﻿<D20Character game-system="D&amp;D4E" Version="0.07a" legality="rules-legal">
   <!--
      Dungeons and Dragons Insider: Character Builder character save file
   -->


   <!--
      This section provides computed data for applications
      without access to the rules engine and rules data.
   -->
   <CharacterSheet>


      <Details>
         <name> spear13 </name>
         <Level> 13 </Level>
         <Player>  </Player>
         <Height>  </Height>
         <Weight>  </Weight>
         <Gender>  </Gender>
         <Age>  </Age>
         <Alignment>  </Alignment>
         <Company>  </Company>
         <Portrait>  </Portrait>
         <Experience> 39000 </Experience>
         <CarriedMoney> 100 gp </CarriedMoney>
         <StoredMoney> 0 gp </StoredMoney>
         <Traits>  </Traits>
         <Appearance>  </Appearance>
         <Companions>  </Companions>
         <Notes>  </Notes>
      </Details>

      <!--
         Base ability scores (see stats of same name for final adjusted score)
      -->
      <AbilityScores legality="rules-legal">
         <Strength score="16" />
         <Constitution score="14" />
         <Dexterity score="14" />
         <Intelligence score="8" />
         <Wisdom score="13" />
         <Charisma score="10" />
      </AbilityScores>


      <!--
         Final computed stat values - the various numbers
         on the character sheet are here along with behind the scenes
         values to build them.
      -->
      <StatBlock>
         <Stat name="Strength" value="21">
            <alias name="Strength" />
            <alias name="str" />
            <statadd value="16" />
            <statadd Level="1" value="2" charelem="12ff5a18" />
            <statadd Level="4" value="1" charelem="12fec020" />
            <statadd Level="8" value="1" charelem="12fdbda0" />
            <statadd Level="11" value="1" charelem="12fe9360" />
         </Stat>

         <Stat name="Constitution" value="16">
            <alias name="Constitution" />
            <alias name="con" />
            <statadd value="14" />
            <statadd Level="8" value="1" charelem="12ff8e08" />
            <statadd Level="11" value="1" charelem="12fe9360" />
         </Stat>

         <Stat name="Dexterity" value="15">
            <alias name="Dexterity" />
            <alias name="dex" />
            <statadd value="14" />
            <statadd Level="11" value="1" charelem="12fe9360" />
         </Stat>

         <Stat name="Intelligence" value="9">
            <alias name="Intelligence" />
            <alias name="int" />
            <statadd value="8" />
            <statadd Level="11" value="1" charelem="12fe9360" />
         </Stat>

         <Stat name="Wisdom" value="15">
            <alias name="Wisdom" />
            <alias name="wis" />
            <statadd value="13" />
            <statadd Level="4" value="1" charelem="12ff85f0" />
            <statadd Level="11" value="1" charelem="12fe9360" />
         </Stat>

         <Stat name="Charisma" value="11">
            <alias name="Charisma" />
            <alias name="cha" />
            <statadd value="10" />
            <statadd Level="11" value="1" charelem="12fe9360" />
         </Stat>

         <Stat name="Strength modifier" value="5">
            <alias name="Strength modifier" />
            <statadd Level="1" value="1" statlink="Strength" abilmod="true" charelem="12fc6ae0" />
         </Stat>

         <Stat name="Dexterity modifier" value="2">
            <alias name="Dexterity modifier" />
            <statadd Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="12fc6ae0" />
         </Stat>

         <Stat name="Constitution modifier" value="3">
            <alias name="Constitution modifier" />
            <statadd Level="1" value="1" statlink="Constitution" abilmod="true" charelem="12fc6ae0" />
         </Stat>

         <Stat name="Intelligence modifier" value="-1">
            <alias name="Intelligence modifier" />
            <statadd Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="12fc6ae0" />
         </Stat>

         <Stat name="Wisdom modifier" value="2">
            <alias name="Wisdom modifier" />
            <statadd Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="12fc6ae0" />
         </Stat>

         <Stat name="Charisma modifier" value="0">
            <alias name="Charisma modifier" />
            <statadd Level="1" value="1" statlink="Charisma" abilmod="true" charelem="12fc6ae0" />
         </Stat>

         <Stat name="AC" value="26">
            <alias name="AC" />
            <alias name="Armor Class" />
            <statadd Level="1" value="10" charelem="12fc6ae0" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="12fc6ae0" />
            <statadd type="Ability" Level="1" not-wearing="armor:heavy" value="1" statlink="Dexterity" abilmod="true" charelem="12fc6ae0" />
            <statadd type="Ability" Level="1" not-wearing="armor:heavy" value="1" statlink="Intelligence" abilmod="true" charelem="12fc6ae0" />
            <statadd type="Defensive" Level="1" wearing="DEFENSIVE:" value="1" charelem="12fc6ae0" />
            <statadd type="Armor" value="7" charelem="13013a70" />
            <statadd type="Enhancement" value="3" charelem="13012d78" />
         </Stat>

         <Stat name="Death Saves Count" value="3">
            <alias name="Death Saves Count" />
            <statadd Level="1" value="3" charelem="12fc6ae0" />
         </Stat>

         <Stat name="Level" value="13">
            <alias name="Level" />
            <statadd Level="1" value="1" charelem="12fc6ae0" />
            <statadd Level="2" value="1" charelem="12fcf248" />
            <statadd Level="3" value="1" charelem="12fec1a0" />
            <statadd Level="4" value="1" charelem="12fec0a0" />
            <statadd Level="5" value="1" charelem="12febfa0" />
            <statadd Level="6" value="1" charelem="12fe98d0" />
            <statadd Level="7" value="1" charelem="12fe9790" />
            <statadd Level="8" value="1" charelem="12fdbe20" />
            <statadd Level="9" value="1" charelem="12fdbd20" />
            <statadd Level="10" value="1" charelem="12fdbc20" />
            <statadd Level="11" value="1" charelem="12fe9360" />
            <statadd Level="12" value="1" charelem="12fcec08" />
            <statadd Level="13" value="1" charelem="12fceb08" />
         </Stat>

         <Stat name="Hit Points" value="113">
            <alias name="Hit Points" />
            <statadd type="Level 1" Level="1" value="1" statlink="Constitution" charelem="12fc6ae0" />
            <statadd Level="1" value="1" statlink="_LEVEL-ONE-HPS" charelem="12fc6ae0" />
            <statadd Level="2" value="1" statlink="_PER-LEVEL-HPS" charelem="12fcf248" />
            <statadd Level="3" value="1" statlink="_PER-LEVEL-HPS" charelem="12fec1a0" />
            <statadd Level="4" value="1" statlink="_PER-LEVEL-HPS" charelem="12fec0a0" />
            <statadd Level="5" value="1" statlink="_PER-LEVEL-HPS" charelem="12febfa0" />
            <statadd Level="6" value="1" statlink="_PER-LEVEL-HPS" charelem="12fe98d0" />
            <statadd Level="6" value="5" charelem="12fe9890" />
            <statadd Level="6" requires="Paragon Tier" value="5" charelem="12fe9890" />
            <statadd Level="6" requires="Epic Tier" value="5" charelem="12fe9890" />
            <statadd Level="7" value="1" statlink="_PER-LEVEL-HPS" charelem="12fe9790" />
            <statadd Level="8" value="1" statlink="_PER-LEVEL-HPS" charelem="12fdbe20" />
            <statadd Level="9" value="1" statlink="_PER-LEVEL-HPS" charelem="12fdbd20" />
            <statadd Level="10" value="1" statlink="_PER-LEVEL-HPS" charelem="12fdbc20" />
            <statadd Level="11" value="1" statlink="_PER-LEVEL-HPS" charelem="12fe9360" />
            <statadd Level="12" value="1" statlink="_PER-LEVEL-HPS" charelem="12fcec08" />
            <statadd Level="13" value="1" statlink="_PER-LEVEL-HPS" charelem="12fceb08" />
         </Stat>

         <Stat name="_LEVEL-ONE-HPS" value="15">
            <alias name="_LEVEL-ONE-HPS" />
            <statadd Level="1" value="15" charelem="12fded18" />
         </Stat>

         <Stat name="Healing Surges" value="12">
            <alias name="Healing Surges" />
            <statadd type="Level 1" Level="1" value="1" statlink="Constitution" abilmod="true" charelem="12fc6ae0" />
            <statadd Level="1" value="9" charelem="12fded18" />
         </Stat>

         <Stat name="Fortitude Defense" value="27">
            <alias name="Fortitude Defense" />
            <statadd Level="1" value="10" charelem="12fc6ae0" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="12fc6ae0" />
            <statadd type="Ability" Level="1" value="1" statlink="Strength" abilmod="true" charelem="12fc6ae0" />
            <statadd type="Ability" Level="1" value="1" statlink="Constitution" abilmod="true" charelem="12fc6ae0" />
            <statadd type="Class" Level="1" value="1" statlink="Fortitude Defense Class Bonus" charelem="12fc6ae0" />
            <statadd type="Racial" Level="1" value="1" charelem="12fdedd8" />
            <statadd type="Enhancement" value="3" charelem="1301ede8" />
         </Stat>

         <Stat name="HALF-LEVEL" value="6">
            <alias name="HALF-LEVEL" />
            <statadd Level="2" value="1" charelem="12fcf248" />
            <statadd Level="4" value="1" charelem="12fec0a0" />
            <statadd Level="6" value="1" charelem="12fe98d0" />
            <statadd Level="8" value="1" charelem="12fdbe20" />
            <statadd Level="10" value="1" charelem="12fdbc20" />
            <statadd Level="12" value="1" charelem="12fcec08" />
         </Stat>

         <Stat name="Fortitude Defense Class Bonus" value="2">
            <alias name="Fortitude Defense Class Bonus" />
            <statadd Level="1" value="2" charelem="12fded18" />
         </Stat>

         <Stat name="Reflex Defense" value="22">
            <alias name="Reflex Defense" />
            <statadd Level="1" value="10" charelem="12fc6ae0" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="12fc6ae0" />
            <statadd type="Ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="12fc6ae0" />
            <statadd type="Ability" Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="12fc6ae0" />
            <statadd type="Class" Level="1" value="1" statlink="Reflex Defense Class Bonus" charelem="12fc6ae0" />
            <statadd type="Racial" Level="1" value="1" charelem="12fdedd8" />
            <statadd requires="!Armor Proficiency (Scale)" value="-2" charelem="13013a70" />
            <statadd type="Enhancement" value="3" charelem="1301ede8" />
         </Stat>

         <Stat name="Reflex Defense Class Bonus" value="0">
            <alias name="Reflex Defense Class Bonus" />
         </Stat>

         <Stat name="Will Defense" value="22">
            <alias name="Will Defense" />
            <statadd Level="1" value="10" charelem="12fc6ae0" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="12fc6ae0" />
            <statadd type="Ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="12fc6ae0" />
            <statadd type="Ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="12fc6ae0" />
            <statadd type="Class" Level="1" value="1" statlink="Will Defense Class Bonus" charelem="12fc6ae0" />
            <statadd type="Racial" Level="1" value="1" charelem="12fdedd8" />
            <statadd type="Enhancement" value="3" charelem="1301ede8" />
         </Stat>

         <Stat name="Will Defense Class Bonus" value="0">
            <alias name="Will Defense Class Bonus" />
         </Stat>

         <Stat name="Initiative" value="11">
            <alias name="Initiative" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="12fc6ae0" />
            <statadd type="Ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="12fc6ae0" />
            <statadd Level="1" value="1" statlink="Initiative Misc" charelem="12fc6ae0" />
         </Stat>

         <Stat name="Initiative Misc" value="3">
            <alias name="Initiative Misc" />
            <statadd type="item" value="3" charelem="1301ede8" />
         </Stat>

         <Stat name="Ring Slots" value="2">
            <alias name="Ring Slots" />
            <statadd Level="1" value="2" charelem="12fc6ae0" />
         </Stat>

         <Stat name="Acrobatics" value="9">
            <alias name="Acrobatics" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="12fc6a60" />
            <statadd type="Ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="12fc6a60" />
            <statadd Level="1" value="1" statlink="Acrobatics Trained" charelem="12fc6a60" />
            <statadd Level="1" value="1" statlink="Acrobatics Misc" charelem="12fc6a60" />
            <statadd Level="1" value="1" statlink="Armor Penalty" charelem="12fc6a60" />
         </Stat>

         <Stat name="Acrobatics Trained" value="0">
            <alias name="Acrobatics Trained" />
         </Stat>

         <Stat name="Acrobatics Misc" value="1">
            <alias name="Acrobatics Misc" />
            <statadd type="item" value="1" charelem="13021a80" />
         </Stat>

         <Stat name="Armor Penalty" value="0">
            <alias name="Armor Penalty" />
         </Stat>

         <Stat name="Arcana" value="5">
            <alias name="Arcana" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="12fc6a60" />
            <statadd type="Ability" Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="12fc6a60" />
            <statadd Level="1" value="1" statlink="Arcana Trained" charelem="12fc6a60" />
            <statadd Level="1" value="1" statlink="Arcana Misc" charelem="12fc6a60" />
         </Stat>

         <Stat name="Arcana Trained" value="0">
            <alias name="Arcana Trained" />
         </Stat>

         <Stat name="Arcana Misc" value="0">
            <alias name="Arcana Misc" />
         </Stat>

         <Stat name="Bluff" value="6">
            <alias name="Bluff" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="12fc6a60" />
            <statadd type="Ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="12fc6a60" />
            <statadd Level="1" value="1" statlink="Bluff Trained" charelem="12fc6a60" />
            <statadd Level="1" value="1" statlink="Bluff Misc" charelem="12fc6a60" />
         </Stat>

         <Stat name="Bluff Trained" value="0">
            <alias name="Bluff Trained" />
         </Stat>

         <Stat name="Bluff Misc" value="0">
            <alias name="Bluff Misc" />
         </Stat>

         <Stat name="Diplomacy" value="6">
            <alias name="Diplomacy" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="12fc6a60" />
            <statadd type="Ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="12fc6a60" />
            <statadd Level="1" value="1" statlink="Diplomacy Trained" charelem="12fc6a60" />
            <statadd Level="1" value="1" statlink="Diplomacy Misc" charelem="12fc6a60" />
         </Stat>

         <Stat name="Diplomacy Trained" value="0">
            <alias name="Diplomacy Trained" />
         </Stat>

         <Stat name="Diplomacy Misc" value="0">
            <alias name="Diplomacy Misc" />
         </Stat>

         <Stat name="Dungeoneering" value="8">
            <alias name="Dungeoneering" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="12fc6a60" />
            <statadd type="Ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="12fc6a60" />
            <statadd Level="1" value="1" statlink="Dungeoneering Trained" charelem="12fc6a60" />
            <statadd Level="1" value="1" statlink="Dungeoneering Misc" charelem="12fc6a60" />
         </Stat>

         <Stat name="Dungeoneering Trained" value="0">
            <alias name="Dungeoneering Trained" />
         </Stat>

         <Stat name="Dungeoneering Misc" value="0">
            <alias name="Dungeoneering Misc" />
         </Stat>

         <Stat name="Endurance" value="14">
            <alias name="Endurance" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="12fc6a60" />
            <statadd type="Ability" Level="1" value="1" statlink="Constitution" abilmod="true" charelem="12fc6a60" />
            <statadd Level="1" value="1" statlink="Endurance Trained" charelem="12fc6a60" />
            <statadd Level="1" value="1" statlink="Endurance Misc" charelem="12fc6a60" />
            <statadd Level="1" value="1" statlink="Armor Penalty" charelem="12fc6a60" />
         </Stat>

         <Stat name="Endurance Trained" value="5">
            <alias name="Endurance Trained" />
            <statadd type="trained" Level="1" value="5" charelem="12fcf388" />
         </Stat>

         <Stat name="Endurance Misc" value="0">
            <alias name="Endurance Misc" />
         </Stat>

         <Stat name="Heal" value="8">
            <alias name="Heal" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="12fc6a60" />
            <statadd type="Ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="12fc6a60" />
            <statadd Level="1" value="1" statlink="Heal Trained" charelem="12fc6a60" />
            <statadd Level="1" value="1" statlink="Heal Misc" charelem="12fc6a60" />
         </Stat>

         <Stat name="Heal Trained" value="0">
            <alias name="Heal Trained" />
         </Stat>

         <Stat name="Heal Misc" value="0">
            <alias name="Heal Misc" />
         </Stat>

         <Stat name="History" value="5">
            <alias name="History" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="12fc6a60" />
            <statadd type="Ability" Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="12fc6a60" />
            <statadd Level="1" value="1" statlink="History Trained" charelem="12fc6a60" />
            <statadd Level="1" value="1" statlink="History Misc" charelem="12fc6a60" />
         </Stat>

         <Stat name="History Trained" value="0">
            <alias name="History Trained" />
         </Stat>

         <Stat name="History Misc" value="0">
            <alias name="History Misc" />
         </Stat>

         <Stat name="Insight" value="8">
            <alias name="Insight" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="12fc6a60" />
            <statadd type="Ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="12fc6a60" />
            <statadd Level="1" value="1" statlink="Insight Trained" charelem="12fc6a60" />
            <statadd Level="1" value="1" statlink="Insight Misc" charelem="12fc6a60" />
         </Stat>

         <Stat name="Insight Trained" value="0">
            <alias name="Insight Trained" />
         </Stat>

         <Stat name="Insight Misc" value="0">
            <alias name="Insight Misc" />
         </Stat>

         <Stat name="Intimidate" value="11">
            <alias name="Intimidate" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="12fc6a60" />
            <statadd type="Ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="12fc6a60" />
            <statadd Level="1" value="1" statlink="Intimidate Trained" charelem="12fc6a60" />
            <statadd Level="1" value="1" statlink="Intimidate Misc" charelem="12fc6a60" />
         </Stat>

         <Stat name="Intimidate Trained" value="5">
            <alias name="Intimidate Trained" />
            <statadd type="trained" Level="1" value="5" charelem="12fcf408" />
         </Stat>

         <Stat name="Intimidate Misc" value="0">
            <alias name="Intimidate Misc" />
         </Stat>

         <Stat name="Nature" value="8">
            <alias name="Nature" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="12fc6a60" />
            <statadd type="Ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="12fc6a60" />
            <statadd Level="1" value="1" statlink="Nature Trained" charelem="12fc6a60" />
            <statadd Level="1" value="1" statlink="Nature Misc" charelem="12fc6a60" />
         </Stat>

         <Stat name="Nature Trained" value="0">
            <alias name="Nature Trained" />
         </Stat>

         <Stat name="Nature Misc" value="0">
            <alias name="Nature Misc" />
         </Stat>

         <Stat name="Perception" value="8">
            <alias name="Perception" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="12fc6a60" />
            <statadd type="Ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="12fc6a60" />
            <statadd Level="1" value="1" statlink="Perception Trained" charelem="12fc6a60" />
            <statadd Level="1" value="1" statlink="Perception Misc" charelem="12fc6a60" />
         </Stat>

         <Stat name="Perception Trained" value="0">
            <alias name="Perception Trained" />
         </Stat>

         <Stat name="Perception Misc" value="0">
            <alias name="Perception Misc" />
         </Stat>

         <Stat name="Religion" value="5">
            <alias name="Religion" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="12fc6a60" />
            <statadd type="Ability" Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="12fc6a60" />
            <statadd Level="1" value="1" statlink="Religion Trained" charelem="12fc6a60" />
            <statadd Level="1" value="1" statlink="Religion Misc" charelem="12fc6a60" />
         </Stat>

         <Stat name="Religion Trained" value="0">
            <alias name="Religion Trained" />
         </Stat>

         <Stat name="Religion Misc" value="0">
            <alias name="Religion Misc" />
         </Stat>

         <Stat name="Stealth" value="8">
            <alias name="Stealth" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="12fc6a60" />
            <statadd type="Ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="12fc6a60" />
            <statadd Level="1" value="1" statlink="Stealth Trained" charelem="12fc6a60" />
            <statadd Level="1" value="1" statlink="Stealth Misc" charelem="12fc6a60" />
            <statadd Level="1" value="1" statlink="Armor Penalty" charelem="12fc6a60" />
         </Stat>

         <Stat name="Stealth Trained" value="0">
            <alias name="Stealth Trained" />
         </Stat>

         <Stat name="Stealth Misc" value="0">
            <alias name="Stealth Misc" />
         </Stat>

         <Stat name="Streetwise" value="11">
            <alias name="Streetwise" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="12fc6a60" />
            <statadd type="Ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="12fc6a60" />
            <statadd Level="1" value="1" statlink="Streetwise Trained" charelem="12fc6a60" />
            <statadd Level="1" value="1" statlink="Streetwise Misc" charelem="12fc6a60" />
         </Stat>

         <Stat name="Streetwise Trained" value="5">
            <alias name="Streetwise Trained" />
            <statadd type="trained" Level="1" value="5" charelem="12fdee98" />
         </Stat>

         <Stat name="Streetwise Misc" value="0">
            <alias name="Streetwise Misc" />
         </Stat>

         <Stat name="Thievery" value="8">
            <alias name="Thievery" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="12fc6a60" />
            <statadd type="Ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="12fc6a60" />
            <statadd Level="1" value="1" statlink="Thievery Trained" charelem="12fc6a60" />
            <statadd Level="1" value="1" statlink="Thievery Misc" charelem="12fc6a60" />
            <statadd Level="1" value="1" statlink="Armor Penalty" charelem="12fc6a60" />
         </Stat>

         <Stat name="Thievery Trained" value="0">
            <alias name="Thievery Trained" />
         </Stat>

         <Stat name="Thievery Misc" value="0">
            <alias name="Thievery Misc" />
         </Stat>

         <Stat name="Athletics" value="16">
            <alias name="Athletics" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="12fc6a60" />
            <statadd type="Ability" Level="1" value="1" statlink="Strength" abilmod="true" charelem="12fc6a60" />
            <statadd Level="1" value="1" statlink="Athletics Trained" charelem="12fc6a60" />
            <statadd Level="1" value="1" statlink="Athletics Misc" charelem="12fc6a60" />
            <statadd Level="1" value="1" statlink="Armor Penalty" charelem="12fc6a60" />
         </Stat>

         <Stat name="Athletics Trained" value="5">
            <alias name="Athletics Trained" />
            <statadd type="trained" Level="1" value="5" charelem="12fcf3c8" />
         </Stat>

         <Stat name="Athletics Misc" value="0">
            <alias name="Athletics Misc" />
         </Stat>

         <Stat name="Passive Perception" value="18">
            <alias name="Passive Perception" />
            <statadd Level="1" value="1" statlink="Perception" charelem="12fc6a60" />
            <statadd Level="1" value="10" charelem="12fc6a60" />
         </Stat>

         <Stat name="Passive Insight" value="18">
            <alias name="Passive Insight" />
            <statadd Level="1" value="1" statlink="Insight" charelem="12fc6a60" />
            <statadd Level="1" value="10" charelem="12fc6a60" />
         </Stat>

         <Stat name="Polearm group:damage" value="2">
            <alias name="Polearm group:damage" />
            <statadd type="Feat" Level="1" value="1" charelem="12fdef18" />
            <statadd type="Feat" Level="1" requires="Paragon Tier" value="2" charelem="12fdef18" />
            <statadd type="Feat" Level="1" requires="Epic Tier" value="3" charelem="12fdef18" />
         </Stat>

         <Stat name="Speed" value="5">
            <alias name="Speed" />
            <statadd Level="1" value="6" charelem="12feaf60" />
            <statadd type="Armor" value="-1" charelem="13013a70" />
         </Stat>

         <Stat name="Average Height" value="0">
            <alias name="Average Height" />
            <statadd String="5&apos; 6&quot;-6&apos;2&quot;" Level="1" value="0" />
         </Stat>

         <Stat name="Average Weight" value="0">
            <alias name="Average Weight" />
            <statadd String="135-220 lb." Level="1" value="0" />
         </Stat>

         <Stat name="Size" value="0">
            <alias name="Size" />
            <statadd String="Medium" Level="1" value="0" />
         </Stat>

         <Stat name="attack rolls" value="0">
            <alias name="attack rolls" />
            <statadd Level="1" conditional="with opportunity attacks" value="1" statlink="Wisdom" abilmod="true" charelem="12fde768" />
            <statadd requires="!Armor Proficiency (Scale)" value="-2" charelem="13013a70" />
         </Stat>

         <Stat name="Battlerager Vigor" value="1">
            <alias name="Battlerager Vigor" />
            <statadd Level="1" value="1" charelem="12fde728" />
            <statadd type="BRV Weapon Bonus" Level="1" wearing="weapon:axe" value="1" charelem="12fde728" />
            <statadd type="BRV Weapon Bonus" Level="1" wearing="weapon:hammer" value="1" charelem="12fde728" />
            <statadd type="BRV Weapon Bonus" Level="1" wearing="weapon:pick" value="1" charelem="12fde728" />
         </Stat>

