﻿<D20Character game-system="D&amp;D4E" Version="0.07a" legality="rules-legal" >
   <!--
      Dungeons and Dragons Insider: Character Builder character save file
   -->


   <!--
      This section provides computed data for applications
      without access to the rules engine and rules data.
   -->
   <CharacterSheet>


      <Details>
         <name> MIRR </name>
         <Level> 13 </Level>
         <Player> Golden Dragon Cloud </Player>
         <Height>  </Height>
         <Weight>  </Weight>
         <Gender>  </Gender>
         <Age> 30 </Age>
         <Alignment>  </Alignment>
         <Company> Romance &amp; Battle </Company>
         <Portrait>  </Portrait>
         <Experience> 39430 </Experience>
         <CarriedMoney> 100 gp </CarriedMoney>
         <StoredMoney> 0 gp </StoredMoney>
         <Traits>  </Traits>
         <Appearance>  </Appearance>
         <Companions>  </Companions>
         <Notes>  </Notes>
      </Details>

      <!--
         Base ability scores (see stats of same name for final adjusted score)
      -->
      <AbilityScores legality="rules-legal" >
         <Strength score="11" />
         <Constitution score="10" />
         <Dexterity score="10" />
         <Intelligence score="18" />
         <Wisdom score="8" />
         <Charisma score="14" />
      </AbilityScores>


      <!--
         Final computed stat values - the various numbers
         on the character sheet are here along with behind the scenes
         values to build them.
      -->
      <StatBlock>
         <Stat value="12" >
            <alias name="Strength" />
            <alias name="str" />
            <statadd value="11" />
            <statadd Level="11" value="1" charelem="1e3ecf20" />
         </Stat>

         <Stat value="11" >
            <alias name="Constitution" />
            <alias name="con" />
            <statadd value="10" />
            <statadd Level="11" value="1" charelem="1e3ecf20" />
         </Stat>

         <Stat value="11" >
            <alias name="Dexterity" />
            <alias name="dex" />
            <statadd value="10" />
            <statadd Level="11" value="1" charelem="1e3ecf20" />
         </Stat>

         <Stat value="23" >
            <alias name="Intelligence" />
            <alias name="int" />
            <statadd value="18" />
            <statadd Level="1" value="2" charelem="1e3ef090" />
            <statadd Level="4" value="1" charelem="1e3ef1d0" />
            <statadd Level="8" value="1" charelem="1e3eef50" />
            <statadd Level="11" value="1" charelem="1e3ecf20" />
         </Stat>

         <Stat value="9" >
            <alias name="Wisdom" />
            <alias name="wis" />
            <statadd value="8" />
            <statadd Level="11" value="1" charelem="1e3ecf20" />
         </Stat>

         <Stat value="19" >
            <alias name="Charisma" />
            <alias name="cha" />
            <statadd value="14" />
            <statadd Level="1" value="2" charelem="1e3e8ce0" />
            <statadd Level="4" value="1" charelem="1e3ed3d0" />
            <statadd Level="8" value="1" charelem="1e3eb210" />
            <statadd Level="11" value="1" charelem="1e3ecf20" />
         </Stat>

         <Stat value="1" >
            <alias name="Strength modifier" />
            <statadd Level="1" value="1" statlink="Strength" abilmod="true" charelem="1e3e8600" />
         </Stat>

         <Stat value="0" >
            <alias name="Dexterity modifier" />
            <statadd Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="1e3e8600" />
         </Stat>

         <Stat value="0" >
            <alias name="Constitution modifier" />
            <statadd Level="1" value="1" statlink="Constitution" abilmod="true" charelem="1e3e8600" />
         </Stat>

         <Stat value="6" >
            <alias name="Intelligence modifier" />
            <statadd Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="1e3e8600" />
         </Stat>

         <Stat value="-1" >
            <alias name="Wisdom modifier" />
            <statadd Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="1e3e8600" />
         </Stat>

         <Stat value="4" >
            <alias name="Charisma modifier" />
            <statadd Level="1" value="1" statlink="Charisma" abilmod="true" charelem="1e3e8600" />
         </Stat>

         <Stat value="27" >
            <alias name="AC" />
            <alias name="Armor Class" />
            <statadd Level="1" value="10" charelem="1e3e8600" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1e3e8600" />
            <statadd type="Ability" Level="1" not-wearing="armor:heavy" value="1" statlink="Dexterity" abilmod="true" charelem="1e3e8600" />
            <statadd type="Ability" Level="1" not-wearing="armor:heavy" value="1" statlink="Intelligence" abilmod="true" charelem="1e3e8600" />
            <statadd type="Defensive" Level="1" wearing="DEFENSIVE:" value="1" charelem="1e3e8600" />
            <statadd type="Armor" Level="13" value="2" charelem="1e3efb80" />
            <statadd type="Enhancement" Level="13" value="3" charelem="1e3efcc0" />
         </Stat>

         <Stat value="20" >
            <alias name="Fortitude Defense" />
            <alias name="Fortitude" />
            <statadd Level="1" value="10" charelem="1e3e8600" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1e3e8600" />
            <statadd type="Ability" Level="1" value="1" statlink="Strength" abilmod="true" charelem="1e3e8600" />
            <statadd type="Ability" Level="1" value="1" statlink="Constitution" abilmod="true" charelem="1e3e8600" />
            <statadd type="Class" Level="1" value="1" statlink="Fortitude Defense Class Bonus" charelem="1e3e8600" />
            <statadd type="Enhancement" Level="13" value="3" charelem="1e3eb170" />
         </Stat>

         <Stat value="25" >
            <alias name="Reflex Defense" />
            <alias name="Reflex" />
            <statadd Level="1" value="10" charelem="1e3e8600" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1e3e8600" />
            <statadd type="Ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="1e3e8600" />
            <statadd type="Ability" Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="1e3e8600" />
            <statadd type="Class" Level="1" value="1" statlink="Reflex Defense Class Bonus" charelem="1e3e8600" />
            <statadd Level="13" requires="!Armor Proficiency (Leather)" value="-2" charelem="1e3efb80" />
            <statadd type="Enhancement" Level="13" value="3" charelem="1e3eb170" />
         </Stat>

         <Stat value="26" >
            <alias name="Will Defense" />
            <alias name="Will" />
            <statadd Level="1" value="10" charelem="1e3e8600" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1e3e8600" />
            <statadd type="Ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="1e3e8600" />
            <statadd type="Ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="1e3e8600" />
            <statadd type="Class" Level="1" value="1" statlink="Will Defense Class Bonus" charelem="1e3e8600" />
            <statadd type="Racial" Level="1" value="1" charelem="1e3ec0c0" />
            <statadd type="Enhancement" Level="13" value="3" charelem="1e3eb170" />
         </Stat>

         <Stat value="3" >
            <alias name="Death Saves Count" />
            <statadd Level="1" value="3" charelem="1e3e8600" />
         </Stat>

         <Stat value="13" >
            <alias name="Level" />
            <statadd Level="1" value="1" charelem="1e3e8600" />
            <statadd Level="2" value="1" charelem="1e3eb3f0" />
            <statadd Level="3" value="1" charelem="1e3ed330" />
            <statadd Level="4" value="1" charelem="1e3ed790" />
            <statadd Level="5" value="1" charelem="1e3ed560" />
            <statadd Level="6" value="1" charelem="1e3ed4c0" />
            <statadd Level="7" value="1" charelem="1e3ef220" />
            <statadd Level="8" value="1" charelem="1e3ef270" />
            <statadd Level="9" value="1" charelem="1e3ecbb0" />
            <statadd Level="10" value="1" charelem="1e3e7e80" />
            <statadd Level="11" value="1" charelem="1e3ecf20" />
            <statadd Level="12" value="1" charelem="1e3eefa0" />
            <statadd Level="13" value="1" charelem="1e3edc40" />
         </Stat>

         <Stat value="69" >
            <alias name="Hit Points" />
            <statadd type="Level 1" Level="1" value="1" statlink="Constitution" charelem="1e3e8600" />
            <statadd Level="1" value="1" statlink="_LEVEL-ONE-HPS" charelem="1e3e8600" />
            <statadd Level="2" value="1" statlink="_PER-LEVEL-HPS" charelem="1e3eb3f0" />
            <statadd Level="3" value="1" statlink="_PER-LEVEL-HPS" charelem="1e3ed330" />
            <statadd Level="4" value="1" statlink="_PER-LEVEL-HPS" charelem="1e3ed790" />
            <statadd Level="5" value="1" statlink="_PER-LEVEL-HPS" charelem="1e3ed560" />
            <statadd Level="6" value="1" statlink="_PER-LEVEL-HPS" charelem="1e3ed4c0" />
            <statadd Level="7" value="1" statlink="_PER-LEVEL-HPS" charelem="1e3ef220" />
            <statadd Level="8" value="1" statlink="_PER-LEVEL-HPS" charelem="1e3ef270" />
            <statadd Level="9" value="1" statlink="_PER-LEVEL-HPS" charelem="1e3ecbb0" />
            <statadd Level="10" value="1" statlink="_PER-LEVEL-HPS" charelem="1e3e7e80" />
            <statadd Level="11" value="1" statlink="_PER-LEVEL-HPS" charelem="1e3ecf20" />
            <statadd Level="12" value="1" statlink="_PER-LEVEL-HPS" charelem="1e3eefa0" />
            <statadd Level="13" value="1" statlink="_PER-LEVEL-HPS" charelem="1e3edc40" />
         </Stat>

         <Stat value="10" >
            <alias name="_LEVEL-ONE-HPS" />
            <statadd Level="1" value="10" charelem="1e3e97d0" />
         </Stat>

         <Stat value="6" >
            <alias name="Healing Surges" />
            <statadd type="Level 1" Level="1" value="1" statlink="Constitution" abilmod="true" charelem="1e3e8600" />
            <statadd Level="1" value="6" charelem="1e3e97d0" />
         </Stat>

         <Stat value="6" >
            <alias name="HALF-LEVEL" />
            <statadd Level="2" value="1" charelem="1e3eb3f0" />
            <statadd Level="4" value="1" charelem="1e3ed790" />
            <statadd Level="6" value="1" charelem="1e3ed4c0" />
            <statadd Level="8" value="1" charelem="1e3ef270" />
            <statadd Level="10" value="1" charelem="1e3e7e80" />
            <statadd Level="12" value="1" charelem="1e3eefa0" />
         </Stat>

         <Stat value="0" >
            <alias name="Fortitude Defense Class Bonus" />
         </Stat>

         <Stat value="0" >
            <alias name="Reflex Defense Class Bonus" />
         </Stat>

         <Stat value="2" >
            <alias name="Will Defense Class Bonus" />
            <statadd Level="1" value="2" charelem="1e3e97d0" />
         </Stat>

         <Stat value="9" >
            <alias name="Initiative" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1e3e8600" />
            <statadd type="Ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="1e3e8600" />
            <statadd Level="1" value="1" statlink="Initiative Misc" charelem="1e3e8600" />
         </Stat>

         <Stat value="3" >
            <alias name="Initiative Misc" />
            <statadd type="item" Level="13" value="3" charelem="1e3efcc0" />
         </Stat>

         <Stat value="2" >
            <alias name="Ring Slots" />
            <statadd Level="1" value="2" charelem="1e3e8600" />
         </Stat>

         <Stat value="1" >
            <alias name="_BaseActionPoints" />
            <statadd Level="1" value="1" charelem="1e3e8600" />
         </Stat>

         <Stat value="47000" >
            <alias name="XP Needed" />
            <statadd Level="1" value="1000" charelem="1e3e8600" />
            <statadd Level="2" value="1250" charelem="1e3eb3f0" />
            <statadd Level="3" value="1500" charelem="1e3ed330" />
            <statadd Level="4" value="1750" charelem="1e3ed790" />
            <statadd Level="5" value="2000" charelem="1e3ed560" />
            <statadd Level="6" value="2500" charelem="1e3ed4c0" />
            <statadd Level="7" value="3000" charelem="1e3ef220" />
            <statadd Level="8" value="3500" charelem="1e3ef270" />
            <statadd Level="9" value="4000" charelem="1e3ecbb0" />
            <statadd Level="10" value="5500" charelem="1e3e7e80" />
            <statadd Level="11" value="6000" charelem="1e3ecf20" />
            <statadd Level="12" value="7000" charelem="1e3eefa0" />
            <statadd Level="13" value="8000" charelem="1e3edc40" />
         </Stat>

         <Stat value="6" >
            <alias name="Acrobatics" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1e3ea400" />
            <statadd type="Ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="1e3ea400" />
            <statadd Level="1" value="1" statlink="Acrobatics Trained" charelem="1e3ea400" />
            <statadd Level="1" value="1" statlink="Acrobatics Misc" charelem="1e3ea400" />
            <statadd type="Armor Penalty" Level="1" value="1" statlink="Armor Penalty" charelem="1e3ea400" />
         </Stat>

         <Stat value="0" >
            <alias name="Acrobatics Trained" />
         </Stat>

         <Stat value="0" >
            <alias name="Acrobatics Misc" />
         </Stat>

         <Stat value="0" >
            <alias name="Armor Penalty" />
         </Stat>

         <Stat value="17" >
            <alias name="Arcana" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1e3ea400" />
            <statadd type="Ability" Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="1e3ea400" />
            <statadd Level="1" value="1" statlink="Arcana Trained" charelem="1e3ea400" />
            <statadd Level="1" value="1" statlink="Arcana Misc" charelem="1e3ea400" />
         </Stat>

         <Stat value="5" >
            <alias name="Arcana Trained" />
            <statadd type="trained" Level="1" value="5" charelem="1e3ead60" />
         </Stat>

         <Stat value="0" >
            <alias name="Arcana Misc" />
         </Stat>

         <Stat value="22" >
            <alias name="Bluff" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1e3ea400" />
            <statadd type="Ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="1e3ea400" />
            <statadd Level="1" value="1" statlink="Bluff Trained" charelem="1e3ea400" />
            <statadd Level="1" value="1" statlink="Bluff Misc" charelem="1e3ea400" />
         </Stat>

         <Stat value="5" >
            <alias name="Bluff Trained" />
            <statadd type="trained" Level="2" value="5" charelem="1e3ea220" />
         </Stat>

         <Stat value="7" >
            <alias name="Bluff Misc" />
            <statadd type="Racial" Level="1" value="2" charelem="1e3eedc0" />
            <statadd Level="6" value="2" charelem="1e3e7700" />
            <statadd type="item" Level="13" value="3" charelem="1e3eb170" />
         </Stat>

         <Stat value="18" >
            <alias name="Diplomacy" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1e3ea400" />
            <statadd type="Ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="1e3ea400" />
            <statadd Level="1" value="1" statlink="Diplomacy Trained" charelem="1e3ea400" />
            <statadd Level="1" value="1" statlink="Diplomacy Misc" charelem="1e3ea400" />
         </Stat>

         <Stat value="5" >
            <alias name="Diplomacy Trained" />
            <statadd type="trained" Level="1" value="5" charelem="1e3ed600" />
         </Stat>

         <Stat value="3" >
            <alias name="Diplomacy Misc" />
            <statadd type="item" Level="13" value="3" charelem="1e3eb170" />
         </Stat>

         <Stat value="5" >
            <alias name="Dungeoneering" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1e3ea400" />
            <statadd type="Ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="1e3ea400" />
            <statadd Level="1" value="1" statlink="Dungeoneering Trained" charelem="1e3ea400" />
            <statadd Level="1" value="1" statlink="Dungeoneering Misc" charelem="1e3ea400" />
         </Stat>

         <Stat value="0" >
            <alias name="Dungeoneering Trained" />
         </Stat>

         <Stat value="0" >
            <alias name="Dungeoneering Misc" />
         </Stat>

