﻿<D20Character game-system="D&amp;D4E" Version="0.06a" legality="houserule">
   <!--
      Dungeons and Dragons Insider: Character Builder character save file
   -->


   <D20CampaignSetting name="">
      <!--
         Dungeons and Dragons Insider: Character Builder campaign save file
      -->
   </D20CampaignSetting>


   <AbilityScores legality="rules-legal">
      <!--
         Base ability scores (see stats of same name for final adjusted score)
      -->

      <Strength score="16" />
      <Constitution score="10" />
      <Dexterity score="13" />
      <Intelligence score="8" />
      <Wisdom score="13" />
      <Charisma score="15" />
   </AbilityScores>


   <!--
      Level tags are an internal tree of rules elements, see RulesElementTally
      below for the final list of rules elements,  taking into account
      retraining, etc.
   -->
   <Level>
      <RulesElement name="1" type="Level" internal-id="ID_INTERNAL_LEVEL_1" charelem="640f9d8" legality="rules-legal" >
         <RulesElement name="Level1Rules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_LEVEL1RULES" charelem="6409670" legality="rules-legal" >
            <RulesElement name="SkillRules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_SKILLRULES" charelem="63e4e18" legality="rules-legal" >
               <RulesElement name="Acrobatics" type="Skill" internal-id="ID_FMP_SKILL_1" charelem="640f908" legality="rules-legal" />
               <RulesElement name="Arcana" type="Skill" internal-id="ID_FMP_SKILL_2" charelem="63df3d8" legality="rules-legal" />
               <RulesElement name="Bluff" type="Skill" internal-id="ID_FMP_SKILL_3" charelem="63abed0" legality="rules-legal" />
               <RulesElement name="Diplomacy" type="Skill" internal-id="ID_FMP_SKILL_6" charelem="6413030" legality="rules-legal" />
               <RulesElement name="Dungeoneering" type="Skill" internal-id="ID_FMP_SKILL_7" charelem="64015e8" legality="rules-legal" />
               <RulesElement name="Endurance" type="Skill" internal-id="ID_FMP_SKILL_8" charelem="63d7b20" legality="rules-legal" />
               <RulesElement name="Heal" type="Skill" internal-id="ID_FMP_SKILL_9" charelem="63f9d68" legality="rules-legal" />
               <RulesElement name="History" type="Skill" internal-id="ID_FMP_SKILL_11" charelem="63fdbb0" legality="rules-legal" />
               <RulesElement name="Insight" type="Skill" internal-id="ID_FMP_SKILL_13" charelem="640c918" legality="rules-legal" />
               <RulesElement name="Intimidate" type="Skill" internal-id="ID_FMP_SKILL_14" charelem="63bece8" legality="rules-legal" />
               <RulesElement name="Nature" type="Skill" internal-id="ID_FMP_SKILL_16" charelem="6406770" legality="rules-legal" />
               <RulesElement name="Perception" type="Skill" internal-id="ID_FMP_SKILL_17" charelem="6407c68" legality="rules-legal" />
               <RulesElement name="Religion" type="Skill" internal-id="ID_FMP_SKILL_18" charelem="63baa20" legality="rules-legal" />
               <RulesElement name="Stealth" type="Skill" internal-id="ID_FMP_SKILL_20" charelem="63ae300" legality="rules-legal" />
               <RulesElement name="Streetwise" type="Skill" internal-id="ID_FMP_SKILL_21" charelem="63ad158" legality="rules-legal" />
               <RulesElement name="Thievery" type="Skill" internal-id="ID_FMP_SKILL_23" charelem="63f7c20" legality="rules-legal" />
               <RulesElement name="Athletics" type="Skill" internal-id="ID_FMP_SKILL_27" charelem="63f3f20" legality="rules-legal" />
            </RulesElement>
            <RulesElement name="Heroic" type="Tier" internal-id="ID_INTERNAL_TIER_HEROIC" charelem="6408b28" legality="rules-legal" />
            <RulesElement name="Melee Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_MELEE_BASIC_ATTACK" charelem="63fc9e0" legality="rules-legal" />
            <RulesElement name="Ranged Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_RANGED_BASIC_ATTACK" charelem="63e2338" legality="rules-legal" />
         </RulesElement>
         <RulesElement name="DetailsRules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_DETAILSRULES" charelem="6414158" legality="rules-legal" >
            <RulesElement name="Female" type="Gender" internal-id="ID_INTERNAL_GENDER_FEMALE" charelem="63c4bb8" legality="rules-legal" />
            <RulesElement name="Good" type="Alignment" internal-id="ID_FMP_ALIGNMENT_3" charelem="6408348" legality="rules-legal" />
         </RulesElement>
         <RulesElement name="Expansion1" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION1" charelem="6406648" legality="rules-legal" >
            <RulesElement name="Birth - Among Another Race" type="Background" internal-id="ID_FMP_BACKGROUND_88" charelem="6408a50" legality="rules-legal" >
               <RulesElement name="Among Another Race (Human)" type="Background Choice" internal-id="ID_INTERNAL_BACKGROUND_CHOICE_AMONG_ANOTHER_RACE_(HUMAN)" charelem="6456e40" legality="rules-legal" />
            </RulesElement>
            <RulesElement name="Background Benefit" type="Internal" internal-id="ID_INTERNAL_INTERNAL_BACKGROUND_BENEFIT" charelem="6411740" legality="rules-legal" >
               <RulesElement name="" type="" charelem="6409940" legality="rules-legal" />
            </RulesElement>
            <RulesElement name="Geography - Urban" type="Background" internal-id="ID_FMP_BACKGROUND_83" charelem="63dd560" legality="rules-legal" >
               <RulesElement name="History" type="Background Association" internal-id="ID_INTERNAL_BACKGROUND_ASSOCIATION_HISTORY" charelem="6467628" legality="rules-legal" />
               <RulesElement name="Streetwise" type="Background Association" internal-id="ID_INTERNAL_BACKGROUND_ASSOCIATION_STREETWISE" charelem="64658f0" legality="rules-legal" />
            </RulesElement>
            <RulesElement name="Society - Noble" type="Background" internal-id="ID_FMP_BACKGROUND_87" charelem="63eb758" legality="rules-legal" >
               <RulesElement name="Diplomacy" type="Background Association" internal-id="ID_INTERNAL_BACKGROUND_ASSOCIATION_DIPLOMACY" charelem="64650a8" legality="rules-legal" />
               <RulesElement name="Insight" type="Background Association" internal-id="ID_INTERNAL_BACKGROUND_ASSOCIATION_INSIGHT" charelem="6465378" legality="rules-legal" />
            </RulesElement>
            <RulesElement name="Occupation - Scholar" type="Background" internal-id="ID_FMP_BACKGROUND_100" charelem="6408940" legality="rules-legal" >
               <RulesElement name="Arcana" type="Background Association" internal-id="ID_INTERNAL_BACKGROUND_ASSOCIATION_ARCANA" charelem="6465578" legality="rules-legal" />
               <RulesElement name="Religion" type="Background Association" internal-id="ID_INTERNAL_BACKGROUND_ASSOCIATION_RELIGION" charelem="6465278" legality="rules-legal" />
            </RulesElement>
            <RulesElement name="" type="" charelem="63ea058" legality="rules-legal" />
            <RulesElement name="" type="" charelem="63dd2a0" legality="rules-legal" />
         </RulesElement>
         <RulesElement name="Expansion2" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION2" charelem="6409b70" legality="rules-legal" />
         <RulesElement name="Expansion3" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION3" charelem="64014a0" legality="rules-legal" />
         <RulesElement name="Expansion4" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION4" charelem="6409738" legality="rules-legal" />
         <RulesElement name="Expansion5" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION5" charelem="63e4080" legality="rules-legal" />
         <RulesElement name="Dragonborn" type="Race" internal-id="ID_FMP_RACE_1" charelem="6409ae0" legality="rules-legal" >
            <RulesElement name="Dragonborn" type="Grants" internal-id="ID_INTERNAL_GRANTS_DRAGONBORN" charelem="6411850" legality="rules-legal" >
               <RulesElement name="Medium" type="Size" internal-id="ID_INTERNAL_SIZE_MEDIUM" charelem="63f19f8" legality="rules-legal" />
               <RulesElement name="Normal" type="Vision" internal-id="ID_INTERNAL_VISION_NORMAL" charelem="63b7600" legality="rules-legal" />
               <RulesElement name="Dragon Breath" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_6" charelem="63f5820" legality="rules-legal" >
                  <RulesElement name="Dragon Breath" type="Power" internal-id="ID_FMP_POWER_1448" charelem="63f5a88" legality="rules-legal" >
                     <RulesElement name="Dragon Breath Strength" type="Racial Trait" internal-id="ID_INTERNAL_RACIAL_TRAIT_DRAGON_BREATH_STRENGTH" charelem="6401bb0" legality="rules-legal" />
                     <RulesElement name="Dragon Breath Lightning" type="Racial Trait" internal-id="ID_INTERNAL_RACIAL_TRAIT_DRAGON_BREATH_LIGHTNING" charelem="63dce18" legality="rules-legal" />
                  </RulesElement>
               </RulesElement>
               <RulesElement name="Dragonborn Fury" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_379" charelem="640e9f0" legality="rules-legal" />
               <RulesElement name="Draconic Heritage" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_631" charelem="63e7100" legality="rules-legal" />
               <RulesElement name="Charisma" type="Race Ability Bonus" internal-id="ID_INTERNAL_RACE_ABILITY_BONUS_CHARISMA" charelem="6409300" legality="rules-legal" />
               <RulesElement name="Strength" type="Race Ability Bonus" internal-id="ID_INTERNAL_RACE_ABILITY_BONUS_STRENGTH" charelem="63d6400" legality="rules-legal" />
               <RulesElement name="Common" type="Language" internal-id="ID_FMP_LANGUAGE_1" charelem="63e95b0" legality="rules-legal" />
               <RulesElement name="Draconic" type="Language" internal-id="ID_FMP_LANGUAGE_2" charelem="6401a20" legality="rules-legal" />
            </RulesElement>
         </RulesElement>
         <RulesElement name="Bard" type="Class" internal-id="ID_FMP_CLASS_104" charelem="63e77b8" legality="rules-legal" >
            <RulesElement name="Bard" type="Grants" internal-id="ID_INTERNAL_GRANTS_BARD" charelem="642b730" legality="rules-legal" >
               <RulesElement name="Leader" type="Role" internal-id="ID_FMP_ROLE_2" charelem="6401b28" legality="rules-legal" />
               <RulesElement name="Arcane" type="Power Source" internal-id="ID_FMP_POWER_SOURCE_2" charelem="63f0cc8" legality="rules-legal" />
               <RulesElement name="Armor Proficiency (Cloth)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(CLOTH)" charelem="63f2c88" legality="rules-legal" />
               <RulesElement name="Armor Proficiency (Leather)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(LEATHER)" charelem="6430180" legality="rules-legal" />
               <RulesElement name="Armor Proficiency (Hide)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(HIDE)" charelem="63f43a8" legality="rules-legal" />
               <RulesElement name="Armor Proficiency (Chainmail)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(CHAINMAIL)" charelem="642ff70" legality="rules-legal" />
               <RulesElement name="Shield Proficiency (Light)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_SHIELD_PROFICIENCY_(LIGHT)" charelem="63e8b20" legality="rules-legal" />
               <RulesElement name="Simple Melee" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_SIMPLE_MELEE" charelem="642fe40" legality="rules-legal" >
                  <RulesElement name="Weapon Proficiency (Club)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLUB)" charelem="63c5008" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Dagger)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(DAGGER)" charelem="642fbf8" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Javelin)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(JAVELIN)" charelem="63c3d10" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Mace)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MACE)" charelem="6411358" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Sickle)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SICKLE)" charelem="642fb28" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Spear)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SPEAR)" charelem="63d8ef8" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Greatclub)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GREATCLUB)" charelem="642f988" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Morningstar)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MORNINGSTAR)" charelem="63e4498" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (quarterstaff)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(QUARTERSTAFF)" charelem="6419a68" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Scythe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SCYTHE)" charelem="6402ee8" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Spiked gauntlet)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SPIKED_GAUNTLET)" charelem="642f738" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Claw Fighter Claw)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLAW_FIGHTER_CLAW)" charelem="642f650" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Climbing Claw)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLIMBING_CLAW)" charelem="642f548" legality="rules-legal" />
               </RulesElement>
