﻿<D20Character game-system="D&amp;D4E" Version="0.06a" legality="rules-legal">
   <!--
      Dungeons and Dragons Insider: Character Builder character save file
   -->


   <D20CampaignSetting name="">
      <!--
         Dungeons and Dragons Insider: Character Builder campaign save file
      -->
   </D20CampaignSetting>


   <AbilityScores legality="rules-legal">
      <!--
         Base ability scores (see stats of same name for final adjusted score)
      -->

      <Strength score="8" />
      <Constitution score="13" />
      <Dexterity score="12" />
      <Intelligence score="11" />
      <Wisdom score="16" />
      <Charisma score="15" />
   </AbilityScores>


   <!--
      Level tags are an internal tree of rules elements, see RulesElementTally
      below for the final list of rules elements,  taking into account
      retraining, etc.
   -->
   <Level>
      <RulesElement name="1" type="Level" internal-id="ID_INTERNAL_LEVEL_1" charelem="63a5bd0" legality="rules-legal" >
         <RulesElement name="Level1Rules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_LEVEL1RULES" charelem="63a0440" legality="rules-legal" >
            <RulesElement name="SkillRules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_SKILLRULES" charelem="636a078" legality="rules-legal" >
               <RulesElement name="Acrobatics" type="Skill" internal-id="ID_FMP_SKILL_1" charelem="63a6ad0" legality="rules-legal" />
               <RulesElement name="Arcana" type="Skill" internal-id="ID_FMP_SKILL_2" charelem="63a81f0" legality="rules-legal" />
               <RulesElement name="Bluff" type="Skill" internal-id="ID_FMP_SKILL_3" charelem="638c520" legality="rules-legal" />
               <RulesElement name="Diplomacy" type="Skill" internal-id="ID_FMP_SKILL_6" charelem="635f0f0" legality="rules-legal" />
               <RulesElement name="Dungeoneering" type="Skill" internal-id="ID_FMP_SKILL_7" charelem="63957b0" legality="rules-legal" />
               <RulesElement name="Endurance" type="Skill" internal-id="ID_FMP_SKILL_8" charelem="637c430" legality="rules-legal" />
               <RulesElement name="Heal" type="Skill" internal-id="ID_FMP_SKILL_9" charelem="63a38e0" legality="rules-legal" />
               <RulesElement name="History" type="Skill" internal-id="ID_FMP_SKILL_11" charelem="63ade48" legality="rules-legal" />
               <RulesElement name="Insight" type="Skill" internal-id="ID_FMP_SKILL_13" charelem="639f318" legality="rules-legal" />
               <RulesElement name="Intimidate" type="Skill" internal-id="ID_FMP_SKILL_14" charelem="6393828" legality="rules-legal" />
               <RulesElement name="Nature" type="Skill" internal-id="ID_FMP_SKILL_16" charelem="63a2e00" legality="rules-legal" />
               <RulesElement name="Perception" type="Skill" internal-id="ID_FMP_SKILL_17" charelem="63cbe10" legality="rules-legal" />
               <RulesElement name="Religion" type="Skill" internal-id="ID_FMP_SKILL_18" charelem="63d45d0" legality="rules-legal" />
               <RulesElement name="Stealth" type="Skill" internal-id="ID_FMP_SKILL_20" charelem="63aa1e8" legality="rules-legal" />
               <RulesElement name="Streetwise" type="Skill" internal-id="ID_FMP_SKILL_21" charelem="63d4f58" legality="rules-legal" />
               <RulesElement name="Thievery" type="Skill" internal-id="ID_FMP_SKILL_23" charelem="639dd20" legality="rules-legal" />
               <RulesElement name="Athletics" type="Skill" internal-id="ID_FMP_SKILL_27" charelem="63a3870" legality="rules-legal" />
            </RulesElement>
            <RulesElement name="Heroic" type="Tier" internal-id="ID_INTERNAL_TIER_HEROIC" charelem="639a9c0" legality="rules-legal" />
            <RulesElement name="Melee Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_MELEE_BASIC_ATTACK" charelem="6362b18" legality="rules-legal" />
            <RulesElement name="Ranged Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_RANGED_BASIC_ATTACK" charelem="634ca28" legality="rules-legal" />
         </RulesElement>
         <RulesElement name="DetailsRules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_DETAILSRULES" charelem="6377058" legality="rules-legal" >
            <RulesElement name="Male" type="Gender" internal-id="ID_INTERNAL_GENDER_MALE" charelem="6385268" legality="rules-legal" />
            <RulesElement name="Lawful Good" type="Alignment" internal-id="ID_FMP_ALIGNMENT_2" charelem="6351860" legality="rules-legal" />
         </RulesElement>
         <RulesElement name="Expansion1" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION1" charelem="639a950" legality="rules-legal" >
            <RulesElement name="" type="" charelem="63c8758" legality="rules-legal" />
            <RulesElement name="Background Benefit" type="Internal" internal-id="ID_INTERNAL_INTERNAL_BACKGROUND_BENEFIT" charelem="63d52e8" legality="rules-legal" >
               <RulesElement name="" type="" charelem="6359da8" legality="rules-legal" />
            </RulesElement>
            <RulesElement name="" type="" charelem="63a71c0" legality="rules-legal" />
            <RulesElement name="" type="" charelem="637ae18" legality="rules-legal" />
            <RulesElement name="" type="" charelem="63aa098" legality="rules-legal" />
            <RulesElement name="" type="" charelem="6389f60" legality="rules-legal" />
            <RulesElement name="" type="" charelem="63da0a8" legality="rules-legal" />
         </RulesElement>
         <RulesElement name="Expansion2" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION2" charelem="6350b48" legality="rules-legal" />
         <RulesElement name="Expansion3" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION3" charelem="635f928" legality="rules-legal" />
         <RulesElement name="Expansion4" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION4" charelem="63a3268" legality="rules-legal" />
         <RulesElement name="Expansion5" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION5" charelem="63862f0" legality="rules-legal" />
         <RulesElement name="Dwarf" type="Race" internal-id="ID_FMP_RACE_2" charelem="6350860" legality="rules-legal" >
            <RulesElement name="Dwarf" type="Grants" internal-id="ID_INTERNAL_GRANTS_DWARF" charelem="63a3ee0" legality="rules-legal" >
               <RulesElement name="Medium" type="Size" internal-id="ID_INTERNAL_SIZE_MEDIUM" charelem="63a9d18" legality="rules-legal" />
               <RulesElement name="Low-light" type="Vision" internal-id="ID_INTERNAL_VISION_LOW-LIGHT" charelem="634fa68" legality="rules-legal" />
               <RulesElement name="Dwarven Weapon Proficiency" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_9" charelem="63d70e0" legality="rules-legal" >
                  <RulesElement name="Weapon Proficiency (throwing hammer)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(THROWING_HAMMER)" charelem="63b1a70" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (warhammer)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(WARHAMMER)" charelem="63b8b48" legality="rules-legal" />
               </RulesElement>
               <RulesElement name="Cast-Iron Stomach" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_10" charelem="6370078" legality="rules-legal" />
               <RulesElement name="Encumbered Speed" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_11" charelem="63909e0" legality="rules-legal" />
               <RulesElement name="Dwarven Resilience" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_12" charelem="638b890" legality="rules-legal" />
               <RulesElement name="Stand Your Ground" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_632" charelem="63c9768" legality="rules-legal" />
               <RulesElement name="Constitution" type="Race Ability Bonus" internal-id="ID_INTERNAL_RACE_ABILITY_BONUS_CONSTITUTION" charelem="63d4900" legality="rules-legal" />
               <RulesElement name="Wisdom" type="Race Ability Bonus" internal-id="ID_INTERNAL_RACE_ABILITY_BONUS_WISDOM" charelem="63cb560" legality="rules-legal" />
               <RulesElement name="Common" type="Language" internal-id="ID_FMP_LANGUAGE_1" charelem="63cedf8" legality="rules-legal" />
               <RulesElement name="Dwarven" type="Language" internal-id="ID_FMP_LANGUAGE_3" charelem="6378878" legality="rules-legal" />
            </RulesElement>
         </RulesElement>
         <RulesElement name="Cleric" type="Class" internal-id="ID_FMP_CLASS_2" charelem="63cc040" legality="rules-legal" >
            <RulesElement name="Cleric" type="Grants" internal-id="ID_INTERNAL_GRANTS_CLERIC" charelem="63cc160" legality="rules-legal" >
               <RulesElement name="Divine Fortune" type="Power" internal-id="ID_FMP_POWER_1589" charelem="63cc2b0" legality="rules-legal" />
               <RulesElement name="Turn Undead" type="Power" internal-id="ID_FMP_POWER_146" charelem="63b6148" legality="rules-legal" />
               <RulesElement name="Leader" type="Role" internal-id="ID_FMP_ROLE_2" charelem="6392098" legality="rules-legal" />
               <RulesElement name="Divine" type="Power Source" internal-id="ID_FMP_POWER_SOURCE_3" charelem="63cbd00" legality="rules-legal" />
               <RulesElement name="Armor Proficiency (Cloth)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(CLOTH)" charelem="63cc400" legality="rules-legal" />
               <RulesElement name="Armor Proficiency (Leather)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(LEATHER)" charelem="63d1bb8" legality="rules-legal" />
               <RulesElement name="Armor Proficiency (Hide)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(HIDE)" charelem="63d1d08" legality="rules-legal" />
               <RulesElement name="Armor Proficiency (Chainmail)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(CHAINMAIL)" charelem="63b45d8" legality="rules-legal" />
               <RulesElement name="Simple Melee" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_SIMPLE_MELEE" charelem="63d64f8" legality="rules-legal" >
                  <RulesElement name="Weapon Proficiency (Club)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLUB)" charelem="63d1e18" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Dagger)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(DAGGER)" charelem="63ccad0" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Javelin)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(JAVELIN)" charelem="63b6330" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Mace)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MACE)" charelem="63b78f0" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Sickle)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SICKLE)" charelem="6386778" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Spear)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SPEAR)" charelem="63b6248" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Greatclub)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GREATCLUB)" charelem="63c14f0" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Morningstar)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MORNINGSTAR)" charelem="63c0670" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (quarterstaff)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(QUARTERSTAFF)" charelem="63b6638" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Scythe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SCYTHE)" charelem="63b6430" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Spiked gauntlet)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SPIKED_GAUNTLET)" charelem="63d37c8" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Claw Fighter Claw)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLAW_FIGHTER_CLAW)" charelem="63b6db0" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Climbing Claw)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLIMBING_CLAW)" charelem="63c42a8" legality="rules-legal" />
               </RulesElement>
               <RulesElement name="Simple Ranged" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_SIMPLE_RANGED" charelem="63b6738" legality="rules-legal" >
                  <RulesElement name="Weapon Proficiency (hand crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HAND_CROSSBOW)" charelem="637ef20" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (sling)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SLING)" charelem="63d3178" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CROSSBOW)" charelem="63d35d0" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Repeating crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(REPEATING_CROSSBOW)" charelem="63b2dd8" legality="rules-legal" />
               </RulesElement>
               <RulesElement name="Channel Divinity" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_324" charelem="63d3390" legality="rules-legal" />
               <RulesElement name="Healer&apos;s Lore" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_395" charelem="63d3480" legality="rules-legal" />
