﻿<D20Character game-system="D&amp;D4E" Version="0.06a" legality="rules-legal">
   <!--
      Dungeons and Dragons Insider: Character Builder character save file
   -->


   <D20CampaignSetting name="">
      <!--
         Dungeons and Dragons Insider: Character Builder campaign save file
      -->
      <Restricted>
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      <ID_FMP_RITUAL_106 />
      <ID_FMP_RITUAL_107 />
      <ID_FMP_RITUAL_108 />
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      <ID_FMP_RITUAL_120 />
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      <ID_FMP_CLASS_FEATURE_1134 />
      <ID_FMP_CLASS_FEATURE_1135 />
      <ID_FMP_CLASS_FEATURE_1136 />
      <ID_FMP_POWER_6017 />
      <ID_FMP_POWER_6018 />
      <ID_FMP_POWER_6019 />
      <ID_FMP_POWER_6020 />
      <ID_FMP_POWER_6021 />
      <ID_FMP_POWER_6022 />
      <ID_FMP_POWER_6023 />
      <ID_FMP_POWER_6024 />
      <ID_FMP_POWER_6025 />
      <ID_FMP_POWER_6026 />
      <ID_FMP_POWER_6027 />
      <ID_FMP_POWER_6184 />
      <ID_FMP_POWER_6185 />
      <ID_FMP_MAGIC_ITEM_4561 />
      <ID_FMP_EPIC_DESTINY_294 />
      <ID_FMP_PARAGON_PATH_292 />
      <ID_FMP_PARAGON_PATH_293 />
      <ID_FMP_FEAT_1086 />
      <ID_FMP_FEAT_1087 />
      <ID_FMP_FEAT_1088 />
      <ID_FMP_FEAT_1089 />
      <ID_FMP_FEAT_1090 />
      <ID_FMP_FEAT_1091 />
      <ID_FMP_FEAT_1092 />
      <ID_FMP_FEAT_1093 />
      <ID_FMP_FEAT_1094 />
      <ID_FMP_FEAT_1095 />
      <ID_FMP_FEAT_1096 />
      <ID_FMP_FEAT_1097 />
      <ID_FMP_FEAT_1098 />
      <ID_FMP_FEAT_1099 />
      <ID_FMP_FEAT_1100 />
      <ID_FMP_FEAT_1101 />
      <ID_FMP_FEAT_1102 />
      <ID_FMP_FEAT_1103 />
      <ID_FMP_FEAT_1104 />
      <ID_FMP_FEAT_1105 />
      <ID_FMP_FEAT_1106 />
      <ID_FMP_FEAT_1107 />
      <ID_FMP_FEAT_1108 />
      <ID_FMP_FEAT_1109 />
      <ID_FMP_FEAT_1110 />
      <ID_FMP_CLASS_FEATURE_1307 />
      <ID_FMP_CLASS_FEATURE_1308 />
      <ID_FMP_CLASS_FEATURE_1309 />
      <ID_FMP_CLASS_FEATURE_1310 />
      <ID_FMP_CLASS_FEATURE_1311 />
      <ID_FMP_CLASS_FEATURE_1312 />
      <ID_FMP_CLASS_FEATURE_1313 />
      <ID_FMP_CLASS_FEATURE_1314 />
      <ID_FMP_CLASS_FEATURE_1315 />
      <ID_FMP_POWER_6578 />
      <ID_FMP_POWER_6579 />
      <ID_FMP_POWER_6580 />
      <ID_FMP_POWER_6581 />
      <ID_FMP_POWER_6582 />
      <ID_FMP_POWER_6583 />
      <ID_FMP_POWER_6584 />
      <ID_FMP_POWER_6585 />
      <ID_FMP_POWER_6586 />
      <ID_FMP_POWER_6587 />
      <ID_FMP_POWER_6588 />
      <ID_FMP_POWER_6589 />
      <ID_FMP_MAGIC_ITEM_4870 />
      <ID_FMP_MAGIC_ITEM_4871 />
      <ID_FMP_MAGIC_ITEM_4872 />
      <ID_FMP_MAGIC_ITEM_4873 />
      <ID_FMP_MAGIC_ITEM_4874 />
      <ID_FMP_MAGIC_ITEM_4875 />
      <ID_FMP_MAGIC_ITEM_4865 />
      <ID_FMP_MAGIC_ITEM_1246 />
      <ID_FMP_MAGIC_ITEM_1247 />
      <ID_FMP_MAGIC_ITEM_1248 />
      <ID_FMP_MAGIC_ITEM_1249 />
      <ID_FMP_MAGIC_ITEM_1250 />
      <ID_FMP_MAGIC_ITEM_1251 />
      <ID_FMP_MAGIC_ITEM_1252 />
      <ID_FMP_MAGIC_ITEM_1253 />
      <ID_FMP_MAGIC_ITEM_4243 />
      <ID_FMP_MAGIC_ITEM_4340 />
      <ID_FMP_MAGIC_ITEM_4391 />
      <ID_FMP_RITUAL_179 />
      <ID_FMP_MAGIC_ITEM_4530 />
      <ID_FMP_MAGIC_ITEM_4531 />
      <ID_FMP_MAGIC_ITEM_4532 />
      <ID_FMP_MAGIC_ITEM_4533 />
      <ID_FMP_MAGIC_ITEM_4534 />
      <ID_FMP_MAGIC_ITEM_4535 />
      <ID_FMP_MAGIC_ITEM_4540 />
      <ID_FMP_MAGIC_ITEM_4541 />
      <ID_FMP_MAGIC_ITEM_4542 />
      <ID_FMP_MAGIC_ITEM_4543 />
      <ID_FMP_MAGIC_ITEM_4536 />
      <ID_FMP_MAGIC_ITEM_4537 />
      <ID_FMP_MAGIC_ITEM_4538 />
      <ID_FMP_MAGIC_ITEM_4539 />
      <ID_FMP_MAGIC_ITEM_4866 />
      <ID_FMP_MAGIC_ITEM_4868 />
      <ID_FMP_POWER_5207 />
      <ID_FMP_DEITY_13 />
      <ID_FMP_DEITY_14 />
      <ID_FMP_DEITY_17 />
      <ID_FMP_DEITY_18 />
      <ID_FMP_DEITY_19 />
      <ID_FMP_DEITY_21 />
      <ID_FMP_DEITY_23 />
      <ID_FMP_DEITY_24 />
      <ID_FMP_DEITY_25 />
      <ID_FMP_DEITY_26 />
      <ID_FMP_DEITY_27 />
      <ID_FMP_DEITY_28 />
      <ID_FMP_DEITY_29 />
      <ID_FMP_DEITY_30 />
      <ID_FMP_DEITY_31 />
      <ID_FMP_DEITY_32 />
      <ID_FMP_DEITY_33 />
      <ID_FMP_DEITY_34 />
      <ID_FMP_DEITY_35 />
      <ID_FMP_DEITY_36 />
      <ID_FMP_DEITY_37 />
      <ID_FMP_DEITY_38 />
      <ID_FMP_DEITY_39 />
      <ID_FMP_DEITY_40 />
      <ID_FMP_DEITY_41 />
      <ID_FMP_DEITY_42 />
      <ID_FMP_DEITY_44 />
      <ID_FMP_DEITY_45 />
      <ID_FMP_DEITY_47 />
      <ID_FMP_DEITY_48 />
      <ID_FMP_DEITY_49 />
      <ID_FMP_DEITY_50 />
      <ID_FMP_DEITY_51 />
      <ID_FMP_DEITY_52 />
      <ID_FMP_DEITY_53 />
      <ID_FMP_DEITY_54 />
      <ID_FMP_DEITY_55 />
      <ID_FMP_DEITY_56 />
      <ID_FMP_DEITY_57 />
      <ID_FMP_DEITY_58 />
      <ID_FMP_DEITY_59 />
      <ID_FMP_DEITY_60 />
      <ID_FMP_DEITY_61 />
      <ID_FMP_DEITY_62 />
      <ID_FMP_DEITY_63 />
      <ID_FMP_DEITY_64 />
      <ID_FMP_DEITY_65 />
      <ID_FMP_DEITY_66 />
      <ID_FMP_DEITY_67 />
      <ID_FMP_DEITY_68 />
      <ID_FMP_DEITY_69 />
      <ID_FMP_DEITY_70 />
      <ID_FMP_DEITY_71 />
      <ID_FMP_DEITY_72 />
      <ID_FMP_DEITY_73 />
      <ID_FMP_DEITY_74 />
      <ID_FMP_DEITY_75 />
      <ID_FMP_DEITY_76 />
      <ID_FMP_DEITY_77 />
      <ID_FMP_DEITY_78 />
      <ID_FMP_DEITY_79 />
      <ID_FMP_DEITY_80 />
      <ID_FMP_DEITY_81 />
      <ID_FMP_DEITY_82 />
      <ID_FMP_DEITY_83 />
      <ID_FMP_DEITY_84 />
      <ID_FMP_DEITY_85 />
      <ID_FMP_DEITY_86 />
      <ID_FMP_DEITY_87 />
      <ID_FMP_DEITY_88 />
      <ID_FMP_DEITY_89 />
      <ID_FMP_DEITY_90 />
      <ID_FMP_DEITY_91 />
      <ID_FMP_DEITY_92 />
      <ID_FMP_DEITY_93 />
      <ID_FMP_DEITY_94 />
      <ID_FMP_DEITY_95 />
      <ID_FMP_DEITY_96 />
      <ID_FMP_RITUAL_73 />
      <ID_FMP_RITUAL_74 />
      <ID_FMP_MAGIC_ITEM_1231 />
      <ID_FMP_MAGIC_ITEM_1232 />
      <ID_FMP_MAGIC_ITEM_1234 />
      <ID_FMP_MAGIC_ITEM_1235 />
      <ID_FMP_MAGIC_ITEM_1236 />
      <ID_FMP_MAGIC_ITEM_1237 />
      <ID_FMP_MAGIC_ITEM_1238 />
      <ID_FMP_MAGIC_ITEM_1239 />
      <ID_FMP_MAGIC_ITEM_1240 />
      <ID_FMP_MAGIC_ITEM_1233 />
      <ID_FMP_MAGIC_ITEM_1241 />
      <ID_FMP_MAGIC_ITEM_1242 />
      <ID_FMP_MAGIC_ITEM_1243 />
      <ID_FMP_MAGIC_ITEM_1244 />
      <ID_FMP_MAGIC_ITEM_1245 />
      <ID_FMP_RACE_16 />
      <ID_FMP_RACE_33 />
      <ID_FMP_CLASS_53 />
      <ID_FMP_EPIC_DESTINY_146 />
      <ID_FMP_PARAGON_PATH_61 />
      <ID_FMP_PARAGON_PATH_62 />
      <ID_FMP_PARAGON_PATH_63 />
      <ID_FMP_PARAGON_PATH_66 />
      <ID_FMP_PARAGON_PATH_67 />
      <ID_FMP_PARAGON_PATH_68 />
      <ID_FMP_PARAGON_PATH_69 />
      <ID_FMP_PARAGON_PATH_71 />
      <ID_FMP_PARAGON_PATH_73 />
      <ID_FMP_PARAGON_PATH_74 />
      <ID_FMP_PARAGON_PATH_76 />
      <ID_FMP_PARAGON_PATH_77 />
      <ID_FMP_PARAGON_PATH_81 />
      <ID_FMP_PARAGON_PATH_82 />
      <ID_FMP_PARAGON_PATH_83 />
      <ID_FMP_PARAGON_PATH_84 />
      <ID_FMP_PARAGON_PATH_85 />
      <ID_FMP_PARAGON_PATH_86 />
      <ID_FMP_PARAGON_PATH_87 />
      <ID_FMP_PARAGON_PATH_88 />
      <ID_FMP_PARAGON_PATH_89 />
      <ID_FMP_PARAGON_PATH_138 />
      <ID_FMP_PARAGON_PATH_141 />
      <ID_FMP_PARAGON_PATH_143 />
      <ID_FMP_PARAGON_PATH_145 />
      <ID_FMP_PSEUDO_CLASS_216 />
      <ID_FMP_FEAT_595 />
      <ID_FMP_FEAT_596 />
      <ID_FMP_FEAT_597 />
      <ID_FMP_FEAT_598 />
      <ID_FMP_FEAT_599 />
      <ID_FMP_FEAT_600 />
      <ID_FMP_FEAT_601 />
      <ID_FMP_FEAT_602 />
      <ID_FMP_FEAT_603 />
      <ID_FMP_FEAT_604 />
      <ID_FMP_FEAT_605 />
      <ID_FMP_FEAT_606 />
      <ID_FMP_FEAT_607 />
      <ID_FMP_FEAT_608 />
      <ID_FMP_FEAT_609 />
      <ID_FMP_FEAT_610 />
      <ID_FMP_FEAT_611 />
      <ID_FMP_FEAT_612 />
      <ID_FMP_FEAT_613 />
      <ID_FMP_FEAT_614 />
      <ID_FMP_FEAT_615 />
      <ID_FMP_FEAT_616 />
      <ID_FMP_FEAT_617 />
      <ID_FMP_FEAT_618 />
      <ID_FMP_FEAT_619 />
      <ID_FMP_FEAT_620 />
      <ID_FMP_FEAT_621 />
      <ID_FMP_FEAT_622 />
      <ID_FMP_FEAT_623 />
      <ID_FMP_FEAT_624 />
      <ID_FMP_FEAT_625 />
      <ID_FMP_FEAT_626 />
      <ID_FMP_FEAT_627 />
      <ID_FMP_FEAT_628 />
      <ID_FMP_FEAT_629 />
      <ID_FMP_FEAT_630 />
      <ID_FMP_FEAT_631 />
      <ID_FMP_FEAT_632 />
      <ID_FMP_FEAT_633 />
      <ID_FMP_FEAT_634 />
      <ID_FMP_FEAT_635 />
      <ID_FMP_FEAT_636 />
      <ID_FMP_FEAT_637 />
      <ID_FMP_FEAT_638 />
      <ID_FMP_FEAT_639 />
      <ID_FMP_FEAT_640 />
      <ID_FMP_FEAT_641 />
      <ID_FMP_FEAT_642 />
      <ID_FMP_FEAT_643 />
      <ID_FMP_FEAT_644 />
      <ID_FMP_FEAT_645 />
      <ID_FMP_FEAT_646 />
      <ID_FMP_FEAT_647 />
      <ID_FMP_FEAT_648 />
      <ID_FMP_FEAT_649 />
      <ID_FMP_FEAT_650 />
      <ID_FMP_FEAT_651 />
      <ID_FMP_LANGUAGE_28 />
      <ID_FMP_LANGUAGE_29 />
      <ID_FMP_LANGUAGE_30 />
      <ID_FMP_LANGUAGE_31 />
      <ID_FMP_LANGUAGE_32 />
      <ID_FMP_LANGUAGE_33 />
      <ID_FMP_LANGUAGE_34 />
      <ID_FMP_RITUAL_75 />
      <ID_FMP_RITUAL_76 />
      <ID_FMP_RITUAL_77 />
      <ID_FMP_RITUAL_78 />
      <ID_FMP_RITUAL_79 />
      <ID_FMP_RITUAL_80 />
      <ID_FMP_RITUAL_81 />
      <ID_FMP_RITUAL_82 />
      <ID_FMP_RITUAL_83 />
      <ID_FMP_RITUAL_84 />
      <ID_FMP_RITUAL_85 />
      <ID_FMP_RITUAL_86 />
      <ID_FMP_RITUAL_87 />
      <ID_FMP_RITUAL_88 />
      <ID_FMP_RITUAL_89 />
      <ID_FMP_RITUAL_90 />
      <ID_FMP_RITUAL_91 />
      <ID_FMP_RITUAL_92 />
      <ID_FMP_RITUAL_93 />
      <ID_FMP_RITUAL_94 />
      <ID_FMP_RITUAL_95 />
      <ID_FMP_RITUAL_96 />
      <ID_FMP_RITUAL_97 />
      <ID_FMP_RITUAL_98 />
      <ID_FMP_RACIAL_TRAIT_519 />
      <ID_FMP_RACIAL_TRAIT_520 />
      <ID_FMP_RACIAL_TRAIT_521 />
      <ID_FMP_RACIAL_TRAIT_552 />
      <ID_FMP_RACIAL_TRAIT_553 />
      <ID_FMP_RACIAL_TRAIT_554 />
      <ID_FMP_RACIAL_TRAIT_564 />
      <ID_FMP_RACIAL_TRAIT_565 />
      <ID_FMP_RACIAL_TRAIT_803 />