               <RulesElement name="Simple Ranged" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_SIMPLE_RANGED" charelem="6408f40" legality="rules-legal" >
                  <RulesElement name="Weapon Proficiency (hand crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HAND_CROSSBOW)" charelem="640ee40" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (sling)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SLING)" charelem="6404678" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CROSSBOW)" charelem="63f8b88" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Repeating crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(REPEATING_CROSSBOW)" charelem="63d0a00" legality="rules-legal" />
               </RulesElement>
               <RulesElement name="Military Ranged" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_MILITARY_RANGED" charelem="642f1d0" legality="rules-legal" >
                  <RulesElement name="Weapon Proficiency (shortbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SHORTBOW)" charelem="64270c8" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (longbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(LONGBOW)" charelem="63cb208" legality="rules-legal" />
               </RulesElement>
               <RulesElement name="Weapon Proficiency (longsword)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(LONGSWORD)" charelem="63f3530" legality="rules-legal" />
               <RulesElement name="Weapon Proficiency (scimitar)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SCIMITAR)" charelem="63b9b88" legality="rules-legal" />
               <RulesElement name="Weapon Proficiency (short sword)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SHORT_SWORD)" charelem="63e6a18" legality="rules-legal" />
               <RulesElement name="Bardic Training" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_847" charelem="6426ee0" legality="rules-legal" >
                  <RulesElement name="Ritual Caster" type="Feat" internal-id="ID_FMP_FEAT_159" charelem="6427978" legality="rules-legal" />
               </RulesElement>
               <RulesElement name="Bardic Virtue" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_700" charelem="6427868" legality="rules-legal" >
                  <RulesElement name="Virtue of Cunning" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_1123" charelem="6427ba8" legality="rules-legal" />
               </RulesElement>
               <RulesElement name="Majestic Word" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_696" charelem="6427cc8" legality="rules-legal" >
                  <RulesElement name="Majestic Word" type="Power" internal-id="ID_FMP_POWER_2339" charelem="6427e18" legality="rules-legal" />
               </RulesElement>
               <RulesElement name="Multiclass Versatility" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_697" charelem="6427f68" legality="rules-legal" />
               <RulesElement name="Skill Versatility" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_698" charelem="64280c0" legality="rules-legal" />
               <RulesElement name="Song of Rest" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_699" charelem="6428320" legality="rules-legal" />
               <RulesElement name="Words of Friendship" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_1120" charelem="6428210" legality="rules-legal" >
                  <RulesElement name="Words of Friendship" type="Power" internal-id="ID_FMP_POWER_2887" charelem="642e1a8" legality="rules-legal" />
               </RulesElement>
               <RulesElement name="Arcana" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_ARCANA" charelem="642e3d0" legality="rules-legal" />
            </RulesElement>
            <RulesElement name="Guiding Strike" type="Power" internal-id="ID_FMP_POWER_4987" charelem="642e538" legality="rules-legal" />
            <RulesElement name="Misdirected Mark" type="Power" internal-id="ID_FMP_POWER_2365" charelem="642e4d8" legality="rules-legal" />
            <RulesElement name="Cunning Bard" type="Build" internal-id="ID_FMP_BUILD_28" charelem="642e0b8" legality="rules-legal" >
               <RulesElement name="Cunning Bard" type="Build Suggestions" internal-id="ID_INTERNAL_BUILD_SUGGESTIONS_CUNNING_BARD" charelem="64296d0" legality="rules-legal" />
            </RulesElement>
            <RulesElement name="Streetwise" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_STREETWISE" charelem="642dfa0" legality="rules-legal" />
            <RulesElement name="Insight" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_INSIGHT" charelem="642dc20" legality="rules-legal" />
            <RulesElement name="Acrobatics" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_ACROBATICS" charelem="642b1e8" legality="rules-legal" />
            <RulesElement name="Diplomacy" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_DIPLOMACY" charelem="642cd70" legality="rules-legal" />
         </RulesElement>
         <RulesElement name="Initiate of the Faith" type="Feat" internal-id="ID_FMP_FEAT_333" charelem="642daa0" legality="rules-legal" >
            <RulesElement name="Religion" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_RELIGION" charelem="642d988" legality="rules-legal" />
            <RulesElement name="Healing Word" type="Power" internal-id="ID_FMP_POWER_1455" charelem="642d888" legality="rules-legal" />
            <RulesElement name="Cleric" type="CountsAsClass" internal-id="ID_INTERNAL_COUNTSASCLASS_CLERIC" charelem="642ce70" legality="rules-legal" />
            <RulesElement name="Multiclass" type="Multiclass" internal-id="ID_INTERNAL_MULTICLASS_MULTICLASS" charelem="642cf58" legality="rules-legal" />
         </RulesElement>
         <RulesElement name="Shout of Triumph" type="Power" internal-id="ID_FMP_POWER_2349" charelem="642d360" legality="rules-legal" />
         <RulesElement name="Slayer&apos;s Song" type="Power" internal-id="ID_FMP_POWER_2350" charelem="642d460" legality="rules-legal" />
         <RulesElement name="original" type="Deity" internal-id="ID_INTERNAL_DEITY_ORIGINAL" charelem="642d158" legality="houserule" >
         
         </RulesElement>
      </RulesElement>
      <loot count="1" equip-count="0" >
         <RulesElement name="Ritual Book" type="Gear" internal-id="ID_FMP_GEAR_31" charelem="63f3ff0" legality="rules-legal" />
      </loot>
   </Level>
   <Level>
      <RulesElement name="2" type="Level" internal-id="ID_INTERNAL_LEVEL_2" charelem="642cc68" legality="rules-legal" >
         <RulesElement name="Two-Blade Warrior" type="Feat" internal-id="ID_FMP_FEAT_919" charelem="642cc20" legality="rules-legal" >
            <RulesElement name="Perception" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_PERCEPTION" charelem="642c7a8" legality="rules-legal" />
            <RulesElement name="Ambidextrous" type="Internal" internal-id="ID_INTERNAL_INTERNAL_AMBIDEXTROUS" charelem="63bb908" legality="rules-legal" />
            <RulesElement name="Ranger" type="CountsAsClass" internal-id="ID_INTERNAL_COUNTSASCLASS_RANGER" charelem="63f8b30" legality="rules-legal" />
            <RulesElement name="Multiclass" type="Multiclass" internal-id="ID_INTERNAL_MULTICLASS_MULTICLASS" charelem="6410740" legality="rules-legal" />
         </RulesElement>
         <RulesElement name="Inspire Competence" type="Power" internal-id="ID_FMP_POWER_4990" charelem="63f8cb0" legality="rules-legal" />
         <RulesElement name="" type="" charelem="6416928" legality="rules-legal" />
      </RulesElement>
   </Level>
   <Level>
      <RulesElement name="3" type="Level" internal-id="ID_INTERNAL_LEVEL_3" charelem="6413588" legality="rules-legal" >
         <RulesElement name="Cunning Ferocity" type="Power" internal-id="ID_FMP_POWER_4991" charelem="642c068" legality="rules-legal" />
         <RulesElement name="" type="" charelem="642bf68" legality="rules-legal" />
      </RulesElement>
   </Level>
   <Level>
      <RulesElement name="4" type="Level" internal-id="ID_INTERNAL_LEVEL_4" charelem="642bd00" legality="rules-legal" >
         <RulesElement name="Weapon Expertise (Heavy Blade)" type="Feat" internal-id="ID_INTERNAL_FEAT_WEAPON_EXPERTISE_(HEAVY_BLADE)" charelem="6413748" legality="rules-legal" />
         <RulesElement name="Strength" type="Ability Increase (Level 4)" internal-id="ID_INTERNAL_ABILITY_INCREASE_(LEVEL_4)_STRENGTH" charelem="63e3f30" legality="rules-legal" />
         <RulesElement name="Charisma" type="Ability Increase (Level 4)" internal-id="ID_INTERNAL_ABILITY_INCREASE_(LEVEL_4)_CHARISMA" charelem="642bb18" legality="rules-legal" />
         <RulesElement name="" type="" charelem="64136c8" legality="rules-legal" />
      </RulesElement>
   </Level>
   <Level>
      <RulesElement name="5" type="Level" internal-id="ID_INTERNAL_LEVEL_5" charelem="642b8a0" legality="rules-legal" >
         <RulesElement name="Word of Mystic Warding" type="Power" internal-id="ID_FMP_POWER_4996" charelem="6415b18" legality="rules-legal" />
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      0 gp
   </textstring>
   <textstring name="_PER_LEVEL_11_Residuum">
      0
   </textstring>
   <textstring name="_PER_LEVEL_12_Carried Money">
      100 gp
   </textstring>
   <textstring name="_PER_LEVEL_12_Stored Money">
      0 gp
   </textstring>
   <textstring name="_PER_LEVEL_12_Residuum">
      0
   </textstring>
   <textstring name="_PER_LEVEL_13_Carried Money">
      100 gp
   </textstring>
   <textstring name="_PER_LEVEL_13_Stored Money">
      0 gp
   </textstring>
   <textstring name="_PER_LEVEL_13_Residuum">
      0
   </textstring>
   <textstring name="_PER_LEVEL_14_Carried Money">
      100 gp
   </textstring>
   <textstring name="_PER_LEVEL_14_Stored Money">
      0 gp
   </textstring>
   <textstring name="_PER_LEVEL_14_Residuum">
      0
   </textstring>
   <textstring name="_PER_LEVEL_15_Carried Money">
      13 pp; 70 gp
   </textstring>
   <textstring name="_PER_LEVEL_15_Stored Money">
      
   </textstring>
   <textstring name="_PER_LEVEL_15_Residuum">
      0
   </textstring>
   <textstring name="Experience Points">
      68999
   </textstring>
   <textstring name="Height">
      6&apos;7&apos;&apos;
   </textstring>
   <textstring name="Weight">
      220llb
   </textstring>
   <textstring name="Age">
      28
   </textstring>
   <textstring name="CUR_HitPoints">
      
   </textstring>
   <textstring name="CUR_Surges">
      
   </textstring>
   <textstring name="CUR_SecWind">
      false
   </textstring>
   <textstring name="CUR_DeathSave1">
      false
   </textstring>
   <textstring name="CUR_DeathSave2">
      false
   </textstring>
   <textstring name="CUR_DeathSave3">
      false
   </textstring>
   <textstring name="CUR_TempHP">
      
   </textstring>
   <textstring name="CUR_Action Points">
      
   </textstring>
   <textstring name="USER_NOTE_Dragon Breath">
      Use dragon breath as an encounter power.
   </textstring>
   <textstring name="USER_NOTE_Dragon Breath Strength">
      Use STR for Dragon Breath
   </textstring>
   <textstring name="USER_NOTE_Dragon Breath Cold">
      Dragon Breath deals cold damage
   </textstring>
   <textstring name="USER_NOTE_Dragonborn Fury">
      +1 to attacks while bloodied.
   </textstring>
   <textstring name="USER_NOTE_Draconic Heritage">
      Add Con mod to healing surge value.
   </textstring>
   <textstring name="USER_NOTE_Bardic Training">
      Gain Ritual Caster feat and perform one bard ritual per day without expending components
   </textstring>
   <textstring name="USER_NOTE_Bardic Virtue">
      Choose a Bardic Virtue option.
   </textstring>
   <textstring name="USER_NOTE_Virtue of Cunning">
      When an enemy misses an ally within 5 + Int mod squares, slide that ally 1 square as a free action (1/rd).
   </textstring>
   <textstring name="USER_NOTE_Majestic Word">
      Gain majestic word power
   </textstring>
   <textstring name="USER_NOTE_Multiclass Versatility">
      Can choose class-specific multiclass feats from more than one class
   </textstring>
   <textstring name="USER_NOTE_Skill Versatility">
      +1 to untrained skill checks
   </textstring>
   <textstring name="USER_NOTE_Song of Rest">
      At end of short rest, you and each ally spending a healing surge adds your Cha mod to hp regained
   </textstring>
   <textstring name="USER_NOTE_Words of Friendship">
      Gain the words of friendship power
   </textstring>
   <textstring name="USER_NOTE_Astral Vibrance">
      Bloodied foe within 5 at start of turn takes Cha mod in damage; choose once: lightning, radiant, thunder
   </textstring>
   <textstring name="USER_NOTE_Radiant">
      You deal radiant damage to bloodied enemies
   </textstring>
   <textstring name="USER_NOTE_Angelic Action">
      When you spend action point to take action, gain +4 to attacks until start of your next turn
   </textstring>
   <textstring name="USER_NOTE_Weapon Training">
      Proficient with heavy blade
   </textstring>
   <textstring name="USER_NOTE_Ritual Caster">
      Master and perform rituals
   </textstring>
   <textstring name="USER_NOTE_Initiate of the Faith">
      Cleric: Religion skill, healing word 1/day
   </textstring>
   <textstring name="USER_NOTE_Two-Blade Warrior">
      Ranger: training in one skill, wield one-handed weapon as off-hand weapon
   </textstring>
   <textstring name="USER_NOTE_Weapon Expertise (Heavy Blade)">
      Gain bonus to attack rolls with Heavy Blades.