         <Stat name="melee:damage" value="0">
            <alias name="melee:damage" />
            <statadd type="Battlerager Vigor" Level="1" wearing="armor:light" conditional="whenever you have temporary hit points" value="1" statlink="Battlerager Vigor" charelem="12fde728" />
            <statadd type="Battlerager Vigor" Level="1" wearing="armor:chain" conditional="whenever you have temporary hit points" value="1" statlink="Battlerager Vigor" charelem="12fde728" />
         </Stat>

         <Stat name="close:damage" value="0">
            <alias name="close:damage" />
            <statadd type="Battlerager Vigor" Level="1" wearing="armor:light" conditional="whenever you have temporary hit points" value="1" statlink="Battlerager Vigor" charelem="12fde728" />
            <statadd type="Battlerager Vigor" Level="1" wearing="armor:chain" conditional="whenever you have temporary hit points" value="1" statlink="Battlerager Vigor" charelem="12fde728" />
         </Stat>

         <Stat name="_CLASSNAME" value="0">
            <alias name="_CLASSNAME" />
            <statadd String="ID_FMP_CLASS_3" Level="1" value="0" />
         </Stat>

         <Stat name="_PER-LEVEL-HPS" value="6">
            <alias name="_PER-LEVEL-HPS" />
            <statadd Level="1" value="6" charelem="12fded18" />
         </Stat>

         <Stat name="polearm group(weapon):attack" value="1">
            <alias name="polearm group(weapon):attack" />
            <statadd type="Expertise" Level="1" value="1" charelem="12fcf348" />
            <statadd type="Expertise" Level="1" requires="15 level" value="2" charelem="12fcf348" />
            <statadd type="Expertise" Level="1" requires="25 level" value="3" charelem="12fcf348" />
         </Stat>

         <Stat name="XP Needed" value="47000">
            <alias name="XP Needed" />
            <statadd Level="1" value="1000" charelem="12fc6ae0" />
            <statadd Level="2" value="1250" charelem="12fcf248" />
            <statadd Level="3" value="1500" charelem="12fec1a0" />
            <statadd Level="4" value="1750" charelem="12fec0a0" />
            <statadd Level="5" value="2000" charelem="12febfa0" />
            <statadd Level="6" value="2500" charelem="12fe98d0" />
            <statadd Level="7" value="3000" charelem="12fe9790" />
            <statadd Level="8" value="3500" charelem="12fdbe20" />
            <statadd Level="9" value="4000" charelem="12fdbd20" />
            <statadd Level="10" value="5500" charelem="12fdbc20" />
            <statadd Level="11" value="6000" charelem="12fe9360" />
            <statadd Level="12" value="7000" charelem="12fcec08" />
            <statadd Level="13" value="8000" charelem="12fceb08" />
         </Stat>

         <Stat name="Weight" value="55">
            <alias name="Weight" />
            <statadd value="55" />
         </Stat>

      </StatBlock>

      <!--
         The list of all rules elements the character has, after taking into
         account retraining, multiclass power swapping, etc.
      -->
      <RulesElementTally>
         <RulesElement name="1" type="Level" internal-id="ID_INTERNAL_LEVEL_1" charelem="12fc6ae0" legality="rules-legal" />
         <RulesElement name="Level1Rules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_LEVEL1RULES" charelem="12fc6aa0" legality="rules-legal" />
         <RulesElement name="SkillRules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_SKILLRULES" charelem="12fc6a60" legality="rules-legal" />
         <RulesElement name="Acrobatics" type="Skill" internal-id="ID_FMP_SKILL_1" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=1" charelem="12fc6a20" legality="rules-legal" />
         <RulesElement name="Arcana" type="Skill" internal-id="ID_FMP_SKILL_2" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=2" charelem="12fc69e0" legality="rules-legal" />
         <RulesElement name="Bluff" type="Skill" internal-id="ID_FMP_SKILL_3" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=3" charelem="12fc69a0" legality="rules-legal" />
         <RulesElement name="Diplomacy" type="Skill" internal-id="ID_FMP_SKILL_6" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=6" charelem="12fc6960" legality="rules-legal" />
         <RulesElement name="Dungeoneering" type="Skill" internal-id="ID_FMP_SKILL_7" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=7" charelem="12fc6920" legality="rules-legal" />
         <RulesElement name="Endurance" type="Skill" internal-id="ID_FMP_SKILL_8" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=8" charelem="12fc68e0" legality="rules-legal" />
         <RulesElement name="Heal" type="Skill" internal-id="ID_FMP_SKILL_9" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=9" charelem="12fc68a0" legality="rules-legal" />
         <RulesElement name="History" type="Skill" internal-id="ID_FMP_SKILL_11" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=11" charelem="12fc6860" legality="rules-legal" />
         <RulesElement name="Insight" type="Skill" internal-id="ID_FMP_SKILL_13" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=13" charelem="12fc6820" legality="rules-legal" />
         <RulesElement name="Intimidate" type="Skill" internal-id="ID_FMP_SKILL_14" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=14" charelem="12fc67e0" legality="rules-legal" />
         <RulesElement name="Nature" type="Skill" internal-id="ID_FMP_SKILL_16" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=16" charelem="12fc67a0" legality="rules-legal" />
         <RulesElement name="Perception" type="Skill" internal-id="ID_FMP_SKILL_17" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=17" charelem="12fc6760" legality="rules-legal" />
         <RulesElement name="Religion" type="Skill" internal-id="ID_FMP_SKILL_18" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=18" charelem="12fc6720" legality="rules-legal" />
         <RulesElement name="Stealth" type="Skill" internal-id="ID_FMP_SKILL_20" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=20" charelem="12fc66e0" legality="rules-legal" />
         <RulesElement name="Streetwise" type="Skill" internal-id="ID_FMP_SKILL_21" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=21" charelem="12fc66a0" legality="rules-legal" />
         <RulesElement name="Thievery" type="Skill" internal-id="ID_FMP_SKILL_23" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=23" charelem="12fc6660" legality="rules-legal" />
         <RulesElement name="Athletics" type="Skill" internal-id="ID_FMP_SKILL_27" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=27" charelem="12fc6620" legality="rules-legal" />
         <RulesElement name="Heroic" type="Tier" internal-id="ID_INTERNAL_TIER_HEROIC" charelem="12fc65e0" legality="rules-legal" />
         <RulesElement name="Melee Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_MELEE_BASIC_ATTACK" charelem="12feb3e0" legality="rules-legal" />
         <RulesElement name="Ranged Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_RANGED_BASIC_ATTACK" charelem="12feb3a0" legality="rules-legal" />
         <RulesElement name="DetailsRules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_DETAILSRULES" charelem="12feb360" legality="rules-legal" />
         <RulesElement name="Expansion1" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION1" charelem="12feb2a0" legality="rules-legal" />
         <RulesElement name="Background Benefit" type="Internal" internal-id="ID_INTERNAL_INTERNAL_BACKGROUND_BENEFIT" charelem="12feb220" legality="rules-legal" />
         <RulesElement name="Expansion2" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION2" charelem="12feb060" legality="rules-legal" />
         <RulesElement name="Expansion3" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION3" charelem="12feb020" legality="rules-legal" />
         <RulesElement name="Expansion4" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION4" charelem="12feafe0" legality="rules-legal" />
         <RulesElement name="Expansion5" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION5" charelem="12feafa0" legality="rules-legal" />
         <RulesElement name="Human" type="Race" internal-id="ID_FMP_RACE_7" url="http://www.wizards.com/dndinsider/compendium/race.aspx?id=7" charelem="12feaf60" legality="rules-legal" />
         <RulesElement name="Human" type="Grants" internal-id="ID_INTERNAL_GRANTS_HUMAN" charelem="12fdefd8" legality="rules-legal" />
         <RulesElement name="Medium" type="Size" internal-id="ID_INTERNAL_SIZE_MEDIUM" charelem="12fdef98" legality="rules-legal" />
         <RulesElement name="Normal" type="Vision" internal-id="ID_INTERNAL_VISION_NORMAL" charelem="12fdef58" legality="rules-legal" />
         <RulesElement name="Bonus Feat" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_29" charelem="12ff5c08" legality="rules-legal" >
            <specific name="Short Description"> Choose an extra feat at 1st level. </specific>
         </RulesElement>
         <RulesElement name="Weapon Focus (Polearm)" type="Feat" internal-id="ID_INTERNAL_FEAT_WEAPON_FOCUS_(POLEARM)" charelem="12fdef18" legality="rules-legal" >
            <specific name="Short Description"> Gain +1 damage per tier with Polearms. </specific>
         </RulesElement>
         <RulesElement name="Bonus Skill" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_34" charelem="12fdeed8" legality="rules-legal" >
            <specific name="Short Description"> Trained in one additional class skill. </specific>
         </RulesElement>
         <RulesElement name="Streetwise" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_STREETWISE" charelem="12fdee98" legality="rules-legal" />
         <RulesElement name="Bonus At-Will Power" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_356" charelem="12fdee58" legality="rules-legal" >
            <specific name="Short Description"> Know one extra 1st-level attack power from your class. </specific>
         </RulesElement>
         <RulesElement name="Footwork Lure" type="Power" internal-id="ID_FMP_POWER_2105" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=2105" charelem="12fdee18" legality="rules-legal" />
         <RulesElement name="Human Defense Bonuses" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_646" charelem="12fdedd8" legality="rules-legal" >
            <specific name="Short Description"> +1 to Fortitude, Reflex, and Will. </specific>
         </RulesElement>
         <RulesElement name="Common" type="Language" internal-id="ID_FMP_LANGUAGE_1" charelem="12fded98" legality="rules-legal" />
         <RulesElement name="Strength" type="Race Ability Bonus" internal-id="ID_INTERNAL_RACE_ABILITY_BONUS_STRENGTH" charelem="12ff5a18" legality="rules-legal" />
         <RulesElement name="Goblin" type="Language" internal-id="ID_FMP_LANGUAGE_20" charelem="12fded58" legality="rules-legal" />
         <RulesElement name="Fighter" type="Class" internal-id="ID_FMP_CLASS_3" url="http://www.wizards.com/dndinsider/compendium/class.aspx?id=3" charelem="12fded18" legality="rules-legal" />
         <RulesElement name="Fighter" type="Grants" internal-id="ID_INTERNAL_GRANTS_FIGHTER" charelem="12fdecd8" legality="rules-legal" />
         <RulesElement name="Defender" type="Role" internal-id="ID_FMP_ROLE_4" charelem="12fdec98" legality="rules-legal" />
         <RulesElement name="Martial" type="Power Source" internal-id="ID_FMP_POWER_SOURCE_1" charelem="12fdec58" legality="rules-legal" />
         <RulesElement name="Armor Proficiency (Cloth)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(CLOTH)" charelem="12fdec18" legality="rules-legal" />
         <RulesElement name="Armor Proficiency (Leather)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(LEATHER)" charelem="12ff6580" legality="rules-legal" />
         <RulesElement name="Armor Proficiency (Hide)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(HIDE)" charelem="12ff6618" legality="rules-legal" />
         <RulesElement name="Armor Proficiency (Chainmail)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(CHAINMAIL)" charelem="12ff66b0" legality="rules-legal" />
         <RulesElement name="Armor Proficiency (Scale)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(SCALE)" charelem="12fdebd8" legality="rules-legal" />
         <RulesElement name="Shield Proficiency (Heavy)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_SHIELD_PROFICIENCY_(HEAVY)" charelem="12ff67e8" legality="rules-legal" />
         <RulesElement name="Shield Proficiency (Light)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_SHIELD_PROFICIENCY_(LIGHT)" charelem="12ff6880" legality="rules-legal" />
         <RulesElement name="Simple Melee" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_SIMPLE_MELEE" charelem="12ff6918" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Club)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLUB)" charelem="12fdf798" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Dagger)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(DAGGER)" charelem="12ff6b48" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Javelin)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(JAVELIN)" charelem="12ff6be0" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Mace)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MACE)" charelem="12fdf758" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Sickle)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SICKLE)" charelem="12ff6d18" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Spear)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SPEAR)" charelem="12ff6db0" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Greatclub)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GREATCLUB)" charelem="12ff6e48" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Morningstar)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MORNINGSTAR)" charelem="12fdf718" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Quarterstaff)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(QUARTERSTAFF)" charelem="12fdf6d8" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Scythe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SCYTHE)" charelem="12fdf698" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Spiked gauntlet)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SPIKED_GAUNTLET)" charelem="12ff70d0" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Claw Fighter Claw)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLAW_FIGHTER_CLAW)" charelem="12fdf658" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Climbing Claw)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLIMBING_CLAW)" charelem="12fdf618" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Rod of Seven Parts (Weapon))" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(ROD_OF_SEVEN_PARTS_(WEAPON))" charelem="12fdf5d8" legality="rules-legal" />
         <RulesElement name="Military Melee" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_MILITARY_MELEE" charelem="12fdf598" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Battleaxe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(BATTLEAXE)" charelem="12fdf558" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Handaxe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HANDAXE)" charelem="12fdf518" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Flail)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(FLAIL)" charelem="12fdf4d8" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Throwing hammer)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(THROWING_HAMMER)" charelem="12ff7700" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Warhammer)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(WARHAMMER)" charelem="12fdf498" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (War Pick)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(WAR_PICK)" charelem="12fdf458" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Scimitar)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SCIMITAR)" charelem="12fdf418" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Longsword)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(LONGSWORD)" charelem="12fdf3d8" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Short sword)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SHORT_SWORD)" charelem="12fea5c8" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Greataxe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GREATAXE)" charelem="12fea588" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Heavy flail)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HEAVY_FLAIL)" charelem="12fea548" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Glaive)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GLAIVE)" charelem="12fea508" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Halberd)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HALBERD)" charelem="12ff7a78" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Maul)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MAUL)" charelem="12fea4c8" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Longspear)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(LONGSPEAR)" charelem="12ff7cc8" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Greatsword)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GREATSWORD)" charelem="12fea488" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Falchion)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(FALCHION)" charelem="12fea448" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Broadsword)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(BROADSWORD)" charelem="12fea408" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Khopesh)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(KHOPESH)" charelem="12fea3c8" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Light war pick)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(LIGHT_WAR_PICK)" charelem="12fea388" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Scourge)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SCOURGE)" charelem="12fea348" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Trident)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(TRIDENT)" charelem="12fea308" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Heavy war pick)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HEAVY_WAR_PICK)" charelem="12fea2c8" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Feral Armor Claw)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(FERAL_ARMOR_CLAW)" charelem="12fde9e8" legality="rules-legal" />
         <RulesElement name="Simple Ranged" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_SIMPLE_RANGED" charelem="12fde9a8" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Hand Crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HAND_CROSSBOW)" charelem="12fde968" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Sling)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SLING)" charelem="12fde928" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CROSSBOW)" charelem="12ff6a40" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Repeating crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(REPEATING_CROSSBOW)" charelem="12fde8e8" legality="rules-legal" />
         <RulesElement name="Military Ranged" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_MILITARY_RANGED" charelem="12fde8a8" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Shortbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SHORTBOW)" charelem="12fde868" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Longbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(LONGBOW)" charelem="12fde828" legality="rules-legal" />
         <RulesElement name="Combat Challenge" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_54" charelem="12fde7e8" legality="rules-legal" >
            <specific name="Short Description"> Mark foes you attack. They get -2 to attacks not including you. Make basic melee attack against adjacent marked foe who shifts or makes attack not including you. Mark lasts until end of your next turn or marked by other. </specific>
         </RulesElement>
         <RulesElement name="Combat Challenge" type="Power" internal-id="ID_FMP_POWER_7419" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=7419" charelem="12fde7a8" legality="rules-legal" />
         <RulesElement name="Combat Superiority" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_401" charelem="12fde768" legality="rules-legal" >
            <specific name="Short Description"> Add Wis mod to opportunity attacks. Hit ends foe&apos;s movement (if any) this action. </specific>
         </RulesElement>
         <RulesElement name="Fighter Talents" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_1064" charelem="12ff71d8" legality="rules-legal" >
            <specific name="Short Description"> Select a Fighter Talent. </specific>
         </RulesElement>
         <RulesElement name="Battlerager Vigor" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_1028" charelem="12fde728" legality="rules-legal" >
            <specific name="Short Description"> Temp hp when you hit with melee or close; Double with Invigorating, Temp HP if miss with invigorating, +2 damage in light armor with some weapons </specific>
         </RulesElement>
         <RulesElement name="Crushing Surge" type="Power" internal-id="ID_FMP_POWER_2099" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=2099" charelem="12fc6f08" legality="rules-legal" />
         <RulesElement name="Tide of Iron" type="Power" internal-id="ID_FMP_POWER_1000" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=1000" charelem="12ff73b0" legality="rules-legal" />
         <RulesElement name="Battlerager Fighter" type="Build" internal-id="ID_FMP_BUILD_54" charelem="12ff8260" legality="rules-legal" />
         <RulesElement name="Battlerager Fighter" type="Build Suggestions" internal-id="ID_INTERNAL_BUILD_SUGGESTIONS_BATTLERAGER_FIGHTER" charelem="12fcf448" legality="rules-legal" />
         <RulesElement name="Intimidate" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_INTIMIDATE" charelem="12fcf408" legality="rules-legal" />
         <RulesElement name="Athletics" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_ATHLETICS" charelem="12fcf3c8" legality="rules-legal" />
         <RulesElement name="Endurance" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_ENDURANCE" charelem="12fcf388" legality="rules-legal" />
         <RulesElement name="Weapon Expertise (Polearm)" type="Feat" internal-id="ID_INTERNAL_FEAT_WEAPON_EXPERTISE_(POLEARM)" charelem="12fcf348" legality="rules-legal" >
            <specific name="Short Description"> Gain bonus to attack rolls with polearms. </specific>
         </RulesElement>
         <RulesElement name="Harrier&apos;s Ploy" type="Power" internal-id="ID_FMP_POWER_2119" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=2119" charelem="12fcf308" legality="rules-legal" />
         <RulesElement name="2" type="Level" internal-id="ID_INTERNAL_LEVEL_2" charelem="12fcf248" legality="rules-legal" />
         <RulesElement name="Restful Healing" type="Feat" internal-id="ID_FMP_FEAT_1023" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=1023" charelem="12fcf208" legality="rules-legal" >
            <specific name="Short Description"> Maximize healing between encounters </specific>
         </RulesElement>
         <RulesElement name="Pass Forward" type="Power" internal-id="ID_FMP_POWER_2116" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=2116" charelem="12fcf1c8" legality="rules-legal" />
         <RulesElement name="3" type="Level" internal-id="ID_INTERNAL_LEVEL_3" charelem="12fec1a0" legality="rules-legal" />
         <RulesElement name="Rain of Blows" type="Power" internal-id="ID_FMP_POWER_268" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=268" charelem="12fec160" legality="rules-legal" />
         <RulesElement name="4" type="Level" internal-id="ID_INTERNAL_LEVEL_4" charelem="12fec0a0" legality="rules-legal" />
         <RulesElement name="Power Attack" type="Feat" internal-id="ID_FMP_FEAT_261" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=261" charelem="12fec060" legality="rules-legal" >
            <specific name="Short Description"> +2 damage for –2 to attack </specific>
         </RulesElement>
         <RulesElement name="Strength" type="Ability Increase (Level 4)" internal-id="ID_INTERNAL_ABILITY_INCREASE_(LEVEL_4)_STRENGTH" charelem="12fec020" legality="rules-legal" />
         <RulesElement name="Wisdom" type="Ability Increase (Level 4)" internal-id="ID_INTERNAL_ABILITY_INCREASE_(LEVEL_4)_WISDOM" charelem="12ff85f0" legality="rules-legal" />
         <RulesElement name="5" type="Level" internal-id="ID_INTERNAL_LEVEL_5" charelem="12febfa0" legality="rules-legal" />
         <RulesElement name="Hounding Longarm" type="Power" internal-id="ID_FMP_POWER_4325" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=4325" charelem="12febf60" legality="rules-legal" />
         <RulesElement name="6" type="Level" internal-id="ID_INTERNAL_LEVEL_6" charelem="12fe98d0" legality="rules-legal" />
         <RulesElement name="Toughness" type="Feat" internal-id="ID_FMP_FEAT_171" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=171" charelem="12fe9890" legality="rules-legal" >
            <specific name="Short Description"> Gain 5 additional hit points per tier </specific>
         </RulesElement>
         <RulesElement name="Settling the Score" type="Power" internal-id="ID_FMP_POWER_4328" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=4328" charelem="12fe9850" legality="rules-legal" />
         <RulesElement name="7" type="Level" internal-id="ID_INTERNAL_LEVEL_7" charelem="12fe9790" legality="rules-legal" />
         <RulesElement name="Come and Get It" type="Power" internal-id="ID_FMP_POWER_2177" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=2177" charelem="12fe9750" legality="rules-legal" />
         <RulesElement name="8" type="Level" internal-id="ID_INTERNAL_LEVEL_8" charelem="12fdbe20" legality="rules-legal" />
         <RulesElement name="Strength" type="Ability Increase (Level 8)" internal-id="ID_INTERNAL_ABILITY_INCREASE_(LEVEL_8)_STRENGTH" charelem="12fdbda0" legality="rules-legal" />
         <RulesElement name="Constitution" type="Ability Increase (Level 8)" internal-id="ID_INTERNAL_ABILITY_INCREASE_(LEVEL_8)_CONSTITUTION" charelem="12ff8e08" legality="rules-legal" />
         <RulesElement name="9" type="Level" internal-id="ID_INTERNAL_LEVEL_9" charelem="12fdbd20" legality="rules-legal" />
         <RulesElement name="Jackal Strike" type="Power" internal-id="ID_FMP_POWER_4332" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=4332" charelem="12fdbce0" legality="rules-legal" />
         <RulesElement name="10" type="Level" internal-id="ID_INTERNAL_LEVEL_10" charelem="12fdbc20" legality="rules-legal" />
         <RulesElement name="Improved Vigor" type="Feat" internal-id="ID_FMP_FEAT_792" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=792" charelem="12fdbbe0" legality="rules-legal" >
            <specific name="Short Description"> Invigorating powers grant +1 temporary hp </specific>
         </RulesElement>
         <RulesElement name="Defensive Resurgence" type="Power" internal-id="ID_FMP_POWER_2005" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=2005" charelem="12fdbba0" legality="rules-legal" />
         <RulesElement name="11" type="Level" internal-id="ID_INTERNAL_LEVEL_11" charelem="12fe9360" legality="rules-legal" />
         <RulesElement name="Paragon" type="Tier" internal-id="ID_INTERNAL_TIER_PARAGON" charelem="12fe9320" legality="rules-legal" />
         <RulesElement name="Polearm Momentum" type="Feat" internal-id="ID_FMP_FEAT_806" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=806" charelem="12ff9608" legality="rules-legal" >
            <specific name="Short Description"> Knock pushed or slid enemy prone with polearm </specific>
         </RulesElement>
         <RulesElement name="Polearm Master" type="Paragon Path" internal-id="ID_FMP_PARAGON_PATH_166" url="http://www.wizards.com/dndinsider/compendium/paragonpath.aspx?id=166" charelem="12fe92e0" legality="rules-legal" />
         <RulesElement name="Lunging Action" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_904" charelem="12fe92a0" legality="rules-legal" >
            <specific name="Short Description"> Can spend action point to increase reach of reach weapons by 1 until start of your next turn </specific>
         </RulesElement>
         <RulesElement name="Forceful Reach" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_905" charelem="12ff9a30" legality="rules-legal" >
            <specific name="Short Description"> With reach weapon, move foe +1 square with weapon power that pushes, pulls, or slides </specific>
         </RulesElement>
         <RulesElement name="Leveraging Strike" type="Power" internal-id="ID_FMP_POWER_4672" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=4672" charelem="12ff9c78" legality="rules-legal" />
         <RulesElement name="Reaching Stance" type="Power" internal-id="ID_FMP_POWER_4673" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=4673" charelem="12fe9260" legality="rules-legal" />
         <RulesElement name="12" type="Level" internal-id="ID_INTERNAL_LEVEL_12" charelem="12fcec08" legality="rules-legal" />
         <RulesElement name="Polearm Gamble" type="Feat" internal-id="ID_FMP_FEAT_258" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=258" charelem="12fcebc8" legality="rules-legal" >
            <specific name="Short Description"> Make opportunity attack against adjacent enemy </specific>
         </RulesElement>
         <RulesElement name="13" type="Level" internal-id="ID_INTERNAL_LEVEL_13" charelem="12fceb08" legality="rules-legal" />
         <RulesElement name="Anvil of Doom" type="Power" internal-id="ID_FMP_POWER_1021" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=1021" charelem="12fceac8" replaces="12fa2f30" legality="rules-legal" />
         <RulesElement name="Heavy Blade Opportunity" type="Feat" internal-id="ID_FMP_FEAT_314" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=314" charelem="12fcea88" replaces="12fdbde0" legality="rules-legal" >
            <specific name="Short Description"> Use at-will power with opportunity attack </specific>
         </RulesElement>
      </RulesElementTally>


      <!--
         The tally of the character's loot
      -->
      <LootTally>
         <loot count="1" equip-count="1" ShowPowerCard="1" >
            <RulesElement name="Glaive" type="Weapon" internal-id="ID_FMP_WEAPON_23" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=23&amp;ftype=3" charelem="13017d68" legality="rules-legal" >
            </RulesElement>
            <RulesElement name="Staggering Weapon +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_2370" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2370&amp;ftype=1" charelem="13012e78" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="1" equip-count="1" ShowPowerCard="1" >
            <RulesElement name="Scale Armor" type="Armor" internal-id="ID_FMP_ARMOR_5" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=5&amp;ftype=2" charelem="13013a70" legality="rules-legal" >
            </RulesElement>
            <RulesElement name="Armor of Exploits +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_1461" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=1461&amp;ftype=1" charelem="13012d78" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="1" equip-count="1" ShowPowerCard="1" >
            <RulesElement name="Acrobat Boots (heroic tier)" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_985" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=985&amp;ftype=1" charelem="13021a80" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="1" equip-count="1" ShowPowerCard="1" >
            <RulesElement name="Timeless Locket +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_7170" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=7170&amp;ftype=1" charelem="1301ede8" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="1" equip-count="1" ShowPowerCard="1" >
            <RulesElement name="Counterstrike Guards (paragon tier)" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_3208" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=3208&amp;ftype=1" charelem="130153e8" legality="rules-legal" >
            </RulesElement>
         </loot>
      </LootTally>

      <!--
         The fields for your powers. Each power is then followed
         by the stats with that power paired with each legal weapon.
         The weapons are listed in priority as the builder sees it.
         Particularly, the first weapon listed is the default.
      -->
      <PowerStats>
         <Power name="Melee Basic Attack">
            <specific name="Power Usage"> At-Will </specific>
            <specific name="Action Type"> Standard Action </specific>
            <Weapon name="Staggering Glaive +3">
               <RulesElement name="Glaive" type="Weapon" internal-id="ID_FMP_WEAPON_23" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=23&amp;ftype=3" charelem="13017d68" legality="rules-legal" />
               <RulesElement name="Staggering Weapon +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_2370" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2370&amp;ftype=1" charelem="13012e78" legality="rules-legal" />
               <AttackBonus> 17 </AttackBonus>
               <Damage> 2d4+10 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +5 Strength modifier.
+6 half your level.
+2 proficiency bonus.
+3 enhancement bonus.
+1 bonus - Weapon Expertise (Polearm)

               </HitComponents>
               <DamageComponents> +5 Strength modifier.
+3 enhancement bonus.
+2 Feat bonus - Weapon Focus (Polearm)

               </DamageComponents>
               <Conditions> +2 to attack rolls with opportunity attacks - Combat Superiority.               </Conditions>
            </Weapon>
            <Weapon name="Unarmed">
               <AttackBonus> 11 </AttackBonus>
               <Damage> 1d4+5 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +5 Strength modifier.
+6 half your level.

