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Farslayer Weapon Level 13+
As you swing this weapon through the air, wounds magically appear on enemies beyond your normal reach.
Lvl 13 +3 17,000 gp / Lvl 18 +4 85,000 gp / Lvl 23 +5 425,000 gp / Lvl 28 +6 2,125,000 gp
Weapon: Any melee / Enhancement: Attack rolls and damage rolls / Critical: +1d6 damage per plus
Power (At-Will): Standard Action. Make a melee basic attack with this weapon against a target up to 5 squares away from you.
Rending Weapon Level 4+
When this axe scores a devastating strike, you can continue your assault.
Lvl 4 +1 840 gp / Lvl 9 +2 4,200 gp / Lvl 14 +3 21,000 gp /
Lvl 19 +4 105,000 gp / Lvl 24 +5 525,000 gp / Lvl 29 +6 2,625,000 gp
Weapon: Axe / Enhancement: Attack rolls and damage rolls
Critical: +1d6 damage per plus, and make a melee basic attack with this weapon against the same target.
As you swing this weapon through the air, wounds magically appear on enemies beyond your normal reach.
Lvl 13 +3 17,000 gp / Lvl 18 +4 85,000 gp / Lvl 23 +5 425,000 gp / Lvl 28 +6 2,125,000 gp
Weapon: Any melee / Enhancement: Attack rolls and damage rolls / Critical: +1d6 damage per plus
Power (At-Will): Standard Action. Make a melee basic attack with this weapon against a target up to 5 squares away from you.
Rending Weapon Level 4+
When this axe scores a devastating strike, you can continue your assault.
Lvl 4 +1 840 gp / Lvl 9 +2 4,200 gp / Lvl 14 +3 21,000 gp /
Lvl 19 +4 105,000 gp / Lvl 24 +5 525,000 gp / Lvl 29 +6 2,625,000 gp
Weapon: Axe / Enhancement: Attack rolls and damage rolls
Critical: +1d6 damage per plus, and make a melee basic attack with this weapon against the same target.
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