   </textstring>
   <textstring name="USER_NOTE_Spirit Talker">
      Shaman: Nature skill, call spirit companion, spirit&apos;s fangs or spirit&apos;s shield 1/encounter, speak with spirits 1/day
   </textstring>
   <textstring name="USER_NOTE_Acolyte Power">
      Swap one utility power with one of multiclass
   </textstring>
   <textstring name="USER_NOTE_Adept Power">
      Swap one daily power with one of multiclass
   </textstring>
   <textstring name="USER_NOTE_Two-Weapon Fighting">
      +1 damage while holding a melee weapon in each hand
   </textstring>
   <textstring name="USER_NOTE_Two-Weapon Opening">
      Critical hit with main weapon grants free attack with off-hand weapon
   </textstring>
   <textstring name="USER_NOTE_Divine Bloodline">
      Avenger: Religion skill, oath of enmity 1/encounter
   </textstring>
   <textstring name="LAYOUT_DATA">
      MobilePanelsLocked=True|CurrentOrientationStyle=Vertical|NewPageLayoutAffinity=Portrait|NewPowerLayoutAffinity=Portrait|ShowJournalPages=False|ShowPowerCardPages=True|ShowBasicAttackPowerCards=False|ShowOptionalCards=True|ShowAllWeaponsForCards=False|ShowBlankPowerCardPage=False|ShowPageNumbers=True|ZoomLevel=100|PersonalizedData=True&amp;BaseStyle=PortraitPage1/LayoutStyle=Portrait|*/HEADER|*/INITIATIVE/ABILITY_SCORES/HIT_POINTS/SKILLS|*/DEFENSES/ACTION_POINTS/RACE_FEATURES/CLASS_FEATURES/LANGUAGES|*/MOVEMENT/SENSES/ATTACK_WORKSPACE;Melee Basic Attack - Unarmed:Ranged Basic Attack - Unarmed/DAMAGE_WORKSPACE;Melee Basic Attack - Unarmed:Ranged Basic Attack - Unarmed/BASIC_ATTACKS/FEATS&amp;BaseStyle=PortraitPage2/LayoutStyle=Portrait|*|*/POWERS_PANEL/OTHER_EQUIPMENT/COINS_AND_WEALTH|*/MAGIC_ITEMS_PANEL/RITUALS|*/PORTRAIT/NOTES_PERSONALITY;Height=110/NOTES_APPEARANCE;Height=110/NOTES_BACKGROUND;Height=110/NOTES_ALLIES;Height=110/NOTES_SESSION;Height=110
   </textstring>
   <textstring name="LAYOUT_DATAPowerCard">
      &lt;PowerCards&gt;
  &lt;CharSummaryCard Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; /&gt;
  &lt;ActionPointCard Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; /&gt;
  &lt;SecondWindCard Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;true&quot;&gt;
    &lt;RuleID&gt;&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/SecondWindCard&gt;
  &lt;PowerCardBasic Visibility=&quot;Hidden&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_INTERNAL_POWER_MELEE_BASIC_ATTACK&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Hidden&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_INTERNAL_POWER_RANGED_BASIC_ATTACK&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_4987&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_2365&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_6515&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_1448&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_2339&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_2887&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_2785&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_5388&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_4998&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_1593&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_5003&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_3069&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_1455&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_4996&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_3775&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_3464&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_57&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardUtility Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_4990&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardUtility&gt;
  &lt;PowerCardUtility Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_2372&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardUtility&gt;
  &lt;PowerCardUtility Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_5002&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardUtility&gt;
  &lt;PowerCardUtility Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_2256&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardUtility&gt;
&lt;/PowerCards&gt;
   </textstring>
   <textstring name="USAGE_Dragon Breath">
      false
   </textstring>
   <textstring name="USAGE_Majestic Word">
      false
   </textstring>
   <textstring name="USAGE_Words of Friendship">
      false
   </textstring>
   <textstring name="USAGE_Charger&apos;s Call">
      false
   </textstring>
   <textstring name="USAGE_Spirit&apos;s Fangs">
      false
   </textstring>
   <textstring name="USAGE_Scorpion&apos;s Claw Strike">
      false
   </textstring>
   <textstring name="USAGE_Astral Wave">
      false
   </textstring>
   <textstring name="USAGE_Earthquake Strike">
      false
   </textstring>
   <textstring name="USAGE_Oath of Enmity">
      false
   </textstring>
   <textstring name="USAGE_Healing Word">
      false
   </textstring>
   <textstring name="USAGE_Word of Mystic Warding">
      false
   </textstring>
   <textstring name="USAGE_Speak with Spirits">
      false
   </textstring>
   <textstring name="USAGE_Hymn of the Daring Rescue">
      false
   </textstring>
   <textstring name="USAGE_Blade Cascade">
      false
   </textstring>
   <textstring name="USAGE_Inspire Competence">
      false
   </textstring>
   <textstring name="USAGE_Allegro">
      false
   </textstring>
   <textstring name="USAGE_Word of Life">
      false
   </textstring>
   <textstring name="USAGE_Angelic Presence">
      false
   </textstring>
   <textstring name="_INTERNAL_MainHandWeapon">
      Jagged Bastard sword +3
   </textstring>
   <textstring name="_INTERNAL_VersatileUsedTwoHanded">
      0
   </textstring>
   <textstring name="_INTERNAL_EquippedSymbol">
      Holy Symbol
   </textstring>
   <textstring name="Character Portrait">
      file://C:\Documents and Settings\Owner\My Documents\My Pictures\ddi\Character Portraits\Sample Portraits\F_Dragonborn1.png
   </textstring>


   <!--
      Computed values for all the character's stats
   -->
   <Stat value="22">
      <alias name="Strength" />
      <alias name="str" />
      <statadd value="16" />
      <statadd Level="1" value="2" charelem="63d6400" />
      <statadd Level="4" value="1" charelem="63e3f30" />
      <statadd Level="8" value="1" charelem="63efcc0" />
      <statadd Level="11" value="1" charelem="643f500" />
      <statadd Level="14" value="1" charelem="63c2ec8" />
   </Stat>
   <Stat value="11">
      <alias name="Constitution" />
      <alias name="con" />
      <statadd value="10" />
      <statadd Level="11" value="1" charelem="643f500" />
   </Stat>
   <Stat value="14">
      <alias name="Dexterity" />
      <alias name="dex" />
      <statadd value="13" />
      <statadd Level="11" value="1" charelem="643f500" />
   </Stat>
   <Stat value="9">
      <alias name="Intelligence" />
      <alias name="Int" />
      <statadd value="8" />
      <statadd Level="11" value="1" charelem="643f500" />
   </Stat>
   <Stat value="14">
      <alias name="Wisdom" />
      <alias name="wis" />
      <statadd value="13" />
      <statadd Level="11" value="1" charelem="643f500" />
   </Stat>
   <Stat value="21">
      <alias name="Charisma" />
      <alias name="cha" />
      <statadd value="15" />
      <statadd Level="1" value="2" charelem="6409300" />
      <statadd Level="4" value="1" charelem="642bb18" />
      <statadd Level="8" value="1" charelem="63ab698" />
      <statadd Level="11" value="1" charelem="643f500" />
      <statadd Level="14" value="1" charelem="63ae3a0" />
   </Stat>
   <Stat value="6">
      <alias name="Strength modifier" />
      <statadd Level="1" value="1" statlink="Strength" abilmod="true" charelem="640f9d8" />
   </Stat>
   <Stat value="2">
      <alias name="Dexterity modifier" />
      <statadd Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="640f9d8" />
   </Stat>
   <Stat value="0">
      <alias name="Constitution modifier" />
      <statadd Level="1" value="1" statlink="Constitution" abilmod="true" charelem="640f9d8" />
   </Stat>
   <Stat value="-1">
      <alias name="Intelligence Modifier" />
      <statadd Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="640f9d8" />
   </Stat>
   <Stat value="2">
      <alias name="Wisdom modifier" />
      <statadd Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="640f9d8" />
   </Stat>
   <Stat value="5">
      <alias name="Charisma modifier" />
      <statadd Level="1" value="1" statlink="Charisma" abilmod="true" charelem="640f9d8" />
   </Stat>
   <Stat value="28">
      <alias name="AC" />
      <alias name="Armor Class" />
      <statadd Level="1" value="10" charelem="640f9d8" />
      <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="640f9d8" />
      <statadd type="ability" Level="1" not-wearing="armor:heavy" value="1" statlink="Dexterity" abilmod="true" charelem="640f9d8" />
      <statadd type="ability" Level="1" not-wearing="armor:heavy" value="1" statlink="Intelligence" abilmod="true" charelem="640f9d8" />
      <statadd type="Defensive" Level="1" wearing="DEFENSIVE:" value="1" charelem="640f9d8" />
      <statadd type="Armor" value="8" charelem="6490a78" />
      <statadd type="item" conditional="while you are not bloodied (max +2)" value="1" statlink="Dexterity" abilmod="true" charelem="648f110" />
      <statadd type="Enhancement" value="3" charelem="648f110" />
   </Stat>
   <Stat value="3">
      <alias name="Death Saves Count" />
      <statadd Level="1" value="3" charelem="640f9d8" />
   </Stat>
   <Stat value="15">
      <alias name="Level" />
      <statadd Level="1" value="1" charelem="640f9d8" />
      <statadd Level="2" value="1" charelem="642cc68" />
      <statadd Level="3" value="1" charelem="6413588" />
      <statadd Level="4" value="1" charelem="642bd00" />
      <statadd Level="5" value="1" charelem="642b8a0" />
      <statadd Level="6" value="1" charelem="6403938" />
      <statadd Level="7" value="1" charelem="6422490" />
      <statadd Level="8" value="1" charelem="6423a48" />
      <statadd Level="9" value="1" charelem="63b4700" />
      <statadd Level="10" value="1" charelem="63ad598" />
      <statadd Level="11" value="1" charelem="643f500" />
      <statadd Level="12" value="1" charelem="6418ab0" />
      <statadd Level="13" value="1" charelem="6428070" />
      <statadd Level="14" value="1" charelem="63ae230" />
      <statadd Level="15" value="1" charelem="63bd290" />
   </Stat>
   <Stat value="93">
      <alias name="Hit Points" />
      <statadd type="Level 1" Level="1" value="1" statlink="Constitution" charelem="640f9d8" />
      <statadd Level="1" value="1" statlink="_LEVEL-ONE-HPS" charelem="640f9d8" />
      <statadd Level="2" value="1" statlink="_PER-LEVEL-HPS" charelem="642cc68" />
      <statadd Level="3" value="1" statlink="_PER-LEVEL-HPS" charelem="6413588" />
      <statadd Level="4" value="1" statlink="_PER-LEVEL-HPS" charelem="642bd00" />
      <statadd Level="5" value="1" statlink="_PER-LEVEL-HPS" charelem="642b8a0" />
      <statadd Level="6" value="1" statlink="_PER-LEVEL-HPS" charelem="6403938" />
      <statadd Level="7" value="1" statlink="_PER-LEVEL-HPS" charelem="6422490" />
      <statadd Level="8" value="1" statlink="_PER-LEVEL-HPS" charelem="6423a48" />
      <statadd Level="9" value="1" statlink="_PER-LEVEL-HPS" charelem="63b4700" />
      <statadd Level="10" value="1" statlink="_PER-LEVEL-HPS" charelem="63ad598" />
      <statadd Level="11" value="1" statlink="_PER-LEVEL-HPS" charelem="643f500" />
      <statadd Level="12" value="1" statlink="_PER-LEVEL-HPS" charelem="6418ab0" />
      <statadd Level="13" value="1" statlink="_PER-LEVEL-HPS" charelem="6428070" />
      <statadd Level="14" value="1" statlink="_PER-LEVEL-HPS" charelem="63ae230" />
      <statadd Level="15" value="1" statlink="_PER-LEVEL-HPS" charelem="63bd290" />
   </Stat>
   <Stat value="12">
      <alias name="_LEVEL-ONE-HPS" />
      <statadd Level="1" value="12" charelem="63e77b8" />
   </Stat>
   <Stat value="7">
      <alias name="Healing Surges" />
      <statadd Level="1" value="1" statlink="Constitution" abilmod="true" charelem="640f9d8" />
      <statadd Level="1" value="7" charelem="63e77b8" />
   </Stat>
   <Stat value="26">
      <alias name="Fortitude Defense" />
      <statadd Level="1" value="10" charelem="640f9d8" />
      <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="640f9d8" />
      <statadd type="ability" Level="1" value="1" statlink="Strength" abilmod="true" charelem="640f9d8" />
