RulesElement name="Pressing Strike" type="Power" internal-id="ID_FMP_POWER_4819" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=4819" charelem="1a1dd920" legality="rules-legal" />
         <RulesElement name="Dual Heritage" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_30" charelem="1a1e0da0" legality="rules-legal" >
            <specific name="Short Description" > Count as elf, half-elf, and human for choosing feats. </specific>
         </RulesElement>
         <RulesElement name="Elf" type="CountsAsRace" internal-id="ID_INTERNAL_COUNTSASRACE_ELF" charelem="1a1d55e0" legality="rules-legal" />
         <RulesElement name="Human" type="CountsAsRace" internal-id="ID_INTERNAL_COUNTSASRACE_HUMAN" charelem="1a1ddf10" legality="rules-legal" />
         <RulesElement name="Group Diplomacy" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_644" charelem="1a1db760" legality="rules-legal" >
            <specific name="Short Description" > Allies within 10 get +1 to Diplomacy. </specific>
         </RulesElement>
         <RulesElement name="Charisma" type="Race Ability Bonus" internal-id="ID_INTERNAL_RACE_ABILITY_BONUS_CHARISMA" charelem="1a1dd510" legality="rules-legal" />
         <RulesElement name="Constitution" type="Race Ability Bonus" internal-id="ID_INTERNAL_RACE_ABILITY_BONUS_CONSTITUTION" charelem="1a1db6c0" legality="rules-legal" />
         <RulesElement name="Common" type="Language" internal-id="ID_FMP_LANGUAGE_1" charelem="1a1e3050" legality="rules-legal" />
         <RulesElement name="Elven" type="Language" internal-id="ID_FMP_LANGUAGE_4" charelem="1a1dd8d0" legality="rules-legal" />
         <RulesElement name="Diplomacy Bonus" type="Racial Trait" internal-id="ID_INTERNAL_RACIAL_TRAIT_DIPLOMACY_BONUS" charelem="1a1dd5b0" legality="rules-legal" />
         <RulesElement name="Insight Bonus" type="Racial Trait" internal-id="ID_INTERNAL_RACIAL_TRAIT_INSIGHT_BONUS" charelem="1a1dd830" legality="rules-legal" />
         <RulesElement name="Deep Speech" type="Language" internal-id="ID_FMP_LANGUAGE_18" charelem="1a1dda10" legality="rules-legal" />
         <RulesElement name="Warden" type="Class" internal-id="ID_FMP_CLASS_134" url="http://www.wizards.com/dndinsider/compendium/class.aspx?id=134" charelem="1a1d5860" legality="rules-legal" >
            <specific name="Short Description" > You draw on the primal spirits to protect the natural world from corrupting forces. </specific>
         </RulesElement>
         <RulesElement name="Warden" type="Grants" internal-id="ID_INTERNAL_GRANTS_WARDEN" charelem="1a1e2ba0" legality="rules-legal" />
         <RulesElement name="Defender" type="Role" internal-id="ID_FMP_ROLE_4" charelem="1a1e2fb0" legality="rules-legal" />
         <RulesElement name="Primal" type="Power Source" internal-id="ID_FMP_POWER_SOURCE_4" charelem="1a1e3f50" legality="rules-legal" />
         <RulesElement name="Armor Proficiency (Cloth)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(CLOTH)" charelem="1a1d9d20" legality="rules-legal" />
         <RulesElement name="Armor Proficiency (Leather)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(LEATHER)" charelem="1a1ddce0" legality="rules-legal" />
         <RulesElement name="Armor Proficiency (Hide)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(HIDE)" charelem="1a1d7b10" legality="rules-legal" />
         <RulesElement name="Shield Proficiency (Heavy)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_SHIELD_PROFICIENCY_(HEAVY)" charelem="1a1dea50" legality="rules-legal" />
         <RulesElement name="Shield Proficiency (Light)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_SHIELD_PROFICIENCY_(LIGHT)" charelem="1a1d99b0" legality="rules-legal" />
         <RulesElement name="Simple Melee" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_SIMPLE_MELEE" charelem="1a1d9960" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Club)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLUB)" charelem="1a1d8830" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Dagger)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(DAGGER)" charelem="1a1e3a50" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Javelin)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(JAVELIN)" charelem="1a1db530" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Mace)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MACE)" charelem="1a1e34b0" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Sickle)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SICKLE)" charelem="1a1dd470" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Spear)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SPEAR)" charelem="1a1dd240" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Greatclub)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GREATCLUB)" charelem="1a1db580" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Morningstar)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MORNINGSTAR)" charelem="1a1e2b50" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Quarterstaff)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(QUARTERSTAFF)" charelem="1a1df540" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Scythe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SCYTHE)" charelem="1a1e0440" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Spiked gauntlet)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SPIKED_GAUNTLET)" charelem="1a1db170" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Claw Fighter Claw)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLAW_FIGHTER_CLAW)" charelem="1a1d8f60" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Shadowblade)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SHADOWBLADE)" charelem="1a1d9f00" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Climbing Claw)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLIMBING_CLAW)" charelem="1a1df900" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Dragontooth Shield (heroic tier))" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(DRAGONTOOTH_SHIELD_(HEROIC_TIER))" charelem="1a1e0cb0" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Fighting Shield (heroic tier))" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(FIGHTING_SHIELD_(HEROIC_TIER))" charelem="1a1dfcc0" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Soul Shield (paragon tier))" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SOUL_SHIELD_(PARAGON_TIER))" charelem="1a1d9cd0" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Sun Shield (paragon tier))" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SUN_SHIELD_(PARAGON_TIER))" charelem="1a1e31e0" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Rod of Seven Parts (Weapon))" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(ROD_OF_SEVEN_PARTS_(WEAPON))" charelem="1a1e0e40" legality="rules-legal" />
         <RulesElement name="Military Melee" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_MILITARY_MELEE" charelem="1a1da3b0" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Battleaxe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(BATTLEAXE)" charelem="1a1d7c50" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Handaxe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HANDAXE)" charelem="1a1e30a0" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Flail)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(FLAIL)" charelem="1a1d7b60" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Throwing hammer)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(THROWING_HAMMER)" charelem="1a1de1e0" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Warhammer)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(WARHAMMER)" charelem="1a1e3b40" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (War Pick)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(WAR_PICK)" charelem="1a1db4e0" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Scimitar)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SCIMITAR)" charelem="1a1dd1a0" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Longsword)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(LONGSWORD)" charelem="1a1db990" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Short sword)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SHORT_SWORD)" charelem="1a1d4fa0" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Greataxe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GREATAXE)" charelem="1a1d51d0" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Heavy flail)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HEAVY_FLAIL)" charelem="1a1df7c0" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Glaive)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GLAIVE)" charelem="1a1d7bb0" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Halberd)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HALBERD)" charelem="1a1e3d20" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Maul)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MAUL)" charelem="1a1e0bc0" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Longspear)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(LONGSPEAR)" charelem="1a1da5e0" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Greatsword)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GREATSWORD)" charelem="1a1df6d0" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Rapier)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(RAPIER)" charelem="1a1de320" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Falchion)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(FALCHION)" charelem="1a1e0580" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Broadsword)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(BROADSWORD)" charelem="1a1da130" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Khopesh)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(KHOPESH)" charelem="1a1d9b90" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Light war pick)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(LIGHT_WAR_PICK)" charelem="1a1e32d0" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Scourge)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SCOURGE)" charelem="1a1de2d0" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Trident)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(TRIDENT)" charelem="1a1d70c0" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Heavy war pick)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HEAVY_WAR_PICK)" charelem="1a1e35f0" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Feral Armor Claw)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(FERAL_ARMOR_CLAW)" charelem="1a1de190" legality="rules-legal" />
