﻿<D20Character game-system="D&amp;D4E" Version="0.07a" legality="houserule">
   <!--
      Dungeons and Dragons Insider: Character Builder character save file
   -->


   <!--
      This section provides computed data for applications
      without access to the rules engine and rules data.
   -->
   <CharacterSheet>


      <Details>
         <name> Sample_Warlord_Monk </name>
         <Level> 7 </Level>
         <Player>  </Player>
         <Height>  </Height>
         <Weight>  </Weight>
         <Gender>  </Gender>
         <Age>  </Age>
         <Alignment>  </Alignment>
         <Company>  </Company>
         <Portrait>  </Portrait>
         <Experience> 10000 </Experience>
         <CarriedMoney> 28 gp </CarriedMoney>
         <StoredMoney>  </StoredMoney>
         <Traits>  </Traits>
         <Appearance>  </Appearance>
         <Companions>  </Companions>
         <Notes>  </Notes>
      </Details>

      <!--
         Base ability scores (see stats of same name for final adjusted score)
      -->
      <AbilityScores legality="rules-legal">
         <Strength score="16" />
         <Constitution score="13" />
         <Dexterity score="14" />
         <Intelligence score="8" />
         <Wisdom score="10" />
         <Charisma score="14" />
      </AbilityScores>


      <!--
         Final computed stat values - the various numbers
         on the character sheet are here along with behind the scenes
         values to build them.
      -->
      <StatBlock>
         <Stat name="Strength" value="17">
            <alias name="Strength" />
            <alias name="str" />
            <statadd value="16" />
            <statadd Level="4" value="1" charelem="169e3058" />
         </Stat>

         <Stat name="Constitution" value="13">
            <alias name="Constitution" />
            <alias name="con" />
            <statadd value="13" />
         </Stat>

         <Stat name="Dexterity" value="17">
            <alias name="Dexterity" />
            <alias name="dex" />
            <statadd value="14" />
            <statadd Level="1" value="2" charelem="169ea1b0" />
            <statadd Level="4" value="1" charelem="169e2cb0" />
         </Stat>

         <Stat name="Intelligence" value="8">
            <alias name="Intelligence" />
            <alias name="int" />
            <statadd value="8" />
         </Stat>

         <Stat name="Wisdom" value="10">
            <alias name="Wisdom" />
            <alias name="wis" />
            <statadd value="10" />
         </Stat>

         <Stat name="Charisma" value="14">
            <alias name="Charisma" />
            <alias name="cha" />
            <statadd value="14" />
         </Stat>

         <Stat name="Strength modifier" value="3">
            <alias name="Strength modifier" />
            <statadd Level="1" value="1" statlink="Strength" abilmod="true" charelem="169e3010" />
         </Stat>

         <Stat name="Dexterity modifier" value="3">
            <alias name="Dexterity modifier" />
            <statadd Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="169e3010" />
         </Stat>

         <Stat name="Constitution modifier" value="1">
            <alias name="Constitution modifier" />
            <statadd Level="1" value="1" statlink="Constitution" abilmod="true" charelem="169e3010" />
         </Stat>

         <Stat name="Intelligence modifier" value="-1">
            <alias name="Intelligence modifier" />
            <statadd Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="169e3010" />
         </Stat>

         <Stat name="Wisdom modifier" value="0">
            <alias name="Wisdom modifier" />
            <statadd Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="169e3010" />
         </Stat>

         <Stat name="Charisma modifier" value="2">
            <alias name="Charisma modifier" />
            <statadd Level="1" value="1" statlink="Charisma" abilmod="true" charelem="169e3010" />
         </Stat>

         <Stat name="AC" value="24">
            <alias name="AC" />
            <alias name="Armor Class" />
            <statadd Level="1" value="10" charelem="169e3010" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="169e3010" />
            <statadd type="Ability" Level="1" not-wearing="armor:heavy" value="1" statlink="Dexterity" abilmod="true" charelem="169e3010" />
            <statadd type="Ability" Level="1" not-wearing="armor:heavy" value="1" statlink="Intelligence" abilmod="true" charelem="169e3010" />
            <statadd type="Defensive" Level="1" wearing="DEFENSIVE:" value="1" charelem="169e3010" />
            <statadd type="Shield" Level="7" requires="Shield Proficiency (Heavy)" value="1" statlink="Heavy Shield Defense Bonus" charelem="169e79c0" />
            <statadd type="Enhancement" Level="7" value="2" charelem="169f22c8" />
            <statadd type="Armor" Level="7" value="7" charelem="169e2200" />
            <statadd type="Enhancement" Level="7" value="2" charelem="169ef148" />
         </Stat>

         <Stat name="Fortitude Defense" value="18">
            <alias name="Fortitude Defense" />
            <alias name="Fortitude" />
            <statadd Level="1" value="10" charelem="169e3010" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="169e3010" />
            <statadd type="Ability" Level="1" value="1" statlink="Strength" abilmod="true" charelem="169e3010" />
            <statadd type="Ability" Level="1" value="1" statlink="Constitution" abilmod="true" charelem="169e3010" />
            <statadd type="Class" Level="1" value="1" statlink="Fortitude Defense Class Bonus" charelem="169e3010" />
            <statadd type="Racial" Level="1" value="1" charelem="169e9f28" />
            <statadd type="Enhancement" Level="7" value="1" charelem="169e1438" />
         </Stat>

         <Stat name="Reflex Defense" value="20">
            <alias name="Reflex Defense" />
            <alias name="Reflex" />
            <statadd Level="1" value="10" charelem="169e3010" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="169e3010" />
            <statadd type="Ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="169e3010" />
            <statadd type="Ability" Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="169e3010" />
            <statadd type="Class" Level="1" value="1" statlink="Reflex Defense Class Bonus" charelem="169e3010" />
            <statadd type="Racial" Level="1" value="1" charelem="169e9f28" />
            <statadd type="Shield" Level="7" requires="Shield Proficiency (Heavy)" value="1" statlink="Heavy Shield Defense Bonus" charelem="169e79c0" />
            <statadd Level="7" requires="!Armor Proficiency (Scale)" value="-2" charelem="169e2200" />
            <statadd type="Enhancement" Level="7" value="1" charelem="169e1438" />
         </Stat>

         <Stat name="Will Defense" value="18">
            <alias name="Will Defense" />
            <alias name="Will" />
            <statadd Level="1" value="10" charelem="169e3010" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="169e3010" />
            <statadd type="Ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="169e3010" />
            <statadd type="Ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="169e3010" />
            <statadd type="Class" Level="1" value="1" statlink="Will Defense Class Bonus" charelem="169e3010" />
            <statadd type="Racial" Level="1" value="1" charelem="169e9f28" />
            <statadd type="Enhancement" Level="7" value="1" charelem="169e1438" />
         </Stat>

         <Stat name="Death Saves Count" value="3">
            <alias name="Death Saves Count" />
            <statadd Level="1" value="3" charelem="169e3010" />
         </Stat>

         <Stat name="Level" value="7">
            <alias name="Level" />
            <statadd Level="1" value="1" charelem="169e3010" />
            <statadd Level="2" value="1" charelem="169ec7a8" />
            <statadd Level="3" value="1" charelem="169ecc70" />
            <statadd Level="4" value="1" charelem="169ebf38" />
            <statadd Level="5" value="1" charelem="169edb58" />
            <statadd Level="6" value="1" charelem="169ed6d8" />
            <statadd Level="7" value="1" charelem="169e27e8" />
         </Stat>

         <Stat name="Hit Points" value="55">
            <alias name="Hit Points" />
            <statadd type="Level 1" Level="1" value="1" statlink="Constitution" charelem="169e3010" />
            <statadd Level="1" value="1" statlink="_LEVEL-ONE-HPS" charelem="169e3010" />
            <statadd Level="2" value="1" statlink="_PER-LEVEL-HPS" charelem="169ec7a8" />
            <statadd Level="3" value="1" statlink="_PER-LEVEL-HPS" charelem="169ecc70" />
            <statadd Level="4" value="1" statlink="_PER-LEVEL-HPS" charelem="169ebf38" />
            <statadd Level="5" value="1" statlink="_PER-LEVEL-HPS" charelem="169edb58" />
            <statadd Level="6" value="1" statlink="_PER-LEVEL-HPS" charelem="169ed6d8" />
            <statadd Level="7" value="1" statlink="_PER-LEVEL-HPS" charelem="169e27e8" />
         </Stat>

         <Stat name="_LEVEL-ONE-HPS" value="12">
            <alias name="_LEVEL-ONE-HPS" />
            <statadd Level="1" value="6" charelem="169ea240" />
            <statadd Level="1" value="6" charelem="169e7108" />
         </Stat>

         <Stat name="Healing Surges" value="9">
            <alias name="Healing Surges" />
            <statadd type="Level 1" Level="1" value="1" statlink="Constitution" abilmod="true" charelem="169e3010" />
            <statadd Level="1" value="3" charelem="169ea240" />
            <statadd Level="1" value="3" charelem="169e7108" />
            <statadd Level="1" value="1" charelem="169ecbe0" />
         </Stat>

         <Stat name="HALF-LEVEL" value="3">
            <alias name="HALF-LEVEL" />
            <statadd Level="2" value="1" charelem="169ec7a8" />
            <statadd Level="4" value="1" charelem="169ebf38" />
            <statadd Level="6" value="1" charelem="169ed6d8" />
         </Stat>

         <Stat name="Fortitude Defense Class Bonus" value="0">
            <alias name="Fortitude Defense Class Bonus" />
         </Stat>

         <Stat name="Reflex Defense Class Bonus" value="0">
            <alias name="Reflex Defense Class Bonus" />
         </Stat>

         <Stat name="Will Defense Class Bonus" value="1">
            <alias name="Will Defense Class Bonus" />
            <statadd Level="1" value="1" charelem="169e2008" />
         </Stat>

         <Stat name="Initiative" value="6">
            <alias name="Initiative" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="169e3010" />
            <statadd type="Ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="169e3010" />
            <statadd Level="1" value="1" statlink="Initiative Misc" charelem="169e3010" />
         </Stat>

         <Stat name="Initiative Misc" value="0">
            <alias name="Initiative Misc" />
         </Stat>

         <Stat name="Ring Slots" value="2">
            <alias name="Ring Slots" />
            <statadd Level="1" value="2" charelem="169e3010" />
         </Stat>

         <Stat name="_BaseActionPoints" value="1">
            <alias name="_BaseActionPoints" />
            <statadd Level="1" value="1" charelem="169e3010" />
         </Stat>

         <Stat name="XP Needed" value="13000">
            <alias name="XP Needed" />
            <statadd Level="1" value="1000" charelem="169e3010" />
            <statadd Level="2" value="1250" charelem="169ec7a8" />
            <statadd Level="3" value="1500" charelem="169ecc70" />
            <statadd Level="4" value="1750" charelem="169ebf38" />
            <statadd Level="5" value="2000" charelem="169edb58" />
            <statadd Level="6" value="2500" charelem="169ed6d8" />
            <statadd Level="7" value="3000" charelem="169e27e8" />
         </Stat>

         <Stat name="Acrobatics" value="10">
            <alias name="Acrobatics" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="169e3328" />
            <statadd type="Ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="169e3328" />
            <statadd Level="1" value="1" statlink="Acrobatics Trained" charelem="169e3328" />
            <statadd Level="1" value="1" statlink="Acrobatics Misc" charelem="169e3328" />
            <statadd Level="1" value="1" statlink="Armor Penalty" charelem="169e3328" />
         </Stat>

         <Stat name="Acrobatics Trained" value="5">
            <alias name="Acrobatics Trained" />
            <statadd type="trained" Level="1" value="5" charelem="169ec838" />
         </Stat>

         <Stat name="Acrobatics Misc" value="1">
            <alias name="Acrobatics Misc" />
            <statadd type="item" Level="7" value="1" charelem="169e64a8" />
         </Stat>

         <Stat name="Armor Penalty" value="-2">
            <alias name="Armor Penalty" />
            <statadd type="Heavy Shields" Level="7" value="-2" charelem="169e79c0" />
         </Stat>

         <Stat name="Arcana" value="2">
            <alias name="Arcana" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="169e3328" />
            <statadd type="Ability" Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="169e3328" />
            <statadd Level="1" value="1" statlink="Arcana Trained" charelem="169e3328" />
            <statadd Level="1" value="1" statlink="Arcana Misc" charelem="169e3328" />
         </Stat>

         <Stat name="Arcana Trained" value="0">
            <alias name="Arcana Trained" />
         </Stat>

         <Stat name="Arcana Misc" value="0">
            <alias name="Arcana Misc" />
         </Stat>

         <Stat name="Bluff" value="5">
            <alias name="Bluff" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="169e3328" />
            <statadd type="Ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="169e3328" />
            <statadd Level="1" value="1" statlink="Bluff Trained" charelem="169e3328" />
            <statadd Level="1" value="1" statlink="Bluff Misc" charelem="169e3328" />
         </Stat>

         <Stat name="Bluff Trained" value="0">
            <alias name="Bluff Trained" />
         </Stat>

         <Stat name="Bluff Misc" value="0">
            <alias name="Bluff Misc" />
         </Stat>

         <Stat name="Diplomacy" value="5">
            <alias name="Diplomacy" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="169e3328" />
            <statadd type="Ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="169e3328" />
            <statadd Level="1" value="1" statlink="Diplomacy Trained" charelem="169e3328" />
            <statadd Level="1" value="1" statlink="Diplomacy Misc" charelem="169e3328" />
         </Stat>

         <Stat name="Diplomacy Trained" value="0">
            <alias name="Diplomacy Trained" />
         </Stat>

         <Stat name="Diplomacy Misc" value="0">
            <alias name="Diplomacy Misc" />
         </Stat>

         <Stat name="Dungeoneering" value="3">
            <alias name="Dungeoneering" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="169e3328" />
            <statadd type="Ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="169e3328" />
            <statadd Level="1" value="1" statlink="Dungeoneering Trained" charelem="169e3328" />
            <statadd Level="1" value="1" statlink="Dungeoneering Misc" charelem="169e3328" />
         </Stat>

         <Stat name="Dungeoneering Trained" value="0">
            <alias name="Dungeoneering Trained" />
         </Stat>

         <Stat name="Dungeoneering Misc" value="0">
            <alias name="Dungeoneering Misc" />
         </Stat>

         <Stat name="Endurance" value="9">
            <alias name="Endurance" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="169e3328" />
            <statadd type="Ability" Level="1" value="1" statlink="Constitution" abilmod="true" charelem="169e3328" />
            <statadd Level="1" value="1" statlink="Endurance Trained" charelem="169e3328" />
            <statadd Level="1" value="1" statlink="Endurance Misc" charelem="169e3328" />
            <statadd Level="1" value="1" statlink="Armor Penalty" charelem="169e3328" />
         </Stat>

         <Stat name="Endurance Trained" value="5">
            <alias name="Endurance Trained" />
            <statadd type="trained" Level="1" value="5" charelem="169e1510" />
         </Stat>

         <Stat name="Endurance Misc" value="2">
            <alias name="Endurance Misc" />
            <statadd type="item" Level="7" value="2" charelem="169ef148" />
         </Stat>

         <Stat name="Heal" value="3">
            <alias name="Heal" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="169e3328" />
            <statadd type="Ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="169e3328" />
            <statadd Level="1" value="1" statlink="Heal Trained" charelem="169e3328" />
            <statadd Level="1" value="1" statlink="Heal Misc" charelem="169e3328" />
         </Stat>

         <Stat name="Heal Trained" value="0">
            <alias name="Heal Trained" />
         </Stat>

         <Stat name="Heal Misc" value="0">
            <alias name="Heal Misc" />
         </Stat>

         <Stat name="History" value="2">
            <alias name="History" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="169e3328" />
            <statadd type="Ability" Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="169e3328" />
            <statadd Level="1" value="1" statlink="History Trained" charelem="169e3328" />
            <statadd Level="1" value="1" statlink="History Misc" charelem="169e3328" />
         </Stat>

         <Stat name="History Trained" value="0">
            <alias name="History Trained" />
         </Stat>

         <Stat name="History Misc" value="0">
            <alias name="History Misc" />
         </Stat>