               </HitComponents>
               <DamageComponents> +5 Strength modifier.

               </DamageComponents>
               <Conditions> +2 to attack rolls with opportunity attacks - Combat Superiority.               </Conditions>
            </Weapon>
         </Power>

         <Power name="Ranged Basic Attack">
            <specific name="Power Usage"> At-Will </specific>
            <specific name="Action Type"> Standard Action </specific>
            <Weapon name="Unarmed">
               <AttackBonus> 8 </AttackBonus>
               <Damage> 1d4+2 </Damage>
               <AttackStat> Dexterity </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +2 Dexterity modifier.
+6 half your level.

               </HitComponents>
               <DamageComponents> +2 Dexterity modifier.

               </DamageComponents>
               <Conditions> +2 to attack rolls with opportunity attacks - Combat Superiority.               </Conditions>
            </Weapon>
         </Power>

         <Power name="Footwork Lure">
            <specific name="Power Usage"> At-Will </specific>
            <specific name="Action Type"> Standard Action </specific>
            <Weapon name="Staggering Glaive +3">
               <RulesElement name="Glaive" type="Weapon" internal-id="ID_FMP_WEAPON_23" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=23&amp;ftype=3" charelem="13017d68" legality="rules-legal" />
               <RulesElement name="Staggering Weapon +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_2370" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2370&amp;ftype=1" charelem="13012e78" legality="rules-legal" />
               <AttackBonus> 17 </AttackBonus>
               <Damage> 2d4+10 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +5 Strength modifier.
+6 half your level.
+2 proficiency bonus.
+3 enhancement bonus.
+1 bonus - Weapon Expertise (Polearm)

               </HitComponents>
               <DamageComponents> +5 Strength modifier.
+3 enhancement bonus.
+2 Feat bonus - Weapon Focus (Polearm)

               </DamageComponents>
            </Weapon>
            <Weapon name="Unarmed">
               <AttackBonus> 11 </AttackBonus>
               <Damage> 1d4+5 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +5 Strength modifier.
+6 half your level.

               </HitComponents>
               <DamageComponents> +5 Strength modifier.

               </DamageComponents>
            </Weapon>
         </Power>

         <Power name="Combat Challenge">
            <specific name="Power Usage"> At-Will </specific>
            <specific name="Action Type"> Immediate Interrupt </specific>
         </Power>

         <Power name="Crushing Surge">
            <specific name="Power Usage"> At-Will </specific>
            <specific name="Action Type"> Standard Action </specific>
            <Weapon name="Staggering Glaive +3">
               <RulesElement name="Glaive" type="Weapon" internal-id="ID_FMP_WEAPON_23" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=23&amp;ftype=3" charelem="13017d68" legality="rules-legal" />
               <RulesElement name="Staggering Weapon +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_2370" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2370&amp;ftype=1" charelem="13012e78" legality="rules-legal" />
               <AttackBonus> 17 </AttackBonus>
               <Damage> 2d4+10 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +5 Strength modifier.
+6 half your level.
+2 proficiency bonus.
+3 enhancement bonus.
+1 bonus - Weapon Expertise (Polearm)

               </HitComponents>
               <DamageComponents> +5 Strength modifier.
+3 enhancement bonus.
+2 Feat bonus - Weapon Focus (Polearm)

               </DamageComponents>
            </Weapon>
            <Weapon name="Unarmed">
               <AttackBonus> 11 </AttackBonus>
               <Damage> 1d4+5 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +5 Strength modifier.
+6 half your level.

               </HitComponents>
               <DamageComponents> +5 Strength modifier.

               </DamageComponents>
            </Weapon>
         </Power>

         <Power name="Tide of Iron">
            <specific name="Power Usage"> At-Will </specific>
            <specific name="Action Type"> Standard Action </specific>
            <Weapon name="Unarmed">
               <AttackBonus> 11 </AttackBonus>
               <Damage> 1d4+5 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +5 Strength modifier.
+6 half your level.

               </HitComponents>
               <DamageComponents> +5 Strength modifier.

               </DamageComponents>
            </Weapon>
         </Power>

         <Power name="Harrier's Ploy">
            <specific name="Power Usage"> Daily </specific>
            <specific name="Action Type"> Standard Action </specific>
            <Weapon name="Staggering Glaive +3">
               <RulesElement name="Glaive" type="Weapon" internal-id="ID_FMP_WEAPON_23" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=23&amp;ftype=3" charelem="13017d68" legality="rules-legal" />
               <RulesElement name="Staggering Weapon +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_2370" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2370&amp;ftype=1" charelem="13012e78" legality="rules-legal" />
               <AttackBonus> 17 </AttackBonus>
               <Damage> 6d4+10 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +5 Strength modifier.
+6 half your level.
+2 proficiency bonus.
+3 enhancement bonus.
+1 bonus - Weapon Expertise (Polearm)

               </HitComponents>
               <DamageComponents> +5 Strength modifier.
+3 enhancement bonus.
+2 Feat bonus - Weapon Focus (Polearm)

               </DamageComponents>
            </Weapon>
            <Weapon name="Unarmed">
               <AttackBonus> 11 </AttackBonus>
               <Damage> 3d4+5 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +5 Strength modifier.
+6 half your level.

               </HitComponents>
               <DamageComponents> +5 Strength modifier.

               </DamageComponents>
            </Weapon>
         </Power>

         <Power name="Pass Forward">
            <specific name="Power Usage"> At-Will </specific>
            <specific name="Action Type"> Move Action </specific>
         </Power>

         <Power name="Rain of Blows">
            <specific name="Power Usage"> Encounter </specific>
            <specific name="Action Type"> Standard Action </specific>
            <Weapon name="Staggering Glaive +3">
               <RulesElement name="Glaive" type="Weapon" internal-id="ID_FMP_WEAPON_23" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=23&amp;ftype=3" charelem="13017d68" legality="rules-legal" />
               <RulesElement name="Staggering Weapon +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_2370" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2370&amp;ftype=1" charelem="13012e78" legality="rules-legal" />
               <AttackBonus> 17 </AttackBonus>
               <Damage> 2d4+5 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC, two attacks </Defense>
               <HitComponents> +5 Strength modifier.
+6 half your level.
+2 proficiency bonus.
+3 enhancement bonus.
+1 bonus - Weapon Expertise (Polearm)

               </HitComponents>
               <DamageComponents> +3 enhancement bonus.
+2 Feat bonus - Weapon Focus (Polearm)

               </DamageComponents>
            </Weapon>
            <Weapon name="Unarmed">
               <AttackBonus> 11 </AttackBonus>
               <Damage> 1d4+0 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC, two attacks </Defense>
               <HitComponents> +5 Strength modifier.
+6 half your level.

               </HitComponents>
               <DamageComponents> 
               </DamageComponents>
            </Weapon>
         </Power>

         <Power name="Hounding Longarm">
            <specific name="Power Usage"> Daily </specific>
            <specific name="Action Type"> Standard Action </specific>
            <Weapon name="Staggering Glaive +3">
               <RulesElement name="Glaive" type="Weapon" internal-id="ID_FMP_WEAPON_23" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=23&amp;ftype=3" charelem="13017d68" legality="rules-legal" />
               <RulesElement name="Staggering Weapon +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_2370" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2370&amp;ftype=1" charelem="13012e78" legality="rules-legal" />
               <AttackBonus> 17 </AttackBonus>
               <Damage> 4d4+10 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> Fortitude </Defense>
               <HitComponents> +5 Strength modifier.
+6 half your level.
+2 proficiency bonus.
+3 enhancement bonus.
+1 bonus - Weapon Expertise (Polearm)

               </HitComponents>
               <DamageComponents> +5 Strength modifier.
+3 enhancement bonus.
+2 Feat bonus - Weapon Focus (Polearm)

               </DamageComponents>
            </Weapon>
         </Power>

         <Power name="Settling the Score">
            <specific name="Power Usage"> Daily </specific>
            <specific name="Action Type"> Immediate Reaction </specific>
         </Power>

         <Power name="Come and Get It">
            <specific name="Power Usage"> Encounter </specific>
            <specific name="Action Type"> Standard Action </specific>
            <Weapon name="Staggering Glaive +3">
               <RulesElement name="Glaive" type="Weapon" internal-id="ID_FMP_WEAPON_23" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=23&amp;ftype=3" charelem="13017d68" legality="rules-legal" />
               <RulesElement name="Staggering Weapon +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_2370" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2370&amp;ftype=1" charelem="13012e78" legality="rules-legal" />
               <AttackBonus> 17 </AttackBonus>
               <Damage> 2d4+10 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +5 Strength modifier.
+6 half your level.
+2 proficiency bonus.
+3 enhancement bonus.
+1 bonus - Weapon Expertise (Polearm)

               </HitComponents>
               <DamageComponents> +5 Strength modifier.
+3 enhancement bonus.
+2 Feat bonus - Weapon Focus (Polearm)

               </DamageComponents>
            </Weapon>
            <Weapon name="Unarmed">
               <AttackBonus> 11 </AttackBonus>
               <Damage> 1d4+5 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +5 Strength modifier.
+6 half your level.

               </HitComponents>
               <DamageComponents> +5 Strength modifier.

               </DamageComponents>
            </Weapon>
         </Power>

         <Power name="Jackal Strike">
            <specific name="Power Usage"> Daily </specific>
            <specific name="Action Type"> Free Action </specific>
            <Weapon name="Staggering Glaive +3">
               <RulesElement name="Glaive" type="Weapon" internal-id="ID_FMP_WEAPON_23" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=23&amp;ftype=3" charelem="13017d68" legality="rules-legal" />
               <RulesElement name="Staggering Weapon +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_2370" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2370&amp;ftype=1" charelem="13012e78" legality="rules-legal" />
               <AttackBonus> 17 </AttackBonus>
               <Damage> 6d4+10 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +5 Strength modifier.
+6 half your level.
+2 proficiency bonus.
+3 enhancement bonus.
+1 bonus - Weapon Expertise (Polearm)

               </HitComponents>
               <DamageComponents> +5 Strength modifier.
+3 enhancement bonus.
+2 Feat bonus - Weapon Focus (Polearm)

               </DamageComponents>
            </Weapon>
            <Weapon name="Unarmed">
               <AttackBonus> 11 </AttackBonus>
               <Damage> 3d4+5 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +5 Strength modifier.
+6 half your level.

               </HitComponents>
               <DamageComponents> +5 Strength modifier.

               </DamageComponents>
            </Weapon>
         </Power>

         <Power name="Defensive Resurgence">
            <specific name="Power Usage"> Daily </specific>
            <specific name="Action Type"> Minor Action </specific>
            <Weapon name="Unarmed">
               <AttackBonus> 6 </AttackBonus>
               <Damage>  </Damage>
               <AttackStat> Unknown </AttackStat>
               <Defense> Unknown </Defense>
               <HitComponents> +6 half your level.

               </HitComponents>
               <DamageComponents> 
               </DamageComponents>
            </Weapon>
         </Power>

         <Power name="Leveraging Strike">
            <specific name="Power Usage"> Encounter </specific>
            <specific name="Action Type"> Standard Action </specific>
            <Weapon name="Staggering Glaive +3">
               <RulesElement name="Glaive" type="Weapon" internal-id="ID_FMP_WEAPON_23" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=23&amp;ftype=3" charelem="13017d68" legality="rules-legal" />
               <RulesElement name="Staggering Weapon +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_2370" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2370&amp;ftype=1" charelem="13012e78" legality="rules-legal" />
               <AttackBonus> 17 </AttackBonus>
               <Damage> 4d4+10 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +5 Strength modifier.
+6 half your level.
+2 proficiency bonus.
+3 enhancement bonus.
+1 bonus - Weapon Expertise (Polearm)

               </HitComponents>
               <DamageComponents> +5 Strength modifier.
+3 enhancement bonus.
+2 Feat bonus - Weapon Focus (Polearm)

               </DamageComponents>
            </Weapon>
         </Power>

         <Power name="Reaching Stance">
            <specific name="Power Usage"> Daily </specific>
            <specific name="Action Type"> Minor Action </specific>
         </Power>

         <Power name="Anvil of Doom">
            <specific name="Power Usage"> Encounter </specific>
            <specific name="Action Type"> Standard Action </specific>
            <Weapon name="Staggering Glaive +3">
               <RulesElement name="Glaive" type="Weapon" internal-id="ID_FMP_WEAPON_23" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=23&amp;ftype=3" charelem="13017d68" legality="rules-legal" />
               <RulesElement name="Staggering Weapon +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_2370" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2370&amp;ftype=1" charelem="13012e78" legality="rules-legal" />
               <AttackBonus> 17 </AttackBonus>
               <Damage> 4d4+10 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +5 Strength modifier.
+6 half your level.
+2 proficiency bonus.
+3 enhancement bonus.
+1 bonus - Weapon Expertise (Polearm)

               </HitComponents>
               <DamageComponents> +5 Strength modifier.
+3 enhancement bonus.
+2 Feat bonus - Weapon Focus (Polearm)

               </DamageComponents>
            </Weapon>
            <Weapon name="Unarmed">
               <AttackBonus> 11 </AttackBonus>
               <Damage> 2d4+5 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +5 Strength modifier.
+6 half your level.

               </HitComponents>
               <DamageComponents> +5 Strength modifier.

               </DamageComponents>
            </Weapon>
         </Power>

      </PowerStats>


      <!--
         The character's companions
      -->
      <Companions>
      </Companions>


      <!--
         The character's journal entries
      -->
      <Journal>
      </Journal>