      <statadd type="ability" Level="1" value="1" statlink="Constitution" abilmod="true" charelem="640f9d8" />
      <statadd type="Enhancement" value="3" charelem="6490180" />
   </Stat>
   <Stat value="7">
      <alias name="HALF-LEVEL" />
      <statadd Level="2" value="1" charelem="642cc68" />
      <statadd Level="4" value="1" charelem="642bd00" />
      <statadd Level="6" value="1" charelem="6403938" />
      <statadd Level="8" value="1" charelem="6423a48" />
      <statadd Level="10" value="1" charelem="63ad598" />
      <statadd Level="12" value="1" charelem="6418ab0" />
      <statadd Level="14" value="1" charelem="63ae230" />
   </Stat>
   <Stat value="24">
      <alias name="Reflex Defense" />
      <statadd Level="1" value="10" charelem="640f9d8" />
      <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="640f9d8" />
      <statadd type="ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="640f9d8" />
      <statadd type="ability" Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="640f9d8" />
      <statadd type="Class" Level="1" value="1" charelem="63e77b8" />
      <statadd type="Enhancement" value="3" charelem="6490180" />
      <statadd requires="!Armor Proficiency (Chainmail)" value="-2" charelem="6490a78" />
      <statadd value="1" charelem="6442a68" />
   </Stat>
   <Stat value="26">
      <alias name="Will Defense" />
      <statadd Level="1" value="10" charelem="640f9d8" />
      <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="640f9d8" />
      <statadd type="ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="640f9d8" />
      <statadd type="ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="640f9d8" />
      <statadd type="Class" Level="1" value="1" charelem="63e77b8" />
      <statadd type="Enhancement" value="3" charelem="6490180" />
   </Stat>
   <Stat value="9">
      <alias name="Initiative" />
      <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="640f9d8" />
      <statadd Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="640f9d8" />
      <statadd Level="1" value="1" statlink="initiative misc" charelem="640f9d8" />
   </Stat>
   <Stat value="0">
      <alias name="initiative misc" />
   </Stat>
   <Stat value="2">
      <alias name="Ring Slots" />
      <statadd Level="1" value="2" charelem="640f9d8" />
   </Stat>
   <Stat value="13">
      <alias name="Acrobatics" />
      <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="63e4e18" />
      <statadd type="ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="63e4e18" />
      <statadd Level="1" value="1" statlink="Acrobatics Trained" charelem="63e4e18" />
      <statadd Level="1" value="1" statlink="Acrobatics misc" charelem="63e4e18" />
      <statadd Level="1" value="1" statlink="Armor Penalty" charelem="63e4e18" />
   </Stat>
   <Stat value="5">
      <alias name="Acrobatics Trained" />
      <statadd type="trained" Level="1" value="5" charelem="642b1e8" />
   </Stat>
   <Stat value="0">
      <alias name="Acrobatics misc" />
      <statadd Level="1" requires="!Acrobatics Skill Training" value="1" charelem="64280c0" />
   </Stat>
   <Stat value="-1">
      <alias name="Armor Penalty" />
      <statadd value="-1" charelem="6490a78" />
   </Stat>
   <Stat value="11">
      <alias name="Arcana" />
      <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="63e4e18" />
      <statadd type="ability" Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="63e4e18" />
      <statadd Level="1" value="1" statlink="Arcana Trained" charelem="63e4e18" />
      <statadd Level="1" value="1" statlink="Arcana misc" charelem="63e4e18" />
   </Stat>
   <Stat value="5">
      <alias name="Arcana Trained" />
      <statadd type="trained" Level="1" value="5" charelem="642e3d0" />
   </Stat>
   <Stat value="0">
      <alias name="Arcana misc" />
      <statadd Level="1" requires="!Arcana Skill Training" value="1" charelem="64280c0" />
   </Stat>
   <Stat value="13">
      <alias name="Bluff" />
      <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="63e4e18" />
      <statadd type="ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="63e4e18" />
      <statadd Level="1" value="1" statlink="Bluff Trained" charelem="63e4e18" />
      <statadd Level="1" value="1" statlink="Bluff misc" charelem="63e4e18" />
   </Stat>
   <Stat value="0">
      <alias name="Bluff Trained" />
   </Stat>
   <Stat value="1">
      <alias name="Bluff misc" />
      <statadd Level="1" requires="!Bluff Skill Training" value="1" charelem="64280c0" />
   </Stat>
   <Stat value="17">
      <alias name="Diplomacy" />
      <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="63e4e18" />
      <statadd type="ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="63e4e18" />
      <statadd Level="1" value="1" statlink="Diplomacy Trained" charelem="63e4e18" />
      <statadd Level="1" value="1" statlink="Diplomacy misc" charelem="63e4e18" />
   </Stat>
   <Stat value="5">
      <alias name="Diplomacy Trained" />
      <statadd type="trained" Level="1" value="5" charelem="642cd70" />
   </Stat>
   <Stat value="0">
      <alias name="Diplomacy misc" />
      <statadd Level="1" requires="!Diplomacy Skill Training" value="1" charelem="64280c0" />
   </Stat>
   <Stat value="10">
      <alias name="Dungeoneering" />
      <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="63e4e18" />
      <statadd type="ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="63e4e18" />
      <statadd Level="1" value="1" statlink="Dungeoneering Trained" charelem="63e4e18" />
      <statadd Level="1" value="1" statlink="Dungeoneering misc" charelem="63e4e18" />
   </Stat>
   <Stat value="0">
      <alias name="Dungeoneering Trained" />
   </Stat>
   <Stat value="1">
      <alias name="Dungeoneering misc" />
      <statadd Level="1" requires="!Dungeoneering Skill Training" value="1" charelem="64280c0" />
   </Stat>
   <Stat value="7">
      <alias name="Endurance" />
      <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="63e4e18" />
      <statadd type="ability" Level="1" value="1" statlink="Constitution" abilmod="true" charelem="63e4e18" />
      <statadd Level="1" value="1" statlink="Endurance Trained" charelem="63e4e18" />
      <statadd Level="1" value="1" statlink="Endurance misc" charelem="63e4e18" />
      <statadd Level="1" value="1" statlink="Armor Penalty" charelem="63e4e18" />
   </Stat>
   <Stat value="0">
      <alias name="Endurance Trained" />
   </Stat>
   <Stat value="1">
      <alias name="Endurance misc" />
      <statadd Level="1" requires="!Endurance Skill Training" value="1" charelem="64280c0" />
   </Stat>
   <Stat value="10">
      <alias name="Heal" />
      <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="63e4e18" />
      <statadd type="ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="63e4e18" />
      <statadd Level="1" value="1" statlink="Heal Trained" charelem="63e4e18" />
      <statadd Level="1" value="1" statlink="Heal misc" charelem="63e4e18" />
   </Stat>
   <Stat value="0">
      <alias name="Heal Trained" />
   </Stat>
   <Stat value="1">
      <alias name="Heal misc" />
      <statadd Level="1" requires="!Heal Skill Training" value="1" charelem="64280c0" />
   </Stat>
   <Stat value="9">
      <alias name="History" />
      <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="63e4e18" />
      <statadd type="ability" Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="63e4e18" />
      <statadd Level="1" value="1" statlink="History Trained" charelem="63e4e18" />
      <statadd Level="1" value="1" statlink="History misc" charelem="63e4e18" />
   </Stat>
   <Stat value="0">
      <alias name="History Trained" />
   </Stat>
   <Stat value="3">
      <alias name="History misc" />
      <statadd type="Race" Level="1" value="2" charelem="6409ae0" />
      <statadd Level="1" requires="!History Skill Training" value="1" charelem="64280c0" />
   </Stat>
   <Stat value="14">
      <alias name="Insight" />
      <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="63e4e18" />
      <statadd type="ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="63e4e18" />
      <statadd Level="1" value="1" statlink="Insight Trained" charelem="63e4e18" />
      <statadd Level="1" value="1" statlink="Insight misc" charelem="63e4e18" />
   </Stat>
   <Stat value="5">
      <alias name="Insight Trained" />
      <statadd type="trained" Level="1" value="5" charelem="642dc20" />
   </Stat>
   <Stat value="0">
      <alias name="Insight misc" />
      <statadd Level="1" requires="!Insight Skill Training" value="1" charelem="64280c0" />
   </Stat>
   <Stat value="15">
      <alias name="Intimidate" />
      <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="63e4e18" />
      <statadd type="ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="63e4e18" />
      <statadd Level="1" value="1" statlink="Intimidate Trained" charelem="63e4e18" />
      <statadd Level="1" value="1" statlink="Intimidate misc" charelem="63e4e18" />
   </Stat>
   <Stat value="0">
      <alias name="Intimidate Trained" />
   </Stat>
   <Stat value="3">
      <alias name="Intimidate misc" />
      <statadd type="Race" Level="1" value="2" charelem="6409ae0" />
      <statadd Level="1" requires="!Intimidate Skill Training" value="1" charelem="64280c0" />
   </Stat>
   <Stat value="14">
      <alias name="Nature" />
      <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="63e4e18" />
      <statadd type="ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="63e4e18" />
      <statadd Level="1" value="1" statlink="Nature Trained" charelem="63e4e18" />
      <statadd Level="1" value="1" statlink="Nature misc" charelem="63e4e18" />
   </Stat>
   <Stat value="5">
      <alias name="Nature Trained" />
      <statadd type="trained" Level="6" value="5" charelem="641cb08" />
   </Stat>
   <Stat value="0">
      <alias name="Nature misc" />
      <statadd Level="1" requires="!Nature Skill Training" value="1" charelem="64280c0" />
   </Stat>
   <Stat value="14">
      <alias name="Perception" />
      <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="63e4e18" />
      <statadd type="ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="63e4e18" />
      <statadd Level="1" value="1" statlink="Perception Trained" charelem="63e4e18" />
      <statadd Level="1" value="1" statlink="Perception misc" charelem="63e4e18" />
   </Stat>
   <Stat value="5">
      <alias name="Perception Trained" />
      <statadd type="trained" Level="2" value="5" charelem="642c7a8" />
   </Stat>
   <Stat value="0">
      <alias name="Perception misc" />
      <statadd Level="1" requires="!Perception Skill Training" value="1" charelem="64280c0" />
   </Stat>
   <Stat value="11">
      <alias name="Religion" />
      <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="63e4e18" />
      <statadd type="ability" Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="63e4e18" />
      <statadd Level="1" value="1" statlink="Religion Trained" charelem="63e4e18" />
      <statadd Level="1" value="1" statlink="Religion misc" charelem="63e4e18" />
   </Stat>
   <Stat value="5">
      <alias name="Religion Trained" />
      <statadd type="trained" Level="1" value="5" charelem="642d988" />
      <statadd type="trained" Level="14" value="5" charelem="63b52d8" />
   </Stat>
   <Stat value="0">
      <alias name="Religion misc" />
      <statadd Level="1" requires="!Religion Skill Training" value="1" charelem="64280c0" />
   </Stat>
   <Stat value="9">
      <alias name="Stealth" />
      <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="63e4e18" />
      <statadd type="ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="63e4e18" />
      <statadd Level="1" value="1" statlink="Stealth Trained" charelem="63e4e18" />
      <statadd Level="1" value="1" statlink="Stealth misc" charelem="63e4e18" />
      <statadd Level="1" value="1" statlink="Armor Penalty" charelem="63e4e18" />
   </Stat>
   <Stat value="0">
      <alias name="Stealth Trained" />
   </Stat>
   <Stat value="1">
      <alias name="Stealth misc" />
      <statadd Level="1" requires="!Stealth Skill Training" value="1" charelem="64280c0" />
   </Stat>
   <Stat value="17">
      <alias name="Streetwise" />
      <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="63e4e18" />
      <statadd type="ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="63e4e18" />
      <statadd Level="1" value="1" statlink="Streetwise Trained" charelem="63e4e18" />
      <statadd Level="1" value="1" statlink="Streetwise misc" charelem="63e4e18" />
   </Stat>
   <Stat value="5">
      <alias name="Streetwise Trained" />
