﻿<D20Character game-system="D&amp;D4E" Version="0.07a" legality="rules-legal" >
   <!--
      Dungeons and Dragons Insider: Character Builder character save file
   -->


   <!--
      This section provides computed data for applications
      without access to the rules engine and rules data.
   -->
   <CharacterSheet>


      <Details>
         <name> ddowan </name>
         <Level> 4 </Level>
         <Player>  </Player>
         <Height>  </Height>
         <Weight>  </Weight>
         <Gender>  </Gender>
         <Age>  </Age>
         <Alignment>  </Alignment>
         <Company>  </Company>
         <Portrait>  </Portrait>
         <Experience> 3750 </Experience>
         <CarriedMoney> 100 gp </CarriedMoney>
         <StoredMoney> 0 gp </StoredMoney>
         <Traits>  </Traits>
         <Appearance>  </Appearance>
         <Companions>  </Companions>
         <Notes>  </Notes>
      </Details>

      <!--
         Base ability scores (see stats of same name for final adjusted score)
      -->
      <AbilityScores legality="rules-legal" >
         <Strength score="8" />
         <Constitution score="13" />
         <Dexterity score="16" />
         <Intelligence score="10" />
         <Wisdom score="16" />
         <Charisma score="11" />
      </AbilityScores>


      <!--
         Final computed stat values - the various numbers
         on the character sheet are here along with behind the scenes
         values to build them.
      -->
      <StatBlock>
         <Stat value="8" >
            <alias name="Strength" />
            <alias name="str" />
            <statadd value="8" />
         </Stat>

         <Stat value="13" >
            <alias name="Constitution" />
            <alias name="con" />
            <statadd value="13" />
         </Stat>

         <Stat value="19" >
            <alias name="Dexterity" />
            <alias name="dex" />
            <statadd value="16" />
            <statadd Level="1" value="2" charelem="1a3c6440" />
            <statadd Level="4" value="1" charelem="1a3d1110" />
         </Stat>

         <Stat value="10" >
            <alias name="Intelligence" />
            <alias name="int" />
            <statadd value="10" />
         </Stat>

         <Stat value="19" >
            <alias name="Wisdom" />
            <alias name="wis" />
            <statadd value="16" />
            <statadd Level="1" value="2" charelem="1a3cf860" />
            <statadd Level="4" value="1" charelem="1a3d4b30" />
         </Stat>

         <Stat value="11" >
            <alias name="Charisma" />
            <alias name="cha" />
            <statadd value="11" />
         </Stat>

         <Stat value="-1" >
            <alias name="Strength modifier" />
            <statadd Level="1" value="1" statlink="Strength" abilmod="true" charelem="1a3d11b0" />
         </Stat>

         <Stat value="4" >
            <alias name="Dexterity modifier" />
            <statadd Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="1a3d11b0" />
         </Stat>

         <Stat value="1" >
            <alias name="Constitution modifier" />
            <statadd Level="1" value="1" statlink="Constitution" abilmod="true" charelem="1a3d11b0" />
         </Stat>

         <Stat value="0" >
            <alias name="Intelligence modifier" />
            <statadd Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="1a3d11b0" />
         </Stat>

         <Stat value="4" >
            <alias name="Wisdom modifier" />
            <statadd Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="1a3d11b0" />
         </Stat>

         <Stat value="0" >
            <alias name="Charisma modifier" />
            <statadd Level="1" value="1" statlink="Charisma" abilmod="true" charelem="1a3d11b0" />
         </Stat>

         <Stat value="16" >
            <alias name="AC" />
            <alias name="Armor Class" />
            <statadd Level="1" value="10" charelem="1a3d11b0" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1a3d11b0" />
            <statadd type="Ability" Level="1" not-wearing="armor:heavy" value="1" statlink="Dexterity" abilmod="true" charelem="1a3d11b0" />
            <statadd type="Ability" Level="1" not-wearing="armor:heavy" value="1" statlink="Intelligence" abilmod="true" charelem="1a3d11b0" />
            <statadd type="Defensive" Level="1" wearing="DEFENSIVE:" value="1" charelem="1a3d11b0" />
         </Stat>

         <Stat value="13" >
            <alias name="Fortitude Defense" />
            <alias name="Fortitude" />
            <statadd Level="1" value="10" charelem="1a3d11b0" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1a3d11b0" />
            <statadd type="Ability" Level="1" value="1" statlink="Strength" abilmod="true" charelem="1a3d11b0" />
            <statadd type="Ability" Level="1" value="1" statlink="Constitution" abilmod="true" charelem="1a3d11b0" />
            <statadd type="Class" Level="1" value="1" statlink="Fortitude Defense Class Bonus" charelem="1a3d11b0" />
         </Stat>

         <Stat value="16" >
            <alias name="Reflex Defense" />
            <alias name="Reflex" />
            <statadd Level="1" value="10" charelem="1a3d11b0" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1a3d11b0" />
            <statadd type="Ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="1a3d11b0" />
            <statadd type="Ability" Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="1a3d11b0" />
            <statadd type="Class" Level="1" value="1" statlink="Reflex Defense Class Bonus" charelem="1a3d11b0" />
         </Stat>

         <Stat value="19" >
            <alias name="Will Defense" />
            <alias name="Will" />
            <statadd Level="1" value="10" charelem="1a3d11b0" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1a3d11b0" />
            <statadd type="Ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="1a3d11b0" />
            <statadd type="Ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="1a3d11b0" />
            <statadd type="Class" Level="1" value="1" statlink="Will Defense Class Bonus" charelem="1a3d11b0" />
            <statadd type="Racial" Level="1" value="1" charelem="1a3cf720" />
         </Stat>

         <Stat value="3" >
            <alias name="Death Saves Count" />
            <statadd Level="1" value="3" charelem="1a3d11b0" />
         </Stat>

         <Stat value="4" >
            <alias name="Level" />
            <statadd Level="1" value="1" charelem="1a3d11b0" />
            <statadd Level="2" value="1" charelem="1a3d2790" />
            <statadd Level="3" value="1" charelem="1a3d4bd0" />
            <statadd Level="4" value="1" charelem="1a3d0bc0" />
         </Stat>

         <Stat value="45" >
            <alias name="Hit Points" />
            <statadd type="Level 1" Level="1" value="1" statlink="Constitution" charelem="1a3d11b0" />
            <statadd Level="1" value="1" statlink="_LEVEL-ONE-HPS" charelem="1a3d11b0" />
            <statadd Level="2" value="1" statlink="_PER-LEVEL-HPS" charelem="1a3d2790" />
            <statadd Level="2" value="1" statlink="Toughness" charelem="1a3d2330" />
            <statadd Level="3" value="1" statlink="_PER-LEVEL-HPS" charelem="1a3d4bd0" />
            <statadd Level="4" value="1" statlink="_PER-LEVEL-HPS" charelem="1a3d0bc0" />
         </Stat>

         <Stat value="12" >
            <alias name="_LEVEL-ONE-HPS" />
            <statadd Level="1" value="6" charelem="1a3c95a0" />
            <statadd Level="1" value="6" charelem="1a3c7d90" />
         </Stat>

         <Stat value="8" >
            <alias name="Healing Surges" />
            <statadd type="Level 1" Level="1" value="1" statlink="Constitution" abilmod="true" charelem="1a3d11b0" />
            <statadd Level="1" value="3" charelem="1a3c95a0" />
            <statadd Level="1" value="3" charelem="1a3c7d90" />
         </Stat>

         <Stat value="2" >
            <alias name="HALF-LEVEL" />
            <statadd Level="2" value="1" charelem="1a3d2790" />
            <statadd Level="4" value="1" charelem="1a3d0bc0" />
         </Stat>

         <Stat value="0" >
            <alias name="Fortitude Defense Class Bonus" />
         </Stat>

         <Stat value="0" >
            <alias name="Reflex Defense Class Bonus" />
         </Stat>

         <Stat value="2" >
            <alias name="Will Defense Class Bonus" />
            <statadd Level="1" value="1" charelem="1a3c77f0" />
            <statadd Level="1" value="1" charelem="1a3c9e10" />
         </Stat>

         <Stat value="6" >
            <alias name="Initiative" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1a3d11b0" />
            <statadd type="Ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="1a3d11b0" />
            <statadd Level="1" value="1" statlink="Initiative Misc" charelem="1a3d11b0" />
         </Stat>

         <Stat value="0" >
            <alias name="Initiative Misc" />
         </Stat>

         <Stat value="2" >
            <alias name="Ring Slots" />
            <statadd Level="1" value="2" charelem="1a3d11b0" />
         </Stat>

         <Stat value="1" >
            <alias name="_BaseActionPoints" />
            <statadd Level="1" value="1" charelem="1a3d11b0" />
         </Stat>

         <Stat value="5500" >
            <alias name="XP Needed" />
            <statadd Level="1" value="1000" charelem="1a3d11b0" />
            <statadd Level="2" value="1250" charelem="1a3d2790" />
            <statadd Level="3" value="1500" charelem="1a3d4bd0" />
            <statadd Level="4" value="1750" charelem="1a3d0bc0" />
         </Stat>

         <Stat value="11" >
            <alias name="Acrobatics" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1a3d10c0" />
            <statadd type="Ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="1a3d10c0" />
            <statadd Level="1" value="1" statlink="Acrobatics Trained" charelem="1a3d10c0" />
            <statadd Level="1" value="1" statlink="Acrobatics Misc" charelem="1a3d10c0" />
            <statadd type="Armor Penalty" Level="1" value="1" statlink="Armor Penalty" charelem="1a3d10c0" />
         </Stat>

         <Stat value="5" >
            <alias name="Acrobatics Trained" />
            <statadd type="trained" Level="1" value="5" charelem="1a3ceb90" />
         </Stat>

         <Stat value="0" >
            <alias name="Acrobatics Misc" />
         </Stat>

         <Stat value="0" >
            <alias name="Armor Penalty" />
         </Stat>

         <Stat value="2" >
            <alias name="Arcana" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1a3d10c0" />
            <statadd type="Ability" Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="1a3d10c0" />
            <statadd Level="1" value="1" statlink="Arcana Trained" charelem="1a3d10c0" />
            <statadd Level="1" value="1" statlink="Arcana Misc" charelem="1a3d10c0" />
         </Stat>

         <Stat value="0" >
            <alias name="Arcana Trained" />
         </Stat>

         <Stat value="0" >
            <alias name="Arcana Misc" />
         </Stat>

         <Stat value="2" >
            <alias name="Bluff" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1a3d10c0" />
            <statadd type="Ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="1a3d10c0" />
            <statadd Level="1" value="1" statlink="Bluff Trained" charelem="1a3d10c0" />
            <statadd Level="1" value="1" statlink="Bluff Misc" charelem="1a3d10c0" />
         </Stat>