               <RulesElement name="Healing Word" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_64" charelem="6375c08" legality="rules-legal" >
                  <RulesElement name="Healing Word" type="Power" internal-id="ID_FMP_POWER_1455" charelem="634ea48" legality="rules-legal" />
               </RulesElement>
               <RulesElement name="Ritual Casting" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_683" charelem="63514d8" legality="rules-legal" >
                  <RulesElement name="Ritual Caster" type="Feat" internal-id="ID_FMP_FEAT_159" charelem="63b74c8" legality="rules-legal" />
               </RulesElement>
               <RulesElement name="Religion" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_RELIGION" charelem="63b6838" legality="rules-legal" />
            </RulesElement>
            <RulesElement name="Lance of Faith" type="Power" internal-id="ID_FMP_POWER_841" charelem="63b7358" legality="rules-legal" />
            <RulesElement name="Sacred Flame" type="Power" internal-id="ID_FMP_POWER_889" charelem="63d3028" legality="rules-legal" />
            <RulesElement name="Devoted Cleric" type="Build" internal-id="ID_FMP_BUILD_7" charelem="63b7468" legality="rules-legal" >
               <RulesElement name="Devoted Cleric" type="Build Suggestions" internal-id="ID_INTERNAL_BUILD_SUGGESTIONS_DEVOTED_CLERIC" charelem="63b70b8" legality="rules-legal" />
            </RulesElement>
            <RulesElement name="Heal" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_HEAL" charelem="63b6f38" legality="rules-legal" />
            <RulesElement name="Diplomacy" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_DIPLOMACY" charelem="63d9e08" legality="rules-legal" />
            <RulesElement name="Arcana" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_ARCANA" charelem="639b9e0" legality="rules-legal" />
         </RulesElement>
         <RulesElement name="Acolyte of Divine Secrets" type="Feat" internal-id="ID_FMP_FEAT_667" charelem="63d7230" legality="rules-legal" >
            <RulesElement name="Religion" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_RELIGION" charelem="63d72f8" legality="rules-legal" />
            <RulesElement name="Grasping Shards" type="Power" internal-id="ID_FMP_POWER_2850" charelem="63d73c0" legality="rules-legal" />
            <RulesElement name="Invoker" type="CountsAsClass" internal-id="ID_INTERNAL_COUNTSASCLASS_INVOKER" charelem="63d7678" legality="rules-legal" />
            <RulesElement name="Multiclass" type="Multiclass" internal-id="ID_INTERNAL_MULTICLASS_MULTICLASS" charelem="63d7740" legality="rules-legal" />
         </RulesElement>
         <RulesElement name="Divine Glow" type="Power" internal-id="ID_FMP_POWER_893" charelem="63c3450" legality="rules-legal" />
         <RulesElement name="Beacon of Hope" type="Power" internal-id="ID_FMP_POWER_913" charelem="63a2a38" legality="rules-legal" />
         <RulesElement name="Bahamut" type="Deity" internal-id="ID_FMP_DEITY_2" charelem="6393918" legality="rules-legal" />
      </RulesElement>
      <loot count="1" equip-count="0" >
         <RulesElement name="Ritual Book" type="Gear" internal-id="ID_FMP_GEAR_31" charelem="6394ff0" legality="rules-legal" />
      </loot>
      <loot count="1" equip-count="0" >
         <RulesElement name="Gentle Repose" type="Ritual" internal-id="ID_FMP_RITUAL_47" charelem="635d760" legality="rules-legal" />
      </loot>
   </Level>
   <Level>
      <RulesElement name="2" type="Level" internal-id="ID_INTERNAL_LEVEL_2" charelem="63c0a78" legality="rules-legal" >
         <RulesElement name="Toughness" type="Feat" internal-id="ID_FMP_FEAT_171" charelem="63b3c38" legality="rules-legal" />
         <RulesElement name="Bless" type="Power" internal-id="ID_FMP_POWER_947" charelem="63b3ba0" legality="rules-legal" />
         <RulesElement name="" type="" charelem="63b39d0" legality="rules-legal" />
      </RulesElement>
   </Level>
   <Level>
      <RulesElement name="3" type="Level" internal-id="ID_INTERNAL_LEVEL_3" charelem="63d4790" legality="rules-legal" >
         <RulesElement name="Command" type="Power" internal-id="ID_FMP_POWER_490" charelem="63b2a88" legality="rules-legal" />
         <RulesElement name="" type="" charelem="63c62c8" legality="rules-legal" />
      </RulesElement>
   </Level>
   <Level>
      <RulesElement name="4" type="Level" internal-id="ID_INTERNAL_LEVEL_4" charelem="63b71b8" legality="rules-legal" >
         <RulesElement name="Astral Fire" type="Feat" internal-id="ID_FMP_FEAT_282" charelem="63c2580" legality="rules-legal" />
         <RulesElement name="Wisdom" type="Ability Increase (Level 4)" internal-id="ID_INTERNAL_ABILITY_INCREASE_(LEVEL_4)_WISDOM" charelem="63e12a8" legality="rules-legal" />
         <RulesElement name="Dexterity" type="Ability Increase (Level 4)" internal-id="ID_INTERNAL_ABILITY_INCREASE_(LEVEL_4)_DEXTERITY" charelem="63cdca0" legality="rules-legal" />
         <RulesElement name="" type="" charelem="63c3980" legality="rules-legal" />
      </RulesElement>
   </Level>
   <Level>
      <RulesElement name="5" type="Level" internal-id="ID_INTERNAL_LEVEL_5" charelem="63cdaa0" legality="rules-legal" >
         <RulesElement name="Consecrated Ground" type="Power" internal-id="ID_FMP_POWER_928" charelem="63c9c98" legality="rules-legal" />
         <RulesElement name="" type="" charelem="6389300" legality="rules-legal" />
      </RulesElement>
   </Level>
   <Level>
      <RulesElement name="6" type="Level" internal-id="ID_INTERNAL_LEVEL_6" charelem="63b0a98" legality="rules-legal" >
         <RulesElement name="Durable" type="Feat" internal-id="ID_FMP_FEAT_131" charelem="63b0c58" legality="rules-legal" />
         <RulesElement name="Cure Serious Wounds" type="Power" internal-id="ID_FMP_POWER_652" charelem="63d65e0" legality="rules-legal" />
         <RulesElement name="" type="" charelem="63d66f8" legality="rules-legal" />
      </RulesElement>
   </Level>
   <Level>
      <RulesElement name="7" type="Level" internal-id="ID_INTERNAL_LEVEL_7" charelem="63bf110" legality="rules-legal" >
         <RulesElement name="Break the Spirit" type="Power" internal-id="ID_FMP_POWER_899" charelem="63b7bc0" legality="rules-legal" />
         <RulesElement name="" type="" charelem="63b7e78" legality="rules-legal" />
      </RulesElement>
   </Level>
   <Level>
      <RulesElement name="8" type="Level" internal-id="ID_INTERNAL_LEVEL_8" charelem="63d1a00" legality="rules-legal" >
         <RulesElement name="Implement Expertise (holy symbol)" type="Feat" internal-id="ID_INTERNAL_FEAT_IMPLEMENT_EXPERTISE_(HOLY_SYMBOL)" charelem="63b36b0" legality="rules-legal" />
         <RulesElement name="Wisdom" type="Ability Increase (Level 8)" internal-id="ID_INTERNAL_ABILITY_INCREASE_(LEVEL_8)_WISDOM" charelem="63b34b8" legality="rules-legal" />
         <RulesElement name="Charisma" type="Ability Increase (Level 8)" internal-id="ID_INTERNAL_ABILITY_INCREASE_(LEVEL_8)_CHARISMA" charelem="63d5878" legality="rules-legal" />
         <RulesElement name="" type="" charelem="63d5990" legality="rules-legal" />
      </RulesElement>
   </Level>
   <Level>
      <RulesElement name="9" type="Level" internal-id="ID_INTERNAL_LEVEL_9" charelem="63d57f8" legality="rules-legal" >
         <RulesElement name="Flame Strike" type="Power" internal-id="ID_FMP_POWER_180" charelem="63d5730" legality="rules-legal" />
         <RulesElement name="" type="" charelem="63c9090" legality="rules-legal" />
      </RulesElement>
   </Level>
   <Level>
      <RulesElement name="10" type="Level" internal-id="ID_INTERNAL_LEVEL_10" charelem="63c8e40" legality="rules-legal" >
         <RulesElement name="Adept Power" type="Feat" internal-id="ID_FMP_FEAT_341" charelem="63d5c20" legality="rules-legal" >
            <RulesElement name="" type="" charelem="63c4c30" legality="rules-legal" />
            <RulesElement name="" type="" charelem="63c4c90" legality="rules-legal" />
            <RulesElement name="" type="" charelem="63c1230" legality="rules-legal" />
            <RulesElement name="" type="" charelem="6387340" legality="rules-legal" />
            <RulesElement name="" type="" charelem="63bcb80" legality="rules-legal" />
            <RulesElement name="" type="" charelem="63affe0" legality="rules-legal" />
            <RulesElement name="" type="" charelem="63bbc80" legality="rules-legal" />
            <RulesElement name="" type="" charelem="63bbc00" legality="rules-legal" />
            <RulesElement name="" type="" charelem="63aa9a8" legality="rules-legal" />
            <RulesElement name="" type="" charelem="63c2d20" legality="rules-legal" />
            <RulesElement name="" type="" charelem="63b8fc8" legality="rules-legal" />
            <RulesElement name="" type="" charelem="63a11b8" legality="rules-legal" />
            <RulesElement name="" type="" charelem="63d41d8" legality="rules-legal" />
            <RulesElement name="" type="" charelem="63d4158" legality="rules-legal" />
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   <Level>
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   <Level>
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         <RulesElement name="Mantle of Glory" type="Power" internal-id="ID_FMP_POWER_1407" charelem="63c1f98" replaces="63b2a88" legality="rules-legal" >
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         <RulesElement name="" type="" charelem="634f480" legality="rules-legal" />
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   <Level>
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            <RulesElement name="" type="" charelem="636e800" legality="rules-legal" />
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   <Level>
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         <RulesElement name="Rod of Deadly Casting +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_4081" charelem="63cd0a8" legality="rules-legal" />
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         <RulesElement name="Boots of Quickness (heroic tier)" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_3308" charelem="63a0b28" legality="rules-legal" />
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         <RulesElement name="Healer&apos;s Brooch +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_3662" charelem="63c99c0" legality="rules-legal" />
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         <RulesElement name="Brew Potion" type="Ritual" internal-id="ID_FMP_RITUAL_1" charelem="6392040" legality="rules-legal" />
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         <RulesElement name="Alchemical Reagents (Arcana)" type="Gear" internal-id="ID_FMP_GEAR_53" charelem="63d2948" legality="rules-legal" />
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   <!--
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   -->
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   <textstring name="Cleric Ritual Book">
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   <textstring name="Name">
      akam
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   <textstring name="Character Save File">
      C:\Documents and Settings\오르프네\My Documents\ddi\Saved Characters\akam.dnd4e
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      100 gp
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      0 gp
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      100 gp
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      0 gp
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   <textstring name="CUR_HitPoints">
      
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   <textstring name="USER_NOTE_Dwarven Weapon Proficiency">
      Proficient with hammers.
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   <textstring name="USER_NOTE_Cast-Iron Stomach">
      +5 bonus to saving throws against poison.
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   <textstring name="USER_NOTE_Encumbered Speed">
      Armor or heavy load doesn&apos;t reduce your speed. (Other effects still can.)
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   <textstring name="USER_NOTE_Dwarven Resilience">
      Second wind is minor action.
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   <textstring name="USER_NOTE_Stand Your Ground">
      Can move 1 less when forced to move. Immediate saving throw to avoid being knocked prone.
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   <textstring name="USER_NOTE_Channel Divinity">
      Invoke a channel divinity class feature or other power; encounter.
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   <textstring name="USER_NOTE_Healer&apos;s Lore">
      Add Wis modifier to hp healed on cleric healing powers.
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   <textstring name="USER_NOTE_Healing Word">
      Use healing word as an encounter (special) power; minor action.
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   <textstring name="USER_NOTE_Ritual Casting">
      Gain Ritual Caster as a bonus feat.