         <RulesElement name="Simple Ranged" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_SIMPLE_RANGED" charelem="1a1ddb50" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Hand Crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HAND_CROSSBOW)" charelem="1a1e0990" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Sling)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SLING)" charelem="1a1e2420" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CROSSBOW)" charelem="1a1d68f0" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Repeating crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(REPEATING_CROSSBOW)" charelem="1a1df810" legality="rules-legal" />
         <RulesElement name="Font of Life" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_1280" charelem="1a1db8a0" legality="rules-legal" >
            <specific name="Short Description" > At the start of your turn, roll a saving throw </specific>
         </RulesElement>
         <RulesElement name="Guardian Might" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_1281" charelem="1a1da360" legality="rules-legal" >
            <specific name="Short Description" > Choose a Guardian Might option </specific>
         </RulesElement>
         <RulesElement name="Lifespirit" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2026" charelem="1a1d7250" legality="rules-legal" />
         <RulesElement name="Nature&apos;s Wrath" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_1282" charelem="1a1de3c0" legality="rules-legal" >
            <specific name="Short Description" > On your turn, you can mark each adjacent enemy as a free action until the end of your next turn </specific>
         </RulesElement>
         <RulesElement name="Warden&apos;s Fury" type="Power" internal-id="ID_FMP_POWER_5093" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=5093" charelem="1a1d5090" legality="rules-legal" />
         <RulesElement name="Warden&apos;s Grasp" type="Power" internal-id="ID_FMP_POWER_5094" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=5094" charelem="1a1d5e00" legality="rules-legal" />
         <RulesElement name="Nature" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_NATURE" charelem="1a1d5220" legality="rules-legal" />
         <RulesElement name="Warden Implements" type="Grants" internal-id="ID_INTERNAL_GRANTS_WARDEN_IMPLEMENTS" charelem="1a1dd3d0" legality="rules-legal" />
         <RulesElement name="Thorn Strike" type="Power" internal-id="ID_FMP_POWER_5097" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=5097" charelem="1a1e36e0" legality="rules-legal" />
         <RulesElement name="Perception" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_PERCEPTION" charelem="1a1db3a0" legality="rules-legal" />
         <RulesElement name="Dungeoneering" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_DUNGEONEERING" charelem="1a1df4f0" legality="rules-legal" />
         <RulesElement name="Heal" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_HEAL" charelem="1a1dcd40" legality="rules-legal" />
         <RulesElement name="Sudden Roots" type="Feat" internal-id="ID_FMP_FEAT_585" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=585" charelem="1a1d5ae0" legality="rules-legal" >
            <specific name="Short Description" > Enemy hit by opportunity attack is slowed </specific>
         </RulesElement>
         <RulesElement name="Wildblood Frenzy" type="Power" internal-id="ID_FMP_POWER_5102" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=5102" charelem="1a1dfb30" legality="rules-legal" />
         <RulesElement name="Form of the Fearsome Ram" type="Power" internal-id="ID_FMP_POWER_5103" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=5103" charelem="1a1d8150" legality="rules-legal" />
         <RulesElement name="Form of the Fearsome Ram Attack" type="Power" internal-id="ID_FMP_POWER_7313" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=7313" charelem="1a1d8380" legality="rules-legal" />
         <RulesElement name="2" type="Level" internal-id="ID_INTERNAL_LEVEL_2" charelem="1a1d6e90" legality="rules-legal" />
         <RulesElement name="Battle Awareness" type="Feat" internal-id="ID_FMP_FEAT_911" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=911" charelem="1a1d71b0" legality="rules-legal" >
            <specific name="Short Description" > Fighter: training in one skill, immediate interrupt basic attack once per encounter </specific>
         </RulesElement>
         <RulesElement name="Streetwise" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_STREETWISE" charelem="1a1d7520" legality="rules-legal" />
         <RulesElement name="Fighter" type="CountsAsClass" internal-id="ID_INTERNAL_COUNTSASCLASS_FIGHTER" charelem="1a1dae00" legality="rules-legal" />
         <RulesElement name="Multiclass" type="Multiclass" internal-id="ID_INTERNAL_MULTICLASS_MULTICLASS" charelem="1a1dae50" legality="rules-legal" />
         <RulesElement name="3" type="Level" internal-id="ID_INTERNAL_LEVEL_3" charelem="1a1e2920" legality="rules-legal" />
         <RulesElement name="Burst of Earth&apos;s Fury" type="Power" internal-id="ID_FMP_POWER_5111" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=5111" charelem="1a1dc840" legality="rules-legal" />
         <RulesElement name="4" type="Level" internal-id="ID_INTERNAL_LEVEL_4" charelem="1a1d7070" legality="rules-legal" />
         <RulesElement name="Strength" type="Ability Increase (Level 4)" internal-id="ID_INTERNAL_ABILITY_INCREASE_(LEVEL_4)_STRENGTH" charelem="1a1d72a0" legality="rules-legal" />
         <RulesElement name="Wisdom" type="Ability Increase (Level 4)" internal-id="ID_INTERNAL_ABILITY_INCREASE_(LEVEL_4)_WISDOM" charelem="1a1d73e0" legality="rules-legal" />
         <RulesElement name="5" type="Level" internal-id="ID_INTERNAL_LEVEL_5" charelem="1a1d6f30" legality="rules-legal" />
         <RulesElement name="6" type="Level" internal-id="ID_INTERNAL_LEVEL_6" charelem="1a1e2c40" legality="rules-legal" />
         <RulesElement name="Novice Power" type="Feat" internal-id="ID_FMP_FEAT_339" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=339" charelem="1a1d5d60" legality="rules-legal" >
            <specific name="Short Description" > Swap one encounter power with one of multiclass </specific>
         </RulesElement>
         <RulesElement name="Bear&apos;s Endurance" type="Power" internal-id="ID_FMP_POWER_5119" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=5119" charelem="1a1d8650" legality="rules-legal" />
         <RulesElement name="7" type="Level" internal-id="ID_INTERNAL_LEVEL_7" charelem="1a1df950" legality="rules-legal" />
         <RulesElement name="8" type="Level" internal-id="ID_INTERNAL_LEVEL_8" charelem="1a1e3f00" legality="rules-legal" />
         <RulesElement name="Acolyte Power" type="Feat" internal-id="ID_FMP_FEAT_340" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=340" charelem="1a1d7430" legality="rules-legal" >
            <specific name="Short Description" > Swap one utility power with one of multiclass </specific>
         </RulesElement>
         <RulesElement name="Strength" type="Ability Increase (Level 8)" internal-id="ID_INTERNAL_ABILITY_INCREASE_(LEVEL_8)_STRENGTH" charelem="1a1e0850" legality="rules-legal" />
         <RulesElement name="Wisdom" type="Ability Increase (Level 8)" internal-id="ID_INTERNAL_ABILITY_INCREASE_(LEVEL_8)_WISDOM" charelem="1a1d81f0" legality="rules-legal" />
         <RulesElement name="Come and Get It" type="Power" internal-id="ID_FMP_POWER_2177" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=2177" charelem="1a1db080" replaces="1a1d5f40" legality="rules-legal" />
         <RulesElement name="9" type="Level" internal-id="ID_INTERNAL_LEVEL_9" charelem="1a1d5310" legality="rules-legal" />
         <RulesElement name="Form of the Oak Sentinel" type="Power" internal-id="ID_FMP_POWER_5126" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=5126" charelem="1a1d5ea0" legality="rules-legal" />
         <RulesElement name="Form of the Oak Sentinel Attack" type="Power" internal-id="ID_FMP_POWER_7317" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=7317" charelem="1a1dbc10" legality="rules-legal" />
         <RulesElement name="Snagging Grip" type="Power" internal-id="ID_FMP_POWER_10487" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=10487" charelem="1a1d77a0" replaces="1a1d7200" legality="rules-legal" />
         <RulesElement name="10" type="Level" internal-id="ID_INTERNAL_LEVEL_10" charelem="1a1d7d90" legality="rules-legal" />
         <RulesElement name="Adept Power" type="Feat" internal-id="ID_FMP_FEAT_341" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=341" charelem="1a1d7480" legality="rules-legal" >
            <specific name="Short Description" > Swap one daily power with one of multiclass </specific>
         </RulesElement>
         <RulesElement name="Rain of Steel" type="Power" internal-id="ID_FMP_POWER_1436" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=1436" charelem="1a1d8a60" replaces="1a1dabd0" legality="rules-legal" />
         <RulesElement name="Time Out" type="Power" internal-id="ID_FMP_POWER_9320" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=9320" charelem="1a1e18e0" legality="rules-legal" />
         <RulesElement name="11" type="Level" internal-id="ID_INTERNAL_LEVEL_11" charelem="1a1d5bd0" legality="rules-legal" />
         <RulesElement name="Paragon" type="Tier" internal-id="ID_INTERNAL_TIER_PARAGON" charelem="1a1e1430" legality="rules-legal" />
         <RulesElement name="Versatile Master" type="Feat" internal-id="ID_FMP_FEAT_1082" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=1082" charelem="1a1d92d0" legality="rules-legal" >
            <specific name="Short Description" > Improved Dilettante and paragon multiclassing </specific>
         </RulesElement>
         <RulesElement name="Paragon Multiclassing" type="Paragon Path" internal-id="ID_INTERNAL_PARAGON_PATH_PARAGON_MULTICLASSING" charelem="1a1e1890" legality="rules-legal" />
         <RulesElement name="Holy Strike" type="Power" internal-id="ID_FMP_POWER_1567" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=1567" charelem="1a1e0c10" replaces="1a1dc980" legality="rules-legal" />
         <RulesElement name="Sunder Armor" type="Power" internal-id="ID_FMP_POWER_1074" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=1074" charelem="1a1dbdf0" legality="rules-legal" />
         <RulesElement name="Battle Acumen" type="Feat" internal-id="ID_FMP_FEAT_910" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=910" charelem="1a1e1980" replaces="1a1d6850" legality="rules-legal" >
            <specific name="Short Description" > Fighter: Combat Superiority </specific>
         </RulesElement>
         <RulesElement name="Combat Superiority" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_401" charelem="1a1dbf80" legality="rules-legal" >
            <specific name="Short Description" > Add Wis mod to opportunity attacks. Hit ends foe&apos;s movement (if any) this action. </specific>
         </RulesElement>
      </RulesElementTally>