         <Stat value="0" >
            <alias name="Bluff Trained" />
         </Stat>

         <Stat value="0" >
            <alias name="Bluff Misc" />
         </Stat>

         <Stat value="2" >
            <alias name="Diplomacy" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1a3d10c0" />
            <statadd type="Ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="1a3d10c0" />
            <statadd Level="1" value="1" statlink="Diplomacy Trained" charelem="1a3d10c0" />
            <statadd Level="1" value="1" statlink="Diplomacy Misc" charelem="1a3d10c0" />
         </Stat>

         <Stat value="0" >
            <alias name="Diplomacy Trained" />
         </Stat>

         <Stat value="0" >
            <alias name="Diplomacy Misc" />
         </Stat>

         <Stat value="6" >
            <alias name="Dungeoneering" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1a3d10c0" />
            <statadd type="Ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="1a3d10c0" />
            <statadd Level="1" value="1" statlink="Dungeoneering Trained" charelem="1a3d10c0" />
            <statadd Level="1" value="1" statlink="Dungeoneering Misc" charelem="1a3d10c0" />
         </Stat>

         <Stat value="0" >
            <alias name="Dungeoneering Trained" />
         </Stat>

         <Stat value="0" >
            <alias name="Dungeoneering Misc" />
         </Stat>

         <Stat value="3" >
            <alias name="Endurance" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1a3d10c0" />
            <statadd type="Ability" Level="1" value="1" statlink="Constitution" abilmod="true" charelem="1a3d10c0" />
            <statadd Level="1" value="1" statlink="Endurance Trained" charelem="1a3d10c0" />
            <statadd Level="1" value="1" statlink="Endurance Misc" charelem="1a3d10c0" />
            <statadd type="Armor Penalty" Level="1" value="1" statlink="Armor Penalty" charelem="1a3d10c0" />
         </Stat>

         <Stat value="0" >
            <alias name="Endurance Trained" />
         </Stat>

         <Stat value="0" >
            <alias name="Endurance Misc" />
         </Stat>

         <Stat value="6" >
            <alias name="Heal" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1a3d10c0" />
            <statadd type="Ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="1a3d10c0" />
            <statadd Level="1" value="1" statlink="Heal Trained" charelem="1a3d10c0" />
            <statadd Level="1" value="1" statlink="Heal Misc" charelem="1a3d10c0" />
         </Stat>

         <Stat value="0" >
            <alias name="Heal Trained" />
         </Stat>

         <Stat value="0" >
            <alias name="Heal Misc" />
         </Stat>

         <Stat value="2" >
            <alias name="History" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1a3d10c0" />
            <statadd type="Ability" Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="1a3d10c0" />
            <statadd Level="1" value="1" statlink="History Trained" charelem="1a3d10c0" />
            <statadd Level="1" value="1" statlink="History Misc" charelem="1a3d10c0" />
         </Stat>

         <Stat value="0" >
            <alias name="History Trained" />
         </Stat>

         <Stat value="0" >
            <alias name="History Misc" />
         </Stat>

         <Stat value="6" >
            <alias name="Insight" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1a3d10c0" />
            <statadd type="Ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="1a3d10c0" />
            <statadd Level="1" value="1" statlink="Insight Trained" charelem="1a3d10c0" />
            <statadd Level="1" value="1" statlink="Insight Misc" charelem="1a3d10c0" />
         </Stat>

         <Stat value="0" >
            <alias name="Insight Trained" />
         </Stat>

         <Stat value="0" >
            <alias name="Insight Misc" />
         </Stat>

         <Stat value="2" >
            <alias name="Intimidate" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1a3d10c0" />
            <statadd type="Ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="1a3d10c0" />
            <statadd Level="1" value="1" statlink="Intimidate Trained" charelem="1a3d10c0" />
            <statadd Level="1" value="1" statlink="Intimidate Misc" charelem="1a3d10c0" />
         </Stat>

         <Stat value="0" >
            <alias name="Intimidate Trained" />
         </Stat>

         <Stat value="0" >
            <alias name="Intimidate Misc" />
         </Stat>

         <Stat value="13" >
            <alias name="Nature" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1a3d10c0" />
            <statadd type="Ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="1a3d10c0" />
            <statadd Level="1" value="1" statlink="Nature Trained" charelem="1a3d10c0" />
            <statadd Level="1" value="1" statlink="Nature Misc" charelem="1a3d10c0" />
         </Stat>

         <Stat value="5" >
            <alias name="Nature Trained" />
            <statadd type="trained" Level="1" value="5" charelem="1a3ce960" />
         </Stat>

         <Stat value="2" >
            <alias name="Nature Misc" />
            <statadd type="Racial" Level="1" value="2" charelem="1a3c6260" />
         </Stat>

         <Stat value="11" >
            <alias name="Perception" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1a3d10c0" />
            <statadd type="Ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="1a3d10c0" />
            <statadd Level="1" value="1" statlink="Perception Trained" charelem="1a3d10c0" />
            <statadd Level="1" value="1" statlink="Perception Misc" charelem="1a3d10c0" />
         </Stat>

         <Stat value="5" >
            <alias name="Perception Trained" />
            <statadd type="trained" Level="1" value="5" charelem="1a3cfef0" />
         </Stat>

         <Stat value="0" >
            <alias name="Perception Misc" />
         </Stat>

         <Stat value="2" >
            <alias name="Religion" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1a3d10c0" />
            <statadd type="Ability" Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="1a3d10c0" />
            <statadd Level="1" value="1" statlink="Religion Trained" charelem="1a3d10c0" />
            <statadd Level="1" value="1" statlink="Religion Misc" charelem="1a3d10c0" />
         </Stat>

         <Stat value="0" >
            <alias name="Religion Trained" />
         </Stat>

         <Stat value="0" >
            <alias name="Religion Misc" />
         </Stat>

         <Stat value="8" >
            <alias name="Stealth" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1a3d10c0" />
            <statadd type="Ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="1a3d10c0" />
            <statadd Level="1" value="1" statlink="Stealth Trained" charelem="1a3d10c0" />
            <statadd Level="1" value="1" statlink="Stealth Misc" charelem="1a3d10c0" />
            <statadd type="Armor Penalty" Level="1" value="1" statlink="Armor Penalty" charelem="1a3d10c0" />
         </Stat>

         <Stat value="0" >
            <alias name="Stealth Trained" />
         </Stat>

         <Stat value="2" >
            <alias name="Stealth Misc" />
            <statadd type="Racial" Level="1" value="2" charelem="1a3c7b60" />
         </Stat>

         <Stat value="2" >
            <alias name="Streetwise" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1a3d10c0" />
            <statadd type="Ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="1a3d10c0" />
            <statadd Level="1" value="1" statlink="Streetwise Trained" charelem="1a3d10c0" />
            <statadd Level="1" value="1" statlink="Streetwise Misc" charelem="1a3d10c0" />
         </Stat>

         <Stat value="0" >
            <alias name="Streetwise Trained" />
         </Stat>

         <Stat value="0" >
            <alias name="Streetwise Misc" />
         </Stat>

         <Stat value="6" >
            <alias name="Thievery" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1a3d10c0" />
            <statadd type="Ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="1a3d10c0" />
            <statadd Level="1" value="1" statlink="Thievery Trained" charelem="1a3d10c0" />
            <statadd Level="1" value="1" statlink="Thievery Misc" charelem="1a3d10c0" />
            <statadd type="Armor Penalty" Level="1" value="1" statlink="Armor Penalty" charelem="1a3d10c0" />
         </Stat>

         <Stat value="0" >
            <alias name="Thievery Trained" />
         </Stat>

         <Stat value="0" >
            <alias name="Thievery Misc" />
         </Stat>

         <Stat value="1" >
            <alias name="Athletics" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1a3d10c0" />
            <statadd type="Ability" Level="1" value="1" statlink="Strength" abilmod="true" charelem="1a3d10c0" />
            <statadd Level="1" value="1" statlink="Athletics Trained" charelem="1a3d10c0" />
            <statadd Level="1" value="1" statlink="Athletics Misc" charelem="1a3d10c0" />
            <statadd type="Armor Penalty" Level="1" value="1" statlink="Armor Penalty" charelem="1a3d10c0" />
         </Stat>

         <Stat value="0" >
            <alias name="Athletics Trained" />
         </Stat>

         <Stat value="0" >
            <alias name="Athletics Misc" />
         </Stat>

         <Stat value="21" >
            <alias name="Passive Perception" />
            <statadd Level="1" value="1" statlink="Perception" charelem="1a3d10c0" />
            <statadd Level="1" value="10" charelem="1a3d10c0" />
         </Stat>

         <Stat value="16" >
            <alias name="Passive Insight" />
            <statadd Level="1" value="1" statlink="Insight" charelem="1a3d10c0" />
            <statadd Level="1" value="10" charelem="1a3d10c0" />
         </Stat>

         <Stat value="6" >
            <alias name="Speed" />
            <statadd Level="1" value="6" charelem="1a3cc700" />
         </Stat>

         <Stat value="0" >
            <alias name="Average Height" />
            <statadd String="5&apos;6&quot;-5&apos;9&quot;" Level="1" value="0" />
         </Stat>

         <Stat value="0" >
            <alias name="Average Weight" />
            <statadd String="140-170 lb." Level="1" value="0" />
         </Stat>

         <Stat value="0" >
            <alias name="Size" />
            <statadd String="Medium" Level="1" value="0" />
         </Stat>

         <Stat value="2" >
            <alias name="Language Count" />
            <statadd Level="1" value="1" charelem="1a3cf900" />
            <statadd Level="1" value="1" charelem="1a3ca860" />
         </Stat>

         <Stat value="0" >
            <alias name="_CLASSNAME" />
            <statadd String="ID_FMP_HYBRID_CLASS_609" Level="1" value="0" />
            <statadd String="ID_FMP_HYBRID_CLASS_444" Level="1" value="0" />
         </Stat>

         <Stat value="5" >
            <alias name="_PER-LEVEL-HPS" />
            <statadd Level="1" value="2" charelem="1a3c95a0" />
            <statadd Level="1" value="2" charelem="1a3c7d90" />
         </Stat>

         <Stat value="1" >
            <alias name="_WeaponsAsImplements" />
            <statadd Level="1" value="1" charelem="1a3c95a0" />
         </Stat>

         <Stat value="5" >
            <alias name="Toughness" />
            <statadd Level="2" value="5" charelem="1a3d2330" />
            <statadd Level="2" requires="Paragon Tier" value="5" charelem="1a3d2330" />
            <statadd Level="2" requires="Epic Tier" value="5" charelem="1a3d2330" />
         </Stat>