         <Stat value="6" >
            <alias name="Endurance" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1e3ea400" />
            <statadd type="Ability" Level="1" value="1" statlink="Constitution" abilmod="true" charelem="1e3ea400" />
            <statadd Level="1" value="1" statlink="Endurance Trained" charelem="1e3ea400" />
            <statadd Level="1" value="1" statlink="Endurance Misc" charelem="1e3ea400" />
            <statadd type="Armor Penalty" Level="1" value="1" statlink="Armor Penalty" charelem="1e3ea400" />
         </Stat>

         <Stat value="0" >
            <alias name="Endurance Trained" />
         </Stat>

         <Stat value="0" >
            <alias name="Endurance Misc" />
         </Stat>

         <Stat value="5" >
            <alias name="Heal" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1e3ea400" />
            <statadd type="Ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="1e3ea400" />
            <statadd Level="1" value="1" statlink="Heal Trained" charelem="1e3ea400" />
            <statadd Level="1" value="1" statlink="Heal Misc" charelem="1e3ea400" />
         </Stat>

         <Stat value="0" >
            <alias name="Heal Trained" />
         </Stat>

         <Stat value="0" >
            <alias name="Heal Misc" />
         </Stat>

         <Stat value="17" >
            <alias name="History" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1e3ea400" />
            <statadd type="Ability" Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="1e3ea400" />
            <statadd Level="1" value="1" statlink="History Trained" charelem="1e3ea400" />
            <statadd Level="1" value="1" statlink="History Misc" charelem="1e3ea400" />
         </Stat>

         <Stat value="5" >
            <alias name="History Trained" />
            <statadd type="trained" Level="1" value="5" charelem="1e3eabd0" />
         </Stat>

         <Stat value="0" >
            <alias name="History Misc" />
         </Stat>

         <Stat value="7" >
            <alias name="Insight" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1e3ea400" />
            <statadd type="Ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="1e3ea400" />
            <statadd Level="1" value="1" statlink="Insight Trained" charelem="1e3ea400" />
            <statadd Level="1" value="1" statlink="Insight Misc" charelem="1e3ea400" />
         </Stat>

         <Stat value="0" >
            <alias name="Insight Trained" />
         </Stat>

         <Stat value="2" >
            <alias name="Insight Misc" />
            <statadd type="Racial" Level="1" value="2" charelem="1e3eb990" />
         </Stat>

         <Stat value="10" >
            <alias name="Intimidate" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1e3ea400" />
            <statadd type="Ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="1e3ea400" />
            <statadd Level="1" value="1" statlink="Intimidate Trained" charelem="1e3ea400" />
            <statadd Level="1" value="1" statlink="Intimidate Misc" charelem="1e3ea400" />
         </Stat>

         <Stat value="0" >
            <alias name="Intimidate Trained" />
         </Stat>

         <Stat value="0" >
            <alias name="Intimidate Misc" />
         </Stat>

         <Stat value="5" >
            <alias name="Nature" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1e3ea400" />
            <statadd type="Ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="1e3ea400" />
            <statadd Level="1" value="1" statlink="Nature Trained" charelem="1e3ea400" />
            <statadd Level="1" value="1" statlink="Nature Misc" charelem="1e3ea400" />
         </Stat>

         <Stat value="0" >
            <alias name="Nature Trained" />
         </Stat>

         <Stat value="0" >
            <alias name="Nature Misc" />
         </Stat>

         <Stat value="5" >
            <alias name="Perception" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1e3ea400" />
            <statadd type="Ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="1e3ea400" />
            <statadd Level="1" value="1" statlink="Perception Trained" charelem="1e3ea400" />
            <statadd Level="1" value="1" statlink="Perception Misc" charelem="1e3ea400" />
         </Stat>

         <Stat value="0" >
            <alias name="Perception Trained" />
         </Stat>

         <Stat value="0" >
            <alias name="Perception Misc" />
         </Stat>

         <Stat value="17" >
            <alias name="Religion" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1e3ea400" />
            <statadd type="Ability" Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="1e3ea400" />
            <statadd Level="1" value="1" statlink="Religion Trained" charelem="1e3ea400" />
            <statadd Level="1" value="1" statlink="Religion Misc" charelem="1e3ea400" />
         </Stat>

         <Stat value="5" >
            <alias name="Religion Trained" />
            <statadd type="trained" Level="1" value="5" charelem="1e3eeb40" />
         </Stat>

         <Stat value="0" >
            <alias name="Religion Misc" />
         </Stat>

         <Stat value="6" >
            <alias name="Stealth" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1e3ea400" />
            <statadd type="Ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="1e3ea400" />
            <statadd Level="1" value="1" statlink="Stealth Trained" charelem="1e3ea400" />
            <statadd Level="1" value="1" statlink="Stealth Misc" charelem="1e3ea400" />
            <statadd type="Armor Penalty" Level="1" value="1" statlink="Armor Penalty" charelem="1e3ea400" />
         </Stat>

         <Stat value="0" >
            <alias name="Stealth Trained" />
         </Stat>

         <Stat value="0" >
            <alias name="Stealth Misc" />
         </Stat>

         <Stat value="10" >
            <alias name="Streetwise" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1e3ea400" />
            <statadd type="Ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="1e3ea400" />
            <statadd Level="1" value="1" statlink="Streetwise Trained" charelem="1e3ea400" />
            <statadd Level="1" value="1" statlink="Streetwise Misc" charelem="1e3ea400" />
         </Stat>

         <Stat value="0" >
            <alias name="Streetwise Trained" />
         </Stat>

         <Stat value="0" >
            <alias name="Streetwise Misc" />
         </Stat>

         <Stat value="6" >
            <alias name="Thievery" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1e3ea400" />
            <statadd type="Ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="1e3ea400" />
            <statadd Level="1" value="1" statlink="Thievery Trained" charelem="1e3ea400" />
            <statadd Level="1" value="1" statlink="Thievery Misc" charelem="1e3ea400" />
            <statadd type="Armor Penalty" Level="1" value="1" statlink="Armor Penalty" charelem="1e3ea400" />
         </Stat>

         <Stat value="0" >
            <alias name="Thievery Trained" />
         </Stat>

         <Stat value="0" >
            <alias name="Thievery Misc" />
         </Stat>

         <Stat value="7" >
            <alias name="Athletics" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1e3ea400" />
            <statadd type="Ability" Level="1" value="1" statlink="Strength" abilmod="true" charelem="1e3ea400" />
            <statadd Level="1" value="1" statlink="Athletics Trained" charelem="1e3ea400" />
            <statadd Level="1" value="1" statlink="Athletics Misc" charelem="1e3ea400" />
            <statadd type="Armor Penalty" Level="1" value="1" statlink="Armor Penalty" charelem="1e3ea400" />
         </Stat>

         <Stat value="0" >
            <alias name="Athletics Trained" />
         </Stat>

         <Stat value="0" >
            <alias name="Athletics Misc" />
         </Stat>

         <Stat value="15" >
            <alias name="Passive Perception" />
            <statadd Level="1" value="1" statlink="Perception" charelem="1e3ea400" />
            <statadd Level="1" value="10" charelem="1e3ea400" />
         </Stat>

         <Stat value="17" >
            <alias name="Passive Insight" />
            <statadd Level="1" value="1" statlink="Insight" charelem="1e3ea400" />
            <statadd Level="1" value="10" charelem="1e3ea400" />
         </Stat>

         <Stat value="6" >
            <alias name="Speed" />
            <statadd Level="1" value="6" charelem="1e3eeff0" />
         </Stat>

         <Stat value="0" >
            <alias name="Average Height" />
            <statadd String="5&apos;7&quot;-6&apos;0&quot;" Level="1" value="0" />
         </Stat>

         <Stat value="0" >
            <alias name="Average Weight" />
            <statadd String="120-160 lb." Level="1" value="0" />
         </Stat>

         <Stat value="0" >
            <alias name="Size" />
            <statadd String="Medium" Level="1" value="0" />
         </Stat>

         <Stat value="1" >
            <alias name="Language Count" />
            <statadd Level="1" value="1" charelem="1e3ef720" />
         </Stat>

         <Stat value="0" >
            <alias name="_CLASSNAME" />
            <statadd String="ID_FMP_CLASS_9" Level="1" value="0" />
         </Stat>

         <Stat value="4" >
            <alias name="_PER-LEVEL-HPS" />
            <statadd Level="1" value="4" charelem="1e3e97d0" />
         </Stat>

         <Stat value="1" >
            <alias name="FREEBEE:ID_FMP_GEAR_33" />
            <statadd Level="1" value="1" charelem="1e3e7660" />
         </Stat>

         <Stat value="0" >
            <alias name="Free Rituals" />
            <statadd String="* As a wizard, you are entitled to three 1st-level rituals to begin your career. At 5th, 11th, 15th, 21st, and 25th level you gain two more free rituals of that level or lower." Level="1" value="0" />
         </Stat>

         <Stat value="0" >
            <alias name="Action Point" />
            <statadd String="Unseen Action:When you use an action point to take an extra action, you become invisible until the end of your next turn" Level="11" value="0" />
         </Stat>

         <Stat value="0" >
            <alias name="Hybrid Power Points" />
            <statadd value="0" />
         </Stat>

         <Stat value="26" >
            <alias name="Weight" />
            <statadd value="26" />
         </Stat>

         <Stat value="0" >
            <alias name="attack rolls" />
            <statadd Level="13" requires="!Armor Proficiency (Leather)" value="-2" charelem="1e3efb80" />
         </Stat>

         <Stat value="3" >
            <alias name="Armor Enhancement Bonus" />
            <statadd Level="13" value="3" charelem="1e3efcc0" />
         </Stat>

         <Stat value="0" >
            <alias name="damage rolls" />
            <statadd type="item" Level="13" conditional="when this weapon is used to deal radiant damage" value="3" charelem="1e3ee820" />
         </Stat>