      <!--
         The tally of the character&apos;s loot
      -->
      <LootTally>
         <loot count="0" equip-count="0" ShowPowerCard="1" >
            <RulesElement name="Heavy war pick" type="Weapon" internal-id="ID_FMP_WEAPON_54" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=54&amp;ftype=3" charelem="1a1d5a40" legality="rules-legal" >
            </RulesElement>
            <RulesElement name="Guardian&apos;s Call +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_6038" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=6038&amp;ftype=1" charelem="1a1ddba0" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="1" equip-count="1" ShowPowerCard="1" >
            <RulesElement name="Hide Armor" type="Armor" internal-id="ID_FMP_ARMOR_3" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=3&amp;ftype=2" charelem="1a1e0ee0" legality="rules-legal" >
            </RulesElement>
            <RulesElement name="Bloodcut Armor +2" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_525" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=525&amp;ftype=1" charelem="1a1d59f0" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="1" equip-count="1" ShowPowerCard="1" >
            <RulesElement name="Heavy Shield" type="Armor" internal-id="ID_FMP_ARMOR_8" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=8&amp;ftype=2" charelem="1a1d5c20" legality="rules-legal" >
            </RulesElement>
            <RulesElement name="Shield of Deflection (paragon tier)" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_978" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=978&amp;ftype=1" charelem="1a1d5d10" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="1" equip-count="1" ShowPowerCard="1" >
            <RulesElement name="Boots of Striding (heroic tier)" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_990" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=990&amp;ftype=1" charelem="1a1e3410" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="1" equip-count="1" ShowPowerCard="1" >
            <RulesElement name="Longsword" type="Weapon" internal-id="ID_FMP_WEAPON_19" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=19&amp;ftype=3" charelem="1a1dd790" legality="rules-legal" >
            </RulesElement>
            <RulesElement name="Guardian&apos;s Call +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_6038" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=6038&amp;ftype=1" charelem="1a1d4f50" legality="rules-legal" >
            </RulesElement>
         </loot>
      </LootTally>