   </CharacterSheet>


         <D20CampaignSetting name="">
            <!--
               Dungeons and Dragons Insider: Character Builder campaign save file
            -->
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            <ID_FMP_BACKGROUND_296 />
            <ID_FMP_BACKGROUND_297 />
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            <ID_INTERNAL_CLASS_FEATURE_BLESSED_AWAKENING_WISDOM />
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            <ID_FMP_CLASS_FEATURE_1906 />
            <ID_FMP_CLASS_FEATURE_1918 />
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            <ID_FMP_FEAT_1806 />
            <ID_FMP_FEAT_1807 />
            <ID_FMP_FEAT_1808 />
            <ID_FMP_FEAT_1809 />
            <ID_FMP_FEAT_1810 />
            <ID_FMP_FEAT_1811 />
            <ID_FMP_FEAT_1812 />
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            <ID_FMP_MAGIC_ITEM_8072 />
            <ID_FMP_MAGIC_ITEM_8073 />
            <ID_FMP_MAGIC_ITEM_8074 />
            <ID_FMP_MAGIC_ITEM_8075 />
            <ID_FMP_MAGIC_ITEM_8076 />
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            <ID_FMP_PARAGON_PATH_468 />
            <ID_FMP_PARAGON_PATH_469 />
            <ID_FMP_PARAGON_PATH_470 />
            <ID_FMP_POWER_9475 />
            <ID_FMP_POWER_9419 />
            <ID_FMP_POWER_9451 />
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            <ID_FMP_POWER_9471 />
            <ID_FMP_POWER_9400 />
            <ID_FMP_POWER_9435 />
            <ID_FMP_POWER_9483 />
            <ID_FMP_POWER_9447 />
            <ID_FMP_POWER_9436 />
            <ID_FMP_POWER_9431 />
            <ID_FMP_POWER_9415 />
            <ID_FMP_POWER_9464 />
            <ID_FMP_POWER_9416 />
            <ID_FMP_POWER_9420 />
            <ID_FMP_POWER_9459 />
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            <ID_FMP_POWER_9443 />
            <ID_FMP_POWER_9427 />
            <ID_FMP_POWER_9448 />
            <ID_FMP_POWER_9479 />
            <ID_FMP_POWER_9432 />
            <ID_FMP_POWER_9460 />
            <ID_FMP_POWER_9403 />
            <ID_FMP_POWER_9494 />
            <ID_FMP_POWER_9444 />
            <ID_FMP_POWER_9472 />
            <ID_FMP_POWER_9465 />
            <ID_FMP_POWER_9407 />
            <ID_FMP_POWER_9484 />
            <ID_FMP_POWER_9411 />
            <ID_FMP_POWER_9461 />
            <ID_FMP_POWER_9423 />
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            <ID_FMP_POWER_9421 />
            <ID_FMP_POWER_9496 />
            <ID_FMP_POWER_9499 />
            <ID_FMP_POWER_9476 />
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            <ID_FMP_POWER_9417 />
            <ID_FMP_POWER_9439 />
            <ID_FMP_POWER_9455 />
            <ID_FMP_POWER_9408 />
            <ID_FMP_POWER_9422 />
            <ID_FMP_POWER_9437 />
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            <ID_FMP_POWER_9477 />
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            <ID_FMP_POWER_9402 />
            <ID_FMP_POWER_9449 />
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            <ID_FMP_POWER_9434 />
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            <ID_FMP_POWER_9424 />
            <ID_FMP_POWER_9401 />
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            <ID_FMP_POWER_9418 />
            <ID_FMP_POWER_9478 />
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            <ID_FMP_POWER_9445 />
            <ID_FMP_POWER_9442 />
            <ID_FMP_POWER_9429 />
            <ID_FMP_POWER_9430 />
            <ID_FMP_POWER_9410 />
            <ID_FMP_POWER_9466 />
            <ID_FMP_POWER_9490 />
            <ID_FMP_POWER_9493 />
            <ID_FMP_POWER_9497 />
            <ID_FMP_POWER_9495 />
            <ID_FMP_POWER_9412 />
            <ID_FMP_POWER_9450 />
            <ID_FMP_POWER_9413 />
            <ID_FMP_POWER_9414 />
            <ID_FMP_POWER_9454 />
            <ID_FMP_POWER_9482 />
            <ID_FMP_POWER_9458 />
            <ID_FMP_POWER_9425 />
            <ID_FMP_POWER_9426 />
            <ID_FMP_POWER_9492 />
            <ID_FMP_POWER_9498 />
            <ID_FMP_POWER_9474 />
            <ID_FMP_POWER_9438 />
            <ID_FMP_POWER_9446 />
            <ID_FMP_POWER_9470 />
            <ID_FMP_MAGIC_ITEM_4341 />
            <ID_FMP_MAGIC_ITEM_4342 />
            <ID_FMP_MAGIC_ITEM_4343 />
            <ID_FMP_MAGIC_ITEM_4344 />
            <ID_FMP_MAGIC_ITEM_4345 />
            <ID_FMP_MAGIC_ITEM_4346 />
            <ID_FMP_MAGIC_ITEM_4249 />
            <ID_FMP_MAGIC_ITEM_4250 />
            <ID_FMP_MAGIC_ITEM_4251 />
            <ID_FMP_MAGIC_ITEM_4252 />
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            <ID_FMP_MAGIC_ITEM_4349 />
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            <ID_FMP_MAGIC_ITEM_4354 />
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            <ID_FMP_MAGIC_ITEM_4361 />
            <ID_FMP_MAGIC_ITEM_4362 />
            <ID_FMP_MAGIC_ITEM_4363 />
            <ID_FMP_MAGIC_ITEM_4364 />
            <ID_FMP_MAGIC_ITEM_4365 />
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            <ID_FMP_MAGIC_ITEM_4295 />
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            <ID_FMP_MAGIC_ITEM_8014 />
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            <ID_FMP_MAGIC_ITEM_8060 />
            <ID_FMP_MAGIC_ITEM_8061 />
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            <ID_FMP_MAGIC_ITEM_8065 />
            <ID_FMP_MAGIC_ITEM_8066 />
            <ID_INTERNAL_WEAPON_ROD_OF_SEVEN_PARTS_(WEAPON) />
            <ID_INTERNAL_WEAPON_LARGE_ROD_OF_SEVEN_PARTS_(WEAPON) />
            <ID_FMP_MAGIC_ITEM_8078 />
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            <ID_FMP_MAGIC_ITEM_8080 />
            <ID_FMP_MAGIC_ITEM_8081 />
            <ID_FMP_MAGIC_ITEM_8086 />
            <ID_FMP_MAGIC_ITEM_8087 />
            <ID_FMP_MAGIC_ITEM_8088 />
            <ID_FMP_MAGIC_ITEM_8089 />
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            <ID_FMP_ITEM_SET_38 />
            <ID_FMP_POWER_9554 />
            <ID_FMP_MAGIC_ITEM_8091 />
            <ID_FMP_RITUAL_283 />
            <ID_FMP_MAGIC_ITEM_8082 />
            <ID_FMP_MAGIC_ITEM_8083 />
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            <ID_FMP_MAGIC_ITEM_8085 />
            <ID_FMP_MAGIC_ITEM_4322 />
            <ID_FMP_MAGIC_ITEM_4321 />
            <ID_FMP_MAGIC_ITEM_4323 />
            <ID_FMP_MAGIC_ITEM_4324 />
            <ID_FMP_RITUAL_159 />
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            <ID_FMP_RITUAL_161 />
            <ID_FMP_RITUAL_162 />
            <ID_FMP_RITUAL_163 />
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            <ID_FMP_POWER_7158 />
            <ID_FMP_POWER_7711 />
            <ID_FMP_POWER_7097 />
            <ID_FMP_POWER_666 />
            <ID_FMP_POWER_8174 />
            <ID_FMP_POWER_7001 />
            <ID_FMP_POWER_7709 />
            <ID_FMP_POWER_8175 />
            <ID_FMP_POWER_7211 />
            <ID_FMP_POWER_7297 />
            <ID_FMP_POWER_6981 />
            <ID_FMP_POWER_7243 />
            <ID_FMP_POWER_7721 />
            <ID_FMP_POWER_7196 />
            <ID_FMP_POWER_7103 />
            <ID_FMP_POWER_6996 />
            <ID_FMP_POWER_8221 />
            <ID_FMP_POWER_8176 />
            <ID_FMP_POWER_8151 />
            <ID_FMP_POWER_7720 />
            <ID_FMP_POWER_8108 />
            <ID_FMP_POWER_7200 />
            <ID_FMP_POWER_7172 />
            <ID_FMP_POWER_7287 />
            <ID_FMP_POWER_8105 />
            <ID_FMP_POWER_8104 />
            <ID_FMP_POWER_7094 />
            <ID_FMP_POWER_7972 />
            <ID_FMP_POWER_7026 />
            <ID_FMP_POWER_7226 />
            <ID_FMP_POWER_8153 />
            <ID_FMP_POWER_7298 />
            <ID_FMP_POWER_7272 />
            <ID_FMP_POWER_7201 />
            <ID_FMP_POWER_7290 />
            <ID_FMP_POWER_7010 />
            <ID_FMP_POWER_3667 />
            <ID_FMP_POWER_7067 />
            <ID_FMP_POWER_3290 />
            <ID_FMP_POWER_7129 />
            <ID_FMP_POWER_3286 />
            <ID_FMP_POWER_8192 />
            <ID_FMP_POWER_488 />
            <ID_FMP_POWER_7119 />
            <ID_FMP_POWER_7098 />
            <ID_FMP_POWER_7124 />
            <ID_FMP_POWER_7891 />
            <ID_FMP_POWER_7163 />
            <ID_FMP_POWER_7244 />
            <ID_FMP_POWER_3671 />
            <ID_FMP_POWER_3466 />
            <ID_FMP_POWER_7270 />
            <ID_FMP_POWER_7059 />
            <ID_FMP_POWER_8179 />
            <ID_FMP_POWER_8085 />
            <ID_FMP_POWER_7197 />
            <ID_FMP_POWER_8106 />
            <ID_FMP_POWER_8101 />
            <ID_FMP_POWER_8207 />
            <ID_FMP_POWER_7164 />
            <ID_FMP_POWER_7982 />
            <ID_FMP_POWER_6992 />
            <ID_FMP_POWER_7135 />
            <ID_FMP_POWER_8161 />
            <ID_FMP_POWER_7192 />
            <ID_FMP_POWER_7019 />
            <ID_FMP_POWER_7991 />
            <ID_FMP_POWER_7073 />
            <ID_FMP_POWER_7899 />
            <ID_FMP_POWER_7011 />
            <ID_FMP_POWER_7053 />
            <ID_FMP_POWER_7159 />
            <ID_FMP_POWER_7267 />
            <ID_FMP_POWER_7068 />
            <ID_FMP_POWER_7227 />
            <ID_FMP_POWER_7283 />
            <ID_FMP_POWER_7703 />
            <ID_FMP_POWER_8180 />
            <ID_FMP_POWER_7221 />
            <ID_FMP_POWER_3285 />
            <ID_FMP_POWER_7054 />
            <ID_FMP_POWER_7268 />
            <ID_FMP_POWER_7222 />
            <ID_FMP_POWER_8090 />
            <ID_FMP_POWER_8091 />
            <ID_FMP_POWER_7260 />
            <ID_FMP_POWER_7223 />
            <ID_FMP_POWER_7047 />
            <ID_FMP_POWER_3278 />
            <ID_FMP_POWER_7125 />
            <ID_FMP_POWER_3291 />
            <ID_FMP_POWER_8209 />
            <ID_FMP_POWER_7077 />
            <ID_FMP_POWER_3254 />
            <ID_FMP_POWER_7214 />
            <ID_FMP_POWER_7028 />
            <ID_FMP_POWER_7154 />
            <ID_FMP_POWER_7698 />
            <ID_FMP_POWER_8212 />
            <ID_FMP_POWER_6997 />
            <ID_FMP_POWER_7728 />
            <ID_FMP_POWER_8210 />
            <ID_FMP_POWER_7029 />
            <ID_FMP_POWER_3261 />
            <ID_FMP_POWER_7015 />
            <ID_FMP_POWER_8016 />
            <ID_FMP_POWER_7100 />
            <ID_FMP_POWER_8102 />
            <ID_FMP_POWER_8203 />
            <ID_FMP_POWER_8109 />
            <ID_FMP_POWER_7178 />
            <ID_FMP_POWER_3247 />
            <ID_FMP_POWER_8083 />
            <ID_FMP_POWER_3752 />
            <ID_FMP_POWER_7187 />
            <ID_FMP_POWER_7089 />
            <ID_FMP_POWER_7090 />
            <ID_FMP_POWER_7892 />
            <ID_FMP_POWER_7085 />
            <ID_FMP_POWER_8154 />
            <ID_FMP_POWER_7151 />
            <ID_FMP_POWER_7064 />
            <ID_FMP_POWER_7007 />
            <ID_FMP_POWER_7291 />
            <ID_FMP_POWER_8010 />
            <ID_FMP_POWER_7117 />
            <ID_FMP_POWER_7101 />
            <ID_FMP_POWER_7885 />
            <ID_FMP_POWER_7130 />
            <ID_FMP_POWER_8162 />
            <ID_FMP_POWER_7722 />
            <ID_FMP_POWER_8099 />
            <ID_FMP_POWER_8088 />
            <ID_FMP_POWER_7219 />
            <ID_FMP_POWER_7188 />
            <ID_FMP_POWER_7724 />
            <ID_FMP_POWER_3572 />
            <ID_FMP_POWER_7273 />
            <ID_FMP_POWER_8013 />
            <ID_FMP_POWER_7252 />
            <ID_FMP_POWER_3634 />
            <ID_FMP_POWER_7016 />
            <ID_FMP_POWER_3681 />
            <ID_FMP_POWER_7081 />
            <ID_FMP_POWER_8092 />
            <ID_FMP_POWER_3292 />
            <ID_FMP_POWER_8182 />
            <ID_FMP_POWER_8222 />
            <ID_FMP_POWER_7086 />
            <ID_FMP_POWER_7446 />
            <ID_FMP_POWER_8186 />
            <ID_FMP_POWER_7069 />
            <ID_FMP_POWER_7712 />
            <ID_FMP_POWER_7030 />
            <ID_FMP_POWER_8205 />
            <ID_FMP_POWER_7012 />
            <ID_FMP_POWER_8089 />
            <ID_FMP_POWER_7284 />
            <ID_FMP_POWER_6998 />
            <ID_FMP_POWER_7160 />
            <ID_FMP_POWER_7220 />
            <ID_FMP_POWER_7236 />
            <ID_FMP_POWER_7091 />
            <ID_FMP_POWER_7706 />
            <ID_FMP_POWER_7107 />
            <ID_FMP_POWER_8081 />
            <ID_FMP_POWER_7261 />
            <ID_FMP_POWER_3729 />
            <ID_FMP_POWER_7168 />
            <ID_FMP_POWER_7165 />
            <ID_FMP_POWER_7173 />
            <ID_FMP_POWER_7020 />
            <ID_FMP_POWER_569 />
            <ID_FMP_POWER_8007 />
            <ID_FMP_POWER_7041 />
            <ID_FMP_POWER_7274 />
            <ID_FMP_POWER_8171 />
            <ID_FMP_POWER_7126 />
            <ID_FMP_POWER_7082 />
            <ID_FMP_POWER_7087 />
            <ID_FMP_POWER_8170 />
            <ID_FMP_POWER_3629 />
            <ID_FMP_POWER_7155 />
            <ID_FMP_POWER_7166 />
            <ID_FMP_POWER_8185 />
            <ID_FMP_POWER_6993 />
            <ID_FMP_POWER_7726 />
            <ID_FMP_POWER_3271 />
            <ID_FMP_POWER_3624 />
            <ID_FMP_POWER_7174 />
            <ID_FMP_POWER_7189 />
            <ID_FMP_POWER_7237 />
            <ID_FMP_POWER_7150 />
            <ID_FMP_POWER_7060 />
            <ID_FMP_POWER_7152 />
            <ID_FMP_POWER_7070 />
            <ID_FMP_POWER_7215 />
            <ID_FMP_POWER_944 />
            <ID_FMP_POWER_3281 />
            <ID_FMP_POWER_7975 />
            <ID_FMP_POWER_153 />
            <ID_FMP_POWER_8199 />
            <ID_FMP_POWER_7002 />
            <ID_FMP_POWER_7071 />
            <ID_FMP_POWER_7979 />
            <ID_FMP_POWER_7167 />
            <ID_FMP_POWER_7984 />
            <ID_FMP_POWER_7893 />
            <ID_FMP_POWER_7078 />
            <ID_FMP_POWER_7114 />
            <ID_FMP_POWER_7994 />
            <ID_FMP_POWER_8188 />
            <ID_FMP_POWER_7986 />
            <ID_FMP_POWER_7120 />
            <ID_FMP_POWER_3737 />
            <ID_FMP_POWER_3730 />
            <ID_FMP_POWER_8100 />
            <ID_FMP_POWER_7003 />
            <ID_FMP_POWER_8005 />
            <ID_FMP_POWER_7887 />
            <ID_FMP_POWER_7004 />
            <ID_FMP_POWER_8189 />
            <ID_FMP_POWER_7280 />
            <ID_FMP_POWER_7295 />
            <ID_FMP_POWER_7980 />
            <ID_FMP_POWER_7233 />
            <ID_FMP_POWER_6982 />
            <ID_FMP_POWER_8178 />
            <ID_FMP_POWER_8181 />
            <ID_FMP_POWER_8202 />
            <ID_FMP_POWER_8204 />
            <ID_FMP_POWER_7981 />
            <ID_FMP_POWER_7169 />
            <ID_FMP_POWER_7890 />
            <ID_FMP_POWER_7205 />
            <ID_FMP_POWER_8197 />
            <ID_FMP_POWER_7036 />
            <ID_FMP_POWER_7224 />
            <ID_FMP_POWER_7275 />
            <ID_FMP_POWER_7179 />
            <ID_FMP_POWER_3275 />
            <ID_FMP_POWER_7193 />
            <ID_FMP_POWER_7127 />
            <ID_FMP_POWER_7258 />
            <ID_FMP_POWER_7095 />
            <ID_FMP_POWER_7104 />
            <ID_FMP_POWER_7299 />
            <ID_FMP_POWER_8111 />
            <ID_FMP_POWER_8184 />
            <ID_FMP_POWER_7042 />
            <ID_FMP_POWER_8169 />
            <ID_FMP_POWER_3748 />
            <ID_FMP_POWER_7271 />
            <ID_FMP_POWER_8156 />
            <ID_FMP_POWER_7725 />
            <ID_FMP_POWER_8165 />
            <ID_FMP_POWER_3668 />
            <ID_FMP_POWER_7713 />
            <ID_FMP_POWER_7181 />
            <ID_FMP_POWER_8112 />
            <ID_FMP_POWER_3475 />
            <ID_FMP_POWER_7989 />
            <ID_FMP_POWER_7262 />
            <ID_FMP_POWER_7115 />
            <ID_FMP_POWER_7985 />
            <ID_FMP_POWER_7276 />
            <ID_FMP_POWER_7121 />
            <ID_FMP_POWER_7099 />
            <ID_FMP_POWER_3683 />
            <ID_FMP_POWER_7072 />
            <ID_FMP_POWER_7049 />
            <ID_FMP_POWER_7695 />
            <ID_FMP_POWER_7717 />
            <ID_FMP_POWER_8152 />
            <ID_FMP_POWER_7105 />
            <ID_FMP_POWER_8001 />
            <ID_FMP_POWER_7259 />
            <ID_FMP_POWER_7288 />
            <ID_FMP_POWER_7083 />
            <ID_FMP_POWER_3293 />
            <ID_FMP_POWER_3635 />
            <ID_FMP_POWER_7903 />
            <ID_FMP_POWER_7983 />
            <ID_FMP_POWER_7118 />
            <ID_FMP_POWER_7265 />
            <ID_FMP_POWER_7128 />
            <ID_FMP_POWER_6994 />
            <ID_FMP_POWER_7281 />
            <ID_FMP_POWER_8086 />
            <ID_FMP_POWER_8211 />
            <ID_FMP_POWER_7888 />
            <ID_FMP_POWER_7088 />
            <ID_FMP_POWER_8158 />
            <ID_FMP_POWER_7277 />
            <ID_FMP_POWER_8272 />
            <ID_FMP_POWER_7300 />
            <ID_FMP_POWER_8168 />
            <ID_FMP_POWER_8167 />
            <ID_FMP_POWER_7131 />
            <ID_FMP_POWER_7990 />
            <ID_FMP_POWER_8187 />
            <ID_FMP_POWER_8191 />
            <ID_FMP_POWER_7050 />
            <ID_FMP_POWER_7988 />
            <ID_FMP_POWER_7206 />
            <ID_FMP_POWER_7111 />
            <ID_FMP_POWER_7263 />
            <ID_FMP_POWER_7228 />
            <ID_FMP_POWER_7202 />
            <ID_FMP_POWER_7278 />
            <ID_FMP_POWER_8213 />
            <ID_FMP_POWER_7723 />
            <ID_FMP_POWER_3432 />
            <ID_FMP_POWER_7255 />
            <ID_FMP_POWER_7051 />
            <ID_FMP_POWER_7079 />
            <ID_FMP_POWER_3751 />
            <ID_FMP_POWER_6983 />
            <ID_FMP_POWER_7021 />
            <ID_FMP_POWER_3274 />
            <ID_FMP_POWER_7993 />
            <ID_FMP_POWER_7987 />
            <ID_FMP_POWER_8004 />
            <ID_FMP_POWER_8006 />
            <ID_FMP_POWER_7727 />
            <ID_FMP_POWER_7161 />
            <ID_FMP_POWER_8093 />
            <ID_FMP_POWER_6995 />
            <ID_FMP_POWER_7718 />
            <ID_FMP_POWER_7716 />
            <ID_FMP_POWER_8201 />
            <ID_FMP_POWER_3279 />
            <ID_FMP_POWER_7973 />
            <ID_FMP_POWER_8196 />
            <ID_FMP_POWER_7180 />
            <ID_FMP_POWER_7031 />
            <ID_FMP_POWER_7710 />
            <ID_FMP_POWER_7212 />
            <ID_FMP_POWER_7065 />
            <ID_FMP_POWER_7000 />
            <ID_FMP_POWER_6984 />
            <ID_FMP_POWER_7122 />
            <ID_FMP_POWER_3468 />
            <ID_FMP_POWER_7292 />
            <ID_FMP_POWER_8155 />
            <ID_FMP_POWER_7112 />
            <ID_FMP_POWER_7008 />
            <ID_FMP_POWER_7136 />
            <ID_FMP_POWER_7162 />
            <ID_FMP_POWER_7238 />
            <ID_FMP_POWER_7203 />
            <ID_FMP_POWER_8193 />
            <ID_FMP_POWER_7092 />
            <ID_FMP_POWER_7253 />
            <ID_FMP_POWER_7037 />
            <ID_FMP_POWER_6988 />
            <ID_FMP_POWER_8164 />
            <ID_FMP_POWER_8194 />
            <ID_FMP_POWER_7096 />
            <ID_FMP_POWER_7048 />
            <ID_FMP_POWER_7895 />
            <ID_FMP_POWER_7896 />
            <ID_FMP_POWER_8195 />
            <ID_FMP_POWER_7156 />
            <ID_FMP_POWER_7038 />
            <ID_FMP_POWER_7175 />
            <ID_FMP_POWER_3672 />
            <ID_FMP_POWER_8183 />
            <ID_FMP_POWER_8190 />
            <ID_FMP_POWER_7901 />
            <ID_FMP_POWER_8082 />
            <ID_FMP_POWER_7170 />
            <ID_FMP_POWER_8159 />
            <ID_FMP_POWER_7032 />
            <ID_FMP_POWER_7039 />
            <ID_FMP_POWER_8011 />
            <ID_FMP_POWER_7296 />
            <ID_FMP_POWER_8217 />
            <ID_FMP_POWER_7033 />
            <ID_FMP_POWER_8080 />
            <ID_FMP_POWER_8084 />
            <ID_FMP_POWER_7056 />
            <ID_FMP_POWER_6989 />
            <ID_FMP_POWER_7061 />
            <ID_FMP_POWER_8009 />
            <ID_FMP_POWER_7198 />
            <ID_FMP_POWER_7216 />
            <ID_FMP_POWER_7182 />
            <ID_FMP_POWER_3745 />
            <ID_FMP_POWER_3731 />
            <ID_FMP_POWER_7289 />
            <ID_FMP_POWER_3694 />
            <ID_FMP_POWER_8198 />
            <ID_FMP_POWER_7977 />
            <ID_FMP_POWER_7999 />
            <ID_FMP_POWER_7176 />
            <ID_FMP_POWER_7183 />
            <ID_FMP_POWER_7190 />
            <ID_FMP_POWER_8014 />
            <ID_FMP_POWER_8200 />
            <ID_FMP_POWER_8216 />
            <ID_FMP_POWER_7110 />
            <ID_FMP_POWER_3273 />
            <ID_FMP_POWER_3726 />
            <ID_FMP_POWER_7256 />
            <ID_FMP_POWER_3689 />
            <ID_FMP_POWER_7702 />
            <ID_FMP_POWER_7043 />
            <ID_FMP_POWER_7057 />
            <ID_FMP_POWER_7249 />
            <ID_FMP_POWER_7240 />
            <ID_FMP_POWER_3687 />
            <ID_FMP_POWER_8166 />
            <ID_FMP_POWER_7153 />
            <ID_FMP_POWER_7700 />
            <ID_FMP_POWER_7207 />
            <ID_FMP_POWER_7075 />
            <ID_FMP_POWER_7080 />
            <ID_FMP_POWER_7027 />
            <ID_FMP_POWER_7282 />
            <ID_FMP_POWER_7707 />
            <ID_FMP_POWER_8002 />
            <ID_FMP_POWER_7157 />
            <ID_FMP_POWER_8284 />
            <ID_FMP_POWER_8218 />
            <ID_FMP_POWER_7017 />
            <ID_FMP_POWER_7714 />
            <ID_FMP_POWER_6990 />
            <ID_FMP_POWER_7022 />
            <ID_FMP_POWER_8015 />
            <ID_FMP_POWER_7225 />
            <ID_FMP_POWER_7199 />
            <ID_FMP_POWER_7230 />
            <ID_FMP_POWER_7234 />
            <ID_FMP_POWER_7123 />
            <ID_FMP_POWER_7184 />
            <ID_FMP_POWER_7213 />
            <ID_FMP_POWER_7208 />
            <ID_FMP_POWER_7171 />
            <ID_FMP_POWER_8208 />
            <ID_FMP_POWER_7194 />
            <ID_FMP_POWER_7889 />
            <ID_FMP_POWER_7108 />
            <ID_FMP_POWER_7217 />
            <ID_FMP_POWER_7044 />
            <ID_FMP_POWER_3723 />
            <ID_FMP_POWER_7279 />