         <Stat value="1" >
            <alias name="ki focuses implement,implement:attack" />
            <statadd type="Feat" Level="3" value="1" charelem="1a3d1250" />
            <statadd type="Feat" Level="3" requires="15 level" value="2" charelem="1a3d1250" />
            <statadd type="Feat" Level="3" requires="25 level" value="3" charelem="1a3d1250" />
         </Stat>

         <Stat value="0" >
            <alias name="Hybrid Power Points" />
            <statadd value="0" />
         </Stat>

         <Stat value="0" >
            <alias name="Weight" />
            <statadd value="0" />
         </Stat>

      </StatBlock>

      <!--
         The list of all rules elements the character has, after taking into
         account retraining, multiclass power swapping, etc.
      -->
      <RulesElementTally>
         <RulesElement name="1" type="Level" internal-id="ID_INTERNAL_LEVEL_1" charelem="1a3d11b0" legality="rules-legal" />
         <RulesElement name="Level1Rules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_LEVEL1RULES" charelem="1a3d1070" legality="rules-legal" />
         <RulesElement name="SkillRules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_SKILLRULES" charelem="1a3d10c0" legality="rules-legal" />
         <RulesElement name="Acrobatics" type="Skill" internal-id="ID_FMP_SKILL_1" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=1" charelem="1a3d0f80" legality="rules-legal" />
         <RulesElement name="Arcana" type="Skill" internal-id="ID_FMP_SKILL_2" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=2" charelem="1a3d0fd0" legality="rules-legal" />
         <RulesElement name="Bluff" type="Skill" internal-id="ID_FMP_SKILL_3" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=3" charelem="1a3d0d50" legality="rules-legal" />
         <RulesElement name="Diplomacy" type="Skill" internal-id="ID_FMP_SKILL_6" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=6" charelem="1a3d0ee0" legality="rules-legal" />
         <RulesElement name="Dungeoneering" type="Skill" internal-id="ID_FMP_SKILL_7" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=7" charelem="1a3d0e90" legality="rules-legal" />
         <RulesElement name="Endurance" type="Skill" internal-id="ID_FMP_SKILL_8" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=8" charelem="1a3d0c60" legality="rules-legal" />
         <RulesElement name="Heal" type="Skill" internal-id="ID_FMP_SKILL_9" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=9" charelem="1a3d0df0" legality="rules-legal" />
         <RulesElement name="History" type="Skill" internal-id="ID_FMP_SKILL_11" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=11" charelem="1a3d0da0" legality="rules-legal" />
         <RulesElement name="Insight" type="Skill" internal-id="ID_FMP_SKILL_13" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=13" charelem="1a3d0990" legality="rules-legal" />
         <RulesElement name="Intimidate" type="Skill" internal-id="ID_FMP_SKILL_14" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=14" charelem="1a3d0cb0" legality="rules-legal" />
         <RulesElement name="Nature" type="Skill" internal-id="ID_FMP_SKILL_16" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=16" charelem="1a3d0ad0" legality="rules-legal" />
         <RulesElement name="Perception" type="Skill" internal-id="ID_FMP_SKILL_17" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=17" charelem="1a3d0d00" legality="rules-legal" />
         <RulesElement name="Religion" type="Skill" internal-id="ID_FMP_SKILL_18" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=18" charelem="1a3d0b70" legality="rules-legal" />
         <RulesElement name="Stealth" type="Skill" internal-id="ID_FMP_SKILL_20" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=20" charelem="1a3d0c10" legality="rules-legal" />
         <RulesElement name="Streetwise" type="Skill" internal-id="ID_FMP_SKILL_21" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=21" charelem="1a3c8ab0" legality="rules-legal" />
         <RulesElement name="Thievery" type="Skill" internal-id="ID_FMP_SKILL_23" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=23" charelem="1a3cb350" legality="rules-legal" />
         <RulesElement name="Athletics" type="Skill" internal-id="ID_FMP_SKILL_27" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=27" charelem="1a3cabd0" legality="rules-legal" />
         <RulesElement name="Heroic" type="Tier" internal-id="ID_INTERNAL_TIER_HEROIC" charelem="1a3d0e40" legality="rules-legal" />
         <RulesElement name="Melee Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_MELEE_BASIC_ATTACK" charelem="1a3ca6d0" legality="rules-legal" />
         <RulesElement name="Ranged Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_RANGED_BASIC_ATTACK" charelem="1a3c9d20" legality="rules-legal" />
         <RulesElement name="DetailsRules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_DETAILSRULES" charelem="1a3d0f30" legality="rules-legal" />
         <RulesElement name="Expansion1" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION1" charelem="1a3cd7e0" legality="rules-legal" />
         <RulesElement name="Background Benefit" type="Internal" internal-id="ID_INTERNAL_INTERNAL_BACKGROUND_BENEFIT" charelem="1a3cd740" legality="rules-legal" />
         <RulesElement name="Expansion2" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION2" charelem="1a3cd790" legality="rules-legal" />
         <RulesElement name="Expansion3" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION3" charelem="1a3cc020" legality="rules-legal" />
         <RulesElement name="Expansion4" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION4" charelem="1a3cf590" legality="rules-legal" />
         <RulesElement name="Expansion5" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION5" charelem="1a3cf400" legality="rules-legal" />
         <RulesElement name="Wilden" type="Race" internal-id="ID_FMP_RACE_44" url="http://www.wizards.com/dndinsider/compendium/race.aspx?id=44" charelem="1a3cc700" legality="rules-legal" >
            <specific name="Short Description" > Born of the Feywild, wilden strive to preserve the land against growing corruption. </specific>
         </RulesElement>
         <RulesElement name="Wilden" type="Grants" internal-id="ID_INTERNAL_GRANTS_WILDEN" charelem="1a3cf3b0" legality="rules-legal" />
         <RulesElement name="Medium" type="Size" internal-id="ID_INTERNAL_SIZE_MEDIUM" charelem="1a3cf4a0" legality="rules-legal" />
         <RulesElement name="Low-light" type="Vision" internal-id="ID_INTERNAL_VISION_LOW-LIGHT" charelem="1a3ca810" legality="rules-legal" />
         <RulesElement name="Fey Origin" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_641" charelem="1a3c9a50" legality="rules-legal" >
            <specific name="Short Description" > Your origin is fey, not natural </specific>
         </RulesElement>
         <RulesElement name="Hardy Form" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_1538" charelem="1a3cf770" legality="rules-legal" >
            <specific name="Short Description" > Choose Fortitude, Reflex, or Will defense. You gain a +1 racial bonus to your chosen defense. </specific>
         </RulesElement>
         <RulesElement name="Hardy Form Will" type="Racial Trait" internal-id="ID_INTERNAL_RACIAL_TRAIT_HARDY_FORM_WILL" charelem="1a3cf720" legality="rules-legal" />
         <RulesElement name="Nature&apos;s Aspect" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_1539" charelem="1a3cf810" legality="rules-legal" >
            <specific name="Short Description" > Choose after an extended rest. </specific>
         </RulesElement>
         <RulesElement name="Aspect of the Ancients" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_1540" charelem="1a3cf7c0" legality="rules-legal" >
            <specific name="Short Description" > Gain voyage of the ancients power. </specific>
         </RulesElement>
         <RulesElement name="Voyage of the Ancients" type="Power" internal-id="ID_FMP_POWER_7441" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=7441" charelem="1a3c8880" legality="rules-legal" />
         <RulesElement name="Aspect of the Destroyer" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_1541" charelem="1a3cf630" legality="rules-legal" >
            <specific name="Short Description" > Gain wrath of the destroyer power. </specific>
         </RulesElement>
         <RulesElement name="Wrath of the Destroyer" type="Power" internal-id="ID_FMP_POWER_7442" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=7442" charelem="1a3cf8b0" legality="rules-legal" />
         <RulesElement name="Aspect of the Hunter" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_1542" charelem="1a3cf680" legality="rules-legal" >
            <specific name="Short Description" > Gain pursuit of the hunter power. </specific>
         </RulesElement>
         <RulesElement name="Pursuit of the Hunter" type="Power" internal-id="ID_FMP_POWER_7443" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=7443" charelem="1a3cf540" legality="rules-legal" />
         <RulesElement name="Wisdom" type="Race Ability Bonus" internal-id="ID_INTERNAL_RACE_ABILITY_BONUS_WISDOM" charelem="1a3cf860" legality="rules-legal" />
         <RulesElement name="Common" type="Language" internal-id="ID_FMP_LANGUAGE_1" charelem="1a3cf900" legality="rules-legal" />
         <RulesElement name="Elven" type="Language" internal-id="ID_FMP_LANGUAGE_4" charelem="1a3ca860" legality="rules-legal" />
         <RulesElement name="Nature Bonus" type="Racial Trait" internal-id="ID_INTERNAL_RACIAL_TRAIT_NATURE_BONUS" charelem="1a3c6260" legality="rules-legal" />
         <RulesElement name="Stealth Bonus" type="Racial Trait" internal-id="ID_INTERNAL_RACIAL_TRAIT_STEALTH_BONUS" charelem="1a3c7b60" legality="rules-legal" />
         <RulesElement name="Dexterity" type="Race Ability Bonus" internal-id="ID_INTERNAL_RACE_ABILITY_BONUS_DEXTERITY" charelem="1a3c6440" legality="rules-legal" />
         <RulesElement name="Hybrid" type="Class" internal-id="ID_INTERNAL_CLASS_HYBRID" charelem="1a3c63f0" legality="rules-legal" >
            <specific name="Short Description" > You combine elements of two distinct classes into a brand-new class of your own. </specific>
         </RulesElement>
         <RulesElement name="Hybrid Monk" type="Hybrid Class" internal-id="ID_FMP_HYBRID_CLASS_609" url="http://www.wizards.com/dndinsider/compendium/class.aspx?id=609" charelem="1a3c95a0" legality="rules-legal" >
            <specific name="Short Description" > Channeling psionic energy within yourself, you fortify your body and sharpen your mind. </specific>
         </RulesElement>
         <RulesElement name="Hybrid Monk" type="Grants" internal-id="ID_INTERNAL_GRANTS_HYBRID_MONK" charelem="1a3c7840" legality="rules-legal" />
         <RulesElement name="Monk" type="CountsAsClass" internal-id="ID_INTERNAL_COUNTSASCLASS_MONK" charelem="1a3c9730" legality="rules-legal" />
         <RulesElement name="Striker" type="Role" internal-id="ID_FMP_ROLE_3" charelem="1a3cfa90" legality="rules-legal" />
         <RulesElement name="Psionic" type="Power Source" internal-id="ID_FMP_POWER_SOURCE_5" charelem="1a3d09e0" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Club)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLUB)" charelem="1a3c7d40" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Dagger)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(DAGGER)" charelem="1a3c9f00" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Quarterstaff)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(QUARTERSTAFF)" charelem="1a3cf9a0" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Shuriken)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SHURIKEN)" charelem="1a3d3550" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Sling)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SLING)" charelem="1a3cfb80" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Spear)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SPEAR)" charelem="1a3cba80" legality="rules-legal" />
         <RulesElement name="Monastic Tradition (Hybrid)" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2413" charelem="1a3cfc20" legality="rules-legal" >
            <specific name="Short Description" > Gain flurry of blows power from a monastic tradition </specific>
         </RulesElement>
         <RulesElement name="Centered Breath (Hybrid)" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2532" charelem="1a3cfae0" legality="rules-legal" >
            <specific name="Short Description" > Gain Centered Flurry of Blows </specific>
         </RulesElement>
         <RulesElement name="Centered Flurry of Blows" type="Power" internal-id="ID_FMP_POWER_7448" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=7448" charelem="1a3d35f0" legality="rules-legal" />
         <RulesElement name="Centered Breath" type="CountsAsFeature" internal-id="ID_INTERNAL_COUNTSASFEATURE_CENTERED_BREATH" charelem="1a3d3460" legality="rules-legal" />
         <RulesElement name="Monastic Tradition" type="CountsAsFeature" internal-id="ID_INTERNAL_COUNTSASFEATURE_MONASTIC_TRADITION" charelem="1a3cfb30" legality="rules-legal" />
         <RulesElement name="Ki Focus User" type="Internal" internal-id="ID_INTERNAL_INTERNAL_KI_FOCUS_USER" charelem="1a3ce3c0" legality="rules-legal" />
         <RulesElement name="Hybrid Monk Implements" type="Grants" internal-id="ID_INTERNAL_GRANTS_HYBRID_MONK_IMPLEMENTS" charelem="1a3cfc70" legality="rules-legal" />
         <RulesElement name="Implement Proficiency (Ki Focuses)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(KI_FOCUSES)" charelem="1a3ce410" legality="rules-legal" />
         <RulesElement name="Implement Proficiency (Proficient Weapons)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(PROFICIENT_WEAPONS)" charelem="1a3cfcc0" legality="rules-legal" />
         <RulesElement name="Claws of the Eagle" type="Power" internal-id="ID_FMP_POWER_9734" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=9734" charelem="1a3cf310" legality="rules-legal" />
         <RulesElement name="Hybrid Monk Will" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_HYBRID_MONK_WILL" charelem="1a3c77f0" legality="rules-legal" />