         <Stat name="Insight" value="3">
            <alias name="Insight" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="169e3328" />
            <statadd type="Ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="169e3328" />
            <statadd Level="1" value="1" statlink="Insight Trained" charelem="169e3328" />
            <statadd Level="1" value="1" statlink="Insight Misc" charelem="169e3328" />
         </Stat>

         <Stat name="Insight Trained" value="0">
            <alias name="Insight Trained" />
         </Stat>

         <Stat name="Insight Misc" value="0">
            <alias name="Insight Misc" />
         </Stat>

         <Stat name="Intimidate" value="5">
            <alias name="Intimidate" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="169e3328" />
            <statadd type="Ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="169e3328" />
            <statadd Level="1" value="1" statlink="Intimidate Trained" charelem="169e3328" />
            <statadd Level="1" value="1" statlink="Intimidate Misc" charelem="169e3328" />
         </Stat>

         <Stat name="Intimidate Trained" value="0">
            <alias name="Intimidate Trained" />
         </Stat>

         <Stat name="Intimidate Misc" value="0">
            <alias name="Intimidate Misc" />
         </Stat>

         <Stat name="Nature" value="3">
            <alias name="Nature" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="169e3328" />
            <statadd type="Ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="169e3328" />
            <statadd Level="1" value="1" statlink="Nature Trained" charelem="169e3328" />
            <statadd Level="1" value="1" statlink="Nature Misc" charelem="169e3328" />
         </Stat>

         <Stat name="Nature Trained" value="0">
            <alias name="Nature Trained" />
         </Stat>

         <Stat name="Nature Misc" value="0">
            <alias name="Nature Misc" />
         </Stat>

         <Stat name="Perception" value="3">
            <alias name="Perception" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="169e3328" />
            <statadd type="Ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="169e3328" />
            <statadd Level="1" value="1" statlink="Perception Trained" charelem="169e3328" />
            <statadd Level="1" value="1" statlink="Perception Misc" charelem="169e3328" />
         </Stat>

         <Stat name="Perception Trained" value="0">
            <alias name="Perception Trained" />
         </Stat>

         <Stat name="Perception Misc" value="0">
            <alias name="Perception Misc" />
         </Stat>

         <Stat name="Religion" value="2">
            <alias name="Religion" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="169e3328" />
            <statadd type="Ability" Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="169e3328" />
            <statadd Level="1" value="1" statlink="Religion Trained" charelem="169e3328" />
            <statadd Level="1" value="1" statlink="Religion Misc" charelem="169e3328" />
         </Stat>

         <Stat name="Religion Trained" value="0">
            <alias name="Religion Trained" />
         </Stat>

         <Stat name="Religion Misc" value="0">
            <alias name="Religion Misc" />
         </Stat>

         <Stat name="Stealth" value="4">
            <alias name="Stealth" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="169e3328" />
            <statadd type="Ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="169e3328" />
            <statadd Level="1" value="1" statlink="Stealth Trained" charelem="169e3328" />
            <statadd Level="1" value="1" statlink="Stealth Misc" charelem="169e3328" />
            <statadd Level="1" value="1" statlink="Armor Penalty" charelem="169e3328" />
         </Stat>

         <Stat name="Stealth Trained" value="0">
            <alias name="Stealth Trained" />
         </Stat>

         <Stat name="Stealth Misc" value="0">
            <alias name="Stealth Misc" />
         </Stat>

         <Stat name="Streetwise" value="5">
            <alias name="Streetwise" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="169e3328" />
            <statadd type="Ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="169e3328" />
            <statadd Level="1" value="1" statlink="Streetwise Trained" charelem="169e3328" />
            <statadd Level="1" value="1" statlink="Streetwise Misc" charelem="169e3328" />
         </Stat>

         <Stat name="Streetwise Trained" value="0">
            <alias name="Streetwise Trained" />
         </Stat>

         <Stat name="Streetwise Misc" value="0">
            <alias name="Streetwise Misc" />
         </Stat>

         <Stat name="Thievery" value="9">
            <alias name="Thievery" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="169e3328" />
            <statadd type="Ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="169e3328" />
            <statadd Level="1" value="1" statlink="Thievery Trained" charelem="169e3328" />
            <statadd Level="1" value="1" statlink="Thievery Misc" charelem="169e3328" />
            <statadd Level="1" value="1" statlink="Armor Penalty" charelem="169e3328" />
         </Stat>

         <Stat name="Thievery Trained" value="5">
            <alias name="Thievery Trained" />
            <statadd type="trained" Level="1" value="5" charelem="169e9d78" />
         </Stat>

         <Stat name="Thievery Misc" value="0">
            <alias name="Thievery Misc" />
         </Stat>

         <Stat name="Athletics" value="9">
            <alias name="Athletics" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="169e3328" />
            <statadd type="Ability" Level="1" value="1" statlink="Strength" abilmod="true" charelem="169e3328" />
            <statadd Level="1" value="1" statlink="Athletics Trained" charelem="169e3328" />
            <statadd Level="1" value="1" statlink="Athletics Misc" charelem="169e3328" />
            <statadd Level="1" value="1" statlink="Armor Penalty" charelem="169e3328" />
         </Stat>

         <Stat name="Athletics Trained" value="5">
            <alias name="Athletics Trained" />
            <statadd type="trained" Level="1" value="5" charelem="169e1558" />
         </Stat>

         <Stat name="Athletics Misc" value="0">
            <alias name="Athletics Misc" />
         </Stat>

         <Stat name="Passive Perception" value="13">
            <alias name="Passive Perception" />
            <statadd Level="1" value="1" statlink="Perception" charelem="169e3328" />
            <statadd Level="1" value="10" charelem="169e3328" />
         </Stat>

         <Stat name="Passive Insight" value="13">
            <alias name="Passive Insight" />
            <statadd Level="1" value="1" statlink="Insight" charelem="169e3328" />
            <statadd Level="1" value="10" charelem="169e3328" />
         </Stat>

         <Stat name="Speed" value="5">
            <alias name="Speed" />
            <statadd Level="1" value="6" charelem="169e7e40" />
            <statadd type="Armor" Level="7" value="-1" charelem="169e2200" />
         </Stat>

         <Stat name="Average Height" value="0">
            <alias name="Average Height" />
            <statadd String="5&apos; 6&quot;-6&apos;2&quot;" Level="1" value="0" />
         </Stat>

         <Stat name="Average Weight" value="0">
            <alias name="Average Weight" />
            <statadd String="135-220 lb." Level="1" value="0" />
         </Stat>

         <Stat name="Size" value="0">
            <alias name="Size" />
            <statadd String="Medium" Level="1" value="0" />
         </Stat>

         <Stat name="FREEBEE:ID_INTERNAL_WEAPON_MONK_UNARMED_STRIKE" value="1">
            <alias name="FREEBEE:ID_INTERNAL_WEAPON_MONK_UNARMED_STRIKE" />
            <statadd Level="1" value="1" charelem="169e98f8" />
         </Stat>

         <Stat name="_CLASSNAME" value="0">
            <alias name="_CLASSNAME" />
            <statadd String="ID_FMP_HYBRID_CLASS_609" Level="1" value="0" />
            <statadd String="ID_FMP_HYBRID_CLASS_359" Level="1" value="0" />
         </Stat>

         <Stat name="_PER-LEVEL-HPS" value="5">
            <alias name="_PER-LEVEL-HPS" />
            <statadd Level="1" value="2" charelem="169ea240" />
            <statadd Level="1" value="2" charelem="169e7108" />
         </Stat>

         <Stat name="Any Defense Class Bonus" value="1">
            <alias name="Any Defense Class Bonus" />
            <statadd Level="1" value="1" charelem="169ea240" />
         </Stat>

         <Stat name="Hybrid Power Points" value="0">
            <alias name="Hybrid Power Points" />
            <statadd value="0" />
         </Stat>

         <Stat name="Weight" value="107">
            <alias name="Weight" />
            <statadd value="107" />
         </Stat>

         <Stat name="Heavy Shield Defense Bonus" value="2">
            <alias name="Heavy Shield Defense Bonus" />
            <statadd Level="7" value="2" charelem="169e79c0" />
         </Stat>

         <Stat name="Shield Bonus" value="2">
            <alias name="Shield Bonus" />
            <statadd type="Shield Contribution" Level="7" value="2" charelem="169e79c0" />
         </Stat>

         <Stat name="Armor Enhancement Bonus" value="4">
            <alias name="Armor Enhancement Bonus" />
            <statadd Level="7" value="2" charelem="169f22c8" />
            <statadd Level="7" value="2" charelem="169ef148" />
         </Stat>

         <Stat name="attack rolls" value="0">
            <alias name="attack rolls" />
            <statadd Level="7" requires="!Armor Proficiency (Scale)" value="-2" charelem="169e2200" />
         </Stat>

         <Stat name="damage rolls" value="0">
            <alias name="damage rolls" />
            <statadd Level="7" conditional="against bloodied targets" value="2" charelem="169ee650" />
         </Stat>