      <!--
         The fields for your powers. Each power is then followed
         by the stats with that power paired with each legal weapon.
         The weapons are listed in priority as the builder sees it.
         Particularly, the first weapon listed is the default.
      -->
      <PowerStats>
         <Power name="Melee Basic Attack" >
            <specific name="Power Usage" > At-Will </specific>
            <specific name="Action Type" > Standard action </specific>
            <Weapon name="Guardian&apos;s Call Longsword +3" >
               <RulesElement name="Longsword" type="Weapon" internal-id="ID_FMP_WEAPON_19" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=19&amp;ftype=3" charelem="1a1dd790" legality="rules-legal" />
               <RulesElement name="Guardian&apos;s Call +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_6038" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=6038&amp;ftype=1" charelem="1a1d4f50" legality="rules-legal" />
               <AttackBonus> 15 </AttackBonus>
               <Damage> 1d8+7 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +4 Strength modifier.
+5 half your level.
+3 proficiency bonus.
+3 enhancement bonus.

               </HitComponents>
               <DamageComponents> +4 Strength modifier.
+3 enhancement bonus.

               </DamageComponents>
               <Conditions> +4 to attack rolls with opportunity attacks - Combat Superiority.               </Conditions>
            </Weapon>
            <Weapon name="Unarmed" >
               <AttackBonus> 9 </AttackBonus>
               <Damage> 1d4+4 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +4 Strength modifier.
+5 half your level.

               </HitComponents>
               <DamageComponents> +4 Strength modifier.

               </DamageComponents>
               <Conditions> +4 to attack rolls with opportunity attacks - Combat Superiority.               </Conditions>
            </Weapon>
         </Power>

         <Power name="Ranged Basic Attack" >
            <specific name="Power Usage" > At-Will </specific>
            <specific name="Action Type" > Standard action </specific>
            <Weapon name="Unarmed" >
               <AttackBonus> 7 </AttackBonus>
               <Damage> 1d4+2 </Damage>
               <AttackStat> Dexterity </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +2 Dexterity modifier.
+5 half your level.

               </HitComponents>
               <DamageComponents> +2 Dexterity modifier.

               </DamageComponents>
               <Conditions> +4 to attack rolls with opportunity attacks - Combat Superiority.               </Conditions>
            </Weapon>
         </Power>

         <Power name="Pressing Strike" >
            <specific name="Power Usage" > At-Will </specific>
            <specific name="Action Type" > Standard action </specific>
            <Weapon name="Guardian&apos;s Call Longsword +3" >
               <RulesElement name="Longsword" type="Weapon" internal-id="ID_FMP_WEAPON_19" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=19&amp;ftype=3" charelem="1a1dd790" legality="rules-legal" />
               <RulesElement name="Guardian&apos;s Call +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_6038" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=6038&amp;ftype=1" charelem="1a1d4f50" legality="rules-legal" />
               <AttackBonus> 15 </AttackBonus>
               <Damage> 1d8+7 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +4 Strength modifier.
+5 half your level.
+3 proficiency bonus.
+3 enhancement bonus.

               </HitComponents>
               <DamageComponents> +4 Strength modifier.
+3 enhancement bonus.

               </DamageComponents>
            </Weapon>
            <Weapon name="Unarmed" >
               <AttackBonus> 9 </AttackBonus>
               <Damage> 1d4+4 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +4 Strength modifier.
+5 half your level.

               </HitComponents>
               <DamageComponents> +4 Strength modifier.

               </DamageComponents>
            </Weapon>
         </Power>

         <Power name="Warden&apos;s Fury" >
            <specific name="Power Usage" > At-Will </specific>
            <specific name="Action Type" > Immediate Interrupt </specific>
            <Weapon name="Guardian&apos;s Call Longsword +3" >
               <RulesElement name="Longsword" type="Weapon" internal-id="ID_FMP_WEAPON_19" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=19&amp;ftype=3" charelem="1a1dd790" legality="rules-legal" />
               <RulesElement name="Guardian&apos;s Call +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_6038" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=6038&amp;ftype=1" charelem="1a1d4f50" legality="rules-legal" />
               <AttackBonus> 15 </AttackBonus>
               <Damage> 1d8+7 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> Fortitude </Defense>
               <HitComponents> +4 Strength modifier.
+5 half your level.
+3 proficiency bonus.
+3 enhancement bonus.

               </HitComponents>
               <DamageComponents> +4 Strength modifier.
+3 enhancement bonus.