         <RulesElement name="Hybrid Shaman" type="Hybrid Class" internal-id="ID_FMP_HYBRID_CLASS_444" url="http://www.wizards.com/dndinsider/compendium/class.aspx?id=444" charelem="1a3c7d90" legality="rules-legal" >
            <specific name="Short Description" > You command the services of a faithful spirit guide, using it to inspire allies and destroy enemies. </specific>
         </RulesElement>
         <RulesElement name="Hybrid Shaman" type="Grants" internal-id="ID_INTERNAL_GRANTS_HYBRID_SHAMAN" charelem="1a3cb990" legality="rules-legal" />
         <RulesElement name="Shaman" type="CountsAsClass" internal-id="ID_INTERNAL_COUNTSASCLASS_SHAMAN" charelem="1a3c8c90" legality="rules-legal" />
         <RulesElement name="Leader" type="Role" internal-id="ID_FMP_ROLE_2" charelem="1a3c9460" legality="rules-legal" />
         <RulesElement name="Primal" type="Power Source" internal-id="ID_FMP_POWER_SOURCE_4" charelem="1a3c80b0" legality="rules-legal" />
         <RulesElement name="Armor Proficiency (Cloth)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(CLOTH)" charelem="1a3c7fc0" legality="rules-legal" />
         <RulesElement name="Simple Melee" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_SIMPLE_MELEE" charelem="1a3c8010" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Javelin)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(JAVELIN)" charelem="1a3caf90" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Mace)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MACE)" charelem="1a3ca900" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Sickle)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SICKLE)" charelem="1a3c8bf0" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Greatclub)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GREATCLUB)" charelem="1a3c8240" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Morningstar)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MORNINGSTAR)" charelem="1a3c89c0" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Scythe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SCYTHE)" charelem="1a3cd650" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Spiked gauntlet)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SPIKED_GAUNTLET)" charelem="1a3c62b0" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Claw Fighter Claw)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLAW_FIGHTER_CLAW)" charelem="1a3cae00" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Shadowblade)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SHADOWBLADE)" charelem="1a3c6300" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Climbing Claw)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLIMBING_CLAW)" charelem="1a3ccb60" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Dragontooth Shield (heroic tier))" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(DRAGONTOOTH_SHIELD_(HEROIC_TIER))" charelem="1a3c8740" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Fighting Shield (heroic tier))" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(FIGHTING_SHIELD_(HEROIC_TIER))" charelem="1a3c61c0" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Soul Shield (paragon tier))" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SOUL_SHIELD_(PARAGON_TIER))" charelem="1a3ca450" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Sun Shield (paragon tier))" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SUN_SHIELD_(PARAGON_TIER))" charelem="1a3cd150" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Rod of Seven Parts (Weapon))" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(ROD_OF_SEVEN_PARTS_(WEAPON))" charelem="1a3ca680" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Longspear)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(LONGSPEAR)" charelem="1a3c8600" legality="rules-legal" />
         <RulesElement name="Companion Spirit (Hybrid)" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_1837" charelem="1a3cb300" legality="rules-legal" >
            <specific name="Short Description" > Gain the call spirit companion power and choose a Companion Spirit option </specific>
         </RulesElement>
         <RulesElement name="Call Spirit Companion" type="Power" internal-id="ID_FMP_POWER_6515" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=6515" charelem="1a3cd6a0" legality="rules-legal" />
         <RulesElement name="Watcher Spirit (Hybrid)" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_WATCHER_SPIRIT_(HYBRID)" charelem="1a3c7a20" legality="rules-legal" >
            <specific name="Short Description" > Count as having Watcher Spirit for prereqs and bonuses </specific>
         </RulesElement>
         <RulesElement name="Watcher Spirit" type="CountsAsFeature" internal-id="ID_INTERNAL_COUNTSASFEATURE_WATCHER_SPIRIT" charelem="1a3cb170" legality="rules-legal" />
         <RulesElement name="Companion Spirit" type="CountsAsFeature" internal-id="ID_INTERNAL_COUNTSASFEATURE_COMPANION_SPIRIT" charelem="1a3ca9f0" legality="rules-legal" />
         <RulesElement name="Healing Spirit (Hybrid)" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_1838" charelem="1a3cc840" legality="rules-legal" >
            <specific name="Short Description" > Gain the healing spirit power </specific>
         </RulesElement>
         <RulesElement name="Healing Spirit" type="Power" internal-id="ID_FMP_POWER_3773" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=3773" charelem="1a3cb4e0" legality="rules-legal" />
         <RulesElement name="Healing Spirit" type="CountsAsFeature" internal-id="ID_INTERNAL_COUNTSASFEATURE_HEALING_SPIRIT" charelem="1a3ca1d0" legality="rules-legal" />
         <RulesElement name="Speak with Spirits" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_857" charelem="1a3cce30" legality="rules-legal" >
            <specific name="Short Description" > Gain the speak with spirits power </specific>
         </RulesElement>
         <RulesElement name="Speak with Spirits" type="Power" internal-id="ID_FMP_POWER_3775" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=3775" charelem="1a3cce80" legality="rules-legal" />
         <RulesElement name="Hybrid Shaman Implements" type="Grants" internal-id="ID_INTERNAL_GRANTS_HYBRID_SHAMAN_IMPLEMENTS" charelem="1a3cab30" legality="rules-legal" />
         <RulesElement name="Implement Proficiency (Totem)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(TOTEM)" charelem="1a3c8560" legality="rules-legal" />
         <RulesElement name="Steel Wind" type="Power" internal-id="ID_FMP_POWER_13126" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=13126" charelem="1a3cf090" legality="rules-legal" />
         <RulesElement name="Steel Wind [Movement Technique]" type="Power" internal-id="ID_FMP_POWER_13127" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=13127" charelem="1a3c9aa0" legality="rules-legal" />
         <RulesElement name="Hybrid Shaman Will" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_HYBRID_SHAMAN_WILL" charelem="1a3c9e10" legality="rules-legal" />
         <RulesElement name="Nature" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_NATURE" charelem="1a3ce960" legality="rules-legal" />
         <RulesElement name="Perception" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_PERCEPTION" charelem="1a3cfef0" legality="rules-legal" />
         <RulesElement name="Acrobatics" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_ACROBATICS" charelem="1a3ceb90" legality="rules-legal" />
         <RulesElement name="Stormhawk&apos;s Fury" type="Power" internal-id="ID_FMP_POWER_9739" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=9739" charelem="1a3c6850" legality="rules-legal" />
         <RulesElement name="Lashing Rain" type="Power" internal-id="ID_FMP_POWER_13139" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=13139" charelem="1a3cf040" legality="rules-legal" />
         <RulesElement name="Implement Proficiency (Club)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(CLUB)" charelem="1a3d2560" legality="rules-legal" />
         <RulesElement name="Implement Proficiency (Dagger)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(DAGGER)" charelem="1a3ce320" legality="rules-legal" />
         <RulesElement name="Implement Proficiency (Javelin)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(JAVELIN)" charelem="1a3ce1e0" legality="rules-legal" />
         <RulesElement name="Implement Proficiency (Mace)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(MACE)" charelem="1a3ce190" legality="rules-legal" />
         <RulesElement name="Implement Proficiency (Sickle)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(SICKLE)" charelem="1a3cc660" legality="rules-legal" />
         <RulesElement name="Implement Proficiency (Spear)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(SPEAR)" charelem="1a3ce230" legality="rules-legal" />
         <RulesElement name="Implement Proficiency (Greatclub)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(GREATCLUB)" charelem="1a3cdec0" legality="rules-legal" />
         <RulesElement name="Implement Proficiency (Morningstar)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(MORNINGSTAR)" charelem="1a3cd290" legality="rules-legal" />
         <RulesElement name="Implement Proficiency (Staff)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(STAFF)" charelem="1a3cd1f0" legality="rules-legal" />
         <RulesElement name="Implement Proficiency (Scythe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(SCYTHE)" charelem="1a3ce140" legality="rules-legal" />
         <RulesElement name="Implement Proficiency (Longspear)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(LONGSPEAR)" charelem="1a3cdfb0" legality="rules-legal" />
         <RulesElement name="Implement Proficiency (Sling)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(SLING)" charelem="1a3cb850" legality="rules-legal" />
         <RulesElement name="Implement Proficiency (Shuriken)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(SHURIKEN)" charelem="1a3cd100" legality="rules-legal" />
         <RulesElement name="Implement Proficiency (Spiked gauntlet)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(SPIKED_GAUNTLET)" charelem="1a3cca70" legality="rules-legal" />
         <RulesElement name="Implement Proficiency (Claw Fighter Claw)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(CLAW_FIGHTER_CLAW)" charelem="1a3ce2d0" legality="rules-legal" />
         <RulesElement name="Implement Proficiency (Shadowblade)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(SHADOWBLADE)" charelem="1a3cba30" legality="rules-legal" />
         <RulesElement name="Implement Proficiency (Climbing Claw)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(CLIMBING_CLAW)" charelem="1a3c77a0" legality="rules-legal" />
         <RulesElement name="Implement Proficiency (Dragontooth Shield (heroic tier))" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(DRAGONTOOTH_SHIELD_(HEROIC_TIER))" charelem="1a3c9640" legality="rules-legal" />
         <RulesElement name="Implement Proficiency (Fighting Shield (heroic tier))" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(FIGHTING_SHIELD_(HEROIC_TIER))" charelem="1a3c9050" legality="rules-legal" />
         <RulesElement name="Implement Proficiency (Soul Shield (paragon tier))" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(SOUL_SHIELD_(PARAGON_TIER))" charelem="1a3cbad0" legality="rules-legal" />
         <RulesElement name="Implement Proficiency (Sun Shield (paragon tier))" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(SUN_SHIELD_(PARAGON_TIER))" charelem="1a3cbbc0" legality="rules-legal" />
         <RulesElement name="Implement Proficiency (Rod of Seven Parts (Weapon))" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(ROD_OF_SEVEN_PARTS_(WEAPON))" charelem="1a3cd600" legality="rules-legal" />
         <RulesElement name="2" type="Level" internal-id="ID_INTERNAL_LEVEL_2" charelem="1a3d2790" legality="rules-legal" />
         <RulesElement name="Toughness" type="Feat" internal-id="ID_FMP_FEAT_171" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=171" charelem="1a3d2330" legality="rules-legal" >
            <specific name="Short Description" > Gain 5 additional hit points, 10 at 11th, 15 at 21st </specific>
         </RulesElement>
         <RulesElement name="Swift Flight" type="Power" internal-id="ID_FMP_POWER_13145" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=13145" charelem="1a3d2290" legality="rules-legal" />
         <RulesElement name="3" type="Level" internal-id="ID_INTERNAL_LEVEL_3" charelem="1a3d4bd0" legality="rules-legal" />
         <RulesElement name="Eternal Mountain" type="Power" internal-id="ID_FMP_POWER_11218" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=11218" charelem="1a3d1020" legality="rules-legal" />
         <RulesElement name="Eternal Mountain [Movement Technique]" type="Power" internal-id="ID_FMP_POWER_11219" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=11219" charelem="1a3c7a70" legality="rules-legal" />
         <RulesElement name="Implement Expertise (Ki Focuses)" type="Feat" internal-id="ID_INTERNAL_FEAT_IMPLEMENT_EXPERTISE_(KI_FOCUSES)" charelem="1a3d1250" replaces="1a3cbb70" legality="rules-legal" >
            <specific name="Short Description" > +1 to attack rolls with ki focuses </specific>
         </RulesElement>
         <RulesElement name="4" type="Level" internal-id="ID_INTERNAL_LEVEL_4" charelem="1a3d0bc0" legality="rules-legal" />
         <RulesElement name="Skipping Stone Flurry" type="Feat" internal-id="ID_FMP_FEAT_3319" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=3319" charelem="1a3d4ae0" legality="rules-legal" >
            <specific name="Short Description" > Target one enemy within 10 squares with Flurry of Blows and sling </specific>
         </RulesElement>
         <RulesElement name="Dexterity" type="Ability Increase (Level 4)" internal-id="ID_INTERNAL_ABILITY_INCREASE_(LEVEL_4)_DEXTERITY" charelem="1a3d1110" legality="rules-legal" />
         <RulesElement name="Wisdom" type="Ability Increase (Level 4)" internal-id="ID_INTERNAL_ABILITY_INCREASE_(LEVEL_4)_WISDOM" charelem="1a3d4b30" legality="rules-legal" />
      </RulesElementTally>