      </StatBlock>

      <!--
         The list of all rules elements the character has, after taking into
         account retraining, multiclass power swapping, etc.
      -->
      <RulesElementTally>
         <RulesElement name="1" type="Level" internal-id="ID_INTERNAL_LEVEL_1" charelem="169e3010" legality="rules-legal" />
         <RulesElement name="Level1Rules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_LEVEL1RULES" charelem="169e3880" legality="rules-legal" />
         <RulesElement name="SkillRules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_SKILLRULES" charelem="169e3328" legality="rules-legal" />
         <RulesElement name="Acrobatics" type="Skill" internal-id="ID_FMP_SKILL_1" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=1" charelem="169e9628" legality="rules-legal" />
         <RulesElement name="Arcana" type="Skill" internal-id="ID_FMP_SKILL_2" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=2" charelem="169e38c8" legality="rules-legal" />
         <RulesElement name="Bluff" type="Skill" internal-id="ID_FMP_SKILL_3" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=3" charelem="169e2f38" legality="rules-legal" />
         <RulesElement name="Diplomacy" type="Skill" internal-id="ID_FMP_SKILL_6" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=6" charelem="169e39e8" legality="rules-legal" />
         <RulesElement name="Dungeoneering" type="Skill" internal-id="ID_FMP_SKILL_7" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=7" charelem="169e37a8" legality="rules-legal" />
         <RulesElement name="Endurance" type="Skill" internal-id="ID_FMP_SKILL_8" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=8" charelem="169e3a30" legality="rules-legal" />
         <RulesElement name="Heal" type="Skill" internal-id="ID_FMP_SKILL_9" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=9" charelem="169e6c40" legality="rules-legal" />
         <RulesElement name="History" type="Skill" internal-id="ID_FMP_SKILL_11" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=11" charelem="169e4060" legality="rules-legal" />
         <RulesElement name="Insight" type="Skill" internal-id="ID_FMP_SKILL_13" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=13" charelem="169e3b08" legality="rules-legal" />
         <RulesElement name="Intimidate" type="Skill" internal-id="ID_FMP_SKILL_14" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=14" charelem="169e3910" legality="rules-legal" />
         <RulesElement name="Nature" type="Skill" internal-id="ID_FMP_SKILL_16" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=16" charelem="169e3be0" legality="rules-legal" />
         <RulesElement name="Perception" type="Skill" internal-id="ID_FMP_SKILL_17" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=17" charelem="169e4018" legality="rules-legal" />
         <RulesElement name="Religion" type="Skill" internal-id="ID_FMP_SKILL_18" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=18" charelem="169e3e20" legality="rules-legal" />
         <RulesElement name="Stealth" type="Skill" internal-id="ID_FMP_SKILL_20" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=20" charelem="169e3b98" legality="rules-legal" />
         <RulesElement name="Streetwise" type="Skill" internal-id="ID_FMP_SKILL_21" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=21" charelem="169e7f60" legality="rules-legal" />
         <RulesElement name="Thievery" type="Skill" internal-id="ID_FMP_SKILL_23" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=23" charelem="169e6100" legality="rules-legal" />
         <RulesElement name="Athletics" type="Skill" internal-id="ID_FMP_SKILL_27" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=27" charelem="169e7c48" legality="rules-legal" />
         <RulesElement name="Heroic" type="Tier" internal-id="ID_INTERNAL_TIER_HEROIC" charelem="169e60b8" legality="rules-legal" />
         <RulesElement name="Melee Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_MELEE_BASIC_ATTACK" charelem="169e6190" legality="rules-legal" />
         <RulesElement name="Ranged Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_RANGED_BASIC_ATTACK" charelem="169e7cd8" legality="rules-legal" />
         <RulesElement name="DetailsRules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_DETAILSRULES" charelem="169e8308" legality="rules-legal" />
         <RulesElement name="Expansion1" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION1" charelem="169e7bb8" legality="rules-legal" />
         <RulesElement name="Background Benefit" type="Internal" internal-id="ID_INTERNAL_INTERNAL_BACKGROUND_BENEFIT" charelem="169e8038" legality="rules-legal" />
         <RulesElement name="Expansion2" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION2" charelem="169ea318" legality="rules-legal" />
         <RulesElement name="Expansion3" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION3" charelem="169e7e88" legality="rules-legal" />
         <RulesElement name="Expansion4" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION4" charelem="169ea000" legality="rules-legal" />
         <RulesElement name="Expansion5" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION5" charelem="169e1b88" legality="rules-legal" />
         <RulesElement name="Human" type="Race" internal-id="ID_FMP_RACE_7" url="http://www.wizards.com/dndinsider/compendium/race.aspx?id=7" charelem="169e7e40" legality="rules-legal" />
         <RulesElement name="Human" type="Grants" internal-id="ID_INTERNAL_GRANTS_HUMAN" charelem="169e9940" legality="rules-legal" />
         <RulesElement name="Medium" type="Size" internal-id="ID_INTERNAL_SIZE_MEDIUM" charelem="169e8230" legality="rules-legal" />
         <RulesElement name="Normal" type="Vision" internal-id="ID_INTERNAL_VISION_NORMAL" charelem="169e9700" legality="rules-legal" />
         <RulesElement name="Bonus Feat" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_29" charelem="169e9e50" legality="rules-legal" >
            <specific name="Short Description"> Choose an extra feat at 1st level. </specific>
         </RulesElement>
         <RulesElement name="Hybrid Talent" type="Feat" internal-id="ID_FMP_FEAT_1366" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=1366" charelem="169e7df8" legality="rules-legal" >
            <specific name="Short Description"> Gain a hybrid talent option for one of your hybrid class entries </specific>
         </RulesElement>
         <RulesElement name="Unarmed Combatant" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_1547" charelem="169e98f8" legality="rules-legal" >
            <specific name="Short Description"> Gain Monk Unarmed Strike +3 attack, 1d8 damage </specific>
         </RulesElement>
         <RulesElement name="Weapon Proficiency (Monk Unarmed Strike)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MONK_UNARMED_STRIKE)" charelem="169e9fb8" legality="rules-legal" />
         <RulesElement name="Bonus Skill" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_34" charelem="169e9f70" legality="rules-legal" >
            <specific name="Short Description"> Trained in one additional class skill. </specific>
         </RulesElement>
         <RulesElement name="Thievery" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_THIEVERY" charelem="169e9d78" legality="rules-legal" />
         <RulesElement name="Bonus At-Will Power" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_356" charelem="169e9868" legality="rules-legal" >
            <specific name="Short Description"> Know one extra 1st-level attack power from your class. </specific>
         </RulesElement>
         <RulesElement name="Wolf Pack Tactics" type="Power" internal-id="ID_FMP_POWER_620" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=620" charelem="169e9a60" legality="rules-legal" />
         <RulesElement name="Human Defense Bonuses" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_646" charelem="169e9f28" legality="rules-legal" >
            <specific name="Short Description"> +1 to Fortitude, Reflex, and Will. </specific>
         </RulesElement>
         <RulesElement name="Common" type="Language" internal-id="ID_FMP_LANGUAGE_1" charelem="169e9e98" legality="rules-legal" />
         <RulesElement name="Dexterity" type="Race Ability Bonus" internal-id="ID_INTERNAL_RACE_ABILITY_BONUS_DEXTERITY" charelem="169ea1b0" legality="rules-legal" />
         <RulesElement name="Primordial" type="Language" internal-id="ID_FMP_LANGUAGE_6" charelem="169e9ee0" legality="rules-legal" />
         <RulesElement name="Hybrid" type="Class" internal-id="ID_INTERNAL_CLASS_HYBRID" charelem="169e96b8" legality="rules-legal" />
         <RulesElement name="Hybrid Monk" type="Hybrid Class" internal-id="ID_FMP_HYBRID_CLASS_609" url="http://www.wizards.com/dndinsider/compendium/class.aspx?id=609" charelem="169ea240" legality="rules-legal" />
         <RulesElement name="Hybrid Monk" type="Grants" internal-id="ID_INTERNAL_GRANTS_HYBRID_MONK" charelem="169e9ca0" legality="rules-legal" />
         <RulesElement name="Monk" type="CountsAsClass" internal-id="ID_INTERNAL_COUNTSASCLASS_MONK" charelem="169ea120" legality="rules-legal" />
         <RulesElement name="Striker" type="Role" internal-id="ID_FMP_ROLE_3" charelem="169ea1f8" legality="rules-legal" />
         <RulesElement name="Psionic" type="Power Source" internal-id="ID_FMP_POWER_SOURCE_5" charelem="169ea168" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Club)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLUB)" charelem="169ebb90" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Dagger)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(DAGGER)" charelem="169ea3f0" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Quarterstaff)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(QUARTERSTAFF)" charelem="169ea2d0" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Shuriken)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SHURIKEN)" charelem="169ea480" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Sling)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SLING)" charelem="169ea288" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Spear)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SPEAR)" charelem="169e9c58" legality="rules-legal" />
         <RulesElement name="Monastic Tradition (Hybrid)" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2413" charelem="169ea3a8" legality="rules-legal" >
            <specific name="Short Description"> Gain flurry of blows power from a monastic tradition </specific>
         </RulesElement>
         <RulesElement name="Stone Fist (Hybrid)" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2533" charelem="169ebb48" legality="rules-legal" >
            <specific name="Short Description"> Gain Stone Fist Flurry of Blows </specific>
         </RulesElement>
         <RulesElement name="Stone Fist Flurry of Blows" type="Power" internal-id="ID_FMP_POWER_11207" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=11207" charelem="169e4720" legality="rules-legal" />
         <RulesElement name="Stone Fist" type="CountsAsFeature" internal-id="ID_INTERNAL_COUNTSASFEATURE_STONE_FIST" charelem="169ea4c8" legality="rules-legal" />
         <RulesElement name="Hybrid Monk Implements" type="Grants" internal-id="ID_INTERNAL_GRANTS_HYBRID_MONK_IMPLEMENTS" charelem="169e0820" legality="rules-legal" />
         <RulesElement name="Implement Proficiency (Ki Focuses)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(KI_FOCUSES)" charelem="169ea438" legality="rules-legal" />
         <RulesElement name="Implement Proficiency (Proficient Weapons)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(PROFICIENT_WEAPONS)" charelem="169ea510" legality="rules-legal" />
         <RulesElement name="Dragon&apos;s Tail" type="Power" internal-id="ID_FMP_POWER_7450" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=7450" charelem="169ea0d8" legality="rules-legal" />
         <RulesElement name="Dragon&apos;s Tail [Movement Technique]" type="Power" internal-id="ID_FMP_POWER_7513" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=7513" charelem="169e7150" legality="rules-legal" />
         <RulesElement name="Hybrid Warlord" type="Hybrid Class" internal-id="ID_FMP_HYBRID_CLASS_359" url="http://www.wizards.com/dndinsider/compendium/class.aspx?id=359" charelem="169e7108" legality="rules-legal" />
         <RulesElement name="Hybrid Warlord" type="Grants" internal-id="ID_INTERNAL_GRANTS_HYBRID_WARLORD" charelem="169e72b8" legality="rules-legal" />
         <RulesElement name="Warlord" type="CountsAsClass" internal-id="ID_INTERNAL_COUNTSASCLASS_WARLORD" charelem="169e7198" legality="rules-legal" />
         <RulesElement name="Leader" type="Role" internal-id="ID_FMP_ROLE_2" charelem="169e6fe8" legality="rules-legal" />
         <RulesElement name="Martial" type="Power Source" internal-id="ID_FMP_POWER_SOURCE_1" charelem="169e7540" legality="rules-legal" />
         <RulesElement name="Armor Proficiency (Cloth)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(CLOTH)" charelem="169e7810" legality="rules-legal" />
         <RulesElement name="Simple Melee" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_SIMPLE_MELEE" charelem="169e3250" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Javelin)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(JAVELIN)" charelem="169e74b0" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Mace)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MACE)" charelem="169e49a8" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Sickle)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SICKLE)" charelem="169e4960" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Greatclub)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GREATCLUB)" charelem="169e5a40" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Morningstar)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MORNINGSTAR)" charelem="169e35b0" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Scythe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SCYTHE)" charelem="169e2f80" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Spiked gauntlet)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SPIKED_GAUNTLET)" charelem="169e2ea8" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Claw Fighter Claw)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLAW_FIGHTER_CLAW)" charelem="169e3688" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Shadowblade)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SHADOWBLADE)" charelem="169e4d98" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Climbing Claw)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLIMBING_CLAW)" charelem="169e7468" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Rod of Seven Parts (Weapon))" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(ROD_OF_SEVEN_PARTS_(WEAPON))" charelem="169e3568" legality="rules-legal" />
         <RulesElement name="Military Melee" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_MILITARY_MELEE" charelem="169e6bf8" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Battleaxe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(BATTLEAXE)" charelem="169e31c0" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Handaxe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HANDAXE)" charelem="169e3640" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Flail)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(FLAIL)" charelem="169e3cb8" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Throwing hammer)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(THROWING_HAMMER)" charelem="169e39a0" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Warhammer)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(WARHAMMER)" charelem="169e8740" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (War Pick)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(WAR_PICK)" charelem="169e5a88" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Scimitar)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SCIMITAR)" charelem="169e8590" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Longsword)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(LONGSWORD)" charelem="169e1e58" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Short sword)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SHORT_SWORD)" charelem="169e1e10" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Greataxe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GREATAXE)" charelem="169eb488" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Heavy flail)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HEAVY_FLAIL)" charelem="169e3d48" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Glaive)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GLAIVE)" charelem="169e3c28" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Halberd)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HALBERD)" charelem="169e2830" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Maul)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MAUL)" charelem="169e3d90" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Longspear)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(LONGSPEAR)" charelem="169ea360" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Greatsword)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GREATSWORD)" charelem="169eeb18" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Falchion)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(FALCHION)" charelem="169ecef8" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Broadsword)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(BROADSWORD)" charelem="169ee1d0" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Khopesh)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(KHOPESH)" charelem="169ec448" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Light war pick)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(LIGHT_WAR_PICK)" charelem="169eb3b0" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Scourge)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SCOURGE)" charelem="169e2878" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Trident)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(TRIDENT)" charelem="169ed7f8" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Heavy war pick)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HEAVY_WAR_PICK)" charelem="169ed768" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Feral Armor Claw)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(FERAL_ARMOR_CLAW)" charelem="169e0508" legality="rules-legal" />
         <RulesElement name="Simple Ranged" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_SIMPLE_RANGED" charelem="169e2320" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Hand Crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HAND_CROSSBOW)" charelem="169e2680" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CROSSBOW)" charelem="169e7390" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Repeating crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(REPEATING_CROSSBOW)" charelem="169eb680" legality="rules-legal" />
         <RulesElement name="Inspiring Word (Hybrid)" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_1534" charelem="169e6340" legality="rules-legal" >
            <specific name="Short Description"> Use Inspiring Word once per encounter </specific>
         </RulesElement>
         <RulesElement name="Inspiring Word" type="Power" internal-id="ID_FMP_POWER_1590" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=1590" charelem="169eee30" legality="rules-legal" />
         <RulesElement name="Inspiring Word" type="CountsAsFeature" internal-id="ID_INTERNAL_COUNTSASFEATURE_INSPIRING_WORD" charelem="169e6970" legality="rules-legal" />
         <RulesElement name="Warlord Leadership" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2427" charelem="169ecb08" legality="rules-legal" />
         <RulesElement name="Battlefront Leader (Hybrid)" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2544" charelem="169e0598" legality="rules-legal" >
            <specific name="Short Description"> Gain heavy shield proficiency, battlefront shift power </specific>
         </RulesElement>
         <RulesElement name="Shield Proficiency (Heavy)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_SHIELD_PROFICIENCY_(HEAVY)" charelem="169ecfd0" legality="rules-legal" />
         <RulesElement name="Battlefront Shift" type="Power" internal-id="ID_FMP_POWER_10887" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=10887" charelem="169eef98" legality="rules-legal" />
         <RulesElement name="Battlefront Leader" type="CountsAsFeature" internal-id="ID_INTERNAL_COUNTSASFEATURE_BATTLEFRONT_LEADER" charelem="169ec9e8" legality="rules-legal" />
         <RulesElement name="Hybrid Warlord Implements" type="Grants" internal-id="ID_INTERNAL_GRANTS_HYBRID_WARLORD_IMPLEMENTS" charelem="169ed648" legality="rules-legal" />
         <RulesElement name="Five Storms" type="Power" internal-id="ID_FMP_POWER_7452" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=7452" charelem="169e5ad0" legality="rules-legal" />
         <RulesElement name="Five Storms [Movement Technique]" type="Power" internal-id="ID_FMP_POWER_7515" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=7515" charelem="169ed7b0" legality="rules-legal" />
         <RulesElement name="Hybrid Warlord Will" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_HYBRID_WARLORD_WILL" charelem="169e2008" legality="rules-legal" />
         <RulesElement name="Endurance" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_ENDURANCE" charelem="169e1510" legality="rules-legal" />
         <RulesElement name="Athletics" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_ATHLETICS" charelem="169e1558" legality="rules-legal" />
         <RulesElement name="Acrobatics" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_ACROBATICS" charelem="169ec838" legality="rules-legal" />
         <RulesElement name="Armored Warlord" type="Feat" internal-id="ID_FMP_FEAT_2396" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=2396" charelem="169ecbe0" legality="rules-legal" >
            <specific name="Short Description"> Gain proficiency with scale armor and one extra healing surge </specific>
         </RulesElement>
         <RulesElement name="Armor Proficiency (Scale)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(SCALE)" charelem="169eea40" legality="rules-legal" />
         <RulesElement name="Seize the Upper Hand" type="Power" internal-id="ID_FMP_POWER_10895" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=10895" charelem="169ed720" legality="rules-legal" />
         <RulesElement name="Masterful Spiral" type="Power" internal-id="ID_FMP_POWER_7455" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=7455" charelem="169e10d8" legality="rules-legal" />
         <RulesElement name="Implement Proficiency (Club)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(CLUB)" charelem="169ea5a0" legality="rules-legal" />
         <RulesElement name="Implement Proficiency (Dagger)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(DAGGER)" charelem="169ea678" legality="rules-legal" />
         <RulesElement name="Implement Proficiency (Javelin)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(JAVELIN)" charelem="169ea6c0" legality="rules-legal" />
         <RulesElement name="Implement Proficiency (Mace)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(MACE)" charelem="169e4768" legality="rules-legal" />
         <RulesElement name="Implement Proficiency (Sickle)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(SICKLE)" charelem="169e25f0" legality="rules-legal" />
         <RulesElement name="Implement Proficiency (Spear)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(SPEAR)" charelem="169e4840" legality="rules-legal" />
         <RulesElement name="Implement Proficiency (Greatclub)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(GREATCLUB)" charelem="169e4be8" legality="rules-legal" />
         <RulesElement name="Implement Proficiency (Morningstar)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(MORNINGSTAR)" charelem="169e4888" legality="rules-legal" />
         <RulesElement name="Implement Proficiency (Quarterstaff)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(QUARTERSTAFF)" charelem="169ea630" legality="rules-legal" />
         <RulesElement name="Implement Proficiency (Scythe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(SCYTHE)" charelem="169e25a8" legality="rules-legal" />
         <RulesElement name="Implement Proficiency (Battleaxe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(BATTLEAXE)" charelem="169e47b0" legality="rules-legal" />
         <RulesElement name="Implement Proficiency (Handaxe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(HANDAXE)" charelem="169e4ac8" legality="rules-legal" />
         <RulesElement name="Implement Proficiency (Flail)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(FLAIL)" charelem="169ea5e8" legality="rules-legal" />
         <RulesElement name="Implement Proficiency (Throwing hammer)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(THROWING_HAMMER)" charelem="169ea708" legality="rules-legal" />
         <RulesElement name="Implement Proficiency (Warhammer)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(WARHAMMER)" charelem="169e2560" legality="rules-legal" />
         <RulesElement name="Implement Proficiency (War Pick)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(WAR_PICK)" charelem="169e34d8" legality="rules-legal" />
         <RulesElement name="Implement Proficiency (Scimitar)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(SCIMITAR)" charelem="169e36d0" legality="rules-legal" />
         <RulesElement name="Implement Proficiency (Longsword)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(LONGSWORD)" charelem="169e4b58" legality="rules-legal" />
         <RulesElement name="Implement Proficiency (Short sword)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(SHORT_SWORD)" charelem="169e3958" legality="rules-legal" />
         <RulesElement name="Implement Proficiency (Greataxe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(GREATAXE)" charelem="169e3718" legality="rules-legal" />
         <RulesElement name="Implement Proficiency (Heavy flail)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(HEAVY_FLAIL)" charelem="169e4a80" legality="rules-legal" />
         <RulesElement name="Implement Proficiency (Glaive)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(GLAIVE)" charelem="169e4ba0" legality="rules-legal" />
         <RulesElement name="Implement Proficiency (Halberd)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(HALBERD)" charelem="169e4cc0" legality="rules-legal" />
         <RulesElement name="Implement Proficiency (Maul)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(MAUL)" charelem="169e4c30" legality="rules-legal" />
         <RulesElement name="Implement Proficiency (Longspear)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(LONGSPEAR)" charelem="169e4918" legality="rules-legal" />
         <RulesElement name="Implement Proficiency (Greatsword)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(GREATSWORD)" charelem="169eb950" legality="rules-legal" />
         <RulesElement name="Implement Proficiency (Hand Crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(HAND_CROSSBOW)" charelem="169e3a78" legality="rules-legal" />
         <RulesElement name="Implement Proficiency (Sling)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(SLING)" charelem="169e7078" legality="rules-legal" />
         <RulesElement name="Implement Proficiency (Crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(CROSSBOW)" charelem="169e3f40" legality="rules-legal" />
         <RulesElement name="Implement Proficiency (Shuriken)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(SHURIKEN)" charelem="169eb998" legality="rules-legal" />
         <RulesElement name="Implement Proficiency (Falchion)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(FALCHION)" charelem="169e4f48" legality="rules-legal" />
         <RulesElement name="Implement Proficiency (Spiked gauntlet)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(SPIKED_GAUNTLET)" charelem="169e5020" legality="rules-legal" />
         <RulesElement name="Implement Proficiency (Broadsword)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(BROADSWORD)" charelem="169e4e70" legality="rules-legal" />
         <RulesElement name="Implement Proficiency (Khopesh)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(KHOPESH)" charelem="169e3d00" legality="rules-legal" />
         <RulesElement name="Implement Proficiency (Light war pick)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(LIGHT_WAR_PICK)" charelem="169e9dc0" legality="rules-legal" />
         <RulesElement name="Implement Proficiency (Scourge)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(SCOURGE)" charelem="169e2bd8" legality="rules-legal" />
         <RulesElement name="Implement Proficiency (Trident)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(TRIDENT)" charelem="169e4f90" legality="rules-legal" />
         <RulesElement name="Implement Proficiency (Heavy war pick)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(HEAVY_WAR_PICK)" charelem="169e4fd8" legality="rules-legal" />
         <RulesElement name="Implement Proficiency (Repeating crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(REPEATING_CROSSBOW)" charelem="169e1d80" legality="rules-legal" />
         <RulesElement name="Implement Proficiency (Monk Unarmed Strike)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(MONK_UNARMED_STRIKE)" charelem="169e2758" legality="rules-legal" />
         <RulesElement name="Implement Proficiency (Claw Fighter Claw)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(CLAW_FIGHTER_CLAW)" charelem="169e6f58" legality="rules-legal" />
         <RulesElement name="Implement Proficiency (Shadowblade)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(SHADOWBLADE)" charelem="169e7030" legality="rules-legal" />
         <RulesElement name="Implement Proficiency (Climbing Claw)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(CLIMBING_CLAW)" charelem="169e47f8" legality="rules-legal" />
         <RulesElement name="Implement Proficiency (Feral Armor Claw)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(FERAL_ARMOR_CLAW)" charelem="169e2710" legality="rules-legal" />
         <RulesElement name="Implement Proficiency (Rod of Seven Parts (Weapon))" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(ROD_OF_SEVEN_PARTS_(WEAPON))" charelem="169e71e0" legality="rules-legal" />
         <RulesElement name="2" type="Level" internal-id="ID_INTERNAL_LEVEL_2" charelem="169ec7a8" legality="rules-legal" />
         <RulesElement name="Improved Monk Unarmed Strike" type="Feat" internal-id="ID_FMP_FEAT_2602" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=2602" charelem="169e2d40" legality="rules-legal" >
            <specific name="Short Description"> Damage die of your unarmed strike improves to 1d10 </specific>
         </RulesElement>
         <RulesElement name="Heroic Effort" type="Power" internal-id="ID_FMP_POWER_4550" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=4550" charelem="169e3b50" legality="rules-legal" />
         <RulesElement name="3" type="Level" internal-id="ID_INTERNAL_LEVEL_3" charelem="169ecc70" legality="rules-legal" />
         <RulesElement name="Eternal Mountain" type="Power" internal-id="ID_FMP_POWER_11218" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=11218" charelem="169e40a8" legality="rules-legal" />
         <RulesElement name="Eternal Mountain [Movement Technique]" type="Power" internal-id="ID_FMP_POWER_11219" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=11219" charelem="169eca78" legality="rules-legal" />
         <RulesElement name="4" type="Level" internal-id="ID_INTERNAL_LEVEL_4" charelem="169ebf38" legality="rules-legal" />
         <RulesElement name="Unfailing Vigor" type="Feat" internal-id="ID_FMP_FEAT_2627" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=2627" charelem="169e2c68" legality="rules-legal" >
            <specific name="Short Description"> Spend a healing surge if you roll 18–20 on death saving throw </specific>
         </RulesElement>
         <RulesElement name="Strength" type="Ability Increase (Level 4)" internal-id="ID_INTERNAL_ABILITY_INCREASE_(LEVEL_4)_STRENGTH" charelem="169e3058" legality="rules-legal" />
         <RulesElement name="Dexterity" type="Ability Increase (Level 4)" internal-id="ID_INTERNAL_ABILITY_INCREASE_(LEVEL_4)_DEXTERITY" charelem="169e2cb0" legality="rules-legal" />
         <RulesElement name="5" type="Level" internal-id="ID_INTERNAL_LEVEL_5" charelem="169edb58" legality="rules-legal" />
         <RulesElement name="Stand the Fallen" type="Power" internal-id="ID_FMP_POWER_1575" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=1575" charelem="169eecc8" legality="rules-legal" />
         <RulesElement name="6" type="Level" internal-id="ID_INTERNAL_LEVEL_6" charelem="169ed6d8" legality="rules-legal" />
         <RulesElement name="Skill Power" type="Feat" internal-id="ID_FMP_FEAT_2618" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=2618" charelem="169e3178" legality="rules-legal" >
            <specific name="Short Description"> Gain skill power of your level or lower </specific>
         </RulesElement>
         <RulesElement name="Fast Hands" type="Power" internal-id="ID_FMP_POWER_9344" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=9344" charelem="169e06b8" legality="rules-legal" />
         <RulesElement name="Perfect Balance" type="Power" internal-id="ID_FMP_POWER_11528" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=11528" charelem="169e88a8" legality="rules-legal" />
         <RulesElement name="7" type="Level" internal-id="ID_INTERNAL_LEVEL_7" charelem="169e27e8" legality="rules-legal" />
         <RulesElement name="Sunder Armor" type="Power" internal-id="ID_FMP_POWER_1074" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=1074" charelem="169e5c80" legality="rules-legal" />
      </RulesElementTally>