               </DamageComponents>
            </Weapon>
            <Weapon name="Unarmed" >
               <AttackBonus> 9 </AttackBonus>
               <Damage> 1d4+4 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> Fortitude </Defense>
               <HitComponents> +4 Strength modifier.
+5 half your level.

               </HitComponents>
               <DamageComponents> +4 Strength modifier.

               </DamageComponents>
            </Weapon>
         </Power>

         <Power name="Warden&apos;s Grasp" >
            <specific name="Power Usage" > At-Will </specific>
            <specific name="Action Type" > Immediate Reaction </specific>
         </Power>

         <Power name="Thorn Strike" >
            <specific name="Power Usage" > At-Will </specific>
            <specific name="Action Type" > Standard action </specific>
            <Weapon name="Guardian&apos;s Call Longsword +3" >
               <RulesElement name="Longsword" type="Weapon" internal-id="ID_FMP_WEAPON_19" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=19&amp;ftype=3" charelem="1a1dd790" legality="rules-legal" />
               <RulesElement name="Guardian&apos;s Call +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_6038" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=6038&amp;ftype=1" charelem="1a1d4f50" legality="rules-legal" />
               <AttackBonus> 15 </AttackBonus>
               <Damage> 1d8+7 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +4 Strength modifier.
+5 half your level.
+3 proficiency bonus.
+3 enhancement bonus.

               </HitComponents>
               <DamageComponents> +4 Strength modifier.
+3 enhancement bonus.

               </DamageComponents>
            </Weapon>
            <Weapon name="Unarmed" >
               <AttackBonus> 9 </AttackBonus>
               <Damage> 1d4+4 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +4 Strength modifier.
+5 half your level.

               </HitComponents>
               <DamageComponents> +4 Strength modifier.

               </DamageComponents>
            </Weapon>
         </Power>

         <Power name="Wildblood Frenzy" >
            <specific name="Power Usage" > Encounter </specific>
            <specific name="Action Type" > Standard action </specific>
            <Weapon name="Guardian&apos;s Call Longsword +3" >
               <RulesElement name="Longsword" type="Weapon" internal-id="ID_FMP_WEAPON_19" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=19&amp;ftype=3" charelem="1a1dd790" legality="rules-legal" />
               <RulesElement name="Guardian&apos;s Call +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_6038" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=6038&amp;ftype=1" charelem="1a1d4f50" legality="rules-legal" />
               <AttackBonus> 15 </AttackBonus>
               <Damage> 1d8+7 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +4 Strength modifier.
+5 half your level.
+3 proficiency bonus.
+3 enhancement bonus.

               </HitComponents>
               <DamageComponents> +4 Strength modifier.
+3 enhancement bonus.

               </DamageComponents>
            </Weapon>
            <Weapon name="Unarmed" >
               <AttackBonus> 9 </AttackBonus>
               <Damage> 1d4+4 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +4 Strength modifier.
+5 half your level.

               </HitComponents>
               <DamageComponents> +4 Strength modifier.

               </DamageComponents>
            </Weapon>
         </Power>

         <Power name="Form of the Fearsome Ram" >
            <specific name="Power Usage" > Daily </specific>
            <specific name="Action Type" > Minor Action </specific>
         </Power>

         <Power name="Form of the Fearsome Ram Attack" >
            <specific name="Power Usage" > Encounter </specific>
            <specific name="Action Type" > Standard action </specific>
            <Weapon name="Guardian&apos;s Call Longsword +3" >
               <RulesElement name="Longsword" type="Weapon" internal-id="ID_FMP_WEAPON_19" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=19&amp;ftype=3" charelem="1a1dd790" legality="rules-legal" />
               <RulesElement name="Guardian&apos;s Call +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_6038" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=6038&amp;ftype=1" charelem="1a1d4f50" legality="rules-legal" />
               <AttackBonus> 15 </AttackBonus>
               <Damage> 2d8+7 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> Fortitude </Defense>
               <HitComponents> +4 Strength modifier.
+5 half your level.
+3 proficiency bonus.
+3 enhancement bonus.

               </HitComponents>
               <DamageComponents> +4 Strength modifier.
+3 enhancement bonus.

               </DamageComponents>
            </Weapon>
            <Weapon name="Unarmed" >
               <AttackBonus> 9 </AttackBonus>
               <Damage> 2d4+4 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> Fortitude </Defense>
               <HitComponents> +4 Strength modifier.
+5 half your level.

               </HitComponents>
               <DamageComponents> +4 Strength modifier.

               </DamageComponents>
            </Weapon>
         </Power>

         <Power name="Burst of Earth&apos;s Fury" >
            <specific name="Power Usage" > Encounter </specific>
            <specific name="Action Type" > Standard action </specific>
            <Weapon name="Guardian&apos;s Call Longsword +3" >
               <RulesElement name="Longsword" type="Weapon" internal-id="ID_FMP_WEAPON_19" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=19&amp;ftype=3" charelem="1a1dd790" legality="rules-legal" />
               <RulesElement name="Guardian&apos;s Call +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_6038" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=6038&amp;ftype=1" charelem="1a1d4f50" legality="rules-legal" />
               <AttackBonus> 15 </AttackBonus>
               <Damage> 1d8+7 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +4 Strength modifier.
+5 half your level.
+3 proficiency bonus.
+3 enhancement bonus.

               </HitComponents>
               <DamageComponents> +4 Strength modifier.
+3 enhancement bonus.

               </DamageComponents>
            </Weapon>
            <Weapon name="Unarmed" >
               <AttackBonus> 9 </AttackBonus>
               <Damage> 1d4+4 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +4 Strength modifier.
+5 half your level.

               </HitComponents>
               <DamageComponents> +4 Strength modifier.

               </DamageComponents>
            </Weapon>
         </Power>

         <Power name="Bear&apos;s Endurance" >
            <specific name="Power Usage" > Daily </specific>
            <specific name="Action Type" > Immediate Interrupt </specific>
            <Weapon name="Unarmed" >
               <AttackBonus> 5 </AttackBonus>
               <Damage>  </Damage>
               <AttackStat> Unknown </AttackStat>
               <Defense> Unknown </Defense>
               <HitComponents> +5 half your level.