      <!--
         The tally of the character&apos;s loot
      -->
      <LootTally>
      </LootTally>

      <!--
         The fields for your powers. Each power is then followed
         by the stats with that power paired with each legal weapon.
         The weapons are listed in priority as the builder sees it.
         Particularly, the first weapon listed is the default.
      -->
      <PowerStats>
         <Power name="Melee Basic Attack" >
            <specific name="Power Usage" > At-Will </specific>
            <specific name="Action Type" > Standard action </specific>
            <Weapon name="Unarmed" >
               <AttackBonus> 1 </AttackBonus>
               <Damage> 1d4-1 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> -1 Strength modifier.
+2 half your level.

               </HitComponents>
               <DamageComponents> -1 Strength modifier.

               </DamageComponents>
            </Weapon>
         </Power>

         <Power name="Ranged Basic Attack" >
            <specific name="Power Usage" > At-Will </specific>
            <specific name="Action Type" > Standard action </specific>
            <Weapon name="Unarmed" >
               <AttackBonus> 6 </AttackBonus>
               <Damage> 1d4+4 </Damage>
               <AttackStat> Dexterity </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +4 Dexterity modifier.
+2 half your level.

               </HitComponents>
               <DamageComponents> +4 Dexterity modifier.

               </DamageComponents>
            </Weapon>
         </Power>

         <Power name="Voyage of the Ancients" >
            <specific name="Power Usage" > Encounter </specific>
            <specific name="Action Type" > Free Action </specific>
         </Power>

         <Power name="Wrath of the Destroyer" >
            <specific name="Power Usage" > Encounter </specific>
            <specific name="Action Type" > Immediate Reaction </specific>
         </Power>

         <Power name="Pursuit of the Hunter" >
            <specific name="Power Usage" > Encounter </specific>
            <specific name="Action Type" > Immediate Reaction </specific>
         </Power>

         <Power name="Centered Flurry of Blows" >
            <specific name="Power Usage" > At-Will </specific>
            <specific name="Action Type" > Free Action (Special) </specific>
         </Power>

         <Power name="Claws of the Eagle" >
            <specific name="Power Usage" > At-Will </specific>
            <specific name="Action Type" > Standard action </specific>
         </Power>

         <Power name="Call Spirit Companion" >
            <specific name="Power Usage" > At-Will </specific>
            <specific name="Action Type" > Minor Action </specific>
         </Power>

         <Power name="Healing Spirit" >
            <specific name="Power Usage" > Encounter (Special) </specific>
            <specific name="Action Type" > Minor Action </specific>
            <Weapon name="Unarmed" >
               <AttackBonus> 2 </AttackBonus>
               <Damage>  </Damage>
               <AttackStat> Unknown </AttackStat>
               <Defense> Unknown </Defense>
               <HitComponents> +2 half your level.

               </HitComponents>
               <DamageComponents> 
               </DamageComponents>
            </Weapon>
         </Power>

         <Power name="Speak with Spirits" >
            <specific name="Power Usage" > Encounter </specific>
            <specific name="Action Type" > Minor Action </specific>
         </Power>

         <Power name="Steel Wind" >
            <specific name="Power Usage" > At-Will </specific>
            <specific name="Action Type" > Standard action </specific>
            <Weapon name="Unarmed" >
               <AttackBonus> 6 </AttackBonus>
               <Damage> 1d8+4 </Damage>
               <AttackStat> Dexterity </AttackStat>
               <Defense> Reflex </Defense>
               <HitComponents> +4 Dexterity modifier.
+2 half your level.

               </HitComponents>
               <DamageComponents> +4 Dexterity modifier.

               </DamageComponents>
            </Weapon>
         </Power>

         <Power name="Steel Wind [Movement Technique]" >
            <specific name="Power Usage" > At-Will </specific>
            <specific name="Action Type" > Move Action </specific>
         </Power>

         <Power name="Stormhawk&apos;s Fury" >
            <specific name="Power Usage" > Encounter </specific>
            <specific name="Action Type" > Standard action </specific>
            <Weapon name="Unarmed" >
               <AttackBonus> 6 </AttackBonus>
               <Damage> 1d8+4 </Damage>
               <DamageType> Lightning </DamageType>
               <AttackStat> Wisdom </AttackStat>
               <Defense> Reflex </Defense>
               <HitComponents> +4 Wisdom modifier.
+2 half your level.

               </HitComponents>
               <DamageComponents> +4 Wisdom modifier.

               </DamageComponents>
            </Weapon>
         </Power>

         <Power name="Lashing Rain" >
            <specific name="Power Usage" > Daily </specific>
            <specific name="Action Type" > Standard action </specific>
            <Weapon name="Unarmed" >
               <AttackBonus> 6 </AttackBonus>
               <Damage> 2d10+4 </Damage>
               <AttackStat> Dexterity </AttackStat>
               <Defense> Fortitude </Defense>
               <HitComponents> +4 Dexterity modifier.
+2 half your level.

               </HitComponents>
               <DamageComponents> +4 Dexterity modifier.

               </DamageComponents>
            </Weapon>
         </Power>

         <Power name="Swift Flight" >
            <specific name="Power Usage" > Encounter </specific>
            <specific name="Action Type" > Move Action </specific>
         </Power>

         <Power name="Eternal Mountain" >
            <specific name="Power Usage" > Encounter </specific>
            <specific name="Action Type" > Standard action </specific>
            <Weapon name="Unarmed" >
               <AttackBonus> 6 </AttackBonus>
               <Damage> 2d8+4 </Damage>
               <AttackStat> Dexterity </AttackStat>
               <Defense> Fortitude </Defense>
               <HitComponents> +4 Dexterity modifier.
+2 half your level.

               </HitComponents>
               <DamageComponents> +4 Dexterity modifier.