            <ID_FMP_POWER_7185 />
            <ID_FMP_POWER_7018 />
            <ID_FMP_POWER_7034 />
            <ID_FMP_POWER_3616 />
            <ID_FMP_POWER_7269 />
            <ID_FMP_RITUAL_272 />
            <ID_FMP_RITUAL_273 />
            <ID_FMP_RITUAL_274 />
            <ID_FMP_RITUAL_275 />
            <ID_FMP_RITUAL_276 />
            <ID_FMP_RITUAL_277 />
            <ID_FMP_RITUAL_278 />
            <ID_FMP_RITUAL_279 />
            <ID_FMP_MAGIC_ITEM_1230 />
            <ID_FMP_CLASS_FEATURE_799 />
            <ID_FMP_CLASS_FEATURE_796 />
            <ID_FMP_CLASS_FEATURE_794 />
            <ID_FMP_CLASS_FEATURE_797 />
            <ID_FMP_CLASS_FEATURE_798 />
            <ID_FMP_CLASS_FEATURE_795 />
            <ID_FMP_FEAT_449 />
            <ID_FMP_MAGIC_ITEM_1222 />
            <ID_FMP_MAGIC_ITEM_1223 />
            <ID_FMP_PARAGON_PATH_133 />
            <ID_FMP_PARAGON_PATH_132 />
            <ID_FMP_POWER_3227 />
            <ID_FMP_POWER_3155 />
            <ID_FMP_POWER_3226 />
            <ID_FMP_POWER_3228 />
            <ID_FMP_POWER_3156 />
            <ID_FMP_POWER_3154 />
            <ID_FMP_MAGIC_ITEM_1212 />
            <ID_FMP_MAGIC_ITEM_1213 />
            <ID_FMP_MAGIC_ITEM_1214 />
            <ID_FMP_MAGIC_ITEM_1215 />
            <ID_FMP_MAGIC_ITEM_1216 />
            <ID_FMP_MAGIC_ITEM_1224 />
            <ID_FMP_MAGIC_ITEM_1225 />
            <ID_FMP_MAGIC_ITEM_1226 />
            <ID_FMP_MAGIC_ITEM_1227 />
            <ID_FMP_MAGIC_ITEM_1228 />
            <ID_FMP_MAGIC_ITEM_1229 />
            <ID_FMP_MAGIC_ITEM_1217 />
            <ID_FMP_MAGIC_ITEM_1218 />
            <ID_FMP_MAGIC_ITEM_1219 />
            <ID_FMP_MAGIC_ITEM_1220 />
            <ID_FMP_MAGIC_ITEM_1221 />
            <ID_FMP_MAGIC_ITEM_4101 />
            <ID_FMP_MAGIC_ITEM_4102 />
            <ID_FMP_MAGIC_ITEM_4103 />
            <ID_FMP_MAGIC_ITEM_4104 />
            <ID_FMP_MAGIC_ITEM_4105 />
            <ID_FMP_MAGIC_ITEM_4106 />
            <ID_FMP_MAGIC_ITEM_4107 />
            <ID_FMP_MAGIC_ITEM_4108 />
            <ID_FMP_MAGIC_ITEM_4109 />
            <ID_FMP_MAGIC_ITEM_4110 />
            <ID_FMP_MAGIC_ITEM_4111 />
            <ID_FMP_MAGIC_ITEM_4112 />
            <ID_FMP_MAGIC_ITEM_4113 />
            <ID_FMP_MAGIC_ITEM_4114 />
            <ID_FMP_MAGIC_ITEM_4115 />
            <ID_FMP_MAGIC_ITEM_4116 />
            <ID_FMP_MAGIC_ITEM_4117 />
            <ID_FMP_MAGIC_ITEM_4118 />
            <ID_FMP_MAGIC_ITEM_4119 />
            <ID_FMP_MAGIC_ITEM_4120 />
            <ID_FMP_MAGIC_ITEM_4121 />
            <ID_FMP_MAGIC_ITEM_4122 />
            <ID_FMP_MAGIC_ITEM_4123 />
            <ID_FMP_MAGIC_ITEM_4124 />
            <ID_FMP_MAGIC_ITEM_4094 />
            <ID_FMP_MAGIC_ITEM_4095 />
            <ID_FMP_MAGIC_ITEM_4096 />
            <ID_FMP_MAGIC_ITEM_4097 />
            <ID_FMP_MAGIC_ITEM_4098 />
            <ID_FMP_MAGIC_ITEM_4221 />
            <ID_FMP_MAGIC_ITEM_4219 />
            <ID_FMP_MAGIC_ITEM_4220 />
            <ID_FMP_MAGIC_ITEM_4223 />
            <ID_FMP_MAGIC_ITEM_4222 />
            <ID_FMP_MAGIC_ITEM_4225 />
            <ID_FMP_MAGIC_ITEM_4224 />
            <ID_FMP_CLASS_FEATURE_872 />
            <ID_FMP_CLASS_FEATURE_869 />
            <ID_FMP_CLASS_FEATURE_864 />
            <ID_FMP_CLASS_FEATURE_871 />
            <ID_FMP_CLASS_FEATURE_870 />
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            <ID_FMP_FEAT_1072 />
            <ID_FMP_PARAGON_PATH_240 />
            <ID_FMP_PARAGON_PATH_237 />
            <ID_FMP_PARAGON_PATH_239 />
            <ID_FMP_PARAGON_PATH_238 />
            <ID_FMP_POWER_6025 />
            <ID_FMP_POWER_6021 />
            <ID_FMP_POWER_6020 />
            <ID_FMP_POWER_6185 />
            <ID_FMP_POWER_6026 />
            <ID_FMP_POWER_6018 />
            <ID_FMP_POWER_6022 />
            <ID_FMP_POWER_6184 />
            <ID_FMP_POWER_6024 />
            <ID_FMP_POWER_6023 />
            <ID_FMP_POWER_6017 />
            <ID_FMP_POWER_6019 />
            <ID_FMP_POWER_6027 />
            <ID_FMP_BACKGROUND_163 />
            <ID_FMP_BACKGROUND_164 />
            <ID_FMP_BACKGROUND_165 />
            <ID_FMP_BACKGROUND_166 />
            <ID_FMP_BACKGROUND_167 />
            <ID_FMP_BACKGROUND_168 />
            <ID_FMP_BACKGROUND_169 />
            <ID_FMP_CLASS_FEATURE_1312 />
            <ID_FMP_CLASS_FEATURE_1310 />
            <ID_FMP_CLASS_FEATURE_1313 />
            <ID_FMP_CLASS_FEATURE_1311 />
            <ID_FMP_CLASS_FEATURE_1315 />
            <ID_FMP_CLASS_FEATURE_1314 />
            <ID_FMP_EPIC_DESTINY_294 />
            <ID_FMP_FEAT_1086 />
            <ID_FMP_FEAT_1093 />
            <ID_FMP_FEAT_1087 />
            <ID_FMP_FEAT_1088 />
            <ID_FMP_FEAT_1097 />
            <ID_FMP_FEAT_1089 />
            <ID_FMP_FEAT_1090 />
            <ID_FMP_FEAT_1094 />
            <ID_FMP_FEAT_1098 />
            <ID_FMP_FEAT_1091 />
            <ID_FMP_FEAT_1099 />
            <ID_FMP_FEAT_1095 />
            <ID_FMP_FEAT_1100 />
            <ID_FMP_FEAT_1092 />
            <ID_FMP_FEAT_1101 />
            <ID_FMP_FEAT_1096 />
            <ID_FMP_FEAT_1102 />
            <ID_FMP_MAGIC_ITEM_4875 />
            <ID_FMP_MAGIC_ITEM_4873 />
            <ID_FMP_MAGIC_ITEM_4874 />
            <ID_FMP_PARAGON_PATH_293 />
            <ID_FMP_POWER_6581 />
            <ID_FMP_POWER_6588 />
            <ID_FMP_POWER_6587 />
            <ID_FMP_POWER_6589 />
            <ID_FMP_POWER_6586 />
            <ID_FMP_POWER_6580 />
            <ID_FMP_POWER_6578 />
            <ID_INTERNAL_RACIAL_TRAIT_BLOOD_DRAIN_CONSTITUTION />
            <ID_INTERNAL_RACIAL_TRAIT_BLOOD_DRAIN_DEXTERITY />
            <ID_INTERNAL_RACIAL_TRAIT_BLOOD_DRAIN_STRENGTH />
            <ID_FMP_MAGIC_ITEM_4870 />
            <ID_FMP_MAGIC_ITEM_4871 />
            <ID_FMP_MAGIC_ITEM_4872 />
            <ID_FMP_CLASS_FEATURE_1333 />
            <ID_FMP_CLASS_FEATURE_1484 />
            <ID_FMP_CLASS_FEATURE_1337 />
            <ID_FMP_CLASS_FEATURE_1340 />
            <ID_FMP_CLASS_FEATURE_1323 />
            <ID_FMP_CLASS_FEATURE_1490 />
            <ID_FMP_CLASS_FEATURE_1343 />
            <ID_FMP_CLASS_FEATURE_1483 />
            <ID_FMP_CLASS_FEATURE_1491 />
            <ID_FMP_CLASS_FEATURE_1339 />
            <ID_FMP_CLASS_FEATURE_1487 />
            <ID_FMP_CLASS_FEATURE_1346 />
            <ID_FMP_CLASS_FEATURE_1485 />
            <ID_FMP_CLASS_FEATURE_1336 />
            <ID_FMP_CLASS_FEATURE_1338 />
            <ID_FMP_CLASS_FEATURE_1335 />
            <ID_FMP_CLASS_FEATURE_1344 />
            <ID_FMP_CLASS_FEATURE_1325 />
            <ID_FMP_CLASS_FEATURE_1329 />
            <ID_FMP_CLASS_FEATURE_1489 />
            <ID_FMP_CLASS_FEATURE_1486 />
            <ID_FMP_CLASS_FEATURE_1327 />
            <ID_FMP_CLASS_FEATURE_1334 />
            <ID_FMP_CLASS_FEATURE_1326 />
            <ID_FMP_CLASS_FEATURE_1341 />
            <ID_FMP_CLASS_FEATURE_1324 />
            <ID_FMP_CLASS_FEATURE_1328 />
            <ID_FMP_CLASS_FEATURE_1488 />
            <ID_FMP_CLASS_FEATURE_1342 />
            <ID_FMP_CLASS_FEATURE_1330 />
            <ID_FMP_CLASS_FEATURE_1332 />
            <ID_FMP_CLASS_FEATURE_1331 />
            <ID_FMP_CLASS_FEATURE_1345 />
            <ID_FMP_EPIC_DESTINY_296 />
            <ID_FMP_EPIC_DESTINY_297 />
            <ID_FMP_EPIC_DESTINY_298 />
            <ID_FMP_EPIC_DESTINY_299 />
            <ID_FMP_EPIC_DESTINY_300 />
            <ID_FMP_EPIC_DESTINY_346 />
            <ID_FMP_EPIC_DESTINY_301 />
            <ID_FMP_EPIC_DESTINY_302 />
            <ID_FMP_FEAT_1111 />
            <ID_FMP_FEAT_1326 />
            <ID_FMP_FEAT_1327 />
            <ID_FMP_FEAT_1329 />
            <ID_FMP_FEAT_1330 />
            <ID_FMP_FEAT_1331 />
            <ID_FMP_FEAT_1332 />
            <ID_FMP_FEAT_1325 />
            <ID_FMP_FEAT_1333 />
            <ID_FMP_PARAGON_PATH_344 />
            <ID_FMP_PARAGON_PATH_345 />
            <ID_FMP_PARAGON_PATH_295 />
            <ID_FMP_POWER_6956 />
            <ID_FMP_POWER_6939 />
            <ID_FMP_POWER_6959 />
            <ID_FMP_POWER_6595 />
            <ID_FMP_POWER_6955 />
            <ID_FMP_POWER_6599 />
            <ID_FMP_POWER_6952 />
            <ID_FMP_POWER_6951 />
            <ID_FMP_POWER_6970 />
            <ID_FMP_POWER_6961 />
            <ID_FMP_POWER_6946 />
            <ID_FMP_POWER_6936 />
            <ID_FMP_POWER_6966 />
            <ID_FMP_POWER_6597 />
            <ID_FMP_POWER_6937 />
            <ID_FMP_POWER_6958 />
            <ID_FMP_POWER_6947 />
            <ID_FMP_POWER_6957 />
            <ID_FMP_POWER_6604 />
            <ID_FMP_POWER_6598 />
            <ID_FMP_POWER_6602 />
            <ID_FMP_POWER_6948 />
            <ID_FMP_POWER_6942 />
            <ID_FMP_POWER_6935 />
            <ID_FMP_POWER_6933 />
            <ID_FMP_POWER_6950 />
            <ID_FMP_POWER_6943 />
            <ID_FMP_POWER_6601 />
            <ID_FMP_POWER_6969 />
            <ID_FMP_POWER_6600 />
            <ID_FMP_POWER_6949 />
            <ID_FMP_POWER_6967 />
            <ID_FMP_POWER_6965 />
            <ID_FMP_POWER_6605 />
            <ID_FMP_POWER_6607 />
            <ID_FMP_POWER_6945 />
            <ID_FMP_POWER_6606 />
            <ID_FMP_POWER_6944 />
            <ID_FMP_POWER_2482 />
            <ID_FMP_POWER_6940 />
            <ID_FMP_POWER_6938 />
            <ID_FMP_POWER_6960 />
            <ID_FMP_POWER_6934 />
            <ID_FMP_POWER_6964 />
            <ID_FMP_POWER_6596 />
            <ID_FMP_POWER_6941 />
            <ID_FMP_POWER_5386 />
            <ID_FMP_POWER_5366 />
            <ID_FMP_POWER_5371 />
            <ID_FMP_POWER_5382 />
            <ID_FMP_POWER_5377 />
            <ID_FMP_POWER_5367 />
            <ID_FMP_POWER_5381 />
            <ID_FMP_POWER_5373 />
            <ID_FMP_POWER_5378 />
            <ID_FMP_POWER_5369 />
            <ID_FMP_POWER_5384 />
            <ID_FMP_POWER_5379 />
            <ID_FMP_POWER_5383 />
            <ID_FMP_POWER_5380 />
            <ID_FMP_POWER_5370 />
            <ID_FMP_POWER_5374 />
            <ID_FMP_POWER_5385 />
            <ID_FMP_POWER_5387 />
            <ID_FMP_POWER_7414 />
            <ID_FMP_POWER_6968 />
            <ID_FMP_POWER_6971 />
            <ID_FMP_POWER_6954 />
            <ID_FMP_RACE_26 />
            <ID_FMP_RACIAL_TRAIT_410 />
            <ID_FMP_RACIAL_TRAIT_1496 />
            <ID_FMP_RACIAL_TRAIT_719 />
            <ID_FMP_MAGIC_ITEM_4983 />
            <ID_FMP_MAGIC_ITEM_4984 />
            <ID_FMP_MAGIC_ITEM_4985 />
            <ID_FMP_MAGIC_ITEM_4986 />
            <ID_FMP_MAGIC_ITEM_4981 />
            <ID_FMP_MAGIC_ITEM_4982 />
            <ID_FMP_MAGIC_ITEM_4989 />
            <ID_FMP_MAGIC_ITEM_4990 />
            <ID_FMP_MAGIC_ITEM_4991 />
            <ID_FMP_MAGIC_ITEM_4992 />
            <ID_FMP_MAGIC_ITEM_4987 />
            <ID_FMP_MAGIC_ITEM_4988 />
            <ID_FMP_MAGIC_ITEM_4994 />
            <ID_FMP_MAGIC_ITEM_4995 />
            <ID_FMP_MAGIC_ITEM_4996 />
            <ID_FMP_MAGIC_ITEM_4997 />
            <ID_FMP_MAGIC_ITEM_4993 />
            <ID_FMP_MAGIC_ITEM_5018 />
            <ID_FMP_MAGIC_ITEM_5023 />
            <ID_FMP_MAGIC_ITEM_5020 />
            <ID_FMP_MAGIC_ITEM_5021 />
            <ID_FMP_MAGIC_ITEM_5022 />
            <ID_FMP_MAGIC_ITEM_5034 />
            <ID_FMP_MAGIC_ITEM_5035 />
            <ID_FMP_BACKGROUND_143 />
            <ID_FMP_BACKGROUND_144 />
            <ID_FMP_BACKGROUND_145 />
            <ID_FMP_BACKGROUND_146 />
            <ID_FMP_BACKGROUND_147 />
            <ID_FMP_BACKGROUND_148 />
            <ID_FMP_BACKGROUND_149 />
            <ID_FMP_BACKGROUND_150 />
            <ID_FMP_BACKGROUND_151 />
            <ID_FMP_BACKGROUND_152 />
            <ID_FMP_BACKGROUND_153 />
            <ID_FMP_BACKGROUND_154 />
            <ID_FMP_BACKGROUND_155 />
            <ID_FMP_BACKGROUND_156 />
            <ID_FMP_CLASS_FEATURE_1502 />
            <ID_FMP_CLASS_FEATURE_1504 />
            <ID_FMP_CLASS_FEATURE_1503 />
            <ID_FMP_CLASS_FEATURE_1506 />
            <ID_FMP_CLASS_FEATURE_1505 />
            <ID_FMP_CLASS_FEATURE_1507 />
            <ID_FMP_FEAT_1256 />
            <ID_FMP_FEAT_1296 />
            <ID_FMP_FEAT_1310 />
            <ID_FMP_FEAT_1309 />
            <ID_FMP_FEAT_1297 />
            <ID_FMP_FEAT_1257 />
            <ID_FMP_FEAT_1278 />
            <ID_FMP_FEAT_1276 />
            <ID_FMP_FEAT_1279 />
            <ID_FMP_FEAT_1277 />
            <ID_FMP_FEAT_1280 />
            <ID_FMP_FEAT_1282 />
            <ID_FMP_FEAT_1281 />
            <ID_FMP_FEAT_1283 />
            <ID_FMP_FEAT_1258 />
            <ID_FMP_FEAT_1298 />
            <ID_FMP_FEAT_1267 />
            <ID_FMP_FEAT_1299 />
            <ID_FMP_FEAT_1284 />
            <ID_FMP_FEAT_1286 />
            <ID_FMP_FEAT_1285 />
            <ID_FMP_FEAT_1287 />
            <ID_FMP_FEAT_1311 />
            <ID_FMP_FEAT_1312 />
            <ID_FMP_FEAT_1300 />
            <ID_FMP_FEAT_1262 />
            <ID_FMP_FEAT_1263 />
            <ID_FMP_FEAT_1259 />
            <ID_FMP_FEAT_1316 />
            <ID_FMP_FEAT_1315 />
            <ID_FMP_FEAT_1270 />
            <ID_FMP_FEAT_1290 />
            <ID_FMP_FEAT_1289 />
            <ID_FMP_FEAT_1291 />
            <ID_FMP_FEAT_1288 />
            <ID_FMP_FEAT_1301 />
            <ID_FMP_FEAT_1271 />
            <ID_FMP_FEAT_1302 />
            <ID_FMP_FEAT_1303 />
            <ID_FMP_FEAT_1304 />
            <ID_FMP_FEAT_1314 />
            <ID_FMP_FEAT_1313 />
            <ID_FMP_FEAT_1305 />
            <ID_FMP_FEAT_1317 />
            <ID_FMP_FEAT_1318 />
            <ID_FMP_FEAT_1319 />
            <ID_FMP_FEAT_1320 />
            <ID_FMP_FEAT_1264 />
            <ID_FMP_FEAT_1260 />
            <ID_FMP_FEAT_1292 />
            <ID_FMP_FEAT_1294 />
            <ID_FMP_FEAT_1293 />
            <ID_FMP_FEAT_1295 />
            <ID_FMP_FEAT_1268 />
            <ID_FMP_FEAT_1306 />
            <ID_FMP_FEAT_1265 />
            <ID_FMP_FEAT_1322 />
            <ID_FMP_FEAT_1321 />
            <ID_FMP_FEAT_1272 />
            <ID_FMP_FEAT_1307 />
            <ID_FMP_FEAT_1273 />
            <ID_FMP_FEAT_1261 />
            <ID_FMP_FEAT_1324 />
            <ID_FMP_FEAT_1323 />
            <ID_FMP_FEAT_1274 />
            <ID_FMP_FEAT_1266 />
            <ID_FMP_FEAT_1269 />
            <ID_FMP_FEAT_1308 />
            <ID_FMP_FEAT_1275 />
            <ID_FMP_GEAR_100 />
            <ID_FMP_GEAR_95 />
            <ID_FMP_GEAR_96 />
            <ID_FMP_GEAR_97 />
            <ID_FMP_GEAR_98 />
            <ID_FMP_GEAR_99 />
            <ID_INTERNAL_LANGUAGE_SECRET_LANGUAGE />
            <ID_FMP_PARAGON_PATH_348 />
            <ID_FMP_PARAGON_PATH_349 />
            <ID_FMP_POWER_7372 />
            <ID_FMP_POWER_7370 />
            <ID_FMP_POWER_3287 />
            <ID_FMP_POWER_7360 />
            <ID_FMP_POWER_7359 />
            <ID_FMP_POWER_7364 />
            <ID_FMP_POWER_7357 />
            <ID_FMP_POWER_7362 />
            <ID_FMP_POWER_7358 />
            <ID_FMP_POWER_7375 />
            <ID_FMP_POWER_7367 />
            <ID_FMP_POWER_7371 />
            <ID_FMP_POWER_7376 />
            <ID_FMP_POWER_7373 />
            <ID_FMP_POWER_7368 />
            <ID_FMP_POWER_7369 />
            <ID_FMP_POWER_7363 />
            <ID_FMP_POWER_7355 />
            <ID_FMP_POWER_7366 />
            <ID_FMP_POWER_7361 />
            <ID_FMP_POWER_7356 />
            <ID_FMP_RITUAL_233 />
            <ID_FMP_RITUAL_234 />
            <ID_FMP_RITUAL_235 />
            <ID_FMP_WEAPON_77 />
            <ID_INTERNAL_WEAPON_LARGE_BLOWGUN />
            <ID_FMP_WEAPON_78 />
            <ID_INTERNAL_WEAPON_LARGE_GARROTE />
            <ID_FMP_BACKGROUND_170 />
            <ID_FMP_BACKGROUND_171 />
            <ID_FMP_BACKGROUND_172 />
            <ID_FMP_BACKGROUND_173 />
            <ID_FMP_BACKGROUND_174 />
            <ID_FMP_BACKGROUND_175 />
            <ID_FMP_BACKGROUND_176 />
            <ID_FMP_BACKGROUND_177 />
            <ID_FMP_BACKGROUND_178 />
            <ID_FMP_BACKGROUND_179 />
            <ID_FMP_BACKGROUND_180 />
            <ID_FMP_BACKGROUND_181 />
            <ID_FMP_CLASS_FEATURE_1520 />
            <ID_FMP_CLASS_FEATURE_1535 />
            <ID_FMP_CLASS_FEATURE_1519 />
            <ID_FMP_CLASS_FEATURE_1517 />
            <ID_FMP_CLASS_FEATURE_1516 />
            <ID_FMP_CLASS_FEATURE_1518 />
            <ID_FMP_CLASS_FEATURE_1536 />
            <ID_FMP_CLASS_FEATURE_1521 />
            <ID_FMP_CLASS_FEATURE_1537 />
            <ID_FMP_FAMILIAR_36 />
            <ID_FMP_FAMILIAR_23 />
            <ID_FMP_FAMILIAR_37 />
            <ID_FMP_FAMILIAR_24 />
            <ID_FMP_FAMILIAR_38 />
            <ID_FMP_FAMILIAR_39 />
            <ID_FMP_FAMILIAR_50 />
            <ID_FMP_FAMILIAR_40 />
            <ID_FMP_FAMILIAR_25 />
            <ID_FMP_FAMILIAR_51 />
            <ID_FMP_FAMILIAR_26 />
            <ID_FMP_FAMILIAR_41 />
            <ID_FMP_FAMILIAR_27 />
            <ID_FMP_FAMILIAR_42 />
            <ID_FMP_FAMILIAR_52 />
            <ID_FMP_FAMILIAR_43 />
            <ID_FMP_FAMILIAR_44 />
            <ID_FMP_FAMILIAR_45 />
            <ID_FMP_FAMILIAR_28 />
            <ID_FMP_FAMILIAR_29 />
            <ID_FMP_FAMILIAR_30 />
            <ID_FMP_FAMILIAR_46 />
            <ID_FMP_FAMILIAR_47 />
            <ID_FMP_FAMILIAR_31 />
            <ID_FMP_FAMILIAR_32 />
            <ID_FMP_FAMILIAR_53 />
            <ID_FMP_FAMILIAR_33 />
            <ID_FMP_FAMILIAR_48 />
            <ID_FMP_FAMILIAR_34 />
            <ID_FMP_FAMILIAR_35 />
            <ID_FMP_FAMILIAR_49 />
            <ID_FMP_FEAT_1334 />
            <ID_FMP_FEAT_1335 />
            <ID_FMP_FEAT_1360 />
            <ID_FMP_FEAT_1346 />
            <ID_FMP_FEAT_1362 />
            <ID_FMP_FEAT_1347 />
            <ID_FMP_FEAT_1358 />
            <ID_FMP_FEAT_1348 />
            <ID_FMP_FEAT_1364 />
            <ID_FMP_FEAT_1356 />
            <ID_FMP_FEAT_1353 />
            <ID_FMP_FEAT_1349 />
            <ID_FMP_FEAT_1359 />
            <ID_FMP_FEAT_1361 />
            <ID_FMP_FEAT_1363 />
            <ID_FMP_FEAT_1336 />
            <ID_FMP_FEAT_1350 />
            <ID_FMP_FEAT_1354 />
            <ID_FMP_FEAT_1351 />
            <ID_FMP_FEAT_1355 />
            <ID_FMP_FEAT_1337 />
            <ID_FMP_FEAT_1352 />
            <ID_FMP_FEAT_1338 />
            <ID_FMP_FEAT_1339 />
            <ID_FMP_FEAT_1340 />
            <ID_FMP_FEAT_1341 />
            <ID_FMP_FEAT_1343 />
            <ID_FMP_FEAT_1344 />
            <ID_FMP_FEAT_1345 />
            <ID_FMP_FEAT_1342 />
            <ID_FMP_FEAT_1357 />
            <ID_FMP_PARAGON_PATH_351 />
            <ID_FMP_PARAGON_PATH_350 />
            <ID_FMP_PARAGON_PATH_361 />
            <ID_FMP_POWER_7423 />
            <ID_FMP_POWER_7433 />
            <ID_FMP_POWER_7425 />
            <ID_FMP_POWER_7436 />
            <ID_FMP_POWER_7420 />
            <ID_FMP_POWER_7422 />
            <ID_FMP_POWER_7440 />
            <ID_FMP_POWER_7426 />
            <ID_FMP_POWER_7437 />
            <ID_FMP_POWER_7430 />
            <ID_FMP_POWER_7432 />
            <ID_FMP_POWER_7424 />
            <ID_FMP_POWER_7443 />
            <ID_FMP_POWER_7431 />
            <ID_FMP_POWER_7428 />
            <ID_FMP_POWER_7421 />
            <ID_FMP_POWER_7441 />
            <ID_FMP_POWER_7427 />
            <ID_FMP_POWER_7439 />
            <ID_FMP_POWER_7429 />
            <ID_FMP_POWER_7442 />
            <ID_FMP_POWER_7438 />
            <ID_FMP_RACE_44 />
            <ID_FMP_RACIAL_TRAIT_1540 />
            <ID_FMP_RACIAL_TRAIT_1541 />
            <ID_FMP_RACIAL_TRAIT_1542 />
            <ID_FMP_RACIAL_TRAIT_1538 />
            <ID_INTERNAL_RACIAL_TRAIT_HARDY_FORM_FORTITUDE />
            <ID_INTERNAL_RACIAL_TRAIT_HARDY_FORM_REFLEX />
            <ID_INTERNAL_RACIAL_TRAIT_HARDY_FORM_WILL />
            <ID_FMP_RACIAL_TRAIT_1539 />
            <ID_FMP_MAGIC_ITEM_5385 />
            <ID_FMP_MAGIC_ITEM_5039 />
            <ID_FMP_MAGIC_ITEM_5384 />
            <ID_FMP_BUILD_74 />
            <ID_INTERNAL_CLASS_HYBRID />
            <ID_FMP_CLASS_362 />
            <ID_FMP_CLASS_FEATURE_1821 />
            <ID_FMP_CLASS_FEATURE_1823 />
            <ID_FMP_CLASS_FEATURE_1825 />
            <ID_INTERNAL_CLASS_FEATURE_BEAST_MASTERY_(HYBRID) />
            <ID_FMP_CLASS_FEATURE_1544 />
            <ID_FMP_CLASS_FEATURE_1545 />
            <ID_FMP_CLASS_FEATURE_1904 />
            <ID_FMP_CLASS_FEATURE_1822 />
            <ID_FMP_CLASS_FEATURE_1826 />
            <ID_FMP_CLASS_FEATURE_1831 />
            <ID_FMP_CLASS_FEATURE_1833 />
            <ID_FMP_CLASS_FEATURE_1827 />
            <ID_FMP_CLASS_FEATURE_1528 />
            <ID_FMP_CLASS_FEATURE_1846 />
            <ID_FMP_CLASS_FEATURE_1837 />
            <ID_FMP_CLASS_FEATURE_1512 />
            <ID_INTERNAL_CLASS_FEATURE_DARK_PACT_(HYBRID) />
            <ID_FMP_CLASS_FEATURE_1529 />
            <ID_FMP_CLASS_FEATURE_1828 />
            <ID_FMP_CLASS_FEATURE_1844 />
            <ID_INTERNAL_CLASS_FEATURE_FEY_PACT_(HYBRID) />
            <ID_FMP_CLASS_FEATURE_1829 />
            <ID_FMP_CLASS_FEATURE_1830 />
            <ID_FMP_CLASS_FEATURE_1551 />
            <ID_FMP_CLASS_FEATURE_1838 />
            <ID_FMP_CLASS_FEATURE_1527 />
            <ID_FMP_CLASS_FEATURE_1530 />
            <ID_INTERNAL_CLASS_FEATURE_INFERNAL_PACT_(HYBRID) />
            <ID_FMP_CLASS_FEATURE_1534 />
            <ID_FMP_CLASS_FEATURE_1832 />
            <ID_FMP_CLASS_FEATURE_1824 />
            <ID_FMP_CLASS_FEATURE_1546 />
            <ID_FMP_CLASS_FEATURE_1543 />
            <ID_FMP_CLASS_FEATURE_1842 />
            <ID_FMP_CLASS_FEATURE_1820 />
            <ID_FMP_CLASS_FEATURE_1552 />
            <ID_FMP_CLASS_FEATURE_1834 />
            <ID_INTERNAL_CLASS_FEATURE_PROTECTOR_SPIRIT_(HYBRID) />
            <ID_FMP_CLASS_FEATURE_1549 />
            <ID_FMP_CLASS_FEATURE_1550 />