      <ID_FMP_CLASS_FEATURE_518 />
      <ID_FMP_CLASS_FEATURE_558 />
      <ID_FMP_CLASS_FEATURE_559 />
      <ID_FMP_CLASS_FEATURE_560 />
      <ID_FMP_CLASS_FEATURE_561 />
      <ID_FMP_CLASS_FEATURE_562 />
      <ID_FMP_CLASS_FEATURE_563 />
      <ID_FMP_CLASS_FEATURE_566 />
      <ID_FMP_CLASS_FEATURE_567 />
      <ID_FMP_CLASS_FEATURE_568 />
      <ID_FMP_CLASS_FEATURE_569 />
      <ID_FMP_CLASS_FEATURE_570 />
      <ID_FMP_CLASS_FEATURE_571 />
      <ID_FMP_CLASS_FEATURE_572 />
      <ID_FMP_CLASS_FEATURE_573 />
      <ID_FMP_CLASS_FEATURE_574 />
      <ID_FMP_CLASS_FEATURE_575 />
      <ID_FMP_CLASS_FEATURE_576 />
      <ID_FMP_CLASS_FEATURE_578 />
      <ID_FMP_CLASS_FEATURE_579 />
      <ID_FMP_CLASS_FEATURE_580 />
      <ID_FMP_CLASS_FEATURE_581 />
      <ID_FMP_CLASS_FEATURE_582 />
      <ID_FMP_CLASS_FEATURE_583 />
      <ID_FMP_CLASS_FEATURE_587 />
      <ID_FMP_CLASS_FEATURE_588 />
      <ID_FMP_CLASS_FEATURE_589 />
      <ID_FMP_CLASS_FEATURE_590 />
      <ID_FMP_CLASS_FEATURE_591 />
      <ID_FMP_CLASS_FEATURE_592 />
      <ID_FMP_CLASS_FEATURE_593 />
      <ID_FMP_CLASS_FEATURE_594 />
      <ID_FMP_CLASS_FEATURE_595 />
      <ID_FMP_CLASS_FEATURE_596 />
      <ID_FMP_CLASS_FEATURE_597 />
      <ID_FMP_CLASS_FEATURE_598 />
      <ID_FMP_CLASS_FEATURE_629 />
      <ID_FMP_CLASS_FEATURE_630 />
      <ID_FMP_CLASS_FEATURE_633 />
      <ID_FMP_CLASS_FEATURE_634 />
      <ID_FMP_CLASS_FEATURE_635 />
      <ID_FMP_CLASS_FEATURE_636 />
      <ID_FMP_CLASS_FEATURE_637 />
      <ID_FMP_CLASS_FEATURE_638 />
      <ID_FMP_CLASS_FEATURE_639 />
      <ID_FMP_CLASS_FEATURE_804 />
      <ID_FMP_CLASS_FEATURE_807 />
      <ID_FMP_CLASS_FEATURE_809 />
      <ID_FMP_CLASS_FEATURE_810 />
      <ID_FMP_CLASS_FEATURE_812 />
      <ID_FMP_CLASS_FEATURE_814 />
      <ID_FMP_CLASS_FEATURE_815 />
      <ID_FMP_CLASS_FEATURE_816 />
      <ID_FMP_CLASS_FEATURE_817 />
      <ID_FMP_CLASS_FEATURE_818 />
      <ID_FMP_CLASS_FEATURE_819 />
      <ID_FMP_CLASS_FEATURE_820 />
      <ID_FMP_CLASS_FEATURE_821 />
      <ID_FMP_CLASS_FEATURE_822 />
      <ID_FMP_CLASS_FEATURE_823 />
      <ID_FMP_CLASS_FEATURE_824 />
      <ID_FMP_CLASS_FEATURE_825 />
      <ID_FMP_CLASS_FEATURE_826 />
      <ID_FMP_CLASS_FEATURE_827 />
      <ID_FMP_CLASS_FEATURE_828 />
      <ID_FMP_CLASS_FEATURE_829 />
      <ID_FMP_CLASS_FEATURE_830 />
      <ID_FMP_CLASS_FEATURE_831 />
      <ID_FMP_CLASS_FEATURE_832 />
      <ID_FMP_CLASS_FEATURE_833 />
      <ID_FMP_CLASS_FEATURE_834 />
      <ID_FMP_CLASS_FEATURE_835 />
      <ID_FMP_CLASS_FEATURE_836 />
      <ID_FMP_CLASS_FEATURE_837 />
      <ID_FMP_CLASS_FEATURE_838 />
      <ID_FMP_CLASS_FEATURE_839 />
      <ID_FMP_CLASS_FEATURE_840 />
      <ID_FMP_CLASS_FEATURE_841 />
      <ID_FMP_CLASS_FEATURE_842 />
      <ID_FMP_CLASS_FEATURE_843 />
      <ID_FMP_CLASS_FEATURE_844 />
      <ID_FMP_CLASS_FEATURE_845 />
      <ID_FMP_CLASS_FEATURE_846 />
      <ID_FMP_CLASS_FEATURE_885 />
      <ID_FMP_CLASS_FEATURE_886 />
      <ID_FMP_BUILD_20 />
      <ID_FMP_BUILD_21 />
      <ID_FMP_POWER_1703 />
      <ID_FMP_POWER_1710 />
      <ID_FMP_POWER_1711 />
      <ID_FMP_POWER_1721 />
      <ID_FMP_POWER_1724 />
      <ID_FMP_POWER_1725 />
      <ID_FMP_POWER_1728 />
      <ID_FMP_POWER_1729 />
      <ID_FMP_POWER_1736 />
      <ID_FMP_POWER_1737 />
      <ID_FMP_POWER_1740 />
      <ID_FMP_POWER_1766 />
      <ID_FMP_POWER_1767 />
      <ID_FMP_POWER_1769 />
      <ID_FMP_POWER_1770 />
      <ID_FMP_POWER_1773 />
      <ID_FMP_POWER_1777 />
      <ID_FMP_POWER_1778 />
      <ID_FMP_POWER_1779 />
      <ID_FMP_POWER_1780 />
      <ID_FMP_POWER_1787 />
      <ID_FMP_POWER_1822 />
      <ID_FMP_POWER_1823 />
      <ID_FMP_POWER_1824 />
      <ID_FMP_POWER_1825 />
      <ID_FMP_POWER_1826 />
      <ID_FMP_POWER_1827 />
      <ID_FMP_POWER_1828 />
      <ID_FMP_POWER_1831 />
      <ID_FMP_POWER_1835 />
      <ID_FMP_POWER_1836 />
      <ID_FMP_POWER_1837 />
      <ID_FMP_POWER_1838 />
      <ID_FMP_POWER_1839 />
      <ID_FMP_POWER_1840 />
      <ID_FMP_POWER_1841 />
      <ID_FMP_POWER_1842 />
      <ID_FMP_POWER_1843 />
      <ID_FMP_POWER_1844 />
      <ID_FMP_POWER_1845 />
      <ID_FMP_POWER_1846 />
      <ID_FMP_POWER_1847 />
      <ID_FMP_POWER_1848 />
      <ID_FMP_POWER_1849 />
      <ID_FMP_POWER_1854 />
      <ID_FMP_POWER_1855 />
      <ID_FMP_POWER_1856 />
      <ID_FMP_POWER_1857 />
      <ID_FMP_POWER_1858 />
      <ID_FMP_POWER_1859 />
      <ID_FMP_POWER_1860 />
      <ID_FMP_POWER_1861 />
      <ID_FMP_POWER_1868 />
      <ID_FMP_POWER_1871 />
      <ID_FMP_POWER_1872 />
      <ID_FMP_POWER_1873 />
      <ID_FMP_POWER_1875 />
      <ID_FMP_POWER_1876 />
      <ID_FMP_POWER_1877 />
      <ID_FMP_POWER_1879 />
      <ID_FMP_POWER_1881 />
      <ID_FMP_POWER_1882 />
      <ID_FMP_POWER_1883 />
      <ID_FMP_POWER_1885 />
      <ID_FMP_POWER_1886 />
      <ID_FMP_POWER_1888 />
      <ID_FMP_POWER_1890 />
      <ID_FMP_POWER_1891 />
      <ID_FMP_POWER_1892 />
      <ID_FMP_POWER_1893 />
      <ID_FMP_POWER_1898 />
      <ID_FMP_POWER_1899 />
      <ID_FMP_POWER_1900 />
      <ID_FMP_POWER_1901 />
      <ID_FMP_POWER_1902 />
      <ID_FMP_POWER_1903 />
      <ID_FMP_POWER_1904 />
      <ID_FMP_POWER_1905 />
      <ID_FMP_POWER_1906 />
      <ID_FMP_POWER_1907 />
      <ID_FMP_POWER_1909 />
      <ID_FMP_POWER_1910 />
      <ID_FMP_POWER_1911 />
      <ID_FMP_POWER_1912 />
      <ID_FMP_POWER_1913 />
      <ID_FMP_POWER_1914 />
      <ID_FMP_POWER_1918 />
      <ID_FMP_POWER_1921 />
      <ID_FMP_POWER_1923 />
      <ID_FMP_POWER_1924 />
      <ID_FMP_POWER_1926 />
      <ID_FMP_POWER_1928 />
      <ID_FMP_POWER_1962 />
      <ID_FMP_POWER_1964 />
      <ID_FMP_POWER_1967 />
      <ID_FMP_POWER_1968 />
      <ID_FMP_POWER_2078 />
      <ID_FMP_POWER_2473 />
      <ID_FMP_POWER_3322 />
      <ID_FMP_POWER_3323 />
      <ID_FMP_POWER_3326 />
      <ID_FMP_POWER_3327 />
      <ID_FMP_POWER_3328 />
      <ID_FMP_POWER_3329 />
      <ID_FMP_POWER_3331 />
      <ID_FMP_POWER_3332 />
      <ID_FMP_POWER_3333 />
      <ID_FMP_POWER_3336 />
      <ID_FMP_POWER_3340 />
      <ID_FMP_POWER_3342 />
      <ID_FMP_POWER_3343 />
      <ID_FMP_POWER_3357 />
      <ID_FMP_POWER_3358 />
      <ID_FMP_POWER_3359 />
      <ID_FMP_POWER_3362 />
      <ID_FMP_POWER_3363 />
      <ID_FMP_POWER_3364 />
      <ID_FMP_POWER_3365 />
      <ID_FMP_POWER_3366 />
      <ID_FMP_POWER_3367 />
      <ID_FMP_POWER_3368 />
      <ID_FMP_POWER_3369 />
      <ID_FMP_POWER_3371 />
      <ID_FMP_POWER_3372 />
      <ID_FMP_POWER_3373 />
      <ID_FMP_POWER_3374 />
      <ID_FMP_POWER_3375 />
      <ID_FMP_POWER_3376 />
      <ID_FMP_POWER_3377 />
      <ID_FMP_POWER_3378 />
      <ID_FMP_POWER_3379 />
      <ID_FMP_POWER_3380 />
      <ID_FMP_POWER_3381 />
      <ID_FMP_POWER_3382 />
      <ID_FMP_POWER_3383 />
      <ID_FMP_POWER_3384 />
      <ID_FMP_POWER_3385 />
      <ID_FMP_POWER_3386 />
      <ID_FMP_POWER_3387 />
      <ID_FMP_POWER_3388 />
      <ID_FMP_POWER_3390 />
      <ID_FMP_POWER_3391 />
      <ID_FMP_POWER_3392 />
      <ID_FMP_POWER_3393 />
      <ID_FMP_POWER_3394 />
      <ID_FMP_POWER_3395 />
      <ID_FMP_POWER_3396 />
      <ID_FMP_POWER_3403 />
      <ID_FMP_POWER_3404 />
      <ID_FMP_POWER_3405 />
      <ID_FMP_POWER_3406 />
      <ID_FMP_POWER_3409 />
      <ID_FMP_POWER_3410 />
      <ID_FMP_POWER_3411 />
      <ID_FMP_POWER_3412 />
      <ID_FMP_POWER_3413 />
      <ID_FMP_POWER_3414 />
      <ID_FMP_POWER_3415 />
      <ID_FMP_POWER_3477 />
      <ID_FMP_POWER_3478 />
      <ID_FMP_POWER_3479 />
      <ID_FMP_POWER_3480 />
      <ID_FMP_POWER_3481 />
      <ID_FMP_POWER_3482 />
      <ID_FMP_POWER_3483 />
      <ID_FMP_POWER_3484 />
      <ID_FMP_POWER_3485 />
      <ID_FMP_POWER_3486 />
      <ID_FMP_POWER_3487 />
      <ID_FMP_POWER_3488 />
      <ID_FMP_POWER_3489 />
      <ID_FMP_POWER_3490 />
      <ID_FMP_POWER_3491 />
      <ID_FMP_POWER_3492 />
      <ID_FMP_POWER_3493 />
      <ID_FMP_POWER_3494 />
      <ID_FMP_POWER_3495 />
      <ID_FMP_POWER_3496 />
      <ID_FMP_POWER_3497 />
      <ID_FMP_POWER_3498 />
      <ID_FMP_POWER_3499 />
      <ID_FMP_POWER_3500 />
      <ID_FMP_POWER_3501 />
      <ID_FMP_POWER_3502 />
      <ID_FMP_POWER_3503 />
      <ID_FMP_POWER_3504 />
      <ID_FMP_POWER_3505 />
      <ID_FMP_POWER_3506 />
      <ID_FMP_POWER_3507 />
      <ID_FMP_POWER_3508 />
      <ID_FMP_POWER_3509 />
      <ID_FMP_POWER_3510 />
      <ID_FMP_POWER_3511 />
      <ID_FMP_POWER_3513 />
      <ID_FMP_POWER_3514 />
      <ID_FMP_POWER_3515 />
      <ID_FMP_POWER_3516 />
      <ID_FMP_POWER_3531 />
      <ID_FMP_POWER_3535 />
      <ID_FMP_POWER_3536 />
      <ID_FMP_POWER_3543 />
      <ID_FMP_POWER_3544 />
      <ID_FMP_POWER_3546 />
      <ID_FMP_POWER_3547 />
      <ID_FMP_POWER_3548 />
      <ID_FMP_POWER_3549 />
      <ID_FMP_POWER_3550 />
      <ID_FMP_POWER_3551 />
      <ID_FMP_POWER_3552 />
      <ID_FMP_POWER_3553 />
      <ID_FMP_POWER_3554 />
      <ID_FMP_POWER_3556 />
      <ID_FMP_POWER_3558 />
      <ID_FMP_POWER_3559 />
      <ID_FMP_POWER_3562 />
      <ID_FMP_POWER_3563 />
      <ID_FMP_POWER_3564 />
      <ID_FMP_POWER_3566 />
      <ID_FMP_POWER_3567 />
      <ID_FMP_POWER_3568 />
      <ID_FMP_POWER_3569 />
      <ID_FMP_POWER_3570 />
      <ID_FMP_POWER_3571 />
      <ID_FMP_POWER_3572 />
      <ID_FMP_POWER_3573 />
      <ID_FMP_POWER_3574 />
      <ID_FMP_POWER_3575 />
      <ID_FMP_POWER_3576 />
      <ID_FMP_POWER_3577 />
      <ID_FMP_POWER_3578 />
      <ID_FMP_POWER_3579 />
      <ID_FMP_POWER_3583 />
      <ID_FMP_POWER_3584 />
      <ID_FMP_POWER_3586 />
      <ID_FMP_POWER_3587 />
      <ID_FMP_POWER_3589 />
      <ID_FMP_POWER_3591 />
      <ID_FMP_POWER_3593 />
      <ID_FMP_POWER_3594 />
      <ID_FMP_POWER_3596 />
      <ID_FMP_POWER_3598 />
      <ID_FMP_POWER_3603 />
      <ID_FMP_POWER_3608 />
      <ID_FMP_POWER_3609 />
      <ID_FMP_POWER_3610 />
      <ID_FMP_POWER_3611 />