      </StatBlock>

      <!--
         The list of all rules elements the character has, after taking into
         account retraining, multiclass power swapping, etc.
      -->
      <RulesElementTally>
         <RulesElement name="1" type="Level" internal-id="ID_INTERNAL_LEVEL_1" charelem="1e3e8600" legality="rules-legal" />
         <RulesElement name="Level1Rules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_LEVEL1RULES" charelem="1e3ee870" legality="rules-legal" />
         <RulesElement name="SkillRules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_SKILLRULES" charelem="1e3ea400" legality="rules-legal" />
         <RulesElement name="Acrobatics" type="Skill" internal-id="ID_FMP_SKILL_1" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=1" charelem="1e3e7ca0" legality="rules-legal" />
         <RulesElement name="Arcana" type="Skill" internal-id="ID_FMP_SKILL_2" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=2" charelem="1e3ec610" legality="rules-legal" />
         <RulesElement name="Bluff" type="Skill" internal-id="ID_FMP_SKILL_3" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=3" charelem="1e3e88d0" legality="rules-legal" />
         <RulesElement name="Diplomacy" type="Skill" internal-id="ID_FMP_SKILL_6" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=6" charelem="1e3ed290" legality="rules-legal" />
         <RulesElement name="Dungeoneering" type="Skill" internal-id="ID_FMP_SKILL_7" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=7" charelem="1e3e8830" legality="rules-legal" />
         <RulesElement name="Endurance" type="Skill" internal-id="ID_FMP_SKILL_8" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=8" charelem="1e3ecca0" legality="rules-legal" />
         <RulesElement name="Heal" type="Skill" internal-id="ID_FMP_SKILL_9" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=9" charelem="1e3eb300" legality="rules-legal" />
         <RulesElement name="History" type="Skill" internal-id="ID_FMP_SKILL_11" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=11" charelem="1e3ebd00" legality="rules-legal" />
         <RulesElement name="Insight" type="Skill" internal-id="ID_FMP_SKILL_13" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=13" charelem="1e3e8c40" legality="rules-legal" />
         <RulesElement name="Intimidate" type="Skill" internal-id="ID_FMP_SKILL_14" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=14" charelem="1e3eeaf0" legality="rules-legal" />
         <RulesElement name="Nature" type="Skill" internal-id="ID_FMP_SKILL_16" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=16" charelem="1e3e90a0" legality="rules-legal" />
         <RulesElement name="Perception" type="Skill" internal-id="ID_FMP_SKILL_17" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=17" charelem="1e3ecc00" legality="rules-legal" />
         <RulesElement name="Religion" type="Skill" internal-id="ID_FMP_SKILL_18" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=18" charelem="1e3ee9b0" legality="rules-legal" />
         <RulesElement name="Stealth" type="Skill" internal-id="ID_FMP_SKILL_20" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=20" charelem="1e3ecd40" legality="rules-legal" />
         <RulesElement name="Streetwise" type="Skill" internal-id="ID_FMP_SKILL_21" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=21" charelem="1e3e9370" legality="rules-legal" />
         <RulesElement name="Thievery" type="Skill" internal-id="ID_FMP_SKILL_23" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=23" charelem="1e3ece80" legality="rules-legal" />
         <RulesElement name="Athletics" type="Skill" internal-id="ID_FMP_SKILL_27" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=27" charelem="1e3ede20" legality="rules-legal" />
         <RulesElement name="Heroic" type="Tier" internal-id="ID_INTERNAL_TIER_HEROIC" charelem="1e3e7890" legality="rules-legal" />
         <RulesElement name="Melee Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_MELEE_BASIC_ATTACK" charelem="1e3e9050" legality="rules-legal" />
         <RulesElement name="Ranged Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_RANGED_BASIC_ATTACK" charelem="1e3e9640" legality="rules-legal" />
         <RulesElement name="DetailsRules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_DETAILSRULES" charelem="1e3e8560" legality="rules-legal" />
         <RulesElement name="Male" type="Gender" internal-id="ID_INTERNAL_GENDER_MALE" charelem="1e3eec80" legality="rules-legal" />
         <RulesElement name="Unaligned" type="Alignment" internal-id="ID_FMP_ALIGNMENT_1" charelem="1e3eb080" legality="rules-legal" />
         <RulesElement name="Expansion1" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION1" charelem="1e3e7f70" legality="rules-legal" />
         <RulesElement name="Background Benefit" type="Internal" internal-id="ID_INTERNAL_INTERNAL_BACKGROUND_BENEFIT" charelem="1e3eb9e0" legality="rules-legal" />
         <RulesElement name="Expansion2" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION2" charelem="1e3e9e60" legality="rules-legal" />
         <RulesElement name="Expansion3" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION3" charelem="1e3ee910" legality="rules-legal" />
         <RulesElement name="Expansion4" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION4" charelem="1e3eb4e0" legality="rules-legal" />
         <RulesElement name="Expansion5" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION5" charelem="1e3e90f0" legality="rules-legal" />
         <RulesElement name="Changeling" type="Race" internal-id="ID_FMP_RACE_14" url="http://www.wizards.com/dndinsider/compendium/race.aspx?id=14" charelem="1e3eeff0" legality="rules-legal" >
            <specific name="Short Description" > Changelings are shapechangers, a people able to assume the features of other humanoids. </specific>
         </RulesElement>
         <RulesElement name="Changeling" type="Grants" internal-id="ID_INTERNAL_GRANTS_CHANGELING" charelem="1e3f02b0" legality="rules-legal" />
         <RulesElement name="Medium" type="Size" internal-id="ID_INTERNAL_SIZE_MEDIUM" charelem="1e3ec660" legality="rules-legal" />
         <RulesElement name="Normal" type="Vision" internal-id="ID_INTERNAL_VISION_NORMAL" charelem="1e3e7750" legality="rules-legal" />
         <RulesElement name="Change Shape" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_400" charelem="1e3ec3e0" legality="rules-legal" >
            <specific name="Short Description" > Use changeling disguise as an at-will power </specific>
         </RulesElement>
         <RulesElement name="Changeling Disguise" type="Power" internal-id="ID_FMP_POWER_2472" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=2472" charelem="1e3ea770" legality="rules-legal" />
         <RulesElement name="Mental Defense" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_710" charelem="1e3ec0c0" legality="rules-legal" >
            <specific name="Short Description" > +1 to Will </specific>
         </RulesElement>
         <RulesElement name="Shapechanger" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_1568" charelem="1e3eeeb0" legality="rules-legal" >
            <specific name="Short Description" > You have the shapechanger quality. </specific>
         </RulesElement>
         <RulesElement name="Changeling Trick" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_1570" charelem="1e3ef5e0" legality="rules-legal" >
            <specific name="Short Description" > You have the changeling trick power. </specific>
         </RulesElement>
         <RulesElement name="Changeling Trick" type="Power" internal-id="ID_FMP_POWER_7546" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=7546" charelem="1e3e9a50" legality="rules-legal" />
         <RulesElement name="Charisma" type="Race Ability Bonus" internal-id="ID_INTERNAL_RACE_ABILITY_BONUS_CHARISMA" charelem="1e3e8ce0" legality="rules-legal" />
         <RulesElement name="Common" type="Language" internal-id="ID_FMP_LANGUAGE_1" charelem="1e3ef720" legality="rules-legal" />
         <RulesElement name="Bluff Bonus" type="Racial Trait" internal-id="ID_INTERNAL_RACIAL_TRAIT_BLUFF_BONUS" charelem="1e3eedc0" legality="rules-legal" />
         <RulesElement name="Insight Bonus" type="Racial Trait" internal-id="ID_INTERNAL_RACIAL_TRAIT_INSIGHT_BONUS" charelem="1e3eb990" legality="rules-legal" />
         <RulesElement name="Intelligence" type="Race Ability Bonus" internal-id="ID_INTERNAL_RACE_ABILITY_BONUS_INTELLIGENCE" charelem="1e3ef090" legality="rules-legal" />
         <RulesElement name="Wizard" type="Class" internal-id="ID_FMP_CLASS_9" url="http://www.wizards.com/dndinsider/compendium/class.aspx?id=9" charelem="1e3e97d0" legality="rules-legal" >
            <specific name="Short Description" > You tap the raw arcane power of the cosmos, bending reality to your will with your focus. </specific>
         </RulesElement>
         <RulesElement name="Wizard" type="Grants" internal-id="ID_INTERNAL_GRANTS_WIZARD" charelem="1e3eab30" legality="rules-legal" />
         <RulesElement name="Controller" type="Role" internal-id="ID_FMP_ROLE_1" charelem="1e3edd80" legality="rules-legal" />
         <RulesElement name="Arcane" type="Power Source" internal-id="ID_FMP_POWER_SOURCE_2" charelem="1e3ec1b0" legality="rules-legal" />
         <RulesElement name="Armor Proficiency (Cloth)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(CLOTH)" charelem="1e3e9820" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Dagger)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(DAGGER)" charelem="1e3ea130" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Quarterstaff)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(QUARTERSTAFF)" charelem="1e3ed7e0" legality="rules-legal" />
         <RulesElement name="Arcane Implement Mastery" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_444" charelem="1e3ebc10" legality="rules-legal" >
            <specific name="Short Description" > Choose Orb of Imposition, Staff of Defense, or Wand of Accuracy. </specific>
         </RulesElement>
         <RulesElement name="Orb of Deception" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_1509" charelem="1e3ee780" legality="rules-legal" >
            <specific name="Short Description" > Encounter, free; with orb, spread a wider net of deception over foes. </specific>
         </RulesElement>
         <RulesElement name="Orb of Deception" type="Power" internal-id="ID_FMP_POWER_7544" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=7544" charelem="1e3ed650" legality="rules-legal" />
         <RulesElement name="Cantrips" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_130" charelem="1e3ea9a0" legality="rules-legal" >
            <specific name="Short Description" > Use ghost sound, light, mage hand, and prestidigitation as at-will powers. </specific>
         </RulesElement>
         <RulesElement name="Ghost Sound" type="Power" internal-id="ID_FMP_POWER_1217" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=1217" charelem="1e3ef630" legality="rules-legal" />
         <RulesElement name="Light" type="Power" internal-id="ID_FMP_POWER_1225" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=1225" charelem="1e3e99b0" legality="rules-legal" />
         <RulesElement name="Mage Hand" type="Power" internal-id="ID_FMP_POWER_1227" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=1227" charelem="1e3ef680" legality="rules-legal" />
         <RulesElement name="Prestidigitation" type="Power" internal-id="ID_FMP_POWER_1930" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=1930" charelem="1e3ef6d0" legality="rules-legal" />
         <RulesElement name="Ritual Casting" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_683" charelem="1e3ea680" legality="rules-legal" >
            <specific name="Short Description" > Gain Ritual Caster as a bonus feat. </specific>
         </RulesElement>
         <RulesElement name="Ritual Caster" type="Feat" internal-id="ID_FMP_FEAT_159" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=159" charelem="1e3e7b60" legality="rules-legal" >
            <specific name="Short Description" > Master and perform rituals </specific>
         </RulesElement>
         <RulesElement name="Spellbook" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_318" charelem="1e3e7660" legality="rules-legal" >
            <specific name="Short Description" > Three 1st-level rituals, plus more at higher levels. Also, twice the daily and utility spells you can use; choose from among these at each extended rest. </specific>
         </RulesElement>
         <RulesElement name="Arcana" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_ARCANA" charelem="1e3ead60" legality="rules-legal" />
         <RulesElement name="Wizard Implements" type="Grants" internal-id="ID_INTERNAL_GRANTS_WIZARD_IMPLEMENTS" charelem="1e3e8ba0" legality="rules-legal" />
         <RulesElement name="Implement Proficiency (Orb)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(ORB)" charelem="1e3e8b00" legality="rules-legal" />
         <RulesElement name="Implement Proficiency (Staff)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(STAFF)" charelem="1e3ea900" legality="rules-legal" />
         <RulesElement name="Implement Proficiency (Wand)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(WAND)" charelem="1e3ed9c0" legality="rules-legal" />
         <RulesElement name="Implement Proficiency (Tome)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(TOME)" charelem="1e3e7570" legality="rules-legal" />
         <RulesElement name="Magic Missile" type="Power" internal-id="ID_FMP_POWER_463" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=463" charelem="1e3e7480" legality="rules-legal" />
         <RulesElement name="Phantom Bolt" type="Power" internal-id="ID_FMP_POWER_4305" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=4305" charelem="1e3e7430" legality="rules-legal" />
         <RulesElement name="Illusionist Wizard" type="Build" internal-id="ID_FMP_BUILD_70" charelem="1e3e7a20" legality="rules-legal" />
         <RulesElement name="Illusionist Wizard" type="Build Suggestions" internal-id="ID_INTERNAL_BUILD_SUGGESTIONS_ILLUSIONIST_WIZARD" charelem="1e3ea1d0" legality="rules-legal" />
         <RulesElement name="Religion" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_RELIGION" charelem="1e3eeb40" legality="rules-legal" />
         <RulesElement name="History" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_HISTORY" charelem="1e3eabd0" legality="rules-legal" />
         <RulesElement name="Diplomacy" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_DIPLOMACY" charelem="1e3ed600" legality="rules-legal" />
         <RulesElement name="Shapeshifting Contortionist" type="Feat" internal-id="ID_FMP_FEAT_1406" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=1406" charelem="1e3eb6c0" legality="rules-legal" >
            <specific name="Short Description" > Escape as a minor action, no penalties for squeezing </specific>
         </RulesElement>
         <RulesElement name="Horrid Whispers" type="Power" internal-id="ID_FMP_POWER_5802" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=5802" charelem="1e3eb120" legality="rules-legal" />
         <RulesElement name="2" type="Level" internal-id="ID_INTERNAL_LEVEL_2" charelem="1e3eb3f0" legality="rules-legal" />
         <RulesElement name="Disciplined Talent" type="Feat" internal-id="ID_FMP_FEAT_2731" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=2731" charelem="1e3ebe90" legality="rules-legal" >
            <specific name="Short Description" > Psion: Skill training, one 1st-level at-will power 1/encounter </specific>
         </RulesElement>
         <RulesElement name="Bluff" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_BLUFF" charelem="1e3ea220" legality="rules-legal" />
         <RulesElement name="Memory Hole" type="Power" internal-id="ID_FMP_POWER_8227" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=8227" charelem="1e3eb3a0" legality="rules-legal" />
         <RulesElement name="Psion Implements" type="Grants" internal-id="ID_INTERNAL_GRANTS_PSION_IMPLEMENTS" charelem="1e3ed010" legality="rules-legal" />
         <RulesElement name="Psionic Second Class" type="Internal" internal-id="ID_INTERNAL_INTERNAL_PSIONIC_SECOND_CLASS" charelem="1e3eb620" legality="rules-legal" />
         <RulesElement name="Psion" type="CountsAsClass" internal-id="ID_INTERNAL_COUNTSASCLASS_PSION" charelem="1e3ea8b0" legality="rules-legal" />
         <RulesElement name="Multiclass" type="Multiclass" internal-id="ID_INTERNAL_MULTICLASS_MULTICLASS" charelem="1e3edb00" legality="rules-legal" />
         <RulesElement name="Shield" type="Power" internal-id="ID_FMP_POWER_1235" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=1235" charelem="1e3edba0" legality="rules-legal" />
         <RulesElement name="Float" type="Power" internal-id="ID_FMP_POWER_4105" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=4105" charelem="1e3ea590" legality="rules-legal" />
         <RulesElement name="3" type="Level" internal-id="ID_INTERNAL_LEVEL_3" charelem="1e3ed330" legality="rules-legal" />
         <RulesElement name="Maze of Mirrors" type="Power" internal-id="ID_FMP_POWER_3218" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=3218" charelem="1e3ed240" legality="rules-legal" />
         <RulesElement name="4" type="Level" internal-id="ID_INTERNAL_LEVEL_4" charelem="1e3ed790" legality="rules-legal" />
         <RulesElement name="Phantom Echoes" type="Feat" internal-id="ID_FMP_FEAT_682" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=682" charelem="1e3ed510" legality="rules-legal" >
            <specific name="Short Description" > Gain combat advantage against target hit by illusion power </specific>
         </RulesElement>
         <RulesElement name="Intelligence" type="Ability Increase (Level 4)" internal-id="ID_INTERNAL_ABILITY_INCREASE_(LEVEL_4)_INTELLIGENCE" charelem="1e3ef1d0" legality="rules-legal" />
         <RulesElement name="Charisma" type="Ability Increase (Level 4)" internal-id="ID_INTERNAL_ABILITY_INCREASE_(LEVEL_4)_CHARISMA" charelem="1e3ed3d0" legality="rules-legal" />
         <RulesElement name="5" type="Level" internal-id="ID_INTERNAL_LEVEL_5" charelem="1e3ed560" legality="rules-legal" />
         <RulesElement name="Visions of Avarice" type="Power" internal-id="ID_FMP_POWER_4074" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=4074" charelem="1e3edce0" legality="rules-legal" />
         <RulesElement name="Visions of Avarice Attack" type="Power" internal-id="ID_FMP_POWER_7344" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=7344" charelem="1e3ea5e0" legality="rules-legal" />
         <RulesElement name="6" type="Level" internal-id="ID_INTERNAL_LEVEL_6" charelem="1e3ed4c0" legality="rules-legal" />
         <RulesElement name="Arcane Familiar" type="Feat" internal-id="ID_FMP_FEAT_738" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=738" charelem="1e3ef2c0" legality="rules-legal" >
            <specific name="Short Description" > You gain a familiar </specific>
         </RulesElement>
         <RulesElement name="Serpent" type="Familiar" internal-id="ID_FMP_FAMILIAR_21" charelem="1e3e7700" legality="rules-legal" />
         <RulesElement name="Invisibility" type="Power" internal-id="ID_FMP_POWER_1229" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=1229" charelem="1e3ed880" legality="rules-legal" />
         <RulesElement name="Dispel Magic" type="Power" internal-id="ID_FMP_POWER_2273" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=2273" charelem="1e3ea720" legality="rules-legal" />
         <RulesElement name="7" type="Level" internal-id="ID_INTERNAL_LEVEL_7" charelem="1e3ef220" legality="rules-legal" />
         <RulesElement name="Enemies Abound" type="Power" internal-id="ID_FMP_POWER_3221" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=3221" charelem="1e3ed1f0" legality="rules-legal" />
         <RulesElement name="8" type="Level" internal-id="ID_INTERNAL_LEVEL_8" charelem="1e3ef270" legality="rules-legal" />
         <RulesElement name="Armor Proficiency: Leather" type="Feat" internal-id="ID_FMP_FEAT_113" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=113" charelem="1e3ef360" legality="rules-legal" >
            <specific name="Short Description" > Training with leather armor </specific>
         </RulesElement>
         <RulesElement name="Armor Proficiency (Leather)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(LEATHER)" charelem="1e3ebe40" legality="rules-legal" />
         <RulesElement name="Intelligence" type="Ability Increase (Level 8)" internal-id="ID_INTERNAL_ABILITY_INCREASE_(LEVEL_8)_INTELLIGENCE" charelem="1e3eef50" legality="rules-legal" />
         <RulesElement name="Charisma" type="Ability Increase (Level 8)" internal-id="ID_INTERNAL_ABILITY_INCREASE_(LEVEL_8)_CHARISMA" charelem="1e3eb210" legality="rules-legal" />
         <RulesElement name="9" type="Level" internal-id="ID_INTERNAL_LEVEL_9" charelem="1e3ecbb0" legality="rules-legal" />
         <RulesElement name="Face of Death" type="Power" internal-id="ID_FMP_POWER_5807" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=5807" charelem="1e3ec430" legality="rules-legal" />
         <RulesElement name="Taunting Phantoms" type="Power" internal-id="ID_FMP_POWER_4036" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=4036" charelem="1e3e8740" legality="rules-legal" />
         <RulesElement name="10" type="Level" internal-id="ID_INTERNAL_LEVEL_10" charelem="1e3e7e80" legality="rules-legal" />
         <RulesElement name="Coordinated Explosion" type="Feat" internal-id="ID_FMP_FEAT_509" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=509" charelem="1e3ecc50" legality="rules-legal" >
            <specific name="Short Description" > +1 to attack rolls with blast or burst if ally is in area </specific>
         </RulesElement>
         <RulesElement name="Mirror Image" type="Power" internal-id="ID_FMP_POWER_1231" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=1231" charelem="1e3ec7a0" legality="rules-legal" />
         <RulesElement name="Mass Resistance" type="Power" internal-id="ID_FMP_POWER_2838" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=2838" charelem="1e3ebbc0" legality="rules-legal" />
         <RulesElement name="11" type="Level" internal-id="ID_INTERNAL_LEVEL_11" charelem="1e3ecf20" legality="rules-legal" />
         <RulesElement name="Paragon" type="Tier" internal-id="ID_INTERNAL_TIER_PARAGON" charelem="1e3ee8c0" legality="rules-legal" />
         <RulesElement name="Improved Orb of Deception" type="Feat" internal-id="ID_FMP_FEAT_1176" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=1176" charelem="1e3eee10" legality="rules-legal" >
            <specific name="Short Description" > Creature hit with illusion power grants combat advantage </specific>
         </RulesElement>
         <RulesElement name="Unseen Mage" type="Paragon Path" internal-id="ID_FMP_PARAGON_PATH_333" url="http://www.wizards.com/dndinsider/compendium/paragonpath.aspx?id=333" charelem="1e3eee60" legality="rules-legal" />
         <RulesElement name="Enhanced Invisibility" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_1445" charelem="1e3ef9a0" legality="rules-legal" >
            <specific name="Short Description" > When you use an arcane power to turn invisible, roll a d20 to extend duration on 10+. </specific>
         </RulesElement>
         <RulesElement name="Unseen Action" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_1446" charelem="1e3efc70" legality="rules-legal" >
            <specific name="Short Description" > When you take an action point action, you become invisible until end of next turn. </specific>
         </RulesElement>
         <RulesElement name="Vanishing Act" type="Power" internal-id="ID_FMP_POWER_5836" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=5836" charelem="1e3eafe0" legality="rules-legal" />
         <RulesElement name="12" type="Level" internal-id="ID_INTERNAL_LEVEL_12" charelem="1e3eefa0" legality="rules-legal" />
         <RulesElement name="Superior Implement Training (Mindwarp staff)" type="Feat" internal-id="ID_INTERNAL_FEAT_SUPERIOR_IMPLEMENT_TRAINING_(MINDWARP_STAFF)" charelem="1e3ef180" legality="rules-legal" >
            <specific name="Short Description" > Can use Mindwarp staffs </specific>
         </RulesElement>
         <RulesElement name="Fireball" type="Power" internal-id="ID_FMP_POWER_1553" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=1553" charelem="1e3ef310" replaces="1e3ed150" legality="rules-legal" />
         <RulesElement name="Guillaume&apos;s Veil" type="Power" internal-id="ID_FMP_POWER_5837" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=5837" charelem="1e3efa40" legality="rules-legal" />
         <RulesElement name="13" type="Level" internal-id="ID_INTERNAL_LEVEL_13" charelem="1e3edc40" legality="rules-legal" />
         <RulesElement name="Mirror Sphere" type="Power" internal-id="ID_FMP_POWER_2655" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=2655" charelem="1e3f0210" replaces="1e3ea810" legality="rules-legal" />
         <RulesElement name="Grease" type="Power" internal-id="ID_FMP_POWER_2351" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=2351" charelem="1e3eed20" replaces="1e3ef4f0" legality="rules-legal" />
         <RulesElement name="Grease Attack" type="Power" internal-id="ID_FMP_POWER_7340" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=7340" charelem="1e3e8d30" legality="rules-legal" />
      </RulesElementTally>