      <!--
         The tally of the character's loot
      -->
      <LootTally>
         <loot count="1" equip-count="1" ShowPowerCard="1" >
            <RulesElement name="Monk Unarmed Strike" type="Weapon" internal-id="ID_INTERNAL_WEAPON_MONK_UNARMED_STRIKE" charelem="169e03a0" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="0" equip-count="0" ShowPowerCard="1" >
            <RulesElement name="Scale Armor" type="Armor" internal-id="ID_FMP_ARMOR_5" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=5&amp;ftype=2" charelem="169e3838" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="1" equip-count="1" ShowPowerCard="1" >
            <RulesElement name="Heavy Shield" type="Armor" internal-id="ID_FMP_ARMOR_8" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=8&amp;ftype=2" charelem="169e79c0" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="1" equip-count="1" ShowPowerCard="1" >
            <RulesElement name="Blazing Arc Ki Focus +2" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_8697" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=8697&amp;ftype=1" charelem="169f22c8" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="0" equip-count="0" ShowPowerCard="1" >
            <RulesElement name="Scale Armor" type="Armor" internal-id="ID_FMP_ARMOR_5" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=5&amp;ftype=2" charelem="169ed378" legality="rules-legal" >
            </RulesElement>
            <RulesElement name="Armor of Resistance +2" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_1474" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=1474&amp;ftype=1" charelem="169ec5f8" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="1" equip-count="1" ShowPowerCard="1" >
            <RulesElement name="Scale Armor" type="Armor" internal-id="ID_FMP_ARMOR_5" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=5&amp;ftype=2" charelem="169e2200" legality="rules-legal" >
            </RulesElement>
            <RulesElement name="Dwarven Armor +2" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_570" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=570&amp;ftype=1" charelem="169ef148" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="1" equip-count="0" ShowPowerCard="1" >
            <RulesElement name="Adventurer&apos;s Kit" type="Gear" internal-id="ID_FMP_GEAR_1" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=1&amp;ftype=4" charelem="169ed600" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="1" equip-count="1" ShowPowerCard="1" >
            <RulesElement name="Acrobat Boots (heroic tier)" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_985" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=985&amp;ftype=1" charelem="169e64a8" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="1" equip-count="0" ShowPowerCard="1" >
            <RulesElement name="Thieves&apos; Tools" type="Gear" internal-id="ID_FMP_GEAR_35" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=35&amp;ftype=4" charelem="169eec80" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="1" equip-count="0" ShowPowerCard="1" >
            <RulesElement name="Climber&apos;s Kit" type="Gear" internal-id="ID_FMP_GEAR_20" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=20&amp;ftype=4" charelem="169ecd90" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="1" equip-count="1" ShowPowerCard="1" >
            <RulesElement name="Gauntlets of Blood (heroic tier)" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_5827" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=5827&amp;ftype=1" charelem="169ee650" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="0" equip-count="0" ShowPowerCard="1" >
            <RulesElement name="Badge of the Berserker +1" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_6887" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=6887&amp;ftype=1" charelem="169ee578" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="0" equip-count="0" ShowPowerCard="1" >
            <RulesElement name="Javelin" type="Weapon" internal-id="ID_FMP_WEAPON_4" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=4&amp;ftype=3" charelem="169e69b8" legality="rules-legal" >
            </RulesElement>
            <RulesElement name="Distance Weapon +1" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_2051" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2051&amp;ftype=1" charelem="169e6730" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="0" equip-count="0" ShowPowerCard="1" >
            <RulesElement name="Rain of Hammers Ki Focus +2" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_8433" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=8433&amp;ftype=1" charelem="169ee2a8" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="1" equip-count="0" ShowPowerCard="1" >
            <RulesElement name="Javelin" type="Weapon" internal-id="ID_FMP_WEAPON_4" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=4&amp;ftype=3" charelem="169edc30" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="1" equip-count="1" ShowPowerCard="1" >
            <RulesElement name="Amulet of Protection +1" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_1047" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=1047&amp;ftype=1" charelem="169e1438" legality="rules-legal" >
            </RulesElement>
         </loot>
      </LootTally>

      <!--
         The fields for your powers. Each power is then followed
         by the stats with that power paired with each legal weapon.
         The weapons are listed in priority as the builder sees it.
         Particularly, the first weapon listed is the default.
      -->
      <PowerStats>
         <Power name="Melee Basic Attack">
            <specific name="Power Usage"> At-Will </specific>
            <specific name="Action Type"> Standard action </specific>
            <Weapon name="Blazing Arc Ki Focused Monk Unarmed Strike +2">
               <RulesElement name="Monk Unarmed Strike" type="Weapon" internal-id="ID_INTERNAL_WEAPON_MONK_UNARMED_STRIKE" charelem="169eec38" legality="rules-legal" />
               <RulesElement name="Blazing Arc Ki Focus +2" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_8697" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=8697&amp;ftype=1" charelem="169e1630" legality="rules-legal" />
               <AttackBonus> 11 </AttackBonus>
               <Damage> 1d10+5 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +3 Strength modifier.
+3 half your level.
+3 proficiency bonus.
+2 enhancement bonus.

               </HitComponents>
               <DamageComponents> +3 Strength modifier.
+2 enhancement bonus.

               </DamageComponents>
               <Conditions> +2 to damage rolls against bloodied targets - Gauntlets of Blood (heroic tier).               </Conditions>
            </Weapon>
            <Weapon name="Monk Unarmed Strike">
               <RulesElement name="Monk Unarmed Strike" type="Weapon" internal-id="ID_INTERNAL_WEAPON_MONK_UNARMED_STRIKE" charelem="169e03a0" legality="rules-legal" />
               <AttackBonus> 9 </AttackBonus>
               <Damage> 1d10+3 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +3 Strength modifier.
+3 half your level.
+3 proficiency bonus.

               </HitComponents>
               <DamageComponents> +3 Strength modifier.

               </DamageComponents>
               <Conditions> +2 to damage rolls against bloodied targets - Gauntlets of Blood (heroic tier).               </Conditions>
            </Weapon>
            <Weapon name="Blazing Arc Ki Focused Javelin +2">
               <RulesElement name="Javelin" type="Weapon" internal-id="ID_FMP_WEAPON_4" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=4&amp;ftype=3" charelem="169e4570" legality="rules-legal" />
               <RulesElement name="Blazing Arc Ki Focus +2" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_8697" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=8697&amp;ftype=1" charelem="169e1a68" legality="rules-legal" />
               <AttackBonus> 10 </AttackBonus>
               <Damage> 1d6+5 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +3 Strength modifier.
+3 half your level.
+2 proficiency bonus.
+2 enhancement bonus.

               </HitComponents>
               <DamageComponents> +3 Strength modifier.
+2 enhancement bonus.

               </DamageComponents>
               <Conditions> +2 to damage rolls against bloodied targets - Gauntlets of Blood (heroic tier).               </Conditions>
            </Weapon>
            <Weapon name="Javelin">
               <RulesElement name="Javelin" type="Weapon" internal-id="ID_FMP_WEAPON_4" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=4&amp;ftype=3" charelem="169edc30" legality="rules-legal" />
               <AttackBonus> 8 </AttackBonus>
               <Damage> 1d6+3 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +3 Strength modifier.
+3 half your level.
+2 proficiency bonus.

               </HitComponents>
               <DamageComponents> +3 Strength modifier.

               </DamageComponents>
               <Conditions> +2 to damage rolls against bloodied targets - Gauntlets of Blood (heroic tier).               </Conditions>
            </Weapon>
            <Weapon name="Unarmed">
               <AttackBonus> 6 </AttackBonus>
               <Damage> 1d4+3 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +3 Strength modifier.
+3 half your level.

               </HitComponents>
               <DamageComponents> +3 Strength modifier.

               </DamageComponents>
               <Conditions> +2 to damage rolls against bloodied targets - Gauntlets of Blood (heroic tier).               </Conditions>
            </Weapon>
         </Power>

         <Power name="Ranged Basic Attack">
            <specific name="Power Usage"> At-Will </specific>
            <specific name="Action Type"> Standard action </specific>
            <Weapon name="Blazing Arc Ki Focused Javelin +2">
               <RulesElement name="Javelin" type="Weapon" internal-id="ID_FMP_WEAPON_4" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=4&amp;ftype=3" charelem="169e4570" legality="rules-legal" />
               <RulesElement name="Blazing Arc Ki Focus +2" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_8697" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=8697&amp;ftype=1" charelem="169e1a68" legality="rules-legal" />
               <AttackBonus> 10 </AttackBonus>
               <Damage> 1d6+5 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +3 Strength modifier.
+3 half your level.
+2 proficiency bonus.
+2 enhancement bonus.

               </HitComponents>
               <DamageComponents> +3 Strength modifier.
+2 enhancement bonus.

               </DamageComponents>
               <Conditions> +2 to damage rolls against bloodied targets - Gauntlets of Blood (heroic tier).               </Conditions>
            </Weapon>
            <Weapon name="Javelin">
               <RulesElement name="Javelin" type="Weapon" internal-id="ID_FMP_WEAPON_4" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=4&amp;ftype=3" charelem="169edc30" legality="rules-legal" />
               <AttackBonus> 8 </AttackBonus>
               <Damage> 1d6+3 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +3 Strength modifier.
+3 half your level.
+2 proficiency bonus.

               </HitComponents>
               <DamageComponents> +3 Strength modifier.

               </DamageComponents>
               <Conditions> +2 to damage rolls against bloodied targets - Gauntlets of Blood (heroic tier).               </Conditions>
            </Weapon>
            <Weapon name="Unarmed">
               <AttackBonus> 6 </AttackBonus>
               <Damage> 1d4+3 </Damage>
               <AttackStat> Dexterity </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +3 Dexterity modifier.
+3 half your level.

               </HitComponents>
               <DamageComponents> +3 Dexterity modifier.

               </DamageComponents>
               <Conditions> +2 to damage rolls against bloodied targets - Gauntlets of Blood (heroic tier).               </Conditions>
            </Weapon>
         </Power>

         <Power name="Wolf Pack Tactics">
            <specific name="Power Usage"> At-Will </specific>
            <specific name="Action Type"> Standard action </specific>
            <Weapon name="Blazing Arc Ki Focused Monk Unarmed Strike +2">
               <RulesElement name="Monk Unarmed Strike" type="Weapon" internal-id="ID_INTERNAL_WEAPON_MONK_UNARMED_STRIKE" charelem="169eec38" legality="rules-legal" />
               <RulesElement name="Blazing Arc Ki Focus +2" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_8697" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=8697&amp;ftype=1" charelem="169e1630" legality="rules-legal" />
               <AttackBonus> 11 </AttackBonus>
               <Damage> 1d10+5 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +3 Strength modifier.
+3 half your level.
+3 proficiency bonus.
+2 enhancement bonus.

               </HitComponents>
               <DamageComponents> +3 Strength modifier.
+2 enhancement bonus.

               </DamageComponents>
               <Conditions> +2 to damage rolls against bloodied targets - Gauntlets of Blood (heroic tier).               </Conditions>
            </Weapon>
            <Weapon name="Monk Unarmed Strike">
               <RulesElement name="Monk Unarmed Strike" type="Weapon" internal-id="ID_INTERNAL_WEAPON_MONK_UNARMED_STRIKE" charelem="169e03a0" legality="rules-legal" />
               <AttackBonus> 9 </AttackBonus>
               <Damage> 1d10+3 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +3 Strength modifier.
+3 half your level.
+3 proficiency bonus.

               </HitComponents>
               <DamageComponents> +3 Strength modifier.

               </DamageComponents>
               <Conditions> +2 to damage rolls against bloodied targets - Gauntlets of Blood (heroic tier).               </Conditions>
            </Weapon>
            <Weapon name="Blazing Arc Ki Focused Javelin +2">
               <RulesElement name="Javelin" type="Weapon" internal-id="ID_FMP_WEAPON_4" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=4&amp;ftype=3" charelem="169e4570" legality="rules-legal" />
               <RulesElement name="Blazing Arc Ki Focus +2" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_8697" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=8697&amp;ftype=1" charelem="169e1a68" legality="rules-legal" />
               <AttackBonus> 10 </AttackBonus>
               <Damage> 1d6+5 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +3 Strength modifier.
+3 half your level.
+2 proficiency bonus.
+2 enhancement bonus.

               </HitComponents>
               <DamageComponents> +3 Strength modifier.
+2 enhancement bonus.