      <ID_FMP_POWER_3612 />
      <ID_FMP_POWER_3613 />
      <ID_FMP_POWER_3614 />
      <ID_FMP_POWER_4276 />
      <ID_FMP_POWER_4311 />
      <ID_FMP_POWER_4788 />
      <ID_FMP_POWER_4789 />
      <ID_FMP_BACKGROUND_1 />
      <ID_FMP_BACKGROUND_2 />
      <ID_FMP_BACKGROUND_3 />
      <ID_FMP_BACKGROUND_4 />
      <ID_FMP_BACKGROUND_5 />
      <ID_FMP_BACKGROUND_6 />
      <ID_FMP_BACKGROUND_7 />
      <ID_FMP_BACKGROUND_8 />
      <ID_FMP_BACKGROUND_9 />
      <ID_FMP_BACKGROUND_10 />
      <ID_FMP_BACKGROUND_11 />
      <ID_FMP_BACKGROUND_12 />
      <ID_FMP_BACKGROUND_13 />
      <ID_FMP_BACKGROUND_14 />
      <ID_FMP_BACKGROUND_15 />
      <ID_FMP_BACKGROUND_16 />
      <ID_FMP_BACKGROUND_17 />
      <ID_FMP_BACKGROUND_18 />
      <ID_FMP_BACKGROUND_19 />
      <ID_FMP_BACKGROUND_20 />
      <ID_FMP_BACKGROUND_21 />
      <ID_FMP_BACKGROUND_22 />
      <ID_FMP_BACKGROUND_23 />
      <ID_FMP_BACKGROUND_24 />
      <ID_FMP_BACKGROUND_25 />
      <ID_FMP_BACKGROUND_26 />
      <ID_FMP_BACKGROUND_27 />
      <ID_FMP_BACKGROUND_28 />
      <ID_FMP_MAGIC_ITEM_4878 />
      <ID_FMP_MAGIC_ITEM_4598 />
      <ID_FMP_MAGIC_ITEM_4339 />
      <ID_FMP_RACE_38 />
      <ID_FMP_PARAGON_PATH_218 />
      <ID_FMP_PARAGON_PATH_219 />
      <ID_FMP_PARAGON_PATH_220 />
      <ID_FMP_PARAGON_PATH_221 />
      <ID_FMP_PARAGON_PATH_222 />
      <ID_FMP_PARAGON_PATH_223 />
      <ID_FMP_PARAGON_PATH_224 />
      <ID_FMP_PARAGON_PATH_225 />
      <ID_FMP_FEAT_1059 />
      <ID_FMP_RITUAL_168 />
      <ID_FMP_RITUAL_169 />
      <ID_FMP_RITUAL_170 />
      <ID_FMP_RITUAL_171 />
      <ID_FMP_RITUAL_172 />
      <ID_FMP_RITUAL_173 />
      <ID_FMP_RITUAL_174 />
      <ID_FMP_RITUAL_175 />
      <ID_FMP_RITUAL_176 />
      <ID_FMP_RITUAL_177 />
      <ID_FMP_RITUAL_178 />
      <ID_FMP_RACIAL_TRAIT_1065 />
      <ID_FMP_RACIAL_TRAIT_1066 />
      <ID_FMP_CLASS_FEATURE_1067 />
      <ID_FMP_CLASS_FEATURE_1068 />
      <ID_FMP_CLASS_FEATURE_1069 />
      <ID_FMP_CLASS_FEATURE_1070 />
      <ID_FMP_CLASS_FEATURE_1071 />
      <ID_FMP_CLASS_FEATURE_1072 />
      <ID_FMP_CLASS_FEATURE_1073 />
      <ID_FMP_CLASS_FEATURE_1074 />
      <ID_FMP_CLASS_FEATURE_1076 />
      <ID_FMP_CLASS_FEATURE_1077 />
      <ID_FMP_CLASS_FEATURE_1078 />
      <ID_FMP_CLASS_FEATURE_1079 />
      <ID_FMP_CLASS_FEATURE_1080 />
      <ID_FMP_CLASS_FEATURE_1081 />
      <ID_FMP_CLASS_FEATURE_1082 />
      <ID_FMP_CLASS_FEATURE_1083 />
      <ID_FMP_CLASS_FEATURE_1084 />
      <ID_FMP_CLASS_FEATURE_1085 />
      <ID_FMP_CLASS_FEATURE_1086 />
      <ID_FMP_CLASS_FEATURE_1087 />
      <ID_FMP_CLASS_FEATURE_1088 />
      <ID_FMP_CLASS_FEATURE_1089 />
      <ID_FMP_CLASS_FEATURE_1090 />
      <ID_FMP_CLASS_FEATURE_1091 />
      <ID_FMP_POWER_5599 />
      <ID_FMP_POWER_5600 />
      <ID_FMP_POWER_5601 />
      <ID_FMP_POWER_5602 />
      <ID_FMP_POWER_5603 />
      <ID_FMP_POWER_5604 />
      <ID_FMP_POWER_5605 />
      <ID_FMP_POWER_5606 />
      <ID_FMP_POWER_5607 />
      <ID_FMP_POWER_5608 />
      <ID_FMP_POWER_5644 />
      <ID_FMP_POWER_5650 />
      <ID_FMP_POWER_5651 />
      <ID_FMP_POWER_5652 />
      <ID_FMP_POWER_5653 />
      <ID_FMP_POWER_5654 />
      <ID_FMP_POWER_5655 />
      <ID_FMP_POWER_5656 />
      <ID_FMP_POWER_5657 />
      <ID_FMP_POWER_5658 />
      <ID_FMP_POWER_5659 />
      <ID_FMP_POWER_5660 />
      <ID_FMP_POWER_5661 />
      <ID_FMP_POWER_5662 />
      <ID_FMP_POWER_5664 />
      <ID_FMP_POWER_5665 />
      <ID_FMP_POWER_5666 />
      <ID_FMP_MAGIC_ITEM_4393 />
      <ID_FMP_MAGIC_ITEM_4451 />
      <ID_FMP_MAGIC_ITEM_4452 />
      <ID_FMP_MAGIC_ITEM_4453 />
      <ID_FMP_MAGIC_ITEM_4454 />
      <ID_FMP_MAGIC_ITEM_4455 />
      <ID_FMP_MAGIC_ITEM_4456 />
      <ID_FMP_MAGIC_ITEM_4457 />
      <ID_FMP_MAGIC_ITEM_4458 />
      <ID_FMP_MAGIC_ITEM_4459 />
      <ID_FMP_MAGIC_ITEM_4460 />
      <ID_FMP_MAGIC_ITEM_4461 />
      <ID_FMP_MAGIC_ITEM_4462 />
      <ID_FMP_MAGIC_ITEM_4463 />
      <ID_FMP_MAGIC_ITEM_4464 />
      <ID_FMP_MAGIC_ITEM_4465 />
      <ID_FMP_MAGIC_ITEM_4466 />
      <ID_FMP_MAGIC_ITEM_4467 />
      <ID_FMP_MAGIC_ITEM_4394 />
      <ID_FMP_MAGIC_ITEM_4409 />
      <ID_FMP_MAGIC_ITEM_4410 />
      <ID_FMP_MAGIC_ITEM_4411 />
      <ID_FMP_MAGIC_ITEM_4412 />
      <ID_FMP_MAGIC_ITEM_4413 />
      <ID_FMP_MAGIC_ITEM_4414 />
      <ID_FMP_MAGIC_ITEM_4415 />
      <ID_FMP_MAGIC_ITEM_4416 />
      <ID_FMP_MAGIC_ITEM_4417 />
      <ID_FMP_MAGIC_ITEM_4418 />
      <ID_FMP_MAGIC_ITEM_4419 />
      <ID_FMP_MAGIC_ITEM_4420 />
      <ID_FMP_MAGIC_ITEM_4421 />
      <ID_FMP_MAGIC_ITEM_4422 />
      <ID_FMP_MAGIC_ITEM_4423 />
      <ID_FMP_MAGIC_ITEM_4424 />
      <ID_FMP_MAGIC_ITEM_4425 />
      <ID_FMP_MAGIC_ITEM_4426 />
      <ID_FMP_MAGIC_ITEM_4427 />
      <ID_FMP_MAGIC_ITEM_4428 />
      <ID_FMP_MAGIC_ITEM_4429 />
      <ID_FMP_MAGIC_ITEM_4430 />
      <ID_FMP_MAGIC_ITEM_4431 />
      <ID_FMP_MAGIC_ITEM_4432 />
      <ID_FMP_MAGIC_ITEM_4433 />
      <ID_FMP_MAGIC_ITEM_4434 />
      <ID_FMP_MAGIC_ITEM_4395 />
      <ID_FMP_MAGIC_ITEM_4396 />
      <ID_FMP_MAGIC_ITEM_4397 />
      <ID_FMP_MAGIC_ITEM_4398 />
      <ID_FMP_MAGIC_ITEM_4399 />
      <ID_FMP_MAGIC_ITEM_4400 />
      <ID_FMP_MAGIC_ITEM_4401 />
      <ID_FMP_MAGIC_ITEM_4402 />
      <ID_FMP_MAGIC_ITEM_4403 />
      <ID_FMP_MAGIC_ITEM_4404 />
      <ID_FMP_MAGIC_ITEM_4405 />
      <ID_FMP_MAGIC_ITEM_4406 />
      <ID_FMP_MAGIC_ITEM_4407 />
      <ID_FMP_MAGIC_ITEM_4408 />
      <ID_FMP_MAGIC_ITEM_4435 />
      <ID_FMP_MAGIC_ITEM_4436 />
      <ID_FMP_MAGIC_ITEM_4437 />
      <ID_FMP_MAGIC_ITEM_4438 />
      <ID_FMP_MAGIC_ITEM_4439 />
      <ID_FMP_MAGIC_ITEM_4440 />
      <ID_FMP_MAGIC_ITEM_4441 />
      <ID_FMP_MAGIC_ITEM_4442 />
      <ID_FMP_MAGIC_ITEM_4443 />
      <ID_FMP_MAGIC_ITEM_4444 />
      <ID_FMP_MAGIC_ITEM_4445 />
      <ID_FMP_MAGIC_ITEM_4446 />
      <ID_FMP_MAGIC_ITEM_4447 />
      <ID_FMP_MAGIC_ITEM_4448 />
      <ID_FMP_MAGIC_ITEM_4449 />
      <ID_FMP_MAGIC_ITEM_4450 />
      <ID_FMP_MAGIC_ITEM_4468 />
      <ID_FMP_MAGIC_ITEM_4469 />
      <ID_FMP_MAGIC_ITEM_4470 />
      <ID_FMP_MAGIC_ITEM_4471 />
      <ID_FMP_MAGIC_ITEM_4472 />
      <ID_FMP_MAGIC_ITEM_4473 />
      <ID_FMP_MAGIC_ITEM_4474 />
      <ID_FMP_MAGIC_ITEM_4475 />
      <ID_FMP_MAGIC_ITEM_4476 />
      <ID_FMP_MAGIC_ITEM_4477 />
      <ID_FMP_MAGIC_ITEM_4478 />
      <ID_FMP_MAGIC_ITEM_4479 />
      <ID_FMP_MAGIC_ITEM_4480 />
      <ID_FMP_MAGIC_ITEM_4481 />
      <ID_FMP_MAGIC_ITEM_4482 />
      <ID_FMP_MAGIC_ITEM_4483 />
      <ID_FMP_MAGIC_ITEM_4484 />
      <ID_FMP_MAGIC_ITEM_4485 />
      <ID_FMP_MAGIC_ITEM_4486 />
      <ID_FMP_MAGIC_ITEM_4487 />
      <ID_FMP_MAGIC_ITEM_4488 />
      <ID_FMP_MAGIC_ITEM_4489 />
      <ID_FMP_MAGIC_ITEM_4490 />
      <ID_FMP_MAGIC_ITEM_4491 />
      <ID_FMP_MAGIC_ITEM_4492 />
      <ID_FMP_MAGIC_ITEM_4493 />
      <ID_FMP_MAGIC_ITEM_4494 />
      <ID_FMP_MAGIC_ITEM_4495 />
      <ID_FMP_RITUAL_180 />
      <ID_FMP_RITUAL_181 />
      <ID_FMP_RITUAL_182 />
      <ID_FMP_RITUAL_183 />
      <ID_FMP_RITUAL_184 />
      <ID_FMP_RITUAL_185 />
      <ID_FMP_RITUAL_186 />
      <ID_FMP_MAGIC_ITEM_4550 />
      <ID_FMP_MAGIC_ITEM_4551 />
      <ID_FMP_MAGIC_ITEM_4552 />
      <ID_FMP_MAGIC_ITEM_4553 />
      <ID_FMP_MAGIC_ITEM_4554 />
      <ID_FMP_MAGIC_ITEM_4555 />
      <ID_FMP_MAGIC_ITEM_4556 />
      <ID_FMP_MAGIC_ITEM_4557 />
      <ID_FMP_MAGIC_ITEM_4558 />
      <ID_FMP_RITUAL_165 />
      <ID_FMP_MAGIC_ITEM_4306 />
      <ID_FMP_MAGIC_ITEM_4307 />
      <ID_FMP_MAGIC_ITEM_4308 />
      <ID_FMP_MAGIC_ITEM_4309 />
      <ID_FMP_MAGIC_ITEM_4315 />
      <ID_FMP_MAGIC_ITEM_4316 />
      <ID_FMP_MAGIC_ITEM_4317 />
      <ID_FMP_MAGIC_ITEM_4318 />
      <ID_FMP_MAGIC_ITEM_4310 />
      <ID_FMP_MAGIC_ITEM_4311 />
      <ID_FMP_MAGIC_ITEM_4312 />
      <ID_FMP_MAGIC_ITEM_4313 />
      <ID_FMP_MAGIC_ITEM_4314 />
      <ID_FMP_MAGIC_ITEM_4319 />
      <ID_FMP_MAGIC_ITEM_4320 />
      <ID_FMP_MAGIC_ITEM_4325 />
      <ID_FMP_MAGIC_ITEM_4326 />
      <ID_FMP_MAGIC_ITEM_4327 />
      <ID_FMP_MAGIC_ITEM_4328 />
      <ID_FMP_MAGIC_ITEM_4329 />
      <ID_FMP_MAGIC_ITEM_4330 />
      <ID_FMP_MAGIC_ITEM_4331 />
      <ID_FMP_MAGIC_ITEM_4332 />
      <ID_FMP_MAGIC_ITEM_4333 />
      <ID_FMP_MAGIC_ITEM_4334 />
      <ID_FMP_MAGIC_ITEM_1193 />
      <ID_FMP_MAGIC_ITEM_4562 />
      <ID_FMP_MAGIC_ITEM_4564 />
      <ID_FMP_MAGIC_ITEM_4566 />
      <ID_FMP_MAGIC_ITEM_4567 />
      <ID_FMP_MAGIC_ITEM_4568 />
      <ID_FMP_MAGIC_ITEM_4569 />
      <ID_FMP_MAGIC_ITEM_4570 />
      <ID_FMP_MAGIC_ITEM_4571 />
      <ID_FMP_MAGIC_ITEM_4572 />
      <ID_FMP_MAGIC_ITEM_4573 />
      <ID_FMP_MAGIC_ITEM_4574 />
      <ID_FMP_MAGIC_ITEM_4575 />
      <ID_FMP_MAGIC_ITEM_4576 />
      <ID_FMP_MAGIC_ITEM_4577 />
      <ID_FMP_MAGIC_ITEM_4578 />
      <ID_FMP_MAGIC_ITEM_4579 />
      <ID_FMP_MAGIC_ITEM_4580 />
      <ID_FMP_MAGIC_ITEM_4581 />
      <ID_FMP_MAGIC_ITEM_4582 />
      <ID_FMP_MAGIC_ITEM_4583 />
      <ID_FMP_MAGIC_ITEM_4584 />
      <ID_FMP_MAGIC_ITEM_4585 />
      <ID_FMP_MAGIC_ITEM_4586 />
      <ID_FMP_MAGIC_ITEM_4587 />
      <ID_FMP_MAGIC_ITEM_4588 />
      <ID_FMP_MAGIC_ITEM_4589 />
      <ID_FMP_MAGIC_ITEM_4590 />
      <ID_FMP_MAGIC_ITEM_4591 />
      <ID_FMP_MAGIC_ITEM_4592 />
      <ID_FMP_MAGIC_ITEM_4593 />
      <ID_FMP_MAGIC_ITEM_4594 />
      <ID_FMP_MAGIC_ITEM_4595 />
      <ID_FMP_MAGIC_ITEM_4596 />
      </Restricted>
   </D20CampaignSetting>


   <AbilityScores legality="rules-legal">
      <!--
         Base ability scores (see stats of same name for final adjusted score)
      -->

      <Strength score="9" />
      <Constitution score="13" />
      <Dexterity score="13" />
      <Intelligence score="11" />
      <Wisdom score="16" />
      <Charisma score="14" />
   </AbilityScores>


   <!--
      Level tags are an internal tree of rules elements, see RulesElementTally
      below for the final list of rules elements,  taking into account
      retraining, etc.
