존에 대해서,,
ZONE
A zone you create uses these rules, unless a power
description says otherwise.
✦ Fills an Area of Effect: The zone is created by an
area of effect and fills each square in the area that is
within line of effect of the origin square.
✦ Unaffected by Attacks and the Environment:
The zone cannot be attacked or physically affected,
and terrain and environmental phenomena have
no effect on it. For example, a zone that deals fire
damage is unaffected by cold damage.
✦ Movable Zones: If the power you use to create
a zone allows you to move it, it’s a movable zone.
At the end of your turn, the movable zone ends if
you are not within range of at least 1 square of it
(using the power’s range) or if you don’t have line of
effect to at least 1 square of it.
When you move a zone, you can’t move it
through a solid obstacle.
✦ Overlapping Zones: If zones overlap and impose
penalties to the same roll or game statistic, a creature
affected by the overlapping zones is subject to
the worst penalty. Similarly, a creature in the overlapping
area takes damage only from the zone that
deals the most damage, regardless of damage type.
✦ Death Ends: If you die, the zone ends immediately.
ps. 스텐스는 꽤나 난감한게,,설명이
When you use a stance power, you assume a stance that lasts until you assume another stance or
until the end of the encounter.
케릭터의 죽음에 대한 설명은 없더군요.
ps 아이템 파워의 힐링서지. 힐링서지 소비로 이미 사용한 아이템 파워 회복 가능이더군요.
Healing Surge: You begin with one use of the power per day, like a daily power.
You can renew this item’s power by taking a standard action to funnel your vitality into the item,
spending a healing surge in the process.
Spending a healing surge in this way doesn’t restore hit points,
and this standard action is separate from the action required to activate the item’s power.
A zone you create uses these rules, unless a power
description says otherwise.
✦ Fills an Area of Effect: The zone is created by an
area of effect and fills each square in the area that is
within line of effect of the origin square.
✦ Unaffected by Attacks and the Environment:
The zone cannot be attacked or physically affected,
and terrain and environmental phenomena have
no effect on it. For example, a zone that deals fire
damage is unaffected by cold damage.
✦ Movable Zones: If the power you use to create
a zone allows you to move it, it’s a movable zone.
At the end of your turn, the movable zone ends if
you are not within range of at least 1 square of it
(using the power’s range) or if you don’t have line of
effect to at least 1 square of it.
When you move a zone, you can’t move it
through a solid obstacle.
✦ Overlapping Zones: If zones overlap and impose
penalties to the same roll or game statistic, a creature
affected by the overlapping zones is subject to
the worst penalty. Similarly, a creature in the overlapping
area takes damage only from the zone that
deals the most damage, regardless of damage type.
✦ Death Ends: If you die, the zone ends immediately.
ps. 스텐스는 꽤나 난감한게,,설명이
When you use a stance power, you assume a stance that lasts until you assume another stance or
until the end of the encounter.
케릭터의 죽음에 대한 설명은 없더군요.
ps 아이템 파워의 힐링서지. 힐링서지 소비로 이미 사용한 아이템 파워 회복 가능이더군요.
Healing Surge: You begin with one use of the power per day, like a daily power.
You can renew this item’s power by taking a standard action to funnel your vitality into the item,
spending a healing surge in the process.
Spending a healing surge in this way doesn’t restore hit points,
and this standard action is separate from the action required to activate the item’s power.
댓글 (1)
스탠스는 확실히 좀 애매하네. 추가 직업들의 스탠스는 뻗었을 때 종료하는게 있거든. 파이터(정확히는 플북1의 스탠스 소유자들)의 장점인지 룰이 개정된 건지 모르겠다.
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