               </DamageComponents>
               <Conditions> +2 to damage rolls against bloodied targets - Gauntlets of Blood (heroic tier).               </Conditions>
            </Weapon>
            <Weapon name="Javelin">
               <RulesElement name="Javelin" type="Weapon" internal-id="ID_FMP_WEAPON_4" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=4&amp;ftype=3" charelem="169edc30" legality="rules-legal" />
               <AttackBonus> 8 </AttackBonus>
               <Damage> 1d6+3 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +3 Strength modifier.
+3 half your level.
+2 proficiency bonus.

               </HitComponents>
               <DamageComponents> +3 Strength modifier.

               </DamageComponents>
               <Conditions> +2 to damage rolls against bloodied targets - Gauntlets of Blood (heroic tier).               </Conditions>
            </Weapon>
            <Weapon name="Unarmed">
               <AttackBonus> 6 </AttackBonus>
               <Damage> 1d4+3 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +3 Strength modifier.
+3 half your level.

               </HitComponents>
               <DamageComponents> +3 Strength modifier.

               </DamageComponents>
               <Conditions> +2 to damage rolls against bloodied targets - Gauntlets of Blood (heroic tier).               </Conditions>
            </Weapon>
         </Power>

         <Power name="Stone Fist Flurry of Blows">
            <specific name="Power Usage"> At-Will </specific>
            <specific name="Action Type"> Free Action </specific>
         </Power>

         <Power name="Dragon's Tail">
            <specific name="Power Usage"> At-Will </specific>
            <specific name="Action Type"> Standard action </specific>
            <Weapon name="Blazing Arc Ki Focused Monk Unarmed Strike +2">
               <RulesElement name="Monk Unarmed Strike" type="Weapon" internal-id="ID_INTERNAL_WEAPON_MONK_UNARMED_STRIKE" charelem="169eec38" legality="rules-legal" />
               <RulesElement name="Blazing Arc Ki Focus +2" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_8697" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=8697&amp;ftype=1" charelem="169e1630" legality="rules-legal" />
               <AttackBonus> 8 </AttackBonus>
               <Damage> 1d6+5 </Damage>
               <AttackStat> Dexterity </AttackStat>
               <Defense> Fortitude </Defense>
               <HitComponents> +3 Dexterity modifier.
+3 half your level.
+2 enhancement bonus.

               </HitComponents>
               <DamageComponents> +3 Dexterity modifier.
+2 enhancement bonus.

               </DamageComponents>
               <Conditions> +2 to damage rolls against bloodied targets - Gauntlets of Blood (heroic tier).               </Conditions>
            </Weapon>
            <Weapon name="Monk Unarmed Strike">
               <RulesElement name="Monk Unarmed Strike" type="Weapon" internal-id="ID_INTERNAL_WEAPON_MONK_UNARMED_STRIKE" charelem="169e03a0" legality="rules-legal" />
               <AttackBonus> 6 </AttackBonus>
               <Damage> 1d6+3 </Damage>
               <AttackStat> Dexterity </AttackStat>
               <Defense> Fortitude </Defense>
               <HitComponents> +3 Dexterity modifier.
+3 half your level.

               </HitComponents>
               <DamageComponents> +3 Dexterity modifier.

               </DamageComponents>
               <Conditions> +2 to damage rolls against bloodied targets - Gauntlets of Blood (heroic tier).               </Conditions>
            </Weapon>
            <Weapon name="Blazing Arc Ki Focused Javelin +2">
               <RulesElement name="Javelin" type="Weapon" internal-id="ID_FMP_WEAPON_4" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=4&amp;ftype=3" charelem="169e4570" legality="rules-legal" />
               <RulesElement name="Blazing Arc Ki Focus +2" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_8697" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=8697&amp;ftype=1" charelem="169e1a68" legality="rules-legal" />
               <AttackBonus> 8 </AttackBonus>
               <Damage> 1d6+5 </Damage>
               <AttackStat> Dexterity </AttackStat>
               <Defense> Fortitude </Defense>
               <HitComponents> +3 Dexterity modifier.
+3 half your level.
+2 enhancement bonus.

               </HitComponents>
               <DamageComponents> +3 Dexterity modifier.
+2 enhancement bonus.

               </DamageComponents>
               <Conditions> +2 to damage rolls against bloodied targets - Gauntlets of Blood (heroic tier).               </Conditions>
            </Weapon>
            <Weapon name="Javelin">
               <RulesElement name="Javelin" type="Weapon" internal-id="ID_FMP_WEAPON_4" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=4&amp;ftype=3" charelem="169edc30" legality="rules-legal" />
               <AttackBonus> 6 </AttackBonus>
               <Damage> 1d6+3 </Damage>
               <AttackStat> Dexterity </AttackStat>
               <Defense> Fortitude </Defense>
               <HitComponents> +3 Dexterity modifier.
+3 half your level.

               </HitComponents>
               <DamageComponents> +3 Dexterity modifier.

               </DamageComponents>
               <Conditions> +2 to damage rolls against bloodied targets - Gauntlets of Blood (heroic tier).               </Conditions>
            </Weapon>
            <Weapon name="Unarmed">
               <AttackBonus> 6 </AttackBonus>
               <Damage> 1d6+3 </Damage>
               <AttackStat> Dexterity </AttackStat>
               <Defense> Fortitude </Defense>
               <HitComponents> +3 Dexterity modifier.
+3 half your level.

               </HitComponents>
               <DamageComponents> +3 Dexterity modifier.

               </DamageComponents>
               <Conditions> +2 to damage rolls against bloodied targets - Gauntlets of Blood (heroic tier).               </Conditions>
            </Weapon>
         </Power>

         <Power name="Dragon's Tail [Movement Technique]">
            <specific name="Power Usage"> At-Will </specific>
            <specific name="Action Type"> Move Action </specific>
         </Power>

         <Power name="Inspiring Word">
            <specific name="Power Usage"> Encounter (Special) </specific>
            <specific name="Action Type"> Minor Action </specific>
            <Weapon name="Unarmed">
               <AttackBonus> 3 </AttackBonus>
               <Damage>  </Damage>
               <AttackStat> Unknown </AttackStat>
               <Defense> Unknown </Defense>
               <HitComponents> +3 half your level.

               </HitComponents>
               <DamageComponents> 
               </DamageComponents>
            </Weapon>
         </Power>

         <Power name="Battlefront Shift">
            <specific name="Power Usage"> Encounter </specific>
            <specific name="Action Type"> No Action </specific>
         </Power>

         <Power name="Five Storms">
            <specific name="Power Usage"> At-Will </specific>
            <specific name="Action Type"> Standard action </specific>
            <Weapon name="Blazing Arc Ki Focused Monk Unarmed Strike +2">
               <RulesElement name="Monk Unarmed Strike" type="Weapon" internal-id="ID_INTERNAL_WEAPON_MONK_UNARMED_STRIKE" charelem="169eec38" legality="rules-legal" />
               <RulesElement name="Blazing Arc Ki Focus +2" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_8697" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=8697&amp;ftype=1" charelem="169e1630" legality="rules-legal" />
               <AttackBonus> 8 </AttackBonus>
               <Damage> 1d8+5 </Damage>
               <AttackStat> Dexterity </AttackStat>
               <Defense> Reflex </Defense>
               <HitComponents> +3 Dexterity modifier.
+3 half your level.
+2 enhancement bonus.

               </HitComponents>
               <DamageComponents> +3 Dexterity modifier.
+2 enhancement bonus.

               </DamageComponents>
               <Conditions> +2 to damage rolls against bloodied targets - Gauntlets of Blood (heroic tier).               </Conditions>
            </Weapon>
            <Weapon name="Monk Unarmed Strike">
               <RulesElement name="Monk Unarmed Strike" type="Weapon" internal-id="ID_INTERNAL_WEAPON_MONK_UNARMED_STRIKE" charelem="169e03a0" legality="rules-legal" />
               <AttackBonus> 6 </AttackBonus>
               <Damage> 1d8+3 </Damage>
               <AttackStat> Dexterity </AttackStat>
               <Defense> Reflex </Defense>
               <HitComponents> +3 Dexterity modifier.
+3 half your level.

               </HitComponents>
               <DamageComponents> +3 Dexterity modifier.

               </DamageComponents>
               <Conditions> +2 to damage rolls against bloodied targets - Gauntlets of Blood (heroic tier).               </Conditions>
            </Weapon>
            <Weapon name="Blazing Arc Ki Focused Javelin +2">
               <RulesElement name="Javelin" type="Weapon" internal-id="ID_FMP_WEAPON_4" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=4&amp;ftype=3" charelem="169e4570" legality="rules-legal" />
               <RulesElement name="Blazing Arc Ki Focus +2" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_8697" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=8697&amp;ftype=1" charelem="169e1a68" legality="rules-legal" />
               <AttackBonus> 8 </AttackBonus>
               <Damage> 1d8+5 </Damage>
               <AttackStat> Dexterity </AttackStat>
               <Defense> Reflex </Defense>
               <HitComponents> +3 Dexterity modifier.
+3 half your level.
+2 enhancement bonus.

               </HitComponents>
               <DamageComponents> +3 Dexterity modifier.
+2 enhancement bonus.

               </DamageComponents>
               <Conditions> +2 to damage rolls against bloodied targets - Gauntlets of Blood (heroic tier).               </Conditions>
            </Weapon>
            <Weapon name="Javelin">
               <RulesElement name="Javelin" type="Weapon" internal-id="ID_FMP_WEAPON_4" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=4&amp;ftype=3" charelem="169edc30" legality="rules-legal" />
               <AttackBonus> 6 </AttackBonus>
               <Damage> 1d8+3 </Damage>
               <AttackStat> Dexterity </AttackStat>
               <Defense> Reflex </Defense>
               <HitComponents> +3 Dexterity modifier.
+3 half your level.

               </HitComponents>
               <DamageComponents> +3 Dexterity modifier.

               </DamageComponents>
               <Conditions> +2 to damage rolls against bloodied targets - Gauntlets of Blood (heroic tier).               </Conditions>
            </Weapon>
            <Weapon name="Unarmed">
               <AttackBonus> 6 </AttackBonus>
               <Damage> 1d8+3 </Damage>
               <AttackStat> Dexterity </AttackStat>
               <Defense> Reflex </Defense>
               <HitComponents> +3 Dexterity modifier.
+3 half your level.

               </HitComponents>
               <DamageComponents> +3 Dexterity modifier.

               </DamageComponents>
               <Conditions> +2 to damage rolls against bloodied targets - Gauntlets of Blood (heroic tier).               </Conditions>
            </Weapon>
         </Power>

         <Power name="Five Storms [Movement Technique]">
            <specific name="Power Usage"> At-Will </specific>
            <specific name="Action Type"> Move Action </specific>
         </Power>

         <Power name="Seize the Upper Hand">
            <specific name="Power Usage"> Encounter </specific>
            <specific name="Action Type"> Standard action </specific>
            <Weapon name="Blazing Arc Ki Focused Monk Unarmed Strike +2">
               <RulesElement name="Monk Unarmed Strike" type="Weapon" internal-id="ID_INTERNAL_WEAPON_MONK_UNARMED_STRIKE" charelem="169eec38" legality="rules-legal" />
               <RulesElement name="Blazing Arc Ki Focus +2" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_8697" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=8697&amp;ftype=1" charelem="169e1630" legality="rules-legal" />
               <AttackBonus> 11 </AttackBonus>
               <Damage> 2d10+5 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +3 Strength modifier.
+3 half your level.
+3 proficiency bonus.
+2 enhancement bonus.

               </HitComponents>
               <DamageComponents> +3 Strength modifier.
+2 enhancement bonus.

               </DamageComponents>
               <Conditions> +2 to damage rolls against bloodied targets - Gauntlets of Blood (heroic tier).               </Conditions>
            </Weapon>
            <Weapon name="Monk Unarmed Strike">
               <RulesElement name="Monk Unarmed Strike" type="Weapon" internal-id="ID_INTERNAL_WEAPON_MONK_UNARMED_STRIKE" charelem="169e03a0" legality="rules-legal" />
               <AttackBonus> 9 </AttackBonus>
               <Damage> 2d10+3 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +3 Strength modifier.
+3 half your level.
+3 proficiency bonus.

               </HitComponents>
               <DamageComponents> +3 Strength modifier.

               </DamageComponents>
               <Conditions> +2 to damage rolls against bloodied targets - Gauntlets of Blood (heroic tier).               </Conditions>
            </Weapon>
            <Weapon name="Blazing Arc Ki Focused Javelin +2">
               <RulesElement name="Javelin" type="Weapon" internal-id="ID_FMP_WEAPON_4" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=4&amp;ftype=3" charelem="169e4570" legality="rules-legal" />
               <RulesElement name="Blazing Arc Ki Focus +2" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_8697" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=8697&amp;ftype=1" charelem="169e1a68" legality="rules-legal" />
               <AttackBonus> 10 </AttackBonus>
               <Damage> 2d6+5 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +3 Strength modifier.
+3 half your level.
+2 proficiency bonus.
+2 enhancement bonus.

               </HitComponents>
               <DamageComponents> +3 Strength modifier.
+2 enhancement bonus.

               </DamageComponents>
               <Conditions> +2 to damage rolls against bloodied targets - Gauntlets of Blood (heroic tier).               </Conditions>
            </Weapon>
            <Weapon name="Javelin">
               <RulesElement name="Javelin" type="Weapon" internal-id="ID_FMP_WEAPON_4" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=4&amp;ftype=3" charelem="169edc30" legality="rules-legal" />
               <AttackBonus> 8 </AttackBonus>
               <Damage> 2d6+3 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +3 Strength modifier.
+3 half your level.
+2 proficiency bonus.

               </HitComponents>
               <DamageComponents> +3 Strength modifier.

               </DamageComponents>
               <Conditions> +2 to damage rolls against bloodied targets - Gauntlets of Blood (heroic tier).               </Conditions>
            </Weapon>
            <Weapon name="Unarmed">
               <AttackBonus> 6 </AttackBonus>
               <Damage> 2d4+3 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +3 Strength modifier.
+3 half your level.

               </HitComponents>
               <DamageComponents> +3 Strength modifier.

               </DamageComponents>
               <Conditions> +2 to damage rolls against bloodied targets - Gauntlets of Blood (heroic tier).               </Conditions>
            </Weapon>
         </Power>

         <Power name="Masterful Spiral">
            <specific name="Power Usage"> Daily </specific>
            <specific name="Action Type"> Standard action </specific>
            <Weapon name="Blazing Arc Ki Focused Monk Unarmed Strike +2">
               <RulesElement name="Monk Unarmed Strike" type="Weapon" internal-id="ID_INTERNAL_WEAPON_MONK_UNARMED_STRIKE" charelem="169eec38" legality="rules-legal" />
               <RulesElement name="Blazing Arc Ki Focus +2" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_8697" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=8697&amp;ftype=1" charelem="169e1630" legality="rules-legal" />
               <AttackBonus> 8 </AttackBonus>
               <Damage> 3d8+5 </Damage>
               <DamageType> Force </DamageType>
               <AttackStat> Dexterity </AttackStat>
               <Defense> Reflex </Defense>
               <HitComponents> +3 Dexterity modifier.
+3 half your level.
+2 enhancement bonus.

               </HitComponents>
               <DamageComponents> +3 Dexterity modifier.
+2 enhancement bonus.

               </DamageComponents>
               <Conditions> +2 to damage rolls against bloodied targets - Gauntlets of Blood (heroic tier).               </Conditions>
            </Weapon>
            <Weapon name="Monk Unarmed Strike">
               <RulesElement name="Monk Unarmed Strike" type="Weapon" internal-id="ID_INTERNAL_WEAPON_MONK_UNARMED_STRIKE" charelem="169e03a0" legality="rules-legal" />
               <AttackBonus> 6 </AttackBonus>
               <Damage> 3d8+3 </Damage>
               <DamageType> Force </DamageType>
               <AttackStat> Dexterity </AttackStat>
               <Defense> Reflex </Defense>
               <HitComponents> +3 Dexterity modifier.
+3 half your level.

               </HitComponents>
               <DamageComponents> +3 Dexterity modifier.