   -->
   <Level>
      <RulesElement name="1" type="Level" internal-id="ID_INTERNAL_LEVEL_1" charelem="63dabd8" legality="rules-legal" >
         <RulesElement name="Level1Rules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_LEVEL1RULES" charelem="6365ff0" legality="rules-legal" >
            <RulesElement name="SkillRules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_SKILLRULES" charelem="63d89f0" legality="rules-legal" >
               <RulesElement name="Acrobatics" type="Skill" internal-id="ID_FMP_SKILL_1" charelem="63d8670" legality="rules-legal" />
               <RulesElement name="Arcana" type="Skill" internal-id="ID_FMP_SKILL_2" charelem="63c3da0" legality="rules-legal" />
               <RulesElement name="Bluff" type="Skill" internal-id="ID_FMP_SKILL_3" charelem="63aff40" legality="rules-legal" />
               <RulesElement name="Diplomacy" type="Skill" internal-id="ID_FMP_SKILL_6" charelem="637a680" legality="rules-legal" />
               <RulesElement name="Dungeoneering" type="Skill" internal-id="ID_FMP_SKILL_7" charelem="633cd70" legality="rules-legal" />
               <RulesElement name="Endurance" type="Skill" internal-id="ID_FMP_SKILL_8" charelem="636c348" legality="rules-legal" />
               <RulesElement name="Heal" type="Skill" internal-id="ID_FMP_SKILL_9" charelem="63256d0" legality="rules-legal" />
               <RulesElement name="History" type="Skill" internal-id="ID_FMP_SKILL_11" charelem="6346eb0" legality="rules-legal" />
               <RulesElement name="Insight" type="Skill" internal-id="ID_FMP_SKILL_13" charelem="6353290" legality="rules-legal" />
               <RulesElement name="Intimidate" type="Skill" internal-id="ID_FMP_SKILL_14" charelem="63eb090" legality="rules-legal" />
               <RulesElement name="Nature" type="Skill" internal-id="ID_FMP_SKILL_16" charelem="6384780" legality="rules-legal" />
               <RulesElement name="Perception" type="Skill" internal-id="ID_FMP_SKILL_17" charelem="63216f8" legality="rules-legal" />
               <RulesElement name="Religion" type="Skill" internal-id="ID_FMP_SKILL_18" charelem="6320a00" legality="rules-legal" />
               <RulesElement name="Stealth" type="Skill" internal-id="ID_FMP_SKILL_20" charelem="63d86f0" legality="rules-legal" />
               <RulesElement name="Streetwise" type="Skill" internal-id="ID_FMP_SKILL_21" charelem="63d7f40" legality="rules-legal" />
               <RulesElement name="Thievery" type="Skill" internal-id="ID_FMP_SKILL_23" charelem="6384be8" legality="rules-legal" />
               <RulesElement name="Athletics" type="Skill" internal-id="ID_FMP_SKILL_27" charelem="631fc88" legality="rules-legal" />
            </RulesElement>
            <RulesElement name="Heroic" type="Tier" internal-id="ID_INTERNAL_TIER_HEROIC" charelem="63629f0" legality="rules-legal" />
            <RulesElement name="Melee Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_MELEE_BASIC_ATTACK" charelem="63aaca8" legality="rules-legal" />
            <RulesElement name="Ranged Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_RANGED_BASIC_ATTACK" charelem="63d8ac0" legality="rules-legal" />
         </RulesElement>
         <RulesElement name="DetailsRules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_DETAILSRULES" charelem="631c430" legality="rules-legal" >
            <RulesElement name="Male" type="Gender" internal-id="ID_INTERNAL_GENDER_MALE" charelem="6362978" legality="rules-legal" />
            <RulesElement name="Lawful Good" type="Alignment" internal-id="ID_FMP_ALIGNMENT_2" charelem="63e4f50" legality="rules-legal" />
         </RulesElement>
         <RulesElement name="Expansion1" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION1" charelem="63d9f30" legality="rules-legal" >
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   <Level>
      <RulesElement name="15" type="Level" internal-id="ID_INTERNAL_LEVEL_15" charelem="6321bd8" legality="rules-legal" >
         <RulesElement name="Purifying Fire" type="Power" internal-id="ID_FMP_POWER_933" charelem="631f630" replaces="63ad788" legality="rules-legal" >
         </RulesElement>
         <RulesElement name="" type="" charelem="631fc08" legality="rules-legal" />
      </RulesElement>
      <loot count="1" equip-count="0" >
         <RulesElement name="Ritual Book" type="Gear" internal-id="ID_FMP_GEAR_31" charelem="63d0e60" legality="rules-legal" />
      </loot>
      <loot count="1" equip-count="0" >
         <RulesElement name="Gentle Repose" type="Ritual" internal-id="ID_FMP_RITUAL_47" charelem="636e4d0" legality="rules-legal" />
      </loot>
      <loot count="1" equip-count="1" >
         <RulesElement name="Crysteel Armor" type="Armor" internal-id="ID_FMP_ARMOR_36" charelem="63e76f0" legality="rules-legal" />
         <RulesElement name="Summoned Armor +4" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_1845" charelem="63e4898" legality="rules-legal" />
      </loot>
      <loot count="1" equip-count="1" >
         <RulesElement name="Healer&apos;s Brooch +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_3662" charelem="63dce08" legality="rules-legal" />
      </loot>
      <loot count="1" equip-count="1" >
         <RulesElement name="Symbol of the Warpriest +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_2645" charelem="63d1118" legality="rules-legal" />
      </loot>
      <loot count="1" equip-count="1" >
         <RulesElement name="Rod of Hope Triumphant +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_4817" charelem="63875b0" legality="rules-legal" />
      </loot>
      <loot count="1" equip-count="1" >
         <RulesElement name="Boots of Quickness (heroic tier)" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_3308" charelem="63cff78" legality="rules-legal" />
      </loot>
      <loot count="1" equip-count="1" >
         <RulesElement name="Belt of Sacrifice (heroic tier)" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_1106" charelem="63d6618" legality="rules-legal" />
      </loot>
      <loot count="1" equip-count="1" >
         <RulesElement name="Bracers of Respite (heroic tier)" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_3191" charelem="6367168" legality="rules-legal" />
      </loot>
      <loot count="1" equip-count="1" >
         <RulesElement name="Hedge Wizard&apos;s Gloves (heroic tier)" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_3398" charelem="639d398" legality="rules-legal" />
      </loot>
      <loot count="1" equip-count="0" >
         <RulesElement name="Brew Potion" type="Ritual" internal-id="ID_FMP_RITUAL_1" charelem="635c308" legality="rules-legal" />
      </loot>
      <loot count="1" equip-count="0" >
         <RulesElement name="Disenchant Magic Item" type="Ritual" internal-id="ID_FMP_RITUAL_7" charelem="635ff48" legality="rules-legal" />
      </loot>
      <loot count="1" equip-count="0" >
         <RulesElement name="Enchant Magic Item" type="Ritual" internal-id="ID_FMP_RITUAL_9" charelem="632ce40" legality="rules-legal" />
      </loot>
   </Level>


   <!--
      Textstrings are builder 'variables' and contain entered text data, such
      as character names, as well as internal data
   -->
   <textstring name="_PER_LEVEL_1_Carried Money">
      100 gp
   </textstring>
   <textstring name="_PER_LEVEL_1_Stored Money">
      0 gp
   </textstring>
   <textstring name="_PER_LEVEL_1_Residuum">
      0
   </textstring>
   <textstring name="_PER_LEVEL_2_Carried Money">
      100 gp
   </textstring>
   <textstring name="_PER_LEVEL_2_Stored Money">
      0 gp
   </textstring>
   <textstring name="_PER_LEVEL_2_Residuum">
      0
   </textstring>
   <textstring name="_PER_LEVEL_3_Carried Money">
      100 gp
   </textstring>
   <textstring name="_PER_LEVEL_3_Stored Money">
      0 gp
   </textstring>
   <textstring name="_PER_LEVEL_3_Residuum">
      0
   </textstring>
   <textstring name="_PER_LEVEL_4_Carried Money">
      100 gp
   </textstring>
   <textstring name="_PER_LEVEL_4_Stored Money">
      0 gp
   </textstring>
   <textstring name="_PER_LEVEL_4_Residuum">
      0
   </textstring>
   <textstring name="_PER_LEVEL_5_Carried Money">
      100 gp
   </textstring>
   <textstring name="_PER_LEVEL_5_Stored Money">
      0 gp
   </textstring>
   <textstring name="_PER_LEVEL_5_Residuum">
      0
   </textstring>
   <textstring name="_PER_LEVEL_6_Carried Money">
      100 gp
   </textstring>
   <textstring name="_PER_LEVEL_6_Stored Money">
      0 gp
   </textstring>
   <textstring name="_PER_LEVEL_6_Residuum">
      0
   </textstring>
   <textstring name="_PER_LEVEL_7_Carried Money">
      100 gp
   </textstring>
   <textstring name="_PER_LEVEL_7_Stored Money">
      0 gp
   </textstring>
   <textstring name="_PER_LEVEL_7_Residuum">
      0
   </textstring>
   <textstring name="_PER_LEVEL_8_Carried Money">
      100 gp
   </textstring>
   <textstring name="_PER_LEVEL_8_Stored Money">
      0 gp
   </textstring>
   <textstring name="_PER_LEVEL_8_Residuum">
      0
   </textstring>
   <textstring name="_PER_LEVEL_9_Carried Money">
      100 gp
   </textstring>
   <textstring name="_PER_LEVEL_9_Stored Money">
      0 gp
   </textstring>
   <textstring name="_PER_LEVEL_9_Residuum">
      0
   </textstring>
   <textstring name="_PER_LEVEL_10_Carried Money">
      100 gp
   </textstring>
   <textstring name="_PER_LEVEL_10_Stored Money">
      0 gp
   </textstring>
   <textstring name="_PER_LEVEL_10_Residuum">
      0
   </textstring>
   <textstring name="_PER_LEVEL_11_Carried Money">
      100 gp
   </textstring>
   <textstring name="_PER_LEVEL_11_Stored Money">
      0 gp
   </textstring>
   <textstring name="_PER_LEVEL_11_Residuum">
      0
   </textstring>
   <textstring name="_PER_LEVEL_12_Carried Money">
      100 gp
   </textstring>
   <textstring name="_PER_LEVEL_12_Stored Money">
      0 gp
   </textstring>
   <textstring name="_PER_LEVEL_12_Residuum">
      0
   </textstring>
   <textstring name="_PER_LEVEL_13_Carried Money">
      100 gp
   </textstring>
   <textstring name="_PER_LEVEL_13_Stored Money">
      0 gp
   </textstring>
   <textstring name="_PER_LEVEL_13_Residuum">
      0
   </textstring>
   <textstring name="_PER_LEVEL_14_Carried Money">
      100 gp
   </textstring>
   <textstring name="_PER_LEVEL_14_Stored Money">
      0 gp
   </textstring>
   <textstring name="_PER_LEVEL_14_Residuum">
      0
   </textstring>
   <textstring name="_PER_LEVEL_15_Carried Money">
      1 pp; 5 gp
   </textstring>
   <textstring name="_PER_LEVEL_15_Stored Money">
      
   </textstring>
   <textstring name="_PER_LEVEL_15_Residuum">
      0
   </textstring>
   <textstring name="Experience Points">
      57000
   </textstring>
   <textstring name="Cleric Ritual Book">
      Given
   </textstring>
   <textstring name="Gentle Repose">
      Given
   </textstring>
   <textstring name="_INTERNAL_MainHandWeapon">
      Symbol of the Warpriest +3
   </textstring>
   <textstring name="_INTERNAL_VersatileUsedTwoHanded">
      0
   </textstring>
   <textstring name="Character Portrait">
      file://C:\Documents and Settings\오르프네\My Documents\My Pictures\ddi\Character Portraits\Sample Portraits\M_Dwarf4.png
   </textstring>
   <textstring name="Name">
      아캄
   </textstring>
   <textstring name="Height">
      4&apos; 4&quot;
   </textstring>
   <textstring name="Weight">
      220lb
   </textstring>
   <textstring name="Age">
      125
   </textstring>
   <textstring name="Company">
      3rd season
   </textstring>
   <textstring name="Player">
      임태균
   </textstring>


   <!--
      Computed values for all the character's stats
   -->
   <Stat value="10">
      <alias name="Strength" />
      <alias name="str" />
      <statadd value="9" />
      <statadd Level="11" value="1" charelem="636f420" />
   </Stat>
   <Stat value="16">
      <alias name="Constitution" />
      <alias name="con" />
      <statadd value="13" />
      <statadd Level="1" value="2" charelem="63407d8" />
      <statadd Level="11" value="1" charelem="636f420" />
   </Stat>
   <Stat value="14">
      <alias name="Dexterity" />
      <alias name="dex" />
      <statadd value="13" />
      <statadd Level="11" value="1" charelem="636f420" />
   </Stat>
   <Stat value="12">
      <alias name="Intelligence" />
      <alias name="Int" />
      <statadd value="11" />
      <statadd Level="11" value="1" charelem="636f420" />
   </Stat>
   <Stat value="22">
      <alias name="Wisdom" />
      <alias name="wis" />
      <statadd value="16" />
      <statadd Level="1" value="2" charelem="6341798" />
      <statadd Level="4" value="1" charelem="63332a8" />
      <statadd Level="8" value="1" charelem="6358940" />
      <statadd Level="11" value="1" charelem="636f420" />
      <statadd Level="14" value="1" charelem="6393d00" />
   </Stat>
   <Stat value="18">
      <alias name="Charisma" />
      <alias name="cha" />
      <statadd value="14" />
      <statadd Level="4" value="1" charelem="63c6630" />
      <statadd Level="8" value="1" charelem="63e8328" />
      <statadd Level="11" value="1" charelem="636f420" />
      <statadd Level="14" value="1" charelem="63336c0" />
   </Stat>
   <Stat value="0">
      <alias name="Strength modifier" />
      <statadd Level="1" value="1" statlink="Strength" abilmod="true" charelem="63dabd8" />
   </Stat>
   <Stat value="2">
      <alias name="Dexterity modifier" />
      <statadd Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="63dabd8" />
   </Stat>
   <Stat value="3">
      <alias name="Constitution modifier" />
      <statadd Level="1" value="1" statlink="Constitution" abilmod="true" charelem="63dabd8" />
   </Stat>
   <Stat value="1">
      <alias name="Intelligence Modifier" />
      <statadd Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="63dabd8" />
   </Stat>
   <Stat value="6">
      <alias name="Wisdom modifier" />
      <statadd Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="63dabd8" />
   </Stat>
   <Stat value="4">
      <alias name="Charisma modifier" />
      <statadd Level="1" value="1" statlink="Charisma" abilmod="true" charelem="63dabd8" />
   </Stat>
   <Stat value="29">
      <alias name="AC" />
      <alias name="Armor Class" />
      <statadd Level="1" value="10" charelem="63dabd8" />
      <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="63dabd8" />
      <statadd type="ability" Level="1" not-wearing="armor:heavy" value="1" statlink="Dexterity" abilmod="true" charelem="63dabd8" />
      <statadd type="ability" Level="1" not-wearing="armor:heavy" value="1" statlink="Intelligence" abilmod="true" charelem="63dabd8" />
      <statadd type="Defensive" Level="1" wearing="DEFENSIVE:" value="1" charelem="63dabd8" />
      <statadd type="Armor" value="8" charelem="6396fb0" />
      <statadd type="Enhancement" value="4" charelem="63a9a70" />
   </Stat>
   <Stat value="3">
      <alias name="Death Saves Count" />
      <statadd Level="1" value="3" charelem="63dabd8" />
   </Stat>
   <Stat value="15">
      <alias name="Level" />
      <statadd Level="1" value="1" charelem="63dabd8" />
      <statadd Level="2" value="1" charelem="632f3d0" />
      <statadd Level="3" value="1" charelem="636f7a0" />
      <statadd Level="4" value="1" charelem="6356300" />
      <statadd Level="5" value="1" charelem="632a598" />
      <statadd Level="6" value="1" charelem="633ea20" />
      <statadd Level="7" value="1" charelem="63adb08" />
      <statadd Level="8" value="1" charelem="6334410" />
      <statadd Level="9" value="1" charelem="63542a8" />
      <statadd Level="10" value="1" charelem="6399c88" />
      <statadd Level="11" value="1" charelem="636f420" />
      <statadd Level="12" value="1" charelem="635cb38" />
      <statadd Level="13" value="1" charelem="6320788" />
      <statadd Level="14" value="1" charelem="6324250" />
      <statadd Level="15" value="1" charelem="6321bd8" />
   </Stat>
   <Stat value="108">
      <alias name="Hit Points" />
      <statadd type="Level 1" Level="1" value="1" statlink="Constitution" charelem="63dabd8" />
      <statadd Level="1" value="1" statlink="_LEVEL-ONE-HPS" charelem="63dabd8" />
      <statadd Level="2" value="1" statlink="_PER-LEVEL-HPS" charelem="632f3d0" />
      <statadd Level="3" value="1" statlink="_PER-LEVEL-HPS" charelem="636f7a0" />
      <statadd Level="4" value="1" statlink="_PER-LEVEL-HPS" charelem="6356300" />
      <statadd Level="5" value="1" statlink="_PER-LEVEL-HPS" charelem="632a598" />
      <statadd Level="6" value="1" statlink="_PER-LEVEL-HPS" charelem="633ea20" />
      <statadd Level="6" value="5" charelem="6374a18" />
      <statadd Level="6" requires="Paragon Tier" value="5" charelem="6374a18" />
      <statadd Level="6" requires="Epic Tier" value="5" charelem="6374a18" />
      <statadd Level="7" value="1" statlink="_PER-LEVEL-HPS" charelem="63adb08" />
      <statadd Level="8" value="1" statlink="_PER-LEVEL-HPS" charelem="6334410" />
      <statadd Level="9" value="1" statlink="_PER-LEVEL-HPS" charelem="63542a8" />
      <statadd Level="10" value="1" statlink="_PER-LEVEL-HPS" charelem="6399c88" />
      <statadd Level="11" value="1" statlink="_PER-LEVEL-HPS" charelem="636f420" />
      <statadd Level="12" value="1" statlink="_PER-LEVEL-HPS" charelem="635cb38" />
      <statadd Level="13" value="1" statlink="_PER-LEVEL-HPS" charelem="6320788" />
      <statadd Level="14" value="1" statlink="_PER-LEVEL-HPS" charelem="6324250" />
      <statadd Level="15" value="1" statlink="_PER-LEVEL-HPS" charelem="6321bd8" />
   </Stat>
   <Stat value="12">
      <alias name="_LEVEL-ONE-HPS" />
      <statadd Level="1" value="12" charelem="63d9948" />
   </Stat>
   <Stat value="14">
      <alias name="Healing Surges" />
      <statadd Level="1" value="1" statlink="Constitution" abilmod="true" charelem="63dabd8" />
      <statadd Level="1" value="7" charelem="63d9948" />
      <statadd Level="10" value="2" charelem="63caa28" />
      <statadd Level="11" value="2" charelem="63e9008" />
   </Stat>
   <Stat value="23">
      <alias name="Fortitude Defense" />
      <statadd Level="1" value="10" charelem="63dabd8" />
      <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="63dabd8" />
      <statadd type="ability" Level="1" value="1" statlink="Strength" abilmod="true" charelem="63dabd8" />