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   <textstring name="USER_NOTE_Wings of Action">
      EMPTY_STRING
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      EMPTY_STRING
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      Master and perform rituals
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   <textstring name="USER_NOTE_Acolyte of Divine Secrets">
      Invoker: Religion skill, invoker at-will 1/encounter
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      Gain 5 additional hit points per tier
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   <textstring name="USER_NOTE_Astral Fire">
      +1 damage with fire or radiant power
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   <textstring name="USER_NOTE_Durable">
      Increase number of healing surges by 2
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   <textstring name="USER_NOTE_Implement Expertise (holy symbol)">
      +1 to attack rolls with holy symbols
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   <textstring name="USER_NOTE_Adept Power">
      Swap one daily power with one of multiclass
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      Increase number of healing surges, healing surge value
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   <textstring name="USER_NOTE_Fleet-Footed">
      +1 to speed
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   <textstring name="USER_NOTE_Novice Power">
      Swap one encounter power with one of multiclass
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    &lt;WeaponSelections /&gt;
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  &lt;PowerCardBasic Visibility=&quot;Hidden&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_INTERNAL_POWER_MELEE_BASIC_ATTACK&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
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    &lt;WeaponSelections /&gt;
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    &lt;WeaponSelections /&gt;
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    &lt;WeaponSelections /&gt;
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    &lt;WeaponSelections /&gt;
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    &lt;WeaponSelections /&gt;
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  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
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    &lt;WeaponSelections /&gt;
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    &lt;RuleID&gt;ID_FMP_POWER_899&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
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  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
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    &lt;WeaponSelections /&gt;
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    &lt;WeaponSelections /&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
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    &lt;WeaponSelections /&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_913&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
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  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_2880&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_933&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardUtility Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_947&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardUtility&gt;
  &lt;PowerCardUtility Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_652&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardUtility&gt;
  &lt;PowerCardUtility Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_152&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardUtility&gt;
  &lt;PowerCardUtility Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_5196&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardUtility&gt;
&lt;/PowerCards&gt;
   </textstring>
   <textstring name="USAGE_Divine Fortune">
      false
   </textstring>
   <textstring name="USAGE_Turn Undead">
      false
   </textstring>
   <textstring name="USAGE_Healing Word">
      false
   </textstring>
   <textstring name="USAGE_Healing Word2">
      false
   </textstring>
   <textstring name="USAGE_Grasping Shards">
      false
   </textstring>
   <textstring name="USAGE_Break the Spirit">
      false
   </textstring>
   <textstring name="USAGE_Angelic Blades">
      false
   </textstring>
   <textstring name="USAGE_Mantle of Glory">
      false
   </textstring>
   <textstring name="USAGE_Blades of Astral Fire">
      false
   </textstring>
   <textstring name="USAGE_Beacon of Hope">
      false
   </textstring>
   <textstring name="USAGE_Summon Blade Angel">
      false
   </textstring>
   <textstring name="USAGE_Purifying Fire">
      false
   </textstring>
   <textstring name="USAGE_Bless">
      false
   </textstring>
   <textstring name="USAGE_Cure Serious Wounds">
      false
   </textstring>
   <textstring name="USAGE_Mass Cure Light Wounds">
      false
   </textstring>
   <textstring name="USAGE_Shielding Nimbus">
      false
   </textstring>
   <textstring name="_INTERNAL_MainHandWeapon">
      Rod of Deadly Casting +3
   </textstring>
   <textstring name="_INTERNAL_VersatileUsedTwoHanded">
      0
   </textstring>
   <textstring name="_INTERNAL_EquippedSymbol">
      Symbol of the Warpriest +3
   </textstring>


   <!--
      Computed values for all the character's stats
   -->
   <Stat value="9">
      <alias name="Strength" />
      <alias name="str" />
      <statadd value="8" />
      <statadd Level="11" value="1" charelem="63e4480" />
   </Stat>
   <Stat value="16">
      <alias name="Constitution" />
      <alias name="con" />
      <statadd value="13" />
      <statadd Level="1" value="2" charelem="63d4900" />
      <statadd Level="11" value="1" charelem="63e4480" />
   </Stat>
   <Stat value="14">
      <alias name="Dexterity" />
      <alias name="dex" />
      <statadd value="12" />
      <statadd Level="4" value="1" charelem="63cdca0" />
      <statadd Level="11" value="1" charelem="63e4480" />
   </Stat>
   <Stat value="12">
      <alias name="Intelligence" />
      <alias name="Int" />
      <statadd value="11" />
      <statadd Level="11" value="1" charelem="63e4480" />
   </Stat>
   <Stat value="22">
      <alias name="Wisdom" />
      <alias name="wis" />
      <statadd value="16" />
      <statadd Level="1" value="2" charelem="63cb560" />
      <statadd Level="4" value="1" charelem="63e12a8" />
      <statadd Level="8" value="1" charelem="63b34b8" />
      <statadd Level="11" value="1" charelem="63e4480" />
      <statadd Level="14" value="1" charelem="63b5ab0" />
   </Stat>
   <Stat value="18">
      <alias name="Charisma" />
      <alias name="cha" />
      <statadd value="15" />
      <statadd Level="8" value="1" charelem="63d5878" />
      <statadd Level="11" value="1" charelem="63e4480" />
      <statadd Level="14" value="1" charelem="63bbb68" />
   </Stat>
   <Stat value="-1">
      <alias name="Strength modifier" />
      <statadd Level="1" value="1" statlink="Strength" abilmod="true" charelem="63a5bd0" />
   </Stat>
   <Stat value="2">
      <alias name="Dexterity modifier" />
      <statadd Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="63a5bd0" />
   </Stat>
   <Stat value="3">
      <alias name="Constitution modifier" />
      <statadd Level="1" value="1" statlink="Constitution" abilmod="true" charelem="63a5bd0" />
   </Stat>
   <Stat value="1">
      <alias name="Intelligence Modifier" />
      <statadd Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="63a5bd0" />
   </Stat>
   <Stat value="6">
      <alias name="Wisdom modifier" />
      <statadd Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="63a5bd0" />
   </Stat>
   <Stat value="4">
      <alias name="Charisma modifier" />
      <statadd Level="1" value="1" statlink="Charisma" abilmod="true" charelem="63a5bd0" />
   </Stat>
   <Stat value="29">
      <alias name="AC" />
      <alias name="Armor Class" />
      <statadd Level="1" value="10" charelem="63a5bd0" />
      <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="63a5bd0" />
      <statadd type="ability" Level="1" not-wearing="armor:heavy" value="1" statlink="Dexterity" abilmod="true" charelem="63a5bd0" />
      <statadd type="ability" Level="1" not-wearing="armor:heavy" value="1" statlink="Intelligence" abilmod="true" charelem="63a5bd0" />
      <statadd type="Defensive" Level="1" wearing="DEFENSIVE:" value="1" charelem="63a5bd0" />
      <statadd type="Armor" value="8" charelem="63b9c60" />
      <statadd type="Enhancement" value="4" charelem="637a7b8" />
   </Stat>
   <Stat value="3">
      <alias name="Death Saves Count" />
      <statadd Level="1" value="3" charelem="63a5bd0" />
   </Stat>
   <Stat value="15">
      <alias name="Level" />
      <statadd Level="1" value="1" charelem="63a5bd0" />
      <statadd Level="2" value="1" charelem="63c0a78" />
      <statadd Level="3" value="1" charelem="63d4790" />
      <statadd Level="4" value="1" charelem="63b71b8" />
      <statadd Level="5" value="1" charelem="63cdaa0" />
      <statadd Level="6" value="1" charelem="63b0a98" />
      <statadd Level="7" value="1" charelem="63bf110" />
      <statadd Level="8" value="1" charelem="63d1a00" />
      <statadd Level="9" value="1" charelem="63d57f8" />
      <statadd Level="10" value="1" charelem="63c8e40" />
      <statadd Level="11" value="1" charelem="63e4480" />
      <statadd Level="12" value="1" charelem="634e9a8" />
      <statadd Level="13" value="1" charelem="634d798" />
      <statadd Level="14" value="1" charelem="638e198" />
      <statadd Level="15" value="1" charelem="63bb070" />
   </Stat>
   <Stat value="108">
      <alias name="Hit Points" />
      <statadd type="Level 1" Level="1" value="1" statlink="Constitution" charelem="63a5bd0" />
      <statadd Level="1" value="1" statlink="_LEVEL-ONE-HPS" charelem="63a5bd0" />
      <statadd Level="2" value="1" statlink="_PER-LEVEL-HPS" charelem="63c0a78" />
      <statadd Level="2" value="5" charelem="63b3c38" />
      <statadd Level="2" requires="Paragon Tier" value="5" charelem="63b3c38" />
      <statadd Level="2" requires="Epic Tier" value="5" charelem="63b3c38" />
      <statadd Level="3" value="1" statlink="_PER-LEVEL-HPS" charelem="63d4790" />
      <statadd Level="4" value="1" statlink="_PER-LEVEL-HPS" charelem="63b71b8" />
      <statadd Level="5" value="1" statlink="_PER-LEVEL-HPS" charelem="63cdaa0" />
      <statadd Level="6" value="1" statlink="_PER-LEVEL-HPS" charelem="63b0a98" />
      <statadd Level="7" value="1" statlink="_PER-LEVEL-HPS" charelem="63bf110" />
      <statadd Level="8" value="1" statlink="_PER-LEVEL-HPS" charelem="63d1a00" />
      <statadd Level="9" value="1" statlink="_PER-LEVEL-HPS" charelem="63d57f8" />
      <statadd Level="10" value="1" statlink="_PER-LEVEL-HPS" charelem="63c8e40" />
      <statadd Level="11" value="1" statlink="_PER-LEVEL-HPS" charelem="63e4480" />
      <statadd Level="12" value="1" statlink="_PER-LEVEL-HPS" charelem="634e9a8" />
      <statadd Level="13" value="1" statlink="_PER-LEVEL-HPS" charelem="634d798" />
      <statadd Level="14" value="1" statlink="_PER-LEVEL-HPS" charelem="638e198" />
      <statadd Level="15" value="1" statlink="_PER-LEVEL-HPS" charelem="63bb070" />
   </Stat>
   <Stat value="12">
      <alias name="_LEVEL-ONE-HPS" />
      <statadd Level="1" value="12" charelem="63cc040" />
   </Stat>
   <Stat value="14">
      <alias name="Healing Surges" />
      <statadd Level="1" value="1" statlink="Constitution" abilmod="true" charelem="63a5bd0" />
      <statadd Level="1" value="7" charelem="63cc040" />
      <statadd Level="6" value="2" charelem="63b0c58" />
      <statadd Level="11" value="2" charelem="634d818" />
   </Stat>
   <Stat value="23">
      <alias name="Fortitude Defense" />
      <statadd Level="1" value="10" charelem="63a5bd0" />
      <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="63a5bd0" />
      <statadd type="ability" Level="1" value="1" statlink="Strength" abilmod="true" charelem="63a5bd0" />
      <statadd type="ability" Level="1" value="1" statlink="Constitution" abilmod="true" charelem="63a5bd0" />
      <statadd type="Enhancement" value="3" charelem="63b1f40" />
   </Stat>
   <Stat value="7">
      <alias name="HALF-LEVEL" />
      <statadd Level="2" value="1" charelem="63c0a78" />
      <statadd Level="4" value="1" charelem="63b71b8" />
      <statadd Level="6" value="1" charelem="63b0a98" />
      <statadd Level="8" value="1" charelem="63d1a00" />
      <statadd Level="10" value="1" charelem="63c8e40" />
      <statadd Level="12" value="1" charelem="634e9a8" />
      <statadd Level="14" value="1" charelem="638e198" />
   </Stat>
   <Stat value="23">
      <alias name="Reflex Defense" />
      <statadd Level="1" value="10" charelem="63a5bd0" />
      <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="63a5bd0" />
      <statadd type="ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="63a5bd0" />
      <statadd type="ability" Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="63a5bd0" />
      <statadd requires="!Armor Proficiency (Chainmail)" value="-2" charelem="63b9c60" />
      <statadd value="1" charelem="63ce3b8" />
      <statadd type="Enhancement" value="3" charelem="63b1f40" />
   </Stat>
   <Stat value="30">
      <alias name="Will Defense" />
      <statadd Level="1" value="10" charelem="63a5bd0" />
      <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="63a5bd0" />
      <statadd type="ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="63a5bd0" />
      <statadd type="ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="63a5bd0" />
      <statadd type="Class" Level="1" value="2" charelem="63cc040" />
      <statadd type="Armor" value="2" charelem="63b9c60" />
      <statadd type="Enhancement" value="3" charelem="63b1f40" />
   </Stat>
   <Stat value="9">
      <alias name="Initiative" />
      <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="63a5bd0" />
      <statadd Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="63a5bd0" />
      <statadd Level="1" value="1" statlink="initiative misc" charelem="63a5bd0" />
   </Stat>
   <Stat value="0">
      <alias name="initiative misc" />
   </Stat>
   <Stat value="2">
      <alias name="Ring Slots" />
      <statadd Level="1" value="2" charelem="63a5bd0" />
   </Stat>
   <Stat value="8">
      <alias name="Acrobatics" />
      <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="636a078" />
      <statadd type="ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="636a078" />
      <statadd Level="1" value="1" statlink="Acrobatics Trained" charelem="636a078" />
      <statadd Level="1" value="1" statlink="Acrobatics misc" charelem="636a078" />
      <statadd Level="1" value="1" statlink="Armor Penalty" charelem="636a078" />
   </Stat>
   <Stat value="0">
      <alias name="Acrobatics Trained" />
   </Stat>
   <Stat value="0">