               </DamageComponents>
            </Weapon>
         </Power>

         <Power name="Eternal Mountain [Movement Technique]" >
            <specific name="Power Usage" > Encounter </specific>
            <specific name="Action Type" > Move Action </specific>
         </Power>

      </PowerStats>


      <!--
         The character&apos;s companions
      -->
      <Companions>
      </Companions>


      <!--
         The character&apos;s journal entries
      -->
      <Journal>
      </Journal>

   </CharacterSheet>

   <D20CampaignSetting name="" >
      <!--
         Dungeons and Dragons Insider: Character Builder campaign save file
      -->
   </D20CampaignSetting>


   <!--
      Level tags are an internal tree of rules elements, see RulesElementTally
      above for the final list of rules elements,  taking into account
      retraining, etc.
   -->
   <Level>
      <RulesElement name="1" type="Level" internal-id="ID_INTERNAL_LEVEL_1" charelem="1a3d11b0" legality="rules-legal" >
         <RulesElement name="Level1Rules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_LEVEL1RULES" charelem="1a3d1070" legality="rules-legal" >
            <RulesElement name="SkillRules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_SKILLRULES" charelem="1a3d10c0" legality="rules-legal" >
               <RulesElement name="Acrobatics" type="Skill" internal-id="ID_FMP_SKILL_1" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=1" charelem="1a3d0f80" legality="rules-legal" />
               <RulesElement name="Arcana" type="Skill" internal-id="ID_FMP_SKILL_2" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=2" charelem="1a3d0fd0" legality="rules-legal" />
               <RulesElement name="Bluff" type="Skill" internal-id="ID_FMP_SKILL_3" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=3" charelem="1a3d0d50" legality="rules-legal" />
               <RulesElement name="Diplomacy" type="Skill" internal-id="ID_FMP_SKILL_6" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=6" charelem="1a3d0ee0" legality="rules-legal" />
               <RulesElement name="Dungeoneering" type="Skill" internal-id="ID_FMP_SKILL_7" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=7" charelem="1a3d0e90" legality="rules-legal" />
               <RulesElement name="Endurance" type="Skill" internal-id="ID_FMP_SKILL_8" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=8" charelem="1a3d0c60" legality="rules-legal" />
               <RulesElement name="Heal" type="Skill" internal-id="ID_FMP_SKILL_9" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=9" charelem="1a3d0df0" legality="rules-legal" />
               <RulesElement name="History" type="Skill" internal-id="ID_FMP_SKILL_11" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=11" charelem="1a3d0da0" legality="rules-legal" />
               <RulesElement name="Insight" type="Skill" internal-id="ID_FMP_SKILL_13" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=13" charelem="1a3d0990" legality="rules-legal" />
               <RulesElement name="Intimidate" type="Skill" internal-id="ID_FMP_SKILL_14" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=14" charelem="1a3d0cb0" legality="rules-legal" />
               <RulesElement name="Nature" type="Skill" internal-id="ID_FMP_SKILL_16" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=16" charelem="1a3d0ad0" legality="rules-legal" />
               <RulesElement name="Perception" type="Skill" internal-id="ID_FMP_SKILL_17" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=17" charelem="1a3d0d00" legality="rules-legal" />
               <RulesElement name="Religion" type="Skill" internal-id="ID_FMP_SKILL_18" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=18" charelem="1a3d0b70" legality="rules-legal" />
               <RulesElement name="Stealth" type="Skill" internal-id="ID_FMP_SKILL_20" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=20" charelem="1a3d0c10" legality="rules-legal" />
               <RulesElement name="Streetwise" type="Skill" internal-id="ID_FMP_SKILL_21" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=21" charelem="1a3c8ab0" legality="rules-legal" />
               <RulesElement name="Thievery" type="Skill" internal-id="ID_FMP_SKILL_23" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=23" charelem="1a3cb350" legality="rules-legal" />
               <RulesElement name="Athletics" type="Skill" internal-id="ID_FMP_SKILL_27" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=27" charelem="1a3cabd0" legality="rules-legal" />
            </RulesElement>
            <RulesElement name="Heroic" type="Tier" internal-id="ID_INTERNAL_TIER_HEROIC" charelem="1a3d0e40" legality="rules-legal" />
            <RulesElement name="Melee Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_MELEE_BASIC_ATTACK" charelem="1a3ca6d0" legality="rules-legal" />
            <RulesElement name="Ranged Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_RANGED_BASIC_ATTACK" charelem="1a3c9d20" legality="rules-legal" />
         </RulesElement>
         <RulesElement name="DetailsRules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_DETAILSRULES" charelem="1a3d0f30" legality="rules-legal" >
            <RulesElement name="" type="" charelem="1a3c8e20" legality="rules-legal" />
            <RulesElement name="" type="" charelem="1a3cf2c0" legality="rules-legal" />
         </RulesElement>
         <RulesElement name="Expansion1" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION1" charelem="1a3cd7e0" legality="rules-legal" >
            <RulesElement name="" type="" charelem="1a3cd920" legality="rules-legal" />
            <RulesElement name="Background Benefit" type="Internal" internal-id="ID_INTERNAL_INTERNAL_BACKGROUND_BENEFIT" charelem="1a3cd740" legality="rules-legal" >
               <RulesElement name="" type="" charelem="1a3c8e70" legality="rules-legal" />
            </RulesElement>
            <RulesElement name="" type="" charelem="1a3cf360" legality="rules-legal" />
            <RulesElement name="" type="" charelem="1a3cf270" legality="rules-legal" />
            <RulesElement name="" type="" charelem="1a3cf450" legality="rules-legal" />
            <RulesElement name="" type="" charelem="1a3cd830" legality="rules-legal" />
            <RulesElement name="" type="" charelem="1a3cb210" legality="rules-legal" />
         </RulesElement>
         <RulesElement name="Expansion2" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION2" charelem="1a3cd790" legality="rules-legal" >
            <RulesElement name="" type="" charelem="1a3c9410" legality="rules-legal" />
         </RulesElement>
         <RulesElement name="Expansion3" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION3" charelem="1a3cc020" legality="rules-legal" />
         <RulesElement name="Expansion4" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION4" charelem="1a3cf590" legality="rules-legal" />
         <RulesElement name="Expansion5" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION5" charelem="1a3cf400" legality="rules-legal" />
         <RulesElement name="Wilden" type="Race" internal-id="ID_FMP_RACE_44" url="http://www.wizards.com/dndinsider/compendium/race.aspx?id=44" charelem="1a3cc700" legality="rules-legal" >
            <RulesElement name="Wilden" type="Grants" internal-id="ID_INTERNAL_GRANTS_WILDEN" charelem="1a3cf3b0" legality="rules-legal" >
               <RulesElement name="Medium" type="Size" internal-id="ID_INTERNAL_SIZE_MEDIUM" charelem="1a3cf4a0" legality="rules-legal" />
               <RulesElement name="Low-light" type="Vision" internal-id="ID_INTERNAL_VISION_LOW-LIGHT" charelem="1a3ca810" legality="rules-legal" />
               <RulesElement name="Fey Origin" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_641" charelem="1a3c9a50" legality="rules-legal" />
               <RulesElement name="Hardy Form" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_1538" charelem="1a3cf770" legality="rules-legal" >
                  <RulesElement name="Hardy Form Will" type="Racial Trait" internal-id="ID_INTERNAL_RACIAL_TRAIT_HARDY_FORM_WILL" charelem="1a3cf720" legality="rules-legal" />
               </RulesElement>
               <RulesElement name="Nature&apos;s Aspect" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_1539" charelem="1a3cf810" legality="rules-legal" >
                  <RulesElement name="Aspect of the Ancients" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_1540" charelem="1a3cf7c0" legality="rules-legal" >
                     <RulesElement name="Voyage of the Ancients" type="Power" internal-id="ID_FMP_POWER_7441" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=7441" charelem="1a3c8880" legality="rules-legal" />
                  </RulesElement>
                  <RulesElement name="Aspect of the Destroyer" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_1541" charelem="1a3cf630" legality="rules-legal" >
                     <RulesElement name="Wrath of the Destroyer" type="Power" internal-id="ID_FMP_POWER_7442" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=7442" charelem="1a3cf8b0" legality="rules-legal" />
                  </RulesElement>
                  <RulesElement name="Aspect of the Hunter" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_1542" charelem="1a3cf680" legality="rules-legal" >
                     <RulesElement name="Pursuit of the Hunter" type="Power" internal-id="ID_FMP_POWER_7443" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=7443" charelem="1a3cf540" legality="rules-legal" />
                  </RulesElement>
               </RulesElement>
               <RulesElement name="Wisdom" type="Race Ability Bonus" internal-id="ID_INTERNAL_RACE_ABILITY_BONUS_WISDOM" charelem="1a3cf860" legality="rules-legal" />
               <RulesElement name="Common" type="Language" internal-id="ID_FMP_LANGUAGE_1" charelem="1a3cf900" legality="rules-legal" />
               <RulesElement name="Elven" type="Language" internal-id="ID_FMP_LANGUAGE_4" charelem="1a3ca860" legality="rules-legal" />
               <RulesElement name="Nature Bonus" type="Racial Trait" internal-id="ID_INTERNAL_RACIAL_TRAIT_NATURE_BONUS" charelem="1a3c6260" legality="rules-legal" />
               <RulesElement name="Stealth Bonus" type="Racial Trait" internal-id="ID_INTERNAL_RACIAL_TRAIT_STEALTH_BONUS" charelem="1a3c7b60" legality="rules-legal" />
            </RulesElement>
            <RulesElement name="Dexterity" type="Race Ability Bonus" internal-id="ID_INTERNAL_RACE_ABILITY_BONUS_DEXTERITY" charelem="1a3c6440" legality="rules-legal" />
         </RulesElement>
         <RulesElement name="Hybrid" type="Class" internal-id="ID_INTERNAL_CLASS_HYBRID" charelem="1a3c63f0" legality="rules-legal" >
            <RulesElement name="Hybrid Monk" type="Hybrid Class" internal-id="ID_FMP_HYBRID_CLASS_609" url="http://www.wizards.com/dndinsider/compendium/class.aspx?id=609" charelem="1a3c95a0" legality="rules-legal" >
               <RulesElement name="Hybrid Monk" type="Grants" internal-id="ID_INTERNAL_GRANTS_HYBRID_MONK" charelem="1a3c7840" legality="rules-legal" >
                  <RulesElement name="Monk" type="CountsAsClass" internal-id="ID_INTERNAL_COUNTSASCLASS_MONK" charelem="1a3c9730" legality="rules-legal" />
                  <RulesElement name="Striker" type="Role" internal-id="ID_FMP_ROLE_3" charelem="1a3cfa90" legality="rules-legal" />
                  <RulesElement name="Psionic" type="Power Source" internal-id="ID_FMP_POWER_SOURCE_5" charelem="1a3d09e0" legality="rules-legal" />
                  <RulesElement name="Armor Proficiency (Cloth)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(CLOTH)" charelem="1a3cd4c0" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Club)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLUB)" charelem="1a3c7d40" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Dagger)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(DAGGER)" charelem="1a3c9f00" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Quarterstaff)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(QUARTERSTAFF)" charelem="1a3cf9a0" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Shuriken)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SHURIKEN)" charelem="1a3d3550" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Sling)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SLING)" charelem="1a3cfb80" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Spear)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SPEAR)" charelem="1a3cba80" legality="rules-legal" />
                  <RulesElement name="Monastic Tradition (Hybrid)" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2413" charelem="1a3cfc20" legality="rules-legal" >
                     <RulesElement name="Centered Breath (Hybrid)" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2532" charelem="1a3cfae0" legality="rules-legal" >
                        <RulesElement name="Centered Flurry of Blows" type="Power" internal-id="ID_FMP_POWER_7448" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=7448" charelem="1a3d35f0" legality="rules-legal" />
                        <RulesElement name="Centered Breath" type="CountsAsFeature" internal-id="ID_INTERNAL_COUNTSASFEATURE_CENTERED_BREATH" charelem="1a3d3460" legality="rules-legal" />
                     </RulesElement>
                     <RulesElement name="Monastic Tradition" type="CountsAsFeature" internal-id="ID_INTERNAL_COUNTSASFEATURE_MONASTIC_TRADITION" charelem="1a3cfb30" legality="rules-legal" />
                  </RulesElement>