            <ID_FMP_CLASS_FEATURE_1835 />
            <ID_FMP_CLASS_FEATURE_1836 />
            <ID_FMP_CLASS_FEATURE_1553 />
            <ID_FMP_CLASS_FEATURE_1531 />
            <ID_FMP_CLASS_FEATURE_1840 />
            <ID_FMP_CLASS_FEATURE_1841 />
            <ID_FMP_CLASS_FEATURE_1957 />
            <ID_FMP_CLASS_FEATURE_1839 />
            <ID_INTERNAL_CLASS_FEATURE_STALKER_SPIRIT_(HYBRID) />
            <ID_INTERNAL_CLASS_FEATURE_STAR_PACT_(HYBRID) />
            <ID_FMP_CLASS_FEATURE_1532 />
            <ID_FMP_CLASS_FEATURE_1547 />
            <ID_FMP_CLASS_FEATURE_1548 />
            <ID_INTERNAL_CLASS_FEATURE_VESTIGE_PACT_(HYBRID) />
            <ID_FMP_CLASS_FEATURE_1843 />
            <ID_FMP_CLASS_FEATURE_1845 />
            <ID_FMP_CLASS_FEATURE_1533 />
            <ID_FMP_CLASS_FEATURE_1847 />
            <ID_FMP_FEAT_1365 />
            <ID_INTERNAL_FEAT_FOCUSED_EXPERTISE_(BASTARD_SWORD) />
            <ID_INTERNAL_FEAT_FOCUSED_EXPERTISE_(BATTLEAXE) />
            <ID_INTERNAL_FEAT_FOCUSED_EXPERTISE_(BATTLEFIST) />
            <ID_INTERNAL_FEAT_FOCUSED_EXPERTISE_(BLOWGUN) />
            <ID_INTERNAL_FEAT_FOCUSED_EXPERTISE_(BOLA) />
            <ID_INTERNAL_FEAT_FOCUSED_EXPERTISE_(BROADSWORD) />
            <ID_INTERNAL_FEAT_FOCUSED_EXPERTISE_(CLUB) />
            <ID_INTERNAL_FEAT_FOCUSED_EXPERTISE_(CRAGHAMMER) />
            <ID_INTERNAL_FEAT_FOCUSED_EXPERTISE_(CROSSBOW) />
            <ID_INTERNAL_FEAT_FOCUSED_EXPERTISE_(CUTTING_WHEEL) />
            <ID_INTERNAL_FEAT_FOCUSED_EXPERTISE_(DAGGER) />
            <ID_INTERNAL_FEAT_FOCUSED_EXPERTISE_(DOUBLE_AXE) />
            <ID_INTERNAL_FEAT_FOCUSED_EXPERTISE_(DOUBLE_FLAIL) />
            <ID_INTERNAL_FEAT_FOCUSED_EXPERTISE_(DOUBLE_SCIMITAR) />
            <ID_INTERNAL_FEAT_FOCUSED_EXPERTISE_(DOUBLE_SWORD) />
            <ID_INTERNAL_FEAT_FOCUSED_EXPERTISE_(DROW_LONG_KNIFE) />
            <ID_INTERNAL_FEAT_FOCUSED_EXPERTISE_(EXECUTION_AXE) />
            <ID_INTERNAL_FEAT_FOCUSED_EXPERTISE_(FALCHION) />
            <ID_INTERNAL_FEAT_FOCUSED_EXPERTISE_(FLAIL) />
            <ID_INTERNAL_FEAT_FOCUSED_EXPERTISE_(FULLBLADE) />
            <ID_INTERNAL_FEAT_FOCUSED_EXPERTISE_(GARROTE) />
            <ID_INTERNAL_FEAT_FOCUSED_EXPERTISE_(GLAIVE) />
            <ID_INTERNAL_FEAT_FOCUSED_EXPERTISE_(GREATAXE) />
            <ID_INTERNAL_FEAT_FOCUSED_EXPERTISE_(GREATBOW) />
            <ID_INTERNAL_FEAT_FOCUSED_EXPERTISE_(GREATCLUB) />
            <ID_INTERNAL_FEAT_FOCUSED_EXPERTISE_(GREATSPEAR) />
            <ID_INTERNAL_FEAT_FOCUSED_EXPERTISE_(GREATSWORD) />
            <ID_INTERNAL_FEAT_FOCUSED_EXPERTISE_(HALBERD) />
            <ID_INTERNAL_FEAT_FOCUSED_EXPERTISE_(HAND_CROSSBOW) />
            <ID_INTERNAL_FEAT_FOCUSED_EXPERTISE_(HANDAXE) />
            <ID_INTERNAL_FEAT_FOCUSED_EXPERTISE_(HEAVY_FLAIL) />
            <ID_INTERNAL_FEAT_FOCUSED_EXPERTISE_(HEAVY_WAR_PICK) />
            <ID_INTERNAL_FEAT_FOCUSED_EXPERTISE_(JAVELIN) />
            <ID_INTERNAL_FEAT_FOCUSED_EXPERTISE_(KATAR) />
            <ID_INTERNAL_FEAT_FOCUSED_EXPERTISE_(KHOPESH) />
            <ID_INTERNAL_FEAT_FOCUSED_EXPERTISE_(KI_FOCUS) />
            <ID_INTERNAL_FEAT_FOCUSED_EXPERTISE_(KUKRI) />
            <ID_INTERNAL_FEAT_FOCUSED_EXPERTISE_(LIGHT_WAR_PICK) />
            <ID_INTERNAL_FEAT_FOCUSED_EXPERTISE_(LONGBOW) />
            <ID_INTERNAL_FEAT_FOCUSED_EXPERTISE_(LONGSPEAR) />
            <ID_INTERNAL_FEAT_FOCUSED_EXPERTISE_(LONGSWORD) />
            <ID_INTERNAL_FEAT_FOCUSED_EXPERTISE_(MACE) />
            <ID_INTERNAL_FEAT_FOCUSED_EXPERTISE_(MAUL) />
            <ID_INTERNAL_FEAT_FOCUSED_EXPERTISE_(MONK_UNARMED_STRIKE) />
            <ID_INTERNAL_FEAT_FOCUSED_EXPERTISE_(MORDENKRAD) />
            <ID_INTERNAL_FEAT_FOCUSED_EXPERTISE_(MORNINGSTAR) />
            <ID_INTERNAL_FEAT_FOCUSED_EXPERTISE_(NET) />
            <ID_INTERNAL_FEAT_FOCUSED_EXPERTISE_(PARRYING_DAGGER) />
            <ID_INTERNAL_FEAT_FOCUSED_EXPERTISE_(QUARTERSTAFF) />
            <ID_INTERNAL_FEAT_FOCUSED_EXPERTISE_(RAPIER) />
            <ID_INTERNAL_FEAT_FOCUSED_EXPERTISE_(REPEATING_CROSSBOW) />
            <ID_INTERNAL_FEAT_FOCUSED_EXPERTISE_(SCIMITAR) />
            <ID_INTERNAL_FEAT_FOCUSED_EXPERTISE_(SCOURGE) />
            <ID_INTERNAL_FEAT_FOCUSED_EXPERTISE_(SCYTHE) />
            <ID_INTERNAL_FEAT_FOCUSED_EXPERTISE_(SHORT_SWORD) />
            <ID_INTERNAL_FEAT_FOCUSED_EXPERTISE_(SHORTBOW) />
            <ID_INTERNAL_FEAT_FOCUSED_EXPERTISE_(SHURIKEN) />
            <ID_INTERNAL_FEAT_FOCUSED_EXPERTISE_(SICKLE) />
            <ID_INTERNAL_FEAT_FOCUSED_EXPERTISE_(SLING) />
            <ID_INTERNAL_FEAT_FOCUSED_EXPERTISE_(SPEAR) />
            <ID_INTERNAL_FEAT_FOCUSED_EXPERTISE_(SPIKED_CHAIN) />
            <ID_INTERNAL_FEAT_FOCUSED_EXPERTISE_(SPIKED_GAUNTLET) />
            <ID_INTERNAL_FEAT_FOCUSED_EXPERTISE_(SPIKED_SHIELD) />
            <ID_INTERNAL_FEAT_FOCUSED_EXPERTISE_(SUPERIOR_CROSSBOW) />
            <ID_INTERNAL_FEAT_FOCUSED_EXPERTISE_(TALENTA_BOOMERANG) />
            <ID_INTERNAL_FEAT_FOCUSED_EXPERTISE_(TALENTA_SHARRASH) />
            <ID_INTERNAL_FEAT_FOCUSED_EXPERTISE_(TALENTA_TANGAT) />
            <ID_INTERNAL_FEAT_FOCUSED_EXPERTISE_(THROWING_HAMMER) />
            <ID_INTERNAL_FEAT_FOCUSED_EXPERTISE_(TRATNYR) />
            <ID_INTERNAL_FEAT_FOCUSED_EXPERTISE_(TRIDENT) />
            <ID_INTERNAL_FEAT_FOCUSED_EXPERTISE_(TRIPLE-HEADED_FLAIL) />
            <ID_INTERNAL_FEAT_FOCUSED_EXPERTISE_(URGROSH) />
            <ID_INTERNAL_FEAT_FOCUSED_EXPERTISE_(WAR_PICK) />
            <ID_INTERNAL_FEAT_FOCUSED_EXPERTISE_(WARAXE) />
            <ID_INTERNAL_FEAT_FOCUSED_EXPERTISE_(WARHAMMER) />
            <ID_INTERNAL_FEAT_FOCUSED_EXPERTISE_(WHIP) />
            <ID_INTERNAL_FEAT_FOCUSED_EXPERTISE_(XEN'DRIK_BOOMERANG) />
            <ID_INTERNAL_FEAT_FOCUSED_EXPERTISE_(ZULAAT) />
            <ID_FMP_FEAT_1366 />
            <ID_INTERNAL_FEAT_PARAGON_HYBRID_TALENT />
            <ID_FMP_HYBRID_CLASS_439 />
            <ID_FMP_HYBRID_CLASS_440 />
            <ID_FMP_HYBRID_CLASS_441 />
            <ID_FMP_HYBRID_CLASS_352 />
            <ID_FMP_HYBRID_CLASS_442 />
            <ID_FMP_HYBRID_CLASS_353 />
            <ID_FMP_HYBRID_CLASS_443 />
            <ID_FMP_HYBRID_CLASS_354 />
            <ID_FMP_HYBRID_CLASS_355 />
            <ID_FMP_HYBRID_CLASS_356 />
            <ID_FMP_HYBRID_CLASS_444 />
            <ID_FMP_HYBRID_CLASS_445 />
            <ID_FMP_HYBRID_CLASS_357 />
            <ID_FMP_HYBRID_CLASS_446 />
            <ID_FMP_HYBRID_CLASS_358 />
            <ID_FMP_HYBRID_CLASS_359 />
            <ID_FMP_HYBRID_CLASS_360 />
            <ID_FMP_PARAGON_PATH_364 />
            <ID_INTERNAL_PARAGON_PATH_PARAGON_HYBRID />
            <ID_FMP_PARAGON_PATH_363 />
            <ID_FMP_POWER_7498 />
            <ID_FMP_POWER_7533 />
            <ID_FMP_POWER_7532 />
            <ID_FMP_POWER_7463 />
            <ID_FMP_POWER_7448 />
            <ID_FMP_POWER_7535 />
            <ID_FMP_POWER_7537 />
            <ID_FMP_POWER_7459 />
            <ID_FMP_POWER_7518 />
            <ID_FMP_POWER_7471 />
            <ID_FMP_POWER_7522 />
            <ID_FMP_POWER_7449 />
            <ID_FMP_POWER_7512 />
            <ID_FMP_POWER_7461 />
            <ID_FMP_POWER_7692 />
            <ID_FMP_POWER_7475 />
            <ID_FMP_POWER_7502 />
            <ID_FMP_POWER_7489 />
            <ID_FMP_POWER_7530 />
            <ID_FMP_POWER_7450 />
            <ID_FMP_POWER_7513 />
            <ID_FMP_POWER_7507 />
            <ID_FMP_POWER_7453 />
            <ID_FMP_POWER_7516 />
            <ID_FMP_POWER_7481 />
            <ID_FMP_POWER_7526 />
            <ID_FMP_POWER_7465 />
            <ID_FMP_POWER_7520 />
            <ID_FMP_POWER_7452 />
            <ID_FMP_POWER_7515 />
            <ID_FMP_POWER_7458 />
            <ID_FMP_POWER_7509 />
            <ID_FMP_POWER_7487 />
            <ID_FMP_POWER_7482 />
            <ID_FMP_POWER_7527 />
            <ID_FMP_POWER_7479 />
            <ID_FMP_POWER_7469 />
            <ID_FMP_POWER_7455 />
            <ID_FMP_POWER_7476 />
            <ID_FMP_POWER_7488 />
            <ID_FMP_POWER_7457 />
            <ID_FMP_POWER_7462 />
            <ID_FMP_POWER_7506 />
            <ID_FMP_POWER_7454 />
            <ID_FMP_POWER_7517 />
            <ID_FMP_POWER_7472 />
            <ID_FMP_POWER_7523 />
            <ID_FMP_POWER_7464 />
            <ID_FMP_POWER_7474 />
            <ID_FMP_POWER_7480 />
            <ID_FMP_POWER_7491 />
            <ID_FMP_POWER_7499 />
            <ID_FMP_POWER_7504 />
            <ID_FMP_POWER_7505 />
            <ID_FMP_POWER_7493 />
            <ID_FMP_POWER_7497 />
            <ID_FMP_POWER_7511 />
            <ID_FMP_POWER_7470 />
            <ID_FMP_POWER_7477 />
            <ID_FMP_POWER_7524 />
            <ID_FMP_POWER_7467 />
            <ID_FMP_POWER_7466 />
            <ID_FMP_POWER_7521 />
            <ID_FMP_POWER_7486 />
            <ID_FMP_POWER_7529 />
            <ID_FMP_POWER_7478 />
            <ID_FMP_POWER_7525 />
            <ID_FMP_POWER_7510 />
            <ID_FMP_POWER_7492 />
            <ID_FMP_POWER_7531 />
            <ID_FMP_POWER_7496 />
            <ID_FMP_POWER_7468 />
            <ID_FMP_POWER_7460 />
            <ID_FMP_POWER_7519 />
            <ID_FMP_POWER_7490 />
            <ID_FMP_POWER_7494 />
            <ID_FMP_POWER_7500 />
            <ID_FMP_POWER_7483 />
            <ID_FMP_POWER_7484 />
            <ID_FMP_POWER_7473 />
            <ID_FMP_POWER_7501 />
            <ID_FMP_POWER_7456 />
            <ID_FMP_POWER_7508 />
            <ID_FMP_POWER_7503 />
            <ID_FMP_RITUAL_270 />
            <ID_FMP_MAGIC_ITEM_5040 />
            <ID_FMP_MAGIC_ITEM_5041 />
            <ID_FMP_MAGIC_ITEM_5042 />
            <ID_FMP_MAGIC_ITEM_5043 />
            <ID_FMP_MAGIC_ITEM_5044 />
            <ID_FMP_MAGIC_ITEM_5045 />
            <ID_INTERNAL_WEAPON_MONK_UNARMED_STRIKE />
            <ID_FMP_MAGIC_ITEM_5380 />
            <ID_FMP_MAGIC_ITEM_5406 />
            <ID_FMP_MAGIC_ITEM_5405 />
            <ID_FMP_MAGIC_ITEM_5407 />
            <ID_FMP_MAGIC_ITEM_5408 />
            <ID_FMP_MAGIC_ITEM_5403 />
            <ID_FMP_MAGIC_ITEM_5404 />
            <ID_FMP_MAGIC_ITEM_5399 />
            <ID_FMP_MAGIC_ITEM_5400 />
            <ID_FMP_MAGIC_ITEM_5401 />
            <ID_FMP_MAGIC_ITEM_5402 />
            <ID_FMP_MAGIC_ITEM_5397 />
            <ID_FMP_MAGIC_ITEM_5398 />
            <ID_FMP_MAGIC_ITEM_5392 />
            <ID_FMP_MAGIC_ITEM_5393 />
            <ID_FMP_MAGIC_ITEM_5394 />
            <ID_FMP_MAGIC_ITEM_5395 />
            <ID_FMP_MAGIC_ITEM_5396 />
            <ID_FMP_MAGIC_ITEM_5391 />
            <ID_FMP_BACKGROUND_283 />
            <ID_FMP_BACKGROUND_280 />
            <ID_FMP_BACKGROUND_271 />
            <ID_FMP_BACKGROUND_284 />
            <ID_FMP_BACKGROUND_273 />
            <ID_FMP_BACKGROUND_285 />
            <ID_FMP_BACKGROUND_279 />
            <ID_FMP_BACKGROUND_274 />
            <ID_FMP_BACKGROUND_286 />
            <ID_FMP_BACKGROUND_287 />
            <ID_FMP_BACKGROUND_288 />
            <ID_FMP_BACKGROUND_282 />
            <ID_FMP_BACKGROUND_278 />
            <ID_FMP_BACKGROUND_289 />
            <ID_FMP_BACKGROUND_272 />
            <ID_FMP_BACKGROUND_290 />
            <ID_FMP_BACKGROUND_277 />
            <ID_FMP_BACKGROUND_275 />
            <ID_FMP_BACKGROUND_276 />
            <ID_FMP_BACKGROUND_291 />
            <ID_FMP_CLASS_FEATURE_1885 />
            <ID_FMP_CLASS_FEATURE_740 />
            <ID_FMP_CLASS_FEATURE_1884 />
            <ID_FMP_CLASS_FEATURE_1871 />
            <ID_FMP_CLASS_FEATURE_1873 />
            <ID_FMP_CLASS_FEATURE_1891 />
            <ID_FMP_CLASS_FEATURE_1874 />
            <ID_FMP_CLASS_FEATURE_1869 />
            <ID_FMP_CLASS_FEATURE_1889 />
            <ID_FMP_CLASS_FEATURE_1881 />
            <ID_FMP_CLASS_FEATURE_1886 />
            <ID_FMP_CLASS_FEATURE_1887 />
            <ID_FMP_CLASS_FEATURE_1888 />
            <ID_FMP_CLASS_FEATURE_1883 />
            <ID_FMP_CLASS_FEATURE_1890 />
            <ID_FMP_CLASS_FEATURE_1882 />
            <ID_FMP_CLASS_FEATURE_1875 />
            <ID_FMP_CLASS_FEATURE_1872 />
            <ID_FMP_EPIC_DESTINY_452 />
            <ID_FMP_FAMILIAR_55 />
            <ID_FMP_FEAT_1639 />
            <ID_FMP_FEAT_1640 />
            <ID_FMP_FEAT_1697 />
            <ID_FMP_FEAT_1641 />
            <ID_FMP_FEAT_1673 />
            <ID_FMP_FEAT_1642 />
            <ID_FMP_FEAT_1643 />
            <ID_FMP_FEAT_1686 />
            <ID_FMP_FEAT_1644 />
            <ID_FMP_FEAT_1687 />
            <ID_FMP_FEAT_1646 />
            <ID_FMP_FEAT_1647 />
            <ID_FMP_FEAT_1648 />
            <ID_FMP_FEAT_1649 />
            <ID_FMP_FEAT_1694 />
            <ID_FMP_FEAT_1650 />
            <ID_FMP_FEAT_1651 />
            <ID_FMP_FEAT_1652 />
            <ID_FMP_FEAT_1688 />
            <ID_FMP_FEAT_1698 />
            <ID_FMP_FEAT_1653 />
            <ID_FMP_FEAT_1693 />
            <ID_FMP_FEAT_1654 />
            <ID_FMP_FEAT_1655 />
            <ID_FMP_FEAT_1656 />
            <ID_FMP_FEAT_1658 />
            <ID_FMP_FEAT_1657 />
            <ID_FMP_FEAT_1699 />
            <ID_FMP_FEAT_1659 />
            <ID_FMP_FEAT_1660 />
            <ID_FMP_FEAT_1700 />
            <ID_FMP_FEAT_1661 />
            <ID_FMP_FEAT_1662 />
            <ID_FMP_FEAT_1663 />
            <ID_FMP_FEAT_1664 />
            <ID_FMP_FEAT_1701 />
            <ID_FMP_FEAT_1665 />
            <ID_FMP_FEAT_1666 />
            <ID_FMP_FEAT_1689 />
            <ID_FMP_FEAT_1690 />
            <ID_FMP_FEAT_1695 />
            <ID_FMP_FEAT_1696 />
            <ID_FMP_FEAT_1667 />
            <ID_FMP_FEAT_1691 />
            <ID_FMP_FEAT_1702 />
            <ID_FMP_FEAT_1668 />
            <ID_FMP_FEAT_1669 />
            <ID_FMP_FEAT_1670 />
            <ID_FMP_FEAT_1703 />
            <ID_FMP_FEAT_1705 />
            <ID_FMP_FEAT_1671 />
            <ID_FMP_FEAT_1692 />
            <ID_FMP_FEAT_1704 />
            <ID_FMP_FEAT_1672 />
            <ID_FMP_PARAGON_PATH_451 />
            <ID_FMP_PARAGON_PATH_453 />
            <ID_FMP_PARAGON_PATH_454 />
            <ID_FMP_PARAGON_PATH_455 />
            <ID_FMP_PARAGON_PATH_456 />
            <ID_FMP_POWER_9262 />
            <ID_FMP_POWER_8278 />
            <ID_FMP_POWER_8281 />
            <ID_FMP_POWER_8279 />
            <ID_FMP_POWER_9265 />
            <ID_FMP_POWER_8273 />
            <ID_FMP_POWER_8282 />
            <ID_FMP_POWER_8280 />
            <ID_FMP_POWER_9267 />
            <ID_FMP_POWER_9268 />
            <ID_FMP_POWER_9264 />
            <ID_FMP_POWER_9261 />
            <ID_FMP_POWER_9270 />
            <ID_FMP_POWER_9266 />
            <ID_FMP_POWER_9260 />
            <ID_FMP_POWER_9271 />
            <ID_FMP_POWER_9269 />
            <ID_FMP_POWER_9263 />
            <ID_FMP_RACE_47 />
            <ID_FMP_RACIAL_TRAIT_1870 />
            <ID_FMP_RACIAL_TRAIT_1867 />
            <ID_FMP_RACIAL_TRAIT_1866 />
            <ID_FMP_RACIAL_TRAIT_1868 />
            <ID_FMP_RITUAL_282 />
            <ID_FMP_RITUAL_281 />
            <ID_FMP_RITUAL_280 />
            <ID_FMP_MAGIC_ITEM_5387 />
            <ID_FMP_MAGIC_ITEM_5388 />
            <ID_FMP_MAGIC_ITEM_5389 />
            <ID_FMP_MAGIC_ITEM_6945 />
            <ID_FMP_MAGIC_ITEM_6832 />
            <ID_FMP_MAGIC_ITEM_6837 />
            <ID_FMP_MAGIC_ITEM_6838 />
            <ID_FMP_MAGIC_ITEM_6839 />
            <ID_FMP_MAGIC_ITEM_6840 />
            <ID_FMP_MAGIC_ITEM_7870 />
            <ID_FMP_MAGIC_ITEM_7871 />
            <ID_FMP_MAGIC_ITEM_7872 />
            <ID_FMP_CLASS_FEATURE_1902 />
            <ID_FMP_CLASS_FEATURE_1892 />
            <ID_FMP_CLASS_FEATURE_1901 />
            <ID_FMP_CLASS_FEATURE_1894 />
            <ID_FMP_CLASS_FEATURE_1903 />
            <ID_FMP_CLASS_FEATURE_1898 />
            <ID_FMP_CLASS_FEATURE_1896 />
            <ID_FMP_CLASS_FEATURE_1899 />
            <ID_FMP_CLASS_FEATURE_1900 />
            <ID_FMP_CLASS_FEATURE_1895 />
            <ID_FMP_CLASS_FEATURE_1897 />
            <ID_FMP_CLASS_FEATURE_1893 />
            <ID_FMP_FAMILIAR_70 />
            <ID_FMP_FAMILIAR_56 />
            <ID_FMP_FAMILIAR_57 />
            <ID_FMP_FAMILIAR_58 />
            <ID_FMP_FAMILIAR_71 />
            <ID_FMP_FAMILIAR_72 />
            <ID_FMP_FAMILIAR_59 />
            <ID_FMP_FAMILIAR_60 />
            <ID_FMP_FAMILIAR_61 />
            <ID_FMP_FAMILIAR_77 />
            <ID_FMP_FAMILIAR_73 />
            <ID_FMP_FAMILIAR_62 />
            <ID_FMP_FAMILIAR_63 />
            <ID_FMP_FAMILIAR_74 />
            <ID_FMP_FAMILIAR_64 />
            <ID_FMP_FAMILIAR_65 />
            <ID_FMP_FAMILIAR_78 />
            <ID_FMP_FAMILIAR_75 />
            <ID_FMP_FAMILIAR_66 />
            <ID_FMP_FAMILIAR_67 />
            <ID_FMP_FAMILIAR_76 />
            <ID_FMP_FAMILIAR_68 />
            <ID_FMP_FAMILIAR_69 />
            <ID_FMP_MAGIC_ITEM_7856 />
            <ID_FMP_MAGIC_ITEM_7858 />
            <ID_FMP_MAGIC_ITEM_7860 />
            <ID_FMP_MAGIC_ITEM_7862 />
            <ID_FMP_MAGIC_ITEM_7863 />
            <ID_FMP_FEAT_1725 />
            <ID_FMP_FEAT_1714 />
            <ID_FMP_FEAT_1715 />
            <ID_FMP_FEAT_1716 />
            <ID_FMP_FEAT_1707 />
            <ID_FMP_FEAT_1729 />
            <ID_FMP_FEAT_1708 />
            <ID_FMP_FEAT_1717 />
            <ID_FMP_FEAT_1718 />
            <ID_FMP_FEAT_1709 />
            <ID_FMP_FEAT_1730 />
            <ID_FMP_FEAT_1719 />
            <ID_FMP_FEAT_1720 />
            <ID_FMP_FEAT_1726 />
            <ID_FMP_FEAT_1727 />
            <ID_FMP_FEAT_1731 />
            <ID_FMP_FEAT_1721 />
            <ID_FMP_FEAT_1711 />
            <ID_FMP_FEAT_1712 />
            <ID_FMP_FEAT_1713 />
            <ID_FMP_FEAT_1723 />
            <ID_FMP_FEAT_1722 />
            <ID_FMP_FEAT_1732 />
            <ID_FMP_FEAT_1728 />
            <ID_FMP_FEAT_1710 />
            <ID_FMP_FEAT_1724 />
            <ID_FMP_PARAGON_PATH_460 />
            <ID_FMP_PARAGON_PATH_459 />
            <ID_FMP_PARAGON_PATH_458 />
            <ID_FMP_PARAGON_PATH_457 />
            <ID_FMP_POWER_9348 />
            <ID_FMP_POWER_9357 />
            <ID_FMP_POWER_9291 />
            <ID_FMP_POWER_9292 />
            <ID_FMP_POWER_9360 />
            <ID_FMP_POWER_9287 />
            <ID_FMP_POWER_9353 />
            <ID_FMP_POWER_9362 />
            <ID_FMP_POWER_9294 />
            <ID_FMP_POWER_9290 />
            <ID_FMP_POWER_9354 />
            <ID_FMP_POWER_9286 />
            <ID_FMP_POWER_9289 />
            <ID_FMP_POWER_9279 />
            <ID_FMP_POWER_9280 />
            <ID_FMP_POWER_9284 />
            <ID_FMP_POWER_9282 />
            <ID_FMP_POWER_9283 />
            <ID_FMP_POWER_9285 />
            <ID_FMP_POWER_9355 />
            <ID_FMP_POWER_9359 />
            <ID_FMP_POWER_9350 />
            <ID_FMP_POWER_9293 />
            <ID_FMP_POWER_9363 />
            <ID_FMP_POWER_9288 />
            <ID_FMP_POWER_9358 />
            <ID_FMP_POWER_9281 />
            <ID_FMP_POWER_9361 />
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            <ID_FMP_POWER_7626 />
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            <ID_FMP_POWER_4159 />
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            <ID_FMP_POWER_7680 />
            <ID_FMP_POWER_7619 />
            <ID_FMP_POWER_7665 />
            <ID_FMP_POWER_7673 />
            <ID_FMP_POWER_7563 />
            <ID_FMP_POWER_7561 />
            <ID_FMP_POWER_7649 />
            <ID_FMP_POWER_3153 />
            <ID_FMP_POWER_7677 />
            <ID_FMP_POWER_7658 />
            <ID_FMP_POWER_4141 />
            <ID_FMP_POWER_7587 />
            <ID_FMP_POWER_7560 />
            <ID_FMP_POWER_7610 />
            <ID_FMP_POWER_7682 />
            <ID_FMP_POWER_7678 />
            <ID_FMP_POWER_7596 />
            <ID_FMP_POWER_7607 />
            <ID_FMP_POWER_7600 />
            <ID_FMP_POWER_4157 />
            <ID_FMP_POWER_7661 />
            <ID_FMP_POWER_7575 />
            <ID_FMP_POWER_7564 />
            <ID_FMP_POWER_7650 />
            <ID_FMP_POWER_7555 />
            <ID_FMP_POWER_7599 />
            <ID_FMP_POWER_7646 />
            <ID_FMP_POWER_4151 />
            <ID_FMP_POWER_4144 />
            <ID_FMP_POWER_7568 />
            <ID_FMP_POWER_7580 />
            <ID_FMP_POWER_4154 />
            <ID_FMP_POWER_4158 />
            <ID_FMP_POWER_4166 />
            <ID_FMP_POWER_7554 />
            <ID_FMP_POWER_7614 />
            <ID_FMP_POWER_7583 />
            <ID_FMP_POWER_7687 />
            <ID_FMP_POWER_4148 />
            <ID_FMP_POWER_4128 />
            <ID_FMP_POWER_7635 />
            <ID_FMP_POWER_7652 />
            <ID_FMP_POWER_7675 />
            <ID_FMP_POWER_4160 />
            <ID_FMP_POWER_7639 />
            <ID_FMP_POWER_7653 />
            <ID_FMP_POWER_7570 />
            <ID_FMP_POWER_7559 />
            <ID_FMP_POWER_3149 />
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            <ID_FMP_POWER_7615 />
            <ID_FMP_POWER_4155 />
            <ID_FMP_POWER_7577 />
            <ID_FMP_POWER_7586 />
            <ID_FMP_POWER_7627 />
            <ID_FMP_POWER_7618 />
            <ID_FMP_POWER_7683 />
            <ID_FMP_POWER_7684 />
            <ID_FMP_POWER_4134 />
            <ID_FMP_POWER_7628 />
            <ID_FMP_POWER_7578 />
            <ID_FMP_POWER_4146 />
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            <ID_FMP_POWER_7641 />
            <ID_FMP_POWER_7630 />
            <ID_FMP_POWER_7598 />
            <ID_FMP_POWER_7609 />
            <ID_FMP_POWER_7606 />
            <ID_FMP_POWER_7571 />
            <ID_FMP_POWER_7558 />
            <ID_FMP_POWER_7556 />
            <ID_FMP_POWER_7602 />
            <ID_FMP_POWER_4143 />
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            <ID_FMP_POWER_7576 />
            <ID_FMP_POWER_4140 />
            <ID_FMP_POWER_7585 />