      <statadd type="trained" Level="1" value="5" charelem="642dfa0" />
   </Stat>
   <Stat value="0">
      <alias name="Streetwise misc" />
      <statadd Level="1" requires="!Streetwise Skill Training" value="1" charelem="64280c0" />
   </Stat>
   <Stat value="9">
      <alias name="Thievery" />
      <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="63e4e18" />
      <statadd type="ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="63e4e18" />
      <statadd Level="1" value="1" statlink="Thievery Trained" charelem="63e4e18" />
      <statadd Level="1" value="1" statlink="Thievery misc" charelem="63e4e18" />
      <statadd Level="1" value="1" statlink="Armor Penalty" charelem="63e4e18" />
   </Stat>
   <Stat value="0">
      <alias name="Thievery Trained" />
   </Stat>
   <Stat value="1">
      <alias name="Thievery misc" />
      <statadd Level="1" requires="!Thievery Skill Training" value="1" charelem="64280c0" />
   </Stat>
   <Stat value="13">
      <alias name="Athletics" />
      <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="63e4e18" />
      <statadd type="ability" Level="1" value="1" statlink="Strength" abilmod="true" charelem="63e4e18" />
      <statadd Level="1" value="1" statlink="Athletics Trained" charelem="63e4e18" />
      <statadd Level="1" value="1" statlink="Athletics misc" charelem="63e4e18" />
      <statadd Level="1" value="1" statlink="Armor Penalty" charelem="63e4e18" />
   </Stat>
   <Stat value="0">
      <alias name="Athletics Trained" />
   </Stat>
   <Stat value="1">
      <alias name="Athletics misc" />
      <statadd Level="1" requires="!Athletics Skill Training" value="1" charelem="64280c0" />
   </Stat>
   <Stat value="24">
      <alias name="passive Perception" />
      <statadd Level="1" value="1" statlink="Perception" charelem="63e4e18" />
      <statadd Level="1" value="10" charelem="63e4e18" />
   </Stat>
   <Stat value="24">
      <alias name="Passive Insight" />
      <statadd Level="1" value="1" statlink="Insight" charelem="63e4e18" />
      <statadd Level="1" value="10" charelem="63e4e18" />
   </Stat>
   <Stat value="1">
      <alias name="Dragonborn Fury Bonus" />
      <statadd Level="1" value="1" charelem="640e9f0" />
   </Stat>
   <Stat value="0">
      <alias name="Attack Rolls" />
      <statadd type="Racial" Level="1" conditional="when you're bloodied" value="1" statlink="Dragonborn Fury Bonus" charelem="640e9f0" />
      <statadd requires="!Armor Proficiency (Chainmail)" value="-2" charelem="6490a78" />
   </Stat>
   <Stat value="0">
      <alias name="Healing Surge Value" />
      <statadd Level="1" value="1" statlink="Constitution" abilmod="true" charelem="63e7100" />
   </Stat>
   <Stat value="5">
      <alias name="Speed" />
      <statadd Level="1" value="6" charelem="6409ae0" />
      <statadd type="Armor" value="-1" charelem="6490a78" />
   </Stat>
   <Stat value="0">
      <alias name="Average Height" />
      <statadd String="6&apos; 2&quot;-6&apos; 8&quot;" Level="1" value="0" />
   </Stat>
   <Stat value="0">
      <alias name="Average Weight" />
      <statadd String="220-320 lb." Level="1" value="0" />
   </Stat>
   <Stat value="0">
      <alias name="Size" />
      <statadd String="Medium" Level="1" value="0" />
   </Stat>
   <Stat value="0">
      <alias name="_CLASSNAME" />
      <statadd String="ID_FMP_CLASS_104" Level="1" value="0" />
   </Stat>
   <Stat value="0">
      <alias name="_AT_WILL_CLASSNAME" />
      <statadd String="ID_FMP_CLASS_104" Level="1" value="0" />
   </Stat>
   <Stat value="0">
      <alias name="_DAILY_CLASSNAME" />
      <statadd String="ID_FMP_CLASS_104" Level="1" value="0" />
   </Stat>
   <Stat value="0">
      <alias name="_ENCOUNTER_CLASSNAME" />
      <statadd String="ID_FMP_CLASS_104" Level="1" value="0" />
   </Stat>
   <Stat value="0">
      <alias name="_UTILITY_CLASSNAME" />
      <statadd String="ID_FMP_CLASS_104" Level="1" value="0" />
   </Stat>
   <Stat value="5">
      <alias name="_PER-LEVEL-HPS" />
      <statadd Level="1" value="5" charelem="63e77b8" />
   </Stat>
   <Stat value="1">
      <alias name="Implement holy symbol:cleric" />
      <statadd Level="1" value="1" charelem="642daa0" />
   </Stat>
   <Stat value="0">
      <alias name="_MULTICLASSNAME" />
      <statadd String="ID_FMP_CLASS_2" Level="1" value="0" />
      <statadd String="ID_FMP_CLASS_5" Level="2" value="0" />
      <statadd String="ID_FMP_CLASS_147" Level="6" value="0" />
      <statadd String="ID_FMP_CLASS_129" Level="14" value="0" />
   </Stat>
   <Stat value="69000">
      <alias name="XP Needed" />
      <statadd Level="1" value="1000" charelem="640f9d8" />
      <statadd Level="2" value="1250" charelem="642cc68" />
      <statadd Level="3" value="1500" charelem="6413588" />
      <statadd Level="4" value="1750" charelem="642bd00" />
      <statadd Level="5" value="2000" charelem="642b8a0" />
      <statadd Level="6" value="2500" charelem="6403938" />
      <statadd Level="7" value="3000" charelem="6422490" />
      <statadd Level="8" value="3500" charelem="6423a48" />
      <statadd Level="9" value="4000" charelem="63b4700" />
      <statadd Level="10" value="5500" charelem="63ad598" />
      <statadd Level="11" value="6000" charelem="643f500" />
      <statadd Level="12" value="7000" charelem="6418ab0" />
      <statadd Level="13" value="8000" charelem="6428070" />
      <statadd Level="14" value="10000" charelem="63ae230" />
      <statadd Level="15" value="12000" charelem="63bd290" />
   </Stat>
   <Stat value="2">
      <alias name="Heavy Blade group(weapon):attack" />
      <statadd type="Expertise" Level="4" value="1" charelem="6413748" />
      <statadd type="Expertise" Level="4" requires="15 level" value="2" charelem="6413748" />
      <statadd type="Expertise" Level="4" requires="25 level" value="3" charelem="6413748" />
   </Stat>
   <Stat value="0">
      <alias name="ImplementsAsClass" />
      <statadd String="Shaman" Level="6" value="0" />
      <statadd String="Avenger" Level="14" value="0" />
   </Stat>
   <Stat value="1">
      <alias name="two-weapon:damage" />
      <statadd Level="11" value="1" charelem="6420938" />
   </Stat>
   <Stat value="131">
      <alias name="Weight" />
      <statadd value="131" />
   </Stat>
   <Stat value="4">
      <alias name="melee:damage" />
      <statadd type="item" value="4" charelem="63ea250" />
   </Stat>
   <Stat value="0">
      <alias name="damage rolls" />
      <statadd String="+2d6" conditional="while you are bloodied" value="0" />
   </Stat>


   <!--
      The list of all rules elements the character has, after taking into
      account retraining, multiclass power swapping, etc.
   -->
   <RulesElementTally>
      <RulesElement name="1" type="Level" internal-id="ID_INTERNAL_LEVEL_1" charelem="640f9d8" legality="rules-legal" />
      <RulesElement name="Level1Rules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_LEVEL1RULES" charelem="6409670" legality="rules-legal" />
      <RulesElement name="SkillRules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_SKILLRULES" charelem="63e4e18" legality="rules-legal" />
      <RulesElement name="Acrobatics" type="Skill" internal-id="ID_FMP_SKILL_1" charelem="640f908" legality="rules-legal" />
      <RulesElement name="Arcana" type="Skill" internal-id="ID_FMP_SKILL_2" charelem="63df3d8" legality="rules-legal" />
      <RulesElement name="Bluff" type="Skill" internal-id="ID_FMP_SKILL_3" charelem="63abed0" legality="rules-legal" />
      <RulesElement name="Diplomacy" type="Skill" internal-id="ID_FMP_SKILL_6" charelem="6413030" legality="rules-legal" />
      <RulesElement name="Dungeoneering" type="Skill" internal-id="ID_FMP_SKILL_7" charelem="64015e8" legality="rules-legal" />
      <RulesElement name="Endurance" type="Skill" internal-id="ID_FMP_SKILL_8" charelem="63d7b20" legality="rules-legal" />
      <RulesElement name="Heal" type="Skill" internal-id="ID_FMP_SKILL_9" charelem="63f9d68" legality="rules-legal" />
      <RulesElement name="History" type="Skill" internal-id="ID_FMP_SKILL_11" charelem="63fdbb0" legality="rules-legal" />
      <RulesElement name="Insight" type="Skill" internal-id="ID_FMP_SKILL_13" charelem="640c918" legality="rules-legal" />
      <RulesElement name="Intimidate" type="Skill" internal-id="ID_FMP_SKILL_14" charelem="63bece8" legality="rules-legal" />
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      <RulesElement name="Angelic Action" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_672" charelem="63fe768" legality="rules-legal" />
      <RulesElement name="Weapon Training" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_440" charelem="640dad0" legality="rules-legal" />
      <RulesElement name="Weapon Proficiency (Bastard sword)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(BASTARD_SWORD)" charelem="63dc180" legality="rules-legal" />
      <RulesElement name="Astral Wave" type="Power" internal-id="ID_FMP_POWER_1593" charelem="642e068" legality="rules-legal" />
      <RulesElement name="Angelic Presence" type="Power" internal-id="ID_FMP_POWER_2256" charelem="642ac60" legality="rules-legal" />
      <RulesElement name="12" type="Level" internal-id="ID_INTERNAL_LEVEL_12" charelem="6418ab0" legality="rules-legal" />
      <RulesElement name="Two-Weapon Opening" type="Feat" internal-id="ID_FMP_FEAT_349" charelem="64005c0" legality="rules-legal" />
      <RulesElement name="13" type="Level" internal-id="ID_INTERNAL_LEVEL_13" charelem="6428070" legality="rules-legal" />
      <RulesElement name="Earthquake Strike" type="Power" internal-id="ID_FMP_POWER_5003" charelem="642ace0" replaces="642d360" legality="rules-legal" >
      </RulesElement>
      <RulesElement name="14" type="Level" internal-id="ID_INTERNAL_LEVEL_14" charelem="63ae230" legality="rules-legal" />
      <RulesElement name="Divine Bloodline" type="Feat" internal-id="ID_FMP_FEAT_670" charelem="63ae130" legality="rules-legal" />
      <RulesElement name="Oath of Enmity" type="Power" internal-id="ID_FMP_POWER_3069" charelem="63b5428" legality="rules-legal" />
      <RulesElement name="Avenger" type="CountsAsClass" internal-id="ID_INTERNAL_COUNTSASCLASS_AVENGER" charelem="63d61b0" legality="rules-legal" />
      <RulesElement name="Strength" type="Ability Increase (Level 14)" internal-id="ID_INTERNAL_ABILITY_INCREASE_(LEVEL_14)_STRENGTH" charelem="63c2ec8" legality="rules-legal" />
      <RulesElement name="Charisma" type="Ability Increase (Level 14)" internal-id="ID_INTERNAL_ABILITY_INCREASE_(LEVEL_14)_CHARISMA" charelem="63ae3a0" legality="rules-legal" />
      <RulesElement name="15" type="Level" internal-id="ID_INTERNAL_LEVEL_15" charelem="63bd290" legality="rules-legal" />
      <RulesElement name="Mage Hand" type="Power" internal-id="ID_FMP_POWER_1227" charelem="6485788" legality="rules-legal" />
      <RulesElement name="Prestidigitation" type="Power" internal-id="ID_FMP_POWER_1930" charelem="63fb7c0" legality="rules-legal" />
   </RulesElementTally>



   <!--
      The tally of the character's loot
   -->
   <loot count="1" equip-count="0" >
      <RulesElement name="Ritual Book" type="Gear" internal-id="ID_FMP_GEAR_31" charelem="6450de0" legality="rules-legal" />
   </loot>
   <loot count="1" equip-count="1" >
      <RulesElement name="Torc of Power Preservation +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_3715" charelem="6490180" legality="rules-legal" />
   </loot>
   <loot count="1" equip-count="1" >
      <RulesElement name="Iron Armbands of Power (paragon tier)" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_3235" charelem="63ea250" legality="rules-legal" />
   </loot>
   <loot count="0" equip-count="0" >
      <RulesElement name="Braidmail Armor" type="Armor" internal-id="ID_FMP_ARMOR_35" charelem="6442650" legality="rules-legal" />
      <RulesElement name="Legendmaker Armor +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_4672" charelem="645d868" legality="rules-legal" />
   </loot>
   <loot count="1" equip-count="1" >
      <RulesElement name="Bastard sword" type="Weapon" internal-id="ID_FMP_WEAPON_30" charelem="6492198" legality="rules-legal" />
      <RulesElement name="Battlecrazed Weapon +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_1936" charelem="645ee18" legality="rules-legal" />
   </loot>
   <loot count="0" equip-count="0" >
      <RulesElement name="Magic Wand +4" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_954" charelem="645ef98" legality="rules-legal" />
   </loot>
   <loot count="0" equip-count="0" >
      <RulesElement name="Chainmail" type="Armor" internal-id="ID_FMP_ARMOR_4" charelem="648d900" legality="rules-legal" />