      <!--
         The tally of the character&apos;s loot
      -->
      <LootTally>
         <loot count="1" equip-count="0" ShowPowerCard="1" >
            <RulesElement name="Spellbook" type="Gear" internal-id="ID_FMP_GEAR_33" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=33&amp;ftype=4" charelem="1e3efe50" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="1" equip-count="1" ShowPowerCard="1" >
            <RulesElement name="Leather Armor" type="Armor" internal-id="ID_FMP_ARMOR_2" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2&amp;ftype=2" charelem="1e3efb80" legality="rules-legal" >
            </RulesElement>
            <RulesElement name="Feytouched Armor +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_4400" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=4400&amp;ftype=1" charelem="1e3efcc0" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="0" equip-count="0" ShowPowerCard="1" >
            <RulesElement name="Accurate orb" type="Superior Implement" internal-id="ID_FMP_SUPERIOR_IMPLEMENT_100" charelem="1e3efd10" legality="rules-legal" >
            </RulesElement>
            <RulesElement name="Orb of Impenetrable Escape +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_2702" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2702&amp;ftype=1" charelem="1e3e9a00" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="1" equip-count="1" ShowPowerCard="1" >
            <RulesElement name="Orb of Impenetrable Escape +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_2702" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2702&amp;ftype=1" charelem="1e3ef860" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="1" equip-count="1" ShowPowerCard="1" >
            <RulesElement name="Boots of Surging Speed (heroic tier)" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_6811" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=6811&amp;ftype=1" charelem="1e3ef900" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="1" equip-count="1" ShowPowerCard="1" >
            <RulesElement name="Parry Gauntlets (heroic tier)" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_3409" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=3409&amp;ftype=1" charelem="1e3eb850" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="8" equip-count="0" ShowPowerCard="1" >
            <RulesElement name="Potion of Healing (heroic tier)" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_1138" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=1138&amp;ftype=1" charelem="1e3ef540" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="1" equip-count="0" ShowPowerCard="1" >
            <RulesElement name="Mindwarp staff" type="Superior Implement" internal-id="ID_FMP_SUPERIOR_IMPLEMENT_110" charelem="1e3ef770" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="1" equip-count="1" ShowPowerCard="1" >
            <RulesElement name="Quarterstaff" type="Weapon" internal-id="ID_FMP_WEAPON_10" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=10&amp;ftype=3" charelem="1e3eb350" legality="rules-legal" >
            </RulesElement>
            <RulesElement name="Radiant Weapon +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_2294" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2294&amp;ftype=1" charelem="1e3ee820" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="1" equip-count="1" ShowPowerCard="1" >
            <RulesElement name="Choker of Eloquence +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_3586" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=3586&amp;ftype=1" charelem="1e3eb170" legality="rules-legal" >
            </RulesElement>
         </loot>
      </LootTally>

      <!--
         The fields for your powers. Each power is then followed
         by the stats with that power paired with each legal weapon.
         The weapons are listed in priority as the builder sees it.
         Particularly, the first weapon listed is the default.
      -->
      <PowerStats>
         <Power name="Melee Basic Attack" >
            <specific name="Power Usage" > At-Will </specific>
            <specific name="Action Type" > Standard action </specific>
            <Weapon name="Radiant Quarterstaff +3" >
               <RulesElement name="Quarterstaff" type="Weapon" internal-id="ID_FMP_WEAPON_10" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=10&amp;ftype=3" charelem="1e3eb350" legality="rules-legal" />
               <RulesElement name="Radiant Weapon +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_2294" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2294&amp;ftype=1" charelem="1e3ee820" legality="rules-legal" />
               <AttackBonus> 12 </AttackBonus>
               <Damage> 1d8+4 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +1 Strength modifier.
+6 half your level.
+2 proficiency bonus.
+3 enhancement bonus.

               </HitComponents>
               <DamageComponents> +1 Strength modifier.
+3 enhancement bonus.

               </DamageComponents>
               <Conditions> +3 item bonus to damage rolls when this weapon is used to deal radiant damage - Radiant Weapon +3.               </Conditions>
            </Weapon>
            <Weapon name="Mindwarp staff" >
               <RulesElement name="Mindwarp staff" type="Superior Implement" internal-id="ID_FMP_SUPERIOR_IMPLEMENT_110" charelem="1e3ef770" legality="rules-legal" />
               <AttackBonus> 9 </AttackBonus>
               <Damage> 1d8+1 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +1 Strength modifier.
+6 half your level.
+2 proficiency bonus.

               </HitComponents>
               <DamageComponents> +1 Strength modifier.

               </DamageComponents>
               <Conditions> +3 item bonus to damage rolls when this weapon is used to deal radiant damage - Radiant Weapon +3.               </Conditions>
            </Weapon>
            <Weapon name="Unarmed" >
               <AttackBonus> 7 </AttackBonus>
               <Damage> 1d4+1 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +1 Strength modifier.
+6 half your level.

               </HitComponents>
               <DamageComponents> +1 Strength modifier.

               </DamageComponents>
               <Conditions> +3 item bonus to damage rolls when this weapon is used to deal radiant damage - Radiant Weapon +3.               </Conditions>
            </Weapon>
         </Power>

         <Power name="Ranged Basic Attack" >
            <specific name="Power Usage" > At-Will </specific>
            <specific name="Action Type" > Standard action </specific>
            <Weapon name="Unarmed" >
               <AttackBonus> 6 </AttackBonus>
               <Damage> 1d4 </Damage>
               <AttackStat> Dexterity </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +0 Dexterity modifier.
+6 half your level.

               </HitComponents>
               <DamageComponents> +0 Dexterity modifier.

               </DamageComponents>
               <Conditions> +3 item bonus to damage rolls when this weapon is used to deal radiant damage - Radiant Weapon +3.               </Conditions>
            </Weapon>
         </Power>

         <Power name="Changeling Disguise" >
            <specific name="Power Usage" > At-Will </specific>
            <specific name="Action Type" > Minor Action </specific>
         </Power>

         <Power name="Changeling Trick" >
            <specific name="Power Usage" > Encounter </specific>
            <specific name="Action Type" > Minor Action </specific>
         </Power>

         <Power name="Orb of Deception" >
            <specific name="Power Usage" > Encounter </specific>
            <specific name="Action Type" > Free Action </specific>
         </Power>

         <Power name="Ghost Sound" >
            <specific name="Power Usage" > At-Will </specific>
            <specific name="Action Type" > Standard action </specific>
         </Power>

         <Power name="Light" >
            <specific name="Power Usage" > At-Will </specific>
            <specific name="Action Type" > Minor Action </specific>
         </Power>

         <Power name="Mage Hand" >
            <specific name="Power Usage" > At-Will </specific>
            <specific name="Action Type" > Minor Action </specific>
         </Power>

         <Power name="Prestidigitation" >
            <specific name="Power Usage" > At-Will </specific>
            <specific name="Action Type" > Standard action </specific>
         </Power>

         <Power name="Magic Missile" >
            <specific name="Power Usage" > At-Will </specific>
            <specific name="Action Type" > Standard action </specific>
         </Power>

         <Power name="Phantom Bolt" >
            <specific name="Power Usage" > At-Will </specific>
            <specific name="Action Type" > Standard action </specific>
            <Weapon name="Radiant Quarterstaff +3" >
               <RulesElement name="Quarterstaff" type="Weapon" internal-id="ID_FMP_WEAPON_10" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=10&amp;ftype=3" charelem="1e3eb350" legality="rules-legal" />
               <RulesElement name="Radiant Weapon +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_2294" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2294&amp;ftype=1" charelem="1e3ee820" legality="rules-legal" />
               <AttackBonus> 15 </AttackBonus>
               <Damage> 1d8+9 </Damage>
               <DamageType> Psychic </DamageType>
               <AttackStat> Intelligence </AttackStat>
               <Defense> Will </Defense>
               <HitComponents> +6 Intelligence modifier.
+6 half your level.
+3 enhancement bonus.

               </HitComponents>
               <DamageComponents> +6 Intelligence modifier.
+3 enhancement bonus.

               </DamageComponents>
               <Conditions> +3 item bonus to damage rolls when this weapon is used to deal radiant damage - Radiant Weapon +3.               </Conditions>
            </Weapon>
            <Weapon name="Orb of Impenetrable Escape +3" >
               <RulesElement name="Orb of Impenetrable Escape +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_2702" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2702&amp;ftype=1" charelem="1e3ef860" legality="rules-legal" />
               <AttackBonus> 15 </AttackBonus>
               <Damage> 1d8+9 </Damage>
               <DamageType> Psychic </DamageType>
               <AttackStat> Intelligence </AttackStat>
               <Defense> Will </Defense>
               <HitComponents> +6 Intelligence modifier.
+6 half your level.
+3 enhancement bonus.

               </HitComponents>
               <DamageComponents> +6 Intelligence modifier.
+3 enhancement bonus.

               </DamageComponents>
               <Conditions> +3 item bonus to damage rolls when this weapon is used to deal radiant damage - Radiant Weapon +3.               </Conditions>
            </Weapon>
            <Weapon name="Mindwarp staff" >
               <RulesElement name="Mindwarp staff" type="Superior Implement" internal-id="ID_FMP_SUPERIOR_IMPLEMENT_110" charelem="1e3ef770" legality="rules-legal" />
               <AttackBonus> 12 </AttackBonus>
               <Damage> 1d8+6 </Damage>
               <DamageType> Psychic </DamageType>
               <AttackStat> Intelligence </AttackStat>
               <Defense> Will </Defense>
               <HitComponents> +6 Intelligence modifier.
+6 half your level.

               </HitComponents>
               <DamageComponents> +6 Intelligence modifier.

               </DamageComponents>
               <Conditions> +3 item bonus to damage rolls when this weapon is used to deal radiant damage - Radiant Weapon +3.               </Conditions>
            </Weapon>
            <Weapon name="Unarmed" >
               <AttackBonus> 12 </AttackBonus>
               <Damage> 1d8+6 </Damage>
               <DamageType> Psychic </DamageType>
               <AttackStat> Intelligence </AttackStat>
               <Defense> Will </Defense>
               <HitComponents> +6 Intelligence modifier.
+6 half your level.

               </HitComponents>
               <DamageComponents> +6 Intelligence modifier.

               </DamageComponents>
               <Conditions> +3 item bonus to damage rolls when this weapon is used to deal radiant damage - Radiant Weapon +3.               </Conditions>
            </Weapon>
         </Power>

         <Power name="Horrid Whispers" >
            <specific name="Power Usage" > Daily </specific>
            <specific name="Action Type" > Standard action </specific>
            <Weapon name="Radiant Quarterstaff +3" >
               <RulesElement name="Quarterstaff" type="Weapon" internal-id="ID_FMP_WEAPON_10" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=10&amp;ftype=3" charelem="1e3eb350" legality="rules-legal" />
               <RulesElement name="Radiant Weapon +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_2294" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2294&amp;ftype=1" charelem="1e3ee820" legality="rules-legal" />
               <AttackBonus> 15 </AttackBonus>
               <Damage> 1d6+9 </Damage>
               <DamageType> Psychic </DamageType>
               <AttackStat> Intelligence </AttackStat>
               <Defense> Will </Defense>
               <HitComponents> +6 Intelligence modifier.
+6 half your level.
+3 enhancement bonus.

               </HitComponents>
               <DamageComponents> +6 Intelligence modifier.
+3 enhancement bonus.

               </DamageComponents>
               <Conditions> +3 item bonus to damage rolls when this weapon is used to deal radiant damage - Radiant Weapon +3.               </Conditions>
            </Weapon>
            <Weapon name="Orb of Impenetrable Escape +3" >
               <RulesElement name="Orb of Impenetrable Escape +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_2702" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2702&amp;ftype=1" charelem="1e3ef860" legality="rules-legal" />
               <AttackBonus> 15 </AttackBonus>
               <Damage> 1d6+9 </Damage>
               <DamageType> Psychic </DamageType>
               <AttackStat> Intelligence </AttackStat>
               <Defense> Will </Defense>
               <HitComponents> +6 Intelligence modifier.
+6 half your level.
+3 enhancement bonus.

               </HitComponents>
               <DamageComponents> +6 Intelligence modifier.
+3 enhancement bonus.

               </DamageComponents>
               <Conditions> +3 item bonus to damage rolls when this weapon is used to deal radiant damage - Radiant Weapon +3.               </Conditions>
            </Weapon>
            <Weapon name="Mindwarp staff" >
               <RulesElement name="Mindwarp staff" type="Superior Implement" internal-id="ID_FMP_SUPERIOR_IMPLEMENT_110" charelem="1e3ef770" legality="rules-legal" />
               <AttackBonus> 12 </AttackBonus>
               <Damage> 1d6+6 </Damage>
               <DamageType> Psychic </DamageType>
               <AttackStat> Intelligence </AttackStat>
               <Defense> Will </Defense>
               <HitComponents> +6 Intelligence modifier.
+6 half your level.

               </HitComponents>
               <DamageComponents> +6 Intelligence modifier.

               </DamageComponents>
               <Conditions> +3 item bonus to damage rolls when this weapon is used to deal radiant damage - Radiant Weapon +3.               </Conditions>
            </Weapon>
            <Weapon name="Unarmed" >
               <AttackBonus> 12 </AttackBonus>
               <Damage> 1d6+6 </Damage>
               <DamageType> Psychic </DamageType>
               <AttackStat> Intelligence </AttackStat>
               <Defense> Will </Defense>
               <HitComponents> +6 Intelligence modifier.
+6 half your level.

               </HitComponents>
               <DamageComponents> +6 Intelligence modifier.