               </DamageComponents>
               <Conditions> +2 to damage rolls against bloodied targets - Gauntlets of Blood (heroic tier).               </Conditions>
            </Weapon>
            <Weapon name="Blazing Arc Ki Focused Javelin +2">
               <RulesElement name="Javelin" type="Weapon" internal-id="ID_FMP_WEAPON_4" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=4&amp;ftype=3" charelem="169e4570" legality="rules-legal" />
               <RulesElement name="Blazing Arc Ki Focus +2" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_8697" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=8697&amp;ftype=1" charelem="169e1a68" legality="rules-legal" />
               <AttackBonus> 8 </AttackBonus>
               <Damage> 3d8+5 </Damage>
               <DamageType> Force </DamageType>
               <AttackStat> Dexterity </AttackStat>
               <Defense> Reflex </Defense>
               <HitComponents> +3 Dexterity modifier.
+3 half your level.
+2 enhancement bonus.

               </HitComponents>
               <DamageComponents> +3 Dexterity modifier.
+2 enhancement bonus.

               </DamageComponents>
               <Conditions> +2 to damage rolls against bloodied targets - Gauntlets of Blood (heroic tier).               </Conditions>
            </Weapon>
            <Weapon name="Javelin">
               <RulesElement name="Javelin" type="Weapon" internal-id="ID_FMP_WEAPON_4" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=4&amp;ftype=3" charelem="169edc30" legality="rules-legal" />
               <AttackBonus> 6 </AttackBonus>
               <Damage> 3d8+3 </Damage>
               <DamageType> Force </DamageType>
               <AttackStat> Dexterity </AttackStat>
               <Defense> Reflex </Defense>
               <HitComponents> +3 Dexterity modifier.
+3 half your level.

               </HitComponents>
               <DamageComponents> +3 Dexterity modifier.

               </DamageComponents>
               <Conditions> +2 to damage rolls against bloodied targets - Gauntlets of Blood (heroic tier).               </Conditions>
            </Weapon>
            <Weapon name="Unarmed">
               <AttackBonus> 6 </AttackBonus>
               <Damage> 3d8+3 </Damage>
               <DamageType> Force </DamageType>
               <AttackStat> Dexterity </AttackStat>
               <Defense> Reflex </Defense>
               <HitComponents> +3 Dexterity modifier.
+3 half your level.

               </HitComponents>
               <DamageComponents> +3 Dexterity modifier.

               </DamageComponents>
               <Conditions> +2 to damage rolls against bloodied targets - Gauntlets of Blood (heroic tier).               </Conditions>
            </Weapon>
         </Power>

         <Power name="Heroic Effort">
            <specific name="Power Usage"> Daily </specific>
            <specific name="Action Type"> Minor Action </specific>
         </Power>

         <Power name="Eternal Mountain">
            <specific name="Power Usage"> Encounter </specific>
            <specific name="Action Type"> Standard action </specific>
            <Weapon name="Blazing Arc Ki Focused Monk Unarmed Strike +2">
               <RulesElement name="Monk Unarmed Strike" type="Weapon" internal-id="ID_INTERNAL_WEAPON_MONK_UNARMED_STRIKE" charelem="169eec38" legality="rules-legal" />
               <RulesElement name="Blazing Arc Ki Focus +2" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_8697" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=8697&amp;ftype=1" charelem="169e1630" legality="rules-legal" />
               <AttackBonus> 8 </AttackBonus>
               <Damage> 2d8+5 </Damage>
               <AttackStat> Dexterity </AttackStat>
               <Defense> Fortitude </Defense>
               <HitComponents> +3 Dexterity modifier.
+3 half your level.
+2 enhancement bonus.

               </HitComponents>
               <DamageComponents> +3 Dexterity modifier.
+2 enhancement bonus.

               </DamageComponents>
               <Conditions> +2 to damage rolls against bloodied targets - Gauntlets of Blood (heroic tier).               </Conditions>
            </Weapon>
            <Weapon name="Monk Unarmed Strike">
               <RulesElement name="Monk Unarmed Strike" type="Weapon" internal-id="ID_INTERNAL_WEAPON_MONK_UNARMED_STRIKE" charelem="169e03a0" legality="rules-legal" />
               <AttackBonus> 6 </AttackBonus>
               <Damage> 2d8+3 </Damage>
               <AttackStat> Dexterity </AttackStat>
               <Defense> Fortitude </Defense>
               <HitComponents> +3 Dexterity modifier.
+3 half your level.

               </HitComponents>
               <DamageComponents> +3 Dexterity modifier.

               </DamageComponents>
               <Conditions> +2 to damage rolls against bloodied targets - Gauntlets of Blood (heroic tier).               </Conditions>
            </Weapon>
            <Weapon name="Blazing Arc Ki Focused Javelin +2">
               <RulesElement name="Javelin" type="Weapon" internal-id="ID_FMP_WEAPON_4" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=4&amp;ftype=3" charelem="169e4570" legality="rules-legal" />
               <RulesElement name="Blazing Arc Ki Focus +2" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_8697" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=8697&amp;ftype=1" charelem="169e1a68" legality="rules-legal" />
               <AttackBonus> 8 </AttackBonus>
               <Damage> 2d8+5 </Damage>
               <AttackStat> Dexterity </AttackStat>
               <Defense> Fortitude </Defense>
               <HitComponents> +3 Dexterity modifier.
+3 half your level.
+2 enhancement bonus.

               </HitComponents>
               <DamageComponents> +3 Dexterity modifier.
+2 enhancement bonus.

               </DamageComponents>
               <Conditions> +2 to damage rolls against bloodied targets - Gauntlets of Blood (heroic tier).               </Conditions>
            </Weapon>
            <Weapon name="Javelin">
               <RulesElement name="Javelin" type="Weapon" internal-id="ID_FMP_WEAPON_4" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=4&amp;ftype=3" charelem="169edc30" legality="rules-legal" />
               <AttackBonus> 6 </AttackBonus>
               <Damage> 2d8+3 </Damage>
               <AttackStat> Dexterity </AttackStat>
               <Defense> Fortitude </Defense>
               <HitComponents> +3 Dexterity modifier.
+3 half your level.

               </HitComponents>
               <DamageComponents> +3 Dexterity modifier.

               </DamageComponents>
               <Conditions> +2 to damage rolls against bloodied targets - Gauntlets of Blood (heroic tier).               </Conditions>
            </Weapon>
            <Weapon name="Unarmed">
               <AttackBonus> 6 </AttackBonus>
               <Damage> 2d8+3 </Damage>
               <AttackStat> Dexterity </AttackStat>
               <Defense> Fortitude </Defense>
               <HitComponents> +3 Dexterity modifier.
+3 half your level.

               </HitComponents>
               <DamageComponents> +3 Dexterity modifier.

               </DamageComponents>
               <Conditions> +2 to damage rolls against bloodied targets - Gauntlets of Blood (heroic tier).               </Conditions>
            </Weapon>
         </Power>

         <Power name="Eternal Mountain [Movement Technique]">
            <specific name="Power Usage"> Encounter </specific>
            <specific name="Action Type"> Move Action </specific>
         </Power>

         <Power name="Stand the Fallen">
            <specific name="Power Usage"> Daily </specific>
            <specific name="Action Type"> Standard action </specific>
            <Weapon name="Blazing Arc Ki Focused Monk Unarmed Strike +2">
               <RulesElement name="Monk Unarmed Strike" type="Weapon" internal-id="ID_INTERNAL_WEAPON_MONK_UNARMED_STRIKE" charelem="169eec38" legality="rules-legal" />
               <RulesElement name="Blazing Arc Ki Focus +2" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_8697" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=8697&amp;ftype=1" charelem="169e1630" legality="rules-legal" />
               <AttackBonus> 11 </AttackBonus>
               <Damage> 3d10+5 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +3 Strength modifier.
+3 half your level.
+3 proficiency bonus.
+2 enhancement bonus.

               </HitComponents>
               <DamageComponents> +3 Strength modifier.
+2 enhancement bonus.

               </DamageComponents>
               <Conditions> +2 to damage rolls against bloodied targets - Gauntlets of Blood (heroic tier).               </Conditions>
            </Weapon>
            <Weapon name="Monk Unarmed Strike">
               <RulesElement name="Monk Unarmed Strike" type="Weapon" internal-id="ID_INTERNAL_WEAPON_MONK_UNARMED_STRIKE" charelem="169e03a0" legality="rules-legal" />
               <AttackBonus> 9 </AttackBonus>
               <Damage> 3d10+3 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +3 Strength modifier.
+3 half your level.
+3 proficiency bonus.

               </HitComponents>
               <DamageComponents> +3 Strength modifier.

               </DamageComponents>
               <Conditions> +2 to damage rolls against bloodied targets - Gauntlets of Blood (heroic tier).               </Conditions>
            </Weapon>
            <Weapon name="Blazing Arc Ki Focused Javelin +2">
               <RulesElement name="Javelin" type="Weapon" internal-id="ID_FMP_WEAPON_4" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=4&amp;ftype=3" charelem="169e4570" legality="rules-legal" />
               <RulesElement name="Blazing Arc Ki Focus +2" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_8697" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=8697&amp;ftype=1" charelem="169e1a68" legality="rules-legal" />
               <AttackBonus> 10 </AttackBonus>
               <Damage> 3d6+5 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +3 Strength modifier.
+3 half your level.
+2 proficiency bonus.
+2 enhancement bonus.

               </HitComponents>
               <DamageComponents> +3 Strength modifier.
+2 enhancement bonus.

               </DamageComponents>
               <Conditions> +2 to damage rolls against bloodied targets - Gauntlets of Blood (heroic tier).               </Conditions>
            </Weapon>
            <Weapon name="Javelin">
               <RulesElement name="Javelin" type="Weapon" internal-id="ID_FMP_WEAPON_4" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=4&amp;ftype=3" charelem="169edc30" legality="rules-legal" />
               <AttackBonus> 8 </AttackBonus>
               <Damage> 3d6+3 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +3 Strength modifier.
+3 half your level.
+2 proficiency bonus.

               </HitComponents>
               <DamageComponents> +3 Strength modifier.

               </DamageComponents>
               <Conditions> +2 to damage rolls against bloodied targets - Gauntlets of Blood (heroic tier).               </Conditions>
            </Weapon>
            <Weapon name="Unarmed">
               <AttackBonus> 6 </AttackBonus>
               <Damage> 3d4+3 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +3 Strength modifier.
+3 half your level.

               </HitComponents>
               <DamageComponents> +3 Strength modifier.

               </DamageComponents>
               <Conditions> +2 to damage rolls against bloodied targets - Gauntlets of Blood (heroic tier).               </Conditions>
            </Weapon>
         </Power>

         <Power name="Fast Hands">
            <specific name="Power Usage"> At-Will </specific>
            <specific name="Action Type"> Free Action </specific>
         </Power>

         <Power name="Perfect Balance">
            <specific name="Power Usage"> At-Will </specific>
            <specific name="Action Type"> Move Action </specific>
         </Power>

         <Power name="Sunder Armor">
            <specific name="Power Usage"> Encounter </specific>
            <specific name="Action Type"> Standard action </specific>
            <Weapon name="Blazing Arc Ki Focused Monk Unarmed Strike +2">
               <RulesElement name="Monk Unarmed Strike" type="Weapon" internal-id="ID_INTERNAL_WEAPON_MONK_UNARMED_STRIKE" charelem="169eec38" legality="rules-legal" />
               <RulesElement name="Blazing Arc Ki Focus +2" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_8697" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=8697&amp;ftype=1" charelem="169e1630" legality="rules-legal" />
               <AttackBonus> 11 </AttackBonus>
               <Damage> 2d10+5 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +3 Strength modifier.
+3 half your level.
+3 proficiency bonus.
+2 enhancement bonus.

               </HitComponents>
               <DamageComponents> +3 Strength modifier.
+2 enhancement bonus.

               </DamageComponents>
               <Conditions> +2 to damage rolls against bloodied targets - Gauntlets of Blood (heroic tier).               </Conditions>
            </Weapon>
            <Weapon name="Monk Unarmed Strike">
               <RulesElement name="Monk Unarmed Strike" type="Weapon" internal-id="ID_INTERNAL_WEAPON_MONK_UNARMED_STRIKE" charelem="169e03a0" legality="rules-legal" />
               <AttackBonus> 9 </AttackBonus>
               <Damage> 2d10+3 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +3 Strength modifier.
+3 half your level.
+3 proficiency bonus.

               </HitComponents>
               <DamageComponents> +3 Strength modifier.

               </DamageComponents>
               <Conditions> +2 to damage rolls against bloodied targets - Gauntlets of Blood (heroic tier).               </Conditions>
            </Weapon>
            <Weapon name="Blazing Arc Ki Focused Javelin +2">
               <RulesElement name="Javelin" type="Weapon" internal-id="ID_FMP_WEAPON_4" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=4&amp;ftype=3" charelem="169e4570" legality="rules-legal" />
               <RulesElement name="Blazing Arc Ki Focus +2" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_8697" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=8697&amp;ftype=1" charelem="169e1a68" legality="rules-legal" />
               <AttackBonus> 10 </AttackBonus>
               <Damage> 2d6+5 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +3 Strength modifier.
+3 half your level.
+2 proficiency bonus.
+2 enhancement bonus.

               </HitComponents>
               <DamageComponents> +3 Strength modifier.
+2 enhancement bonus.

               </DamageComponents>
               <Conditions> +2 to damage rolls against bloodied targets - Gauntlets of Blood (heroic tier).               </Conditions>
            </Weapon>
            <Weapon name="Javelin">
               <RulesElement name="Javelin" type="Weapon" internal-id="ID_FMP_WEAPON_4" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=4&amp;ftype=3" charelem="169edc30" legality="rules-legal" />
               <AttackBonus> 8 </AttackBonus>
               <Damage> 2d6+3 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +3 Strength modifier.
+3 half your level.
+2 proficiency bonus.

               </HitComponents>
               <DamageComponents> +3 Strength modifier.

               </DamageComponents>
               <Conditions> +2 to damage rolls against bloodied targets - Gauntlets of Blood (heroic tier).               </Conditions>
            </Weapon>
            <Weapon name="Unarmed">
               <AttackBonus> 6 </AttackBonus>
               <Damage> 2d4+3 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +3 Strength modifier.
+3 half your level.

               </HitComponents>
               <DamageComponents> +3 Strength modifier.