      <statadd type="ability" Level="1" value="1" statlink="Constitution" abilmod="true" charelem="63dabd8" />
      <statadd type="Enhancement" value="3" charelem="63d0aa0" />
   </Stat>
   <Stat value="7">
      <alias name="HALF-LEVEL" />
      <statadd Level="2" value="1" charelem="632f3d0" />
      <statadd Level="4" value="1" charelem="6356300" />
      <statadd Level="6" value="1" charelem="633ea20" />
      <statadd Level="8" value="1" charelem="6334410" />
      <statadd Level="10" value="1" charelem="6399c88" />
      <statadd Level="12" value="1" charelem="635cb38" />
      <statadd Level="14" value="1" charelem="6324250" />
   </Stat>
   <Stat value="23">
      <alias name="Reflex Defense" />
      <statadd Level="1" value="10" charelem="63dabd8" />
      <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="63dabd8" />
      <statadd type="ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="63dabd8" />
      <statadd type="ability" Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="63dabd8" />
      <statadd requires="!Armor Proficiency (Chainmail)" value="-2" charelem="6396fb0" />
      <statadd type="Enhancement" value="3" charelem="63d0aa0" />
      <statadd value="1" charelem="63b2a70" />
   </Stat>
   <Stat value="30">
      <alias name="Will Defense" />
      <statadd Level="1" value="10" charelem="63dabd8" />
      <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="63dabd8" />
      <statadd type="ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="63dabd8" />
      <statadd type="ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="63dabd8" />
      <statadd type="Class" Level="1" value="2" charelem="63d9948" />
      <statadd type="Armor" value="2" charelem="6396fb0" />
      <statadd type="Enhancement" value="3" charelem="63d0aa0" />
   </Stat>
   <Stat value="9">
      <alias name="Initiative" />
      <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="63dabd8" />
      <statadd Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="63dabd8" />
      <statadd Level="1" value="1" statlink="initiative misc" charelem="63dabd8" />
   </Stat>
   <Stat value="0">
      <alias name="initiative misc" />
   </Stat>
   <Stat value="2">
      <alias name="Ring Slots" />
      <statadd Level="1" value="2" charelem="63dabd8" />
   </Stat>
   <Stat value="8">
      <alias name="Acrobatics" />
      <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="63d89f0" />
      <statadd type="ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="63d89f0" />
      <statadd Level="1" value="1" statlink="Acrobatics Trained" charelem="63d89f0" />
      <statadd Level="1" value="1" statlink="Acrobatics misc" charelem="63d89f0" />
      <statadd Level="1" value="1" statlink="Armor Penalty" charelem="63d89f0" />
   </Stat>
   <Stat value="0">
      <alias name="Acrobatics Trained" />
   </Stat>
   <Stat value="0">
      <alias name="Acrobatics misc" />
   </Stat>
   <Stat value="-1">
      <alias name="Armor Penalty" />
      <statadd value="-1" charelem="6396fb0" />
   </Stat>
   <Stat value="13">
      <alias name="Arcana" />
      <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="63d89f0" />
      <statadd type="ability" Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="63d89f0" />
      <statadd Level="1" value="1" statlink="Arcana Trained" charelem="63d89f0" />
      <statadd Level="1" value="1" statlink="Arcana misc" charelem="63d89f0" />
   </Stat>
   <Stat value="5">
      <alias name="Arcana Trained" />
      <statadd type="trained" Level="1" value="5" charelem="63d70c8" />
   </Stat>
   <Stat value="0">
      <alias name="Arcana misc" />
   </Stat>
   <Stat value="11">
      <alias name="Bluff" />
      <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="63d89f0" />
      <statadd type="ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="63d89f0" />
      <statadd Level="1" value="1" statlink="Bluff Trained" charelem="63d89f0" />
      <statadd Level="1" value="1" statlink="Bluff misc" charelem="63d89f0" />
   </Stat>
   <Stat value="0">
      <alias name="Bluff Trained" />
   </Stat>
   <Stat value="0">
      <alias name="Bluff misc" />
   </Stat>
   <Stat value="16">
      <alias name="Diplomacy" />
      <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="63d89f0" />
      <statadd type="ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="63d89f0" />
      <statadd Level="1" value="1" statlink="Diplomacy Trained" charelem="63d89f0" />
      <statadd Level="1" value="1" statlink="Diplomacy misc" charelem="63d89f0" />
   </Stat>
   <Stat value="5">
      <alias name="Diplomacy Trained" />
      <statadd type="trained" Level="1" value="5" charelem="63d68f0" />
   </Stat>
   <Stat value="0">
      <alias name="Diplomacy misc" />
   </Stat>
   <Stat value="15">
      <alias name="Dungeoneering" />
      <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="63d89f0" />
      <statadd type="ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="63d89f0" />
      <statadd Level="1" value="1" statlink="Dungeoneering Trained" charelem="63d89f0" />
      <statadd Level="1" value="1" statlink="Dungeoneering misc" charelem="63d89f0" />
   </Stat>
   <Stat value="0">
      <alias name="Dungeoneering Trained" />
   </Stat>
   <Stat value="2">
      <alias name="Dungeoneering misc" />
      <statadd type="Race" Level="1" value="2" charelem="631c938" />
   </Stat>
   <Stat value="11">
      <alias name="Endurance" />
      <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="63d89f0" />
      <statadd type="ability" Level="1" value="1" statlink="Constitution" abilmod="true" charelem="63d89f0" />
      <statadd Level="1" value="1" statlink="Endurance Trained" charelem="63d89f0" />
      <statadd Level="1" value="1" statlink="Endurance misc" charelem="63d89f0" />
      <statadd Level="1" value="1" statlink="Armor Penalty" charelem="63d89f0" />
   </Stat>
   <Stat value="0">
      <alias name="Endurance Trained" />
   </Stat>
   <Stat value="2">
      <alias name="Endurance misc" />
      <statadd type="Race" Level="1" value="2" charelem="631c938" />
   </Stat>
   <Stat value="18">
      <alias name="Heal" />
      <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="63d89f0" />
      <statadd type="ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="63d89f0" />
      <statadd Level="1" value="1" statlink="Heal Trained" charelem="63d89f0" />
      <statadd Level="1" value="1" statlink="Heal misc" charelem="63d89f0" />
   </Stat>
   <Stat value="5">
      <alias name="Heal Trained" />
      <statadd type="trained" Level="1" value="5" charelem="6341f58" />
   </Stat>
   <Stat value="0">
      <alias name="Heal misc" />
   </Stat>
   <Stat value="8">
      <alias name="History" />
      <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="63d89f0" />
      <statadd type="ability" Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="63d89f0" />
      <statadd Level="1" value="1" statlink="History Trained" charelem="63d89f0" />
      <statadd Level="1" value="1" statlink="History misc" charelem="63d89f0" />
   </Stat>
   <Stat value="0">
      <alias name="History Trained" />
   </Stat>
   <Stat value="0">
      <alias name="History misc" />
   </Stat>
   <Stat value="13">
      <alias name="Insight" />
      <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="63d89f0" />
      <statadd type="ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="63d89f0" />
      <statadd Level="1" value="1" statlink="Insight Trained" charelem="63d89f0" />
      <statadd Level="1" value="1" statlink="Insight misc" charelem="63d89f0" />
   </Stat>
   <Stat value="0">
      <alias name="Insight Trained" />
   </Stat>
   <Stat value="0">
      <alias name="Insight misc" />
   </Stat>
   <Stat value="11">
      <alias name="Intimidate" />
      <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="63d89f0" />
      <statadd type="ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="63d89f0" />
      <statadd Level="1" value="1" statlink="Intimidate Trained" charelem="63d89f0" />
      <statadd Level="1" value="1" statlink="Intimidate misc" charelem="63d89f0" />
   </Stat>
   <Stat value="0">
      <alias name="Intimidate Trained" />
   </Stat>
   <Stat value="0">
      <alias name="Intimidate misc" />
   </Stat>
   <Stat value="13">
      <alias name="Nature" />
      <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="63d89f0" />
      <statadd type="ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="63d89f0" />
      <statadd Level="1" value="1" statlink="Nature Trained" charelem="63d89f0" />
      <statadd Level="1" value="1" statlink="Nature misc" charelem="63d89f0" />
   </Stat>
   <Stat value="0">
      <alias name="Nature Trained" />
   </Stat>
   <Stat value="0">
      <alias name="Nature misc" />
   </Stat>
   <Stat value="13">
      <alias name="Perception" />
      <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="63d89f0" />
      <statadd type="ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="63d89f0" />
      <statadd Level="1" value="1" statlink="Perception Trained" charelem="63d89f0" />
      <statadd Level="1" value="1" statlink="Perception misc" charelem="63d89f0" />
   </Stat>
   <Stat value="0">
      <alias name="Perception Trained" />
   </Stat>
   <Stat value="0">
      <alias name="Perception misc" />
   </Stat>
   <Stat value="13">
      <alias name="Religion" />
      <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="63d89f0" />
      <statadd type="ability" Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="63d89f0" />
      <statadd Level="1" value="1" statlink="Religion Trained" charelem="63d89f0" />
      <statadd Level="1" value="1" statlink="Religion misc" charelem="63d89f0" />
   </Stat>
   <Stat value="5">
      <alias name="Religion Trained" />
      <statadd type="trained" Level="1" value="5" charelem="63da768" />
      <statadd type="trained" Level="1" value="5" charelem="6320d68" />
   </Stat>
   <Stat value="0">
      <alias name="Religion misc" />
   </Stat>
   <Stat value="8">
      <alias name="Stealth" />
      <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="63d89f0" />
      <statadd type="ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="63d89f0" />
      <statadd Level="1" value="1" statlink="Stealth Trained" charelem="63d89f0" />
      <statadd Level="1" value="1" statlink="Stealth misc" charelem="63d89f0" />
      <statadd Level="1" value="1" statlink="Armor Penalty" charelem="63d89f0" />
   </Stat>
   <Stat value="0">
      <alias name="Stealth Trained" />
   </Stat>
   <Stat value="0">
      <alias name="Stealth misc" />
   </Stat>
   <Stat value="11">
      <alias name="Streetwise" />
      <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="63d89f0" />
      <statadd type="ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="63d89f0" />
      <statadd Level="1" value="1" statlink="Streetwise Trained" charelem="63d89f0" />
      <statadd Level="1" value="1" statlink="Streetwise misc" charelem="63d89f0" />
   </Stat>
   <Stat value="0">
      <alias name="Streetwise Trained" />
   </Stat>
   <Stat value="0">
      <alias name="Streetwise misc" />
   </Stat>
   <Stat value="8">
      <alias name="Thievery" />
      <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="63d89f0" />
      <statadd type="ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="63d89f0" />
      <statadd Level="1" value="1" statlink="Thievery Trained" charelem="63d89f0" />
      <statadd Level="1" value="1" statlink="Thievery misc" charelem="63d89f0" />
      <statadd Level="1" value="1" statlink="Armor Penalty" charelem="63d89f0" />
   </Stat>
   <Stat value="0">
      <alias name="Thievery Trained" />
   </Stat>
   <Stat value="0">
      <alias name="Thievery misc" />
   </Stat>
   <Stat value="6">
      <alias name="Athletics" />
      <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="63d89f0" />
      <statadd type="ability" Level="1" value="1" statlink="Strength" abilmod="true" charelem="63d89f0" />
      <statadd Level="1" value="1" statlink="Athletics Trained" charelem="63d89f0" />
      <statadd Level="1" value="1" statlink="Athletics misc" charelem="63d89f0" />
      <statadd Level="1" value="1" statlink="Armor Penalty" charelem="63d89f0" />
   </Stat>
   <Stat value="0">
      <alias name="Athletics Trained" />
   </Stat>
   <Stat value="0">
      <alias name="Athletics misc" />
   </Stat>
   <Stat value="23">
      <alias name="passive Perception" />
      <statadd Level="1" value="1" statlink="Perception" charelem="63d89f0" />
      <statadd Level="1" value="10" charelem="63d89f0" />
   </Stat>
   <Stat value="23">
      <alias name="Passive Insight" />
      <statadd Level="1" value="1" statlink="Insight" charelem="63d89f0" />
      <statadd Level="1" value="10" charelem="63d89f0" />
   </Stat>
   <Stat value="0">
      <alias name="saving throws" />
      <statadd type="Racial" Level="1" conditional="against poison" value="5" charelem="638f6e0" />
   </Stat>
   <Stat value="6">
      <alias name="Speed" />
      <statadd type="Armor" Level="1" value="0" charelem="63e5400" />
      <statadd Level="1" value="5" charelem="631c938" />
      <statadd type="Feat" Level="12" value="1" charelem="6342d60" />
      <statadd type="Armor" value="-1" charelem="6396fb0" />
   </Stat>
   <Stat value="0">
      <alias name="Average Height" />
      <statadd String="4&apos; 3&quot;-4&apos; 9&quot;" Level="1" value="0" />
   </Stat>
   <Stat value="0">
      <alias name="Average Weight" />
      <statadd String="160-220 lb." Level="1" value="0" />
   </Stat>
   <Stat value="0">
      <alias name="Size" />
      <statadd String="Medium" Level="1" value="0" />
   </Stat>
   <Stat value="6">
      <alias name="ID_FMP_CLASS_2:healing" />
      <statadd Level="1" value="1" statlink="Wisdom modifier" charelem="63e8688" />
   </Stat>
   <Stat value="0">
      <alias name="_CLASSNAME" />
      <statadd String="ID_FMP_CLASS_2" Level="1" value="0" />
   </Stat>
   <Stat value="0">
      <alias name="_AT_WILL_CLASSNAME" />
      <statadd String="ID_FMP_CLASS_2" Level="1" value="0" />
   </Stat>
   <Stat value="0">
      <alias name="_DAILY_CLASSNAME" />
      <statadd String="ID_FMP_CLASS_2" Level="1" value="0" />
   </Stat>
   <Stat value="0">
      <alias name="_ENCOUNTER_CLASSNAME" />
      <statadd String="ID_FMP_CLASS_2" Level="1" value="0" />
   </Stat>
   <Stat value="0">
      <alias name="_UTILITY_CLASSNAME" />
      <statadd String="ID_FMP_CLASS_2" Level="1" value="0" />
   </Stat>
   <Stat value="5">
      <alias name="_PER-LEVEL-HPS" />
      <statadd Level="1" value="5" charelem="63d9948" />
   </Stat>
   <Stat value="0">
      <alias name="ImplementsAsClass" />
      <statadd String="Invoker" Level="1" value="0" />
   </Stat>
   <Stat value="0">
      <alias name="_MULTICLASSNAME" />
      <statadd String="ID_FMP_CLASS_127" Level="1" value="0" />
   </Stat>
   <Stat value="69000">
      <alias name="XP Needed" />
      <statadd Level="1" value="1000" charelem="63dabd8" />
      <statadd Level="2" value="1250" charelem="632f3d0" />
      <statadd Level="3" value="1500" charelem="636f7a0" />
      <statadd Level="4" value="1750" charelem="6356300" />
      <statadd Level="5" value="2000" charelem="632a598" />
      <statadd Level="6" value="2500" charelem="633ea20" />
      <statadd Level="7" value="3000" charelem="63adb08" />
      <statadd Level="8" value="3500" charelem="6334410" />
      <statadd Level="9" value="4000" charelem="63542a8" />
      <statadd Level="10" value="5500" charelem="6399c88" />
      <statadd Level="11" value="6000" charelem="636f420" />
      <statadd Level="12" value="7000" charelem="635cb38" />
      <statadd Level="13" value="8000" charelem="6320788" />
      <statadd Level="14" value="10000" charelem="6324250" />
      <statadd Level="15" value="12000" charelem="6321bd8" />
   </Stat>
   <Stat value="2">
      <alias name="holy symbol implement:attack" />
      <statadd type="Expertise" Level="2" value="1" charelem="6390010" />
      <statadd type="Expertise" Level="2" requires="15 level" value="2" charelem="6390010" />
      <statadd type="Expertise" Level="2" requires="25 level" value="3" charelem="6390010" />
   </Stat>
   <Stat value="2">
      <alias name="rod implement:attack" />
      <statadd type="Expertise" Level="4" value="1" charelem="6359100" />
      <statadd type="Expertise" Level="4" requires="15 level" value="2" charelem="6359100" />
      <statadd type="Expertise" Level="4" requires="25 level" value="3" charelem="6359100" />
   </Stat>
   <Stat value="2">
      <alias name="fire:damage" />
      <statadd type="Feat" Level="8" value="1" charelem="6394bb0" />
      <statadd type="Feat" Level="8" requires="Paragon Tier" value="2" charelem="6394bb0" />
      <statadd type="Feat" Level="8" requires="Epic Tier" value="3" charelem="6394bb0" />
   </Stat>
   <Stat value="2">
      <alias name="radiant:damage" />
      <statadd type="Feat" Level="8" value="1" charelem="6394bb0" />
      <statadd type="Feat" Level="8" requires="Paragon Tier" value="2" charelem="6394bb0" />
      <statadd type="Feat" Level="8" requires="Epic Tier" value="3" charelem="6394bb0" />
   </Stat>
   <Stat value="3">
      <alias name="Healing Surge Value" />
      <statadd Level="11" value="1" statlink="Constitution modifier" charelem="63e9008" />
   </Stat>
   <Stat value="10">
      <alias name="resist:necrotic" />
      <statadd type="resist" Level="11" value="10" charelem="631cad0" />
      <statadd type="resist" Level="11" value="5" charelem="631cad0" />
   </Stat>
   <Stat value="10">
      <alias name="resist:radiant" />
      <statadd type="resist" Level="11" value="10" charelem="631cad0" />
      <statadd type="resist" Level="11" value="5" charelem="631cad0" />
   </Stat>
   <Stat value="43">
      <alias name="Weight" />
      <statadd value="43" />
   </Stat>
   <Stat value="0">
      <alias name="Attack Rolls" />
      <statadd requires="!Armor Proficiency (Chainmail)" value="-2" charelem="6396fb0" />
   </Stat>


   <!--
      The list of all rules elements the character has, after taking into
      account retraining, multiclass power swapping, etc.