               </DamageComponents>
               <Conditions> +3 item bonus to damage rolls when this weapon is used to deal radiant damage - Radiant Weapon +3.               </Conditions>
            </Weapon>
         </Power>

         <Power name="Memory Hole" >
            <specific name="Power Usage" > Encounter </specific>
            <specific name="Action Type" > Standard action </specific>
            <Weapon name="Radiant Quarterstaff +3" >
               <RulesElement name="Quarterstaff" type="Weapon" internal-id="ID_FMP_WEAPON_10" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=10&amp;ftype=3" charelem="1e3eb350" legality="rules-legal" />
               <RulesElement name="Radiant Weapon +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_2294" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2294&amp;ftype=1" charelem="1e3ee820" legality="rules-legal" />
               <AttackBonus> 15 </AttackBonus>
               <Damage> 1d6+9 </Damage>
               <DamageType> Psychic </DamageType>
               <AttackStat> Intelligence </AttackStat>
               <Defense> Will </Defense>
               <HitComponents> +6 Intelligence modifier.
+6 half your level.
+3 enhancement bonus.

               </HitComponents>
               <DamageComponents> +6 Intelligence modifier.
+3 enhancement bonus.

               </DamageComponents>
               <Conditions> +3 item bonus to damage rolls when this weapon is used to deal radiant damage - Radiant Weapon +3.               </Conditions>
            </Weapon>
            <Weapon name="Orb of Impenetrable Escape +3" >
               <RulesElement name="Orb of Impenetrable Escape +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_2702" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2702&amp;ftype=1" charelem="1e3ef860" legality="rules-legal" />
               <AttackBonus> 15 </AttackBonus>
               <Damage> 1d6+9 </Damage>
               <DamageType> Psychic </DamageType>
               <AttackStat> Intelligence </AttackStat>
               <Defense> Will </Defense>
               <HitComponents> +6 Intelligence modifier.
+6 half your level.
+3 enhancement bonus.

               </HitComponents>
               <DamageComponents> +6 Intelligence modifier.
+3 enhancement bonus.

               </DamageComponents>
               <Conditions> +3 item bonus to damage rolls when this weapon is used to deal radiant damage - Radiant Weapon +3.               </Conditions>
            </Weapon>
            <Weapon name="Mindwarp staff" >
               <RulesElement name="Mindwarp staff" type="Superior Implement" internal-id="ID_FMP_SUPERIOR_IMPLEMENT_110" charelem="1e3ef770" legality="rules-legal" />
               <AttackBonus> 12 </AttackBonus>
               <Damage> 1d6+6 </Damage>
               <DamageType> Psychic </DamageType>
               <AttackStat> Intelligence </AttackStat>
               <Defense> Will </Defense>
               <HitComponents> +6 Intelligence modifier.
+6 half your level.

               </HitComponents>
               <DamageComponents> +6 Intelligence modifier.

               </DamageComponents>
               <Conditions> +3 item bonus to damage rolls when this weapon is used to deal radiant damage - Radiant Weapon +3.               </Conditions>
            </Weapon>
            <Weapon name="Unarmed" >
               <AttackBonus> 12 </AttackBonus>
               <Damage> 1d6+6 </Damage>
               <DamageType> Psychic </DamageType>
               <AttackStat> Intelligence </AttackStat>
               <Defense> Will </Defense>
               <HitComponents> +6 Intelligence modifier.
+6 half your level.

               </HitComponents>
               <DamageComponents> +6 Intelligence modifier.

               </DamageComponents>
               <Conditions> +3 item bonus to damage rolls when this weapon is used to deal radiant damage - Radiant Weapon +3.               </Conditions>
            </Weapon>
         </Power>

         <Power name="Shield" >
            <specific name="Power Usage" > Encounter </specific>
            <specific name="Action Type" > Immediate Interrupt </specific>
         </Power>

         <Power name="Float" >
            <specific name="Power Usage" > Daily </specific>
            <specific name="Action Type" > Minor Action </specific>
         </Power>

         <Power name="Maze of Mirrors" >
            <specific name="Power Usage" > Encounter </specific>
            <specific name="Action Type" > Standard action </specific>
            <Weapon name="Radiant Quarterstaff +3" >
               <RulesElement name="Quarterstaff" type="Weapon" internal-id="ID_FMP_WEAPON_10" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=10&amp;ftype=3" charelem="1e3eb350" legality="rules-legal" />
               <RulesElement name="Radiant Weapon +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_2294" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2294&amp;ftype=1" charelem="1e3ee820" legality="rules-legal" />
               <AttackBonus> 15 </AttackBonus>
               <Damage>  </Damage>
               <AttackStat> Intelligence </AttackStat>
               <Defense> Will </Defense>
               <HitComponents> +6 Intelligence modifier.
+6 half your level.
+3 enhancement bonus.

               </HitComponents>
               <DamageComponents> 
               </DamageComponents>
            </Weapon>
            <Weapon name="Orb of Impenetrable Escape +3" >
               <RulesElement name="Orb of Impenetrable Escape +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_2702" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2702&amp;ftype=1" charelem="1e3ef860" legality="rules-legal" />
               <AttackBonus> 15 </AttackBonus>
               <Damage>  </Damage>
               <AttackStat> Intelligence </AttackStat>
               <Defense> Will </Defense>
               <HitComponents> +6 Intelligence modifier.
+6 half your level.
+3 enhancement bonus.

               </HitComponents>
               <DamageComponents> 
               </DamageComponents>
            </Weapon>
            <Weapon name="Mindwarp staff" >
               <RulesElement name="Mindwarp staff" type="Superior Implement" internal-id="ID_FMP_SUPERIOR_IMPLEMENT_110" charelem="1e3ef770" legality="rules-legal" />
               <AttackBonus> 12 </AttackBonus>
               <Damage>  </Damage>
               <AttackStat> Intelligence </AttackStat>
               <Defense> Will </Defense>
               <HitComponents> +6 Intelligence modifier.
+6 half your level.

               </HitComponents>
               <DamageComponents> 
               </DamageComponents>
            </Weapon>
            <Weapon name="Unarmed" >
               <AttackBonus> 12 </AttackBonus>
               <Damage>  </Damage>
               <AttackStat> Intelligence </AttackStat>
               <Defense> Will </Defense>
               <HitComponents> +6 Intelligence modifier.
+6 half your level.

               </HitComponents>
               <DamageComponents> 
               </DamageComponents>
            </Weapon>
         </Power>

         <Power name="Visions of Avarice" >
            <specific name="Power Usage" > Daily </specific>
            <specific name="Action Type" > Standard action </specific>
            <Weapon name="Radiant Quarterstaff +3" >
               <RulesElement name="Quarterstaff" type="Weapon" internal-id="ID_FMP_WEAPON_10" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=10&amp;ftype=3" charelem="1e3eb350" legality="rules-legal" />
               <RulesElement name="Radiant Weapon +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_2294" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2294&amp;ftype=1" charelem="1e3ee820" legality="rules-legal" />
               <AttackBonus> 9 </AttackBonus>
               <Damage>  </Damage>
               <AttackStat> Unknown </AttackStat>
               <Defense> Unknown </Defense>
               <HitComponents> +6 half your level.
+3 enhancement bonus.

               </HitComponents>
               <DamageComponents> 
               </DamageComponents>
            </Weapon>
            <Weapon name="Orb of Impenetrable Escape +3" >
               <RulesElement name="Orb of Impenetrable Escape +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_2702" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2702&amp;ftype=1" charelem="1e3ef860" legality="rules-legal" />
               <AttackBonus> 9 </AttackBonus>
               <Damage>  </Damage>
               <AttackStat> Unknown </AttackStat>
               <Defense> Unknown </Defense>
               <HitComponents> +6 half your level.
+3 enhancement bonus.

               </HitComponents>
               <DamageComponents> 
               </DamageComponents>
            </Weapon>
            <Weapon name="Mindwarp staff" >
               <RulesElement name="Mindwarp staff" type="Superior Implement" internal-id="ID_FMP_SUPERIOR_IMPLEMENT_110" charelem="1e3ef770" legality="rules-legal" />
               <AttackBonus> 6 </AttackBonus>
               <Damage>  </Damage>
               <AttackStat> Unknown </AttackStat>
               <Defense> Unknown </Defense>
               <HitComponents> +6 half your level.

               </HitComponents>
               <DamageComponents> 
               </DamageComponents>
            </Weapon>
            <Weapon name="Unarmed" >
               <AttackBonus> 6 </AttackBonus>
               <Damage>  </Damage>
               <AttackStat> Unknown </AttackStat>
               <Defense> Unknown </Defense>
               <HitComponents> +6 half your level.

               </HitComponents>
               <DamageComponents> 
               </DamageComponents>
            </Weapon>
         </Power>

         <Power name="Visions of Avarice Attack" >
            <specific name="Power Usage" > Daily </specific>
            <specific name="Action Type" > Minor Action </specific>
            <Weapon name="Radiant Quarterstaff +3" >
               <RulesElement name="Quarterstaff" type="Weapon" internal-id="ID_FMP_WEAPON_10" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=10&amp;ftype=3" charelem="1e3eb350" legality="rules-legal" />
               <RulesElement name="Radiant Weapon +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_2294" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2294&amp;ftype=1" charelem="1e3ee820" legality="rules-legal" />
               <AttackBonus> 15 </AttackBonus>
               <Damage>  </Damage>
               <AttackStat> Intelligence </AttackStat>
               <Defense> Will </Defense>
               <HitComponents> +6 Intelligence modifier.
+6 half your level.
+3 enhancement bonus.

               </HitComponents>
               <DamageComponents> 
               </DamageComponents>
            </Weapon>
            <Weapon name="Orb of Impenetrable Escape +3" >
               <RulesElement name="Orb of Impenetrable Escape +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_2702" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2702&amp;ftype=1" charelem="1e3ef860" legality="rules-legal" />
               <AttackBonus> 15 </AttackBonus>
               <Damage>  </Damage>
               <AttackStat> Intelligence </AttackStat>
               <Defense> Will </Defense>
               <HitComponents> +6 Intelligence modifier.
+6 half your level.
+3 enhancement bonus.

               </HitComponents>
               <DamageComponents> 
               </DamageComponents>
            </Weapon>
            <Weapon name="Mindwarp staff" >
               <RulesElement name="Mindwarp staff" type="Superior Implement" internal-id="ID_FMP_SUPERIOR_IMPLEMENT_110" charelem="1e3ef770" legality="rules-legal" />
               <AttackBonus> 12 </AttackBonus>
               <Damage>  </Damage>
               <AttackStat> Intelligence </AttackStat>
               <Defense> Will </Defense>
               <HitComponents> +6 Intelligence modifier.
+6 half your level.

               </HitComponents>
               <DamageComponents> 
               </DamageComponents>
            </Weapon>
            <Weapon name="Unarmed" >
               <AttackBonus> 12 </AttackBonus>
               <Damage>  </Damage>
               <AttackStat> Intelligence </AttackStat>
               <Defense> Will </Defense>
               <HitComponents> +6 Intelligence modifier.
+6 half your level.

               </HitComponents>
               <DamageComponents> 
               </DamageComponents>
            </Weapon>
         </Power>

         <Power name="Invisibility" >
            <specific name="Power Usage" > Daily </specific>
            <specific name="Action Type" > Standard action </specific>
         </Power>

         <Power name="Dispel Magic" >
            <specific name="Power Usage" > Encounter </specific>
            <specific name="Action Type" > Standard action </specific>
            <Weapon name="Radiant Quarterstaff +3" >
               <RulesElement name="Quarterstaff" type="Weapon" internal-id="ID_FMP_WEAPON_10" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=10&amp;ftype=3" charelem="1e3eb350" legality="rules-legal" />
               <RulesElement name="Radiant Weapon +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_2294" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2294&amp;ftype=1" charelem="1e3ee820" legality="rules-legal" />
               <AttackBonus> 15 </AttackBonus>
               <Damage>  </Damage>
               <AttackStat> Intelligence </AttackStat>
               <Defense> the </Defense>
               <HitComponents> +6 Intelligence modifier.
+6 half your level.
+3 enhancement bonus.

               </HitComponents>
               <DamageComponents> 
               </DamageComponents>
            </Weapon>
            <Weapon name="Orb of Impenetrable Escape +3" >
               <RulesElement name="Orb of Impenetrable Escape +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_2702" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2702&amp;ftype=1" charelem="1e3ef860" legality="rules-legal" />
               <AttackBonus> 15 </AttackBonus>
               <Damage>  </Damage>
               <AttackStat> Intelligence </AttackStat>
               <Defense> the </Defense>
               <HitComponents> +6 Intelligence modifier.
+6 half your level.
+3 enhancement bonus.

               </HitComponents>
               <DamageComponents> 
               </DamageComponents>
            </Weapon>
            <Weapon name="Mindwarp staff" >
               <RulesElement name="Mindwarp staff" type="Superior Implement" internal-id="ID_FMP_SUPERIOR_IMPLEMENT_110" charelem="1e3ef770" legality="rules-legal" />
               <AttackBonus> 12 </AttackBonus>
               <Damage>  </Damage>
               <AttackStat> Intelligence </AttackStat>
               <Defense> the </Defense>
               <HitComponents> +6 Intelligence modifier.
+6 half your level.

               </HitComponents>
               <DamageComponents> 
               </DamageComponents>
            </Weapon>
            <Weapon name="Unarmed" >
               <AttackBonus> 12 </AttackBonus>
               <Damage>  </Damage>
               <AttackStat> Intelligence </AttackStat>
               <Defense> the </Defense>
               <HitComponents> +6 Intelligence modifier.
+6 half your level.

               </HitComponents>
               <DamageComponents> 
               </DamageComponents>
            </Weapon>
         </Power>

         <Power name="Enemies Abound" >
            <specific name="Power Usage" > Encounter </specific>
            <specific name="Action Type" > Standard action </specific>
            <Weapon name="Radiant Quarterstaff +3" >
               <RulesElement name="Quarterstaff" type="Weapon" internal-id="ID_FMP_WEAPON_10" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=10&amp;ftype=3" charelem="1e3eb350" legality="rules-legal" />
               <RulesElement name="Radiant Weapon +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_2294" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2294&amp;ftype=1" charelem="1e3ee820" legality="rules-legal" />
               <AttackBonus> 15 </AttackBonus>
               <Damage> 2d8+9 </Damage>
               <DamageType> Psychic </DamageType>
               <AttackStat> Intelligence </AttackStat>
               <Defense> Will </Defense>
               <HitComponents> +6 Intelligence modifier.
+6 half your level.
+3 enhancement bonus.

               </HitComponents>
               <DamageComponents> +6 Intelligence modifier.
+3 enhancement bonus.

               </DamageComponents>
               <Conditions> +3 item bonus to damage rolls when this weapon is used to deal radiant damage - Radiant Weapon +3.               </Conditions>
            </Weapon>
            <Weapon name="Orb of Impenetrable Escape +3" >
               <RulesElement name="Orb of Impenetrable Escape +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_2702" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2702&amp;ftype=1" charelem="1e3ef860" legality="rules-legal" />
               <AttackBonus> 15 </AttackBonus>
               <Damage> 2d8+9 </Damage>
               <DamageType> Psychic </DamageType>
               <AttackStat> Intelligence </AttackStat>
               <Defense> Will </Defense>
               <HitComponents> +6 Intelligence modifier.
+6 half your level.
+3 enhancement bonus.

               </HitComponents>
               <DamageComponents> +6 Intelligence modifier.
+3 enhancement bonus.