      <alias name="Acrobatics misc" />
   </Stat>
   <Stat value="-1">
      <alias name="Armor Penalty" />
      <statadd value="-1" charelem="63b9c60" />
   </Stat>
   <Stat value="13">
      <alias name="Arcana" />
      <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="636a078" />
      <statadd type="ability" Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="636a078" />
      <statadd Level="1" value="1" statlink="Arcana Trained" charelem="636a078" />
      <statadd Level="1" value="1" statlink="Arcana misc" charelem="636a078" />
   </Stat>
   <Stat value="5">
      <alias name="Arcana Trained" />
      <statadd type="trained" Level="1" value="5" charelem="639b9e0" />
   </Stat>
   <Stat value="0">
      <alias name="Arcana misc" />
   </Stat>
   <Stat value="11">
      <alias name="Bluff" />
      <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="636a078" />
      <statadd type="ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="636a078" />
      <statadd Level="1" value="1" statlink="Bluff Trained" charelem="636a078" />
      <statadd Level="1" value="1" statlink="Bluff misc" charelem="636a078" />
   </Stat>
   <Stat value="0">
      <alias name="Bluff Trained" />
   </Stat>
   <Stat value="0">
      <alias name="Bluff misc" />
   </Stat>
   <Stat value="16">
      <alias name="Diplomacy" />
      <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="636a078" />
      <statadd type="ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="636a078" />
      <statadd Level="1" value="1" statlink="Diplomacy Trained" charelem="636a078" />
      <statadd Level="1" value="1" statlink="Diplomacy misc" charelem="636a078" />
   </Stat>
   <Stat value="5">
      <alias name="Diplomacy Trained" />
      <statadd type="trained" Level="1" value="5" charelem="63d9e08" />
   </Stat>
   <Stat value="0">
      <alias name="Diplomacy misc" />
   </Stat>
   <Stat value="15">
      <alias name="Dungeoneering" />
      <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="636a078" />
      <statadd type="ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="636a078" />
      <statadd Level="1" value="1" statlink="Dungeoneering Trained" charelem="636a078" />
      <statadd Level="1" value="1" statlink="Dungeoneering misc" charelem="636a078" />
   </Stat>
   <Stat value="0">
      <alias name="Dungeoneering Trained" />
   </Stat>
   <Stat value="2">
      <alias name="Dungeoneering misc" />
      <statadd type="Race" Level="1" value="2" charelem="6350860" />
   </Stat>
   <Stat value="11">
      <alias name="Endurance" />
      <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="636a078" />
      <statadd type="ability" Level="1" value="1" statlink="Constitution" abilmod="true" charelem="636a078" />
      <statadd Level="1" value="1" statlink="Endurance Trained" charelem="636a078" />
      <statadd Level="1" value="1" statlink="Endurance misc" charelem="636a078" />
      <statadd Level="1" value="1" statlink="Armor Penalty" charelem="636a078" />
   </Stat>
   <Stat value="0">
      <alias name="Endurance Trained" />
   </Stat>
   <Stat value="2">
      <alias name="Endurance misc" />
      <statadd type="Race" Level="1" value="2" charelem="6350860" />
   </Stat>
   <Stat value="18">
      <alias name="Heal" />
      <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="636a078" />
      <statadd type="ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="636a078" />
      <statadd Level="1" value="1" statlink="Heal Trained" charelem="636a078" />
      <statadd Level="1" value="1" statlink="Heal misc" charelem="636a078" />
   </Stat>
   <Stat value="5">
      <alias name="Heal Trained" />
      <statadd type="trained" Level="1" value="5" charelem="63b6f38" />
   </Stat>
   <Stat value="0">
      <alias name="Heal misc" />
   </Stat>
   <Stat value="8">
      <alias name="History" />
      <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="636a078" />
      <statadd type="ability" Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="636a078" />
      <statadd Level="1" value="1" statlink="History Trained" charelem="636a078" />
      <statadd Level="1" value="1" statlink="History misc" charelem="636a078" />
   </Stat>
   <Stat value="0">
      <alias name="History Trained" />
   </Stat>
   <Stat value="0">
      <alias name="History misc" />
   </Stat>
   <Stat value="13">
      <alias name="Insight" />
      <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="636a078" />
      <statadd type="ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="636a078" />
      <statadd Level="1" value="1" statlink="Insight Trained" charelem="636a078" />
      <statadd Level="1" value="1" statlink="Insight misc" charelem="636a078" />
   </Stat>
   <Stat value="0">
      <alias name="Insight Trained" />
   </Stat>
   <Stat value="0">
      <alias name="Insight misc" />
   </Stat>
   <Stat value="11">
      <alias name="Intimidate" />
      <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="636a078" />
      <statadd type="ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="636a078" />
      <statadd Level="1" value="1" statlink="Intimidate Trained" charelem="636a078" />
      <statadd Level="1" value="1" statlink="Intimidate misc" charelem="636a078" />
   </Stat>
   <Stat value="0">
      <alias name="Intimidate Trained" />
   </Stat>
   <Stat value="0">
      <alias name="Intimidate misc" />
   </Stat>
   <Stat value="13">
      <alias name="Nature" />
      <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="636a078" />
      <statadd type="ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="636a078" />
      <statadd Level="1" value="1" statlink="Nature Trained" charelem="636a078" />
      <statadd Level="1" value="1" statlink="Nature misc" charelem="636a078" />
   </Stat>
   <Stat value="0">
      <alias name="Nature Trained" />
   </Stat>
   <Stat value="0">
      <alias name="Nature misc" />
   </Stat>
   <Stat value="13">
      <alias name="Perception" />
      <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="636a078" />
      <statadd type="ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="636a078" />
      <statadd Level="1" value="1" statlink="Perception Trained" charelem="636a078" />
      <statadd Level="1" value="1" statlink="Perception misc" charelem="636a078" />
   </Stat>
   <Stat value="0">
      <alias name="Perception Trained" />
   </Stat>
   <Stat value="0">
      <alias name="Perception misc" />
   </Stat>
   <Stat value="13">
      <alias name="Religion" />
      <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="636a078" />
      <statadd type="ability" Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="636a078" />
      <statadd Level="1" value="1" statlink="Religion Trained" charelem="636a078" />
      <statadd Level="1" value="1" statlink="Religion misc" charelem="636a078" />
   </Stat>
   <Stat value="5">
      <alias name="Religion Trained" />
      <statadd type="trained" Level="1" value="5" charelem="63b6838" />
      <statadd type="trained" Level="1" value="5" charelem="63d72f8" />
   </Stat>
   <Stat value="0">
      <alias name="Religion misc" />
   </Stat>
   <Stat value="8">
      <alias name="Stealth" />
      <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="636a078" />
      <statadd type="ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="636a078" />
      <statadd Level="1" value="1" statlink="Stealth Trained" charelem="636a078" />
      <statadd Level="1" value="1" statlink="Stealth misc" charelem="636a078" />
      <statadd Level="1" value="1" statlink="Armor Penalty" charelem="636a078" />
   </Stat>
   <Stat value="0">
      <alias name="Stealth Trained" />
   </Stat>
   <Stat value="0">
      <alias name="Stealth misc" />
   </Stat>
   <Stat value="11">
      <alias name="Streetwise" />
      <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="636a078" />
      <statadd type="ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="636a078" />
      <statadd Level="1" value="1" statlink="Streetwise Trained" charelem="636a078" />
      <statadd Level="1" value="1" statlink="Streetwise misc" charelem="636a078" />
   </Stat>
   <Stat value="0">
      <alias name="Streetwise Trained" />
   </Stat>
   <Stat value="0">
      <alias name="Streetwise misc" />
   </Stat>
   <Stat value="8">
      <alias name="Thievery" />
      <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="636a078" />
      <statadd type="ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="636a078" />
      <statadd Level="1" value="1" statlink="Thievery Trained" charelem="636a078" />
      <statadd Level="1" value="1" statlink="Thievery misc" charelem="636a078" />
      <statadd Level="1" value="1" statlink="Armor Penalty" charelem="636a078" />
   </Stat>
   <Stat value="0">
      <alias name="Thievery Trained" />
   </Stat>
   <Stat value="0">
      <alias name="Thievery misc" />
   </Stat>
   <Stat value="5">
      <alias name="Athletics" />
      <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="636a078" />
      <statadd type="ability" Level="1" value="1" statlink="Strength" abilmod="true" charelem="636a078" />
      <statadd Level="1" value="1" statlink="Athletics Trained" charelem="636a078" />
      <statadd Level="1" value="1" statlink="Athletics misc" charelem="636a078" />
      <statadd Level="1" value="1" statlink="Armor Penalty" charelem="636a078" />
   </Stat>
   <Stat value="0">
      <alias name="Athletics Trained" />
   </Stat>
   <Stat value="0">
      <alias name="Athletics misc" />
   </Stat>
   <Stat value="23">
      <alias name="passive Perception" />
      <statadd Level="1" value="1" statlink="Perception" charelem="636a078" />
      <statadd Level="1" value="10" charelem="636a078" />
   </Stat>
   <Stat value="23">
      <alias name="Passive Insight" />
      <statadd Level="1" value="1" statlink="Insight" charelem="636a078" />
      <statadd Level="1" value="10" charelem="636a078" />
   </Stat>
   <Stat value="0">
      <alias name="saving throws" />
      <statadd type="Racial" Level="1" conditional="against poison" value="5" charelem="6370078" />
   </Stat>
   <Stat value="6">
      <alias name="Speed" />
      <statadd type="Armor" Level="1" value="0" charelem="63909e0" />
      <statadd Level="1" value="5" charelem="6350860" />
      <statadd type="Feat" Level="12" value="1" charelem="634c718" />
      <statadd type="Armor" value="-1" charelem="63b9c60" />
   </Stat>
   <Stat value="0">
      <alias name="Average Height" />
      <statadd String="4&apos; 3&quot;-4&apos; 9&quot;" Level="1" value="0" />
   </Stat>
   <Stat value="0">
      <alias name="Average Weight" />
      <statadd String="160-220 lb." Level="1" value="0" />
   </Stat>
   <Stat value="0">
      <alias name="Size" />
      <statadd String="Medium" Level="1" value="0" />
   </Stat>
   <Stat value="6">
      <alias name="ID_FMP_CLASS_2:healing" />
      <statadd Level="1" value="1" statlink="Wisdom modifier" charelem="63d3480" />
   </Stat>
   <Stat value="0">
      <alias name="_CLASSNAME" />
      <statadd String="ID_FMP_CLASS_2" Level="1" value="0" />
   </Stat>
   <Stat value="0">
      <alias name="_AT_WILL_CLASSNAME" />
      <statadd String="ID_FMP_CLASS_2" Level="1" value="0" />
   </Stat>
   <Stat value="0">
      <alias name="_DAILY_CLASSNAME" />
      <statadd String="ID_FMP_CLASS_2" Level="1" value="0" />
   </Stat>
   <Stat value="0">
      <alias name="_ENCOUNTER_CLASSNAME" />
      <statadd String="ID_FMP_CLASS_2" Level="1" value="0" />
   </Stat>
   <Stat value="0">
      <alias name="_UTILITY_CLASSNAME" />
      <statadd String="ID_FMP_CLASS_2" Level="1" value="0" />
   </Stat>
   <Stat value="5">
      <alias name="_PER-LEVEL-HPS" />
      <statadd Level="1" value="5" charelem="63cc040" />
   </Stat>
   <Stat value="0">
      <alias name="ImplementsAsClass" />
      <statadd String="Invoker" Level="1" value="0" />
   </Stat>
   <Stat value="0">
      <alias name="_MULTICLASSNAME" />
      <statadd String="ID_FMP_CLASS_127" Level="1" value="0" />
   </Stat>
   <Stat value="69000">
      <alias name="XP Needed" />
      <statadd Level="1" value="1000" charelem="63a5bd0" />
      <statadd Level="2" value="1250" charelem="63c0a78" />
      <statadd Level="3" value="1500" charelem="63d4790" />
      <statadd Level="4" value="1750" charelem="63b71b8" />
      <statadd Level="5" value="2000" charelem="63cdaa0" />
      <statadd Level="6" value="2500" charelem="63b0a98" />
      <statadd Level="7" value="3000" charelem="63bf110" />
      <statadd Level="8" value="3500" charelem="63d1a00" />
      <statadd Level="9" value="4000" charelem="63d57f8" />
      <statadd Level="10" value="5500" charelem="63c8e40" />
      <statadd Level="11" value="6000" charelem="63e4480" />
      <statadd Level="12" value="7000" charelem="634e9a8" />
      <statadd Level="13" value="8000" charelem="634d798" />
      <statadd Level="14" value="10000" charelem="638e198" />
      <statadd Level="15" value="12000" charelem="63bb070" />
   </Stat>
   <Stat value="2">
      <alias name="fire:damage" />
      <statadd type="Feat" Level="4" value="1" charelem="63c2580" />
      <statadd type="Feat" Level="4" requires="Paragon Tier" value="2" charelem="63c2580" />
      <statadd type="Feat" Level="4" requires="Epic Tier" value="3" charelem="63c2580" />
   </Stat>
   <Stat value="2">
      <alias name="radiant:damage" />
      <statadd type="Feat" Level="4" value="1" charelem="63c2580" />
      <statadd type="Feat" Level="4" requires="Paragon Tier" value="2" charelem="63c2580" />
      <statadd type="Feat" Level="4" requires="Epic Tier" value="3" charelem="63c2580" />
   </Stat>
   <Stat value="2">
      <alias name="holy symbol implement:attack" />
      <statadd type="Expertise" Level="8" value="1" charelem="63b36b0" />
      <statadd type="Expertise" Level="8" requires="15 level" value="2" charelem="63b36b0" />
      <statadd type="Expertise" Level="8" requires="25 level" value="3" charelem="63b36b0" />
   </Stat>
   <Stat value="3">
      <alias name="Healing Surge Value" />
      <statadd Level="11" value="1" statlink="Constitution modifier" charelem="634d818" />
   </Stat>
   <Stat value="10">
      <alias name="resist:necrotic" />
      <statadd type="resist" Level="11" value="10" charelem="634c920" />
      <statadd type="resist" Level="11" value="5" charelem="634c920" />
   </Stat>
   <Stat value="10">
      <alias name="resist:radiant" />
      <statadd type="resist" Level="11" value="10" charelem="634c920" />
      <statadd type="resist" Level="11" value="5" charelem="634c920" />
   </Stat>
   <Stat value="76">
      <alias name="Weight" />
      <statadd value="76" />
   </Stat>
   <Stat value="0">
      <alias name="Attack Rolls" />
      <statadd requires="!Armor Proficiency (Chainmail)" value="-2" charelem="63b9c60" />
   </Stat>


   <!--
      The list of all rules elements the character has, after taking into
      account retraining, multiclass power swapping, etc.