               </HitComponents>
               <DamageComponents> 
               </DamageComponents>
            </Weapon>
         </Power>

         <Power name="Come and Get It" >
            <specific name="Power Usage" > Encounter </specific>
            <specific name="Action Type" > Standard action </specific>
            <Weapon name="Guardian&apos;s Call Longsword +3" >
               <RulesElement name="Longsword" type="Weapon" internal-id="ID_FMP_WEAPON_19" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=19&amp;ftype=3" charelem="1a1dd790" legality="rules-legal" />
               <RulesElement name="Guardian&apos;s Call +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_6038" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=6038&amp;ftype=1" charelem="1a1d4f50" legality="rules-legal" />
               <AttackBonus> 15 </AttackBonus>
               <Damage> 1d8+7 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +4 Strength modifier.
+5 half your level.
+3 proficiency bonus.
+3 enhancement bonus.

               </HitComponents>
               <DamageComponents> +4 Strength modifier.
+3 enhancement bonus.

               </DamageComponents>
            </Weapon>
            <Weapon name="Unarmed" >
               <AttackBonus> 9 </AttackBonus>
               <Damage> 1d4+4 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +4 Strength modifier.
+5 half your level.

               </HitComponents>
               <DamageComponents> +4 Strength modifier.

               </DamageComponents>
            </Weapon>
         </Power>

         <Power name="Form of the Oak Sentinel" >
            <specific name="Power Usage" > Daily </specific>
            <specific name="Action Type" > Minor Action </specific>
         </Power>

         <Power name="Form of the Oak Sentinel Attack" >
            <specific name="Power Usage" > Encounter </specific>
            <specific name="Action Type" > Immediate Interrupt </specific>
            <Weapon name="Guardian&apos;s Call Longsword +3" >
               <RulesElement name="Longsword" type="Weapon" internal-id="ID_FMP_WEAPON_19" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=19&amp;ftype=3" charelem="1a1dd790" legality="rules-legal" />
               <RulesElement name="Guardian&apos;s Call +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_6038" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=6038&amp;ftype=1" charelem="1a1d4f50" legality="rules-legal" />
               <AttackBonus> 15 </AttackBonus>
               <Damage> 2d8+7 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +4 Strength modifier.
+5 half your level.
+3 proficiency bonus.
+3 enhancement bonus.

               </HitComponents>
               <DamageComponents> +4 Strength modifier.
+3 enhancement bonus.

               </DamageComponents>
            </Weapon>
            <Weapon name="Unarmed" >
               <AttackBonus> 9 </AttackBonus>
               <Damage> 2d4+4 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +4 Strength modifier.
+5 half your level.

               </HitComponents>
               <DamageComponents> +4 Strength modifier.

               </DamageComponents>
            </Weapon>
         </Power>

         <Power name="Snagging Grip" >
            <specific name="Power Usage" > Encounter </specific>
            <specific name="Action Type" > Immediate Reaction </specific>
         </Power>

         <Power name="Rain of Steel" >
            <specific name="Power Usage" > Daily </specific>
            <specific name="Action Type" > Minor Action </specific>
         </Power>

         <Power name="Time Out" >
            <specific name="Power Usage" > Encounter </specific>
            <specific name="Action Type" > Minor Action </specific>
         </Power>

         <Power name="Holy Strike" >
            <specific name="Power Usage" > At-Will </specific>
            <specific name="Action Type" > Standard action </specific>
            <Weapon name="Guardian&apos;s Call Longsword +3" >
               <RulesElement name="Longsword" type="Weapon" internal-id="ID_FMP_WEAPON_19" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=19&amp;ftype=3" charelem="1a1dd790" legality="rules-legal" />
               <RulesElement name="Guardian&apos;s Call +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_6038" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=6038&amp;ftype=1" charelem="1a1d4f50" legality="rules-legal" />
               <AttackBonus> 15 </AttackBonus>
               <Damage> 1d8+7 </Damage>
               <DamageType> Radiant </DamageType>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +4 Strength modifier.
+5 half your level.
+3 proficiency bonus.
+3 enhancement bonus.

               </HitComponents>
               <DamageComponents> +4 Strength modifier.
+3 enhancement bonus.

               </DamageComponents>
            </Weapon>
            <Weapon name="Unarmed" >
               <AttackBonus> 9 </AttackBonus>
               <Damage> 1d4+4 </Damage>
               <DamageType> Radiant </DamageType>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +4 Strength modifier.
+5 half your level.

               </HitComponents>
               <DamageComponents> +4 Strength modifier.

               </DamageComponents>
            </Weapon>
         </Power>

         <Power name="Sunder Armor" >
            <specific name="Power Usage" > Encounter </specific>
            <specific name="Action Type" > Standard action </specific>
            <Weapon name="Guardian&apos;s Call Longsword +3" >
               <RulesElement name="Longsword" type="Weapon" internal-id="ID_FMP_WEAPON_19" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=19&amp;ftype=3" charelem="1a1dd790" legality="rules-legal" />
               <RulesElement name="Guardian&apos;s Call +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_6038" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=6038&amp;ftype=1" charelem="1a1d4f50" legality="rules-legal" />
               <AttackBonus> 15 </AttackBonus>
               <Damage> 2d8+7 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +4 Strength modifier.
+5 half your level.
+3 proficiency bonus.
+3 enhancement bonus.

               </HitComponents>
               <DamageComponents> +4 Strength modifier.
+3 enhancement bonus.

               </DamageComponents>
            </Weapon>
            <Weapon name="Unarmed" >
               <AttackBonus> 9 </AttackBonus>
               <Damage> 2d4+4 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +4 Strength modifier.
+5 half your level.

               </HitComponents>
               <DamageComponents> +4 Strength modifier.