               </DamageComponents>
               <Conditions> +3 item bonus to damage rolls when this weapon is used to deal radiant damage - Radiant Weapon +3.               </Conditions>
            </Weapon>
            <Weapon name="Mindwarp staff" >
               <RulesElement name="Mindwarp staff" type="Superior Implement" internal-id="ID_FMP_SUPERIOR_IMPLEMENT_110" charelem="1e3ef770" legality="rules-legal" />
               <AttackBonus> 12 </AttackBonus>
               <Damage> 2d8+6 </Damage>
               <DamageType> Psychic </DamageType>
               <AttackStat> Intelligence </AttackStat>
               <Defense> Will </Defense>
               <HitComponents> +6 Intelligence modifier.
+6 half your level.

               </HitComponents>
               <DamageComponents> +6 Intelligence modifier.

               </DamageComponents>
               <Conditions> +3 item bonus to damage rolls when this weapon is used to deal radiant damage - Radiant Weapon +3.               </Conditions>
            </Weapon>
            <Weapon name="Unarmed" >
               <AttackBonus> 12 </AttackBonus>
               <Damage> 2d8+6 </Damage>
               <DamageType> Psychic </DamageType>
               <AttackStat> Intelligence </AttackStat>
               <Defense> Will </Defense>
               <HitComponents> +6 Intelligence modifier.
+6 half your level.

               </HitComponents>
               <DamageComponents> +6 Intelligence modifier.

               </DamageComponents>
               <Conditions> +3 item bonus to damage rolls when this weapon is used to deal radiant damage - Radiant Weapon +3.               </Conditions>
            </Weapon>
         </Power>

         <Power name="Face of Death" >
            <specific name="Power Usage" > Daily </specific>
            <specific name="Action Type" > Standard action </specific>
            <Weapon name="Radiant Quarterstaff +3" >
               <RulesElement name="Quarterstaff" type="Weapon" internal-id="ID_FMP_WEAPON_10" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=10&amp;ftype=3" charelem="1e3eb350" legality="rules-legal" />
               <RulesElement name="Radiant Weapon +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_2294" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2294&amp;ftype=1" charelem="1e3ee820" legality="rules-legal" />
               <AttackBonus> 15 </AttackBonus>
               <Damage>  </Damage>
               <AttackStat> Intelligence </AttackStat>
               <Defense> Will </Defense>
               <HitComponents> +6 Intelligence modifier.
+6 half your level.
+3 enhancement bonus.

               </HitComponents>
               <DamageComponents> 
               </DamageComponents>
            </Weapon>
            <Weapon name="Orb of Impenetrable Escape +3" >
               <RulesElement name="Orb of Impenetrable Escape +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_2702" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2702&amp;ftype=1" charelem="1e3ef860" legality="rules-legal" />
               <AttackBonus> 15 </AttackBonus>
               <Damage>  </Damage>
               <AttackStat> Intelligence </AttackStat>
               <Defense> Will </Defense>
               <HitComponents> +6 Intelligence modifier.
+6 half your level.
+3 enhancement bonus.

               </HitComponents>
               <DamageComponents> 
               </DamageComponents>
            </Weapon>
            <Weapon name="Mindwarp staff" >
               <RulesElement name="Mindwarp staff" type="Superior Implement" internal-id="ID_FMP_SUPERIOR_IMPLEMENT_110" charelem="1e3ef770" legality="rules-legal" />
               <AttackBonus> 12 </AttackBonus>
               <Damage>  </Damage>
               <AttackStat> Intelligence </AttackStat>
               <Defense> Will </Defense>
               <HitComponents> +6 Intelligence modifier.
+6 half your level.

               </HitComponents>
               <DamageComponents> 
               </DamageComponents>
            </Weapon>
            <Weapon name="Unarmed" >
               <AttackBonus> 12 </AttackBonus>
               <Damage>  </Damage>
               <AttackStat> Intelligence </AttackStat>
               <Defense> Will </Defense>
               <HitComponents> +6 Intelligence modifier.
+6 half your level.

               </HitComponents>
               <DamageComponents> 
               </DamageComponents>
            </Weapon>
         </Power>

         <Power name="Taunting Phantoms" >
            <specific name="Power Usage" > Daily </specific>
            <specific name="Action Type" > Standard action </specific>
            <Weapon name="Radiant Quarterstaff +3" >
               <RulesElement name="Quarterstaff" type="Weapon" internal-id="ID_FMP_WEAPON_10" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=10&amp;ftype=3" charelem="1e3eb350" legality="rules-legal" />
               <RulesElement name="Radiant Weapon +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_2294" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2294&amp;ftype=1" charelem="1e3ee820" legality="rules-legal" />
               <AttackBonus> 15 </AttackBonus>
               <Damage>  </Damage>
               <AttackStat> Intelligence </AttackStat>
               <Defense> Will </Defense>
               <HitComponents> +6 Intelligence modifier.
+6 half your level.
+3 enhancement bonus.

               </HitComponents>
               <DamageComponents> 
               </DamageComponents>
            </Weapon>
            <Weapon name="Orb of Impenetrable Escape +3" >
               <RulesElement name="Orb of Impenetrable Escape +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_2702" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2702&amp;ftype=1" charelem="1e3ef860" legality="rules-legal" />
               <AttackBonus> 15 </AttackBonus>
               <Damage>  </Damage>
               <AttackStat> Intelligence </AttackStat>
               <Defense> Will </Defense>
               <HitComponents> +6 Intelligence modifier.
+6 half your level.
+3 enhancement bonus.

               </HitComponents>
               <DamageComponents> 
               </DamageComponents>
            </Weapon>
            <Weapon name="Mindwarp staff" >
               <RulesElement name="Mindwarp staff" type="Superior Implement" internal-id="ID_FMP_SUPERIOR_IMPLEMENT_110" charelem="1e3ef770" legality="rules-legal" />
               <AttackBonus> 12 </AttackBonus>
               <Damage>  </Damage>
               <AttackStat> Intelligence </AttackStat>
               <Defense> Will </Defense>
               <HitComponents> +6 Intelligence modifier.
+6 half your level.

               </HitComponents>
               <DamageComponents> 
               </DamageComponents>
            </Weapon>
            <Weapon name="Unarmed" >
               <AttackBonus> 12 </AttackBonus>
               <Damage>  </Damage>
               <AttackStat> Intelligence </AttackStat>
               <Defense> Will </Defense>
               <HitComponents> +6 Intelligence modifier.
+6 half your level.

               </HitComponents>
               <DamageComponents> 
               </DamageComponents>
            </Weapon>
         </Power>

         <Power name="Mirror Image" >
            <specific name="Power Usage" > Daily </specific>
            <specific name="Action Type" > Minor Action </specific>
         </Power>

         <Power name="Mass Resistance" >
            <specific name="Power Usage" > Daily </specific>
            <specific name="Action Type" > Minor Action </specific>
         </Power>

         <Power name="Vanishing Act" >
            <specific name="Power Usage" > Encounter </specific>
            <specific name="Action Type" > Standard action </specific>
            <Weapon name="Radiant Quarterstaff +3" >
               <RulesElement name="Quarterstaff" type="Weapon" internal-id="ID_FMP_WEAPON_10" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=10&amp;ftype=3" charelem="1e3eb350" legality="rules-legal" />
               <RulesElement name="Radiant Weapon +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_2294" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2294&amp;ftype=1" charelem="1e3ee820" legality="rules-legal" />
               <AttackBonus> 15 </AttackBonus>
               <Damage> 3d6+9 </Damage>
               <DamageType> Psychic </DamageType>
               <AttackStat> Intelligence </AttackStat>
               <Defense> Will </Defense>
               <HitComponents> +6 Intelligence modifier.
+6 half your level.
+3 enhancement bonus.

               </HitComponents>
               <DamageComponents> +6 Intelligence modifier.
+3 enhancement bonus.

               </DamageComponents>
               <Conditions> +3 item bonus to damage rolls when this weapon is used to deal radiant damage - Radiant Weapon +3.               </Conditions>
            </Weapon>
            <Weapon name="Orb of Impenetrable Escape +3" >
               <RulesElement name="Orb of Impenetrable Escape +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_2702" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2702&amp;ftype=1" charelem="1e3ef860" legality="rules-legal" />
               <AttackBonus> 15 </AttackBonus>
               <Damage> 3d6+9 </Damage>
               <DamageType> Psychic </DamageType>
               <AttackStat> Intelligence </AttackStat>
               <Defense> Will </Defense>
               <HitComponents> +6 Intelligence modifier.
+6 half your level.
+3 enhancement bonus.

               </HitComponents>
               <DamageComponents> +6 Intelligence modifier.
+3 enhancement bonus.

               </DamageComponents>
               <Conditions> +3 item bonus to damage rolls when this weapon is used to deal radiant damage - Radiant Weapon +3.               </Conditions>
            </Weapon>
            <Weapon name="Mindwarp staff" >
               <RulesElement name="Mindwarp staff" type="Superior Implement" internal-id="ID_FMP_SUPERIOR_IMPLEMENT_110" charelem="1e3ef770" legality="rules-legal" />
               <AttackBonus> 12 </AttackBonus>
               <Damage> 3d6+6 </Damage>
               <DamageType> Psychic </DamageType>
               <AttackStat> Intelligence </AttackStat>
               <Defense> Will </Defense>
               <HitComponents> +6 Intelligence modifier.
+6 half your level.

               </HitComponents>
               <DamageComponents> +6 Intelligence modifier.

               </DamageComponents>
               <Conditions> +3 item bonus to damage rolls when this weapon is used to deal radiant damage - Radiant Weapon +3.               </Conditions>
            </Weapon>
            <Weapon name="Unarmed" >
               <AttackBonus> 12 </AttackBonus>
               <Damage> 3d6+6 </Damage>
               <DamageType> Psychic </DamageType>
               <AttackStat> Intelligence </AttackStat>
               <Defense> Will </Defense>
               <HitComponents> +6 Intelligence modifier.
+6 half your level.

               </HitComponents>
               <DamageComponents> +6 Intelligence modifier.

               </DamageComponents>
               <Conditions> +3 item bonus to damage rolls when this weapon is used to deal radiant damage - Radiant Weapon +3.               </Conditions>
            </Weapon>
         </Power>

         <Power name="Fireball" >
            <specific name="Power Usage" > Daily </specific>
            <specific name="Action Type" > Standard action </specific>
            <Weapon name="Radiant Quarterstaff +3" >
               <RulesElement name="Quarterstaff" type="Weapon" internal-id="ID_FMP_WEAPON_10" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=10&amp;ftype=3" charelem="1e3eb350" legality="rules-legal" />
               <RulesElement name="Radiant Weapon +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_2294" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2294&amp;ftype=1" charelem="1e3ee820" legality="rules-legal" />
               <AttackBonus> 15 </AttackBonus>
               <Damage> 4d6+9 </Damage>
               <DamageType> Fire </DamageType>
               <AttackStat> Intelligence </AttackStat>
               <Defense> Reflex </Defense>
               <HitComponents> +6 Intelligence modifier.
+6 half your level.
+3 enhancement bonus.

               </HitComponents>
               <DamageComponents> +6 Intelligence modifier.
+3 enhancement bonus.

               </DamageComponents>
               <Conditions> +3 item bonus to damage rolls when this weapon is used to deal radiant damage - Radiant Weapon +3.               </Conditions>
            </Weapon>
            <Weapon name="Orb of Impenetrable Escape +3" >
               <RulesElement name="Orb of Impenetrable Escape +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_2702" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2702&amp;ftype=1" charelem="1e3ef860" legality="rules-legal" />
               <AttackBonus> 15 </AttackBonus>
               <Damage> 4d6+9 </Damage>
               <DamageType> Fire </DamageType>
               <AttackStat> Intelligence </AttackStat>
               <Defense> Reflex </Defense>
               <HitComponents> +6 Intelligence modifier.
+6 half your level.
+3 enhancement bonus.

               </HitComponents>
               <DamageComponents> +6 Intelligence modifier.
+3 enhancement bonus.

               </DamageComponents>
               <Conditions> +3 item bonus to damage rolls when this weapon is used to deal radiant damage - Radiant Weapon +3.               </Conditions>
            </Weapon>
            <Weapon name="Mindwarp staff" >
               <RulesElement name="Mindwarp staff" type="Superior Implement" internal-id="ID_FMP_SUPERIOR_IMPLEMENT_110" charelem="1e3ef770" legality="rules-legal" />
               <AttackBonus> 12 </AttackBonus>
               <Damage> 4d6+6 </Damage>
               <DamageType> Fire </DamageType>
               <AttackStat> Intelligence </AttackStat>
               <Defense> Reflex </Defense>
               <HitComponents> +6 Intelligence modifier.
+6 half your level.

               </HitComponents>
               <DamageComponents> +6 Intelligence modifier.

               </DamageComponents>
               <Conditions> +3 item bonus to damage rolls when this weapon is used to deal radiant damage - Radiant Weapon +3.               </Conditions>
            </Weapon>
            <Weapon name="Unarmed" >
               <AttackBonus> 12 </AttackBonus>
               <Damage> 4d6+6 </Damage>
               <DamageType> Fire </DamageType>
               <AttackStat> Intelligence </AttackStat>
               <Defense> Reflex </Defense>
               <HitComponents> +6 Intelligence modifier.
+6 half your level.

               </HitComponents>
               <DamageComponents> +6 Intelligence modifier.

               </DamageComponents>
               <Conditions> +3 item bonus to damage rolls when this weapon is used to deal radiant damage - Radiant Weapon +3.               </Conditions>
            </Weapon>
         </Power>

         <Power name="Guillaume&apos;s Veil" >
            <specific name="Power Usage" > Daily </specific>
            <specific name="Action Type" > Minor Action </specific>
         </Power>

         <Power name="Mirror Sphere" >
            <specific name="Power Usage" > Encounter </specific>
            <specific name="Action Type" > Standard action </specific>
            <Weapon name="Radiant Quarterstaff +3" >
               <RulesElement name="Quarterstaff" type="Weapon" internal-id="ID_FMP_WEAPON_10" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=10&amp;ftype=3" charelem="1e3eb350" legality="rules-legal" />
               <RulesElement name="Radiant Weapon +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_2294" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2294&amp;ftype=1" charelem="1e3ee820" legality="rules-legal" />
               <AttackBonus> 15 </AttackBonus>
               <Damage> 1d10+9 </Damage>
               <DamageType> Psychic </DamageType>
               <AttackStat> Intelligence </AttackStat>
               <Defense> Will </Defense>
               <HitComponents> +6 Intelligence modifier.
+6 half your level.
+3 enhancement bonus.

               </HitComponents>
               <DamageComponents> +6 Intelligence modifier.
+3 enhancement bonus.

               </DamageComponents>
               <Conditions> +3 item bonus to damage rolls when this weapon is used to deal radiant damage - Radiant Weapon +3.               </Conditions>
            </Weapon>
            <Weapon name="Orb of Impenetrable Escape +3" >
               <RulesElement name="Orb of Impenetrable Escape +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_2702" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2702&amp;ftype=1" charelem="1e3ef860" legality="rules-legal" />
               <AttackBonus> 15 </AttackBonus>
               <Damage> 1d10+9 </Damage>
               <DamageType> Psychic </DamageType>
               <AttackStat> Intelligence </AttackStat>
               <Defense> Will </Defense>
               <HitComponents> +6 Intelligence modifier.
+6 half your level.
+3 enhancement bonus.

               </HitComponents>
               <DamageComponents> +6 Intelligence modifier.
+3 enhancement bonus.

               </DamageComponents>
               <Conditions> +3 item bonus to damage rolls when this weapon is used to deal radiant damage - Radiant Weapon +3.               </Conditions>
            </Weapon>
            <Weapon name="Mindwarp staff" >
               <RulesElement name="Mindwarp staff" type="Superior Implement" internal-id="ID_FMP_SUPERIOR_IMPLEMENT_110" charelem="1e3ef770" legality="rules-legal" />
               <AttackBonus> 12 </AttackBonus>
               <Damage> 1d10+6 </Damage>
               <DamageType> Psychic </DamageType>
               <AttackStat> Intelligence </AttackStat>
               <Defense> Will </Defense>
               <HitComponents> +6 Intelligence modifier.
+6 half your level.