   -->
   <RulesElementTally>
      <RulesElement name="1" type="Level" internal-id="ID_INTERNAL_LEVEL_1" charelem="63a5bd0" legality="rules-legal" />
      <RulesElement name="Level1Rules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_LEVEL1RULES" charelem="63a0440" legality="rules-legal" />
      <RulesElement name="SkillRules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_SKILLRULES" charelem="636a078" legality="rules-legal" />
      <RulesElement name="Acrobatics" type="Skill" internal-id="ID_FMP_SKILL_1" charelem="63a6ad0" legality="rules-legal" />
      <RulesElement name="Arcana" type="Skill" internal-id="ID_FMP_SKILL_2" charelem="63a81f0" legality="rules-legal" />
      <RulesElement name="Bluff" type="Skill" internal-id="ID_FMP_SKILL_3" charelem="638c520" legality="rules-legal" />
      <RulesElement name="Diplomacy" type="Skill" internal-id="ID_FMP_SKILL_6" charelem="635f0f0" legality="rules-legal" />
      <RulesElement name="Dungeoneering" type="Skill" internal-id="ID_FMP_SKILL_7" charelem="63957b0" legality="rules-legal" />
      <RulesElement name="Endurance" type="Skill" internal-id="ID_FMP_SKILL_8" charelem="637c430" legality="rules-legal" />
      <RulesElement name="Heal" type="Skill" internal-id="ID_FMP_SKILL_9" charelem="63a38e0" legality="rules-legal" />
      <RulesElement name="History" type="Skill" internal-id="ID_FMP_SKILL_11" charelem="63ade48" legality="rules-legal" />
      <RulesElement name="Insight" type="Skill" internal-id="ID_FMP_SKILL_13" charelem="639f318" legality="rules-legal" />
      <RulesElement name="Intimidate" type="Skill" internal-id="ID_FMP_SKILL_14" charelem="6393828" legality="rules-legal" />
      <RulesElement name="Nature" type="Skill" internal-id="ID_FMP_SKILL_16" charelem="63a2e00" legality="rules-legal" />
      <RulesElement name="Perception" type="Skill" internal-id="ID_FMP_SKILL_17" charelem="63cbe10" legality="rules-legal" />
      <RulesElement name="Religion" type="Skill" internal-id="ID_FMP_SKILL_18" charelem="63d45d0" legality="rules-legal" />
      <RulesElement name="Stealth" type="Skill" internal-id="ID_FMP_SKILL_20" charelem="63aa1e8" legality="rules-legal" />
      <RulesElement name="Streetwise" type="Skill" internal-id="ID_FMP_SKILL_21" charelem="63d4f58" legality="rules-legal" />
      <RulesElement name="Thievery" type="Skill" internal-id="ID_FMP_SKILL_23" charelem="639dd20" legality="rules-legal" />
      <RulesElement name="Athletics" type="Skill" internal-id="ID_FMP_SKILL_27" charelem="63a3870" legality="rules-legal" />
      <RulesElement name="Heroic" type="Tier" internal-id="ID_INTERNAL_TIER_HEROIC" charelem="639a9c0" legality="rules-legal" />
      <RulesElement name="Melee Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_MELEE_BASIC_ATTACK" charelem="6362b18" legality="rules-legal" />
      <RulesElement name="Ranged Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_RANGED_BASIC_ATTACK" charelem="634ca28" legality="rules-legal" />
      <RulesElement name="DetailsRules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_DETAILSRULES" charelem="6377058" legality="rules-legal" />
      <RulesElement name="Male" type="Gender" internal-id="ID_INTERNAL_GENDER_MALE" charelem="6385268" legality="rules-legal" />
      <RulesElement name="Lawful Good" type="Alignment" internal-id="ID_FMP_ALIGNMENT_2" charelem="6351860" legality="rules-legal" />
      <RulesElement name="Expansion1" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION1" charelem="639a950" legality="rules-legal" />
      <RulesElement name="Background Benefit" type="Internal" internal-id="ID_INTERNAL_INTERNAL_BACKGROUND_BENEFIT" charelem="63d52e8" legality="rules-legal" />
      <RulesElement name="Expansion2" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION2" charelem="6350b48" legality="rules-legal" />
      <RulesElement name="Expansion3" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION3" charelem="635f928" legality="rules-legal" />
      <RulesElement name="Expansion4" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION4" charelem="63a3268" legality="rules-legal" />
      <RulesElement name="Expansion5" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION5" charelem="63862f0" legality="rules-legal" />
      <RulesElement name="Dwarf" type="Race" internal-id="ID_FMP_RACE_2" charelem="6350860" legality="rules-legal" />
      <RulesElement name="Dwarf" type="Grants" internal-id="ID_INTERNAL_GRANTS_DWARF" charelem="63a3ee0" legality="rules-legal" />
      <RulesElement name="Medium" type="Size" internal-id="ID_INTERNAL_SIZE_MEDIUM" charelem="63a9d18" legality="rules-legal" />
      <RulesElement name="Low-light" type="Vision" internal-id="ID_INTERNAL_VISION_LOW-LIGHT" charelem="634fa68" legality="rules-legal" />
      <RulesElement name="Dwarven Weapon Proficiency" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_9" charelem="63d70e0" legality="rules-legal" />
      <RulesElement name="Weapon Proficiency (throwing hammer)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(THROWING_HAMMER)" charelem="63b1a70" legality="rules-legal" />
      <RulesElement name="Weapon Proficiency (warhammer)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(WARHAMMER)" charelem="63b8b48" legality="rules-legal" />
      <RulesElement name="Cast-Iron Stomach" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_10" charelem="6370078" legality="rules-legal" />
      <RulesElement name="Encumbered Speed" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_11" charelem="63909e0" legality="rules-legal" />
      <RulesElement name="Dwarven Resilience" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_12" charelem="638b890" legality="rules-legal" />
      <RulesElement name="Stand Your Ground" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_632" charelem="63c9768" legality="rules-legal" />
      <RulesElement name="Constitution" type="Race Ability Bonus" internal-id="ID_INTERNAL_RACE_ABILITY_BONUS_CONSTITUTION" charelem="63d4900" legality="rules-legal" />
      <RulesElement name="Wisdom" type="Race Ability Bonus" internal-id="ID_INTERNAL_RACE_ABILITY_BONUS_WISDOM" charelem="63cb560" legality="rules-legal" />
      <RulesElement name="Common" type="Language" internal-id="ID_FMP_LANGUAGE_1" charelem="63cedf8" legality="rules-legal" />
      <RulesElement name="Dwarven" type="Language" internal-id="ID_FMP_LANGUAGE_3" charelem="6378878" legality="rules-legal" />
      <RulesElement name="Cleric" type="Class" internal-id="ID_FMP_CLASS_2" charelem="63cc040" legality="rules-legal" />
      <RulesElement name="Cleric" type="Grants" internal-id="ID_INTERNAL_GRANTS_CLERIC" charelem="63cc160" legality="rules-legal" />
      <RulesElement name="Divine Fortune" type="Power" internal-id="ID_FMP_POWER_1589" charelem="63cc2b0" legality="rules-legal" />
      <RulesElement name="Turn Undead" type="Power" internal-id="ID_FMP_POWER_146" charelem="63b6148" legality="rules-legal" />
      <RulesElement name="Leader" type="Role" internal-id="ID_FMP_ROLE_2" charelem="6392098" legality="rules-legal" />
      <RulesElement name="Divine" type="Power Source" internal-id="ID_FMP_POWER_SOURCE_3" charelem="63cbd00" legality="rules-legal" />
      <RulesElement name="Armor Proficiency (Cloth)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(CLOTH)" charelem="63cc400" legality="rules-legal" />
      <RulesElement name="Armor Proficiency (Leather)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(LEATHER)" charelem="63d1bb8" legality="rules-legal" />
      <RulesElement name="Armor Proficiency (Hide)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(HIDE)" charelem="63d1d08" legality="rules-legal" />
      <RulesElement name="Armor Proficiency (Chainmail)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(CHAINMAIL)" charelem="63b45d8" legality="rules-legal" />
      <RulesElement name="Simple Melee" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_SIMPLE_MELEE" charelem="63d64f8" legality="rules-legal" />
      <RulesElement name="Weapon Proficiency (Club)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLUB)" charelem="63d1e18" legality="rules-legal" />
      <RulesElement name="Weapon Proficiency (Dagger)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(DAGGER)" charelem="63ccad0" legality="rules-legal" />
      <RulesElement name="Weapon Proficiency (Javelin)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(JAVELIN)" charelem="63b6330" legality="rules-legal" />
      <RulesElement name="Weapon Proficiency (Mace)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MACE)" charelem="63b78f0" legality="rules-legal" />
      <RulesElement name="Weapon Proficiency (Sickle)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SICKLE)" charelem="6386778" legality="rules-legal" />
      <RulesElement name="Weapon Proficiency (Spear)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SPEAR)" charelem="63b6248" legality="rules-legal" />
      <RulesElement name="Weapon Proficiency (Greatclub)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GREATCLUB)" charelem="63c14f0" legality="rules-legal" />
      <RulesElement name="Weapon Proficiency (Morningstar)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MORNINGSTAR)" charelem="63c0670" legality="rules-legal" />
      <RulesElement name="Weapon Proficiency (quarterstaff)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(QUARTERSTAFF)" charelem="63b6638" legality="rules-legal" />
      <RulesElement name="Weapon Proficiency (Scythe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SCYTHE)" charelem="63b6430" legality="rules-legal" />
      <RulesElement name="Weapon Proficiency (Spiked gauntlet)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SPIKED_GAUNTLET)" charelem="63d37c8" legality="rules-legal" />
      <RulesElement name="Weapon Proficiency (Claw Fighter Claw)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLAW_FIGHTER_CLAW)" charelem="63b6db0" legality="rules-legal" />
      <RulesElement name="Weapon Proficiency (Climbing Claw)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLIMBING_CLAW)" charelem="63c42a8" legality="rules-legal" />
      <RulesElement name="Simple Ranged" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_SIMPLE_RANGED" charelem="63b6738" legality="rules-legal" />
      <RulesElement name="Weapon Proficiency (hand crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HAND_CROSSBOW)" charelem="637ef20" legality="rules-legal" />
      <RulesElement name="Weapon Proficiency (sling)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SLING)" charelem="63d3178" legality="rules-legal" />
      <RulesElement name="Weapon Proficiency (Crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CROSSBOW)" charelem="63d35d0" legality="rules-legal" />
      <RulesElement name="Weapon Proficiency (Repeating crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(REPEATING_CROSSBOW)" charelem="63b2dd8" legality="rules-legal" />
      <RulesElement name="Channel Divinity" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_324" charelem="63d3390" legality="rules-legal" />