      <RulesElement name="Armor of Negation +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_1465" charelem="648e028" legality="rules-legal" />
   </loot>
   <loot count="0" equip-count="0" >
      <RulesElement name="Collar of Recovery +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_3633" charelem="6450650" legality="rules-legal" />
   </loot>
   <loot count="0" equip-count="0" >
      <RulesElement name="Chainmail" type="Armor" internal-id="ID_FMP_ARMOR_4" charelem="6490450" legality="rules-legal" />
   </loot>
   <loot count="0" equip-count="0" >
      <RulesElement name="Implement, Wand" type="Gear" internal-id="ID_FMP_GEAR_14" charelem="6490280" legality="rules-legal" />
   </loot>
   <loot count="0" equip-count="0" >
      <RulesElement name="Light Shield" type="Armor" internal-id="ID_FMP_ARMOR_7" charelem="6490eb8" legality="rules-legal" />
   </loot>
   <loot count="0" equip-count="0" >
      <RulesElement name="Longsword" type="Weapon" internal-id="ID_FMP_WEAPON_19" charelem="64911b0" legality="rules-legal" />
   </loot>
   <loot count="1" equip-count="0" >
      <RulesElement name="Adventurer&apos;s Kit" type="Gear" internal-id="ID_FMP_GEAR_1" charelem="6490650" legality="rules-legal" />
   </loot>
   <loot count="1" equip-count="1" >
      <RulesElement name="Bastard sword" type="Weapon" internal-id="ID_FMP_WEAPON_30" charelem="6490c90" legality="rules-legal" />
      <RulesElement name="Jagged Weapon +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_2156" charelem="6490b78" legality="rules-legal" />
   </loot>
   <loot count="2" equip-count="1" >
      <RulesElement name="Braidmail Armor" type="Armor" internal-id="ID_FMP_ARMOR_35" charelem="6490a78" legality="rules-legal" />
      <RulesElement name="Agile Armor +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_1435" charelem="648f110" legality="rules-legal" />
   </loot>
   <loot count="1" equip-count="1" >
      <RulesElement name="Circlet of Second Chances (heroic tier)" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_3433" charelem="648fe48" legality="rules-legal" />
   </loot>
   <loot count="1" equip-count="0" >
      <RulesElement name="Holy Symbol" type="Gear" internal-id="ID_FMP_GEAR_27" charelem="646c880" legality="rules-legal" />
   </loot>
   <loot count="1" equip-count="0" >
      <RulesElement name="Totem" type="Gear" internal-id="ID_FMP_GEAR_87" charelem="6470700" legality="rules-legal" />
   </loot>
   <loot count="1" equip-count="1" >
      <RulesElement name="Hedge Wizard&apos;s Gloves (heroic tier)" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_3398" charelem="6430370" legality="rules-legal" >
         <RulesElement name="Mage Hand" type="Power" internal-id="ID_FMP_POWER_1227" charelem="6485788" legality="rules-legal" />
         <RulesElement name="Prestidigitation" type="Power" internal-id="ID_FMP_POWER_1930" charelem="63fb7c0" legality="rules-legal" />
      </RulesElement>
   </loot>
   <loot count="1" equip-count="1" >
      <RulesElement name="Barbed Baldric (heroic tier)" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_3771" charelem="6470bc8" legality="rules-legal" />
   </loot>
   <loot count="1" equip-count="1" >
      <RulesElement name="Boots of Quickness (heroic tier)" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_3308" charelem="6442a68" legality="rules-legal" />
   </loot>
   <loot count="1" equip-count="0" >
      <RulesElement name="Fochlucan Bandore +1" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_4859" charelem="6431000" legality="rules-legal" />
   </loot>
   <loot count="1" equip-count="0" >
      <RulesElement name="Traveler&apos;s Chant" type="Ritual" internal-id="ID_FMP_RITUAL_206" charelem="6485b48" legality="rules-legal" />
   </loot>
   <loot count="1" equip-count="0" >
      <RulesElement name="Comprehend Language" type="Ritual" internal-id="ID_FMP_RITUAL_39" charelem="6484ac0" legality="rules-legal" />
   </loot>
   <loot count="1" equip-count="0" >
      <RulesElement name="Create Campsite" type="Ritual" internal-id="ID_FMP_RITUAL_195" charelem="6485448" legality="rules-legal" />
   </loot>


   <!--
      Data needed by the character sheet viewer to display the character
      when running without access to the rules data file
   -->
   <RulesElementField field="Key Ability" name="Acrobatics" type="Skill" internal-id="ID_FMP_SKILL_1" >
      Dexterity
   </RulesElementField>
   <RulesElementField field="Key Ability" name="Arcana" type="Skill" internal-id="ID_FMP_SKILL_2" >
      Intelligence
   </RulesElementField>
   <RulesElementField field="Key Ability" name="Bluff" type="Skill" internal-id="ID_FMP_SKILL_3" >
      Charisma
   </RulesElementField>
   <RulesElementField field="Key Ability" name="Diplomacy" type="Skill" internal-id="ID_FMP_SKILL_6" >
      Charisma
   </RulesElementField>
   <RulesElementField field="Key Ability" name="Dungeoneering" type="Skill" internal-id="ID_FMP_SKILL_7" >
      Wisdom
   </RulesElementField>
   <RulesElementField field="Key Ability" name="Endurance" type="Skill" internal-id="ID_FMP_SKILL_8" >
      Constitution
   </RulesElementField>
   <RulesElementField field="Key Ability" name="Heal" type="Skill" internal-id="ID_FMP_SKILL_9" >
      Wisdom
   </RulesElementField>
   <RulesElementField field="Key Ability" name="History" type="Skill" internal-id="ID_FMP_SKILL_11" >
      Intelligence
   </RulesElementField>
   <RulesElementField field="Key Ability" name="Insight" type="Skill" internal-id="ID_FMP_SKILL_13" >
      Wisdom
   </RulesElementField>
   <RulesElementField field="Key Ability" name="Intimidate" type="Skill" internal-id="ID_FMP_SKILL_14" >
      Charisma
   </RulesElementField>
   <RulesElementField field="Key Ability" name="Nature" type="Skill" internal-id="ID_FMP_SKILL_16" >
      Wisdom
   </RulesElementField>
   <RulesElementField field="Key Ability" name="Perception" type="Skill" internal-id="ID_FMP_SKILL_17" >
      Wisdom
   </RulesElementField>
   <RulesElementField field="Key Ability" name="Religion" type="Skill" internal-id="ID_FMP_SKILL_18" >
      Intelligence
   </RulesElementField>
   <RulesElementField field="Key Ability" name="Stealth" type="Skill" internal-id="ID_FMP_SKILL_20" >
      Dexterity
   </RulesElementField>
   <RulesElementField field="Key Ability" name="Streetwise" type="Skill" internal-id="ID_FMP_SKILL_21" >
      Charisma
   </RulesElementField>
   <RulesElementField field="Key Ability" name="Thievery" type="Skill" internal-id="ID_FMP_SKILL_23" >
      Dexterity
   </RulesElementField>
   <RulesElementField field="Key Ability" name="Athletics" type="Skill" internal-id="ID_FMP_SKILL_27" >
      Strength
   </RulesElementField>
   <RulesElementField field="Power Usage" name="Melee Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_MELEE_BASIC_ATTACK" >
      At-Will
   </RulesElementField>
   <RulesElementField field="Keywords" name="Melee Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_MELEE_BASIC_ATTACK" >
      Weapon
   </RulesElementField>
   <RulesElementField field="Attack Type" name="Melee Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_MELEE_BASIC_ATTACK" >
      Melee weapon
   </RulesElementField>
   <RulesElementField field="Attack" name="Melee Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_MELEE_BASIC_ATTACK" >
      Strength vs. AC
   </RulesElementField>
   <RulesElementField field="Hit" name="Melee Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_MELEE_BASIC_ATTACK" >
      1[W] + Strength modifier damage.Increase damage to 2[W] + Strength modifier at 21st level.
   </RulesElementField>
   <RulesElementField field="Power Usage" name="Ranged Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_RANGED_BASIC_ATTACK" >
      At-Will
   </RulesElementField>
   <RulesElementField field="Keywords" name="Ranged Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_RANGED_BASIC_ATTACK" >
      Weapon
   </RulesElementField>
   <RulesElementField field="Attack Type" name="Ranged Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_RANGED_BASIC_ATTACK" >
      Ranged weapon
   </RulesElementField>
   <RulesElementField field="Attack" name="Ranged Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_RANGED_BASIC_ATTACK" >
      Dexterity vs. AC
   </RulesElementField>
   <RulesElementField field="Hit" name="Ranged Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_RANGED_BASIC_ATTACK" >
      1[W] + Dexterity modifier damage.Increase damage to 2[W] + Dexterity modifier at 21st level.
   </RulesElementField>
   <RulesElementField field="Power Usage" name="Dragon Breath" type="Power" internal-id="ID_FMP_POWER_1448" >
      Encounter
   </RulesElementField>
   <RulesElementField field="Keywords" name="Dragon Breath" type="Power" internal-id="ID_FMP_POWER_1448" >
      Acid, Cold, Fire, Lightning or Poison
   </RulesElementField>
   <RulesElementField field="Attack Type" name="Dragon Breath" type="Power" internal-id="ID_FMP_POWER_1448" >
      Close blast 3
   </RulesElementField>
   <RulesElementField field="Attack" name="Dragon Breath" type="Power" internal-id="ID_FMP_POWER_1448" >
      Strength +2 vs. Reflex, Constitution +2 vs. Reflex, or Dexterity +2 vs. Reflex
   </RulesElementField>
   <RulesElementField field="Hit" name="Dragon Breath" type="Power" internal-id="ID_FMP_POWER_1448" >
      1d6 + Constitution modifier damage. Increase to +4 bonus and 2d6 + Constitution modifier damage at 11th level, and to +6 bonus and 3d6 + Constitution modifier damage at 21st level.
   </RulesElementField>
   <RulesElementField field="Power Usage" name="Majestic Word" type="Power" internal-id="ID_FMP_POWER_2339" >
      Encounter
   </RulesElementField>
   <RulesElementField field="Keywords" name="Majestic Word" type="Power" internal-id="ID_FMP_POWER_2339" >
      Arcane, Healing
   </RulesElementField>
   <RulesElementField field="Attack Type" name="Majestic Word" type="Power" internal-id="ID_FMP_POWER_2339" >
      Close burst 5 (10 at 11th level, 15 at 21st level)
   </RulesElementField>
   <RulesElementField field="Power Usage" name="Words of Friendship" type="Power" internal-id="ID_FMP_POWER_2887" >
      Encounter
   </RulesElementField>
   <RulesElementField field="Keywords" name="Words of Friendship" type="Power" internal-id="ID_FMP_POWER_2887" >
      Arcane, Charm
   </RulesElementField>
   <RulesElementField field="Attack Type" name="Words of Friendship" type="Power" internal-id="ID_FMP_POWER_2887" >
      Personal
   </RulesElementField>
   <RulesElementField field="Power Usage" name="Guiding Strike" type="Power" internal-id="ID_FMP_POWER_4987" >
      At-Will
   </RulesElementField>
   <RulesElementField field="Level" name="Guiding Strike" type="Power" internal-id="ID_FMP_POWER_4987" >
      1
   </RulesElementField>
   <RulesElementField field="Keywords" name="Guiding Strike" type="Power" internal-id="ID_FMP_POWER_4987" >
      Arcane, Weapon
   </RulesElementField>
   <RulesElementField field="Attack Type" name="Guiding Strike" type="Power" internal-id="ID_FMP_POWER_4987" >
      Melee weapon
   </RulesElementField>
   <RulesElementField field="Attack" name="Guiding Strike" type="Power" internal-id="ID_FMP_POWER_4987" >
      Charisma vs. AC
   </RulesElementField>
   <RulesElementField field="Hit" name="Guiding Strike" type="Power" internal-id="ID_FMP_POWER_4987" >
      1[W] + Charisma modifier damage, and the target takes a -2 penalty to the defense of your choice until the end of your next turn.Level 21: 2[W] + Charisma modifier damage.
   </RulesElementField>
   <RulesElementField field="Power Usage" name="Misdirected Mark" type="Power" internal-id="ID_FMP_POWER_2365" >
      At-Will
   </RulesElementField>
   <RulesElementField field="Level" name="Misdirected Mark" type="Power" internal-id="ID_FMP_POWER_2365" >
      1
   </RulesElementField>
   <RulesElementField field="Keywords" name="Misdirected Mark" type="Power" internal-id="ID_FMP_POWER_2365" >
      Arcane, Implement
   </RulesElementField>
   <RulesElementField field="Attack Type" name="Misdirected Mark" type="Power" internal-id="ID_FMP_POWER_2365" >
      Ranged 10
   </RulesElementField>
   <RulesElementField field="Attack" name="Misdirected Mark" type="Power" internal-id="ID_FMP_POWER_2365" >
      Charisma vs. Reflex
   </RulesElementField>
   <RulesElementField field="Hit" name="Misdirected Mark" type="Power" internal-id="ID_FMP_POWER_2365" >
      1d8 + Charisma modifier damage, and the target is marked by an ally within 5 squares of you until the end of your next turn.Level 21: 2d8 + Charisma modifier damage.