               </HitComponents>
               <DamageComponents> +6 Intelligence modifier.

               </DamageComponents>
               <Conditions> +3 item bonus to damage rolls when this weapon is used to deal radiant damage - Radiant Weapon +3.               </Conditions>
            </Weapon>
            <Weapon name="Unarmed" >
               <AttackBonus> 12 </AttackBonus>
               <Damage> 1d10+6 </Damage>
               <DamageType> Psychic </DamageType>
               <AttackStat> Intelligence </AttackStat>
               <Defense> Will </Defense>
               <HitComponents> +6 Intelligence modifier.
+6 half your level.

               </HitComponents>
               <DamageComponents> +6 Intelligence modifier.

               </DamageComponents>
               <Conditions> +3 item bonus to damage rolls when this weapon is used to deal radiant damage - Radiant Weapon +3.               </Conditions>
            </Weapon>
         </Power>

         <Power name="Grease" >
            <specific name="Power Usage" > Daily </specific>
            <specific name="Action Type" > Standard action </specific>
         </Power>

         <Power name="Grease Attack" >
            <specific name="Power Usage" > At-Will </specific>
            <specific name="Action Type" > Free Action </specific>
            <Weapon name="Radiant Quarterstaff +3" >
               <RulesElement name="Quarterstaff" type="Weapon" internal-id="ID_FMP_WEAPON_10" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=10&amp;ftype=3" charelem="1e3eb350" legality="rules-legal" />
               <RulesElement name="Radiant Weapon +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_2294" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2294&amp;ftype=1" charelem="1e3ee820" legality="rules-legal" />
               <AttackBonus> 15 </AttackBonus>
               <Damage>  </Damage>
               <AttackStat> Intelligence </AttackStat>
               <Defense> Reflex </Defense>
               <HitComponents> +6 Intelligence modifier.
+6 half your level.
+3 enhancement bonus.

               </HitComponents>
               <DamageComponents> 
               </DamageComponents>
            </Weapon>
            <Weapon name="Orb of Impenetrable Escape +3" >
               <RulesElement name="Orb of Impenetrable Escape +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_2702" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2702&amp;ftype=1" charelem="1e3ef860" legality="rules-legal" />
               <AttackBonus> 15 </AttackBonus>
               <Damage>  </Damage>
               <AttackStat> Intelligence </AttackStat>
               <Defense> Reflex </Defense>
               <HitComponents> +6 Intelligence modifier.
+6 half your level.
+3 enhancement bonus.

               </HitComponents>
               <DamageComponents> 
               </DamageComponents>
            </Weapon>
            <Weapon name="Mindwarp staff" >
               <RulesElement name="Mindwarp staff" type="Superior Implement" internal-id="ID_FMP_SUPERIOR_IMPLEMENT_110" charelem="1e3ef770" legality="rules-legal" />
               <AttackBonus> 12 </AttackBonus>
               <Damage>  </Damage>
               <AttackStat> Intelligence </AttackStat>
               <Defense> Reflex </Defense>
               <HitComponents> +6 Intelligence modifier.
+6 half your level.

               </HitComponents>
               <DamageComponents> 
               </DamageComponents>
            </Weapon>
            <Weapon name="Unarmed" >
               <AttackBonus> 12 </AttackBonus>
               <Damage>  </Damage>
               <AttackStat> Intelligence </AttackStat>
               <Defense> Reflex </Defense>
               <HitComponents> +6 Intelligence modifier.
+6 half your level.

               </HitComponents>
               <DamageComponents> 
               </DamageComponents>
            </Weapon>
         </Power>

      </PowerStats>


      <!--
         The character&apos;s companions
      -->
      <Companions>
         <Familiar>
            <Description> The serpent is a deceptive creature, and it offers its master the same mastery of guile and cunning. </Description>
            <Name> Serpent </Name>
            <Senses>  </Senses>
            <Speed> 6 </Speed>
            <ConstantBenefits> You gain a +2 bonus to Bluff checks.When you shift, you can ignore 1 square of difficult terrain during that movement. </ConstantBenefits>
            <ActiveBenefits> Serpent&apos;s Startle: Once per encounter as a minor action, all creatures adjacent to your serpent familiar can&apos;t make opportunity attacks until the end of your next turn. </ActiveBenefits>
         </Familiar>
      </Companions>


      <!--
         The character&apos;s journal entries
      -->
      <Journal>
      </Journal>

   </CharacterSheet>

   <D20CampaignSetting name="" >
      <!--
         Dungeons and Dragons Insider: Character Builder campaign save file
      -->
   </D20CampaignSetting>


   <!--
      Level tags are an internal tree of rules elements, see RulesElementTally
      above for the final list of rules elements,  taking into account
      retraining, etc.
   -->
   <Level>
      <RulesElement name="1" type="Level" internal-id="ID_INTERNAL_LEVEL_1" charelem="1e3e8600" legality="rules-legal" >
         <RulesElement name="Level1Rules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_LEVEL1RULES" charelem="1e3ee870" legality="rules-legal" >
            <RulesElement name="SkillRules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_SKILLRULES" charelem="1e3ea400" legality="rules-legal" >
               <RulesElement name="Acrobatics" type="Skill" internal-id="ID_FMP_SKILL_1" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=1" charelem="1e3e7ca0" legality="rules-legal" />
               <RulesElement name="Arcana" type="Skill" internal-id="ID_FMP_SKILL_2" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=2" charelem="1e3ec610" legality="rules-legal" />
               <RulesElement name="Bluff" type="Skill" internal-id="ID_FMP_SKILL_3" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=3" charelem="1e3e88d0" legality="rules-legal" />
               <RulesElement name="Diplomacy" type="Skill" internal-id="ID_FMP_SKILL_6" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=6" charelem="1e3ed290" legality="rules-legal" />
               <RulesElement name="Dungeoneering" type="Skill" internal-id="ID_FMP_SKILL_7" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=7" charelem="1e3e8830" legality="rules-legal" />
               <RulesElement name="Endurance" type="Skill" internal-id="ID_FMP_SKILL_8" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=8" charelem="1e3ecca0" legality="rules-legal" />
               <RulesElement name="Heal" type="Skill" internal-id="ID_FMP_SKILL_9" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=9" charelem="1e3eb300" legality="rules-legal" />
               <RulesElement name="History" type="Skill" internal-id="ID_FMP_SKILL_11" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=11" charelem="1e3ebd00" legality="rules-legal" />
               <RulesElement name="Insight" type="Skill" internal-id="ID_FMP_SKILL_13" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=13" charelem="1e3e8c40" legality="rules-legal" />
               <RulesElement name="Intimidate" type="Skill" internal-id="ID_FMP_SKILL_14" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=14" charelem="1e3eeaf0" legality="rules-legal" />
               <RulesElement name="Nature" type="Skill" internal-id="ID_FMP_SKILL_16" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=16" charelem="1e3e90a0" legality="rules-legal" />
               <RulesElement name="Perception" type="Skill" internal-id="ID_FMP_SKILL_17" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=17" charelem="1e3ecc00" legality="rules-legal" />
               <RulesElement name="Religion" type="Skill" internal-id="ID_FMP_SKILL_18" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=18" charelem="1e3ee9b0" legality="rules-legal" />
               <RulesElement name="Stealth" type="Skill" internal-id="ID_FMP_SKILL_20" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=20" charelem="1e3ecd40" legality="rules-legal" />
               <RulesElement name="Streetwise" type="Skill" internal-id="ID_FMP_SKILL_21" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=21" charelem="1e3e9370" legality="rules-legal" />
               <RulesElement name="Thievery" type="Skill" internal-id="ID_FMP_SKILL_23" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=23" charelem="1e3ece80" legality="rules-legal" />
               <RulesElement name="Athletics" type="Skill" internal-id="ID_FMP_SKILL_27" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=27" charelem="1e3ede20" legality="rules-legal" />
            </RulesElement>
            <RulesElement name="Heroic" type="Tier" internal-id="ID_INTERNAL_TIER_HEROIC" charelem="1e3e7890" legality="rules-legal" />
            <RulesElement name="Melee Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_MELEE_BASIC_ATTACK" charelem="1e3e9050" legality="rules-legal" />
            <RulesElement name="Ranged Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_RANGED_BASIC_ATTACK" charelem="1e3e9640" legality="rules-legal" />
         </RulesElement>
         <RulesElement name="DetailsRules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_DETAILSRULES" charelem="1e3e8560" legality="rules-legal" >
            <RulesElement name="Male" type="Gender" internal-id="ID_INTERNAL_GENDER_MALE" charelem="1e3eec80" legality="rules-legal" />
            <RulesElement name="Unaligned" type="Alignment" internal-id="ID_FMP_ALIGNMENT_1" charelem="1e3eb080" legality="rules-legal" />
         </RulesElement>
         <RulesElement name="Expansion1" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION1" charelem="1e3e7f70" legality="rules-legal" >
            <RulesElement name="" type="" charelem="1e3ea4a0" legality="rules-legal" />
            <RulesElement name="Background Benefit" type="Internal" internal-id="ID_INTERNAL_INTERNAL_BACKGROUND_BENEFIT" charelem="1e3eb9e0" legality="rules-legal" >
               <RulesElement name="" type="" charelem="1e3e76b0" legality="rules-legal" />
            </RulesElement>
            <RulesElement name="" type="" charelem="1e3ec250" legality="rules-legal" />
            <RulesElement name="" type="" charelem="1e3eb5d0" legality="rules-legal" />
            <RulesElement name="" type="" charelem="1e3ebc60" legality="rules-legal" />
            <RulesElement name="" type="" charelem="1e3e7520" legality="rules-legal" />
            <RulesElement name="" type="" charelem="1e3e9550" legality="rules-legal" />
         </RulesElement>
         <RulesElement name="Expansion2" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION2" charelem="1e3e9e60" legality="rules-legal" >
            <RulesElement name="" type="" charelem="1e3ec750" legality="rules-legal" />
         </RulesElement>
         <RulesElement name="Expansion3" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION3" charelem="1e3ee910" legality="rules-legal" />
         <RulesElement name="Expansion4" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION4" charelem="1e3eb4e0" legality="rules-legal" />
         <RulesElement name="Expansion5" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION5" charelem="1e3e90f0" legality="rules-legal" />
         <RulesElement name="Changeling" type="Race" internal-id="ID_FMP_RACE_14" url="http://www.wizards.com/dndinsider/compendium/race.aspx?id=14" charelem="1e3eeff0" legality="rules-legal" >
            <RulesElement name="Changeling" type="Grants" internal-id="ID_INTERNAL_GRANTS_CHANGELING" charelem="1e3f02b0" legality="rules-legal" >
               <RulesElement name="Medium" type="Size" internal-id="ID_INTERNAL_SIZE_MEDIUM" charelem="1e3ec660" legality="rules-legal" />
               <RulesElement name="Normal" type="Vision" internal-id="ID_INTERNAL_VISION_NORMAL" charelem="1e3e7750" legality="rules-legal" />
               <RulesElement name="Change Shape" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_400" charelem="1e3ec3e0" legality="rules-legal" >
                  <RulesElement name="Changeling Disguise" type="Power" internal-id="ID_FMP_POWER_2472" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=2472" charelem="1e3ea770" legality="rules-legal" />
               </RulesElement>
               <RulesElement name="Mental Defense" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_710" charelem="1e3ec0c0" legality="rules-legal" />
               <RulesElement name="Shapechanger" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_1568" charelem="1e3eeeb0" legality="rules-legal" />
               <RulesElement name="Changeling Trick" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_1570" charelem="1e3ef5e0" legality="rules-legal" >
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      </loot>
      <loot count="1" equip-count="1" ShowPowerCard="1" >
         <RulesElement name="Orb of Impenetrable Escape +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_2702" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2702&amp;ftype=1" charelem="1e3edbf0" legality="rules-legal" />
      </loot>
      <loot count="1" equip-count="1" ShowPowerCard="1" >
         <RulesElement name="Boots of Surging Speed (heroic tier)" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_6811" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=6811&amp;ftype=1" charelem="1e3e8510" legality="rules-legal" />
      </loot>
      <loot count="1" equip-count="1" ShowPowerCard="1" >
         <RulesElement name="Parry Gauntlets (heroic tier)" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_3409" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=3409&amp;ftype=1" charelem="1e3e89c0" legality="rules-legal" />
      </loot>
      <loot count="8" equip-count="0" ShowPowerCard="1" >
         <RulesElement name="Potion of Healing (heroic tier)" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_1138" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=1138&amp;ftype=1" charelem="1e3f01c0" legality="rules-legal" />
      </loot>
      <loot count="1" equip-count="0" ShowPowerCard="1" >
         <RulesElement name="Mindwarp staff" type="Superior Implement" internal-id="ID_FMP_SUPERIOR_IMPLEMENT_110" charelem="1e3e8ab0" legality="rules-legal" />
      </loot>
      <loot count="1" equip-count="1" ShowPowerCard="1" >
         <RulesElement name="Quarterstaff" type="Weapon" internal-id="ID_FMP_WEAPON_10" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=10&amp;ftype=3" charelem="1e3eab80" legality="rules-legal" />
         <RulesElement name="Radiant Weapon +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_2294" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2294&amp;ftype=1" charelem="1e3e94b0" legality="rules-legal" />
      </loot>
      <loot count="1" equip-count="1" ShowPowerCard="1" >
         <RulesElement name="Choker of Eloquence +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_3586" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=3586&amp;ftype=1" charelem="1e3e9780" legality="rules-legal" />
      </loot>
   </Level>