                  <RulesElement name="Ki Focus User" type="Internal" internal-id="ID_INTERNAL_INTERNAL_KI_FOCUS_USER" charelem="1a3ce3c0" legality="rules-legal" />
                  <RulesElement name="Hybrid Monk Implements" type="Grants" internal-id="ID_INTERNAL_GRANTS_HYBRID_MONK_IMPLEMENTS" charelem="1a3cfc70" legality="rules-legal" >
                     <RulesElement name="Implement Proficiency (Ki Focuses)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(KI_FOCUSES)" charelem="1a3ce410" legality="rules-legal" />
                     <RulesElement name="Implement Proficiency (Proficient Weapons)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(PROFICIENT_WEAPONS)" charelem="1a3cfcc0" legality="rules-legal" >
                        <RulesElement name="Implement Proficiency (Club)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(CLUB)" charelem="1a3d2560" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Dagger)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(DAGGER)" charelem="1a3ce320" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Javelin)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(JAVELIN)" charelem="1a3ce1e0" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Mace)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(MACE)" charelem="1a3ce190" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Sickle)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(SICKLE)" charelem="1a3cc660" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Spear)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(SPEAR)" charelem="1a3ce230" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Greatclub)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(GREATCLUB)" charelem="1a3cdec0" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Morningstar)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(MORNINGSTAR)" charelem="1a3cd290" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Staff)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(STAFF)" charelem="1a3cd1f0" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Scythe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(SCYTHE)" charelem="1a3ce140" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Battleaxe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(BATTLEAXE)" charelem="1a3ce280" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Handaxe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(HANDAXE)" charelem="1a3ce370" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Flail)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(FLAIL)" charelem="1a3ce0f0" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Throwing hammer)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(THROWING_HAMMER)" charelem="1a3cdf10" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Warhammer)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(WARHAMMER)" charelem="1a3ce050" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (War Pick)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(WAR_PICK)" charelem="1a3cadb0" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Scimitar)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(SCIMITAR)" charelem="1a3ccd90" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Longsword)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(LONGSWORD)" charelem="1a3cfd10" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Short sword)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(SHORT_SWORD)" charelem="1a3ce0a0" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Greataxe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(GREATAXE)" charelem="1a3c8970" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Heavy flail)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(HEAVY_FLAIL)" charelem="1a3ce000" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Glaive)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(GLAIVE)" charelem="1a3cdf60" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Halberd)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(HALBERD)" charelem="1a3cb8f0" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Maul)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(MAUL)" charelem="1a3c87e0" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Longspear)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(LONGSPEAR)" charelem="1a3cdfb0" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Greatsword)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(GREATSWORD)" charelem="1a3c8a10" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Katar)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(KATAR)" charelem="1a3c8790" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Rapier)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(RAPIER)" charelem="1a3cb3f0" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Bastard sword)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(BASTARD_SWORD)" charelem="1a3c8830" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Whip)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(WHIP)" charelem="1a3c9ff0" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Spiked chain)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(SPIKED_CHAIN)" charelem="1a3cb530" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Hand Crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(HAND_CROSSBOW)" charelem="1a3cb800" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Sling)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(SLING)" charelem="1a3cb850" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(CROSSBOW)" charelem="1a3cb8a0" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Shortbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(SHORTBOW)" charelem="1a3cb580" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Longbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(LONGBOW)" charelem="1a3cb5d0" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Shuriken)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(SHURIKEN)" charelem="1a3cd100" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Falchion)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(FALCHION)" charelem="1a3cd060" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Spiked gauntlet)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(SPIKED_GAUNTLET)" charelem="1a3cca70" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Broadsword)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(BROADSWORD)" charelem="1a3cd010" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Khopesh)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(KHOPESH)" charelem="1a3c91e0" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Light war pick)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(LIGHT_WAR_PICK)" charelem="1a3cb7b0" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Scourge)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(SCOURGE)" charelem="1a3c9140" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Trident)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(TRIDENT)" charelem="1a3cb760" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Heavy war pick)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(HEAVY_WAR_PICK)" charelem="1a3cced0" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Craghammer)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(CRAGHAMMER)" charelem="1a3cd0b0" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Kukri)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(KUKRI)" charelem="1a3cd1a0" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Parrying dagger)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(PARRYING_DAGGER)" charelem="1a3d24c0" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Spiked shield)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(SPIKED_SHIELD)" charelem="1a3cd240" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Tratnyr)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(TRATNYR)" charelem="1a3cd2e0" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Triple-headed flail)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(TRIPLE-HEADED_FLAIL)" charelem="1a3d1f70" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Waraxe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(WARAXE)" charelem="1a3d20b0" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Execution axe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(EXECUTION_AXE)" charelem="1a3d2060" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Fullblade)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(FULLBLADE)" charelem="1a3cc7a0" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Greatspear)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(GREATSPEAR)" charelem="1a3ca5e0" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Mordenkrad)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(MORDENKRAD)" charelem="1a3c8b50" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Double axe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(DOUBLE_AXE)" charelem="1a3cec80" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Double flail)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(DOUBLE_FLAIL)" charelem="1a3cc5c0" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Double sword)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(DOUBLE_SWORD)" charelem="1a3cd8d0" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Urgrosh)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(URGROSH)" charelem="1a3cbda0" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Repeating crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(REPEATING_CROSSBOW)" charelem="1a3cc070" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Greatbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(GREATBOW)" charelem="1a3cea00" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Superior crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(SUPERIOR_CROSSBOW)" charelem="1a3cee60" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Net)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(NET)" charelem="1a3cecd0" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Bola)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(BOLA)" charelem="1a3cee10" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Blowgun)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(BLOWGUN)" charelem="1a3ceff0" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Garrote)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(GARROTE)" charelem="1a3cedc0" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Cutting Wheel)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(CUTTING_WHEEL)" charelem="1a3cef00" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Drow Long Knife)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(DROW_LONG_KNIFE)" charelem="1a3cef50" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Talenta Tangat)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(TALENTA_TANGAT)" charelem="1a3cf130" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Talenta Sharrash)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(TALENTA_SHARRASH)" charelem="1a3cf0e0" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Double Scimitar)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(DOUBLE_SCIMITAR)" charelem="1a3cf180" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Zulaat)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(ZULAAT)" charelem="1a3cbd50" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Talenta Boomerang)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(TALENTA_BOOMERANG)" charelem="1a3cf220" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Xen&apos;drik Boomerang)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(XEN&apos;DRIK_BOOMERANG)" charelem="1a3cbd00" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Monk Unarmed Strike)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(MONK_UNARMED_STRIKE)" charelem="1a3cf1d0" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Battlefist)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(BATTLEFIST)" charelem="1a3ce7d0" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Claw Fighter Claw)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(CLAW_FIGHTER_CLAW)" charelem="1a3ce2d0" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Shadowblade)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(SHADOWBLADE)" charelem="1a3cba30" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Climbing Claw)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(CLIMBING_CLAW)" charelem="1a3c77a0" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Feral Armor Claw)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(FERAL_ARMOR_CLAW)" charelem="1a3cbc10" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Boar Tusk)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(BOAR_TUSK)" charelem="1a3c9280" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Dragontooth Shield (heroic tier))" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(DRAGONTOOTH_SHIELD_(HEROIC_TIER))" charelem="1a3c9640" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Fighting Shield (heroic tier))" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(FIGHTING_SHIELD_(HEROIC_TIER))" charelem="1a3c9050" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Soul Shield (paragon tier))" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(SOUL_SHIELD_(PARAGON_TIER))" charelem="1a3cbad0" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Sun Shield (paragon tier))" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(SUN_SHIELD_(PARAGON_TIER))" charelem="1a3cbbc0" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Rod of Seven Parts (Weapon))" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(ROD_OF_SEVEN_PARTS_(WEAPON))" charelem="1a3cd600" legality="rules-legal" />