               </DamageComponents>
            </Weapon>
         </Power>

      </PowerStats>


      <!--
         The character&apos;s companions
      -->
      <Companions>
      </Companions>


      <!--
         The character&apos;s journal entries
      -->
      <Journal>
      </Journal>

   </CharacterSheet>

   <D20CampaignSetting name="" >
      <!--
         Dungeons and Dragons Insider: Character Builder campaign save file
      -->
   </D20CampaignSetting>


   <!--
      Level tags are an internal tree of rules elements, see RulesElementTally
      above for the final list of rules elements,  taking into account
      retraining, etc.
   -->
   <Level>
      <RulesElement name="1" type="Level" internal-id="ID_INTERNAL_LEVEL_1" charelem="1a1dc930" legality="rules-legal" >
         <RulesElement name="Level1Rules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_LEVEL1RULES" charelem="1a1dca70" legality="rules-legal" >
            <RulesElement name="SkillRules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_SKILLRULES" charelem="1a1d8240" legality="rules-legal" >
               <RulesElement name="Acrobatics" type="Skill" internal-id="ID_FMP_SKILL_1" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=1" charelem="1a1d9aa0" legality="rules-legal" />
               <RulesElement name="Arcana" type="Skill" internal-id="ID_FMP_SKILL_2" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=2" charelem="1a1d9c30" legality="rules-legal" />
               <RulesElement name="Bluff" type="Skill" internal-id="ID_FMP_SKILL_3" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=3" charelem="1a1e25b0" legality="rules-legal" />
               <RulesElement name="Diplomacy" type="Skill" internal-id="ID_FMP_SKILL_6" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=6" charelem="1a1d8fb0" legality="rules-legal" />
               <RulesElement name="Dungeoneering" type="Skill" internal-id="ID_FMP_SKILL_7" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=7" charelem="1a1d8420" legality="rules-legal" />
               <RulesElement name="Endurance" type="Skill" internal-id="ID_FMP_SKILL_8" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=8" charelem="1a1e14d0" legality="rules-legal" />
               <RulesElement name="Heal" type="Skill" internal-id="ID_FMP_SKILL_9" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=9" charelem="1a1dd420" legality="rules-legal" />
               <RulesElement name="History" type="Skill" internal-id="ID_FMP_SKILL_11" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=11" charelem="1a1d64e0" legality="rules-legal" />
               <RulesElement name="Insight" type="Skill" internal-id="ID_FMP_SKILL_13" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=13" charelem="1a1ddab0" legality="rules-legal" />
               <RulesElement name="Intimidate" type="Skill" internal-id="ID_FMP_SKILL_14" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=14" charelem="1a1da4f0" legality="rules-legal" />
               <RulesElement name="Nature" type="Skill" internal-id="ID_FMP_SKILL_16" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=16" charelem="1a1ddc40" legality="rules-legal" />
               <RulesElement name="Perception" type="Skill" internal-id="ID_FMP_SKILL_17" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=17" charelem="1a1d6800" legality="rules-legal" />
               <RulesElement name="Religion" type="Skill" internal-id="ID_FMP_SKILL_18" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=18" charelem="1a1da270" legality="rules-legal" />
               <RulesElement name="Stealth" type="Skill" internal-id="ID_FMP_SKILL_20" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=20" charelem="1a1db620" legality="rules-legal" />
               <RulesElement name="Streetwise" type="Skill" internal-id="ID_FMP_SKILL_21" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=21" charelem="1a1e02b0" legality="rules-legal" />
               <RulesElement name="Thievery" type="Skill" internal-id="ID_FMP_SKILL_23" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=23" charelem="1a1dad10" legality="rules-legal" />
               <RulesElement name="Athletics" type="Skill" internal-id="ID_FMP_SKILL_27" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=27" charelem="1a1d6530" legality="rules-legal" />
            </RulesElement>
            <RulesElement name="Heroic" type="Tier" internal-id="ID_INTERNAL_TIER_HEROIC" charelem="1a1e3460" legality="rules-legal" />
            <RulesElement name="Melee Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_MELEE_BASIC_ATTACK" charelem="1a1dfd60" legality="rules-legal" />
            <RulesElement name="Ranged Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_RANGED_BASIC_ATTACK" charelem="1a1dba80" legality="rules-legal" />
         </RulesElement>
         <RulesElement name="DetailsRules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_DETAILSRULES" charelem="1a1dfbd0" legality="rules-legal" >
            <RulesElement name="Male" type="Gender" internal-id="ID_INTERNAL_GENDER_MALE" charelem="1a1e0e90" legality="rules-legal" />
            <RulesElement name="Good" type="Alignment" internal-id="ID_FMP_ALIGNMENT_3" charelem="1a1dd6f0" legality="rules-legal" />
         </RulesElement>
         <RulesElement name="Expansion1" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION1" charelem="1a1e2510" legality="rules-legal" >
            <RulesElement name="" type="" charelem="1a1e3fa0" legality="rules-legal" />
            <RulesElement name="Background Benefit" type="Internal" internal-id="ID_INTERNAL_INTERNAL_BACKGROUND_BENEFIT" charelem="1a1dd880" legality="rules-legal" >
               <RulesElement name="" type="" charelem="1a1d6710" legality="rules-legal" />
            </RulesElement>
            <RulesElement name="" type="" charelem="1a1e0620" legality="rules-legal" />
            <RulesElement name="" type="" charelem="1a1ddb00" legality="rules-legal" />
            <RulesElement name="" type="" charelem="1a1dd650" legality="rules-legal" />
            <RulesElement name="" type="" charelem="1a1df9f0" legality="rules-legal" />
            <RulesElement name="" type="" charelem="1a1db7b0" legality="rules-legal" />
         </RulesElement>
         <RulesElement name="Expansion2" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION2" charelem="1a1df680" legality="rules-legal" >
            <RulesElement name="" type="" charelem="1a1df8b0" legality="rules-legal" />
         </RulesElement>
         <RulesElement name="Expansion3" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION3" charelem="1a1dfb80" legality="rules-legal" />