   <!--
      Textstrings are builder variables and contain entered text data, such
      as character names, as well as internal data
   -->
   <textstring name="_PER_LEVEL_1_Carried Money" >
      100 gp
   </textstring>
   <textstring name="_PER_LEVEL_1_Stored Money" >
      0 gp
   </textstring>
   <textstring name="_PER_LEVEL_1_Residuum" >
      0
   </textstring>
   <textstring name="ID_FMP_GEAR_33" >
      Given
   </textstring>
   <textstring name="Name" >
      MIRR
   </textstring>
   <textstring name="Age" >
      30
   </textstring>
   <textstring name="Company" >
      Romance &amp; Battle
   </textstring>
   <textstring name="Player" >
      Golden Dragon Cloud
   </textstring>
   <textstring name="RPGA" >
      010-3093-7889
   </textstring>
   <textstring name="Character Save File" >
      C:\Users\ASEURAI\Documents\ddi\Saved Characters\MIRR13.dnd4e
   </textstring>
   <textstring name="_PER_LEVEL_2_Carried Money" >
      100 gp
   </textstring>
   <textstring name="_PER_LEVEL_2_Stored Money" >
      0 gp
   </textstring>
   <textstring name="_PER_LEVEL_2_Residuum" >
      0
   </textstring>
   <textstring name="_PER_LEVEL_3_Carried Money" >
      100 gp
   </textstring>
   <textstring name="_PER_LEVEL_3_Stored Money" >
      0 gp
   </textstring>
   <textstring name="_PER_LEVEL_3_Residuum" >
      0
   </textstring>
   <textstring name="_PER_LEVEL_4_Carried Money" >
      100 gp
   </textstring>
   <textstring name="_PER_LEVEL_4_Stored Money" >
      0 gp
   </textstring>
   <textstring name="_PER_LEVEL_4_Residuum" >
      0
   </textstring>
   <textstring name="_PER_LEVEL_5_Carried Money" >
      100 gp
   </textstring>
   <textstring name="_PER_LEVEL_5_Stored Money" >
      0 gp
   </textstring>
   <textstring name="_PER_LEVEL_5_Residuum" >
      0
   </textstring>
   <textstring name="_PER_LEVEL_6_Carried Money" >
      100 gp
   </textstring>
   <textstring name="_PER_LEVEL_6_Stored Money" >
      0 gp
   </textstring>
   <textstring name="_PER_LEVEL_6_Residuum" >
      0
   </textstring>
   <textstring name="_PER_LEVEL_7_Carried Money" >
      100 gp
   </textstring>
   <textstring name="_PER_LEVEL_7_Stored Money" >
      0 gp
   </textstring>
   <textstring name="_PER_LEVEL_7_Residuum" >
      0
   </textstring>
   <textstring name="_PER_LEVEL_8_Carried Money" >
      100 gp
   </textstring>
   <textstring name="_PER_LEVEL_8_Stored Money" >
      0 gp
   </textstring>
   <textstring name="_PER_LEVEL_8_Residuum" >
      0
   </textstring>
   <textstring name="_PER_LEVEL_9_Carried Money" >
      100 gp
   </textstring>
   <textstring name="_PER_LEVEL_9_Stored Money" >
      0 gp
   </textstring>
   <textstring name="_PER_LEVEL_9_Residuum" >
      0
   </textstring>
   <textstring name="_PER_LEVEL_10_Carried Money" >
      100 gp
   </textstring>
   <textstring name="_PER_LEVEL_10_Stored Money" >
      0 gp
   </textstring>
   <textstring name="_PER_LEVEL_10_Residuum" >
      0
   </textstring>
   <textstring name="_PER_LEVEL_11_Carried Money" >
      100 gp
   </textstring>
   <textstring name="_PER_LEVEL_11_Stored Money" >
      0 gp
   </textstring>
   <textstring name="_PER_LEVEL_11_Residuum" >
      0
   </textstring>
   <textstring name="_PER_LEVEL_12_Carried Money" >
      100 gp
   </textstring>
   <textstring name="_PER_LEVEL_12_Stored Money" >
      0 gp
   </textstring>
   <textstring name="_PER_LEVEL_12_Residuum" >
      0
   </textstring>
   <textstring name="_PER_LEVEL_13_Carried Money" >
      100 gp
   </textstring>
   <textstring name="_PER_LEVEL_13_Stored Money" >
      0 gp
   </textstring>
   <textstring name="_PER_LEVEL_13_Residuum" >
      0
   </textstring>
   <textstring name="Experience Points" >
      39430
   </textstring>
   <textstring name="_INTERNAL_MainHandWeapon" >
      Radiant Quarterstaff +3
   </textstring>
   <textstring name="_INTERNAL_VersatileUsedTwoHanded" >
      0
   </textstring>
   <textstring name="CUR_HitPoints" >
      
   </textstring>
   <textstring name="CUR_Surges" >
      
   </textstring>
   <textstring name="CUR_SecWind" >
      False
   </textstring>
   <textstring name="CUR_DeathSave1" >
      False
   </textstring>
   <textstring name="CUR_DeathSave2" >
      False
   </textstring>
   <textstring name="CUR_DeathSave3" >
      False
   </textstring>
   <textstring name="CUR_TempHP" >
      
   </textstring>
   <textstring name="CUR_Action Points" >
      
   </textstring>
   <textstring name="LAYOUT_DATA" >
      MobilePanelsLocked=True|CurrentOrientationStyle=Vertical|NewPageLayoutAffinity=Portrait|NewPowerLayoutAffinity=Portrait|ShowJournalPages=False|ShowNotesPage=False|ShowPowerCardPages=True|ShowBasicAttackPowerCards=False|ShowOptionalCards=True|ShowNormalItemCards=False|ShowItemSetInfoCards=True|ShowAllWeaponsForCards=False|ShowBlankPowerCardPage=False|ShowPageNumbers=True|ShowFlavorText=False|ReplacesAdditionalEffects=True|ZoomLevel=125|PersonalizedData=True&amp;BaseStyle=PortraitPage1/LayoutStyle=Portrait|*/HEADER|*/INITIATIVE/ABILITY_SCORES/HIT_POINTS/SKILLS|*/DEFENSES/ACTION_POINTS/RACE_FEATURES;Height=151/CLASS_FEATURES;Height=270/LANGUAGES;Height=52|*/MOVEMENT/SENSES/ATTACK_WORKSPACE/DAMAGE_WORKSPACE/BASIC_ATTACKS/FEATS;Height=338&amp;BaseStyle=PortraitPage2/LayoutStyle=Portrait|*|*/POWERS_PANEL/OTHER_EQUIPMENT;Height=221/COINS_AND_WEALTH|*/MAGIC_ITEMS_PANEL/RITUALS;Height=221|*/PORTRAIT/NOTES_PERSONALITY;Height=110/NOTES_APPEARANCE;Height=110/NOTES_BACKGROUND;Height=110/NOTES_ALLIES;Height=110/NOTES_SESSION;Height=110&amp;BaseStyle=CustomPortrait/LayoutStyle=Portrait|*|*/FAMILIAR|*|*
   </textstring>
   <textstring name="LAYOUT_DATAPowerCard" >
      &lt;PowerCards&gt;
  &lt;CharSummaryCard Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; /&gt;
  &lt;SkillsCard Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; /&gt;
  &lt;ActionPointCard Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; /&gt;
  &lt;SecondWindCard Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;true&quot;&gt;
    &lt;RuleID&gt;&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/SecondWindCard&gt;
  &lt;PowerCardBasic Visibility=&quot;Hidden&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_INTERNAL_POWER_MELEE_BASIC_ATTACK&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Hidden&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_INTERNAL_POWER_RANGED_BASIC_ATTACK&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_2472&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_463&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_4305&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_7340&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_7546&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_7544&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_INTERNAL_POWER_MEMORY_HOLE_(AUGMENT_0)&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_3218&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_3221&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_2655&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_5802&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_7344&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_5807&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_1553&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_2351&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;True&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_4074&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;True&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_4036&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardUtility Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_1217&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardUtility&gt;
  &lt;PowerCardUtility Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_1225&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardUtility&gt;
  &lt;PowerCardUtility Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_1227&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardUtility&gt;
  &lt;PowerCardUtility Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_1930&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardUtility&gt;
  &lt;PowerCardUtility Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_1235&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardUtility&gt;
  &lt;PowerCardUtility Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_1229&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardUtility&gt;
  &lt;PowerCardUtility Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_1231&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardUtility&gt;
  &lt;PowerCardUtility Visibility=&quot;Visible&quot; IsInSpellbook=&quot;True&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_4105&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardUtility&gt;
  &lt;PowerCardUtility Visibility=&quot;Visible&quot; IsInSpellbook=&quot;True&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_2273&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardUtility&gt;
  &lt;PowerCardUtility Visibility=&quot;Visible&quot; IsInSpellbook=&quot;True&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_2838&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardUtility&gt;
  &lt;PowerCardNormalItem Visibility=&quot;Hidden&quot; IsInSpellbook=&quot;False&quot;&gt;
    &lt;CharLootID xmlns:xsi=&quot;http://www.w3.org/2001/XMLSchema-instance&quot; xmlns:xsd=&quot;http://www.w3.org/2001/XMLSchema&quot;&gt;
      &lt;baseID&gt;ID_FMP_GEAR_33&lt;/baseID&gt;
    &lt;/CharLootID&gt;
  &lt;/PowerCardNormalItem&gt;
  &lt;PowerCardNormalItem Visibility=&quot;Hidden&quot; IsInSpellbook=&quot;False&quot;&gt;
    &lt;CharLootID xmlns:xsi=&quot;http://www.w3.org/2001/XMLSchema-instance&quot; xmlns:xsd=&quot;http://www.w3.org/2001/XMLSchema&quot;&gt;
      &lt;baseID&gt;ID_FMP_SUPERIOR_IMPLEMENT_110&lt;/baseID&gt;
    &lt;/CharLootID&gt;
  &lt;/PowerCardNormalItem&gt;
  &lt;PowerCardMagicWeapon Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot;&gt;
    &lt;CharLootID xmlns:xsi=&quot;http://www.w3.org/2001/XMLSchema-instance&quot; xmlns:xsd=&quot;http://www.w3.org/2001/XMLSchema&quot;&gt;
      &lt;baseID&gt;ID_FMP_MAGIC_ITEM_2702&lt;/baseID&gt;
    &lt;/CharLootID&gt;
  &lt;/PowerCardMagicWeapon&gt;
  &lt;PowerCardMagicWeapon Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot;&gt;
    &lt;CharLootID xmlns:xsi=&quot;http://www.w3.org/2001/XMLSchema-instance&quot; xmlns:xsd=&quot;http://www.w3.org/2001/XMLSchema&quot;&gt;
      &lt;enchantID&gt;ID_FMP_MAGIC_ITEM_2294&lt;/enchantID&gt;
      &lt;baseID&gt;ID_FMP_WEAPON_10&lt;/baseID&gt;
    &lt;/CharLootID&gt;
  &lt;/PowerCardMagicWeapon&gt;
  &lt;PowerCardMagicItem Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot;&gt;
    &lt;CharLootID xmlns:xsi=&quot;http://www.w3.org/2001/XMLSchema-instance&quot; xmlns:xsd=&quot;http://www.w3.org/2001/XMLSchema&quot;&gt;
      &lt;enchantID&gt;ID_FMP_MAGIC_ITEM_4400&lt;/enchantID&gt;
      &lt;baseID&gt;ID_FMP_ARMOR_2&lt;/baseID&gt;
    &lt;/CharLootID&gt;
  &lt;/PowerCardMagicItem&gt;
  &lt;PowerCardMagicItem Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot;&gt;
    &lt;CharLootID xmlns:xsi=&quot;http://www.w3.org/2001/XMLSchema-instance&quot; xmlns:xsd=&quot;http://www.w3.org/2001/XMLSchema&quot;&gt;
      &lt;baseID&gt;ID_FMP_MAGIC_ITEM_6811&lt;/baseID&gt;
    &lt;/CharLootID&gt;
  &lt;/PowerCardMagicItem&gt;
  &lt;PowerCardMagicItem Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot;&gt;
    &lt;CharLootID xmlns:xsi=&quot;http://www.w3.org/2001/XMLSchema-instance&quot; xmlns:xsd=&quot;http://www.w3.org/2001/XMLSchema&quot;&gt;
      &lt;baseID&gt;ID_FMP_MAGIC_ITEM_3409&lt;/baseID&gt;
    &lt;/CharLootID&gt;
  &lt;/PowerCardMagicItem&gt;
  &lt;PowerCardMagicItem Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot;&gt;
    &lt;CharLootID xmlns:xsi=&quot;http://www.w3.org/2001/XMLSchema-instance&quot; xmlns:xsd=&quot;http://www.w3.org/2001/XMLSchema&quot;&gt;
      &lt;baseID&gt;ID_FMP_MAGIC_ITEM_1138&lt;/baseID&gt;
    &lt;/CharLootID&gt;
  &lt;/PowerCardMagicItem&gt;
  &lt;PowerCardMagicItem Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot;&gt;
    &lt;CharLootID xmlns:xsi=&quot;http://www.w3.org/2001/XMLSchema-instance&quot; xmlns:xsd=&quot;http://www.w3.org/2001/XMLSchema&quot;&gt;
      &lt;baseID&gt;ID_FMP_MAGIC_ITEM_3586&lt;/baseID&gt;
    &lt;/CharLootID&gt;
  &lt;/PowerCardMagicItem&gt;
&lt;/PowerCards&gt;
   </textstring>
   <textstring name="USAGE_Changeling Trick" >
      false
   </textstring>
   <textstring name="USAGE_Orb of Deception" >
      false
   </textstring>
   <textstring name="USAGE_Horrid Whispers" >
      false
   </textstring>
   <textstring name="USAGE_Memory Hole" >
      false
   </textstring>
   <textstring name="USAGE_Shield" >
      false
   </textstring>
   <textstring name="USAGE_Float" >
      false
   </textstring>
   <textstring name="USAGE_Maze of Mirrors" >
      false
   </textstring>
   <textstring name="USAGE_Visions of Avarice" >
      false
   </textstring>
   <textstring name="USAGE_Visions of Avarice Attack" >
      false
   </textstring>
   <textstring name="USAGE_Invisibility" >
      false
   </textstring>
   <textstring name="USAGE_Dispel Magic" >
      false
   </textstring>
   <textstring name="USAGE_Enemies Abound" >
      false
   </textstring>
   <textstring name="USAGE_Face of Death" >
      false
   </textstring>
   <textstring name="USAGE_Taunting Phantoms" >
      false
   </textstring>
   <textstring name="USAGE_Mirror Image" >
      false
   </textstring>
   <textstring name="USAGE_Mass Resistance" >
      false
   </textstring>
   <textstring name="USAGE_Fireball" >
      false
   </textstring>
   <textstring name="USAGE_Mirror Sphere" >
      false
   </textstring>
   <textstring name="USAGE_Grease" >
      false
   </textstring>
   <textstring name="USAGE_Magic Item Heroic Use Box 1" >
      false
   </textstring>
   <textstring name="USAGE_Magic Item Paragon Use Box 1" >
      false
   </textstring>
   <textstring name="USAGE_Magic Item Paragon Use Box 2" >
      false
   </textstring>
   <textstring name="USAGE_Magic Item Epic Use Box 1" >
      false
   </textstring>
   <textstring name="USAGE_Magic Item Epic Use Box 2" >
      false
   </textstring>
   <textstring name="USAGE_Magic Item Epic Use Box 3" >
      false
   </textstring>
   <textstring name="USAGE_Magic Item Heroic Milestone Box 1" >
      false
   </textstring>
   <textstring name="USAGE_Magic Item Heroic Milestone Box 2" >
      false
   </textstring>
   <textstring name="USAGE_Magic Item Heroic Milestone Box 3" >
      false
   </textstring>
   <textstring name="USAGE_Magic Item Heroic Milestone Box 4" >
      false
   </textstring>
   <textstring name="USAGE_Magic Item Paragon Milestone Box 1" >
      false
   </textstring>
   <textstring name="USAGE_Magic Item Paragon Milestone Box 2" >
      false
   </textstring>
   <textstring name="USAGE_Magic Item Paragon Milestone Box 3" >
      false
   </textstring>
   <textstring name="USAGE_Magic Item Paragon Milestone Box 4" >
      false
   </textstring>
   <textstring name="USAGE_Magic Item Epic Milestone Box 1" >
      false
   </textstring>
   <textstring name="USAGE_Magic Item Epic Milestone Box 2" >
      false
   </textstring>
   <textstring name="USAGE_Magic Item Epic Milestone Box 3" >
      false
   </textstring>
   <textstring name="USAGE_Magic Item Epic Milestone Box 4" >
      false
   </textstring>
   <textstring name="USAGE_Orb of Impenetrable Escape +3" >
      false
   </textstring>
   <textstring name="USAGE_Radiant Quarterstaff +3" >
      false
   </textstring>
   <textstring name="USAGE_Feytouched Leather Armor +3" >
      false
   </textstring>
   <textstring name="USAGE_Boots of Surging Speed (heroic tier)" >
      false
   </textstring>
   <textstring name="USAGE_Parry Gauntlets (heroic tier)" >
      false
   </textstring>
   <textstring name="USAGE_Choker of Eloquence +3" >
      false
   </textstring>
   <textstring name="USAGE_Potion of Healing (heroic tier)" >
      false
   </textstring>
   <textstring name="PortraitZoomScale" >
      0.732183908045977
   </textstring>
   <textstring name="PortraitLeftMargin" >
      0
   </textstring>
   <textstring name="PortraitTopMargin" >
      0
   </textstring>


</D20Character>