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            <ID_FMP_POWER_7617 />
            <ID_FMP_POWER_7669 />
            <ID_FMP_POWER_7581 />
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            <ID_FMP_POWER_7671 />
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            <ID_FMP_POWER_4142 />
            <ID_FMP_POWER_7643 />
            <ID_FMP_POWER_7657 />
            <ID_FMP_POWER_7648 />
            <ID_FMP_POWER_4202 />
            <ID_FMP_POWER_3151 />
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            <ID_FMP_POWER_4145 />
            <ID_FMP_POWER_7584 />
            <ID_FMP_POWER_7582 />
            <ID_FMP_POWER_7638 />
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            <ID_FMP_POWER_7611 />
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            <ID_FMP_POWER_4133 />
            <ID_FMP_POWER_7597 />
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            <ID_FMP_POWER_7604 />
            <ID_FMP_POWER_7566 />
            <ID_FMP_POWER_7620 />
            <ID_FMP_POWER_7689 />
            <ID_FMP_POWER_4156 />
            <ID_FMP_POWER_4203 />
            <ID_FMP_POWER_7616 />
            <ID_FMP_POWER_7632 />
            <ID_FMP_POWER_7612 />
            <ID_FMP_POWER_7613 />
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            <ID_FMP_POWER_7553 />
            <ID_FMP_POWER_4200 />
            <ID_FMP_POWER_7667 />
            <ID_FMP_POWER_7636 />
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            <ID_FMP_POWER_7593 />
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            <ID_FMP_POWER_7645 />
            <ID_FMP_POWER_7605 />
            <ID_FMP_POWER_7603 />
            <ID_FMP_POWER_7654 />
            <ID_FMP_POWER_7670 />
            <ID_FMP_POWER_7590 />
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            <ID_FMP_POWER_3150 />
            <ID_FMP_POWER_2485 />
            <ID_FMP_POWER_7591 />
            <ID_FMP_POWER_7592 />
            <ID_FMP_RACE_14 />
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            <ID_FMP_RACE_28 />
            <ID_FMP_RACIAL_TRAIT_1572 />
            <ID_FMP_RACIAL_TRAIT_400 />
            <ID_FMP_RACIAL_TRAIT_1570 />
            <ID_FMP_RACIAL_TRAIT_1571 />
            <ID_FMP_RACIAL_TRAIT_406 />
            <ID_FMP_RACIAL_TRAIT_710 />
            <ID_FMP_RACIAL_TRAIT_1568 />
            <ID_FMP_RACIAL_TRAIT_1813 />
            <ID_FMP_RACIAL_TRAIT_1814 />
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            <ID_FMP_RACIAL_TRAIT_1815 />
            <ID_FMP_RACIAL_TRAIT_721 />
            <ID_FMP_RITUAL_237 />
            <ID_FMP_RITUAL_238 />
            <ID_FMP_RITUAL_254 />
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            <ID_FMP_CLASS_FEATURE_822 />
            <ID_FMP_CLASS_FEATURE_630 />
            <ID_FMP_CLASS_FEATURE_518 />
            <ID_FMP_CLASS_FEATURE_629 />
            <ID_FMP_CLASS_FEATURE_810 />
            <ID_FMP_CLASS_FEATURE_821 />
            <ID_FMP_CLASS_FEATURE_844 />
            <ID_FMP_CLASS_FEATURE_594 />
            <ID_FMP_CLASS_FEATURE_566 />
            <ID_FMP_CLASS_FEATURE_567 />
            <ID_FMP_CLASS_FEATURE_826 />
            <ID_FMP_CLASS_FEATURE_569 />
            <ID_FMP_CLASS_FEATURE_568 />
            <ID_FMP_CLASS_FEATURE_572 />
            <ID_FMP_CLASS_FEATURE_846 />
            <ID_FMP_CLASS_FEATURE_573 />
            <ID_FMP_EPIC_DESTINY_146 />
            <ID_FMP_FEAT_595 />
            <ID_FMP_FEAT_596 />
            <ID_FMP_FEAT_597 />
            <ID_FMP_FEAT_650 />
            <ID_FMP_FEAT_598 />
            <ID_FMP_FEAT_599 />
            <ID_FMP_FEAT_600 />
            <ID_FMP_FEAT_601 />
            <ID_FMP_FEAT_636 />
            <ID_FMP_FEAT_637 />
            <ID_FMP_FEAT_638 />
            <ID_FMP_FEAT_648 />
            <ID_FMP_FEAT_602 />
            <ID_FMP_FEAT_603 />
            <ID_FMP_FEAT_604 />
            <ID_INTERNAL_FEAT_EXTRA_MANIFESTATION_II />
            <ID_INTERNAL_FEAT_EXTRA_MANIFESTATION_III />
            <ID_INTERNAL_FEAT_EXTRA_MANIFESTATION_IV />
            <ID_FMP_FEAT_605 />
            <ID_FMP_FEAT_606 />
            <ID_FMP_FEAT_607 />
            <ID_FMP_FEAT_608 />
            <ID_FMP_FEAT_609 />
            <ID_FMP_FEAT_610 />
            <ID_FMP_FEAT_611 />
            <ID_FMP_FEAT_639 />
            <ID_FMP_FEAT_612 />
            <ID_FMP_FEAT_613 />
            <ID_FMP_FEAT_614 />
            <ID_FMP_FEAT_615 />
            <ID_FMP_FEAT_640 />
            <ID_FMP_FEAT_641 />
            <ID_FMP_FEAT_616 />
            <ID_FMP_FEAT_642 />
            <ID_FMP_FEAT_617 />
            <ID_FMP_FEAT_618 />
            <ID_FMP_FEAT_619 />
            <ID_FMP_FEAT_620 />
            <ID_FMP_FEAT_621 />
            <ID_FMP_FEAT_622 />
            <ID_FMP_FEAT_623 />
            <ID_FMP_FEAT_624 />
            <ID_FMP_FEAT_625 />
            <ID_FMP_FEAT_643 />
            <ID_FMP_FEAT_644 />
            <ID_FMP_FEAT_645 />
            <ID_FMP_FEAT_626 />
            <ID_FMP_FEAT_627 />
            <ID_FMP_FEAT_651 />
            <ID_FMP_FEAT_628 />
            <ID_FMP_FEAT_629 />
            <ID_FMP_FEAT_630 />
            <ID_FMP_FEAT_649 />
            <ID_FMP_FEAT_631 />
            <ID_FMP_FEAT_646 />
            <ID_FMP_FEAT_632 />
            <ID_FMP_FEAT_647 />
            <ID_FMP_FEAT_635 />
            <ID_FMP_FEAT_633 />
            <ID_FMP_FEAT_634 />
            <ID_FMP_LANGUAGE_34 />
            <ID_FMP_LANGUAGE_28 />
            <ID_FMP_LANGUAGE_29 />
            <ID_FMP_LANGUAGE_30 />
            <ID_FMP_LANGUAGE_31 />
            <ID_FMP_LANGUAGE_32 />
            <ID_FMP_LANGUAGE_33 />
            <ID_FMP_PARAGON_PATH_74 />
            <ID_FMP_PARAGON_PATH_73 />
            <ID_FMP_PARAGON_PATH_138 />
            <ID_FMP_PARAGON_PATH_81 />
            <ID_FMP_PARAGON_PATH_82 />
            <ID_FMP_PARAGON_PATH_83 />
            <ID_FMP_PARAGON_PATH_84 />
            <ID_FMP_PARAGON_PATH_88 />
            <ID_FMP_PARAGON_PATH_67 />
            <ID_FMP_PARAGON_PATH_141 />
            <ID_FMP_PARAGON_PATH_63 />
            <ID_FMP_PARAGON_PATH_77 />
            <ID_FMP_PARAGON_PATH_89 />
            <ID_FMP_PARAGON_PATH_85 />
            <ID_FMP_PARAGON_PATH_143 />
            <ID_FMP_PARAGON_PATH_87 />
            <ID_FMP_PARAGON_PATH_86 />
            <ID_FMP_PARAGON_PATH_62 />
            <ID_FMP_PARAGON_PATH_145 />
            <ID_FMP_PARAGON_PATH_61 />
            <ID_FMP_PARAGON_PATH_71 />
            <ID_FMP_PARAGON_PATH_76 />
            <ID_FMP_PARAGON_PATH_66 />
            <ID_FMP_PARAGON_PATH_69 />
            <ID_FMP_PARAGON_PATH_68 />
            <ID_FMP_POWER_1906 />
            <ID_FMP_POWER_1777 />
            <ID_FMP_POWER_3373 />
            <ID_FMP_POWER_4788 />
            <ID_FMP_POWER_3322 />
            <ID_FMP_POWER_3323 />
            <ID_FMP_POWER_1888 />
            <ID_FMP_POWER_3583 />
            <ID_FMP_POWER_3367 />
            <ID_FMP_POWER_1857 />
            <ID_FMP_POWER_1822 />
            <ID_FMP_POWER_3357 />
            <ID_FMP_POWER_1847 />
            <ID_FMP_POWER_3394 />
            <ID_FMP_POWER_1855 />
            <ID_FMP_POWER_3380 />
            <ID_FMP_POWER_3579 />
            <ID_FMP_POWER_3365 />
            <ID_FMP_POWER_3364 />
            <ID_FMP_POWER_3584 />
            <ID_FMP_POWER_1824 />
            <ID_FMP_POWER_3412 />
            <ID_FMP_POWER_1729 />
            <ID_FMP_POWER_3586 />
            <ID_FMP_POWER_3543 />
            <ID_FMP_POWER_3485 />
            <ID_FMP_POWER_3500 />
            <ID_FMP_POWER_3376 />
            <ID_FMP_POWER_1725 />
            <ID_FMP_POWER_3387 />
            <ID_FMP_POWER_3564 />
            <ID_FMP_POWER_3327 />
            <ID_FMP_POWER_3479 />
            <ID_FMP_POWER_3492 />
            <ID_FMP_POWER_3484 />
            <ID_FMP_POWER_3587 />
            <ID_FMP_POWER_1773 />
            <ID_FMP_POWER_3392 />
            <ID_FMP_POWER_2473 />
            <ID_FMP_POWER_1848 />
            <ID_FMP_POWER_1918 />
            <ID_FMP_POWER_3511 />
            <ID_FMP_POWER_3336 />
            <ID_FMP_POWER_3569 />
            <ID_FMP_POWER_1868 />
            <ID_FMP_POWER_3490 />
            <ID_FMP_POWER_1875 />
            <ID_FMP_POWER_1885 />
            <ID_FMP_POWER_1901 />
            <ID_FMP_POWER_1926 />
            <ID_FMP_POWER_1831 />
            <ID_FMP_POWER_4311 />
            <ID_FMP_POWER_1871 />
            <ID_FMP_POWER_1872 />
            <ID_FMP_POWER_1873 />
            <ID_FMP_POWER_3340 />
            <ID_FMP_POWER_1861 />
            <ID_FMP_POWER_1859 />
            <ID_FMP_POWER_1860 />
            <ID_FMP_POWER_3393 />
            <ID_FMP_POWER_3368 />
            <ID_FMP_POWER_3371 />
            <ID_FMP_POWER_3358 />
            <ID_FMP_POWER_4276 />
            <ID_FMP_POWER_9316 />
            <ID_FMP_POWER_3506 />
            <ID_FMP_POWER_1854 />
            <ID_FMP_POWER_1877 />
            <ID_FMP_POWER_1767 />
            <ID_FMP_POWER_1903 />
            <ID_FMP_POWER_1904 />
            <ID_FMP_POWER_3515 />
            <ID_FMP_POWER_3331 />
            <ID_FMP_POWER_3362 />
            <ID_FMP_POWER_3342 />
            <ID_FMP_POWER_1907 />
            <ID_FMP_POWER_3377 />
            <ID_FMP_POWER_1842 />
            <ID_FMP_POWER_1928 />
            <ID_FMP_POWER_3411 />
            <ID_FMP_POWER_3589 />
            <ID_FMP_POWER_3383 />
            <ID_FMP_POWER_1962 />
            <ID_FMP_POWER_3359 />
            <ID_FMP_POWER_3332 />
            <ID_FMP_POWER_3544 />
            <ID_FMP_POWER_1766 />
            <ID_FMP_POWER_1841 />
            <ID_FMP_POWER_1843 />
            <ID_FMP_POWER_3326 />
            <ID_FMP_POWER_1787 />
            <ID_FMP_POWER_3591 />
            <ID_FMP_POWER_3404 />
            <ID_FMP_POWER_1721 />
            <ID_FMP_POWER_1910 />
            <ID_FMP_POWER_3406 />
            <ID_FMP_POWER_3574 />
            <ID_FMP_POWER_1858 />
            <ID_FMP_POWER_3375 />
            <ID_FMP_POWER_1899 />
            <ID_FMP_POWER_3328 />
            <ID_FMP_POWER_1902 />
            <ID_FMP_POWER_3531 />
            <ID_FMP_POWER_3384 />
            <ID_FMP_POWER_3366 />
            <ID_FMP_POWER_3593 />
            <ID_FMP_POWER_3594 />
            <ID_FMP_POWER_3505 />
            <ID_FMP_POWER_1724 />
            <ID_FMP_POWER_3487 />
            <ID_FMP_POWER_3501 />
            <ID_FMP_POWER_3381 />
            <ID_FMP_POWER_1856 />
            <ID_FMP_POWER_3508 />
            <ID_FMP_POWER_3571 />
            <ID_FMP_POWER_3477 />
            <ID_FMP_POWER_1778 />
            <ID_FMP_POWER_3388 />
            <ID_FMP_POWER_3596 />
            <ID_FMP_POWER_3369 />
            <ID_FMP_POWER_3514 />
            <ID_FMP_POWER_1879 />
            <ID_FMP_POWER_3374 />
            <ID_FMP_POWER_3498 />
            <ID_FMP_POWER_3413 />
            <ID_FMP_POWER_3502 />
            <ID_FMP_POWER_3378 />
            <ID_FMP_POWER_1728 />
            <ID_FMP_POWER_1827 />
            <ID_FMP_POWER_3535 />
            <ID_FMP_POWER_3598 />
            <ID_FMP_POWER_1898 />
            <ID_FMP_POWER_3409 />
            <ID_FMP_POWER_3551 />
            <ID_FMP_POWER_3562 />
            <ID_FMP_POWER_1711 />
            <ID_FMP_POWER_3566 />
            <ID_FMP_POWER_2078 />
            <ID_FMP_POWER_1838 />
            <ID_FMP_POWER_3382 />
            <ID_FMP_POWER_3496 />
            <ID_FMP_POWER_3343 />
            <ID_FMP_POWER_3391 />
            <ID_FMP_POWER_3510 />
            <ID_FMP_POWER_3503 />
            <ID_FMP_POWER_3516 />
            <ID_FMP_POWER_1780 />
            <ID_FMP_POWER_3554 />
            <ID_FMP_POWER_1964 />
            <ID_FMP_POWER_3553 />
            <ID_FMP_POWER_3333 />
            <ID_FMP_POWER_1913 />
            <ID_FMP_POWER_1912 />
            <ID_FMP_POWER_1826 />
            <ID_FMP_POWER_3395 />
            <ID_FMP_POWER_3603 />
            <ID_FMP_POWER_1882 />
            <ID_FMP_POWER_1839 />
            <ID_FMP_POWER_1890 />
            <ID_FMP_POWER_3478 />
            <ID_FMP_POWER_3482 />
            <ID_FMP_POWER_3488 />
            <ID_FMP_POWER_3608 />
            <ID_FMP_POWER_1769 />
            <ID_FMP_POWER_3549 />
            <ID_FMP_POWER_4789 />
            <ID_FMP_POWER_3499 />
            <ID_FMP_POWER_1968 />
            <ID_FMP_POWER_1909 />
            <ID_FMP_POWER_3489 />
            <ID_FMP_POWER_3570 />
            <ID_FMP_POWER_3609 />
            <ID_FMP_POWER_1921 />
            <ID_FMP_POWER_3414 />
            <ID_FMP_POWER_3550 />
            <ID_FMP_POWER_1837 />
            <ID_FMP_POWER_3410 />
            <ID_FMP_POWER_3494 />
            <ID_FMP_POWER_3483 />
            <ID_FMP_POWER_3372 />
            <ID_FMP_POWER_3385 />
            <ID_FMP_POWER_1835 />
            <ID_FMP_POWER_1849 />
            <ID_FMP_POWER_1924 />
            <ID_FMP_POWER_3610 />
            <ID_FMP_POWER_3513 />
            <ID_FMP_POWER_3568 />
            <ID_FMP_POWER_1914 />
            <ID_FMP_POWER_1703 />
            <ID_FMP_POWER_3558 />
            <ID_FMP_POWER_3546 />
            <ID_FMP_POWER_1737 />
            <ID_FMP_POWER_3504 />
            <ID_FMP_POWER_3481 />
            <ID_FMP_POWER_3559 />
            <ID_FMP_POWER_1911 />
            <ID_FMP_POWER_3480 />
            <ID_FMP_POWER_3497 />
            <ID_FMP_POWER_3507 />
            <ID_FMP_POWER_1923 />
            <ID_FMP_POWER_1740 />
            <ID_FMP_POWER_3363 />
            <ID_FMP_POWER_3403 />
            <ID_FMP_POWER_3415 />
            <ID_FMP_POWER_3567 />
            <ID_FMP_POWER_3563 />
            <ID_FMP_POWER_1840 />
            <ID_FMP_POWER_1900 />
            <ID_FMP_POWER_1825 />
            <ID_FMP_POWER_3493 />
            <ID_FMP_POWER_3379 />
            <ID_FMP_POWER_3577 />
            <ID_FMP_POWER_3548 />
            <ID_FMP_POWER_3547 />
            <ID_FMP_POWER_3611 />
            <ID_FMP_POWER_3575 />
            <ID_FMP_POWER_1770 />
            <ID_FMP_POWER_1710 />
            <ID_FMP_POWER_7691 />
            <ID_FMP_POWER_1736 />
            <ID_FMP_POWER_3556 />
            <ID_FMP_POWER_3495 />
            <ID_FMP_POWER_3552 />
            <ID_FMP_POWER_1905 />
            <ID_FMP_POWER_3578 />
            <ID_FMP_POWER_3486 />
            <ID_FMP_POWER_3386 />
            <ID_FMP_POWER_3390 />
            <ID_FMP_POWER_3509 />
            <ID_FMP_POWER_3612 />
            <ID_FMP_POWER_1779 />
            <ID_FMP_POWER_3573 />
            <ID_FMP_POWER_1844 />
            <ID_FMP_POWER_1836 />
            <ID_FMP_POWER_1883 />
            <ID_FMP_POWER_3613 />
            <ID_FMP_POWER_1876 />
            <ID_FMP_POWER_1823 />
            <ID_FMP_POWER_3536 />
            <ID_FMP_POWER_3405 />
            <ID_FMP_POWER_3491 />
            <ID_FMP_POWER_3396 />
            <ID_FMP_POWER_3614 />
            <ID_FMP_POWER_3576 />
            <ID_FMP_POWER_3329 />
            <ID_FMP_POWER_1846 />
            <ID_FMP_POWER_1845 />
            <ID_FMP_POWER_1828 />
            <ID_FMP_POWER_1967 />
            <ID_FMP_POWER_1892 />
            <ID_FMP_POWER_1886 />
            <ID_FMP_POWER_1881 />
            <ID_FMP_PSEUDO_CLASS_216 />
            <ID_FMP_RACE_16 />
            <ID_FMP_RACE_33 />
            <ID_INTERNAL_RACIAL_TRAIT_DARKFIRE_CHARISMA />
            <ID_INTERNAL_RACIAL_TRAIT_DARKFIRE_INTELLIGENCE />
            <ID_INTERNAL_RACIAL_TRAIT_DARKFIRE_WISDOM />
            <ID_INTERNAL_RACIAL_TRAIT_EARTHSHOCK_CONSTITUTION />
            <ID_INTERNAL_RACIAL_TRAIT_EARTHSHOCK_DEXTERITY />
            <ID_INTERNAL_RACIAL_TRAIT_EARTHSHOCK_STRENGTH />
            <ID_FMP_RACIAL_TRAIT_521 />
            <ID_FMP_RACIAL_TRAIT_803 />
            <ID_FMP_RACIAL_TRAIT_519 />
            <ID_INTERNAL_RACIAL_TRAIT_FIREPULSE_CONSTITUTION />
            <ID_INTERNAL_RACIAL_TRAIT_FIREPULSE_DEXTERITY />
            <ID_INTERNAL_RACIAL_TRAIT_FIREPULSE_STRENGTH />
            <ID_FMP_RACIAL_TRAIT_520 />
            <ID_FMP_RACIAL_TRAIT_565 />
            <ID_FMP_RACIAL_TRAIT_552 />
            <ID_FMP_RACIAL_TRAIT_564 />
            <ID_FMP_RACIAL_TRAIT_553 />
            <ID_FMP_RACIAL_TRAIT_554 />
            <ID_FMP_RITUAL_75 />
            <ID_FMP_RITUAL_76 />
            <ID_FMP_RITUAL_77 />
            <ID_FMP_RITUAL_78 />
            <ID_FMP_RITUAL_79 />
            <ID_FMP_RITUAL_80 />
            <ID_FMP_RITUAL_81 />
            <ID_FMP_RITUAL_82 />
            <ID_FMP_RITUAL_83 />
            <ID_FMP_RITUAL_84 />
            <ID_FMP_RITUAL_85 />
            <ID_FMP_RITUAL_86 />
            <ID_FMP_RITUAL_87 />
            <ID_FMP_RITUAL_88 />
            <ID_FMP_RITUAL_89 />
            <ID_FMP_RITUAL_90 />
            <ID_FMP_RITUAL_91 />
            <ID_FMP_RITUAL_92 />
            <ID_FMP_RITUAL_93 />
            <ID_FMP_RITUAL_94 />
            <ID_FMP_RITUAL_95 />
            <ID_FMP_RITUAL_96 />
            <ID_FMP_RITUAL_97 />
            <ID_FMP_RITUAL_98 />
            <ID_FMP_MAGIC_ITEM_1241 />
            <ID_FMP_MAGIC_ITEM_1242 />
            <ID_FMP_MAGIC_ITEM_1243 />
            <ID_FMP_MAGIC_ITEM_1244 />
            <ID_FMP_MAGIC_ITEM_1245 />
            <ID_FMP_DEITY_52 />
            <ID_FMP_DEITY_47 />
            <ID_FMP_DEITY_14 />
            <ID_FMP_DEITY_30 />
            <ID_FMP_DEITY_53 />
            <ID_FMP_DEITY_137 />
            <ID_FMP_DEITY_31 />
            <ID_FMP_DEITY_95 />
            <ID_FMP_DEITY_54 />
            <ID_FMP_DEITY_136 />
            <ID_FMP_DEITY_55 />
            <ID_FMP_DEITY_138 />
            <ID_FMP_DEITY_56 />
            <ID_FMP_DEITY_48 />
            <ID_FMP_DEITY_89 />
            <ID_FMP_DEITY_92 />
            <ID_FMP_DEITY_32 />
            <ID_FMP_DEITY_33 />
            <ID_FMP_DEITY_57 />
            <ID_FMP_DEITY_58 />
            <ID_FMP_DEITY_17 />
            <ID_FMP_DEITY_59 />
            <ID_FMP_DEITY_18 />
            <ID_FMP_DEITY_60 />
            <ID_FMP_DEITY_61 />
            <ID_FMP_DEITY_90 />
            <ID_FMP_DEITY_62 />
            <ID_FMP_DEITY_63 />
            <ID_FMP_DEITY_64 />
            <ID_FMP_DEITY_65 />
            <ID_FMP_DEITY_66 />
            <ID_FMP_DEITY_34 />
            <ID_FMP_DEITY_19 />
            <ID_FMP_DEITY_94 />
            <ID_FMP_DEITY_35 />
            <ID_FMP_DEITY_49 />
            <ID_FMP_DEITY_139 />
            <ID_FMP_DEITY_67 />
            <ID_FMP_DEITY_68 />
            <ID_FMP_DEITY_36 />
            <ID_FMP_DEITY_50 />
            <ID_FMP_DEITY_69 />
            <ID_FMP_DEITY_21 />
            <ID_FMP_DEITY_51 />
            <ID_FMP_DEITY_70 />
            <ID_FMP_DEITY_93 />
            <ID_FMP_DEITY_71 />
            <ID_FMP_DEITY_140 />
            <ID_FMP_DEITY_37 />
            <ID_FMP_DEITY_38 />
            <ID_FMP_DEITY_72 />
            <ID_FMP_DEITY_73 />
            <ID_FMP_DEITY_91 />
            <ID_FMP_DEITY_74 />
            <ID_FMP_DEITY_96 />
            <ID_FMP_DEITY_39 />
            <ID_FMP_DEITY_75 />
            <ID_FMP_DEITY_76 />
            <ID_FMP_DEITY_23 />
            <ID_FMP_DEITY_24 />
            <ID_FMP_DEITY_25 />
            <ID_FMP_DEITY_78 />
            <ID_FMP_DEITY_79 />
            <ID_FMP_DEITY_40 />
            <ID_FMP_DEITY_80 />
            <ID_FMP_DEITY_81 />
            <ID_FMP_DEITY_82 />
            <ID_FMP_DEITY_26 />
            <ID_FMP_DEITY_83 />
            <ID_FMP_DEITY_41 />
            <ID_FMP_DEITY_27 />
            <ID_FMP_DEITY_42 />
            <ID_FMP_DEITY_28 />
            <ID_FMP_DEITY_84 />
            <ID_FMP_DEITY_77 />
            <ID_FMP_DEITY_141 />
            <ID_FMP_DEITY_29 />
            <ID_FMP_DEITY_13 />
            <ID_FMP_DEITY_44 />
            <ID_FMP_DEITY_85 />
            <ID_FMP_DEITY_86 />
            <ID_FMP_DEITY_87 />
            <ID_FMP_DEITY_88 />
            <ID_FMP_DEITY_45 />
            <ID_FMP_MAGIC_ITEM_1233 />
            <ID_FMP_RITUAL_73 />
            <ID_FMP_RITUAL_74 />
            <ID_FMP_MAGIC_ITEM_1234 />
            <ID_FMP_MAGIC_ITEM_1235 />
            <ID_FMP_MAGIC_ITEM_1236 />
            <ID_FMP_MAGIC_ITEM_1237 />
            <ID_FMP_MAGIC_ITEM_1238 />
            <ID_FMP_MAGIC_ITEM_1239 />
            <ID_FMP_MAGIC_ITEM_1240 />
            <ID_FMP_MAGIC_ITEM_1231 />
            <ID_FMP_MAGIC_ITEM_1232 />
            <ID_FMP_MAGIC_ITEM_4307 />
            <ID_FMP_MAGIC_ITEM_4308 />
            <ID_FMP_MAGIC_ITEM_4309 />
            <ID_FMP_MAGIC_ITEM_4315 />
            <ID_FMP_MAGIC_ITEM_4316 />
            <ID_FMP_MAGIC_ITEM_4317 />
            <ID_FMP_MAGIC_ITEM_4318 />
            <ID_FMP_MAGIC_ITEM_4320 />
            <ID_FMP_MAGIC_ITEM_4306 />
            <ID_FMP_RITUAL_165 />
            <ID_FMP_MAGIC_ITEM_4310 />
            <ID_FMP_MAGIC_ITEM_4311 />
            <ID_FMP_MAGIC_ITEM_4312 />
            <ID_FMP_MAGIC_ITEM_4313 />
            <ID_FMP_MAGIC_ITEM_4314 />
            <ID_FMP_MAGIC_ITEM_4319 />
            <ID_FMP_MAGIC_ITEM_4334 />
            <ID_FMP_MAGIC_ITEM_4333 />
            <ID_FMP_MAGIC_ITEM_4329 />
            <ID_FMP_MAGIC_ITEM_4330 />
            <ID_FMP_MAGIC_ITEM_4331 />
            <ID_FMP_MAGIC_ITEM_4332 />
            <ID_FMP_MAGIC_ITEM_4325 />
            <ID_FMP_MAGIC_ITEM_4326 />
            <ID_FMP_MAGIC_ITEM_4327 />
            <ID_FMP_MAGIC_ITEM_4328 />
            <ID_FMP_MAGIC_ITEM_4879 />
            <ID_FMP_MAGIC_ITEM_4880 />
            <ID_FMP_MAGIC_ITEM_4881 />
            <ID_FMP_MAGIC_ITEM_4882 />
            <ID_FMP_MAGIC_ITEM_4883 />
            <ID_FMP_MAGIC_ITEM_4884 />
            <ID_FMP_POWER_9553 />
            <ID_FMP_POWER_9552 />
            <ID_FMP_MAGIC_ITEM_7036 />
            <ID_FMP_MAGIC_ITEM_7038 />
            <ID_FMP_MAGIC_ITEM_7060 />
            <ID_FMP_MAGIC_ITEM_7053 />
            <ID_FMP_MAGIC_ITEM_7015 />
            <ID_FMP_MAGIC_ITEM_1193 />
            </Restricted>
         </D20CampaignSetting>