                     </RulesElement>
                  </RulesElement>
               </RulesElement>
               <RulesElement name="Claws of the Eagle" type="Power" internal-id="ID_FMP_POWER_9734" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=9734" charelem="1a3cf310" legality="rules-legal" />
               <RulesElement name="Hybrid Monk Will" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_HYBRID_MONK_WILL" charelem="1a3c77f0" legality="rules-legal" />
            </RulesElement>
            <RulesElement name="Hybrid Shaman" type="Hybrid Class" internal-id="ID_FMP_HYBRID_CLASS_444" url="http://www.wizards.com/dndinsider/compendium/class.aspx?id=444" charelem="1a3c7d90" legality="rules-legal" >
               <RulesElement name="Hybrid Shaman" type="Grants" internal-id="ID_INTERNAL_GRANTS_HYBRID_SHAMAN" charelem="1a3cb990" legality="rules-legal" >
                  <RulesElement name="Shaman" type="CountsAsClass" internal-id="ID_INTERNAL_COUNTSASCLASS_SHAMAN" charelem="1a3c8c90" legality="rules-legal" />
                  <RulesElement name="Leader" type="Role" internal-id="ID_FMP_ROLE_2" charelem="1a3c9460" legality="rules-legal" />
                  <RulesElement name="Primal" type="Power Source" internal-id="ID_FMP_POWER_SOURCE_4" charelem="1a3c80b0" legality="rules-legal" />
                  <RulesElement name="Armor Proficiency (Cloth)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(CLOTH)" charelem="1a3c7fc0" legality="rules-legal" />
                  <RulesElement name="Armor Proficiency (Leather)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(LEATHER)" charelem="1a3ccca0" legality="rules-legal" />
                  <RulesElement name="Simple Melee" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_SIMPLE_MELEE" charelem="1a3c8010" legality="rules-legal" >
                     <RulesElement name="Weapon Proficiency (Club)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLUB)" charelem="1a3cfe00" legality="rules-legal" />
                     <RulesElement name="Weapon Proficiency (Dagger)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(DAGGER)" charelem="1a3cda10" legality="rules-legal" />
                     <RulesElement name="Weapon Proficiency (Javelin)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(JAVELIN)" charelem="1a3caf90" legality="rules-legal" />
                     <RulesElement name="Weapon Proficiency (Mace)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MACE)" charelem="1a3ca900" legality="rules-legal" />
                     <RulesElement name="Weapon Proficiency (Sickle)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SICKLE)" charelem="1a3c8bf0" legality="rules-legal" />
                     <RulesElement name="Weapon Proficiency (Spear)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SPEAR)" charelem="1a3ce500" legality="rules-legal" />
                     <RulesElement name="Weapon Proficiency (Greatclub)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GREATCLUB)" charelem="1a3c8240" legality="rules-legal" />
                     <RulesElement name="Weapon Proficiency (Morningstar)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MORNINGSTAR)" charelem="1a3c89c0" legality="rules-legal" />
                     <RulesElement name="Weapon Proficiency (Quarterstaff)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(QUARTERSTAFF)" charelem="1a3ccc00" legality="rules-legal" />
                     <RulesElement name="Weapon Proficiency (Scythe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SCYTHE)" charelem="1a3cd650" legality="rules-legal" />
                     <RulesElement name="Weapon Proficiency (Spiked gauntlet)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SPIKED_GAUNTLET)" charelem="1a3c62b0" legality="rules-legal" />
                     <RulesElement name="Weapon Proficiency (Claw Fighter Claw)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLAW_FIGHTER_CLAW)" charelem="1a3cae00" legality="rules-legal" />
                     <RulesElement name="Weapon Proficiency (Shadowblade)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SHADOWBLADE)" charelem="1a3c6300" legality="rules-legal" />
                     <RulesElement name="Weapon Proficiency (Climbing Claw)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLIMBING_CLAW)" charelem="1a3ccb60" legality="rules-legal" />
                     <RulesElement name="Weapon Proficiency (Dragontooth Shield (heroic tier))" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(DRAGONTOOTH_SHIELD_(HEROIC_TIER))" charelem="1a3c8740" legality="rules-legal" />
                     <RulesElement name="Weapon Proficiency (Fighting Shield (heroic tier))" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(FIGHTING_SHIELD_(HEROIC_TIER))" charelem="1a3c61c0" legality="rules-legal" />
                     <RulesElement name="Weapon Proficiency (Soul Shield (paragon tier))" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SOUL_SHIELD_(PARAGON_TIER))" charelem="1a3ca450" legality="rules-legal" />
                     <RulesElement name="Weapon Proficiency (Sun Shield (paragon tier))" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SUN_SHIELD_(PARAGON_TIER))" charelem="1a3cd150" legality="rules-legal" />
                     <RulesElement name="Weapon Proficiency (Rod of Seven Parts (Weapon))" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(ROD_OF_SEVEN_PARTS_(WEAPON))" charelem="1a3ca680" legality="rules-legal" />
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                  <RulesElement name="Weapon Proficiency (Longspear)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(LONGSPEAR)" charelem="1a3c8600" legality="rules-legal" />
                  <RulesElement name="Companion Spirit (Hybrid)" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_1837" charelem="1a3cb300" legality="rules-legal" >
                     <RulesElement name="Call Spirit Companion" type="Power" internal-id="ID_FMP_POWER_6515" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=6515" charelem="1a3cd6a0" legality="rules-legal" />
                     <RulesElement name="Watcher Spirit (Hybrid)" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_WATCHER_SPIRIT_(HYBRID)" charelem="1a3c7a20" legality="rules-legal" >
                        <RulesElement name="Watcher Spirit" type="CountsAsFeature" internal-id="ID_INTERNAL_COUNTSASFEATURE_WATCHER_SPIRIT" charelem="1a3cb170" legality="rules-legal" />
                     </RulesElement>
                     <RulesElement name="Companion Spirit" type="CountsAsFeature" internal-id="ID_INTERNAL_COUNTSASFEATURE_COMPANION_SPIRIT" charelem="1a3ca9f0" legality="rules-legal" />
                  </RulesElement>
                  <RulesElement name="Healing Spirit (Hybrid)" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_1838" charelem="1a3cc840" legality="rules-legal" >
                     <RulesElement name="Healing Spirit" type="Power" internal-id="ID_FMP_POWER_3773" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=3773" charelem="1a3cb4e0" legality="rules-legal" />
                     <RulesElement name="Healing Spirit" type="CountsAsFeature" internal-id="ID_INTERNAL_COUNTSASFEATURE_HEALING_SPIRIT" charelem="1a3ca1d0" legality="rules-legal" />
                  </RulesElement>
                  <RulesElement name="Speak with Spirits" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_857" charelem="1a3cce30" legality="rules-legal" >
                     <RulesElement name="Speak with Spirits" type="Power" internal-id="ID_FMP_POWER_3775" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=3775" charelem="1a3cce80" legality="rules-legal" />
                  </RulesElement>
                  <RulesElement name="Hybrid Shaman Implements" type="Grants" internal-id="ID_INTERNAL_GRANTS_HYBRID_SHAMAN_IMPLEMENTS" charelem="1a3cab30" legality="rules-legal" >
                     <RulesElement name="Implement Proficiency (Totem)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(TOTEM)" charelem="1a3c8560" legality="rules-legal" />
                  </RulesElement>
               </RulesElement>
               <RulesElement name="Steel Wind" type="Power" internal-id="ID_FMP_POWER_13126" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=13126" charelem="1a3cf090" legality="rules-legal" >
                  <RulesElement name="Steel Wind [Movement Technique]" type="Power" internal-id="ID_FMP_POWER_13127" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=13127" charelem="1a3c9aa0" legality="rules-legal" />
               </RulesElement>
               <RulesElement name="Hybrid Shaman Will" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_HYBRID_SHAMAN_WILL" charelem="1a3c9e10" legality="rules-legal" />
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            <RulesElement name="Nature" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_NATURE" charelem="1a3ce960" legality="rules-legal" />
            <RulesElement name="Perception" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_PERCEPTION" charelem="1a3cfef0" legality="rules-legal" />
            <RulesElement name="Acrobatics" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_ACROBATICS" charelem="1a3ceb90" legality="rules-legal" />
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         <RulesElement name="Hybrid Talent" type="Feat" internal-id="ID_FMP_FEAT_1366" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=1366" charelem="1a3cbb70" legality="rules-legal" >
            <RulesElement name="Spirit&apos;s Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_1839" charelem="1a3ceaa0" legality="rules-legal" >
               <RulesElement name="Spirit&apos;s Shield" type="Power" internal-id="ID_FMP_POWER_5389" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=5389" charelem="1a3c8ba0" legality="rules-legal" />
               <RulesElement name="Spirit&apos;s Fangs" type="Power" internal-id="ID_FMP_POWER_5388" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=5388" charelem="1a3cfdb0" legality="rules-legal" />
               <RulesElement name="Spirit&apos;s Prey" type="Power" internal-id="ID_FMP_POWER_9732" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=9732" charelem="1a3cc110" legality="rules-legal" />
               <RulesElement name="World Speaker&apos;s Command" type="Power" internal-id="ID_FMP_POWER_9733" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=9733" charelem="1a3d4090" legality="rules-legal" />
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         <RulesElement name="Stormhawk&apos;s Fury" type="Power" internal-id="ID_FMP_POWER_9739" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=9739" charelem="1a3c6850" legality="rules-legal" />
         <RulesElement name="Lashing Rain" type="Power" internal-id="ID_FMP_POWER_13139" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=13139" charelem="1a3cf040" legality="rules-legal" />
         <RulesElement name="" type="" charelem="1a3d1fc0" legality="rules-legal" />
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   <Level>
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         <RulesElement name="Toughness" type="Feat" internal-id="ID_FMP_FEAT_171" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=171" charelem="1a3d2330" legality="rules-legal" />
         <RulesElement name="Swift Flight" type="Power" internal-id="ID_FMP_POWER_13145" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=13145" charelem="1a3d2290" legality="rules-legal" />
         <RulesElement name="" type="" charelem="1a3d21a0" legality="rules-legal" />
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   <Level>
      <RulesElement name="3" type="Level" internal-id="ID_INTERNAL_LEVEL_3" charelem="1a3d4bd0" legality="rules-legal" >
         <RulesElement name="Eternal Mountain" type="Power" internal-id="ID_FMP_POWER_11218" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=11218" charelem="1a3d1020" legality="rules-legal" >
            <RulesElement name="Eternal Mountain [Movement Technique]" type="Power" internal-id="ID_FMP_POWER_11219" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=11219" charelem="1a3c7a70" legality="rules-legal" />
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         <RulesElement name="Implement Expertise (Ki Focuses)" type="Feat" internal-id="ID_INTERNAL_FEAT_IMPLEMENT_EXPERTISE_(KI_FOCUSES)" charelem="1a3d1250" replaces="1a3cbb70" legality="rules-legal" >
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   <Level>
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         <RulesElement name="Skipping Stone Flurry" type="Feat" internal-id="ID_FMP_FEAT_3319" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=3319" charelem="1a3d4ae0" legality="rules-legal" />
         <RulesElement name="Dexterity" type="Ability Increase (Level 4)" internal-id="ID_INTERNAL_ABILITY_INCREASE_(LEVEL_4)_DEXTERITY" charelem="1a3d1110" legality="rules-legal" />
         <RulesElement name="Wisdom" type="Ability Increase (Level 4)" internal-id="ID_INTERNAL_ABILITY_INCREASE_(LEVEL_4)_WISDOM" charelem="1a3d4b30" legality="rules-legal" />
         <RulesElement name="" type="" charelem="1a3d4d60" legality="rules-legal" />
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   <textstring name="Character Save File" >
      C:\Users\hp\Documents\ddi\Saved Characters\ddowan.dnd4e
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      ddowan
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</D20Character>