   </RulesElementField>
   <RulesElementField field="Power Usage" name="Healing Word" type="Power" internal-id="ID_FMP_POWER_1455" >
      Daily
   </RulesElementField>
   <RulesElementField field="Keywords" name="Healing Word" type="Power" internal-id="ID_FMP_POWER_1455" >
      Divine, Healing
   </RulesElementField>
   <RulesElementField field="Attack Type" name="Healing Word" type="Power" internal-id="ID_FMP_POWER_1455" >
      Close burst 5 (10 at 11th level, 15 at 21st level)
   </RulesElementField>
   <RulesElementField field="Power Usage" name="Cunning Ferocity" type="Power" internal-id="ID_FMP_POWER_4991" >
      Encounter
   </RulesElementField>
   <RulesElementField field="Level" name="Cunning Ferocity" type="Power" internal-id="ID_FMP_POWER_4991" >
      3
   </RulesElementField>
   <RulesElementField field="Keywords" name="Cunning Ferocity" type="Power" internal-id="ID_FMP_POWER_4991" >
      Arcane, Weapon
   </RulesElementField>
   <RulesElementField field="Attack Type" name="Cunning Ferocity" type="Power" internal-id="ID_FMP_POWER_4991" >
      Melee weapon
   </RulesElementField>
   <RulesElementField field="Attack" name="Cunning Ferocity" type="Power" internal-id="ID_FMP_POWER_4991" >
      Charisma vs. Reflex
   </RulesElementField>
   <RulesElementField field="Hit" name="Cunning Ferocity" type="Power" internal-id="ID_FMP_POWER_4991" >
      1[W] + Charisma modifier damage, and each ally within 5 squares of you gains a +2 bonus to damage rolls against the target until the end of your next turn.
   </RulesElementField>
   <RulesElementField field="Power Usage" name="Word of Mystic Warding" type="Power" internal-id="ID_FMP_POWER_4996" >
      Daily
   </RulesElementField>
   <RulesElementField field="Level" name="Word of Mystic Warding" type="Power" internal-id="ID_FMP_POWER_4996" >
      5
   </RulesElementField>
   <RulesElementField field="Keywords" name="Word of Mystic Warding" type="Power" internal-id="ID_FMP_POWER_4996" >
      Arcane, Psychic, Weapon
   </RulesElementField>
   <RulesElementField field="Attack Type" name="Word of Mystic Warding" type="Power" internal-id="ID_FMP_POWER_4996" >
      Melee weapon
   </RulesElementField>
   <RulesElementField field="Attack" name="Word of Mystic Warding" type="Power" internal-id="ID_FMP_POWER_4996" >
      Charisma vs. AC
   </RulesElementField>
   <RulesElementField field="Hit" name="Word of Mystic Warding" type="Power" internal-id="ID_FMP_POWER_4996" >
      3[W] + Charisma modifier psychic damage. Choose an ally within 5 squares of you. If the target moves closer to that ally during the target&apos;s turn, the target takes psychic damage equal to your Charisma modifier (save ends).
   </RulesElementField>
   <RulesElementField field="Power Usage" name="Call Spirit Companion" type="Power" internal-id="ID_FMP_POWER_6515" >
      At-Will
   </RulesElementField>
   <RulesElementField field="Keywords" name="Call Spirit Companion" type="Power" internal-id="ID_FMP_POWER_6515" >
      Conjuration, Primal
   </RulesElementField>
   <RulesElementField field="Attack Type" name="Call Spirit Companion" type="Power" internal-id="ID_FMP_POWER_6515" >
      Close burst 20
   </RulesElementField>
   <RulesElementField field="Power Usage" name="Spirit&apos;s Fangs" type="Power" internal-id="ID_FMP_POWER_5388" >
      Encounter
   </RulesElementField>
   <RulesElementField field="Keywords" name="Spirit&apos;s Fangs" type="Power" internal-id="ID_FMP_POWER_5388" >
      Implement, Primal, Spirit
   </RulesElementField>
   <RulesElementField field="Attack Type" name="Spirit&apos;s Fangs" type="Power" internal-id="ID_FMP_POWER_5388" >
      Melee spirit 1
   </RulesElementField>
   <RulesElementField field="Attack" name="Spirit&apos;s Fangs" type="Power" internal-id="ID_FMP_POWER_5388" >
      Wisdom vs. Reflex
   </RulesElementField>
   <RulesElementField field="Hit" name="Spirit&apos;s Fangs" type="Power" internal-id="ID_FMP_POWER_5388" >
      1d10 + Wisdom modifier damage.Level 21: 2d10 + Wisdom modifier damage.
   </RulesElementField>
   <RulesElementField field="Power Usage" name="Speak with Spirits" type="Power" internal-id="ID_FMP_POWER_3775" >
      Daily
   </RulesElementField>
   <RulesElementField field="Keywords" name="Speak with Spirits" type="Power" internal-id="ID_FMP_POWER_3775" >
      Primal
   </RulesElementField>
   <RulesElementField field="Attack Type" name="Speak with Spirits" type="Power" internal-id="ID_FMP_POWER_3775" >
      Personal
   </RulesElementField>
   <RulesElementField field="Power Usage" name="Allegro" type="Power" internal-id="ID_FMP_POWER_2372" >
      Daily
   </RulesElementField>
   <RulesElementField field="Level" name="Allegro" type="Power" internal-id="ID_FMP_POWER_2372" >
      6
   </RulesElementField>
   <RulesElementField field="Keywords" name="Allegro" type="Power" internal-id="ID_FMP_POWER_2372" >
      Arcane
   </RulesElementField>
   <RulesElementField field="Attack Type" name="Allegro" type="Power" internal-id="ID_FMP_POWER_2372" >
      Close burst 10
   </RulesElementField>
   <RulesElementField field="Power Usage" name="Scorpion&apos;s Claw Strike" type="Power" internal-id="ID_FMP_POWER_4998" >
      Encounter
   </RulesElementField>
   <RulesElementField field="Level" name="Scorpion&apos;s Claw Strike" type="Power" internal-id="ID_FMP_POWER_4998" >
      7
   </RulesElementField>
   <RulesElementField field="Keywords" name="Scorpion&apos;s Claw Strike" type="Power" internal-id="ID_FMP_POWER_4998" >
      Arcane, Weapon
   </RulesElementField>
   <RulesElementField field="Attack Type" name="Scorpion&apos;s Claw Strike" type="Power" internal-id="ID_FMP_POWER_4998" >
      Melee weapon
   </RulesElementField>
   <RulesElementField field="Attack" name="Scorpion&apos;s Claw Strike" type="Power" internal-id="ID_FMP_POWER_4998" >
      Charisma vs. AC
   </RulesElementField>
   <RulesElementField field="Hit" name="Scorpion&apos;s Claw Strike" type="Power" internal-id="ID_FMP_POWER_4998" >
      2[W] + Charisma modifier damage, and you slide an ally who is adjacent to the target to another space adjacent to it.
   </RulesElementField>
   <RulesElementField field="Power Usage" name="Bonds of the Clan" type="Power" internal-id="ID_FMP_POWER_3834" >
      Encounter
   </RulesElementField>
   <RulesElementField field="Level" name="Bonds of the Clan" type="Power" internal-id="ID_FMP_POWER_3834" >
      2
   </RulesElementField>
   <RulesElementField field="Keywords" name="Bonds of the Clan" type="Power" internal-id="ID_FMP_POWER_3834" >
      Primal
   </RulesElementField>
   <RulesElementField field="Attack Type" name="Bonds of the Clan" type="Power" internal-id="ID_FMP_POWER_3834" >
      Ranged 10
   </RulesElementField>
   <RulesElementField field="Power Usage" name="Hymn of the Daring Rescue" type="Power" internal-id="ID_FMP_POWER_3464" >
      Daily
   </RulesElementField>
   <RulesElementField field="Level" name="Hymn of the Daring Rescue" type="Power" internal-id="ID_FMP_POWER_3464" >
      9
   </RulesElementField>
   <RulesElementField field="Keywords" name="Hymn of the Daring Rescue" type="Power" internal-id="ID_FMP_POWER_3464" >
      Arcane, Teleportation, Weapon
   </RulesElementField>
   <RulesElementField field="Attack Type" name="Hymn of the Daring Rescue" type="Power" internal-id="ID_FMP_POWER_3464" >
      Melee weapon
   </RulesElementField>
   <RulesElementField field="Attack" name="Hymn of the Daring Rescue" type="Power" internal-id="ID_FMP_POWER_3464" >
      Charisma vs. Reflex
   </RulesElementField>
   <RulesElementField field="Hit" name="Hymn of the Daring Rescue" type="Power" internal-id="ID_FMP_POWER_3464" >
      3[W] + Charisma modifier damage.
   </RulesElementField>
   <RulesElementField field="Power Usage" name="Blade Cascade" type="Power" internal-id="ID_FMP_POWER_57" >
      Daily
   </RulesElementField>
   <RulesElementField field="Level" name="Blade Cascade" type="Power" internal-id="ID_FMP_POWER_57" >
      15
   </RulesElementField>
   <RulesElementField field="Keywords" name="Blade Cascade" type="Power" internal-id="ID_FMP_POWER_57" >
      Martial, Weapon
   </RulesElementField>
   <RulesElementField field="Attack Type" name="Blade Cascade" type="Power" internal-id="ID_FMP_POWER_57" >
      Melee weapon
   </RulesElementField>
   <RulesElementField field="Attack" name="Blade Cascade" type="Power" internal-id="ID_FMP_POWER_57" >
      Strength vs. AC. Alternate main and off-hand weapon attacks until you miss or until you make five attacks .As soon as an attack misses, this power ends.
   </RulesElementField>
   <RulesElementField field="Hit" name="Blade Cascade" type="Power" internal-id="ID_FMP_POWER_57" >
      2[W] + Strength modifier damage per attack.
   </RulesElementField>
   <RulesElementField field="Power Usage" name="Word of Life" type="Power" internal-id="ID_FMP_POWER_5002" >
      Daily
   </RulesElementField>
   <RulesElementField field="Level" name="Word of Life" type="Power" internal-id="ID_FMP_POWER_5002" >
      10
   </RulesElementField>
   <RulesElementField field="Keywords" name="Word of Life" type="Power" internal-id="ID_FMP_POWER_5002" >
      Arcane, Healing
   </RulesElementField>
   <RulesElementField field="Attack Type" name="Word of Life" type="Power" internal-id="ID_FMP_POWER_5002" >
      Close burst 20
   </RulesElementField>
   <RulesElementField field="Power Usage" name="Astral Wave" type="Power" internal-id="ID_FMP_POWER_1593" >
      Encounter
   </RulesElementField>
   <RulesElementField field="Level" name="Astral Wave" type="Power" internal-id="ID_FMP_POWER_1593" >
      11
   </RulesElementField>
   <RulesElementField field="Keywords" name="Astral Wave" type="Power" internal-id="ID_FMP_POWER_1593" >
      Divine, Implement ; Lightning, Radiant or Thunder
   </RulesElementField>
   <RulesElementField field="Attack Type" name="Astral Wave" type="Power" internal-id="ID_FMP_POWER_1593" >
      Close burst 8
   </RulesElementField>
   <RulesElementField field="Attack" name="Astral Wave" type="Power" internal-id="ID_FMP_POWER_1593" >
      Wisdom vs. Will
   </RulesElementField>
   <RulesElementField field="Hit" name="Astral Wave" type="Power" internal-id="ID_FMP_POWER_1593" >
      2d8 + Wisdom modifier damage of the energy type you chose for your Astral Vibrance path feature.
   </RulesElementField>
   <RulesElementField field="Power Usage" name="Angelic Presence" type="Power" internal-id="ID_FMP_POWER_2256" >
      Daily
   </RulesElementField>
   <RulesElementField field="Level" name="Angelic Presence" type="Power" internal-id="ID_FMP_POWER_2256" >
      12
   </RulesElementField>
   <RulesElementField field="Keywords" name="Angelic Presence" type="Power" internal-id="ID_FMP_POWER_2256" >
      Divine, Fear
   </RulesElementField>
   <RulesElementField field="Attack Type" name="Angelic Presence" type="Power" internal-id="ID_FMP_POWER_2256" >
      Personal
   </RulesElementField>
   <RulesElementField field="Power Usage" name="Earthquake Strike" type="Power" internal-id="ID_FMP_POWER_5003" >
      Encounter
   </RulesElementField>
   <RulesElementField field="Level" name="Earthquake Strike" type="Power" internal-id="ID_FMP_POWER_5003" >
      13
   </RulesElementField>
   <RulesElementField field="Keywords" name="Earthquake Strike" type="Power" internal-id="ID_FMP_POWER_5003" >
      Arcane, Weapon
   </RulesElementField>
   <RulesElementField field="Attack Type" name="Earthquake Strike" type="Power" internal-id="ID_FMP_POWER_5003" >
      Melee weapon
   </RulesElementField>
   <RulesElementField field="Attack" name="Earthquake Strike" type="Power" internal-id="ID_FMP_POWER_5003" >
      Charisma vs. AC
   </RulesElementField>
   <RulesElementField field="Hit" name="Earthquake Strike" type="Power" internal-id="ID_FMP_POWER_5003" >
      2[W] + Charisma modifier damage, and you knock the target prone. Until the end of your next turn, each ally within 10 squares of you can knock prone any creature he or she hits.