   -->
   <RulesElementTally>
      <RulesElement name="1" type="Level" internal-id="ID_INTERNAL_LEVEL_1" charelem="63dabd8" legality="rules-legal" />
      <RulesElement name="Level1Rules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_LEVEL1RULES" charelem="6365ff0" legality="rules-legal" />
      <RulesElement name="SkillRules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_SKILLRULES" charelem="63d89f0" legality="rules-legal" />
      <RulesElement name="Acrobatics" type="Skill" internal-id="ID_FMP_SKILL_1" charelem="63d8670" legality="rules-legal" />
      <RulesElement name="Arcana" type="Skill" internal-id="ID_FMP_SKILL_2" charelem="63c3da0" legality="rules-legal" />
      <RulesElement name="Bluff" type="Skill" internal-id="ID_FMP_SKILL_3" charelem="63aff40" legality="rules-legal" />
      <RulesElement name="Diplomacy" type="Skill" internal-id="ID_FMP_SKILL_6" charelem="637a680" legality="rules-legal" />
      <RulesElement name="Dungeoneering" type="Skill" internal-id="ID_FMP_SKILL_7" charelem="633cd70" legality="rules-legal" />
      <RulesElement name="Endurance" type="Skill" internal-id="ID_FMP_SKILL_8" charelem="636c348" legality="rules-legal" />
      <RulesElement name="Heal" type="Skill" internal-id="ID_FMP_SKILL_9" charelem="63256d0" legality="rules-legal" />
      <RulesElement name="History" type="Skill" internal-id="ID_FMP_SKILL_11" charelem="6346eb0" legality="rules-legal" />
      <RulesElement name="Insight" type="Skill" internal-id="ID_FMP_SKILL_13" charelem="6353290" legality="rules-legal" />
      <RulesElement name="Intimidate" type="Skill" internal-id="ID_FMP_SKILL_14" charelem="63eb090" legality="rules-legal" />
      <RulesElement name="Nature" type="Skill" internal-id="ID_FMP_SKILL_16" charelem="6384780" legality="rules-legal" />
      <RulesElement name="Perception" type="Skill" internal-id="ID_FMP_SKILL_17" charelem="63216f8" legality="rules-legal" />
      <RulesElement name="Religion" type="Skill" internal-id="ID_FMP_SKILL_18" charelem="6320a00" legality="rules-legal" />
      <RulesElement name="Stealth" type="Skill" internal-id="ID_FMP_SKILL_20" charelem="63d86f0" legality="rules-legal" />
      <RulesElement name="Streetwise" type="Skill" internal-id="ID_FMP_SKILL_21" charelem="63d7f40" legality="rules-legal" />
      <RulesElement name="Thievery" type="Skill" internal-id="ID_FMP_SKILL_23" charelem="6384be8" legality="rules-legal" />
      <RulesElement name="Athletics" type="Skill" internal-id="ID_FMP_SKILL_27" charelem="631fc88" legality="rules-legal" />
      <RulesElement name="Heroic" type="Tier" internal-id="ID_INTERNAL_TIER_HEROIC" charelem="63629f0" legality="rules-legal" />
      <RulesElement name="Melee Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_MELEE_BASIC_ATTACK" charelem="63aaca8" legality="rules-legal" />
      <RulesElement name="Ranged Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_RANGED_BASIC_ATTACK" charelem="63d8ac0" legality="rules-legal" />
      <RulesElement name="DetailsRules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_DETAILSRULES" charelem="631c430" legality="rules-legal" />
      <RulesElement name="Male" type="Gender" internal-id="ID_INTERNAL_GENDER_MALE" charelem="6362978" legality="rules-legal" />
      <RulesElement name="Lawful Good" type="Alignment" internal-id="ID_FMP_ALIGNMENT_2" charelem="63e4f50" legality="rules-legal" />
      <RulesElement name="Expansion1" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION1" charelem="63d9f30" legality="rules-legal" />
      <RulesElement name="Background Benefit" type="Internal" internal-id="ID_INTERNAL_INTERNAL_BACKGROUND_BENEFIT" charelem="63729a0" legality="rules-legal" />
      <RulesElement name="Expansion2" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION2" charelem="63d9fb0" legality="rules-legal" />
      <RulesElement name="Expansion3" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION3" charelem="6320a80" legality="rules-legal" />
      <RulesElement name="Expansion4" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION4" charelem="6321c88" legality="rules-legal" />
      <RulesElement name="Expansion5" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION5" charelem="6366f20" legality="rules-legal" />
      <RulesElement name="Dwarf" type="Race" internal-id="ID_FMP_RACE_2" charelem="631c938" legality="rules-legal" />
      <RulesElement name="Dwarf" type="Grants" internal-id="ID_INTERNAL_GRANTS_DWARF" charelem="638b718" legality="rules-legal" />
      <RulesElement name="Medium" type="Size" internal-id="ID_INTERNAL_SIZE_MEDIUM" charelem="63d7208" legality="rules-legal" />
      <RulesElement name="Low-light" type="Vision" internal-id="ID_INTERNAL_VISION_LOW-LIGHT" charelem="63e52f8" legality="rules-legal" />
      <RulesElement name="Dwarven Weapon Proficiency" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_9" charelem="638f2b0" legality="rules-legal" />
      <RulesElement name="Weapon Proficiency (throwing hammer)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(THROWING_HAMMER)" charelem="63418b8" legality="rules-legal" />
      <RulesElement name="Weapon Proficiency (warhammer)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(WARHAMMER)" charelem="63419d8" legality="rules-legal" />
      <RulesElement name="Cast-Iron Stomach" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_10" charelem="638f6e0" legality="rules-legal" />
      <RulesElement name="Encumbered Speed" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_11" charelem="63e5400" legality="rules-legal" />
      <RulesElement name="Dwarven Resilience" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_12" charelem="63e5538" legality="rules-legal" />
      <RulesElement name="Stand Your Ground" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_632" charelem="6336700" legality="rules-legal" />
      <RulesElement name="Constitution" type="Race Ability Bonus" internal-id="ID_INTERNAL_RACE_ABILITY_BONUS_CONSTITUTION" charelem="63407d8" legality="rules-legal" />
      <RulesElement name="Wisdom" type="Race Ability Bonus" internal-id="ID_INTERNAL_RACE_ABILITY_BONUS_WISDOM" charelem="6341798" legality="rules-legal" />
      <RulesElement name="Common" type="Language" internal-id="ID_FMP_LANGUAGE_1" charelem="63e5650" legality="rules-legal" />
      <RulesElement name="Dwarven" type="Language" internal-id="ID_FMP_LANGUAGE_3" charelem="63d7288" legality="rules-legal" />
      <RulesElement name="Cleric" type="Class" internal-id="ID_FMP_CLASS_2" charelem="63d9948" legality="rules-legal" />
      <RulesElement name="Cleric" type="Grants" internal-id="ID_INTERNAL_GRANTS_CLERIC" charelem="63d67b0" legality="rules-legal" />
      <RulesElement name="Divine Fortune" type="Power" internal-id="ID_FMP_POWER_1589" charelem="6340f48" legality="rules-legal" />
      <RulesElement name="Turn Undead" type="Power" internal-id="ID_FMP_POWER_146" charelem="6366b30" legality="rules-legal" />
      <RulesElement name="Leader" type="Role" internal-id="ID_FMP_ROLE_2" charelem="6346068" legality="rules-legal" />
      <RulesElement name="Divine" type="Power Source" internal-id="ID_FMP_POWER_SOURCE_3" charelem="6335b68" legality="rules-legal" />
      <RulesElement name="Armor Proficiency (Cloth)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(CLOTH)" charelem="637a6d8" legality="rules-legal" />
      <RulesElement name="Armor Proficiency (Leather)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(LEATHER)" charelem="63625c8" legality="rules-legal" />
      <RulesElement name="Armor Proficiency (Hide)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(HIDE)" charelem="636da38" legality="rules-legal" />
      <RulesElement name="Armor Proficiency (Chainmail)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(CHAINMAIL)" charelem="6340af0" legality="rules-legal" />
      <RulesElement name="Simple Melee" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_SIMPLE_MELEE" charelem="63e8828" legality="rules-legal" />
      <RulesElement name="Weapon Proficiency (Club)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLUB)" charelem="63e8558" legality="rules-legal" />
      <RulesElement name="Weapon Proficiency (Dagger)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(DAGGER)" charelem="6380560" legality="rules-legal" />
      <RulesElement name="Weapon Proficiency (Javelin)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(JAVELIN)" charelem="6390900" legality="rules-legal" />
      <RulesElement name="Weapon Proficiency (Mace)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MACE)" charelem="6376338" legality="rules-legal" />
      <RulesElement name="Weapon Proficiency (Sickle)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SICKLE)" charelem="6377528" legality="rules-legal" />
      <RulesElement name="Weapon Proficiency (Spear)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SPEAR)" charelem="6381d28" legality="rules-legal" />
      <RulesElement name="Weapon Proficiency (Greatclub)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GREATCLUB)" charelem="63dacf0" legality="rules-legal" />
      <RulesElement name="Weapon Proficiency (Morningstar)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MORNINGSTAR)" charelem="63a7e80" legality="rules-legal" />
      <RulesElement name="Weapon Proficiency (quarterstaff)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(QUARTERSTAFF)" charelem="63b1298" legality="rules-legal" />
      <RulesElement name="Weapon Proficiency (Scythe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SCYTHE)" charelem="637b1f0" legality="rules-legal" />
      <RulesElement name="Weapon Proficiency (Spiked gauntlet)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SPIKED_GAUNTLET)" charelem="633eb68" legality="rules-legal" />
      <RulesElement name="Weapon Proficiency (Claw Fighter Claw)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLAW_FIGHTER_CLAW)" charelem="6342c28" legality="rules-legal" />
      <RulesElement name="Weapon Proficiency (Climbing Claw)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLIMBING_CLAW)" charelem="63427a0" legality="rules-legal" />
      <RulesElement name="Simple Ranged" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_SIMPLE_RANGED" charelem="63da1b8" legality="rules-legal" />
      <RulesElement name="Weapon Proficiency (hand crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HAND_CROSSBOW)" charelem="63d1958" legality="rules-legal" />
      <RulesElement name="Weapon Proficiency (sling)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SLING)" charelem="63c7f90" legality="rules-legal" />
      <RulesElement name="Weapon Proficiency (Crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CROSSBOW)" charelem="63c7ed0" legality="rules-legal" />
      <RulesElement name="Weapon Proficiency (Repeating crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(REPEATING_CROSSBOW)" charelem="6342668" legality="rules-legal" />
      <RulesElement name="Channel Divinity" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_324" charelem="63da2a0" legality="rules-legal" />
      <RulesElement name="Healer&apos;s Lore" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_395" charelem="63e8688" legality="rules-legal" />
      <RulesElement name="Healing Word" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_64" charelem="63ad740" legality="rules-legal" />
      <RulesElement name="Healing Word" type="Power" internal-id="ID_FMP_POWER_1455" charelem="6342198" legality="rules-legal" />
      <RulesElement name="Ritual Casting" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_683" charelem="631c7e0" legality="rules-legal" />
      <RulesElement name="Ritual Caster" type="Feat" internal-id="ID_FMP_FEAT_159" charelem="63d6440" legality="rules-legal" />
      <RulesElement name="Religion" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_RELIGION" charelem="63da768" legality="rules-legal" />
      <RulesElement name="Lance of Faith" type="Power" internal-id="ID_FMP_POWER_841" charelem="6341d08" legality="rules-legal" />
      <RulesElement name="Sacred Flame" type="Power" internal-id="ID_FMP_POWER_889" charelem="637cf30" legality="rules-legal" />
      <RulesElement name="Devoted Cleric" type="Build" internal-id="ID_FMP_BUILD_7" charelem="6342078" legality="rules-legal" />
      <RulesElement name="Devoted Cleric" type="Build Suggestions" internal-id="ID_INTERNAL_BUILD_SUGGESTIONS_DEVOTED_CLERIC" charelem="63975b0" legality="rules-legal" />
      <RulesElement name="Heal" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_HEAL" charelem="6341f58" legality="rules-legal" />
      <RulesElement name="Diplomacy" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_DIPLOMACY" charelem="63d68f0" legality="rules-legal" />
      <RulesElement name="Arcana" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_ARCANA" charelem="63d70c8" legality="rules-legal" />
      <RulesElement name="Acolyte of Divine Secrets" type="Feat" internal-id="ID_FMP_FEAT_667" charelem="63d93a0" legality="rules-legal" />
      <RulesElement name="Grasping Shards" type="Power" internal-id="ID_FMP_POWER_2850" charelem="6320838" legality="rules-legal" />
      <RulesElement name="Invoker" type="CountsAsClass" internal-id="ID_INTERNAL_COUNTSASCLASS_INVOKER" charelem="6321a80" legality="rules-legal" />
      <RulesElement name="Multiclass" type="Multiclass" internal-id="ID_INTERNAL_MULTICLASS_MULTICLASS" charelem="631d670" legality="rules-legal" />
      <RulesElement name="Divine Glow" type="Power" internal-id="ID_FMP_POWER_893" charelem="631da38" legality="rules-legal" />
      <RulesElement name="Beacon of Hope" type="Power" internal-id="ID_FMP_POWER_913" charelem="6321208" legality="rules-legal" />
      <RulesElement name="Bahamut" type="Deity" internal-id="ID_FMP_DEITY_2" charelem="63d8d80" legality="rules-legal" />
      <RulesElement name="2" type="Level" internal-id="ID_INTERNAL_LEVEL_2" charelem="632f3d0" legality="rules-legal" />
      <RulesElement name="Implement Expertise (holy symbol)" type="Feat" internal-id="ID_INTERNAL_FEAT_IMPLEMENT_EXPERTISE_(HOLY_SYMBOL)" charelem="6390010" legality="rules-legal" />
      <RulesElement name="Bless" type="Power" internal-id="ID_FMP_POWER_947" charelem="6351f80" legality="rules-legal" />
      <RulesElement name="3" type="Level" internal-id="ID_INTERNAL_LEVEL_3" charelem="636f7a0" legality="rules-legal" />
      <RulesElement name="4" type="Level" internal-id="ID_INTERNAL_LEVEL_4" charelem="6356300" legality="rules-legal" />
      <RulesElement name="Implement Expertise (rod)" type="Feat" internal-id="ID_INTERNAL_FEAT_IMPLEMENT_EXPERTISE_(ROD)" charelem="6359100" legality="rules-legal" />
      <RulesElement name="Wisdom" type="Ability Increase (Level 4)" internal-id="ID_INTERNAL_ABILITY_INCREASE_(LEVEL_4)_WISDOM" charelem="63332a8" legality="rules-legal" />
      <RulesElement name="Charisma" type="Ability Increase (Level 4)" internal-id="ID_INTERNAL_ABILITY_INCREASE_(LEVEL_4)_CHARISMA" charelem="63c6630" legality="rules-legal" />
      <RulesElement name="5" type="Level" internal-id="ID_INTERNAL_LEVEL_5" charelem="632a598" legality="rules-legal" />
      <RulesElement name="6" type="Level" internal-id="ID_INTERNAL_LEVEL_6" charelem="633ea20" legality="rules-legal" />
      <RulesElement name="Toughness" type="Feat" internal-id="ID_FMP_FEAT_171" charelem="6374a18" legality="rules-legal" />
      <RulesElement name="Bastion of Health" type="Power" internal-id="ID_FMP_POWER_1410" charelem="6381248" legality="rules-legal" />
      <RulesElement name="7" type="Level" internal-id="ID_INTERNAL_LEVEL_7" charelem="63adb08" legality="rules-legal" />
      <RulesElement name="Break the Spirit" type="Power" internal-id="ID_FMP_POWER_899" charelem="63d80a8" legality="rules-legal" />