      <RulesElement name="Healer&apos;s Lore" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_395" charelem="63d3480" legality="rules-legal" />
      <RulesElement name="Healing Word" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_64" charelem="6375c08" legality="rules-legal" />
      <RulesElement name="Healing Word" type="Power" internal-id="ID_FMP_POWER_1455" charelem="634ea48" legality="rules-legal" />
      <RulesElement name="Ritual Casting" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_683" charelem="63514d8" legality="rules-legal" />
      <RulesElement name="Ritual Caster" type="Feat" internal-id="ID_FMP_FEAT_159" charelem="63b74c8" legality="rules-legal" />
      <RulesElement name="Religion" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_RELIGION" charelem="63b6838" legality="rules-legal" />
      <RulesElement name="Lance of Faith" type="Power" internal-id="ID_FMP_POWER_841" charelem="63b7358" legality="rules-legal" />
      <RulesElement name="Sacred Flame" type="Power" internal-id="ID_FMP_POWER_889" charelem="63d3028" legality="rules-legal" />
      <RulesElement name="Devoted Cleric" type="Build" internal-id="ID_FMP_BUILD_7" charelem="63b7468" legality="rules-legal" />
      <RulesElement name="Devoted Cleric" type="Build Suggestions" internal-id="ID_INTERNAL_BUILD_SUGGESTIONS_DEVOTED_CLERIC" charelem="63b70b8" legality="rules-legal" />
      <RulesElement name="Heal" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_HEAL" charelem="63b6f38" legality="rules-legal" />
      <RulesElement name="Diplomacy" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_DIPLOMACY" charelem="63d9e08" legality="rules-legal" />
      <RulesElement name="Arcana" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_ARCANA" charelem="639b9e0" legality="rules-legal" />
      <RulesElement name="Acolyte of Divine Secrets" type="Feat" internal-id="ID_FMP_FEAT_667" charelem="63d7230" legality="rules-legal" />
      <RulesElement name="Grasping Shards" type="Power" internal-id="ID_FMP_POWER_2850" charelem="63d73c0" legality="rules-legal" />
      <RulesElement name="Invoker" type="CountsAsClass" internal-id="ID_INTERNAL_COUNTSASCLASS_INVOKER" charelem="63d7678" legality="rules-legal" />
      <RulesElement name="Multiclass" type="Multiclass" internal-id="ID_INTERNAL_MULTICLASS_MULTICLASS" charelem="63d7740" legality="rules-legal" />
      <RulesElement name="Beacon of Hope" type="Power" internal-id="ID_FMP_POWER_913" charelem="63a2a38" legality="rules-legal" />
      <RulesElement name="Bahamut" type="Deity" internal-id="ID_FMP_DEITY_2" charelem="6393918" legality="rules-legal" />
      <RulesElement name="2" type="Level" internal-id="ID_INTERNAL_LEVEL_2" charelem="63c0a78" legality="rules-legal" />
      <RulesElement name="Toughness" type="Feat" internal-id="ID_FMP_FEAT_171" charelem="63b3c38" legality="rules-legal" />
      <RulesElement name="Bless" type="Power" internal-id="ID_FMP_POWER_947" charelem="63b3ba0" legality="rules-legal" />
      <RulesElement name="3" type="Level" internal-id="ID_INTERNAL_LEVEL_3" charelem="63d4790" legality="rules-legal" />
      <RulesElement name="4" type="Level" internal-id="ID_INTERNAL_LEVEL_4" charelem="63b71b8" legality="rules-legal" />
      <RulesElement name="Astral Fire" type="Feat" internal-id="ID_FMP_FEAT_282" charelem="63c2580" legality="rules-legal" />
      <RulesElement name="Wisdom" type="Ability Increase (Level 4)" internal-id="ID_INTERNAL_ABILITY_INCREASE_(LEVEL_4)_WISDOM" charelem="63e12a8" legality="rules-legal" />
      <RulesElement name="Dexterity" type="Ability Increase (Level 4)" internal-id="ID_INTERNAL_ABILITY_INCREASE_(LEVEL_4)_DEXTERITY" charelem="63cdca0" legality="rules-legal" />
      <RulesElement name="5" type="Level" internal-id="ID_INTERNAL_LEVEL_5" charelem="63cdaa0" legality="rules-legal" />
      <RulesElement name="6" type="Level" internal-id="ID_INTERNAL_LEVEL_6" charelem="63b0a98" legality="rules-legal" />
      <RulesElement name="Durable" type="Feat" internal-id="ID_FMP_FEAT_131" charelem="63b0c58" legality="rules-legal" />
      <RulesElement name="Cure Serious Wounds" type="Power" internal-id="ID_FMP_POWER_652" charelem="63d65e0" legality="rules-legal" />
      <RulesElement name="7" type="Level" internal-id="ID_INTERNAL_LEVEL_7" charelem="63bf110" legality="rules-legal" />
      <RulesElement name="Break the Spirit" type="Power" internal-id="ID_FMP_POWER_899" charelem="63b7bc0" legality="rules-legal" />
      <RulesElement name="8" type="Level" internal-id="ID_INTERNAL_LEVEL_8" charelem="63d1a00" legality="rules-legal" />
      <RulesElement name="Implement Expertise (holy symbol)" type="Feat" internal-id="ID_INTERNAL_FEAT_IMPLEMENT_EXPERTISE_(HOLY_SYMBOL)" charelem="63b36b0" legality="rules-legal" />
      <RulesElement name="Wisdom" type="Ability Increase (Level 8)" internal-id="ID_INTERNAL_ABILITY_INCREASE_(LEVEL_8)_WISDOM" charelem="63b34b8" legality="rules-legal" />
      <RulesElement name="Charisma" type="Ability Increase (Level 8)" internal-id="ID_INTERNAL_ABILITY_INCREASE_(LEVEL_8)_CHARISMA" charelem="63d5878" legality="rules-legal" />
      <RulesElement name="9" type="Level" internal-id="ID_INTERNAL_LEVEL_9" charelem="63d57f8" legality="rules-legal" />
      <RulesElement name="10" type="Level" internal-id="ID_INTERNAL_LEVEL_10" charelem="63c8e40" legality="rules-legal" />
      <RulesElement name="Adept Power" type="Feat" internal-id="ID_FMP_FEAT_341" charelem="63d5c20" legality="rules-legal" />
      <RulesElement name="Summon Blade Angel" type="Power" internal-id="ID_FMP_POWER_2880" charelem="63bd0e8" replaces="63d5730" legality="rules-legal" >
      </RulesElement>
      <RulesElement name="Mass Cure Light Wounds" type="Power" internal-id="ID_FMP_POWER_152" charelem="63641f0" legality="rules-legal" />
      <RulesElement name="11" type="Level" internal-id="ID_INTERNAL_LEVEL_11" charelem="63e4480" legality="rules-legal" />
      <RulesElement name="Paragon" type="Tier" internal-id="ID_INTERNAL_TIER_PARAGON" charelem="6350fe8" legality="rules-legal" />
      <RulesElement name="Dwarven Durability" type="Feat" internal-id="ID_FMP_FEAT_196" charelem="634d818" legality="rules-legal" />
      <RulesElement name="Angelic Aspect" type="Paragon Path" internal-id="ID_FMP_PARAGON_PATH_270" charelem="634d450" legality="rules-legal" />
      <RulesElement name="Wings of Action" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_1239" charelem="636e008" legality="rules-legal" />
      <RulesElement name="Angelic Resistance" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_1240" charelem="634c920" legality="rules-legal" />
      <RulesElement name="Shielding Nimbus" type="Power" internal-id="ID_FMP_POWER_5196" charelem="6394718" legality="rules-legal" />
      <RulesElement name="Angelic Blades" type="Power" internal-id="ID_FMP_POWER_5509" charelem="634d228" legality="rules-legal" />
      <RulesElement name="12" type="Level" internal-id="ID_INTERNAL_LEVEL_12" charelem="634e9a8" legality="rules-legal" />
      <RulesElement name="Fleet-Footed" type="Feat" internal-id="ID_FMP_FEAT_142" charelem="634c718" legality="rules-legal" />
      <RulesElement name="13" type="Level" internal-id="ID_INTERNAL_LEVEL_13" charelem="634d798" legality="rules-legal" />
      <RulesElement name="Mantle of Glory" type="Power" internal-id="ID_FMP_POWER_1407" charelem="63c1f98" replaces="63b2a88" legality="rules-legal" >
      </RulesElement>
      <RulesElement name="14" type="Level" internal-id="ID_INTERNAL_LEVEL_14" charelem="638e198" legality="rules-legal" />
      <RulesElement name="Novice Power" type="Feat" internal-id="ID_FMP_FEAT_339" charelem="6351068" legality="rules-legal" />
      <RulesElement name="Blades of Astral Fire" type="Power" internal-id="ID_FMP_POWER_5188" charelem="6390b98" replaces="63c3450" legality="rules-legal" >
      </RulesElement>
      <RulesElement name="Wisdom" type="Ability Increase (Level 14)" internal-id="ID_INTERNAL_ABILITY_INCREASE_(LEVEL_14)_WISDOM" charelem="63b5ab0" legality="rules-legal" />
      <RulesElement name="Charisma" type="Ability Increase (Level 14)" internal-id="ID_INTERNAL_ABILITY_INCREASE_(LEVEL_14)_CHARISMA" charelem="63bbb68" legality="rules-legal" />
      <RulesElement name="15" type="Level" internal-id="ID_INTERNAL_LEVEL_15" charelem="63bb070" legality="rules-legal" />
      <RulesElement name="Purifying Fire" type="Power" internal-id="ID_FMP_POWER_933" charelem="63b3088" replaces="63c9c98" legality="rules-legal" >
      </RulesElement>
   </RulesElementTally>



   <!--
      The tally of the character's loot
   -->
   <loot count="1" equip-count="0" >
      <RulesElement name="Ritual Book" type="Gear" internal-id="ID_FMP_GEAR_31" charelem="63c2908" legality="rules-legal" />
   </loot>
   <loot count="1" equip-count="0" >
      <RulesElement name="Gentle Repose" type="Ritual" internal-id="ID_FMP_RITUAL_47" charelem="63d28b0" legality="rules-legal" />
   </loot>
   <loot count="1" equip-count="1" >
      <RulesElement name="Crysteel Armor" type="Armor" internal-id="ID_FMP_ARMOR_36" charelem="63b9c60" legality="rules-legal" />
      <RulesElement name="Summoned Armor +4" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_1845" charelem="637a7b8" legality="rules-legal" />
   </loot>
   <loot count="1" equip-count="1" >
      <RulesElement name="Rod of Deadly Casting +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_4081" charelem="63d5618" legality="rules-legal" />
   </loot>
   <loot count="1" equip-count="0" >
      <RulesElement name="Symbol of the Warpriest +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_2645" charelem="635def8" legality="rules-legal" />
   </loot>
   <loot count="1" equip-count="1" >
      <RulesElement name="Boots of Quickness (heroic tier)" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_3308" charelem="63ce3b8" legality="rules-legal" />
   </loot>
   <loot count="1" equip-count="1" >
      <RulesElement name="Healer&apos;s Brooch +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_3662" charelem="63b1f40" legality="rules-legal" />
   </loot>
   <loot count="1" equip-count="1" >
      <RulesElement name="Belt of Sacrifice (heroic tier)" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_1106" charelem="63bee08" legality="rules-legal" />
   </loot>
   <loot count="1" equip-count="0" >
      <RulesElement name="Brew Potion" type="Ritual" internal-id="ID_FMP_RITUAL_1" charelem="63d77f0" legality="rules-legal" />
   </loot>
   <loot count="1" equip-count="0" >
      <RulesElement name="Enchant Magic Item" type="Ritual" internal-id="ID_FMP_RITUAL_9" charelem="63c9aa0" legality="rules-legal" />
   </loot>
   <loot count="1" equip-count="0" >
      <RulesElement name="Adventurer&apos;s Kit" type="Gear" internal-id="ID_FMP_GEAR_1" charelem="63a8770" legality="rules-legal" />
   </loot>
   <loot count="0" equip-count="0" >
      <RulesElement name="Alchemical Reagents (Arcana)" type="Gear" internal-id="ID_FMP_GEAR_53" charelem="63af558" legality="rules-legal" />
   </loot>
   <loot count="1" equip-count="0" >