   <!--
      Level tags are an internal tree of rules elements, see RulesElementTally
      above for the final list of rules elements,  taking into account
      retraining, etc.
   -->
   <Level>
      <RulesElement name="1" type="Level" internal-id="ID_INTERNAL_LEVEL_1" charelem="12fc6ae0" legality="rules-legal" >
         <RulesElement name="Level1Rules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_LEVEL1RULES" charelem="12fc6aa0" legality="rules-legal" >
            <RulesElement name="SkillRules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_SKILLRULES" charelem="12fc6a60" legality="rules-legal" >
               <RulesElement name="Acrobatics" type="Skill" internal-id="ID_FMP_SKILL_1" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=1" charelem="12fc6a20" legality="rules-legal" />
               <RulesElement name="Arcana" type="Skill" internal-id="ID_FMP_SKILL_2" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=2" charelem="12fc69e0" legality="rules-legal" />
               <RulesElement name="Bluff" type="Skill" internal-id="ID_FMP_SKILL_3" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=3" charelem="12fc69a0" legality="rules-legal" />
               <RulesElement name="Diplomacy" type="Skill" internal-id="ID_FMP_SKILL_6" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=6" charelem="12fc6960" legality="rules-legal" />
               <RulesElement name="Dungeoneering" type="Skill" internal-id="ID_FMP_SKILL_7" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=7" charelem="12fc6920" legality="rules-legal" />
               <RulesElement name="Endurance" type="Skill" internal-id="ID_FMP_SKILL_8" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=8" charelem="12fc68e0" legality="rules-legal" />
               <RulesElement name="Heal" type="Skill" internal-id="ID_FMP_SKILL_9" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=9" charelem="12fc68a0" legality="rules-legal" />
               <RulesElement name="History" type="Skill" internal-id="ID_FMP_SKILL_11" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=11" charelem="12fc6860" legality="rules-legal" />
               <RulesElement name="Insight" type="Skill" internal-id="ID_FMP_SKILL_13" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=13" charelem="12fc6820" legality="rules-legal" />
               <RulesElement name="Intimidate" type="Skill" internal-id="ID_FMP_SKILL_14" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=14" charelem="12fc67e0" legality="rules-legal" />
               <RulesElement name="Nature" type="Skill" internal-id="ID_FMP_SKILL_16" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=16" charelem="12fc67a0" legality="rules-legal" />
               <RulesElement name="Perception" type="Skill" internal-id="ID_FMP_SKILL_17" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=17" charelem="12fc6760" legality="rules-legal" />
               <RulesElement name="Religion" type="Skill" internal-id="ID_FMP_SKILL_18" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=18" charelem="12fc6720" legality="rules-legal" />
               <RulesElement name="Stealth" type="Skill" internal-id="ID_FMP_SKILL_20" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=20" charelem="12fc66e0" legality="rules-legal" />
               <RulesElement name="Streetwise" type="Skill" internal-id="ID_FMP_SKILL_21" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=21" charelem="12fc66a0" legality="rules-legal" />
               <RulesElement name="Thievery" type="Skill" internal-id="ID_FMP_SKILL_23" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=23" charelem="12fc6660" legality="rules-legal" />
               <RulesElement name="Athletics" type="Skill" internal-id="ID_FMP_SKILL_27" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=27" charelem="12fc6620" legality="rules-legal" />
            </RulesElement>
            <RulesElement name="Heroic" type="Tier" internal-id="ID_INTERNAL_TIER_HEROIC" charelem="12fc65e0" legality="rules-legal" />
            <RulesElement name="Melee Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_MELEE_BASIC_ATTACK" charelem="12feb3e0" legality="rules-legal" />
            <RulesElement name="Ranged Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_RANGED_BASIC_ATTACK" charelem="12feb3a0" legality="rules-legal" />
         </RulesElement>
         <RulesElement name="DetailsRules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_DETAILSRULES" charelem="12feb360" legality="rules-legal" >
            <RulesElement name="" type="" charelem="12feb320" legality="rules-legal" />
            <RulesElement name="" type="" charelem="12feb2e0" legality="rules-legal" />
         </RulesElement>
         <RulesElement name="Expansion1" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION1" charelem="12feb2a0" legality="rules-legal" >
            <RulesElement name="" type="" charelem="12feb260" legality="rules-legal" />
            <RulesElement name="Background Benefit" type="Internal" internal-id="ID_INTERNAL_INTERNAL_BACKGROUND_BENEFIT" charelem="12feb220" legality="rules-legal" >
               <RulesElement name="" type="" charelem="12feb1e0" legality="rules-legal" />
            </RulesElement>
            <RulesElement name="" type="" charelem="12feb1a0" legality="rules-legal" />
            <RulesElement name="" type="" charelem="12feb160" legality="rules-legal" />
            <RulesElement name="" type="" charelem="12feb120" legality="rules-legal" />
            <RulesElement name="" type="" charelem="12feb0e0" legality="rules-legal" />
            <RulesElement name="" type="" charelem="12feb0a0" legality="rules-legal" />
         </RulesElement>
         <RulesElement name="Expansion2" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION2" charelem="12feb060" legality="rules-legal" />
         <RulesElement name="Expansion3" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION3" charelem="12feb020" legality="rules-legal" />
         <RulesElement name="Expansion4" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION4" charelem="12feafe0" legality="rules-legal" />
         <RulesElement name="Expansion5" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION5" charelem="12feafa0" legality="rules-legal" />
         <RulesElement name="Human" type="Race" internal-id="ID_FMP_RACE_7" url="http://www.wizards.com/dndinsider/compendium/race.aspx?id=7" charelem="12feaf60" legality="rules-legal" >
            <RulesElement name="Human" type="Grants" internal-id="ID_INTERNAL_GRANTS_HUMAN" charelem="12fdefd8" legality="rules-legal" >
               <RulesElement name="Medium" type="Size" internal-id="ID_INTERNAL_SIZE_MEDIUM" charelem="12fdef98" legality="rules-legal" />
               <RulesElement name="Normal" type="Vision" internal-id="ID_INTERNAL_VISION_NORMAL" charelem="12fdef58" legality="rules-legal" />
               <RulesElement name="Bonus Feat" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_29" charelem="12ff5c08" legality="rules-legal" >
                  <RulesElement name="Weapon Focus (Polearm)" type="Feat" internal-id="ID_INTERNAL_FEAT_WEAPON_FOCUS_(POLEARM)" charelem="12fdef18" legality="rules-legal" />
               </RulesElement>
               <RulesElement name="Bonus Skill" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_34" charelem="12fdeed8" legality="rules-legal" >
                  <RulesElement name="Streetwise" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_STREETWISE" charelem="12fdee98" legality="rules-legal" />
               </RulesElement>
               <RulesElement name="Bonus At-Will Power" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_356" charelem="12fdee58" legality="rules-legal" >
                  <RulesElement name="Footwork Lure" type="Power" internal-id="ID_FMP_POWER_2105" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=2105" charelem="12fdee18" legality="rules-legal" />
               </RulesElement>
               <RulesElement name="Human Defense Bonuses" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_646" charelem="12fdedd8" legality="rules-legal" />
               <RulesElement name="Common" type="Language" internal-id="ID_FMP_LANGUAGE_1" charelem="12fded98" legality="rules-legal" />
            </RulesElement>
            <RulesElement name="Strength" type="Race Ability Bonus" internal-id="ID_INTERNAL_RACE_ABILITY_BONUS_STRENGTH" charelem="12ff5a18" legality="rules-legal" />
            <RulesElement name="Goblin" type="Language" internal-id="ID_FMP_LANGUAGE_20" charelem="12fded58" legality="rules-legal" />
         </RulesElement>
         <RulesElement name="Fighter" type="Class" internal-id="ID_FMP_CLASS_3" url="http://www.wizards.com/dndinsider/compendium/class.aspx?id=3" charelem="12fded18" legality="rules-legal" >
            <RulesElement name="Fighter" type="Grants" internal-id="ID_INTERNAL_GRANTS_FIGHTER" charelem="12fdecd8" legality="rules-legal" >
               <RulesElement name="Defender" type="Role" internal-id="ID_FMP_ROLE_4" charelem="12fdec98" legality="rules-legal" />
               <RulesElement name="Martial" type="Power Source" internal-id="ID_FMP_POWER_SOURCE_1" charelem="12fdec58" legality="rules-legal" />
               <RulesElement name="Armor Proficiency (Cloth)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(CLOTH)" charelem="12fdec18" legality="rules-legal" />
               <RulesElement name="Armor Proficiency (Leather)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(LEATHER)" charelem="12ff6580" legality="rules-legal" />
               <RulesElement name="Armor Proficiency (Hide)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(HIDE)" charelem="12ff6618" legality="rules-legal" />
               <RulesElement name="Armor Proficiency (Chainmail)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(CHAINMAIL)" charelem="12ff66b0" legality="rules-legal" />
               <RulesElement name="Armor Proficiency (Scale)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(SCALE)" charelem="12fdebd8" legality="rules-legal" />
               <RulesElement name="Shield Proficiency (Heavy)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_SHIELD_PROFICIENCY_(HEAVY)" charelem="12ff67e8" legality="rules-legal" />
               <RulesElement name="Shield Proficiency (Light)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_SHIELD_PROFICIENCY_(LIGHT)" charelem="12ff6880" legality="rules-legal" />
               <RulesElement name="Simple Melee" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_SIMPLE_MELEE" charelem="12ff6918" legality="rules-legal" >
                  <RulesElement name="Weapon Proficiency (Club)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLUB)" charelem="12fdf798" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Dagger)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(DAGGER)" charelem="12ff6b48" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Javelin)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(JAVELIN)" charelem="12ff6be0" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Mace)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MACE)" charelem="12fdf758" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Sickle)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SICKLE)" charelem="12ff6d18" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Spear)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SPEAR)" charelem="12ff6db0" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Greatclub)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GREATCLUB)" charelem="12ff6e48" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Morningstar)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MORNINGSTAR)" charelem="12fdf718" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Quarterstaff)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(QUARTERSTAFF)" charelem="12fdf6d8" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Scythe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SCYTHE)" charelem="12fdf698" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Spiked gauntlet)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SPIKED_GAUNTLET)" charelem="12ff70d0" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Claw Fighter Claw)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLAW_FIGHTER_CLAW)" charelem="12fdf658" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Climbing Claw)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLIMBING_CLAW)" charelem="12fdf618" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Rod of Seven Parts (Weapon))" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(ROD_OF_SEVEN_PARTS_(WEAPON))" charelem="12fdf5d8" legality="rules-legal" />
               </RulesElement>
               <RulesElement name="Military Melee" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_MILITARY_MELEE" charelem="12fdf598" legality="rules-legal" >
                  <RulesElement name="Weapon Proficiency (Battleaxe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(BATTLEAXE)" charelem="12fdf558" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Handaxe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HANDAXE)" charelem="12fdf518" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Flail)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(FLAIL)" charelem="12fdf4d8" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Throwing hammer)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(THROWING_HAMMER)" charelem="12ff7700" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Warhammer)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(WARHAMMER)" charelem="12fdf498" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (War Pick)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(WAR_PICK)" charelem="12fdf458" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Scimitar)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SCIMITAR)" charelem="12fdf418" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Longsword)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(LONGSWORD)" charelem="12fdf3d8" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Short sword)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SHORT_SWORD)" charelem="12fea5c8" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Greataxe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GREATAXE)" charelem="12fea588" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Heavy flail)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HEAVY_FLAIL)" charelem="12fea548" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Glaive)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GLAIVE)" charelem="12fea508" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Halberd)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HALBERD)" charelem="12ff7a78" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Maul)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MAUL)" charelem="12fea4c8" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Longspear)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(LONGSPEAR)" charelem="12ff7cc8" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Greatsword)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GREATSWORD)" charelem="12fea488" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Falchion)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(FALCHION)" charelem="12fea448" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Broadsword)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(BROADSWORD)" charelem="12fea408" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Khopesh)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(KHOPESH)" charelem="12fea3c8" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Light war pick)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(LIGHT_WAR_PICK)" charelem="12fea388" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Scourge)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SCOURGE)" charelem="12fea348" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Trident)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(TRIDENT)" charelem="12fea308" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Heavy war pick)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HEAVY_WAR_PICK)" charelem="12fea2c8" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Feral Armor Claw)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(FERAL_ARMOR_CLAW)" charelem="12fde9e8" legality="rules-legal" />
               </RulesElement>
               <RulesElement name="Simple Ranged" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_SIMPLE_RANGED" charelem="12fde9a8" legality="rules-legal" >
                  <RulesElement name="Weapon Proficiency (Hand Crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HAND_CROSSBOW)" charelem="12fde968" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Sling)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SLING)" charelem="12fde928" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CROSSBOW)" charelem="12ff6a40" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Repeating crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(REPEATING_CROSSBOW)" charelem="12fde8e8" legality="rules-legal" />
               </RulesElement>
               <RulesElement name="Military Ranged" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_MILITARY_RANGED" charelem="12fde8a8" legality="rules-legal" >
                  <RulesElement name="Weapon Proficiency (Shortbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SHORTBOW)" charelem="12fde868" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Longbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(LONGBOW)" charelem="12fde828" legality="rules-legal" />
               </RulesElement>
               <RulesElement name="Combat Challenge" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_54" charelem="12fde7e8" legality="rules-legal" >
                  <RulesElement name="Combat Challenge" type="Power" internal-id="ID_FMP_POWER_7419" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=7419" charelem="12fde7a8" legality="rules-legal" />
               </RulesElement>
               <RulesElement name="Combat Superiority" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_401" charelem="12fde768" legality="rules-legal" />
               <RulesElement name="Fighter Talents" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_1064" charelem="12ff71d8" legality="rules-legal" >
                  <RulesElement name="Battlerager Vigor" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_1028" charelem="12fde728" legality="rules-legal" />
               </RulesElement>
            </RulesElement>
            <RulesElement name="Crushing Surge" type="Power" internal-id="ID_FMP_POWER_2099" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=2099" charelem="12fc6f08" legality="rules-legal" />
            <RulesElement name="Tide of Iron" type="Power" internal-id="ID_FMP_POWER_1000" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=1000" charelem="12ff73b0" legality="rules-legal" />
            <RulesElement name="Battlerager Fighter" type="Build" internal-id="ID_FMP_BUILD_54" charelem="12ff8260" legality="rules-legal" >
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