      <RulesElement name="8" type="Level" internal-id="ID_INTERNAL_LEVEL_8" charelem="6334410" legality="rules-legal" />
      <RulesElement name="Astral Fire" type="Feat" internal-id="ID_FMP_FEAT_282" charelem="6394bb0" legality="rules-legal" />
      <RulesElement name="Wisdom" type="Ability Increase (Level 8)" internal-id="ID_INTERNAL_ABILITY_INCREASE_(LEVEL_8)_WISDOM" charelem="6358940" legality="rules-legal" />
      <RulesElement name="Charisma" type="Ability Increase (Level 8)" internal-id="ID_INTERNAL_ABILITY_INCREASE_(LEVEL_8)_CHARISMA" charelem="63e8328" legality="rules-legal" />
      <RulesElement name="9" type="Level" internal-id="ID_INTERNAL_LEVEL_9" charelem="63542a8" legality="rules-legal" />
      <RulesElement name="10" type="Level" internal-id="ID_INTERNAL_LEVEL_10" charelem="6399c88" legality="rules-legal" />
      <RulesElement name="Durable" type="Feat" internal-id="ID_FMP_FEAT_131" charelem="63caa28" legality="rules-legal" />
      <RulesElement name="Mass Cure Light Wounds" type="Power" internal-id="ID_FMP_POWER_152" charelem="63e8738" legality="rules-legal" />
      <RulesElement name="11" type="Level" internal-id="ID_INTERNAL_LEVEL_11" charelem="636f420" legality="rules-legal" />
      <RulesElement name="Paragon" type="Tier" internal-id="ID_INTERNAL_TIER_PARAGON" charelem="63d1210" legality="rules-legal" />
      <RulesElement name="Dwarven Durability" type="Feat" internal-id="ID_FMP_FEAT_196" charelem="63e9008" legality="rules-legal" />
      <RulesElement name="Angelic Aspect" type="Paragon Path" internal-id="ID_FMP_PARAGON_PATH_270" charelem="638a0e8" legality="rules-legal" />
      <RulesElement name="Wings of Action" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_1239" charelem="63b26b0" legality="rules-legal" />
      <RulesElement name="Angelic Resistance" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_1240" charelem="631cad0" legality="rules-legal" />
      <RulesElement name="Shielding Nimbus" type="Power" internal-id="ID_FMP_POWER_5196" charelem="6321778" legality="rules-legal" />
      <RulesElement name="Angelic Blades" type="Power" internal-id="ID_FMP_POWER_5509" charelem="631cc48" legality="rules-legal" />
      <RulesElement name="12" type="Level" internal-id="ID_INTERNAL_LEVEL_12" charelem="635cb38" legality="rules-legal" />
      <RulesElement name="Fleet-Footed" type="Feat" internal-id="ID_FMP_FEAT_142" charelem="6342d60" legality="rules-legal" />
      <RulesElement name="13" type="Level" internal-id="ID_INTERNAL_LEVEL_13" charelem="6320788" legality="rules-legal" />
      <RulesElement name="Mantle of Glory" type="Power" internal-id="ID_FMP_POWER_1407" charelem="6330d00" replaces="63797b0" legality="rules-legal" >
      </RulesElement>
      <RulesElement name="14" type="Level" internal-id="ID_INTERNAL_LEVEL_14" charelem="6324250" legality="rules-legal" />
      <RulesElement name="Adept Power" type="Feat" internal-id="ID_FMP_FEAT_341" charelem="6370640" legality="rules-legal" />
      <RulesElement name="Summon Blade Angel" type="Power" internal-id="ID_FMP_POWER_2880" charelem="631d158" replaces="63e7a30" legality="rules-legal" >
      </RulesElement>
      <RulesElement name="Wisdom" type="Ability Increase (Level 14)" internal-id="ID_INTERNAL_ABILITY_INCREASE_(LEVEL_14)_WISDOM" charelem="6393d00" legality="rules-legal" />
      <RulesElement name="Charisma" type="Ability Increase (Level 14)" internal-id="ID_INTERNAL_ABILITY_INCREASE_(LEVEL_14)_CHARISMA" charelem="63336c0" legality="rules-legal" />
      <RulesElement name="15" type="Level" internal-id="ID_INTERNAL_LEVEL_15" charelem="6321bd8" legality="rules-legal" />
      <RulesElement name="Purifying Fire" type="Power" internal-id="ID_FMP_POWER_933" charelem="631f630" replaces="63ad788" legality="rules-legal" >
      </RulesElement>
      <RulesElement name="Mage Hand" type="Power" internal-id="ID_FMP_POWER_1227" charelem="635aea0" legality="rules-legal" />
      <RulesElement name="Prestidigitation" type="Power" internal-id="ID_FMP_POWER_1930" charelem="6325fc8" legality="rules-legal" />
   </RulesElementTally>



   <!--
      The tally of the character's loot
   -->
   <loot count="1" equip-count="0" >
      <RulesElement name="Ritual Book" type="Gear" internal-id="ID_FMP_GEAR_31" charelem="637efd8" legality="rules-legal" />
   </loot>
   <loot count="1" equip-count="0" >
      <RulesElement name="Gentle Repose" type="Ritual" internal-id="ID_FMP_RITUAL_47" charelem="63ca180" legality="rules-legal" />
   </loot>
   <loot count="1" equip-count="1" >
      <RulesElement name="Crysteel Armor" type="Armor" internal-id="ID_FMP_ARMOR_36" charelem="6396fb0" legality="rules-legal" />
      <RulesElement name="Summoned Armor +4" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_1845" charelem="63a9a70" legality="rules-legal" />
   </loot>
   <loot count="1" equip-count="1" >
      <RulesElement name="Healer&apos;s Brooch +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_3662" charelem="63d0aa0" legality="rules-legal" />
   </loot>
   <loot count="1" equip-count="1" >
      <RulesElement name="Symbol of the Warpriest +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_2645" charelem="6363790" legality="rules-legal" />
   </loot>
   <loot count="1" equip-count="1" >
      <RulesElement name="Rod of Hope Triumphant +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_4817" charelem="63e54e0" legality="rules-legal" />
   </loot>
   <loot count="1" equip-count="1" >
      <RulesElement name="Boots of Quickness (heroic tier)" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_3308" charelem="63b2a70" legality="rules-legal" />
   </loot>
   <loot count="1" equip-count="1" >
      <RulesElement name="Belt of Sacrifice (heroic tier)" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_1106" charelem="63abd60" legality="rules-legal" />
   </loot>
   <loot count="1" equip-count="1" >
      <RulesElement name="Bracers of Respite (heroic tier)" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_3191" charelem="63a3e48" legality="rules-legal" />
   </loot>
   <loot count="1" equip-count="1" >
      <RulesElement name="Hedge Wizard&apos;s Gloves (heroic tier)" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_3398" charelem="6347b78" legality="rules-legal" >
         <RulesElement name="Mage Hand" type="Power" internal-id="ID_FMP_POWER_1227" charelem="635aea0" legality="rules-legal" />
         <RulesElement name="Prestidigitation" type="Power" internal-id="ID_FMP_POWER_1930" charelem="6325fc8" legality="rules-legal" />
      </RulesElement>
   </loot>
   <loot count="1" equip-count="0" >
      <RulesElement name="Brew Potion" type="Ritual" internal-id="ID_FMP_RITUAL_1" charelem="6362c28" legality="rules-legal" />
   </loot>
   <loot count="1" equip-count="0" >
      <RulesElement name="Disenchant Magic Item" type="Ritual" internal-id="ID_FMP_RITUAL_7" charelem="634b7b8" legality="rules-legal" />
   </loot>
   <loot count="1" equip-count="0" >
      <RulesElement name="Enchant Magic Item" type="Ritual" internal-id="ID_FMP_RITUAL_9" charelem="63acfc0" legality="rules-legal" />
   </loot>


   <!--
      Data needed by the character sheet viewer to display the character
      when running without access to the rules data file
   -->
   <RulesElementField field="Key Ability" name="Acrobatics" type="Skill" internal-id="ID_FMP_SKILL_1" >
      Dexterity
   </RulesElementField>
   <RulesElementField field="Key Ability" name="Arcana" type="Skill" internal-id="ID_FMP_SKILL_2" >
      Intelligence
   </RulesElementField>
   <RulesElementField field="Key Ability" name="Bluff" type="Skill" internal-id="ID_FMP_SKILL_3" >
      Charisma
   </RulesElementField>
   <RulesElementField field="Key Ability" name="Diplomacy" type="Skill" internal-id="ID_FMP_SKILL_6" >
      Charisma
   </RulesElementField>
   <RulesElementField field="Key Ability" name="Dungeoneering" type="Skill" internal-id="ID_FMP_SKILL_7" >
      Wisdom
   </RulesElementField>
   <RulesElementField field="Key Ability" name="Endurance" type="Skill" internal-id="ID_FMP_SKILL_8" >
      Constitution
   </RulesElementField>
   <RulesElementField field="Key Ability" name="Heal" type="Skill" internal-id="ID_FMP_SKILL_9" >
      Wisdom
   </RulesElementField>
   <RulesElementField field="Key Ability" name="History" type="Skill" internal-id="ID_FMP_SKILL_11" >
      Intelligence
   </RulesElementField>
   <RulesElementField field="Key Ability" name="Insight" type="Skill" internal-id="ID_FMP_SKILL_13" >
      Wisdom
   </RulesElementField>
   <RulesElementField field="Key Ability" name="Intimidate" type="Skill" internal-id="ID_FMP_SKILL_14" >
      Charisma
   </RulesElementField>
   <RulesElementField field="Key Ability" name="Nature" type="Skill" internal-id="ID_FMP_SKILL_16" >
      Wisdom
   </RulesElementField>
   <RulesElementField field="Key Ability" name="Perception" type="Skill" internal-id="ID_FMP_SKILL_17" >
      Wisdom
   </RulesElementField>
   <RulesElementField field="Key Ability" name="Religion" type="Skill" internal-id="ID_FMP_SKILL_18" >
      Intelligence
   </RulesElementField>
   <RulesElementField field="Key Ability" name="Stealth" type="Skill" internal-id="ID_FMP_SKILL_20" >
      Dexterity
   </RulesElementField>
   <RulesElementField field="Key Ability" name="Streetwise" type="Skill" internal-id="ID_FMP_SKILL_21" >
      Charisma
   </RulesElementField>
   <RulesElementField field="Key Ability" name="Thievery" type="Skill" internal-id="ID_FMP_SKILL_23" >
      Dexterity
   </RulesElementField>
   <RulesElementField field="Key Ability" name="Athletics" type="Skill" internal-id="ID_FMP_SKILL_27" >
      Strength
   </RulesElementField>
   <RulesElementField field="Power Usage" name="Melee Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_MELEE_BASIC_ATTACK" >
      At-Will
   </RulesElementField>
   <RulesElementField field="Keywords" name="Melee Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_MELEE_BASIC_ATTACK" >
      Weapon
   </RulesElementField>
   <RulesElementField field="Attack Type" name="Melee Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_MELEE_BASIC_ATTACK" >
      Melee weapon
   </RulesElementField>
   <RulesElementField field="Attack" name="Melee Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_MELEE_BASIC_ATTACK" >
      Strength vs. AC
   </RulesElementField>
   <RulesElementField field="Hit" name="Melee Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_MELEE_BASIC_ATTACK" >
      1[W] + Strength modifier damage.Increase damage to 2[W] + Strength modifier at 21st level.
   </RulesElementField>
   <RulesElementField field="Power Usage" name="Ranged Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_RANGED_BASIC_ATTACK" >
      At-Will
   </RulesElementField>
   <RulesElementField field="Keywords" name="Ranged Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_RANGED_BASIC_ATTACK" >
      Weapon
   </RulesElementField>
   <RulesElementField field="Attack Type" name="Ranged Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_RANGED_BASIC_ATTACK" >
      Ranged weapon
   </RulesElementField>
   <RulesElementField field="Attack" name="Ranged Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_RANGED_BASIC_ATTACK" >
      Dexterity vs. AC
   </RulesElementField>
   <RulesElementField field="Hit" name="Ranged Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_RANGED_BASIC_ATTACK" >
      1[W] + Dexterity modifier damage.Increase damage to 2[W] + Dexterity modifier at 21st level.
   </RulesElementField>
   <RulesElementField field="Power Usage" name="Divine Fortune" type="Power" internal-id="ID_FMP_POWER_1589" >
      Encounter
   </RulesElementField>
   <RulesElementField field="Keywords" name="Divine Fortune" type="Power" internal-id="ID_FMP_POWER_1589" >
      Divine
   </RulesElementField>
   <RulesElementField field="Attack Type" name="Divine Fortune" type="Power" internal-id="ID_FMP_POWER_1589" >
      Personal
   </RulesElementField>
   <RulesElementField field="Power Usage" name="Turn Undead" type="Power" internal-id="ID_FMP_POWER_146" >
      Encounter
   </RulesElementField>
   <RulesElementField field="Keywords" name="Turn Undead" type="Power" internal-id="ID_FMP_POWER_146" >
      Divine, Implement, Radiant
   </RulesElementField>
   <RulesElementField field="Attack Type" name="Turn Undead" type="Power" internal-id="ID_FMP_POWER_146" >
      Close burst 2 (5 at 11th level, 8 at 21st level)
   </RulesElementField>
   <RulesElementField field="Attack" name="Turn Undead" type="Power" internal-id="ID_FMP_POWER_146" >
      Wisdom vs. Will
   </RulesElementField>
   <RulesElementField field="Hit" name="Turn Undead" type="Power" internal-id="ID_FMP_POWER_146" >
      1d10 + Wisdom modifier radiant damage, and you push the target a number of squares equal to 3 + your Charisma modifier. The target is immobilized until the end of your next turn.Increase damage to 2d10 + Wisdom modifier at 5th level, 3d10 + Wisdom modifier at 11th level, 4d10 + Wisdom modifier at 15th level, 5d10 + Wisdom modifier at 21st level, and 6d10 + Wisdom modifier at 25th level.
   </RulesElementField>
   <RulesElementField field="Power Usage" name="Healing Word" type="Power" internal-id="ID_FMP_POWER_1455" >
      Encounter
   </RulesElementField>
   <RulesElementField field="Keywords" name="Healing Word" type="Power" internal-id="ID_FMP_POWER_1455" >
      Divine, Healing
   </RulesElementField>
   <RulesElementField field="Attack Type" name="Healing Word" type="Power" internal-id="ID_FMP_POWER_1455" >
      Close burst 5 (10 at 11th level, 15 at 21st level)
   </RulesElementField>
   <RulesElementField field="Power Usage" name="Lance of Faith" type="Power" internal-id="ID_FMP_POWER_841" >
      At-Will
   </RulesElementField>
   <RulesElementField field="Level" name="Lance of Faith" type="Power" internal-id="ID_FMP_POWER_841" >
      1
   </RulesElementField>
   <RulesElementField field="Keywords" name="Lance of Faith" type="Power" internal-id="ID_FMP_POWER_841" >
      Divine, Implement, Radiant
   </RulesElementField>
   <RulesElementField field="Attack Type" name="Lance of Faith" type="Power" internal-id="ID_FMP_POWER_841" >
      Ranged 5
   </RulesElementField>
   <RulesElementField field="Attack" name="Lance of Faith" type="Power" internal-id="ID_FMP_POWER_841" >
      Wisdom vs. Reflex
   </RulesElementField>
   <RulesElementField field="Hit" name="Lance of Faith" type="Power" internal-id="ID_FMP_POWER_841" >
      1d8 + Wisdom modifier radiant damage, and one ally you can see gains a +2 power bonus to his or her next attack roll against the target.Increase damage to 2d8 + Wisdom modifier at 21st level.
   </RulesElementField>
   <RulesElementField field="Power Usage" name="Sacred Flame" type="Power" internal-id="ID_FMP_POWER_889" >
      At-Will
   </RulesElementField>
   <RulesElementField field="Level" name="Sacred Flame" type="Power" internal-id="ID_FMP_POWER_889" >
      1
   </RulesElementField>
   <RulesElementField field="Keywords" name="Sacred Flame" type="Power" internal-id="ID_FMP_POWER_889" >
      Divine, Implement, Radiant
   </RulesElementField>
   <RulesElementField field="Attack Type" name="Sacred Flame" type="Power" internal-id="ID_FMP_POWER_889" >
      Ranged 5
   </RulesElementField>
   <RulesElementField field="Attack" name="Sacred Flame" type="Power" internal-id="ID_FMP_POWER_889" >
      Wisdom vs. Reflex
   </RulesElementField>
   <RulesElementField field="Hit" name="Sacred Flame" type="Power" internal-id="ID_FMP_POWER_889" >
      1d6 + Wisdom modifier radiant damage, and one ally you can see chooses either to gain temporary hit points equal to your Charisma modifier + one-half your level or to make a saving throw.Increase damage to 2d6 + Wisdom modifier at 21st level.