      <RulesElement name="Disenchant Magic Item" type="Ritual" internal-id="ID_FMP_RITUAL_7" charelem="63d2a28" legality="rules-legal" />
   </loot>
   <loot count="1" equip-count="0" >
      <RulesElement name="Cure Disease" type="Ritual" internal-id="ID_FMP_RITUAL_6" charelem="63fabb8" legality="rules-legal" />
   </loot>
   <loot count="1" equip-count="1" >
      <RulesElement name="Bracers of Respite (heroic tier)" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_3191" charelem="6380650" legality="rules-legal" />
   </loot>


   <!--
      Data needed by the character sheet viewer to display the character
      when running without access to the rules data file
   -->
   <RulesElementField field="Key Ability" name="Acrobatics" type="Skill" internal-id="ID_FMP_SKILL_1" >
      Dexterity
   </RulesElementField>
   <RulesElementField field="Key Ability" name="Arcana" type="Skill" internal-id="ID_FMP_SKILL_2" >
      Intelligence
   </RulesElementField>
   <RulesElementField field="Key Ability" name="Bluff" type="Skill" internal-id="ID_FMP_SKILL_3" >
      Charisma
   </RulesElementField>
   <RulesElementField field="Key Ability" name="Diplomacy" type="Skill" internal-id="ID_FMP_SKILL_6" >
      Charisma
   </RulesElementField>
   <RulesElementField field="Key Ability" name="Dungeoneering" type="Skill" internal-id="ID_FMP_SKILL_7" >
      Wisdom
   </RulesElementField>
   <RulesElementField field="Key Ability" name="Endurance" type="Skill" internal-id="ID_FMP_SKILL_8" >
      Constitution
   </RulesElementField>
   <RulesElementField field="Key Ability" name="Heal" type="Skill" internal-id="ID_FMP_SKILL_9" >
      Wisdom
   </RulesElementField>
   <RulesElementField field="Key Ability" name="History" type="Skill" internal-id="ID_FMP_SKILL_11" >
      Intelligence
   </RulesElementField>
   <RulesElementField field="Key Ability" name="Insight" type="Skill" internal-id="ID_FMP_SKILL_13" >
      Wisdom
   </RulesElementField>
   <RulesElementField field="Key Ability" name="Intimidate" type="Skill" internal-id="ID_FMP_SKILL_14" >
      Charisma
   </RulesElementField>
   <RulesElementField field="Key Ability" name="Nature" type="Skill" internal-id="ID_FMP_SKILL_16" >
      Wisdom
   </RulesElementField>
   <RulesElementField field="Key Ability" name="Perception" type="Skill" internal-id="ID_FMP_SKILL_17" >
      Wisdom
   </RulesElementField>
   <RulesElementField field="Key Ability" name="Religion" type="Skill" internal-id="ID_FMP_SKILL_18" >
      Intelligence
   </RulesElementField>
   <RulesElementField field="Key Ability" name="Stealth" type="Skill" internal-id="ID_FMP_SKILL_20" >
      Dexterity
   </RulesElementField>
   <RulesElementField field="Key Ability" name="Streetwise" type="Skill" internal-id="ID_FMP_SKILL_21" >
      Charisma
   </RulesElementField>
   <RulesElementField field="Key Ability" name="Thievery" type="Skill" internal-id="ID_FMP_SKILL_23" >
      Dexterity
   </RulesElementField>
   <RulesElementField field="Key Ability" name="Athletics" type="Skill" internal-id="ID_FMP_SKILL_27" >
      Strength
   </RulesElementField>
   <RulesElementField field="Power Usage" name="Melee Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_MELEE_BASIC_ATTACK" >
      At-Will
   </RulesElementField>
   <RulesElementField field="Keywords" name="Melee Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_MELEE_BASIC_ATTACK" >
      Weapon
   </RulesElementField>
   <RulesElementField field="Attack Type" name="Melee Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_MELEE_BASIC_ATTACK" >
      Melee weapon
   </RulesElementField>
   <RulesElementField field="Attack" name="Melee Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_MELEE_BASIC_ATTACK" >
      Strength vs. AC
   </RulesElementField>
   <RulesElementField field="Hit" name="Melee Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_MELEE_BASIC_ATTACK" >
      1[W] + Strength modifier damage.Increase damage to 2[W] + Strength modifier at 21st level.
   </RulesElementField>
   <RulesElementField field="Power Usage" name="Ranged Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_RANGED_BASIC_ATTACK" >
      At-Will
   </RulesElementField>
   <RulesElementField field="Keywords" name="Ranged Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_RANGED_BASIC_ATTACK" >
      Weapon
   </RulesElementField>
   <RulesElementField field="Attack Type" name="Ranged Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_RANGED_BASIC_ATTACK" >
      Ranged weapon
   </RulesElementField>
   <RulesElementField field="Attack" name="Ranged Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_RANGED_BASIC_ATTACK" >
      Dexterity vs. AC
   </RulesElementField>
   <RulesElementField field="Hit" name="Ranged Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_RANGED_BASIC_ATTACK" >
      1[W] + Dexterity modifier damage.Increase damage to 2[W] + Dexterity modifier at 21st level.
   </RulesElementField>
   <RulesElementField field="Power Usage" name="Divine Fortune" type="Power" internal-id="ID_FMP_POWER_1589" >
      Encounter
   </RulesElementField>
   <RulesElementField field="Keywords" name="Divine Fortune" type="Power" internal-id="ID_FMP_POWER_1589" >
      Divine
   </RulesElementField>
   <RulesElementField field="Attack Type" name="Divine Fortune" type="Power" internal-id="ID_FMP_POWER_1589" >
      Personal
   </RulesElementField>
   <RulesElementField field="Power Usage" name="Turn Undead" type="Power" internal-id="ID_FMP_POWER_146" >
      Encounter
   </RulesElementField>
   <RulesElementField field="Keywords" name="Turn Undead" type="Power" internal-id="ID_FMP_POWER_146" >
      Divine, Implement, Radiant
   </RulesElementField>
   <RulesElementField field="Attack Type" name="Turn Undead" type="Power" internal-id="ID_FMP_POWER_146" >
      Close burst 2 (5 at 11th level, 8 at 21st level)
   </RulesElementField>
   <RulesElementField field="Attack" name="Turn Undead" type="Power" internal-id="ID_FMP_POWER_146" >
      Wisdom vs. Will
   </RulesElementField>
   <RulesElementField field="Hit" name="Turn Undead" type="Power" internal-id="ID_FMP_POWER_146" >
      1d10 + Wisdom modifier radiant damage, and you push the target a number of squares equal to 3 + your Charisma modifier. The target is immobilized until the end of your next turn.Increase damage to 2d10 + Wisdom modifier at 5th level, 3d10 + Wisdom modifier at 11th level, 4d10 + Wisdom modifier at 15th level, 5d10 + Wisdom modifier at 21st level, and 6d10 + Wisdom modifier at 25th level.
   </RulesElementField>
   <RulesElementField field="Power Usage" name="Healing Word" type="Power" internal-id="ID_FMP_POWER_1455" >
      Encounter
   </RulesElementField>
   <RulesElementField field="Keywords" name="Healing Word" type="Power" internal-id="ID_FMP_POWER_1455" >
      Divine, Healing
   </RulesElementField>
   <RulesElementField field="Attack Type" name="Healing Word" type="Power" internal-id="ID_FMP_POWER_1455" >
      Close burst 5 (10 at 11th level, 15 at 21st level)
   </RulesElementField>
   <RulesElementField field="Power Usage" name="Lance of Faith" type="Power" internal-id="ID_FMP_POWER_841" >
      At-Will
   </RulesElementField>
   <RulesElementField field="Level" name="Lance of Faith" type="Power" internal-id="ID_FMP_POWER_841" >
      1
   </RulesElementField>
   <RulesElementField field="Keywords" name="Lance of Faith" type="Power" internal-id="ID_FMP_POWER_841" >
      Divine, Implement, Radiant
   </RulesElementField>
   <RulesElementField field="Attack Type" name="Lance of Faith" type="Power" internal-id="ID_FMP_POWER_841" >
      Ranged 5
   </RulesElementField>
   <RulesElementField field="Attack" name="Lance of Faith" type="Power" internal-id="ID_FMP_POWER_841" >
      Wisdom vs. Reflex
   </RulesElementField>
   <RulesElementField field="Hit" name="Lance of Faith" type="Power" internal-id="ID_FMP_POWER_841" >
      1d8 + Wisdom modifier radiant damage, and one ally you can see gains a +2 power bonus to his or her next attack roll against the target.Increase damage to 2d8 + Wisdom modifier at 21st level.
   </RulesElementField>
   <RulesElementField field="Power Usage" name="Sacred Flame" type="Power" internal-id="ID_FMP_POWER_889" >
      At-Will
   </RulesElementField>
   <RulesElementField field="Level" name="Sacred Flame" type="Power" internal-id="ID_FMP_POWER_889" >
      1
   </RulesElementField>
   <RulesElementField field="Keywords" name="Sacred Flame" type="Power" internal-id="ID_FMP_POWER_889" >
      Divine, Implement, Radiant
   </RulesElementField>
   <RulesElementField field="Attack Type" name="Sacred Flame" type="Power" internal-id="ID_FMP_POWER_889" >
      Ranged 5
   </RulesElementField>
   <RulesElementField field="Attack" name="Sacred Flame" type="Power" internal-id="ID_FMP_POWER_889" >
      Wisdom vs. Reflex
   </RulesElementField>
   <RulesElementField field="Hit" name="Sacred Flame" type="Power" internal-id="ID_FMP_POWER_889" >
      1d6 + Wisdom modifier radiant damage, and one ally you can see chooses either to gain temporary hit points equal to your Charisma modifier + one-half your level or to make a saving throw.Increase damage to 2d6 + Wisdom modifier at 21st level.
   </RulesElementField>
   <RulesElementField field="Power Usage" name="Grasping Shards" type="Power" internal-id="ID_FMP_POWER_2850" >
      Encounter
   </RulesElementField>
   <RulesElementField field="Level" name="Grasping Shards" type="Power" internal-id="ID_FMP_POWER_2850" >
      1
   </RulesElementField>
   <RulesElementField field="Keywords" name="Grasping Shards" type="Power" internal-id="ID_FMP_POWER_2850" >
      Divine, Implement, Radiant
   </RulesElementField>
   <RulesElementField field="Attack Type" name="Grasping Shards" type="Power" internal-id="ID_FMP_POWER_2850" >
      Area burst 1 within 10
   </RulesElementField>
   <RulesElementField field="Attack" name="Grasping Shards" type="Power" internal-id="ID_FMP_POWER_2850" >
      Wisdom vs. Fortitude
   </RulesElementField>
   <RulesElementField field="Hit" name="Grasping Shards" type="Power" internal-id="ID_FMP_POWER_2850" >
      Wisdom modifier radiant damage, and the target is slowed until the end of your next turn.Level 21: 1d10 + Wisdom modifier radiant damage.
   </RulesElementField>
   <RulesElementField field="Power Usage" name="Beacon of Hope" type="Power" internal-id="ID_FMP_POWER_913" >
      Daily
   </RulesElementField>
   <RulesElementField field="Level" name="Beacon of Hope" type="Power" internal-id="ID_FMP_POWER_913" >
      1
   </RulesElementField>
   <RulesElementField field="Keywords" name="Beacon of Hope" type="Power" internal-id="ID_FMP_POWER_913" >
      Divine, Healing, Implement
   </RulesElementField>
   <RulesElementField field="Attack Type" name="Beacon of Hope" type="Power" internal-id="ID_FMP_POWER_913" >
      Close burst 3
   </RulesElementField>
   <RulesElementField field="Attack" name="Beacon of Hope" type="Power" internal-id="ID_FMP_POWER_913" >
      Wisdom vs. Will
   </RulesElementField>
   <RulesElementField field="Hit" name="Beacon of Hope" type="Power" internal-id="ID_FMP_POWER_913" >
      The target is weakened until the end of its next turn.