               </DamageComponents>
               <Conditions> +2 to damage rolls against bloodied targets - Gauntlets of Blood (heroic tier).               </Conditions>
            </Weapon>
         </Power>

      </PowerStats>


      <!--
         The character's companions
      -->
      <Companions>
      </Companions>


      <!--
         The character's journal entries
      -->
      <Journal>
      </Journal>

   </CharacterSheet>


   <D20CampaignSetting name="">
      <!--
         Dungeons and Dragons Insider: Character Builder campaign save file
      -->
   </D20CampaignSetting>


   <!--
      Level tags are an internal tree of rules elements, see RulesElementTally
      above for the final list of rules elements,  taking into account
      retraining, etc.
   -->
   <Level>
      <RulesElement name="1" type="Level" internal-id="ID_INTERNAL_LEVEL_1" charelem="169e3010" legality="rules-legal" >
         <RulesElement name="Level1Rules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_LEVEL1RULES" charelem="169e3880" legality="rules-legal" >
            <RulesElement name="SkillRules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_SKILLRULES" charelem="169e3328" legality="rules-legal" >
               <RulesElement name="Acrobatics" type="Skill" internal-id="ID_FMP_SKILL_1" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=1" charelem="169e9628" legality="rules-legal" />
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            <RulesElement name="" type="" charelem="169e7d68" legality="rules-legal" />
            <RulesElement name="" type="" charelem="169e7ed0" legality="rules-legal" />
            <RulesElement name="" type="" charelem="169e82c0" legality="rules-legal" />
            <RulesElement name="" type="" charelem="169e7f18" legality="rules-legal" />
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                        <RulesElement name="Stone Fist Flurry of Blows" type="Power" internal-id="ID_FMP_POWER_11207" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=11207" charelem="169e4720" legality="rules-legal" />
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                        <RulesElement name="Implement Proficiency (Craghammer)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(CRAGHAMMER)" charelem="169e4f00" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Kukri)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(KUKRI)" charelem="169ebdd0" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Parrying dagger)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(PARRYING_DAGGER)" charelem="169ebd88" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Spiked shield)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(SPIKED_SHIELD)" charelem="169ebd40" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Tratnyr)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(TRATNYR)" charelem="169e50b0" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Triple-headed flail)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(TRIPLE-HEADED_FLAIL)" charelem="169eb878" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Waraxe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(WARAXE)" charelem="169ebf80" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Execution axe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(EXECUTION_AXE)" charelem="169ebfc8" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Fullblade)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(FULLBLADE)" charelem="169ebea8" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Greatspear)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(GREATSPEAR)" charelem="169ebe18" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Mordenkrad)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(MORDENKRAD)" charelem="169ebe60" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Double axe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(DOUBLE_AXE)" charelem="169e26c8" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Double flail)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(DOUBLE_FLAIL)" charelem="169e1ca8" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Double sword)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(DOUBLE_SWORD)" charelem="169ec010" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Urgrosh)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(URGROSH)" charelem="169e6ec8" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Repeating crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(REPEATING_CROSSBOW)" charelem="169e1d80" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Greatbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(GREATBOW)" charelem="169e6850" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Superior crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(SUPERIOR_CROSSBOW)" charelem="169e70c0" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Net)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(NET)" charelem="169e6fa0" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Bola)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(BOLA)" charelem="169e27a0" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Blowgun)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(BLOWGUN)" charelem="169e49f0" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Garrote)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(GARROTE)" charelem="169e6c88" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Cutting Wheel)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(CUTTING_WHEEL)" charelem="169e6d18" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Drow Long Knife)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(DROW_LONG_KNIFE)" charelem="169e7858" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Talenta Tangat)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(TALENTA_TANGAT)" charelem="169e6898" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Talenta Sharrash)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(TALENTA_SHARRASH)" charelem="169e6e80" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Double Scimitar)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(DOUBLE_SCIMITAR)" charelem="169e6cd0" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Zulaat)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(ZULAAT)" charelem="169e4a38" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Talenta Boomerang)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(TALENTA_BOOMERANG)" charelem="169e6388" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Xen&apos;drik Boomerang)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(XEN&apos;DRIK_BOOMERANG)" charelem="169e6df0" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Monk Unarmed Strike)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(MONK_UNARMED_STRIKE)" charelem="169e2758" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Battlefist)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(BATTLEFIST)" charelem="169eb830" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Claw Fighter Claw)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(CLAW_FIGHTER_CLAW)" charelem="169e6f58" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Shadowblade)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(SHADOWBLADE)" charelem="169e7030" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Climbing Claw)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(CLIMBING_CLAW)" charelem="169e47f8" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Feral Armor Claw)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(FERAL_ARMOR_CLAW)" charelem="169e2710" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Boar Tusk)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(BOAR_TUSK)" charelem="169e7300" legality="rules-legal" />
                        <RulesElement name="Implement Proficiency (Rod of Seven Parts (Weapon))" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(ROD_OF_SEVEN_PARTS_(WEAPON))" charelem="169e71e0" legality="rules-legal" />
                     </RulesElement>
                  </RulesElement>
               </RulesElement>
               <RulesElement name="Dragon&apos;s Tail" type="Power" internal-id="ID_FMP_POWER_7450" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=7450" charelem="169ea0d8" legality="rules-legal" >
                  <RulesElement name="Dragon&apos;s Tail [Movement Technique]" type="Power" internal-id="ID_FMP_POWER_7513" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=7513" charelem="169e7150" legality="rules-legal" />
               </RulesElement>
            </RulesElement>
            <RulesElement name="Hybrid Warlord" type="Hybrid Class" internal-id="ID_FMP_HYBRID_CLASS_359" url="http://www.wizards.com/dndinsider/compendium/class.aspx?id=359" charelem="169e7108" legality="rules-legal" >
               <RulesElement name="Hybrid Warlord" type="Grants" internal-id="ID_INTERNAL_GRANTS_HYBRID_WARLORD" charelem="169e72b8" legality="rules-legal" >
                  <RulesElement name="Warlord" type="CountsAsClass" internal-id="ID_INTERNAL_COUNTSASCLASS_WARLORD" charelem="169e7198" legality="rules-legal" />
                  <RulesElement name="Leader" type="Role" internal-id="ID_FMP_ROLE_2" charelem="169e6fe8" legality="rules-legal" />
                  <RulesElement name="Martial" type="Power Source" internal-id="ID_FMP_POWER_SOURCE_1" charelem="169e7540" legality="rules-legal" />
                  <RulesElement name="Armor Proficiency (Cloth)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(CLOTH)" charelem="169e7810" legality="rules-legal" />
                  <RulesElement name="Armor Proficiency (Leather)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(LEATHER)" charelem="169e7588" legality="rules-legal" />
                  <RulesElement name="Armor Proficiency (Hide)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(HIDE)" charelem="169e4b10" legality="rules-legal" />
                  <RulesElement name="Armor Proficiency (Chainmail)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(CHAINMAIL)" charelem="169e74f8" legality="rules-legal" />
                  <RulesElement name="Shield Proficiency (Light)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_SHIELD_PROFICIENCY_(LIGHT)" charelem="169e4e28" legality="rules-legal" />
                  <RulesElement name="Simple Melee" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_SIMPLE_MELEE" charelem="169e3250" legality="rules-legal" >
                     <RulesElement name="Weapon Proficiency (Club)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLUB)" charelem="169e76a8" legality="rules-legal" />
                     <RulesElement name="Weapon Proficiency (Dagger)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(DAGGER)" charelem="169e7738" legality="rules-legal" />
                     <RulesElement name="Weapon Proficiency (Javelin)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(JAVELIN)" charelem="169e74b0" legality="rules-legal" />
                     <RulesElement name="Weapon Proficiency (Mace)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MACE)" charelem="169e49a8" legality="rules-legal" />
                     <RulesElement name="Weapon Proficiency (Sickle)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SICKLE)" charelem="169e4960" legality="rules-legal" />
                     <RulesElement name="Weapon Proficiency (Spear)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SPEAR)" charelem="169e51d0" legality="rules-legal" />
                     <RulesElement name="Weapon Proficiency (Greatclub)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GREATCLUB)" charelem="169e5a40" legality="rules-legal" />
                     <RulesElement name="Weapon Proficiency (Morningstar)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MORNINGSTAR)" charelem="169e35b0" legality="rules-legal" />
                     <RulesElement name="Weapon Proficiency (Quarterstaff)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(QUARTERSTAFF)" charelem="169e30a0" legality="rules-legal" />
                     <RulesElement name="Weapon Proficiency (Scythe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SCYTHE)" charelem="169e2f80" legality="rules-legal" />
                     <RulesElement name="Weapon Proficiency (Spiked gauntlet)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SPIKED_GAUNTLET)" charelem="169e2ea8" legality="rules-legal" />
                     <RulesElement name="Weapon Proficiency (Claw Fighter Claw)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLAW_FIGHTER_CLAW)" charelem="169e3688" legality="rules-legal" />
                     <RulesElement name="Weapon Proficiency (Shadowblade)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SHADOWBLADE)" charelem="169e4d98" legality="rules-legal" />
                     <RulesElement name="Weapon Proficiency (Climbing Claw)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLIMBING_CLAW)" charelem="169e7468" legality="rules-legal" />
                     <RulesElement name="Weapon Proficiency (Rod of Seven Parts (Weapon))" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(ROD_OF_SEVEN_PARTS_(WEAPON))" charelem="169e3568" legality="rules-legal" />
                  </RulesElement>
                  <RulesElement name="Military Melee" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_MILITARY_MELEE" charelem="169e6bf8" legality="rules-legal" >
                     <RulesElement name="Weapon Proficiency (Battleaxe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(BATTLEAXE)" charelem="169e31c0" legality="rules-legal" />
                     <RulesElement name="Weapon Proficiency (Handaxe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HANDAXE)" charelem="169e3640" legality="rules-legal" />
                     <RulesElement name="Weapon Proficiency (Flail)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(FLAIL)" charelem="169e3cb8" legality="rules-legal" />
                     <RulesElement name="Weapon Proficiency (Throwing hammer)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(THROWING_HAMMER)" charelem="169e39a0" legality="rules-legal" />
                     <RulesElement name="Weapon Proficiency (Warhammer)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(WARHAMMER)" charelem="169e8740" legality="rules-legal" />
                     <RulesElement name="Weapon Proficiency (War Pick)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(WAR_PICK)" charelem="169e5a88" legality="rules-legal" />
                     <RulesElement name="Weapon Proficiency (Scimitar)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SCIMITAR)" charelem="169e8590" legality="rules-legal" />
                     <RulesElement name="Weapon Proficiency (Longsword)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(LONGSWORD)" charelem="169e1e58" legality="rules-legal" />
                     <RulesElement name="Weapon Proficiency (Short sword)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SHORT_SWORD)" charelem="169e1e10" legality="rules-legal" />
                     <RulesElement name="Weapon Proficiency (Greataxe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GREATAXE)" charelem="169eb488" legality="rules-legal" />
                     <RulesElement name="Weapon Proficiency (Heavy flail)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HEAVY_FLAIL)" charelem="169e3d48" legality="rules-legal" />
                     <RulesElement name="Weapon Proficiency (Glaive)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GLAIVE)" charelem="169e3c28" legality="rules-legal" />
                     <RulesElement name="Weapon Proficiency (Halberd)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HALBERD)" charelem="169e2830" legality="rules-legal" />
                     <RulesElement name="Weapon Proficiency (Maul)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MAUL)" charelem="169e3d90" legality="rules-legal" />
                     <RulesElement name="Weapon Proficiency (Longspear)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(LONGSPEAR)" charelem="169ea360" legality="rules-legal" />
                     <RulesElement name="Weapon Proficiency (Greatsword)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GREATSWORD)" charelem="169eeb18" legality="rules-legal" />
                     <RulesElement name="Weapon Proficiency (Falchion)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(FALCHION)" charelem="169ecef8" legality="rules-legal" />
                     <RulesElement name="Weapon Proficiency (Broadsword)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(BROADSWORD)" charelem="169ee1d0" legality="rules-legal" />
                     <RulesElement name="Weapon Proficiency (Khopesh)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(KHOPESH)" charelem="169ec448" legality="rules-legal" />
                     <RulesElement name="Weapon Proficiency (Light war pick)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(LIGHT_WAR_PICK)" charelem="169eb3b0" legality="rules-legal" />
                     <RulesElement name="Weapon Proficiency (Scourge)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SCOURGE)" charelem="169e2878" legality="rules-legal" />
                     <RulesElement name="Weapon Proficiency (Trident)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(TRIDENT)" charelem="169ed7f8" legality="rules-legal" />
                     <RulesElement name="Weapon Proficiency (Heavy war pick)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HEAVY_WAR_PICK)" charelem="169ed768" legality="rules-legal" />
                     <RulesElement name="Weapon Proficiency (Feral Armor Claw)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(FERAL_ARMOR_CLAW)" charelem="169e0508" legality="rules-legal" />
                  </RulesElement>
                  <RulesElement name="Simple Ranged" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_SIMPLE_RANGED" charelem="169e2320" legality="rules-legal" >
                     <RulesElement name="Weapon Proficiency (Hand Crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HAND_CROSSBOW)" charelem="169e2680" legality="rules-legal" />
                     <RulesElement name="Weapon Proficiency (Sling)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SLING)" charelem="169ec0e8" legality="rules-legal" />
                     <RulesElement name="Weapon Proficiency (Crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CROSSBOW)" charelem="169e7390" legality="rules-legal" />
                     <RulesElement name="Weapon Proficiency (Repeating crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(REPEATING_CROSSBOW)" charelem="169eb680" legality="rules-legal" />
                  </RulesElement>
                  <RulesElement name="Inspiring Word (Hybrid)" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_1534" charelem="169e6340" legality="rules-legal" >
                     <RulesElement name="Inspiring Word" type="Power" internal-id="ID_FMP_POWER_1590" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=1590" charelem="169eee30" legality="rules-legal" />
                     <RulesElement name="Inspiring Word" type="CountsAsFeature" internal-id="ID_INTERNAL_COUNTSASFEATURE_INSPIRING_WORD" charelem="169e6970" legality="rules-legal" />
                  </RulesElement>
                  <RulesElement name="Warlord Leadership" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2427" charelem="169ecb08" legality="rules-legal" >
                     <RulesElement name="Battlefront Leader (Hybrid)" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2544" charelem="169e0598" legality="rules-legal" >
                        <RulesElement name="Shield Proficiency (Heavy)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_SHIELD_PROFICIENCY_(HEAVY)" charelem="169ecfd0" legality="rules-legal" />
                        <RulesElement name="Battlefront Shift" type="Power" internal-id="ID_FMP_POWER_10887" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=10887" charelem="169eef98" legality="rules-legal" />
                        <RulesElement name="Battlefront Leader" type="CountsAsFeature" internal-id="ID_INTERNAL_COUNTSASFEATURE_BATTLEFRONT_LEADER" charelem="169ec9e8" legality="rules-legal" />
                     </RulesElement>
                  </RulesElement>
                  <RulesElement name="Hybrid Warlord Implements" type="Grants" internal-id="ID_INTERNAL_GRANTS_HYBRID_WARLORD_IMPLEMENTS" charelem="169ed648" legality="rules-legal" />
               </RulesElement>
               <RulesElement name="Five Storms" type="Power" internal-id="ID_FMP_POWER_7452" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=7452" charelem="169e5ad0" legality="rules-legal" >
                  <RulesElement name="Five Storms [Movement Technique]" type="Power" internal-id="ID_FMP_POWER_7515" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=7515" charelem="169ed7b0" legality="rules-legal" />
               </RulesElement>
               <RulesElement name="Hybrid Warlord Will" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_HYBRID_WARLORD_WILL" charelem="169e2008" legality="rules-legal" />
            </RulesElement>
            <RulesElement name="Endurance" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_ENDURANCE" charelem="169e1510" legality="rules-legal" />
            <RulesElement name="Athletics" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_ATHLETICS" charelem="169e1558" legality="rules-legal" />
            <RulesElement name="Acrobatics" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_ACROBATICS" charelem="169ec838" legality="rules-legal" />
         </RulesElement>
         <RulesElement name="Armored Warlord" type="Feat" internal-id="ID_FMP_FEAT_2396" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=2396" charelem="169ecbe0" legality="rules-legal" >
            <RulesElement name="Armor Proficiency (Scale)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(SCALE)" charelem="169eea40" legality="rules-legal" />
         </RulesElement>
         <RulesElement name="Seize the Upper Hand" type="Power" internal-id="ID_FMP_POWER_10895" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=10895" charelem="169ed720" legality="rules-legal" />
         <RulesElement name="Masterful Spiral" type="Power" internal-id="ID_FMP_POWER_7455" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=7455" charelem="169e10d8" legality="rules-legal" />
         <RulesElement name="" type="" charelem="169e5b60" legality="rules-legal" />
      </RulesElement>
      <loot count="1" equip-count="1" ShowPowerCard="1" >
         <RulesElement name="Monk Unarmed Strike" type="Weapon" internal-id="ID_INTERNAL_WEAPON_MONK_UNARMED_STRIKE" charelem="169e37f0" legality="rules-legal" />
      </loot>
      <loot count="1" equip-count="1" ShowPowerCard="1" >
         <RulesElement name="Scale Armor" type="Armor" internal-id="ID_FMP_ARMOR_5" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=5&amp;ftype=2" charelem="169e24d0" legality="rules-legal" />
      </loot>
      <loot count="1" equip-count="1" ShowPowerCard="1" >
         <RulesElement name="Heavy Shield" type="Armor" internal-id="ID_FMP_ARMOR_8" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=8&amp;ftype=2" charelem="169ed9f0" legality="rules-legal" />
      </loot>
   </Level>
   <Level>
      <RulesElement name="2" type="Level" internal-id="ID_INTERNAL_LEVEL_2" charelem="169ec7a8" legality="rules-legal" >
         <RulesElement name="Improved Monk Unarmed Strike" type="Feat" internal-id="ID_FMP_FEAT_2602" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=2602" charelem="169e2d40" legality="rules-legal" />
         <RulesElement name="Heroic Effort" type="Power" internal-id="ID_FMP_POWER_4550" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=4550" charelem="169e3b50" legality="rules-legal" />
         <RulesElement name="" type="" charelem="169ec880" legality="rules-legal" />
      </RulesElement>
   </Level>
   <Level>
      <RulesElement name="3" type="Level" internal-id="ID_INTERNAL_LEVEL_3" charelem="169ecc70" legality="rules-legal" >
         <RulesElement name="Eternal Mountain" type="Power" internal-id="ID_FMP_POWER_11218" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=11218" charelem="169e40a8" legality="rules-legal" >
            <RulesElement name="Eternal Mountain [Movement Technique]" type="Power" internal-id="ID_FMP_POWER_11219" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=11219" charelem="169eca78" legality="rules-legal" />
         </RulesElement>
         <RulesElement name="" type="" charelem="169e0d78" legality="rules-legal" />
      </RulesElement>
   </Level>
   <Level>
      <RulesElement name="4" type="Level" internal-id="ID_INTERNAL_LEVEL_4" charelem="169ebf38" legality="rules-legal" >
         <RulesElement name="Unfailing Vigor" type="Feat" internal-id="ID_FMP_FEAT_2627" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=2627" charelem="169e2c68" legality="rules-legal" />
         <RulesElement name="Strength" type="Ability Increase (Level 4)" internal-id="ID_INTERNAL_ABILITY_INCREASE_(LEVEL_4)_STRENGTH" charelem="169e3058" legality="rules-legal" />
         <RulesElement name="Dexterity" type="Ability Increase (Level 4)" internal-id="ID_INTERNAL_ABILITY_INCREASE_(LEVEL_4)_DEXTERITY" charelem="169e2cb0" legality="rules-legal" />
         <RulesElement name="" type="" charelem="169e8398" legality="rules-legal" />
      </RulesElement>
   </Level>
   <Level>
      <RulesElement name="5" type="Level" internal-id="ID_INTERNAL_LEVEL_5" charelem="169edb58" legality="rules-legal" >
         <RulesElement name="Stand the Fallen" type="Power" internal-id="ID_FMP_POWER_1575" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=1575" charelem="169eecc8" legality="rules-legal" />
         <RulesElement name="" type="" charelem="169ec910" legality="rules-legal" />
      </RulesElement>
   </Level>
   <Level>
      <RulesElement name="6" type="Level" internal-id="ID_INTERNAL_LEVEL_6" charelem="169ed6d8" legality="rules-legal" >
         <RulesElement name="Skill Power" type="Feat" internal-id="ID_FMP_FEAT_2618" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=2618" charelem="169e3178" legality="rules-legal" >
            <RulesElement name="Fast Hands" type="Power" internal-id="ID_FMP_POWER_9344" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=9344" charelem="169e06b8" legality="rules-legal" />
         </RulesElement>
         <RulesElement name="Perfect Balance" type="Power" internal-id="ID_FMP_POWER_11528" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=11528" charelem="169e88a8" legality="rules-legal" />
         <RulesElement name="" type="" charelem="169edc78" legality="rules-legal" />
      </RulesElement>
   </Level>
   <Level>
      <RulesElement name="7" type="Level" internal-id="ID_INTERNAL_LEVEL_7" charelem="169e27e8" legality="rules-legal" >
         <RulesElement name="Sunder Armor" type="Power" internal-id="ID_FMP_POWER_1074" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=1074" charelem="169e5c80" legality="rules-legal" />
         <RulesElement name="" type="" charelem="169e0118" legality="rules-legal" />
      </RulesElement>
      <loot count="-1" equip-count="-1" ShowPowerCard="1" >
         <RulesElement name="Scale Armor" type="Armor" internal-id="ID_FMP_ARMOR_5" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=5&amp;ftype=2" charelem="169f1f68" legality="rules-legal" />
      </loot>
      <loot count="0" equip-count="0" ShowPowerCard="1" >
         <RulesElement name="Heavy Shield" type="Armor" internal-id="ID_FMP_ARMOR_8" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=8&amp;ftype=2" charelem="169f1ed8" legality="rules-legal" />
      </loot>
      <loot count="1" equip-count="1" ShowPowerCard="1" >
         <RulesElement name="Blazing Arc Ki Focus +2" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_8697" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=8697&amp;ftype=1" charelem="169f1ff8" legality="rules-legal" />
      </loot>
      <loot count="0" equip-count="0" ShowPowerCard="1" >
         <RulesElement name="Scale Armor" type="Armor" internal-id="ID_FMP_ARMOR_5" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=5&amp;ftype=2" charelem="169ee728" legality="rules-legal" />
         <RulesElement name="Armor of Resistance +2" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_1474" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=1474&amp;ftype=1" charelem="169e16c0" legality="rules-legal" />
      </loot>
      <loot count="1" equip-count="1" ShowPowerCard="1" >
         <RulesElement name="Scale Armor" type="Armor" internal-id="ID_FMP_ARMOR_5" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=5&amp;ftype=2" charelem="169ec9a0" legality="rules-legal" />
         <RulesElement name="Dwarven Armor +2" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_570" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=570&amp;ftype=1" charelem="169e2290" legality="rules-legal" />
      </loot>
      <loot count="1" equip-count="0" ShowPowerCard="1" >
         <RulesElement name="Adventurer&apos;s Kit" type="Gear" internal-id="ID_FMP_GEAR_1" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=1&amp;ftype=4" charelem="169e8860" legality="rules-legal" />
      </loot>
      <loot count="1" equip-count="1" ShowPowerCard="1" >
         <RulesElement name="Acrobat Boots (heroic tier)" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_985" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=985&amp;ftype=1" charelem="169ef220" legality="rules-legal" />
      </loot>
      <loot count="1" equip-count="0" ShowPowerCard="1" >
         <RulesElement name="Thieves&apos; Tools" type="Gear" internal-id="ID_FMP_GEAR_35" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=35&amp;ftype=4" charelem="169dfc08" legality="rules-legal" />
      </loot>
      <loot count="1" equip-count="0" ShowPowerCard="1" >
         <RulesElement name="Climber&apos;s Kit" type="Gear" internal-id="ID_FMP_GEAR_20" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=20&amp;ftype=4" charelem="169e1828" legality="rules-legal" />
      </loot>
      <loot count="1" equip-count="1" ShowPowerCard="1" >
         <RulesElement name="Gauntlets of Blood (heroic tier)" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_5827" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=5827&amp;ftype=1" charelem="169ec520" legality="rules-legal" />
      </loot>
      <loot count="0" equip-count="0" ShowPowerCard="1" >
         <RulesElement name="Badge of the Berserker +1" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_6887" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=6887&amp;ftype=1" charelem="169ee9b0" legality="rules-legal" />
      </loot>
      <loot count="0" equip-count="0" ShowPowerCard="1" >
         <RulesElement name="Javelin" type="Weapon" internal-id="ID_FMP_WEAPON_4" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=4&amp;ftype=3" charelem="169ee4e8" legality="rules-legal" />
         <RulesElement name="Distance Weapon +1" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_2051" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2051&amp;ftype=1" charelem="169ee4a0" legality="rules-legal" />
      </loot>
      <loot count="0" equip-count="0" ShowPowerCard="1" >
         <RulesElement name="Rain of Hammers Ki Focus +2" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_8433" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=8433&amp;ftype=1" charelem="169e1c60" legality="rules-legal" />
      </loot>
      <loot count="0" equip-count="0" ShowPowerCard="1" >
         <RulesElement name="Monk Unarmed Strike" type="Weapon" internal-id="ID_INTERNAL_WEAPON_MONK_UNARMED_STRIKE" charelem="169e02c8" legality="rules-legal" />
      </loot>
      <loot count="1" equip-count="0" ShowPowerCard="1" >
         <RulesElement name="Javelin" type="Weapon" internal-id="ID_FMP_WEAPON_4" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=4&amp;ftype=3" charelem="169e0280" legality="rules-legal" />
      </loot>
      <loot count="1" equip-count="1" ShowPowerCard="1" >
         <RulesElement name="Amulet of Protection +1" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_1047" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=1047&amp;ftype=1" charelem="169e23b0" legality="rules-legal" />
      </loot>
   </Level>