         <RulesElement name="Expansion4" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION4" charelem="1a1d52c0" legality="rules-legal" />
         <RulesElement name="Expansion5" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION5" charelem="1a1e0a80" legality="rules-legal" />
         <RulesElement name="Half-Elf" type="Race" internal-id="ID_FMP_RACE_6" url="http://www.wizards.com/dndinsider/compendium/race.aspx?id=6" charelem="1a1dfa90" legality="rules-legal" >
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         <RulesElement name="" type="" charelem="1a1e1930" legality="rules-legal" />
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    &lt;WeaponSelections /&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_5097&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_1567&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_5102&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_7313&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_5111&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_2177&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_7317&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_1074&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_5103&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_5126&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_1436&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardUtility Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_5119&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardUtility&gt;
  &lt;PowerCardUtility Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_10487&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardUtility&gt;
  &lt;PowerCardUtility Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_9320&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardUtility&gt;
  &lt;PowerCardMagicWeapon Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot;&gt;
    &lt;CharLootID xmlns:xsi=&quot;http://www.w3.org/2001/XMLSchema-instance&quot; xmlns:xsd=&quot;http://www.w3.org/2001/XMLSchema&quot;&gt;
      &lt;enchantID&gt;ID_FMP_MAGIC_ITEM_6038&lt;/enchantID&gt;
      &lt;baseID&gt;ID_FMP_WEAPON_19&lt;/baseID&gt;
    &lt;/CharLootID&gt;
  &lt;/PowerCardMagicWeapon&gt;
  &lt;PowerCardMagicItem Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot;&gt;
    &lt;CharLootID xmlns:xsi=&quot;http://www.w3.org/2001/XMLSchema-instance&quot; xmlns:xsd=&quot;http://www.w3.org/2001/XMLSchema&quot;&gt;
      &lt;enchantID&gt;ID_FMP_MAGIC_ITEM_525&lt;/enchantID&gt;
      &lt;baseID&gt;ID_FMP_ARMOR_3&lt;/baseID&gt;
    &lt;/CharLootID&gt;
  &lt;/PowerCardMagicItem&gt;
  &lt;PowerCardMagicItem Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot;&gt;
    &lt;CharLootID xmlns:xsi=&quot;http://www.w3.org/2001/XMLSchema-instance&quot; xmlns:xsd=&quot;http://www.w3.org/2001/XMLSchema&quot;&gt;
      &lt;enchantID&gt;ID_FMP_MAGIC_ITEM_978&lt;/enchantID&gt;
      &lt;baseID&gt;ID_FMP_ARMOR_8&lt;/baseID&gt;
    &lt;/CharLootID&gt;
  &lt;/PowerCardMagicItem&gt;
  &lt;PowerCardMagicItem Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot;&gt;
    &lt;CharLootID xmlns:xsi=&quot;http://www.w3.org/2001/XMLSchema-instance&quot; xmlns:xsd=&quot;http://www.w3.org/2001/XMLSchema&quot;&gt;
      &lt;baseID&gt;ID_FMP_MAGIC_ITEM_990&lt;/baseID&gt;
    &lt;/CharLootID&gt;
  &lt;/PowerCardMagicItem&gt;
&lt;/PowerCards&gt;
   </textstring>
   <textstring name="USAGE_Wildblood Frenzy" >
      false
   </textstring>
   <textstring name="USAGE_Form of the Fearsome Ram" >
      false
   </textstring>
   <textstring name="USAGE_Form of the Fearsome Ram Attack" >
      false
   </textstring>
   <textstring name="USAGE_Burst of Earth&apos;s Fury" >
      false
   </textstring>
   <textstring name="USAGE_Bear&apos;s Endurance" >
      false
   </textstring>
   <textstring name="USAGE_Come and Get It" >
      false
   </textstring>
   <textstring name="USAGE_Form of the Oak Sentinel" >
      false
   </textstring>
   <textstring name="USAGE_Form of the Oak Sentinel Attack" >
      false
   </textstring>
   <textstring name="USAGE_Snagging Grip" >
      false
   </textstring>
   <textstring name="USAGE_Rain of Steel" >
      false
   </textstring>
   <textstring name="USAGE_Time Out" >
      false
   </textstring>
   <textstring name="USAGE_Sunder Armor" >
      false
   </textstring>
   <textstring name="USAGE_Magic Item Heroic Use Box 1" >
      false
   </textstring>
   <textstring name="USAGE_Magic Item Paragon Use Box 1" >
      false
   </textstring>
   <textstring name="USAGE_Magic Item Paragon Use Box 2" >
      false
   </textstring>
   <textstring name="USAGE_Magic Item Epic Use Box 1" >
      false
   </textstring>
   <textstring name="USAGE_Magic Item Epic Use Box 2" >
      false
   </textstring>
   <textstring name="USAGE_Magic Item Epic Use Box 3" >
      false
   </textstring>
   <textstring name="USAGE_Magic Item Heroic Milestone Box 1" >
      false
   </textstring>
   <textstring name="USAGE_Magic Item Heroic Milestone Box 2" >
      false
   </textstring>
   <textstring name="USAGE_Magic Item Heroic Milestone Box 3" >
      false
   </textstring>
   <textstring name="USAGE_Magic Item Heroic Milestone Box 4" >
      false
   </textstring>
   <textstring name="USAGE_Magic Item Paragon Milestone Box 1" >
      false
   </textstring>
   <textstring name="USAGE_Magic Item Paragon Milestone Box 2" >
      false
   </textstring>
   <textstring name="USAGE_Magic Item Paragon Milestone Box 3" >
      false
   </textstring>
   <textstring name="USAGE_Magic Item Paragon Milestone Box 4" >
      false
   </textstring>
   <textstring name="USAGE_Magic Item Epic Milestone Box 1" >
      false
   </textstring>
   <textstring name="USAGE_Magic Item Epic Milestone Box 2" >
      false
   </textstring>
   <textstring name="USAGE_Magic Item Epic Milestone Box 3" >
      false
   </textstring>
   <textstring name="USAGE_Magic Item Epic Milestone Box 4" >
      false
   </textstring>
   <textstring name="USAGE_Guardian&apos;s Call Longsword +3" >
      false
   </textstring>
   <textstring name="USAGE_Bloodcut Hide Armor +2" >
      false
   </textstring>
   <textstring name="USAGE_Boots of Striding (heroic tier)" >
      false
   </textstring>
   <textstring name="USAGE_Shield of Deflection Heavy Shield (paragon tier)" >
      false
   </textstring>
   <textstring name="PortraitZoomScale" >
      0.732183908045977
   </textstring>
   <textstring name="PortraitLeftMargin" >
      0
   </textstring>
   <textstring name="PortraitTopMargin" >
      0
   </textstring>


</D20Character>