   </RulesElementField>
   <RulesElementField field="Power Usage" name="Grasping Shards" type="Power" internal-id="ID_FMP_POWER_2850" >
      Encounter
   </RulesElementField>
   <RulesElementField field="Level" name="Grasping Shards" type="Power" internal-id="ID_FMP_POWER_2850" >
      1
   </RulesElementField>
   <RulesElementField field="Keywords" name="Grasping Shards" type="Power" internal-id="ID_FMP_POWER_2850" >
      Divine, Implement, Radiant
   </RulesElementField>
   <RulesElementField field="Attack Type" name="Grasping Shards" type="Power" internal-id="ID_FMP_POWER_2850" >
      Area burst 1 within 10
   </RulesElementField>
   <RulesElementField field="Attack" name="Grasping Shards" type="Power" internal-id="ID_FMP_POWER_2850" >
      Wisdom vs. Fortitude
   </RulesElementField>
   <RulesElementField field="Hit" name="Grasping Shards" type="Power" internal-id="ID_FMP_POWER_2850" >
      Wisdom modifier radiant damage, and the target is slowed until the end of your next turn.Level 21: 1d10 + Wisdom modifier radiant damage.
   </RulesElementField>
   <RulesElementField field="Power Usage" name="Divine Glow" type="Power" internal-id="ID_FMP_POWER_893" >
      Encounter
   </RulesElementField>
   <RulesElementField field="Level" name="Divine Glow" type="Power" internal-id="ID_FMP_POWER_893" >
      1
   </RulesElementField>
   <RulesElementField field="Keywords" name="Divine Glow" type="Power" internal-id="ID_FMP_POWER_893" >
      Divine, Implement, Radiant
   </RulesElementField>
   <RulesElementField field="Attack Type" name="Divine Glow" type="Power" internal-id="ID_FMP_POWER_893" >
      Close blast 3
   </RulesElementField>
   <RulesElementField field="Attack" name="Divine Glow" type="Power" internal-id="ID_FMP_POWER_893" >
      Wisdom vs. Reflex
   </RulesElementField>
   <RulesElementField field="Hit" name="Divine Glow" type="Power" internal-id="ID_FMP_POWER_893" >
      1d8 + Wisdom modifier radiant damage.
   </RulesElementField>
   <RulesElementField field="Power Usage" name="Beacon of Hope" type="Power" internal-id="ID_FMP_POWER_913" >
      Daily
   </RulesElementField>
   <RulesElementField field="Level" name="Beacon of Hope" type="Power" internal-id="ID_FMP_POWER_913" >
      1
   </RulesElementField>
   <RulesElementField field="Keywords" name="Beacon of Hope" type="Power" internal-id="ID_FMP_POWER_913" >
      Divine, Healing, Implement
   </RulesElementField>
   <RulesElementField field="Attack Type" name="Beacon of Hope" type="Power" internal-id="ID_FMP_POWER_913" >
      Close burst 3
   </RulesElementField>
   <RulesElementField field="Attack" name="Beacon of Hope" type="Power" internal-id="ID_FMP_POWER_913" >
      Wisdom vs. Will
   </RulesElementField>
   <RulesElementField field="Hit" name="Beacon of Hope" type="Power" internal-id="ID_FMP_POWER_913" >
      The target is weakened until the end of its next turn.
   </RulesElementField>
   <RulesElementField field="Power Usage" name="Bless" type="Power" internal-id="ID_FMP_POWER_947" >
      Daily
   </RulesElementField>
   <RulesElementField field="Level" name="Bless" type="Power" internal-id="ID_FMP_POWER_947" >
      2
   </RulesElementField>
   <RulesElementField field="Keywords" name="Bless" type="Power" internal-id="ID_FMP_POWER_947" >
      Divine
   </RulesElementField>
   <RulesElementField field="Attack Type" name="Bless" type="Power" internal-id="ID_FMP_POWER_947" >
      Close burst 20
   </RulesElementField>
   <RulesElementField field="Power Usage" name="Bastion of Health" type="Power" internal-id="ID_FMP_POWER_1410" >
      Encounter
   </RulesElementField>
   <RulesElementField field="Level" name="Bastion of Health" type="Power" internal-id="ID_FMP_POWER_1410" >
      6
   </RulesElementField>
   <RulesElementField field="Keywords" name="Bastion of Health" type="Power" internal-id="ID_FMP_POWER_1410" >
      Divine, Healing
   </RulesElementField>
   <RulesElementField field="Attack Type" name="Bastion of Health" type="Power" internal-id="ID_FMP_POWER_1410" >
      Ranged 10
   </RulesElementField>
   <RulesElementField field="Power Usage" name="Break the Spirit" type="Power" internal-id="ID_FMP_POWER_899" >
      Encounter
   </RulesElementField>
   <RulesElementField field="Level" name="Break the Spirit" type="Power" internal-id="ID_FMP_POWER_899" >
      7
   </RulesElementField>
   <RulesElementField field="Keywords" name="Break the Spirit" type="Power" internal-id="ID_FMP_POWER_899" >
      Charm, Divine, Implement, Radiant
   </RulesElementField>
   <RulesElementField field="Attack Type" name="Break the Spirit" type="Power" internal-id="ID_FMP_POWER_899" >
      Ranged 10
   </RulesElementField>
   <RulesElementField field="Attack" name="Break the Spirit" type="Power" internal-id="ID_FMP_POWER_899" >
      Wisdom vs. Will
   </RulesElementField>
   <RulesElementField field="Hit" name="Break the Spirit" type="Power" internal-id="ID_FMP_POWER_899" >
      2d8 + Wisdom modifier radiant damage, and the target takes a penalty to attack rolls equal to your Charisma modifier until the end of your next turn.
   </RulesElementField>
   <RulesElementField field="Power Usage" name="Mass Cure Light Wounds" type="Power" internal-id="ID_FMP_POWER_152" >
      Daily
   </RulesElementField>
   <RulesElementField field="Level" name="Mass Cure Light Wounds" type="Power" internal-id="ID_FMP_POWER_152" >
      10
   </RulesElementField>
   <RulesElementField field="Keywords" name="Mass Cure Light Wounds" type="Power" internal-id="ID_FMP_POWER_152" >
      Divine, Healing
   </RulesElementField>
   <RulesElementField field="Attack Type" name="Mass Cure Light Wounds" type="Power" internal-id="ID_FMP_POWER_152" >
      Close burst 5
   </RulesElementField>
   <RulesElementField field="Power Usage" name="Shielding Nimbus" type="Power" internal-id="ID_FMP_POWER_5196" >
      Daily
   </RulesElementField>
   <RulesElementField field="Level" name="Shielding Nimbus" type="Power" internal-id="ID_FMP_POWER_5196" >
      12
   </RulesElementField>
   <RulesElementField field="Keywords" name="Shielding Nimbus" type="Power" internal-id="ID_FMP_POWER_5196" >
      Divine
   </RulesElementField>
   <RulesElementField field="Attack Type" name="Shielding Nimbus" type="Power" internal-id="ID_FMP_POWER_5196" >
      Personal
   </RulesElementField>
   <RulesElementField field="Power Usage" name="Angelic Blades" type="Power" internal-id="ID_FMP_POWER_5509" >
      Encounter
   </RulesElementField>
   <RulesElementField field="Level" name="Angelic Blades" type="Power" internal-id="ID_FMP_POWER_5509" >
      11
   </RulesElementField>
   <RulesElementField field="Keywords" name="Angelic Blades" type="Power" internal-id="ID_FMP_POWER_5509" >
      Divine, Implement
   </RulesElementField>
   <RulesElementField field="Attack Type" name="Angelic Blades" type="Power" internal-id="ID_FMP_POWER_5509" >
      Close burst 2
   </RulesElementField>
   <RulesElementField field="Attack" name="Angelic Blades" type="Power" internal-id="ID_FMP_POWER_5509" >
      Wisdom vs. Reflex
   </RulesElementField>
   <RulesElementField field="Hit" name="Angelic Blades" type="Power" internal-id="ID_FMP_POWER_5509" >
      2d6 + Wisdom modifier damage, and the target is slowed until the end of your next turn.
   </RulesElementField>
   <RulesElementField field="Power Usage" name="Mantle of Glory" type="Power" internal-id="ID_FMP_POWER_1407" >
      Encounter
   </RulesElementField>
   <RulesElementField field="Level" name="Mantle of Glory" type="Power" internal-id="ID_FMP_POWER_1407" >
      13
   </RulesElementField>
   <RulesElementField field="Keywords" name="Mantle of Glory" type="Power" internal-id="ID_FMP_POWER_1407" >
      Divine, Healing, Implement, Radiant
   </RulesElementField>
   <RulesElementField field="Attack Type" name="Mantle of Glory" type="Power" internal-id="ID_FMP_POWER_1407" >
      Close blast 5
   </RulesElementField>
   <RulesElementField field="Attack" name="Mantle of Glory" type="Power" internal-id="ID_FMP_POWER_1407" >
      Wisdom vs. Will
   </RulesElementField>
   <RulesElementField field="Hit" name="Mantle of Glory" type="Power" internal-id="ID_FMP_POWER_1407" >
      2d10 + Wisdom modifier radiant damage.
   </RulesElementField>
   <RulesElementField field="Power Usage" name="Summon Blade Angel" type="Power" internal-id="ID_FMP_POWER_2880" >
      Daily
   </RulesElementField>
   <RulesElementField field="Level" name="Summon Blade Angel" type="Power" internal-id="ID_FMP_POWER_2880" >
      9
   </RulesElementField>
   <RulesElementField field="Keywords" name="Summon Blade Angel" type="Power" internal-id="ID_FMP_POWER_2880" >
      Divine, Implement, Summoning
   </RulesElementField>
   <RulesElementField field="Attack Type" name="Summon Blade Angel" type="Power" internal-id="ID_FMP_POWER_2880" >
      Ranged 5
   </RulesElementField>
   <RulesElementField field="Power Usage" name="Purifying Fire" type="Power" internal-id="ID_FMP_POWER_933" >
      Daily
   </RulesElementField>
   <RulesElementField field="Level" name="Purifying Fire" type="Power" internal-id="ID_FMP_POWER_933" >
      15
   </RulesElementField>
   <RulesElementField field="Keywords" name="Purifying Fire" type="Power" internal-id="ID_FMP_POWER_933" >
      Divine, Fire, Healing, Implement
   </RulesElementField>
   <RulesElementField field="Attack Type" name="Purifying Fire" type="Power" internal-id="ID_FMP_POWER_933" >
      Area burst 2 within 10 squares
   </RulesElementField>
   <RulesElementField field="Attack" name="Purifying Fire" type="Power" internal-id="ID_FMP_POWER_933" >
      Wisdom vs. Reflex
   </RulesElementField>
   <RulesElementField field="Hit" name="Purifying Fire" type="Power" internal-id="ID_FMP_POWER_933" >
      3d10 + Wisdom modifier fire damage, and ongoing 10 fire damage (save ends). While this power&apos;s ongoing damage is in effect, you and your allies regain hit points equal to 5 + your Charisma modifier when starting a turn adjacent to one or more targets taking the ongoing damage.
   </RulesElementField>
   <RulesElementField field="Power Usage" name="Mage Hand" type="Power" internal-id="ID_FMP_POWER_1227" >
      At-Will
   </RulesElementField>
   <RulesElementField field="Level" name="Mage Hand" type="Power" internal-id="ID_FMP_POWER_1227" >
      1
   </RulesElementField>
   <RulesElementField field="Keywords" name="Mage Hand" type="Power" internal-id="ID_FMP_POWER_1227" >
      Arcane, Conjuration
   </RulesElementField>
   <RulesElementField field="Attack Type" name="Mage Hand" type="Power" internal-id="ID_FMP_POWER_1227" >
      Ranged 5
   </RulesElementField>
   <RulesElementField field="Power Usage" name="Prestidigitation" type="Power" internal-id="ID_FMP_POWER_1930" >
      At-Will
   </RulesElementField>
   <RulesElementField field="Level" name="Prestidigitation" type="Power" internal-id="ID_FMP_POWER_1930" >
      1
   </RulesElementField>
   <RulesElementField field="Keywords" name="Prestidigitation" type="Power" internal-id="ID_FMP_POWER_1930" >
      Arcane
   </RulesElementField>
   <RulesElementField field="Attack Type" name="Prestidigitation" type="Power" internal-id="ID_FMP_POWER_1930" >
      Ranged 2
   </RulesElementField>
   <RulesElementField field="Level" name="Gentle Repose" type="Ritual" internal-id="ID_FMP_RITUAL_47" >
      1
   </RulesElementField>
   <RulesElementField field="Item Slot" name="Crysteel Armor" type="Armor" internal-id="ID_FMP_ARMOR_36" >
      Body
   </RulesElementField>
   <RulesElementField field="Level" name="Summoned Armor +4" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_1845" >
      16
   </RulesElementField>
   <RulesElementField field="Magic Item Type" name="Summoned Armor +4" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_1845" >
      Armor
   </RulesElementField>
   <RulesElementField field="Enhancement" name="Summoned Armor +4" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_1845" >
      +4 AC
   </RulesElementField>
   <RulesElementField field="Item Slot" name="Healer&apos;s Brooch +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_3662" >
      Neck
   </RulesElementField>
   <RulesElementField field="Level" name="Healer&apos;s Brooch +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_3662" >
      14
   </RulesElementField>
   <RulesElementField field="Magic Item Type" name="Healer&apos;s Brooch +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_3662" >
      Neck Slot Item
   </RulesElementField>
   <RulesElementField field="Enhancement" name="Healer&apos;s Brooch +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_3662" >
      +3 Fortitude, Reflex, and Will
   </RulesElementField>
   <RulesElementField field="Item Slot" name="Symbol of the Warpriest +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_2645" >
      Off-hand
   </RulesElementField>
   <RulesElementField field="Level" name="Symbol of the Warpriest +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_2645" >
      15
   </RulesElementField>
   <RulesElementField field="Magic Item Type" name="Symbol of the Warpriest +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_2645" >
      Holy Symbol
   </RulesElementField>
   <RulesElementField field="Enhancement" name="Symbol of the Warpriest +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_2645" >
      +3 attack rolls and damage rolls
   </RulesElementField>
   <RulesElementField field="Item Slot" name="Rod of Hope Triumphant +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_4817" >
      Off-hand
   </RulesElementField>
   <RulesElementField field="Level" name="Rod of Hope Triumphant +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_4817" >
      12
   </RulesElementField>
   <RulesElementField field="Magic Item Type" name="Rod of Hope Triumphant +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_4817" >
      Rod
   </RulesElementField>
   <RulesElementField field="Enhancement" name="Rod of Hope Triumphant +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_4817" >
      +3 attack rolls and damage rolls
   </RulesElementField>
   <RulesElementField field="Item Slot" name="Boots of Quickness (heroic tier)" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_3308" >
      Feet
   </RulesElementField>
   <RulesElementField field="Level" name="Boots of Quickness (heroic tier)" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_3308" >
      8
   </RulesElementField>
   <RulesElementField field="Magic Item Type" name="Boots of Quickness (heroic tier)" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_3308" >
      Feet Slot Item
   </RulesElementField>
   <RulesElementField field="Item Slot" name="Belt of Sacrifice (heroic tier)" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_1106" >
      Waist
   </RulesElementField>
   <RulesElementField field="Level" name="Belt of Sacrifice (heroic tier)" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_1106" >
      7
   </RulesElementField>
   <RulesElementField field="Magic Item Type" name="Belt of Sacrifice (heroic tier)" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_1106" >
      Waist Slot Item
   </RulesElementField>
   <RulesElementField field="Item Slot" name="Bracers of Respite (heroic tier)" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_3191" >
      Arms
   </RulesElementField>
   <RulesElementField field="Level" name="Bracers of Respite (heroic tier)" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_3191" >
      2
   </RulesElementField>
   <RulesElementField field="Magic Item Type" name="Bracers of Respite (heroic tier)" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_3191" >
      Arms Slot Item
   </RulesElementField>
   <RulesElementField field="Item Slot" name="Hedge Wizard&apos;s Gloves (heroic tier)" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_3398" >
      Hands
   </RulesElementField>
   <RulesElementField field="Level" name="Hedge Wizard&apos;s Gloves (heroic tier)" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_3398" >
      4
   </RulesElementField>
   <RulesElementField field="Magic Item Type" name="Hedge Wizard&apos;s Gloves (heroic tier)" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_3398" >
      Hands Slot Item
   </RulesElementField>
   <RulesElementField field="Level" name="Brew Potion" type="Ritual" internal-id="ID_FMP_RITUAL_1" >
      1
   </RulesElementField>
   <RulesElementField field="Level" name="Disenchant Magic Item" type="Ritual" internal-id="ID_FMP_RITUAL_7" >
      6
   </RulesElementField>
   <RulesElementField field="Level" name="Enchant Magic Item" type="Ritual" internal-id="ID_FMP_RITUAL_9" >
      4
   </RulesElementField>
</D20Character>