   <!--
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   <textstring name="_PER_LEVEL_1_Carried Money">
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      0
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      100 gp
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   <textstring name="_PER_LEVEL_4_Stored Money">
      0 gp
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      0
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      100 gp
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   <textstring name="_PER_LEVEL_5_Stored Money">
      0 gp
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   <textstring name="_PER_LEVEL_5_Residuum">
      0
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      100 gp
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   <textstring name="_PER_LEVEL_6_Stored Money">
      0 gp
   </textstring>
   <textstring name="_PER_LEVEL_6_Residuum">
      0
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   <textstring name="_PER_LEVEL_7_Carried Money">
      28 gp
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   <textstring name="_PER_LEVEL_7_Residuum">
      0
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   <textstring name="Experience Points">
      10000
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   <textstring name="_INTERNAL_VersatileUsedTwoHanded">
      0
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   <textstring name="LAYOUT_DATA">
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  &lt;CharSummaryCard Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; /&gt;
  &lt;SkillsCard Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; /&gt;
  &lt;ActionPointCard Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; /&gt;
  &lt;SecondWindCard Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;true&quot;&gt;
    &lt;RuleID&gt;&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/SecondWindCard&gt;
  &lt;PowerCardBasic Visibility=&quot;Hidden&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_INTERNAL_POWER_MELEE_BASIC_ATTACK&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Hidden&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_INTERNAL_POWER_RANGED_BASIC_ATTACK&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_620&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_11207&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_7450&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_7452&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_1590&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_10887&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_10895&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_11218&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_1074&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_7455&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_1575&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardUtility Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_4550&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardUtility&gt;
  &lt;PowerCardUtility Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_9344&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardUtility&gt;
  &lt;PowerCardUtility Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_11528&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardUtility&gt;
  &lt;PowerCardNormalWeapon Visibility=&quot;Hidden&quot; IsInSpellbook=&quot;False&quot;&gt;
    &lt;CharLootID xmlns:xsi=&quot;http://www.w3.org/2001/XMLSchema-instance&quot; xmlns:xsd=&quot;http://www.w3.org/2001/XMLSchema&quot;&gt;
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  &lt;/PowerCardNormalItem&gt;
  &lt;PowerCardNormalItem Visibility=&quot;Hidden&quot; IsInSpellbook=&quot;False&quot;&gt;
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  &lt;/PowerCardNormalItem&gt;
  &lt;PowerCardNormalItem Visibility=&quot;Hidden&quot; IsInSpellbook=&quot;False&quot;&gt;
    &lt;CharLootID xmlns:xsi=&quot;http://www.w3.org/2001/XMLSchema-instance&quot; xmlns:xsd=&quot;http://www.w3.org/2001/XMLSchema&quot;&gt;
      &lt;baseID&gt;ID_FMP_GEAR_20&lt;/baseID&gt;
    &lt;/CharLootID&gt;
  &lt;/PowerCardNormalItem&gt;
  &lt;PowerCardNormalItem Visibility=&quot;Hidden&quot; IsInSpellbook=&quot;False&quot;&gt;
    &lt;CharLootID xmlns:xsi=&quot;http://www.w3.org/2001/XMLSchema-instance&quot; xmlns:xsd=&quot;http://www.w3.org/2001/XMLSchema&quot;&gt;
      &lt;baseID&gt;ID_FMP_ARMOR_8&lt;/baseID&gt;
    &lt;/CharLootID&gt;
  &lt;/PowerCardNormalItem&gt;
  &lt;PowerCardMagicWeapon Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot;&gt;
    &lt;CharLootID xmlns:xsi=&quot;http://www.w3.org/2001/XMLSchema-instance&quot; xmlns:xsd=&quot;http://www.w3.org/2001/XMLSchema&quot;&gt;
      &lt;baseID&gt;ID_FMP_MAGIC_ITEM_8697&lt;/baseID&gt;
    &lt;/CharLootID&gt;
  &lt;/PowerCardMagicWeapon&gt;
  &lt;PowerCardMagicWeapon Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot;&gt;
    &lt;CharLootID xmlns:xsi=&quot;http://www.w3.org/2001/XMLSchema-instance&quot; xmlns:xsd=&quot;http://www.w3.org/2001/XMLSchema&quot;&gt;
      &lt;enchantID&gt;ID_FMP_MAGIC_ITEM_2051&lt;/enchantID&gt;
      &lt;baseID&gt;ID_FMP_WEAPON_4&lt;/baseID&gt;
    &lt;/CharLootID&gt;
  &lt;/PowerCardMagicWeapon&gt;
  &lt;PowerCardMagicItem Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot;&gt;
    &lt;CharLootID xmlns:xsi=&quot;http://www.w3.org/2001/XMLSchema-instance&quot; xmlns:xsd=&quot;http://www.w3.org/2001/XMLSchema&quot;&gt;
      &lt;enchantID&gt;ID_FMP_MAGIC_ITEM_570&lt;/enchantID&gt;
      &lt;baseID&gt;ID_FMP_ARMOR_5&lt;/baseID&gt;
    &lt;/CharLootID&gt;
  &lt;/PowerCardMagicItem&gt;
  &lt;PowerCardMagicItem Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot;&gt;
    &lt;CharLootID xmlns:xsi=&quot;http://www.w3.org/2001/XMLSchema-instance&quot; xmlns:xsd=&quot;http://www.w3.org/2001/XMLSchema&quot;&gt;
      &lt;baseID&gt;ID_FMP_MAGIC_ITEM_985&lt;/baseID&gt;
    &lt;/CharLootID&gt;
  &lt;/PowerCardMagicItem&gt;
  &lt;PowerCardMagicItem Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot;&gt;
    &lt;CharLootID xmlns:xsi=&quot;http://www.w3.org/2001/XMLSchema-instance&quot; xmlns:xsd=&quot;http://www.w3.org/2001/XMLSchema&quot;&gt;
      &lt;baseID&gt;ID_FMP_MAGIC_ITEM_5827&lt;/baseID&gt;
    &lt;/CharLootID&gt;
  &lt;/PowerCardMagicItem&gt;
&lt;/PowerCards&gt;
   </textstring>
   <textstring name="USAGE_Inspiring Word">
      false
   </textstring>
   <textstring name="USAGE_Battlefront Shift">
      false
   </textstring>
   <textstring name="USAGE_Seize the Upper Hand">
      false
   </textstring>
   <textstring name="USAGE_Masterful Spiral">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Heroic Use Box 1">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Paragon Use Box 1">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Paragon Use Box 2">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Epic Use Box 1">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Epic Use Box 2">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Epic Use Box 3">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Heroic Milestone Box 1">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Heroic Milestone Box 2">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Heroic Milestone Box 3">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Heroic Milestone Box 4">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Paragon Milestone Box 1">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Paragon Milestone Box 2">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Paragon Milestone Box 3">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Paragon Milestone Box 4">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Epic Milestone Box 1">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Epic Milestone Box 2">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Epic Milestone Box 3">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Epic Milestone Box 4">
      false
   </textstring>
   <textstring name="PortraitZoomScale">
      0.732183908045977
   </textstring>
   <textstring name="PortraitLeftMargin">
      0
   </textstring>
   <textstring name="PortraitTopMargin">
      0
   </textstring>
   <textstring name="Character Save File">
      C:\Users\HAPPYCRAZY\Documents\ddi\Saved Characters\Sample_Warlord_Monk.dnd4e
   </textstring>
   <textstring name="USAGE_Heroic Effort">
      false
   </textstring>
   <textstring name="USAGE_Eternal Mountain">
      false
   </textstring>
   <textstring name="USAGE_Stand the Fallen">
      false
   </textstring>
   <textstring name="Name">
      Sample_Warlord_Monk
   </textstring>
   <textstring name="USAGE_Sunder Armor">
      false
   </textstring>
   <textstring name="USAGE_Blazing Arc Ki Focus +2">
      false
   </textstring>
   <textstring name="USAGE_Dwarven Scale Armor +2">
      false
   </textstring>
   <textstring name="USAGE_Acrobat Boots (heroic tier)">
      false
   </textstring>
   <textstring name="USAGE_Gauntlets of Blood (heroic tier)">
      false
   </textstring>
   <textstring name="USAGE_Distance Javelin +1">
      false
   </textstring>


</D20Character>