   </RulesElementField>
   <RulesElementField field="Power Usage" name="Oath of Enmity" type="Power" internal-id="ID_FMP_POWER_3069" >
      Encounter
   </RulesElementField>
   <RulesElementField field="Keywords" name="Oath of Enmity" type="Power" internal-id="ID_FMP_POWER_3069" >
      Divine
   </RulesElementField>
   <RulesElementField field="Attack Type" name="Oath of Enmity" type="Power" internal-id="ID_FMP_POWER_3069" >
      Close burst 10
   </RulesElementField>
   <RulesElementField field="Power Usage" name="Mage Hand" type="Power" internal-id="ID_FMP_POWER_1227" >
      At-Will
   </RulesElementField>
   <RulesElementField field="Level" name="Mage Hand" type="Power" internal-id="ID_FMP_POWER_1227" >
      1
   </RulesElementField>
   <RulesElementField field="Keywords" name="Mage Hand" type="Power" internal-id="ID_FMP_POWER_1227" >
      Arcane, Conjuration
   </RulesElementField>
   <RulesElementField field="Attack Type" name="Mage Hand" type="Power" internal-id="ID_FMP_POWER_1227" >
      Ranged 5
   </RulesElementField>
   <RulesElementField field="Power Usage" name="Prestidigitation" type="Power" internal-id="ID_FMP_POWER_1930" >
      At-Will
   </RulesElementField>
   <RulesElementField field="Level" name="Prestidigitation" type="Power" internal-id="ID_FMP_POWER_1930" >
      1
   </RulesElementField>
   <RulesElementField field="Keywords" name="Prestidigitation" type="Power" internal-id="ID_FMP_POWER_1930" >
      Arcane
   </RulesElementField>
   <RulesElementField field="Attack Type" name="Prestidigitation" type="Power" internal-id="ID_FMP_POWER_1930" >
      Ranged 2
   </RulesElementField>
   <RulesElementField field="Item Slot" name="Torc of Power Preservation +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_3715" >
      Neck
   </RulesElementField>
   <RulesElementField field="Level" name="Torc of Power Preservation +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_3715" >
      15
   </RulesElementField>
   <RulesElementField field="Magic Item Type" name="Torc of Power Preservation +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_3715" >
      Neck Slot Item
   </RulesElementField>
   <RulesElementField field="Enhancement" name="Torc of Power Preservation +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_3715" >
      +3 Fortitude, Reflex, and Will
   </RulesElementField>
   <RulesElementField field="Item Slot" name="Iron Armbands of Power (paragon tier)" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_3235" >
      Arms
   </RulesElementField>
   <RulesElementField field="Level" name="Iron Armbands of Power (paragon tier)" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_3235" >
      16
   </RulesElementField>
   <RulesElementField field="Magic Item Type" name="Iron Armbands of Power (paragon tier)" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_3235" >
      Arms Slot Item
   </RulesElementField>
   <RulesElementField field="Item Slot" name="Braidmail Armor" type="Armor" internal-id="ID_FMP_ARMOR_35" >
      Body
   </RulesElementField>
   <RulesElementField field="Level" name="Legendmaker Armor +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_4672" >
      14
   </RulesElementField>
   <RulesElementField field="Magic Item Type" name="Legendmaker Armor +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_4672" >
      Armor
   </RulesElementField>
   <RulesElementField field="Enhancement" name="Legendmaker Armor +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_4672" >
      +3 AC
   </RulesElementField>
   <RulesElementField field="Item Slot" name="Bastard sword" type="Weapon" internal-id="ID_FMP_WEAPON_30" >
      One-hand
   </RulesElementField>
   <RulesElementField field="Damage" name="Bastard sword" type="Weapon" internal-id="ID_FMP_WEAPON_30" >
      1d10
   </RulesElementField>
   <RulesElementField field="Weapon Category" name="Bastard sword" type="Weapon" internal-id="ID_FMP_WEAPON_30" >
      Superior Melee
   </RulesElementField>
   <RulesElementField field="Proficiency Bonus" name="Bastard sword" type="Weapon" internal-id="ID_FMP_WEAPON_30" >
      3
   </RulesElementField>
   <RulesElementField field="Group" name="Bastard sword" type="Weapon" internal-id="ID_FMP_WEAPON_30" >
      Heavy Blade
   </RulesElementField>
   <RulesElementField field="Level" name="Battlecrazed Weapon +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_1936" >
      14
   </RulesElementField>
   <RulesElementField field="Magic Item Type" name="Battlecrazed Weapon +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_1936" >
      Weapon
   </RulesElementField>
   <RulesElementField field="Enhancement" name="Battlecrazed Weapon +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_1936" >
      +3 attack rolls and damage rolls
   </RulesElementField>
   <RulesElementField field="Item Slot" name="Magic Wand +4" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_954" >
      Off-hand
   </RulesElementField>
   <RulesElementField field="Level" name="Magic Wand +4" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_954" >
      16
   </RulesElementField>
   <RulesElementField field="Magic Item Type" name="Magic Wand +4" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_954" >
      Wand
   </RulesElementField>
   <RulesElementField field="Enhancement" name="Magic Wand +4" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_954" >
      +4 attack rolls and damage rolls
   </RulesElementField>
   <RulesElementField field="Item Slot" name="Chainmail" type="Armor" internal-id="ID_FMP_ARMOR_4" >
      Body
   </RulesElementField>
   <RulesElementField field="Level" name="Armor of Negation +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_1465" >
      15
   </RulesElementField>
   <RulesElementField field="Magic Item Type" name="Armor of Negation +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_1465" >
      Armor
   </RulesElementField>
   <RulesElementField field="Enhancement" name="Armor of Negation +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_1465" >
      +3 AC
   </RulesElementField>
   <RulesElementField field="Item Slot" name="Collar of Recovery +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_3633" >
      Neck
   </RulesElementField>
   <RulesElementField field="Level" name="Collar of Recovery +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_3633" >
      14
   </RulesElementField>
   <RulesElementField field="Magic Item Type" name="Collar of Recovery +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_3633" >
      Neck Slot Item
   </RulesElementField>
   <RulesElementField field="Enhancement" name="Collar of Recovery +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_3633" >
      +3 Fortitude, Reflex, and Will
   </RulesElementField>
   <RulesElementField field="Item Slot" name="Chainmail" type="Armor" internal-id="ID_FMP_ARMOR_4" >
      Body
   </RulesElementField>
   <RulesElementField field="Item Slot" name="Implement, Wand" type="Gear" internal-id="ID_FMP_GEAR_14" >
      Off-hand
   </RulesElementField>
   <RulesElementField field="Item Slot" name="Light Shield" type="Armor" internal-id="ID_FMP_ARMOR_7" >
      Off-hand
   </RulesElementField>
   <RulesElementField field="Item Slot" name="Longsword" type="Weapon" internal-id="ID_FMP_WEAPON_19" >
      One-hand
   </RulesElementField>
   <RulesElementField field="Damage" name="Longsword" type="Weapon" internal-id="ID_FMP_WEAPON_19" >
      1d8
   </RulesElementField>
   <RulesElementField field="Weapon Category" name="Longsword" type="Weapon" internal-id="ID_FMP_WEAPON_19" >
      Military Melee
   </RulesElementField>
   <RulesElementField field="Proficiency Bonus" name="Longsword" type="Weapon" internal-id="ID_FMP_WEAPON_19" >
      3
   </RulesElementField>
   <RulesElementField field="Group" name="Longsword" type="Weapon" internal-id="ID_FMP_WEAPON_19" >
      Heavy Blade
   </RulesElementField>
   <RulesElementField field="Item Slot" name="Bastard sword" type="Weapon" internal-id="ID_FMP_WEAPON_30" >
      One-hand
   </RulesElementField>
   <RulesElementField field="Damage" name="Bastard sword" type="Weapon" internal-id="ID_FMP_WEAPON_30" >
      1d10
   </RulesElementField>
   <RulesElementField field="Weapon Category" name="Bastard sword" type="Weapon" internal-id="ID_FMP_WEAPON_30" >
      Superior Melee
   </RulesElementField>
   <RulesElementField field="Proficiency Bonus" name="Bastard sword" type="Weapon" internal-id="ID_FMP_WEAPON_30" >
      3
   </RulesElementField>
   <RulesElementField field="Group" name="Bastard sword" type="Weapon" internal-id="ID_FMP_WEAPON_30" >
      Heavy Blade
   </RulesElementField>
   <RulesElementField field="Level" name="Jagged Weapon +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_2156" >
      12
   </RulesElementField>
   <RulesElementField field="Magic Item Type" name="Jagged Weapon +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_2156" >
      Weapon
   </RulesElementField>
   <RulesElementField field="Enhancement" name="Jagged Weapon +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_2156" >
      +3 attack rolls and damage rolls
   </RulesElementField>
   <RulesElementField field="Item Slot" name="Braidmail Armor" type="Armor" internal-id="ID_FMP_ARMOR_35" >
      Body
   </RulesElementField>
   <RulesElementField field="Level" name="Agile Armor +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_1435" >
      15
   </RulesElementField>
   <RulesElementField field="Magic Item Type" name="Agile Armor +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_1435" >
      Armor
   </RulesElementField>
   <RulesElementField field="Enhancement" name="Agile Armor +3" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_1435" >
      +3 AC
   </RulesElementField>
   <RulesElementField field="Item Slot" name="Circlet of Second Chances (heroic tier)" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_3433" >
      Head
   </RulesElementField>
   <RulesElementField field="Level" name="Circlet of Second Chances (heroic tier)" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_3433" >
      3
   </RulesElementField>
   <RulesElementField field="Magic Item Type" name="Circlet of Second Chances (heroic tier)" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_3433" >
      Head Slot Item
   </RulesElementField>
   <RulesElementField field="Item Slot" name="Holy Symbol" type="Gear" internal-id="ID_FMP_GEAR_27" >
      Off-hand
   </RulesElementField>
   <RulesElementField field="Item Slot" name="Totem" type="Gear" internal-id="ID_FMP_GEAR_87" >
      Off-hand
   </RulesElementField>
   <RulesElementField field="Item Slot" name="Hedge Wizard&apos;s Gloves (heroic tier)" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_3398" >
      Hands
   </RulesElementField>
   <RulesElementField field="Level" name="Hedge Wizard&apos;s Gloves (heroic tier)" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_3398" >
      4
   </RulesElementField>
   <RulesElementField field="Magic Item Type" name="Hedge Wizard&apos;s Gloves (heroic tier)" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_3398" >
      Hands Slot Item
   </RulesElementField>
   <RulesElementField field="Item Slot" name="Barbed Baldric (heroic tier)" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_3771" >
      Waist
   </RulesElementField>
   <RulesElementField field="Level" name="Barbed Baldric (heroic tier)" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_3771" >
      5
   </RulesElementField>
   <RulesElementField field="Magic Item Type" name="Barbed Baldric (heroic tier)" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_3771" >
      Waist Slot Item
   </RulesElementField>
   <RulesElementField field="Item Slot" name="Boots of Quickness (heroic tier)" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_3308" >
      Feet
   </RulesElementField>
   <RulesElementField field="Level" name="Boots of Quickness (heroic tier)" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_3308" >
      8
   </RulesElementField>
   <RulesElementField field="Magic Item Type" name="Boots of Quickness (heroic tier)" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_3308" >
      Feet Slot Item
   </RulesElementField>
   <RulesElementField field="Item Slot" name="Fochlucan Bandore +1" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_4859" >
      One-hand
   </RulesElementField>
   <RulesElementField field="Level" name="Fochlucan Bandore +1" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_4859" >
      3
   </RulesElementField>
   <RulesElementField field="Magic Item Type" name="Fochlucan Bandore +1" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_4859" >
      Wondrous Item
   </RulesElementField>
   <RulesElementField field="Enhancement" name="Fochlucan Bandore +1" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_4859" >
      +1 attack rolls and damage rolls
   </RulesElementField>
   <RulesElementField field="Level" name="Traveler&apos;s Chant" type="Ritual" internal-id="ID_FMP_RITUAL_206" >
      1
   </RulesElementField>
   <RulesElementField field="Level" name="Comprehend Language" type="Ritual" internal-id="ID_FMP_RITUAL_39" >
      1
   </RulesElementField>
   <RulesElementField field="Level" name="Create Campsite" type="Ritual" internal-id="ID_FMP_RITUAL_195" >
      1
   </RulesElementField>
</D20Character>