   </RulesElementField>
   <RulesElementField field="Power Usage" name="Bless" type="Power" internal-id="ID_FMP_POWER_947" >
      Daily
   </RulesElementField>
   <RulesElementField field="Level" name="Bless" type="Power" internal-id="ID_FMP_POWER_947" >
      2
   </RulesElementField>
   <RulesElementField field="Keywords" name="Bless" type="Power" internal-id="ID_FMP_POWER_947" >
      Divine
   </RulesElementField>
   <RulesElementField field="Attack Type" name="Bless" type="Power" internal-id="ID_FMP_POWER_947" >
      Close burst 20
   </RulesElementField>
   <RulesElementField field="Power Usage" name="Cure Serious Wounds" type="Power" internal-id="ID_FMP_POWER_652" >
      Daily
   </RulesElementField>
   <RulesElementField field="Level" name="Cure Serious Wounds" type="Power" internal-id="ID_FMP_POWER_652" >
      6
   </RulesElementField>
   <RulesElementField field="Keywords" name="Cure Serious Wounds" type="Power" internal-id="ID_FMP_POWER_652" >
      Divine, Healing
   </RulesElementField>
   <RulesElementField field="Attack Type" name="Cure Serious Wounds" type="Power" internal-id="ID_FMP_POWER_652" >
      Melee touch
   </RulesElementField>
   <RulesElementField field="Power Usage" name="Break the Spirit" type="Power" internal-id="ID_FMP_POWER_899" >
      Encounter
   </RulesElementField>
   <RulesElementField field="Level" name="Break the Spirit" type="Power" internal-id="ID_FMP_POWER_899" >
      7
   </RulesElementField>
   <RulesElementField field="Keywords" name="Break the Spirit" type="Power" internal-id="ID_FMP_POWER_899" >
      Charm, Divine, Implement, Radiant
   </RulesElementField>
   <RulesElementField field="Attack Type" name="Break the Spirit" type="Power" internal-id="ID_FMP_POWER_899" >
      Ranged 10
   </RulesElementField>
   <RulesElementField field="Attack" name="Break the Spirit" type="Power" internal-id="ID_FMP_POWER_899" >
      Wisdom vs. Will
   </RulesElementField>
   <RulesElementField field="Hit" name="Break the Spirit" type="Power" internal-id="ID_FMP_POWER_899" >
      2d8 + Wisdom modifier radiant damage, and the target takes a penalty to attack rolls equal to your Charisma modifier until the end of your next turn.
   </RulesElementField>
   <RulesElementField field="Power Usage" name="Summon Blade Angel" type="Power" internal-id="ID_FMP_POWER_2880" >
      Daily
   </RulesElementField>
   <RulesElementField field="Level" name="Summon Blade Angel" type="Power" internal-id="ID_FMP_POWER_2880" >
      9
   </RulesElementField>
   <RulesElementField field="Keywords" name="Summon Blade Angel" type="Power" internal-id="ID_FMP_POWER_2880" >
      Divine, Implement, Summoning
   </RulesElementField>
   <RulesElementField field="Attack Type" name="Summon Blade Angel" type="Power" internal-id="ID_FMP_POWER_2880" >
      Ranged 5
   </RulesElementField>
   <RulesElementField field="Power Usage" name="Mass Cure Light Wounds" type="Power" internal-id="ID_FMP_POWER_152" >
      Daily
   </RulesElementField>
   <RulesElementField field="Level" name="Mass Cure Light Wounds" type="Power" internal-id="ID_FMP_POWER_152" >
      10
   </RulesElementField>
   <RulesElementField field="Keywords" name="Mass Cure Light Wounds" type="Power" internal-id="ID_FMP_POWER_152" >
      Divine, Healing
   </RulesElementField>
   <RulesElementField field="Attack Type" name="Mass Cure Light Wounds" type="Power" internal-id="ID_FMP_POWER_152" >
      Close burst 5
   </RulesElementField>
   <RulesElementField field="Power Usage" name="Shielding Nimbus" type="Power" internal-id="ID_FMP_POWER_5196" >
      Daily
   </RulesElementField>
   <RulesElementField field="Level" name="Shielding Nimbus" type="Power" internal-id="ID_FMP_POWER_5196" >
      12
   </RulesElementField>
   <RulesElementField field="Keywords" name="Shielding Nimbus" type="Power" internal-id="ID_FMP_POWER_5196" >
      Divine
   </RulesElementField>
   <RulesElementField field="Attack Type" name="Shielding Nimbus" type="Power" internal-id="ID_FMP_POWER_5196" >
      Personal
   </RulesElementField>
   <RulesElementField field="Power Usage" name="Angelic Blades" type="Power" internal-id="ID_FMP_POWER_5509" >
      Encounter
   </RulesElementField>
   <RulesElementField field="Level" name="Angelic Blades" type="Power" internal-id="ID_FMP_POWER_5509" >
      11
   </RulesElementField>
   <RulesElementField field="Keywords" name="Angelic Blades" type="Power" internal-id="ID_FMP_POWER_5509" >
      Divine, Implement
   </RulesElementField>
   <RulesElementField field="Attack Type" name="Angelic Blades" type="Power" internal-id="ID_FMP_POWER_5509" >
      Close burst 2
   </RulesElementField>
   <RulesElementField field="Attack" name="Angelic Blades" type="Power" internal-id="ID_FMP_POWER_5509" >
      Wisdom vs. Reflex
   </RulesElementField>
   <RulesElementField field="Hit" name="Angelic Blades" type="Power" internal-id="ID_FMP_POWER_5509" >
      2d6 + Wisdom modifier damage, and the target is slowed until the end of your next turn.
   </RulesElementField>
   <RulesElementField field="Power Usage" name="Mantle of Glory" type="Power" internal-id="ID_FMP_POWER_1407" >
      Encounter
   </RulesElementField>
   <RulesElementField field="Level" name="Mantle of Glory" type="Power" internal-id="ID_FMP_POWER_1407" >
      13
   </RulesElementField>
   <RulesElementField field="Keywords" name="Mantle of Glory" type="Power" internal-id="ID_FMP_POWER_1407" >
      Divine, Healing, Implement, Radiant
   </RulesElementField>
   <RulesElementField field="Attack Type" name="Mantle of Glory" type="Power" internal-id="ID_FMP_POWER_1407" >
      Close blast 5
   </RulesElementField>
   <RulesElementField field="Attack" name="Mantle of Glory" type="Power" internal-id="ID_FMP_POWER_1407" >
      Wisdom vs. Will
   </RulesElementField>
   <RulesElementField field="Hit" name="Mantle of Glory" type="Power" internal-id="ID_FMP_POWER_1407" >
      2d10 + Wisdom modifier radiant damage.
   </RulesElementField>
   <RulesElementField field="Power Usage" name="Blades of Astral Fire" type="Power" internal-id="ID_FMP_POWER_5188" >
      Encounter
   </RulesElementField>
   <RulesElementField field="Level" name="Blades of Astral Fire" type="Power" internal-id="ID_FMP_POWER_5188" >
      1
   </RulesElementField>
   <RulesElementField field="Keywords" name="Blades of Astral Fire" type="Power" internal-id="ID_FMP_POWER_5188" >
      Divine, Implement, Radiant
   </RulesElementField>
   <RulesElementField field="Attack Type" name="Blades of Astral Fire" type="Power" internal-id="ID_FMP_POWER_5188" >
      Area burst 1 within 10
   </RulesElementField>
   <RulesElementField field="Attack" name="Blades of Astral Fire" type="Power" internal-id="ID_FMP_POWER_5188" >
      Wisdom vs. Reflex
   </RulesElementField>
   <RulesElementField field="Hit" name="Blades of Astral Fire" type="Power" internal-id="ID_FMP_POWER_5188" >
      1d6 + Wisdom modifier radiant damage.
   </RulesElementField>
   <RulesElementField field="Power Usage" name="Purifying Fire" type="Power" internal-id="ID_FMP_POWER_933" >
      Daily
   </RulesElementField>
   <RulesElementField field="Level" name="Purifying Fire" type="Power" internal-id="ID_FMP_POWER_933" >
      15
   </RulesElementField>
   <RulesElementField field="Keywords" name="Purifying Fire" type="Power" internal-id="ID_FMP_POWER_933" >
      Divine, Fire, Healing, Implement
   </RulesElementField>
   <RulesElementField field="Attack Type" name="Purifying Fire" type="Power" internal-id="ID_FMP_POWER_933" >
      Area burst 2 within 10 squares
   </RulesElementField>
   <RulesElementField field="Attack" name="Purifying Fire" type="Power" internal-id="ID_FMP_POWER_933" >
      Wisdom vs. Reflex
   </RulesElementField>
   <RulesElementField field="Hit" name="Purifying Fire" type="Power" internal-id="ID_FMP_POWER_933" >
      3d10 + Wisdom modifier fire damage, and ongoing 10 fire damage (save ends). While this power&apos;s ongoing damage is in effect, you and your allies regain hit points equal to 5 + your Charisma modifier when starting a turn adjacent to one or more targets taking the ongoing damage.
   </RulesElementField>
   <RulesElementField field="Level" name="Gentle Repose" type="Ritual" internal-id="ID_FMP_RITUAL_47" >
      1
   </RulesElementField>
   <RulesElementField field="Item Slot" name="Crysteel Armor" type="Armor" internal-id="ID_FMP_ARMOR_36" >
      Body
   </RulesElementField>
   <RulesElementField field="Level" name="Summoned Armor +4" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_1845" >
      16
   </RulesElementField>
   <RulesElementField field="Magic Item Type" name="Summoned Armor +4" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_1845" >
      Armor
   </RulesElementField>
   <RulesElementField field="Enhancement" name="Summoned Armor +4" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_1845" >
      +4 AC
   </RulesElementField>
   <RulesElementField field="Item Slot" name="Rod of Deadly Casting +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_4081" >
      Off-hand
   </RulesElementField>
   <RulesElementField field="Level" name="Rod of Deadly Casting +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_4081" >
      12
   </RulesElementField>
   <RulesElementField field="Magic Item Type" name="Rod of Deadly Casting +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_4081" >
      Rod
   </RulesElementField>
   <RulesElementField field="Enhancement" name="Rod of Deadly Casting +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_4081" >
      +3 attack rolls and damage rolls
   </RulesElementField>
   <RulesElementField field="Item Slot" name="Symbol of the Warpriest +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_2645" >
      Off-hand
   </RulesElementField>
   <RulesElementField field="Level" name="Symbol of the Warpriest +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_2645" >
      15
   </RulesElementField>
   <RulesElementField field="Magic Item Type" name="Symbol of the Warpriest +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_2645" >
      Holy Symbol
   </RulesElementField>
   <RulesElementField field="Enhancement" name="Symbol of the Warpriest +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_2645" >
      +3 attack rolls and damage rolls
   </RulesElementField>
   <RulesElementField field="Item Slot" name="Boots of Quickness (heroic tier)" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_3308" >
      Feet
   </RulesElementField>
   <RulesElementField field="Level" name="Boots of Quickness (heroic tier)" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_3308" >
      8
   </RulesElementField>
   <RulesElementField field="Magic Item Type" name="Boots of Quickness (heroic tier)" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_3308" >
      Feet Slot Item
   </RulesElementField>
   <RulesElementField field="Item Slot" name="Healer&apos;s Brooch +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_3662" >
      Neck
   </RulesElementField>
   <RulesElementField field="Level" name="Healer&apos;s Brooch +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_3662" >
      14
   </RulesElementField>
   <RulesElementField field="Magic Item Type" name="Healer&apos;s Brooch +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_3662" >
      Neck Slot Item
   </RulesElementField>
   <RulesElementField field="Enhancement" name="Healer&apos;s Brooch +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_3662" >
      +3 Fortitude, Reflex, and Will
   </RulesElementField>
   <RulesElementField field="Item Slot" name="Belt of Sacrifice (heroic tier)" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_1106" >
      Waist
   </RulesElementField>
   <RulesElementField field="Level" name="Belt of Sacrifice (heroic tier)" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_1106" >
      7
   </RulesElementField>
   <RulesElementField field="Magic Item Type" name="Belt of Sacrifice (heroic tier)" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_1106" >
      Waist Slot Item
   </RulesElementField>
   <RulesElementField field="Level" name="Brew Potion" type="Ritual" internal-id="ID_FMP_RITUAL_1" >
      1
   </RulesElementField>
   <RulesElementField field="Level" name="Enchant Magic Item" type="Ritual" internal-id="ID_FMP_RITUAL_9" >
      4
   </RulesElementField>
   <RulesElementField field="Level" name="Disenchant Magic Item" type="Ritual" internal-id="ID_FMP_RITUAL_7" >
      6
   </RulesElementField>
   <RulesElementField field="Level" name="Cure Disease" type="Ritual" internal-id="ID_FMP_RITUAL_6" >
      6
   </RulesElementField>
   <RulesElementField field="Item Slot" name="Bracers of Respite (heroic tier)" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_3191" >
      Arms
   </RulesElementField>
   <RulesElementField field="Level" name="Bracers of Respite (heroic tier)" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_3191" >
      2
   </RulesElementField>
   <RulesElementField field="Magic Item Type" name="Bracers of Respite (heroic tier)" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_3191" >
      Arms Slot Item
   </RulesElementField>
</D20Character>
